Once in the game during night, you may target someone other than yourself to be a Gladiator for the next day (they may gladiate someone during the day, if done so they and the gladiated person will be the only ones eligible for being voted or eliminated).
Grand Idea Mafia
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Town 1-shot Gladiatormaker
Once in the game during night, you may target someone other than yourself to be a Gladiator for the next day (they may gladiate someone during the day, if done so they and the gladiated person will be the only ones eligible for being voted or eliminated).Last edited by TemporalLich on Tue Jun 30, 2020 12:16 pm, edited 1 time in total.time will end- TemporalLich
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Alignment Amorphous Apparition
The apparition faction doesn't kill. Instead, they "possess" people. What this means is that an apparition can take the role of the person they possessed. In the morning it will say that no body was found, and there will be no flip. The Alignment Amorphous Apparition takes the alignment of the person as well as the role. Each apparition can only possess one person.
This Apparition isn't informed of other Apparitions and isn't in the Apparition PT, like a Traitor.
If this role card appears in a context where alignment and role must be split or only alignment or role is to be considered, this card is an Apparition Traitor
Mod Note: This used to be something else, but it was term-replaced.Last edited by TemporalLich on Sun Apr 11, 2021 6:22 am, edited 1 time in total.time will end- TemporalLich
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Town Limit Ordinalizer
Each night, you may force the cycle number to increase to the next limit ordinal.
The first limit ordinal is ω (omega), which is the first infinite ordinal. Therefore, the first time using this ability will cause the next Day to be Day ω
The next phase after Night ω will be Day ω + 1. Using the ability again will make the next phase Day ω2 instead.
Even/Odd Day/Night roles consider every limit ordinal to be even, every odd numbered successor ordinal to be odd, and every even numbered successor ordinal to be even. For example, Day ω is even, Day ω+1 is odd, and Day ω+2 is even.
If the cycle number is somehow less than 0 when this ability is used, mod discretion applies to whether a Limit Ordinalizer increases the cycle number to 0 or ω.
ei * pi + 1 = 0 actually, since ei * pi = -1. See this Wikipedia article for more information.In post 8103, Ircher wrote:Town 1-Shot Day Negator
Once per game, you may use your night action. The next day number will be equal to ei * pi times the current day number.
Mod Notes: Note the identity e^(i * pi) - 1 = 0. This functionally negates the day number.Last edited by TemporalLich on Sat Jan 22, 2022 4:51 am, edited 1 time in total.time will end- TemporalLich
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Mafia Limit Ordinalizer
Each night, you may force the cycle number to increase to the next limit ordinal.
The first limit ordinal is ω (omega), which is the first infinite ordinal. Therefore, the first time using this ability will cause the next Day to be Day ω
The next phase after Night ω will be Day ω + 1 (ω + 1 is considered a successor ordinal, not a limit ordinal). Using the ability again will make the next phase Day ω2 instead.
Even/Odd Day/Night roles consider every limit ordinal to be even, every odd numbered successor ordinal to be odd, and every even numbered successor ordinal to be even. For example, Day ω is even, Day ω+1 is odd, and Day ω+2 is even.
If the cycle number is somehow less than 0 when this ability is used, mod discretion applies to whether a Limit Ordinalizer increases the cycle number to 0 or ω.Last edited by TemporalLich on Sat Jan 22, 2022 4:51 am, edited 1 time in total.time will end- TemporalLich
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Town 1-shot Strong-Willed Inner Sanctum Lord
You are in a PT with other Inner Sanctum Keepers, who are confirmed to be aligned with the.Town
Once in the game during night, you may add someone to the Inner Sanctum PT. This action can't be blocked, redirected or interfered with in any way, however this action will only succeed on Town-aligned players.time will end- TemporalLich
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Town Setup Reviewer
Each night, you may deem a role unbalanced.
Any players with that role will have their role rerolled, and nobody may have roles that are deemed unbalanced.
Normal roles may not be deemed unbalanced. If you are deeming a container role (e.g. JOAT, Inventor) unbalanced you must specify what is in the container (e.g. you can deem a Jack-of-all-trades (Rolecop, Redirector) unbalanced).
Mod Note: This player does not have any knowledge of the roles in the game. Sending a post number is recommended.time will end- TemporalLich
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Town Strong-Willed Wagon Driver
While you are on an elimination wagon, the elimination from that wagon cannot be blocked, redirected or interfered with in any way.Last edited by TemporalLich on Tue Jun 30, 2020 12:17 pm, edited 2 times in total.time will end- TemporalLich
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Savior Mason
Your target is a randomly chosen player.
You win if your target isn't eliminated. You win and exit the game if your target is killed in any way other than elimination. You lose and exit the game if your target is eliminated.
You are in a PT with other Masons, who are confirmed to not be Mafia-aligned.
Mod Note: Add "Mason" to a random non-Mafia-aligned player's role when rolling this role.Last edited by TemporalLich on Thu Jul 02, 2020 11:08 am, edited 2 times in total.time will end- TemporalLich
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Reroll, but also reroll this role, but also reroll any rerolls, but also reroll any roles that reroll roles even if it isn't this role roll
If you roll this role, you must reroll this role, then reroll this role again, then continue to reroll this role normally if you land on any reroll. If this role is rolled, any role hinting at rerolling roles must be rerolled.time will end- TemporalLich
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Town Reflexive Messenger
Each night, you may PM the moderator to send anyone who targets you a message of your choice. If you do not so do, blank messages will be sent. They will be informed the message came from a messenger.
This is how a reflexive messenger should work imo
Isn't this a 1-shot Reflexive Friendly Neighbor?In post 8284, Fenraiser wrote:1-Shot Reflexive Mailman
The first time you are visited, a random person that visited you will be informed that you are town.Last edited by TemporalLich on Fri Feb 23, 2024 11:59 pm, edited 1 time in total.time will end- TemporalLich
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Town Personal Gunsmith
Each night, you may investigate a player to see if they have a gun.
Groupscum who aren't Doctors or Traitors have guns, as well as these roles: Cop-likes, anything with "Cop" in the name, Neapolitan, Gunsmith, Detective, Vigilante, Paranoid Gun Owner, Vengeful, JOATs with one of these powers, Inventors with one of these powers, anyone holding an invention with one of these powers.
You won't see guns on groupscum if they don't have any of the aforementioned roles however.Last edited by TemporalLich on Sat Mar 05, 2022 7:50 am, edited 2 times in total.time will end- TemporalLich
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Condemner
Your target is a random town-aligned player.
You win and exit the game if your target is eliminated. You lose and exit the game if your target dies in any way other than elimination.
Due to a new site rule where a certain word may no longer be used in the context of moderating games, I have decided to edit my entire ISO in this thread to replace instances of the banned word with "eliminate".Last edited by TemporalLich on Thu Jul 02, 2020 10:56 am, edited 1 time in total.time will end- TemporalLich
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Fake Vanilla Townie
You are a named Townie. You have no special abilities.
I wanted to make it easier for Grand Idea moderators so I have edited my ISO to use "eliminate" for now pending any final decision.Eliminator/Uneliminatorsound a bit strange but I'm not feelingProsecutor/Lawyerespecially considering Lawyer already is a role (it makes you appear innocent to investigations, the opposite of a Framer).
I am partial toCondemner/Saviorthough.time will end- TemporalLich
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Condemner Insane Cop
Your target is a random town-aligned player.
You win and exit the game if your target is eliminated. You lose and exit the game if your target dies in any way other than elimination.
Each night, you may target a player to learn if they areMafiaorNot Mafia. However, your results are the opposite of what they should be.
Mod Note: Actually send this Role PM to the player. They are self-aware.time will end- TemporalLich
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Town Inner Sanctum Keeper Checker
You are in a PT with other Inner Sanctum Keepers, who are confirmed to be aligned with the.Town
Each night, you may check a player. You will be informed of whether your check attempt on that player succeeded or not.
Mod Note: Add "Inner Sanctum Keeper" to a random Town-aligned player's role when rolling this role. The mod may treat the Inner Sanctum as a factional PT for all purposes.time will end- TemporalLich
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Town [role]-Finder
Reroll for the unmodified and moduleless role you are set to find. If you roll a multi-role, pick one of the constituent roles at random.
Each night, you may learn if a player is a [role] or not a [role].
Mod Note: Example rerolls concerning this role
Role Cop - Role Cop-Finder
Loud Fruit Vendor - Fruit Vendor-Finder
Jack-of-all-Trades (Cop, Seer) - Jack-of-all-Trades-Finder
Role Cop-Finder - Finder-Finder
Multitasking Cop Doctor - Cop-Finder or Doctor-Finder (roll d2 to decide which)
Bulletproof Townie - Bulletproof-Finder
Loyal Townie - Loyal-Finder
Chocolate Townie - Named-Finder (gets "Named" result on any Named role)
Vanilla Townie - Vanilla-Finder (a vanilla cop by another name, not considered Named though)time will end- TemporalLich
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Town Bubble Shielder
Each night, you may protect a player from a random other ability targeting them that night. This is a water-based ability.
If the player is targeted by a fire-based (e.g. Arsonist prime or ignite) ability that night, this ability will fail.
If the player is targeted by an electric-based (e.g. CPR Doctor) ability that night, they will unavoidably die with the flip suppressed (as if Janitored).time will end- TemporalLich
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Town Elemental Bloodhound
Each night, you may choose an elemental power and learn if a player isTownorNot Town. Using an elemental power will make your ability based on that element, e.g. Fire Bloodhound is a fire-based ability, and Ice Bloodhound is a cold-based ability
You may use elemental powers only once. If you somehow exhaust your elemental powers you will be turned into a Bloodhound.
List of elemental powers available:
Fire- Fire Bloodhound will also Seer-check your target.
Ice- Ice Bloodhound will also roleblock your target.
Electric- Electric Bloodhound will also render your target immune to other non-killing abilities.
Water- Water Bloodhound will also Cop-check your target.
Earth- Earth Bloodhound will also protect your target from one kill.
Wind- Wind Bloodhound will also vanillaize your target if they have a negative utility role.
Light- Light Bloodhound will also clear any lingering effects from your target.
Dark- Dark Bloodhound will also cloak your target in darkness, roleblocking them and making them receive frightening visions of a random night action targeting them the next Night (if they weren't targeted the next Night, they will receive frightening visions of demons).
Aether- Aether Bloodhound will also give your target a random invention from the Grand Idea Mafia thread.time will end- TemporalLich
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Town Earth Mage
Each night, you may attempt to earth kill a player.
If a player is targeted by both a Earth Kill and a Wind Kill, both the earth and wind kill fail. If multiple (at least 2) successful Earth Kills target a player, they are Strongman and thus ignore protection.
Is this town-aligned or a third-party that wins with town? They are considered different things to Bloodhounds and Alignment Cops for example.In post 8332, Fenraiser wrote:Golem
You are anEarth Elemental.
You can channel the power of the earth to perform the following 1-shot abilities:- Gaia's Embrace: You may roleblock and heal a player.
- Blind Wyrm's Rage: You may kill all your visitors.
- Abyssal Drop: You may gladiate another player.
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Town Alchemical Water Blaster
Each night, you may blast alchemical water at someone, interacting with other elemental abilities.
They will be rendered immune to fire-based abilities.
If they are targeted by cold or ice-based abilities, they will be roleblocked.
If they are targeted by electric-based abilities, they will unavoidably die.
If they are targeted by earth-based abilities, they will be coated in sticky ooze.
If they are targeted by wind-based abilities, they will be notified that they feel cold in the breeze.
If they are targeted by light-based abilities, they will gain 1 shot of Bulletproof.
If they are targeted by dark-based abilities, you will learn their alignment.
If they are targeted by aether-based abilities, they will be charged with a mysterious energy.time will end- TemporalLich
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Mafia [role]-Finder
Reroll for the unmodified and moduleless role you are set to find. If you roll a multi-role, pick one of the constituent roles at random.
Each night, you may learn if a player is a [role] or not a [role].
Mod Note: Example rerolls concerning this role
Role Cop - Role Cop-Finder
Loud Fruit Vendor - Fruit Vendor-Finder
Jack-of-all-Trades (Cop, Seer) - Jack-of-all-Trades-Finder
Role Cop-Finder - Finder-Finder
Multitasking Cop Doctor - Cop-Finder or Doctor-Finder (roll d2 to decide which)
Bulletproof Townie - Bulletproof-Finder
Loyal Townie - Loyal-Finder
Chocolate Townie - Named-Finder (gets "Named" result on any Named role)
Vanilla Townie - Vanilla-Finder (a vanilla cop by another name, not considered Named though)time will end- TemporalLich
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Mafia Gravedigger
You are considered to be targeting all players who have died during the night with the Mafia factional kill for the purposes of action investigators (e.g. Tracker/Watcher/Follower/Observer/Motion Detector).Last edited by TemporalLich on Fri Nov 03, 2023 11:03 am, edited 1 time in total.time will end- TemporalLich
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Town Alien Sympathizer
If there are no Aliens in the game other than you, you are aVanilla Townie.
Unlike other Sympathizers which sympathize their own alignment, this will always turn you into a VT if there are no Aliens regardless of alignment.Last edited by TemporalLich on Sun Jul 19, 2020 9:49 pm, edited 1 time in total.time will end- TemporalLich
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Alien Sympathizer
If there are no other Aliens in the game, you are aVanilla Townie.Last edited by TemporalLich on Sun Jul 19, 2020 9:44 pm, edited 1 time in total.time will end- TemporalLich
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Alien Sympathizer(reroll for role)
When rolling this role card, reroll for the role to be added onto.Alien Sympathizer
If there are no other Aliens in the game, you are theTown-aligned version of the added onto role.
For example, rerolling this into Town Doctor gives you an Alien Sympathizer Doctor.
Suggested Alignment/Role split for this role card: Alignment - Alien, Role - Sympathizer (reroll for role)time will end- TemporalLich
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Serial Restless Spiritizer
Each night, you may transform someone into a restless spirit. They will flip and be counted as dead for all purposes except for still being allowed to post a naked vote once per game Day.
You win when all threats to you are wiped out, and you are currently alive or were alive in the last phase, or nothing can prevent this from occurring.
Alignment/Role split: Serial Restless Spiritizer alignment / Vanilla roletime will end- TemporalLich
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Town Green Glass Door
During pregame, you must select a role from the GIM thread with the post number included that will pass through the Green Glass Door. If you do not do so, you are Vanilla.
A kitten can pass through the Green Glass Door but not a cat.
Mod Note: A role must contain at least one double letter (e.g. Jailkeeper) to pass through the Green Glass Door. Roles like Role Reroller do pass for simplicity's sake.time will end- TemporalLich
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Alien Sympathizer Mason
You are in a PT with other Masons, who are confirmed to not be Mafia-aligned.
If there are no other Aliens in the game, you are aTown Mason.
Mod Note: Add "Mason" to a random non-Mafia-aligned player's role when rolling this role.
I've played a Greatest Idea game, Sympathizer was treated as a role. So in Grand Idea I consider Sympathizer a role.In post 8358, NDMath wrote:Wouldn't Sympathizer be part of the alignment? Because when an Alien Sympathizer fails it is a Vanilla Townie, and when it succeeds it's the equivalent of a Vanilla Alien.time will end- TemporalLich
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Scattershot uPick
During pregame, you must submit a post number in the range from 50 to the last post -50. Your role card will be randomized from that post number, the post number -25, the post number +25, the post number -50, and the post number +50.
As an example, if you pick post 50, your role will be randomized from Bulletproof Miller Serial Killer (50), Mafia Mega Gladiator (25), Town 2-shot Friendly Neighborizer (75), Vanilla Town (0), and Mafia Compulsive Mailman (100).time will end- TemporalLich
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Town Oracle
Each night, you may ask a yes/no question about the setup that would be answerable if the setup were fully open.
For example, you can ask if there are exactly X townies in this setup or not, whether there is a Doctor in the setup or not, if there are Aliens in the setup or not, if there are two groupscum teams in the setup or not, if there is a third party that ends the game if they win or not, if there is both a Cop and a Tracker in the setup or not, if there are either 4 non-town or a Role Redirector in the setup, or if there is either a non-town-aligned Roleblocker or a town-aligned Rolestopper in the setup or not.
Example Invalid Question due to not being yes/no: How many Mafiosi are in the setup?
Example Invalid Question due to mentioning a specific player: Does a specific player have a town-compatible wincon or not?
Example Invalid Question due to mentioning specific Grand Idea post numbers: Was 0 rolled in this setup or not?time will end- TemporalLich
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TemporalLich Grand Scheme
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Town 2-shot Great Oracle
Twice in the game during night, you may ask a question about the setup. The moderator's response will be limited to three words, of which none may be players.Last edited by TemporalLich on Tue Sep 27, 2022 2:15 am, edited 1 time in total.time will end- TemporalLich
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TemporalLich Grand Scheme
- TemporalLich
- Grand Scheme
- Grand Scheme
- Posts: 5757
- Joined: January 30, 2019
- Location: A Lost Timeline
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