lange nonal 227 OHHH!!!! OHHH!!!!! ITS OVER OHHHHHH!!!! OHHH


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mastina
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False Prophet
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Post Post #2145 (isolation #0) » Fri Jun 12, 2020 12:15 am

Post by mastina »

Hi I reviewed this game
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mastina
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mastina
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Location: Between Snohomish and Monroe, WA

Post Post #2189 (isolation #1) » Sat Jun 13, 2020 12:33 am

Post by mastina »

In post 2188, schadd_ wrote:got the feeling this was a bit townsided
Eh, I think in execution it was townsided only due to the choice in night actions combined with choice in dayplay; the scum made many, many mistakes in their choice of night actions and the town made almost none (even the Madonna alien N2 almost wasn't one, because Madonna was almost selected to be the N2 killer which would've meant that if Madonna did make the kill, the scum's N2 kill would've failed).

Ascetic Even-Night Alien is a role that can be strong for the town, but there's multiple downsides. It cannot be saved by the rolestopper, so can be nightkilled; its action roleblocks the target, so can stop the vig from shooting and keeps the rolestopper from protecting; its action rolestops the target, so can save the vig target. Plus, with it only being even-night, it cannot be relied upon to consistently give the town an edge every single night.

Town Vig is a good role that becomes conftown when there's two kills in a single night and with no gates can give the town effectively a second lynch, but has anti-synergy with both the rolestopper and the alien (per the above), in that they have a high chance of negating each other.

The town rolestopper can interfere with the alien if the alien is using their action as a roleblock, and can interfere with the vig, and can interfere with the tracker by causing the tracker to get No Result.

The town's one and only investigative in this game is a gated tracker. This gives the town almost no information off of night actions. The tracker, gated to odd-nights, has a very very very small chance of actually getting a guilty, and no way to get an innocent until three scum are dead. Plus, a chance to get a result that strongly and wrongly implies a false innocent. (If the town tracker tracked a mafia voyeur doing a voyeur action, and said mafiate claimed a PR that made sense to make that action, then the scum player would be borderline-unlynchable from the tracker vouching for their claim by confirming they used the action they claimed to have used.)

Basically, the town here might've had some strong roles, but they were only strong if properly utilized, and the scum having the voyeurs gave them the ability to get an indicator on the town's roles, four indicators per night, plus their nightkill.

In terms of dayplay, this game might not have gone as well as it could have for the town, but it went almost as well as it could have; most scum were heavily suspected from fairly early on. (And it should be noted: both times the town mislynched a PR, it was at a HEAVY cost to the scum. On D1, scum put everything in to make that lynch happen; they forced it HEAVILY and basically outright sacrificed Nahdia to achieve the mislynch. And on the rolestopper, that lynch happened because ABR fakeclaimed a guilty on it, which obviously cost him his life. Without the scum having sacked two members, the town doesn't lose those two PRs, and a PR dead for a scum dead is a trade that is town-favored 100% of the time. So with both town PR lynches being basically a one-for-one trade where scum lost their lives to achieve the mislynch, the town did INCREDIBLY well in dayplay.)

In terms of nightplay, this game might not have gone as well as it could have for the town, but it went ALMOST as well as it could have; the town got INCREDIBLE mileage out of their arguably-weakest role (the tracker), and the scum made multiple missteps with their usage of their roles (creating a false guilty on a scummate, for instance, with the tracker tracking a scum player who DIDN'T kill the nightkill, to the nightkill).

This was basically an almost picture-perfect storm of everything going right for the town that could have gone right.

With those things not having gone right, the scum probably actually win here. It went to 3p lylo
in spite of all the mistakes the scum made
.
If the town had less-optimal night actions, and the scum hadn't made the misplays they did, then scum probably are much better off here.

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