Fredrick A Campbell's Mini Normal Review, June 2020


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Post Post #2 (isolation #0) » Sun Jun 07, 2020 2:36 pm

Post by Fredrick A Campbell »

This is my first time doing a setup design. Please give me the appropriate feedback.
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Post Post #5 (isolation #1) » Sun Jun 07, 2020 5:31 pm

Post by Fredrick A Campbell »

In post 4, northsidegal wrote:without even commenting on balance, i notice that this is a somewhat complicated setup – definitely in the upper percentages of complexity when it comes to normal games. if you don't mind, i'd be interested in hearing a bit of your thought process when it comes to designing it.

for instance, i'm a bit confused as to the purpose of the simple gunsmith – isn't that essentially just a slightly weaker vanilla cop?
It is.
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Post Post #6 (isolation #2) » Sun Jun 07, 2020 5:42 pm

Post by Fredrick A Campbell »

The difference is they may receive no result because of the roleblocker instead of the player not being a vanilla townie.
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Post Post #7 (isolation #3) » Sun Jun 07, 2020 6:50 pm

Post by Fredrick A Campbell »

The loud bodyguard, if he targets a mafia, will unintentionally inform the mafia that some other player has targeted them. The mafia may want to kill them in response.

The compulsive roleblocker messes with the simple gunsmith's results. The gunsmith may get no result as if they had targeted a power role when it was actually because the roleblocker targetted them. Also, the roleblocker may stop some town roles from being used.

The combined universal backup mailman may decide to use a role they acquired (more likely to be a town role than a scum role). If they choose to use this new found power, they need to send the player they are targetting a message. I don't think the message part is really essential but just a nice addition that actually functionally does nothing.

The town psychologist gets to know if the player targeted has the ability to kill the player but has not yet killed. In some situations, they may get a negative on scum and a no result on the mafia commuter.

The mafia commuter would give the psychologist no result. I would allow the mafia commuter to perform the factional kill but it seems like the wiki page doesn't give any guidelines on the matter.

The mafia indecisive motion detector would get to know if a power role performed their action. However, if they target a vanilla townie that has been targeted, they may think the player is a power role.

The mafia simple gunsmith would get no result or a negative (the gunsmith wouldn't get a positive since he could only successfully target vanilla townies). Sometimes, he would get a no result even if he targets a vanilla townie because of the roleblocker.
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Post Post #9 (isolation #4) » Sun Jun 07, 2020 9:16 pm

Post by Fredrick A Campbell »

My apologies. I misunderstood what you meant. I actually put in random roles and modifiers. Was that actually an OK thing to do?
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Post Post #11 (isolation #5) » Mon Jun 08, 2020 2:10 pm

Post by Fredrick A Campbell »

In post 10, mastina wrote:
In post 9, Fredrick A Campbell wrote: I actually put in random roles and modifiers. Was that actually an OK thing to do?
Technically, nothing against it, but given what setup was created, I'd note that there is a high likelihood that a first-time mod running the setup you're proposing would make moderator errors; it is a setup with enough complexity that even an experienced moderator who is a member of the nrg might make a mistake. That, plus depending on how random the roles/modifiers were which you selected, there's also the potential lack of familiarity with how the roles function.

Don't take this as a comment discouraging you from running a setup like this, though. If you want to design a mostly-random setup, mostly random in every way, we can balance around that and since that'd be your design intent, what you were aiming for, it'd be something we could help tweak to make balanced (albeit presumably swingy), it's just that it's something which I'd recommend you do with a very, very close eye backing you up to help ensure you wouldn't make a mistake.
Ok. So, I would need a backup moderator, right?
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Post Post #12 (isolation #6) » Wed Jun 10, 2020 4:34 pm

Post by Fredrick A Campbell »

Do we start balancing the setup now or are we supposed to do something else first?
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Post Post #14 (isolation #7) » Wed Jun 10, 2020 5:19 pm

Post by Fredrick A Campbell »

Considering this is my first game design. I'm on board with the proposed setup.
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Post Post #15 (isolation #8) » Wed Jun 10, 2020 10:21 pm

Post by Fredrick A Campbell »

What else do we have to do?
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Post Post #17 (isolation #9) » Thu Jun 11, 2020 3:06 am

Post by Fredrick A Campbell »

It's late on this side of the globe. I'll get back to you tomorrow.
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Post Post #18 (isolation #10) » Thu Jun 11, 2020 7:38 pm

Post by Fredrick A Campbell »

Spoiler: Role PMs
Welcome Player! You are a
Town Neapolitan
.

You have the following active ability:
-Each Night, you may target a player. Assuming no interference with your action, you will learn whether or not that player is a Vanilla Townie.

You win when all threats to the town have been eliminated and there is at least one town player alive.

Confirm by replying to this PM with your role name and alignment.

Welcome Player! You are a
Town Tracker
.

You have the following active ability:
-Each Night, you may target a player. Assuming no interference with your action, you will learn whether or not that player has an unused active killing ability (which gives a "positive" result), as opposed to having no kill or a kill that has already been used (both of which give a "negative" result).

You win when all threats to the town have been eliminated and there is at least one town player alive.

Confirm by replying to this PM with your role name and alignment.

Welcome Player! You are a
Town Follower
.

You have the following active ability:

-Each night, you may follow a player in the game and you will discover what action the player performed that night.

You win when all threats to the town have been eliminated and there is at least one town player alive.

Confirm by replying to this PM with your role name and alignment.

Welcome Player! You are a
Town Psychologist
.

You have the following active ability:

-Each Night, you may target a player. Assuming no interference with your action, you will learn whether or not that player has an unused active killing ability (which gives a "positive" result), as opposed to having no kill or a kill that has already been used (both of which give a "negative" result).

You win when all threats to the town have been eliminated and there is at least one town player alive.

Confirm by replying to this PM with your role name and alignment.

Welcome Player! You are a
Vanilla Townie
.

You have no active abilities.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with your role name and alignment.

Welcome Player! You are a
Mafia Commuter
.

No roles will target you successfully.

You and your partner share a factional kill each night. You must choose which of you will commit the kill. You may not commit the kill.

You win when the Town has been eliminated, or nothing can stop this from occurring.

Confirm by replying to this PM with your role name and alignment or by posting in your PT.

Welcome Player! You are a
Mafia Indecisive Motion Detector
.

You have the following active ability:

-Each night, you may target a player. Assuming no inteference with your role, you will detect motion if the player performs an action or an action was performed on the player. If neither occurs, you will not detect any motion.

You and your partner share a factional kill each night. You must choose which of you will commit the kill. You may commit the kill and use your ability on the same night.

You win when the Town has been eliminated, or nothing can stop this from occurring.

Confirm by replying to this PM with your role name and alignment or by posting in your PT.

Welcome Player! You are a
Mafia Goon
.

You and your partner share a factional kill each night. You must choose which of you will commit the kill. You may commit the kill and use your ability on the same night.

You win when the Town has been eliminated, or nothing can stop this from occurring.

Confirm by replying to this PM with your role name and alignment or by posting in your PT.
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Post Post #22 (isolation #11) » Thu Jun 11, 2020 8:06 pm

Post by Fredrick A Campbell »

I'm actually not to sure how to phrase some of the roles' actions. Specifically neapolitan, psychologist, motion detector, commuter, and potentially the mafia's night kill.

I'll post a corrected version of the PMs.
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Post Post #24 (isolation #12) » Thu Jun 11, 2020 8:22 pm

Post by Fredrick A Campbell »

I meant for the follower ability but I just noticed the categories in post 19.
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Post Post #27 (isolation #13) » Thu Jun 11, 2020 9:39 pm

Post by Fredrick A Campbell »

Spoiler: Role PMs
Welcome Player! You are a
Town Neapolitan
.

You have the following active ability:
-Each Night, you may target a player. Assuming no interference with your action, you will learn whether or not that player is a Vanilla Townie.

You win when all threats to the town have been eliminated and there is at least one town player alive.

Confirm by replying to this PM with your role name and alignment.

Welcome Player! You are a
Town Tracker
.

You have the following active ability:

-Each night, you may investigate one player in the game and you will discover which player they targeted (if any).

You win when all threats to the town have been eliminated and there is at least one town player alive.

Confirm by replying to this PM with your role name and alignment.

Welcome Player! You are a
Town Follower
.

You have the following active ability:

-Each night, you may follow a player in the game and you will discover if the player commuted, blocked, jailkept, protected, performed a miscellaneous action, killed, performed a role investigation, performed an action investigation, or any combination of these that night.

You win when all threats to the town have been eliminated and there is at least one town player alive.

Confirm by replying to this PM with your role name and alignment.

Welcome Player! You are a
Town Psychologist
.

You have the following active ability:

-Each Night, you may target a player. Assuming no interference with your action, you will learn whether or not that player has an unused active killing ability (which gives a "positive" result), as opposed to having no kill or a kill that has already been used (both of which give a "negative" result).

You win when all threats to the town have been eliminated and there is at least one town player alive.

Confirm by replying to this PM with your role name and alignment.

Welcome Player! You are a
Vanilla Townie
.

You have no active abilities.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with your role name and alignment.

Welcome Player! You are a
Mafia Commuter
.

You have the following active ability:

-Each night you may commute, causing any actions that target you to fail.

You and your partner share a factional kill each night. You must choose which of you will commit the kill. You may not commit the kill and commute in the same night.

You win when the Town has been eliminated, or nothing can stop this from occurring.

Confirm by replying to this PM with your role name and alignment or by posting in your PT.

Welcome Player! You are a
Mafia Indecisive Motion Detector
.

You have the following active ability:

-Each night, you may target a player. Assuming no inteference with your role, you will detect motion if the player performs an action or an action was performed on the player. If neither occurs, you will not detect any motion.

You and your partner share a factional kill each night. You must choose which of you will commit the kill. You may not commit the kill and use your ability on the same night.

You win when the Town has been eliminated, or nothing can stop this from occurring.

Confirm by replying to this PM with your role name and alignment or by posting in your PT.

Welcome Player! You are a
Mafia Goon
.

You and your partner share a factional kill each night. You must choose which of you will commit the kill.

You win when the Town has been eliminated, or nothing can stop this from occurring.

Confirm by replying to this PM with your role name and alignment or by posting in your PT.


I think I have corrected most everything.
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Post Post #28 (isolation #14) » Thu Jun 11, 2020 9:46 pm

Post by Fredrick A Campbell »

In post 27, Fredrick A Campbell wrote:
Spoiler: Role PMs
Welcome Player! You are a
Town Neapolitan
.

You have the following active ability:
-Each Night, you may target a player. Assuming no interference with your action, you will learn whether or not that player is a Vanilla Townie.

You win when all threats to the town have been eliminated and there is at least one town player alive.

Confirm by replying to this PM with your role name and alignment.

Welcome Player! You are a
Town Tracker
.

You have the following active ability:

-Each night, you may investigate one player in the game and you will discover which player they targeted (if any).

You win when all threats to the town have been eliminated and there is at least one town player alive.

Confirm by replying to this PM with your role name and alignment.

Welcome Player! You are a
Town Follower
.

You have the following active ability:

-Each night, you may follow a player in the game and you will discover if the player commuted, blocked, jailkept, protected, performed a miscellaneous action, killed, performed a role investigation, performed an action investigation, or any combination of these that night.

You win when all threats to the town have been eliminated and there is at least one town player alive.

Confirm by replying to this PM with your role name and alignment.

Welcome Player! You are a
Town Psychologist
.

You have the following active ability:

-Each Night, you may target a player. Assuming no interference with your action, you will learn whether or not that player has an unused active killing ability (which gives a "positive" result), as opposed to having no kill or a kill that has already been used (both of which give a "negative" result).

You win when all threats to the town have been eliminated and there is at least one town player alive.

Confirm by replying to this PM with your role name and alignment.

Welcome Player! You are a
Vanilla Townie
.

You have no active abilities.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with your role name and alignment.

Welcome Player! You are a
Mafia Commuter
.

You have the following active ability:

-Each night you may commute, causing any actions that target you to fail.

You and your partner share a factional kill each night. You must choose which of you will commit the kill. You may not commit the kill and commute in the same night.

You win when the Town has been eliminated, or nothing can stop this from occurring.

Confirm by replying to this PM with your role name and alignment or by posting in your PT.

Welcome Player! You are a
Mafia Indecisive Motion Detector
.

You have the following active ability:

-Each night, you may target a player. Assuming no inteference with your role, you will detect motion if the player performs an action or an action was performed on the player. If neither occurs, you will not detect any motion. You may not target the same player two nights in a row.

You and your partner share a factional kill each night. You must choose which of you will commit the kill. You may not commit the kill and use your ability on the same night.

You win when the Town has been eliminated, or nothing can stop this from occurring.

Confirm by replying to this PM with your role name and alignment or by posting in your PT.

Welcome Player! You are a
Mafia Goon
.

You and your partner share a factional kill each night. You must choose which of you will commit the kill.

You win when the Town has been eliminated, or nothing can stop this from occurring.

Confirm by replying to this PM with your role name and alignment or by posting in your PT.


I think I have corrected most everything.
Corrected the motion detector's PM to account for its indecisive nature.
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Post Post #29 (isolation #15) » Thu Jun 11, 2020 9:46 pm

Post by Fredrick A Campbell »

And I forgot to remove the quote.
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Post Post #30 (isolation #16) » Thu Jun 11, 2020 9:47 pm

Post by Fredrick A Campbell »

Spoiler: Role PMs
Welcome Player! You are a
Town Neapolitan
.

You have the following active ability:
-Each Night, you may target a player. Assuming no interference with your action, you will learn whether or not that player is a Vanilla Townie.

You win when all threats to the town have been eliminated and there is at least one town player alive.

Confirm by replying to this PM with your role name and alignment.

Welcome Player! You are a
Town Tracker
.

You have the following active ability:

-Each night, you may investigate one player in the game and you will discover which player they targeted (if any).

You win when all threats to the town have been eliminated and there is at least one town player alive.

Confirm by replying to this PM with your role name and alignment.

Welcome Player! You are a
Town Follower
.

You have the following active ability:

-Each night, you may follow a player in the game and you will discover if the player commuted, blocked, jailkept, protected, performed a miscellaneous action, killed, performed a role investigation, performed an action investigation, or any combination of these that night.

You win when all threats to the town have been eliminated and there is at least one town player alive.

Confirm by replying to this PM with your role name and alignment.

Welcome Player! You are a
Town Psychologist
.

You have the following active ability:

-Each Night, you may target a player. Assuming no interference with your action, you will learn whether or not that player has an unused active killing ability (which gives a "positive" result), as opposed to having no kill or a kill that has already been used (both of which give a "negative" result).

You win when all threats to the town have been eliminated and there is at least one town player alive.

Confirm by replying to this PM with your role name and alignment.

Welcome Player! You are a
Vanilla Townie
.

You have no active abilities.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with your role name and alignment.

Welcome Player! You are a
Mafia Commuter
.

You have the following active ability:

-Each night you may commute, causing any actions that target you to fail.

You and your partner share a factional kill each night. You must choose which of you will commit the kill. You may not commit the kill and commute in the same night.

You win when the Town has been eliminated, or nothing can stop this from occurring.

Confirm by replying to this PM with your role name and alignment or by posting in your PT.

Welcome Player! You are a
Mafia Indecisive Motion Detector
.

You have the following active ability:

-Each night, you may target a player. Assuming no inteference with your role, you will detect motion if the player performs an action or an action was performed on the player. If neither occurs, you will not detect any motion. You may not target the same player two nights in a row.

You and your partner share a factional kill each night. You must choose which of you will commit the kill. You may not commit the kill and use your ability on the same night.

You win when the Town has been eliminated, or nothing can stop this from occurring.

Confirm by replying to this PM with your role name and alignment or by posting in your PT.

Welcome Player! You are a
Mafia Goon
.

You and your partner share a factional kill each night. You must choose which of you will commit the kill.

You win when the Town has been eliminated, or nothing can stop this from occurring.

Confirm by replying to this PM with your role name and alignment or by posting in your PT.

Removed the unnecessary quote in the post.
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Post Post #32 (isolation #17) » Thu Jun 11, 2020 10:53 pm

Post by Fredrick A Campbell »

In post 31, northsidegal wrote:i don't like how you have follower worded. a plausible reading of it could interpret it as implying a yes or no response – that is, the way you have it worded ("You will discover if that player did x y or z"), a plausible response could be "Yes, player did x y or z" when that's not how the role works.

i really think you should word it pretty much exactly "You will discover what type of action the player performed that night, if any, from the following categories: {Commute, Blocking, Jailkeep, Protection, Miscellaneous, Kill, Role Investigation, Action Investigation}".7
Now that you mention it, it could indeed be interpreted that way. Let's correct that.
Spoiler: Role PMs
Welcome Player! You are a
Town Neapolitan
.

You have the following active ability:
-Each Night, you may target a player. Assuming no interference with your action, you will learn whether or not that player is a Vanilla Townie.

You win when all threats to the town have been eliminated and there is at least one town player alive.

Confirm by replying to this PM with your role name and alignment.

Welcome Player! You are a
Town Tracker
.

You have the following active ability:

-Each night, you may investigate one player in the game and you will discover which player they targeted (if any).

You win when all threats to the town have been eliminated and there is at least one town player alive.

Confirm by replying to this PM with your role name and alignment.

Welcome Player! You are a
Town Follower
.

You have the following active ability:

-Each night, you may follow a player in the game and you will discover in which category/categories the player's action/actions are in. The categories are Commute, Blocking, Jailkeep, Protection, Miscellaneous, Kill, Role Investigation, Action Investigation.

You win when all threats to the town have been eliminated and there is at least one town player alive.

Confirm by replying to this PM with your role name and alignment.

Welcome Player! You are a
Town Psychologist
.

You have the following active ability:

-Each Night, you may target a player. Assuming no interference with your action, you will learn whether or not that player has an unused active killing ability (which gives a "positive" result), as opposed to having no kill or a kill that has already been used (both of which give a "negative" result).

You win when all threats to the town have been eliminated and there is at least one town player alive.

Confirm by replying to this PM with your role name and alignment.

Welcome Player! You are a
Vanilla Townie
.

You have no active abilities.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with your role name and alignment.

Welcome Player! You are a
Mafia Commuter
.

You have the following active ability:

-Each night you may commute, causing any actions that target you to fail.

You and your partner share a factional kill each night. You must choose which of you will commit the kill. You may not commit the kill and commute in the same night.

You win when the Town has been eliminated, or nothing can stop this from occurring.

Confirm by replying to this PM with your role name and alignment or by posting in your PT.

Welcome Player! You are a
Mafia Indecisive Motion Detector
.

You have the following active ability:

-Each night, you may target a player. Assuming no inteference with your role, you will detect motion if the player performs an action or an action was performed on the player. If neither occurs, you will not detect any motion. You may not target the same player two nights in a row.

You and your partner share a factional kill each night. You must choose which of you will commit the kill. You may not commit the kill and use your ability on the same night.

You win when the Town has been eliminated, or nothing can stop this from occurring.

Confirm by replying to this PM with your role name and alignment or by posting in your PT.

Welcome Player! You are a
Mafia Goon
.

You and your partner share a factional kill each night. You must choose which of you will commit the kill.

You win when the Town has been eliminated, or nothing can stop this from occurring.

Confirm by replying to this PM with your role name and alignment or by posting in your PT.


Postscript: The follower only knows what actions were performed on the night they followed the player, not what actions the player can perform, right?
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Fredrick A Campbell
Fredrick A Campbell
Fre/He/She/It/They/伊
Mafia Scum
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Post Post #34 (isolation #18) » Fri Jun 12, 2020 2:36 am

Post by Fredrick A Campbell »

In post 33, mastina wrote:
You and your partner share a
In the mafia role PMs, this implies only two groupscum. If you want to keep the number of scum ambiguous, just add an '(s)' to it, to make it,
"You and your partner(s)".
My mistake. Not my intention to keep it ambiguous. I've made some minor changes to the wordings for all of the mafia's PT.
Spoiler: Role PMs
Welcome Player! You are a
Town Neapolitan
.

You have the following active ability:

-Each Night, you may target a player. Assuming no interference with your action, you will learn whether or not that player is a Vanilla Townie.

You win when all threats to the town have been eliminated and there is at least one town player alive.

Confirm by replying to this PM with your role name and alignment.

Welcome Player! You are a
Town Tracker
.

You have the following active ability:

-Each night, you may investigate one player in the game and you will discover which player they targeted (if any).

You win when all threats to the town have been eliminated and there is at least one town player alive.

Confirm by replying to this PM with your role name and alignment.

Welcome Player! You are a
Town Follower
.

You have the following active ability:

-Each night, you may follow a player in the game and you will discover in which category/categories the player's action/actions are in. The categories are Commute, Blocking, Jailkeep, Protection, Miscellaneous, Kill, Role Investigation, Action Investigation.

You win when all threats to the town have been eliminated and there is at least one town player alive.

Confirm by replying to this PM with your role name and alignment.

Welcome Player! You are a
Town Psychologist
.

You have the following active ability:

-Each Night, you may target a player. Assuming no interference with your action, you will learn whether or not that player has an unused active killing ability (which gives a "positive" result), as opposed to having no kill or a kill that has already been used (both of which give a "negative" result).

You win when all threats to the town have been eliminated and there is at least one town player alive.

Confirm by replying to this PM with your role name and alignment.

Welcome Player! You are a
Vanilla Townie
.

You have no active abilities.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with your role name and alignment.

Welcome Player 1! You are a
Mafia Commuter
.

You have the following active ability:

-Each night you may commute, causing any actions that target you to fail.

You and your partners, Player 2 and Player 3 share a factional kill each night. You must choose which of you will commit the kill. You may not commit the kill and use your ability on the same night.

You win when the Town has been eliminated, or nothing can stop this from occurring.

Confirm by replying to this PM with your role name and alignment or by posting in your PT here.

Welcome Player 2! You are a
Mafia Indecisive Motion Detector
.

You have the following active ability:

-Each night, you may target a player. Assuming no inteference with your role, you will detect motion if the player performs an action or an action was performed on the player. If neither occurs, you will not detect any motion. You may not target the same player two nights in a row.

You and your partners, Player 1 and Player 3 share a factional kill each night. You must choose which of you will commit the kill. You may not commit the kill and use your ability on the same night.

You win when the Town has been eliminated, or nothing can stop this from occurring.

Confirm by replying to this PM with your role name and alignment or by posting in your PT here.

Welcome Player 3! You are a
Mafia Goon
.

You and your partners, Player 1 and Player 2 share a factional kill each night. You must choose which of you will commit the kill.

You win when the Town has been eliminated, or nothing can stop this from occurring.

Confirm by replying to this PM with your role name and alignment or by posting in your PT here.
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Fredrick A Campbell
Fredrick A Campbell
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Post Post #35 (isolation #19) » Fri Jun 12, 2020 2:48 am

Post by Fredrick A Campbell »

In post 16, northsidegal wrote:There are a few things:

I'll need to see the rules that you're planning on using.
I'll need to see your role PMs for these roles (I can help you with this if you want)
I need to see all the potential night result PMs that might be sent out
As for the ruleset I'm planning to use, I will get back to you tomorrow. I have had permission to copy it at 0300 GMT and had been working on it when I had been on site.

As for example PT results, I will make a post on it whether or not you say you need it tomorrow, if I have the time.
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Post Post #36 (isolation #20) » Sat Jun 13, 2020 12:52 am

Post by Fredrick A Campbell »

Prescript: The part of the role PM in bracket will not be included in the role PM but is just there for clarification of the circumstances in which the role PM is received.
Spoiler: Results PM
Positive
Negative
Action Failed
Town Neapolitan
Player is a Vanilla Townie.
Player is not a Vanilla Townie.
You failed to receive a result.
Town Tracker
Player 1 visited Player 2.
You failed to receive a result.
Town Follower
Your target performed a role investigation. (Town Neapolitan or Town Psychologist); Your target performed an action investigation. (Town Tracker or Mafia Indecisive Motion Detector); Your target did not do anything. (Vanilla Townie or Mafia Goon that did not commit the factional kill); Action Failed result (Mafia Commuter); Your target killed. (Mafia Goon, Mafia Commuter, or Mafia Indecisive Motion Detector that committed the factional kill)
You failed to receive a result.
Town Psychologist
Your target has the ability to kill but has not done so.
Your target either has no ability to kill or has already done so.
You failed to receive a result.
Mafia Commuter
Mafia Indecisive Motion Detector
Motion was detected around your target.
Motion was not detected around your target.
You have failed to receive a result.


Postscript: I have proofread it this time and have found one error which I have now corrected. (I gave the follower "Your target did not go anywhere." instead of "Your target did not do anything.") If you find more errors, I'm sure you will tell me since this is a review and this is actually a pointless sentence.
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Post Post #37 (isolation #21) » Sat Jun 13, 2020 3:52 am

Post by Fredrick A Campbell »

I'm still working on the rules. I am half done (done with 10 of them), and will continue to look into the other 20. However, it is nearly eleven in the evening here. So, I will continue tomorrow.
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Post Post #38 (isolation #22) » Sat Jun 13, 2020 5:10 pm

Post by Fredrick A Campbell »

Rules




IMPORTANT BIT
  1. 14 real life days (168 hours) per in game day, 48 real life hours per in game night
  2. Majority lynches
  3. 48 hours before prod, 24 hours before replacement
  4. Bah posts allowed (limit: 1, free of game related content)
  5. Attack the play, not the player

  1. Mod colour
    – My mod colour is
    FF6600
    . You may use it. I will not edit any player's posts.
  2. Behaviour
    - This is a heated game but toxicity will not be tolerated. Attack the play not the player. If your fellow players tell you to stop, you must stop. If you do not stop, I will hand you over to the authorities (list mods). Asking people to stop voting you or to stop scumhunting you entirely doesn't count for this rule and you may find yourself lynched if you try it.
  3. Don't talk about ongoing games
    - You may not talk to each other about this game outside of threads I have created for this purpose. You may not talk about other ongoing games in this thread.
  4. Tiny text
    - may be difficult for players with myopia and hyperopia to read. Please keep its size above 80.
  5. Provable randomness
    - is against the rules. Saying that you rolled a die or some dice or used random.org is fine, using dice tags or quoting from random.org is not.
  6. Cryptography
    - is forbidden in any form. Breadcrumbing is okay.
  7. Confirmation
    - You have about 48 hours to confirm your role and your alignment by PM. Game will start sooner if everyone confirms. Posting in a private topic counts as confirmation.
  8. Activity
    - You must post at least once every 48 hours in the game thread during the day phase or I will prod you. You then have 24 hours to post in the game thread or I will replace you. Players can request me to prod somebody early. This will only count as an official prod if you don't post before you would have been due for a prod. If you haven't posted in the 24 hours before the thread is locked for the night, you must reply to the night start PM or you will be replaced during the night. If you accumulate 4 prods, you will be force replaced.
  9. Replacements
    - If you have failed to confirm your role or have not posted within 24 hours after you have been given a prod, I will seek a replacement. If I have not announced the replacement in thread, you may stay. If I have announced the replacement in thread, you may not stay.
  10. Days
    - The first day begins when the game starts. The other days begin after the night is over. Days last 14 days (168 hours).
  11. Nights
    - Nights last at least 48 hours. If every player replies to the night start PM with "fast night" or any of its variants, I will end the night phase prematurely. If a player does not send me such a PM, I will not do so.
  12. Vacation/Limited Access
    If you need to be absent for more than 48 hours, you should declare V/LA in bold in the thread like this:
    @Mod: I will be v/la until Thursday
    . While you are V/LA, you be prodded once every 72 hours.
  13. Quoting
    - You may not quote (or copy paste) any private information into the thread, including your role PM and any mod communication. Paraphrasing the contents of these is fine.
  14. Voting
    - Votes must be in bold in the format
    VOTE: Fredrick A Campbell
    or
    Vote: Fredrick A Campbell
    . Strong preference for using vote tags instead of bold tags. Unvotes are nice but not required. If I think it’s a vote, it’s a vote, no tricks.

    Code: Select all

    To use voting tags, type[vote]Fredrick A Campbell[/vote] to vote and [unvote]Fredrick A Campbell[/unvote] to unvote.

  15. Lynching
    - Days end early when a simple majority of players (50% of living players + 1 rounded down) vote to lynch somebody. If a majority is not reached at deadline or if a majority of the players vote for no lynch, the day will end without a lynch. At evens, 50% is sufficient for no lynch.
  16. Twilight
    - Begins when a majority is reached and lasts until I lock the thread. You're still alive until I flip you so you can talk in any game threads you have access to until then, but no votes or unvotes will be counted.
  17. Action submissions
    - You may submit actions via PM. As scum, you have the option of sending me a PM or using the PT. If the actions are not submitted by the deadline then you do nothing. You can change your mind as many times as you like before the night phase is over.
  18. Reminders
    - If I don't hear from you about your night actions, I'll PM you 24 hours before the deadline. This doesn't count as a prod. If I still don't hear from you, you will take no action.
  19. Notes Private Threads
    - Let me know if you want a private thread to store your thoughts and feedback for the other players. This thread will be made public immediately after the game. You may draft posts in your notes PT but you may not talk about your notes PT in public. You definitely may not use the notes PT to demonstrate that you've had a town mindset in private all along; just put your town mindset in public to begin with and keep your notes to yourself.
  20. Play to win
    - this particular game, not some future one, and keep it fun!
User avatar
Fredrick A Campbell
Fredrick A Campbell
Fre/He/She/It/They/伊
Mafia Scum
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Posts: 2278
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Post Post #40 (isolation #23) » Sat Jun 13, 2020 6:28 pm

Post by Fredrick A Campbell »

Prescript: Corrected Tracker Results
Spoiler: Results PM
Positive
Negative
Action Failed
Town Neapolitan
Player is a Vanilla Townie.
Player is not a Vanilla Townie.
You failed to receive a result.
Town Tracker
Player 1 visited Player 2.
Player 1 did not go anywhere.
You failed to receive a result.
Town Follower
Your target performed a role investigation. (Town Neapolitan or Town Psychologist); Your target performed an action investigation. (Town Tracker or Mafia Indecisive Motion Detector); Your target did not do anything. (Vanilla Townie or Mafia Goon that did not commit the factional kill); Action Failed result (Mafia Commuter); Your target killed. (Mafia Goon, Mafia Commuter, or Mafia Indecisive Motion Detector that committed the factional kill)
You failed to receive a result.
Town Psychologist
Your target has the ability to kill but has not done so.
Your target either has no ability to kill or has already done so.
You failed to receive a result.
Mafia Commuter
Mafia Indecisive Motion Detector
Motion was detected around your target.
Motion was not detected around your target.
You have failed to receive a result.
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Fredrick A Campbell
Fredrick A Campbell
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Mafia Scum
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Mafia Scum
Posts: 2278
Joined: March 11, 2018
Pronoun: Fre/He/She/It/They/伊

Post Post #41 (isolation #24) » Sat Jun 13, 2020 6:29 pm

Post by Fredrick A Campbell »

Rules




IMPORTANT BIT
  1. 14 real life days (168 hours) per in game day, 48 real life hours per in game night
  2. Majority lynches
  3. 48 hours before prod, 24 hours before replacement
  4. Bah posts allowed (limit: 1, free of game related content)
  5. Attack the play, not the player

  1. Mod colour
    – My mod colour is
    FF6600
    . You may use it. I will not edit any player's posts.
  2. Behaviour
    - This is a heated game but toxicity will not be tolerated. Attack the play not the player. If your fellow players tell you to stop, you must stop. If you do not stop, I will hand you over to the authorities (list mods). Asking people to stop voting you or to stop scumhunting you entirely doesn't count for this rule and you may find yourself lynched if you try it.
  3. Don't talk about ongoing games
    - You may not talk to each other about this game outside of threads I have created for this purpose. You may not talk about other ongoing games in this thread.
  4. Tiny text
    - may be difficult for players with myopia and hyperopia to read. Please keep its size above 80.
  5. Provable randomness
    - is against the rules. Saying that you rolled a die or some dice or used random.org is fine, using dice tags or quoting from random.org is not.
  6. Cryptography
    - is forbidden in any form. Breadcrumbing is okay.
  7. Confirmation
    - You have about 48 hours to confirm your role and your alignment by PM. Game will start sooner if everyone confirms. Posting in a private topic counts as confirmation.
  8. Activity
    - You must post at least once every 48 hours in the game thread during the day phase or I will prod you. You then have 24 hours to post in the game thread or I will replace you. Players can request me to prod somebody early. This will only count as an official prod if you don't post before you would have been due for a prod. If you haven't posted in the 24 hours before the thread is locked for the night, you must reply to the night start PM or you will be replaced during the night. If you accumulate 4 prods, you will be force replaced.
  9. Replacements
    - If you have failed to confirm your role or have not posted within 24 hours after you have been given a prod, I will seek a replacement. If I have not announced the replacement in thread, you may stay. If I have announced the replacement in thread, you may not stay.
  10. Days
    - The first day begins when the game starts. The other days begin after the night is over. Days last 14 days (168 hours).
  11. Nights
    - Nights last at least 48 hours. If every player replies to the night start PM with "fast night" or any of its variants, I will end the night phase prematurely. If a player does not send me such a PM, I will not do so.
  12. Vacation/Limited Access
    If you need to be absent for more than 48 hours, you should declare V/LA in bold in the thread like this:
    @Mod: I will be v/la until Thursday
    . While you are V/LA, you be prodded once every 72 hours.
  13. Quoting
    - You may not quote (or copy paste) any private information into the thread, including your role PM and any mod communication. Paraphrasing the contents of these is fine.
  14. Voting
    - Votes must be in bold in the format
    VOTE: Fredrick A Campbell
    or
    Vote: Fredrick A Campbell
    . Strong preference for using vote tags instead of bold tags. Unvotes are nice but not required. If I think it’s a vote, it’s a vote, no tricks.

    Code: Select all

    To use voting tags, type[vote]Fredrick A Campbell[/vote] to vote and [unvote]Fredrick A Campbell[/unvote] to unvote.

  15. Lynching
    - Days end early when a simple majority of players (50% of living players + 1 rounded down) vote to lynch somebody. If a majority is not reached at deadline or if a majority of the players vote for no lynch, the day will end without a lynch. At evens, 50% is sufficient for no lynch.
  16. Twilight
    - Begins when a majority is reached and lasts until I lock the thread. You're still alive until I flip you so you can talk in any game threads you have access to until then, but no votes or unvotes will be counted.
  17. Action submissions
    - You may submit actions via PM. As scum, you have the option of sending me a PM or using the PT. If the actions are not submitted by the deadline then you do nothing. You can change your mind as many times as you like before the night phase is over.
  18. Reminders
    - If I don't hear from you about your night actions, I'll PM you 24 hours before the deadline. This doesn't count as a prod. If I still don't hear from you, you will take no action.
  19. Notes Private Threads
    - Let me know if you want a private thread to store your thoughts and feedback for the other players. This thread will be made public immediately after the game. You may draft posts in your notes PT but you may not talk about your notes PT in public. You definitely may not use the notes PT to demonstrate that you've had a town mindset in private all along; just put your town mindset in public to begin with and keep your notes to yourself.
  20. Play to win
    - this particular game, not some future one, and keep it fun!
Sample VT Role PMWelcome Player! You are a
Vanilla Townie
.

You have no active abilities.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with your role name and alignment.


Postscript: Sample VT Role PM added.
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Fredrick A Campbell
Fredrick A Campbell
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Post Post #43 (isolation #25) » Sun Jun 14, 2020 5:49 pm

Post by Fredrick A Campbell »

Do I need a backup moderator?
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Post Post #45 (isolation #26) » Sun Jun 14, 2020 5:58 pm

Post by Fredrick A Campbell »

Alright then. I will tell you if I find one.
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Post Post #46 (isolation #27) » Mon Jun 15, 2020 6:16 pm

Post by Fredrick A Campbell »

In post 13, northsidegal wrote:...
Town Neapolitan
Town Tracker
Town Follower
Town Psychologist
Vanilla Townie
Vanilla Townie
Vanilla Townie
Vanilla Townie
Vanilla Townie
Vanilla Townie
Mafia Commuter
Mafia Indecisive Motion Detector
Mafia Goon
...
I am starting to wonder if this setup is too town-sided.
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Fredrick A Campbell
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Post Post #49 (isolation #28) » Mon Jun 15, 2020 6:49 pm

Post by Fredrick A Campbell »

In post 48, northsidegal wrote:what made you start thinking that?
I'm starting to work on a second setup, not for this game, a future game.
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Post Post #50 (isolation #29) » Tue Jun 16, 2020 5:38 pm

Post by Fredrick A Campbell »

In post 45, Fredrick A Campbell wrote:Alright then. I will tell you if I find one.
Micc will be my backup moderator.
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Post Post #54 (isolation #30) » Tue Jun 30, 2020 3:32 pm

Post by Fredrick A Campbell »

I'm replacing the word lynch with executed without a fair trial. Is that OK?
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Post Post #55 (isolation #31) » Tue Jun 30, 2020 3:37 pm

Post by Fredrick A Campbell »

Rules




IMPORTANT BIT

  1. 14 real life days (168 hours) per in game day, 48 real life hours per in game night
  2. Majority Executions Without A Fair Trial
  3. 48 hours before prod, 24 hours before replacement
  4. Bah posts allowed (limit: 1, free of game related content)
  5. Attack the play, not the player


  1. Mod colour
    – My mod colour is
    FF8000
    . You may use it. I will not edit any player's posts.
  2. Behaviour
    - This is a heated game but toxicity will not be tolerated. Attack the play not the player. If your fellow players tell you to stop, you must stop. If you do not stop, I will hand you over to the authorities (list mods). Asking people to stop voting you or to stop scumhunting you entirely doesn't count for this rule and you may find yourself executed without a fair trial if you try it.
  3. Don't talk about ongoing games
    - You may not talk to each other about this game outside of threads I have created for this purpose. You may not talk about other ongoing games in this thread.
  4. Tiny text
    - may be difficult for players with myopia and hyperopia to read. Please keep its size above 80.
  5. Provable randomness
    - is against the rules. Saying that you rolled a die or some dice or used random.org is fine, using dice tags or quoting from random.org is not.
  6. Cryptography
    - is forbidden in any form. Breadcrumbing is okay.
  7. Confirmation
    - You have about 48 hours to confirm your role and your alignment by PM. Game will start sooner if everyone confirms. Posting in a private topic counts as confirmation.
  8. Activity
    - You must post at least once every 48 hours in the game thread during the day phase or I will prod you. You then have 24 hours to post in the game thread or I will replace you. Players can request me to prod somebody early. This will only count as an official prod if you don't post before you would have been due for a prod. If you haven't posted in the 24 hours before the thread is locked for the night, you must reply to the night start PM or you will be replaced during the night. If you accumulate 4 prods, you will be force replaced.
  9. Replacements
    - If you have failed to confirm your role or have not posted within 24 hours after you have been given a prod, I will seek a replacement. If I have not announced the replacement in thread, you may stay. If I have announced the replacement in thread, you may not stay.
  10. Days
    - The first day begins when the game starts. The other days begin after the night is over. Days last 14 days (168 hours).
  11. Nights
    - Nights last at least 48 hours. If every player replies to the night start PM with "fast night" or any of its variants, I will end the night phase prematurely. If a player does not send me such a PM, I will not do so.
  12. Vacation/Limited Access
    If you need to be absent for more than 48 hours, you should declare V/LA in bold in the thread like this: @Mod: I will be v/la until Thursday. While you are V/LA, you be prodded once every 72 hours.
  13. Quoting
    - You may not quote (or copy paste) any private information into the thread, including your role PM and any mod communication. Paraphrasing the contents of these is fine.
  14. Voting
    - Votes must be in bold in the format VOTE: Fredrick A Campbell or Vote: Fredrick A Campbell. Strong preference for using vote tags instead of bold tags. Unvotes are nice but not required. If I think it’s a vote, it’s a vote, no tricks.

    Code: Select all

    To use voting tags, type[vote]Fredrick A Campbell[/vote] to vote and [unvote]Fredrick A Campbell[/unvote] to unvote.

  15. Executions
    - Days end early when a simple majority of players (50% of living players + 1 rounded down) vote to execute somebody without a fair trial. If a majority is not reached at deadline or if a majority of the players vote for no execution without a fair trial (may be shortened to no execution), the day will end without an execution which has no fair trial. At evens, 50% is sufficient for no execution without a fair trial.
  16. Twilight
    - Begins when a majority is reached and lasts until I lock the thread. You're still alive until I flip you so you can talk in any game threads you have access to until then, but no votes or unvotes will be counted.
  17. Action submissions
    - You may submit actions via PM. As scum, you have the option of sending me a PM or using the PT. If the actions are not submitted by the deadline then you do nothing. You can change your mind as many times as you like before the night phase is over.
  18. Reminders
    - If I don't hear from you about your night actions, I'll PM you 24 hours before the deadline. This doesn't count as a prod. If I still don't hear from you, you will take no action.
  19. Notes Private Threads
    - Let me know if you want a private thread to store your thoughts and feedback for the other players. This thread will be made public immediately after the game. You may draft posts in your notes PT but you may not talk about your notes PT in public. You definitely may not use the notes PT to demonstrate that you've had a town mindset in private all along; just put your town mindset in public to begin with and keep your notes to yourself.
  20. Play to win
    - this particular game, not some future one, and keep it fun!

Sample VT Role PM
Mini Normal 2151Welcome Player! You are a
Vanilla Townie
.

You have no active abilities.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with your role name and alignment.
User avatar
Fredrick A Campbell
Fredrick A Campbell
Fre/He/She/It/They/伊
Mafia Scum
User avatar
User avatar
Fredrick A Campbell
Fre/He/She/It/They/伊
Mafia Scum
Mafia Scum
Posts: 2278
Joined: March 11, 2018
Pronoun: Fre/He/She/It/They/伊

Post Post #56 (isolation #32) » Wed Jul 01, 2020 12:15 am

Post by Fredrick A Campbell »

Rules




IMPORTANT BIT

  1. 14 real life days (168 hours) per in game day, 48 real life hours per in game night
  2. Majority Exiles
  3. 48 hours before prod, 24 hours before replacement
  4. Bah posts allowed (limit: 1, free of game related content)
  5. Attack the play, not the player


  1. Mod colour
    – My mod colour is
    FF8000
    . You may use it. I will not edit any player's posts.
  2. Behaviour
    - This is a heated game but toxicity will not be tolerated. Attack the play not the player. If your fellow players tell you to stop, you must stop. If you do not stop, I will hand you over to the authorities (list mods). Asking people to stop voting you or to stop scumhunting you entirely doesn't count for this rule and you may find yourself exiled if you try it.
  3. Don't talk about ongoing games
    - You may not talk to each other about this game outside of threads I have created for this purpose. You may not talk about other ongoing games in this thread.
  4. Tiny text
    - may be difficult for players with myopia and hyperopia to read. Please keep its size above 80.
  5. Provable randomness
    - is against the rules. Saying that you rolled a die or some dice or used random.org is fine, using dice tags or quoting from random.org is not.
  6. Cryptography
    - is forbidden in any form. Breadcrumbing is okay.
  7. Confirmation
    - You have about 48 hours to confirm your role and your alignment by PM. Game will start sooner if everyone confirms. Posting in a private topic counts as confirmation.
  8. Activity
    - You must post at least once every 48 hours in the game thread during the day phase or I will prod you. You then have 24 hours to post in the game thread or I will replace you. Players can request me to prod somebody early. This will only count as an official prod if you don't post before you would have been due for a prod. If you haven't posted in the 24 hours before the thread is locked for the night, you must reply to the night start PM or you will be replaced during the night. If you accumulate 4 prods, you will be force replaced.
  9. Replacements
    - If you have failed to confirm your role or have not posted within 24 hours after you have been given a prod, I will seek a replacement. If I have not announced the replacement in thread, you may stay. If I have announced the replacement in thread, you may not stay.
  10. Days
    - The first day begins when the game starts. The other days begin after the night is over. Days last 14 days (168 hours).
  11. Nights
    - Nights last at least 48 hours. If every player replies to the night start PM with "fast night" or any of its variants, I will end the night phase prematurely. If a player does not send me such a PM, I will not do so.
  12. Vacation/Limited Access
    If you need to be absent for more than 48 hours, you should declare V/LA in bold in the thread like this: @Mod: I will be v/la until Thursday. While you are V/LA, you be prodded once every 72 hours.
  13. Quoting
    - You may not quote (or copy paste) any private information into the thread, including your role PM and any mod communication. Paraphrasing the contents of these is fine.
  14. Voting
    - Votes must be in bold in the format VOTE: Fredrick A Campbell or Vote: Fredrick A Campbell. Strong preference for using vote tags instead of bold tags. Unvotes are nice but not required. If I think it’s a vote, it’s a vote, no tricks.

    Code: Select all

    To use voting tags, type[vote]Fredrick A Campbell[/vote] to vote and [unvote]Fredrick A Campbell[/unvote] to unvote.

  15. Exiles
    - Days end early when a simple majority of players (50% of living players + 1 rounded down) vote to exile somebody. If a majority is not reached at deadline or if a majority of the players vote for no exile, the day will end without an exile. At evens, 50% is sufficient for no exile.
  16. Twilight
    - Begins when a majority is reached and lasts until I lock the thread. You're still alive until I flip you so you can talk in any game threads you have access to until then, but no votes or unvotes will be counted.
  17. Action submissions
    - You may submit actions via PM. As scum, you have the option of sending me a PM or using the PT. If the actions are not submitted by the deadline then you do nothing. You can change your mind as many times as you like before the night phase is over.
  18. Reminders
    - If I don't hear from you about your night actions, I'll PM you 24 hours before the deadline. This doesn't count as a prod. If I still don't hear from you, you will take no action.
  19. Notes Private Threads
    - Let me know if you want a private thread to store your thoughts and feedback for the other players. This thread will be made public immediately after the game. You may draft posts in your notes PT but you may not talk about your notes PT in public. You definitely may not use the notes PT to demonstrate that you've had a town mindset in private all along; just put your town mindset in public to begin with and keep your notes to yourself.
  20. Play to win
    - this particular game, not some future one, and keep it fun!

Sample VT Role PM
Mini Normal 2151Welcome Player! You are a
Vanilla Townie
.

You have no active abilities.

You win if all threats to the town are exiled and at least one town-aligned player is alive.

Confirm by replying to this PM with your role name and alignment.
User avatar
Fredrick A Campbell
Fredrick A Campbell
Fre/He/She/It/They/伊
Mafia Scum
User avatar
User avatar
Fredrick A Campbell
Fre/He/She/It/They/伊
Mafia Scum
Mafia Scum
Posts: 2278
Joined: March 11, 2018
Pronoun: Fre/He/She/It/They/伊

Post Post #57 (isolation #33) » Wed Jul 01, 2020 12:29 am

Post by Fredrick A Campbell »

Rules




IMPORTANT BIT

  1. 14 real life days (168 hours) per in game day, 48 real life hours per in game night
  2. Majority Exiles
  3. 48 hours before prod, 24 hours before replacement
  4. Bah posts allowed (limit: 1, free of game related content)
  5. Attack the play, not the player


  1. Mod colour
    – My mod colour is
    FF8000
    . You may use it. I will not edit any player's posts.
  2. Behaviour
    - This is a heated game but toxicity will not be tolerated. Attack the play not the player. If your fellow players tell you to stop, you must stop. If you do not stop, I will hand you over to the authorities (list mods). Asking people to stop voting you or to stop scumhunting you entirely doesn't count for this rule and you may find yourself exiled if you try it.
  3. Don't talk about ongoing games
    - You may not talk to each other about this game outside of threads I have created for this purpose. You may not talk about other ongoing games in this thread.
  4. Tiny text
    - may be difficult for players with myopia and hyperopia to read. Please keep its size above 80.
  5. Provable randomness
    - is against the rules. Saying that you rolled a die or some dice or used random.org is fine, using dice tags or quoting from random.org is not.
  6. Cryptography
    - is forbidden in any form. Breadcrumbing is okay.
  7. Confirmation
    - You have about 48 hours to confirm your role and your alignment by PM. Game will start sooner if everyone confirms. Posting in a private topic counts as confirmation.
  8. Activity
    - You must post at least once every 48 hours in the game thread during the day phase or I will prod you. You then have 24 hours to post in the game thread or I will replace you. Players can request me to prod somebody early. This will only count as an official prod if you don't post before you would have been due for a prod. If you haven't posted in the 24 hours before the thread is locked for the night, you must reply to the night start PM or you will be replaced during the night. If you accumulate 4 prods, you will be force replaced.
  9. Replacements
    - If you have failed to confirm your role or have not posted within 24 hours after you have been given a prod, I will seek a replacement. If I have not announced the replacement in thread, you may stay. If I have announced the replacement in thread, you may not stay.
  10. Days
    - The first day begins when the game starts. The other days begin after the night is over. Days last 14 days (168 hours).
  11. Nights
    - Nights last at least 48 hours. If every player replies to the night start PM with "fast night" or any of its variants, I will end the night phase prematurely. If a player does not send me such a PM, I will not do so.
  12. Vacation/Limited Access
    If you need to be absent for more than 48 hours, you should declare V/LA in bold in the thread like this: @Mod: I will be v/la until Thursday. While you are V/LA, you be prodded once every 72 hours.
  13. Quoting
    - You may not quote (or copy paste) any private information into the thread, including your role PM and any mod communication. Paraphrasing the contents of these is fine.
  14. Voting
    - Votes must be in bold in the format VOTE: Fredrick A Campbell or Vote: Fredrick A Campbell. Strong preference for using vote tags instead of bold tags. Unvotes are nice but not required. If I think it’s a vote, it’s a vote, no tricks.

    Code: Select all

    To use voting tags, type[vote]Fredrick A Campbell[/vote] to vote and [unvote]Fredrick A Campbell[/unvote] to unvote.

  15. Exiles
    - Days end early when a simple majority of players (50% of living players + 1 rounded down) vote to exile somebody. If a majority is not reached at deadline or if a majority of the players vote for no exile, the day will end without an exile. At evens, 50% is sufficient for no exile.
  16. Twilight
    - Begins when a majority is reached and lasts until I lock the thread. You're still alive until I flip you so you can talk in any game threads you have access to until then, but no votes or unvotes will be counted.
  17. Action submissions
    - You may submit actions via PM. As scum, you have the option of sending me a PM or using the PT. If the actions are not submitted by the deadline then you do nothing. You can change your mind as many times as you like before the night phase is over.
  18. Reminders
    - If I don't hear from you about your night actions, I'll PM you 24 hours before the deadline. This doesn't count as a prod. If I still don't hear from you, you will take no action.
  19. Notes Private Threads
    - Let me know if you want a private thread to store your thoughts and feedback for the other players. This thread will be made public immediately after the game. You may draft posts in your notes PT but you may not talk about your notes PT in public. You definitely may not use the notes PT to demonstrate that you've had a town mindset in private all along; just put your town mindset in public to begin with and keep your notes to yourself.
  20. Play to win
    - this particular game, not some future one, and keep it fun!

Sample VT Role PM
Mini Normal 2151Welcome Player! You are a
Vanilla Townie
.

You have no active abilities.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with your role name and alignment.
User avatar
Fredrick A Campbell
Fredrick A Campbell
Fre/He/She/It/They/伊
Mafia Scum
User avatar
User avatar
Fredrick A Campbell
Fre/He/She/It/They/伊
Mafia Scum
Mafia Scum
Posts: 2278
Joined: March 11, 2018
Pronoun: Fre/He/She/It/They/伊

Post Post #58 (isolation #34) » Wed Jul 01, 2020 3:48 pm

Post by Fredrick A Campbell »

Rules




IMPORTANT BIT

  1. 14 real life days (168 hours) per in game day, 48 real life hours per in

    game night
  2. Majority Executions
  3. 48 hours before prod, 24 hours before replacement
  4. Bah posts allowed (limit: 1, free of game related content)
  5. Attack the play, not the player


  1. Mod colour
    – My mod colour is
    FF8000
    . You may use

    it. I will not edit any player's posts.
  2. Behaviour
    - This is a heated game but toxicity will not be tolerated. Attack the

    play not the player. If your fellow players tell you to stop, you must stop. If you do not stop, I will hand

    you over to the authorities (list mods). Asking people to stop voting you or to stop scumhunting you

    entirely doesn't count for this rule and you may find yourself executed if you try it.
  3. Don't talk about ongoing games
    - You may not talk to each other about this

    game outside of threads I have created for this purpose. You may not talk about other ongoing games in

    this thread.
  4. Tiny text
    - may be difficult for players with myopia and hyperopia to read.

    Please keep its size above 80.
  5. Provable randomness
    - is against the rules. Saying that you rolled a die or some

    dice or used random.org is fine, using dice tags or quoting from random.org is not.
  6. Cryptography
    - is forbidden in any form. Breadcrumbing is okay.
  7. Confirmation
    - You have about 48 hours to confirm your role and your

    alignment by PM. Game will start sooner if everyone confirms. Posting in a private topic counts as

    confirmation.
  8. Activity
    - You must post at least once every 48 hours in the game thread

    during the day phase or I will prod you. You then have 24 hours to post in the game thread or I will

    replace you. Players can request me to prod somebody early. This will only count as an official prod if you

    don't post before you would have been due for a prod. If you haven't posted in the 24 hours before the

    thread is locked for the night, you must reply to the night start PM or you will be replaced during the

    night. If you accumulate 4 prods, you will be force replaced.
  9. Replacements
    - If you have failed to confirm your role or have not posted

    within 24 hours after you have been given a prod, I will seek a replacement. If I have not announced the

    replacement in thread, you may stay. If I have announced the replacement in thread, you may not stay.
  10. Days
    - The first day begins when the game starts. The other days begin after the

    night is over. Days last 14 days (168 hours).
  11. Nights
    - Nights last at least 48 hours. If every player replies to the night start

    PM with "fast night" or any of its variants, I will end the night phase prematurely. If a player does not

    send me such a PM, I will not do so.
  12. Vacation/Limited Access
    If you need to be absent for more than 48 hours, you

    should declare V/LA in bold in the thread like this: @Mod: I will be v/la until Thursday. While you are

    V/LA, you be prodded once every 72 hours.
  13. Quoting
    - You may not quote (or copy paste) any private information into the

    thread, including your role PM and any mod communication. Paraphrasing the contents of these is fine.
  14. Voting
    - Votes must be in bold in the format VOTE: Fredrick A Campbell or

    Vote: Fredrick A Campbell. Strong preference for using vote tags instead of bold tags. Unvotes are nice

    but not required. If I think it’s a vote, it’s a vote, no tricks.

    Code: Select all

    To use voting tags, type[vote]Fredrick A 
    
    Campbell[/vote] to vote and [unvote]Fredrick A Campbell[/unvote] to unvote.

  15. Executions
    - Days end early when a simple majority of players (50% of living

    players + 1 rounded down) vote to execute somebody. If a majority is not reached at deadline or if a

    majority of the players vote for no execution, the day will end without an execution. At evens, 50% is

    sufficient for no execution.
  16. Twilight
    - Begins when a majority is reached and lasts until I lock the thread.

    You're still alive until I flip you so you can talk in any game threads you have access to until then, but no

    votes or unvotes will be counted.
  17. Action submissions
    - You may submit actions via PM. As scum, you have the

    option of sending me a PM or using the PT. If the actions are not submitted by the deadline then you do

    nothing. You can change your mind as many times as you like before the night phase is over.
  18. Reminders
    - If I don't hear from you about your night actions, I'll PM you 24

    hours before the deadline. This doesn't count as a prod. If I still don't hear from you, you will take no

    action.
  19. Notes Private Threads
    - Let me know if you want a private thread to store

    your thoughts and feedback for the other players. This thread will be made public immediately after the

    game. You may draft posts in your notes PT but you may not talk about your notes PT in public. You

    definitely may not use the notes PT to demonstrate that you've had a town mindset in private all along;

    just put your town mindset in public to begin with and keep your notes to yourself.
  20. Play to win
    - this particular game, not some future one, and keep it fun!

Sample VT Role PM
Mini Normal 2151Welcome Player! You

are a
Vanilla Townie
.

You have no active abilities.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with your role name and alignment.
User avatar
Fredrick A Campbell
Fredrick A Campbell
Fre/He/She/It/They/伊
Mafia Scum
User avatar
User avatar
Fredrick A Campbell
Fre/He/She/It/They/伊
Mafia Scum
Mafia Scum
Posts: 2278
Joined: March 11, 2018
Pronoun: Fre/He/She/It/They/伊

Post Post #59 (isolation #35) » Wed Jul 01, 2020 3:48 pm

Post by Fredrick A Campbell »

I'll settle on post 58. Is that OK?

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