Mini 2136 | City That Never Sleeps [Game over!]


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Post Post #2672 (isolation #0) » Mon Jun 01, 2020 5:22 pm

Post by Something_Smart »

In post 2660, Auro wrote:
In post 2592, The Limit Does Not Exist wrote:I believe she was on board with me about skitter Titus being the most likely, though I don't remember if that was before or after the MT kill that we talked about it.

-Smart
So this WAS a scumslip, right? :P
I don't think so? The daystart came at the middle of the night for us and it's entirely possible that we were talking that night but I didn't remember whether it was before or after midnight.

I'll grant that it was unnecessarily sloppy.
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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Post Post #2673 (isolation #1) » Mon Jun 01, 2020 5:23 pm

Post by Something_Smart »

In post 2662, Auro wrote:Smart, why can't you just roll town with me sometime dude? :P
I wish I could! Then I might actually get to play with you for more than a couple days :lol:
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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Post Post #2676 (isolation #2) » Mon Jun 01, 2020 5:25 pm

Post by Something_Smart »

I did. You are too scary to keep alive even when you're townreading me :X
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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Post Post #2700 (isolation #3) » Tue Jun 02, 2020 2:41 am

Post by Something_Smart »

In post 2697, skitter30 wrote:i think if we were both on-wagon we probably weren't and would have like killed you or something
Really? I would have pushed pretty hard to kill Allo anyway; it seems like common sense to take out the cop as soon as possible even if he can't get a guilty. Him getting an innocent still harms us.
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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Post Post #2705 (isolation #4) » Tue Jun 02, 2020 2:46 am

Post by Something_Smart »

Also, regarding the neighborhoods, I don't think it was laziness. There was really no reason to say anything in there that couldn't be said in the main thread, because the only PR died N1 so nobody had any hidden information (and even if they did, the neighborhoods are huge so it's very hard to actually selectively share information with people you trust).

I will actually say I think this was a problem with The Newsroom as well; that was a game with tons of private communication, and barely any of it got used, because nobody had anything to talk about.
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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Post Post #2707 (isolation #5) » Tue Jun 02, 2020 2:50 am

Post by Something_Smart »

In post 2704, Auro wrote:The benefit would be that he gets pushed anyway D2, probably to claim, and town would probably think scum didn't find his crumb. I would personally have advocated to keep him around for another day and instead kill someone I felt threatened by.
That doesn't sound like a benefit... it sounds like we let a townie get cleared for no reason.

And yeah I suppose if there were someone terrifying who's a "drop everything and kill this person" deal, then maybe, but there are very few people I'm THAT afraid of and nobody was that dangerous to us yet. (Even with you we decided we could keep you around one or two days more and that would be all right :P)
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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Post Post #2708 (isolation #6) » Tue Jun 02, 2020 2:51 am

Post by Something_Smart »

In post 2706, Auro wrote:We were the dead thread paragons :3
The trick to playing scum is to make sure everyone solves the game right after they die :lol:
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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Post Post #2714 (isolation #7) » Tue Jun 02, 2020 3:30 am

Post by Something_Smart »

In post 2710, Auro wrote:That is, if it's a given that scum spotted the crumb.
I don't see why tricking town into thinking we didn't spot it helps at all. It's not like people were forming reads on the basis of who would or wouldn't have seen it.
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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Post Post #2720 (isolation #8) » Tue Jun 02, 2020 5:23 am

Post by Something_Smart »

In post 2718, northsidegal wrote:rc got some hidden info from skygazer and used it to fakeclaim something, sky got serious help from the worst, shoshin and ankamius
The role that can invite other people to the game is cool although I wouldn't really call it private communication because that's the only way those people can interact with the game anyway. As for the fakeclaim, yeah, that was interesting, but it was pretty much the only interesting thing because the power level of most of the roles were so low.

I generally prefer hoods in role-madness or even just standard closed games where the players might have something interesting to talk about that they wouldn't want to share. The hood is cool in this setup just because it is an elegant way to say that the cop has to check off-wagon; I don't think the setup would be worse if the hoods didn't really exist (but still impacted TA results).
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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