7 Wonders (8/8) | Game 3 over!

For completed/abandoned Mish Mash Games.
User avatar
Knightmare491
Knightmare491
Goon
User avatar
User avatar
Knightmare491
Goon
Goon
Posts: 788
Joined: March 29, 2020
Location: Distortion World

Post Post #150 (ISO) » Fri Jun 26, 2020 6:23 pm

Post by Knightmare491 »

In post 149, lilith2013 wrote:CreativeMod1 used a construction chain to build a Lodge, which gives a Compass symbol.
We're only playing for second place and below now.
"Don't be afraid of losing people. Be afraid of losing yourself by trying to please everyone."

"If you're bored contemplate the fact that the collective reads of n players in a n-player game of Mafia define a set of vectors in an n-space, and useful game information can be extracted from this."
~Rectiplanes
User avatar
enomis
enomis
Mafia Scum
User avatar
User avatar
enomis
Mafia Scum
Mafia Scum
Posts: 2406
Joined: November 6, 2011
Location: Singapore

Post Post #151 (ISO) » Fri Jun 26, 2020 8:55 pm

Post by enomis »

Image

It is not even second place. I believe we are fighting for third place. I think for isis to lose, creativemod and/or xtoxm both have to win military with isis.
"you must prove more patient than a caterpillar, more willing to survive than a cockroach, and more stubborn than a leech - or you will definitely fail" - Counselor Rodriguez, the Star of Wisdom

Homertve: "Oh, and by the way, your tail is on fire."
User avatar
Isis
Isis
she/her, not they
Best in Class
User avatar
User avatar
Isis
she/her, not they
Best in Class
Best in Class
Posts: 11219
Joined: April 6, 2020
Pronoun: she/her, not they
Location: Seattle

Post Post #152 (ISO) » Fri Jun 26, 2020 9:09 pm

Post by Isis »

Xtoxm would never hurt me in that way
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
User avatar
Isis
Isis
she/her, not they
Best in Class
User avatar
User avatar
Isis
she/her, not they
Best in Class
Best in Class
Posts: 11219
Joined: April 6, 2020
Pronoun: she/her, not they
Location: Seattle

Post Post #153 (ISO) » Fri Jun 26, 2020 9:09 pm

Post by Isis »

we have a special diplomatic relations
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
User avatar
Xtoxm
Xtoxm
EBWOXM
User avatar
User avatar
Xtoxm
EBWOXM
EBWOXM
Posts: 12886
Joined: November 30, 2007

Post Post #154 (ISO) » Sat Jun 27, 2020 1:03 am

Post by Xtoxm »

i would never hurt Isis like that
Smooth as silk when he's scum, and very much capable of running things from behind the scenes while appearing to be doing minimal effort. - Almost50
Xtoxm is consistently great - Shosin
you were the only wolf i townread at endgame - the worst
User avatar
Xtoxm
Xtoxm
EBWOXM
User avatar
User avatar
Xtoxm
EBWOXM
EBWOXM
Posts: 12886
Joined: November 30, 2007

Post Post #155 (ISO) » Sat Jun 27, 2020 1:05 am

Post by Xtoxm »

cm1 gets to play both cards in his last hand tho i think itll be close for 1st, who wins military between them is a big swing
and i will be 3rd
Smooth as silk when he's scum, and very much capable of running things from behind the scenes while appearing to be doing minimal effort. - Almost50
Xtoxm is consistently great - Shosin
you were the only wolf i townread at endgame - the worst
User avatar
lilith2013
lilith2013
she/her
Spice of Life
User avatar
User avatar
lilith2013
she/her
Spice of Life
Spice of Life
Posts: 7395
Joined: September 22, 2015
Pronoun: she/her
Location: New York
Contact:

Post Post #156 (ISO) » Sat Jun 27, 2020 11:10 am

Post by lilith2013 »

Cards played in Age III, Hand IV
  • CreativeMod1 used a construction chain to build an
    Arena
    , which gives 3 Coins immediately for each completed Wonder stage in his city up to this turn, and 1 Victory Point for each completed Wonder stage in his city at the end of the game. He gains 9 Coins immediately.
  • Knightmare491 used his Wonder stage to build a
    Philosophers Guild
    , which gives 1 Victory Point for each scientific structure built by his neighbors.
  • enomis discarded a card and gained 3 Coins.
  • Formerfish bought 1 Ore from enomis for 1 Coin and built a
    Town Hall
    , which gives 6 Victory Points. He then immediately gains 1 Coin from the bank for buying resources from a neighbor.
  • farside22 bought 1 Glass from Xtoxm for 2 Coins and built a
    University
    , which gives a Tablet symbol.
  • Xtoxm used a construction chain to build a
    Study
    , which gives a Wheel symbol.
  • Isis used a construction chain to build an
    Academy
    , which gives a Compass symbol.
Updated boards

Spoiler: CreativeMod1 (Babylon B)
Initial Resource
Clay
Wonder Stages
Built: 3
Stage 1: 3 Victory Points
  • Cost: 1 Cloth, 1 Clay
Stage 2: Gain the ability to play the remaining card in your hand at the end of each Age instead of discarding it
  • Cost: 1 Glass, 2 Wood
Stage 3: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 3 Clay, 1 Paper
Resources
Raw Materials:
Lumber Yard:
Produces 1 Wood per turn
Sawmill:
Produces 2 Wood per turn
Brickyard:
Produces 2 Clay per turn
Quarry:
Produces 2 Stone per turn
Manufactured Goods:
Commercial
Arena:
Gain 3 Coins immediately for each completed Wonder stage in your city up to this turn; gain 1 Victory Point for each completed Wonder stage in your city at the end of the game
Civilian
None
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
Scriptorium:
Tablet symbol
  • Construction Chain:
    Courthouse
    ,
    Library
Dispensary:
Compass symbol
  • Construction Chain:
    Arena
    ,
    Lodge
Library:
Tablet symbol
  • Construction Chain:
    Senate
    ,
    University
Academy:
Compass symbol
Lodge:
Compass symbol
Military
Guard Tower:
1 Shield
Guilds
Scientists Guild:
Gain an extra scientific symbol of your choice at the end of the game
Leaders
Maecenas:
You can recruit Leaders in future Recruitment phases for free
Euclid:
Compass symbol
Ramses:
You can build Guilds for free
Coins: 21
Military Tokens: -1, -1, -1


Spoiler: Knightmare491 (Brussels A)
Initial Resource
+4 Coins at the beginning of the game
Wonder Stages
Built: 2
Stage 1: Copy the first Wonder stage of the board to your left (above you in the playerlist) (3 Victory Points)
  • Cost: Identical to the cost of the Wonder stage copied
Stage 2: Copy the second Wonder stage of the board to your right (below you in the playerlist) (Once per Age, build one of your cards for free (as your normal turn))
  • Cost: Identical to the cost of the Wonder stage copied
Stage 3: Copy the third Wonder stage of the board to your left (above you in the playerlist)
  • Cost: Identical to the cost of the Wonder stage copied
Resources
Raw Materials:
Stone Pit:
Produces 1 Stone per turn
Ore Vein:
Produces 1 Ore per turn
Manufactured Goods:
Loom:
Produces 1 Cloth per turn
Glassworks:
Produces 1 Glass per turn
Press:
Produces 1 Paper per turn
Commercial
Vineyard:
Gain 1 Coin for each raw material built by you and your neighbors, up to and including this turn
Arena:
Gain 3 Coins immediately for each completed Wonder stage in your city up to this turn; gain 1 Victory Point for each completed Wonder stage in your city at the end of the game
Civilian
Pawnshop:
3 Victory Points
Temple:
3 Victory Points
  • Construction Chain:
    Pantheon
Scientific
None
Military
Training Ground:
2 Shields
  • Construction Chain:
    Circus
Archery Range:
2 Shields
Guilds
Diplomat’s Guild:
Gain 1 Victory Point for each Leader recruited by your neighbors
Traders Guild:
Gain 1 Victory Point for each commercial structure built by your neighbors
Philosophers Guild:
Gain 1 Victory Point for each scientific structure built by your neighbors
Leaders
Hannibal:
1 Shield
Coins: 21
Military Tokens: +1, +3, +3


Spoiler: enomis (Olympia A)
Initial Resource
Wood
Wonder Stages
Built: 3
Stage 1: 3 Victory Points
  • Cost: 2 Wood
Stage 2: Once per Age, build one of your cards for free (as your normal turn)
  • Cost: 2 Stone
Stage 3: 7 Victory Points
  • Cost: 2 Ore
Resources
Raw Materials:
Mine:
Produces either 1 Ore or 1 Stone per turn
Brickyard:
Produces 2 Clay per turn
Quarry:
Produces 2 Stone per turn
Manufactured Goods:
Glassworks:
Produces 1 Glass per turn
Loom:
Produces 1 Cloth per turn
Commercial
Tavern:
5 Coins
Civilian
Statue:
4 Victory Points
  • Construction Chain:
    Gardens
Pantheon:
7 Victory Points
Scientific
Scriptorium:
Tablet symbol
  • Construction Chain:
    Courthouse
    ,
    Library
Dispensary:
Compass symbol
  • Construction Chain:
    Arena
    ,
    Lodge
Observatory:
Wheel symbol
Military
None
Guilds
Shipowners Guild:
Gain 1 Victory Point for each raw material, manufactured good, or guild built in your city, including this guild
Leaders
Bilkis:
Once per turn, you can purchase any resource from the bank for 1 Coin
Aristotle:
Receive 3 Victory Points at the end of the game for each set of different scientific symbols (1 Wheel, 1 Compass, 1 Tablet) in your city
Coins: 7
Military Tokens: -1, -1, -1, -1


Spoiler: Formerfish (Stonehenge A)
Initial Resource
Wood
Wonder Stages
Built: 1
Stage 1: 3 Victory Points
  • Cost: 1 Ore, 1 Clay
Stage 2: 5 Victory Points
  • Cost: 1 Paper, 2 Clay
Stage 3: Gain 2 Victory Points for each Stone produced by your raw materials buildings at the end of the game
  • Cost: 3 Wood, 1 Cloth
Resources
Raw Materials:
Excavation:
Produces 1 Stone or 1 Clay per turn
Timber Yard:
Produces either 1 Stone or 1 Wood per turn
Manufactured Goods:
None
Commercial
East Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the east (right/below you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Bazaar:
Gain 2 Coins for each manufactured good built by you and your neighbors, up to and including this turn
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Lighthouse:
Gain 1 Coin immediately for each commercial structure in your city, including this card; gain 1 Victory Point at the end of the game for each commercial card built in your city, including this card
Civilian
Palace:
8 Victory Points
Senate:
6 Victory Points
Town Hall:
6 Victory Points
Scientific
None
Military
Barracks:
1 Shield
Walls:
2 Shields
  • Construction Chain:
    Fortifications
Archery Range:
2 Shields
Stables:
2 Shields
Training Ground:
2 Shields
  • Construction Chain:
    Circus
Guilds
None
Leaders
Hatshepsut:
When you purchase resources from neighbors, receive 1 Coin from the bank for each neighbor from whom you purchased a resource (i.e. max 2 Coins per turn, 1 for each neighbor) after the purchase occurs
Hammurabi:
Civilian cards cost 1 fewer resource to build (you can choose which resource is removed from the cost)
Coins: 14
Military Tokens: +1, -1, +3, +3


Spoiler: farside22 (Rhodos A)
Initial Resource
Ore
Wonder Stages
Built: 3
Stage 1: 3 Victory Points
  • Cost: 2 Wood
Stage 2: 2 Shields
  • Cost: 3 Clay
Stage 3: 7 Victory Points
  • Cost: 4 Ore
Resources
Raw Materials:
Tree Farm:
Produces either 1 Wood or 1 Clay per turn
Clay Pit:
Produces either 1 Clay or 1 Ore per turn
Manufactured Goods:
Commercial
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Civilian
Altar:
2 Victory Points
  • Construction Chain:
    Temple
Temple:
3 Victory Points
  • Construction Chain:
    Pantheon
Statue:
4 Victory Points
  • Construction Chain:
    Gardens
Town Hall:
6 Victory Points
Scientific
University:
Tablet symbol
Military
Walls:
2 Shields
  • Construction Chain:
    Fortifications
Guilds
Spy Guild:
Gain 1 Victory Point for each Military card built by your neighbors
Leaders
Imhotep:
Wonder stages cost 1 fewer resource to build (you can choose which resource is removed from the cost)
Justinian:
Receive 3 Victory Points at the end of the game for each set of {1 Civilian card, 1 Military card, 1 Scientific card} built in your city
Alexander:
Receive 1 Victory Point at the end of the game for each victory (positive) Military token
Coins: 1
Military Tokens: +1, +1, +3, -1, -1


Spoiler: Xtoxm (Roma B)
Initial Resource
Leader recruitment costs 2 Coins less than what is shown on the Leader card. Your neighbors also receive a discount of 1 Coin on their Leader recruitment.
Wonder Stages
Built: 1
Stage 1: 5 Coins, and add 4 random unused Leader cards to your Leader hand
  • Cost: 1 Clay, 1 Wood
Stage 2: 3 Victory Points, and you can recruit an additional Leader immediately
  • Cost: 1 Clay, 1 Stone, 1 Cloth
Stage 3: 3 Victory Points, and you can recruit an additional Leader immediately
  • Cost: 2 Stone, 1 Paper
Resources
Raw Materials:
Forest Cave:
Produces 1 Wood or 1 Ore per turn
Clay Pool:
Produces 1 Clay per turn
Manufactured Goods:
Glassworks:
Produces 1 Glass per turn
Commercial
Tavern:
5 Coins
Marketplace:
Buy manufactured goods (Cloth, Glass, Paper) from either neighbor for 1 coin instead of 2
  • Construction Chain:
    Caravansery
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Civilian
Town Hall:
6 Victory Points
Pantheon:
7 Victory Points
Scientific
Workshop:
Wheel Symbol
  • Construction Chain:
    Archery Range
    ,
    Laboratory
School:
Tablet symbol
  • Construction Chain:
    Academy
    ,
    Study
Laboratory:
Wheel symbol
  • Construction Chain:
    Siege Workshop
    ,
    Observatory
Library:
Tablet symbol
  • Construction Chain:
    Senate
    ,
    University
Lodge:
Compass symbol
Study:
Wheel symbol
Military
None
Guilds
None
Leaders
Archimedes:
Scientific cards cost 1 fewer resource to build (you can choose which resource is removed from the cost)
Tomyris:
If you are defeated during any military conflicts that occur after Tomyris is recruited, your defeat Military token is instead given to the player who defeated you
Hypatia:
Receive 1 Victory Point at the end of the game for each Scientific card built in your city
Pythagoras:
Wheel symbol
Coins: 9
Military Tokens: -1, -1


Spoiler: Isis (China B)
Initial Resource
Cloth
Wonder Stages
Built: 2
Stage A: 8 Coins; each of your neighbors also receives 2 Coins
  • Cost: 1 Wood, 1 Paper
Stage B: At the end of the game, copy an extra scientific symbol of your choice that is present in one of your neighbors’ cities
  • Cost: 2 Clay, 1 Ore
Stage C: At the end of the Age in which this stage is built, you do not take part in any military conflicts (your neighbors will face each other instead of you); all players other than you must pay 2 Coins to the bank
  • Cost: 2 Wood, 1 Paper
Stage D: Each turn, you can produce one of any resource that is not already produced in your city (from raw materials, manufactured goods, and initial resource) using this Wonder stage
  • Cost: 2 Stone
Resources
Raw Materials:
Stone Pit:
Produces 1 Stone per turn
Manufactured Goods:
Press:
Produces 1 Paper per turn
Commercial
East Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the east (right/below you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Tavern:
5 Coins
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Civilian
Baths:
3 Victory Points
  • Construction Chain:
    Aqueduct
Aqueduct:
5 Victory Points
Courthouse:
4 Victory Points
Senate:
6 Victory Points
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
School:
Tablet symbol
  • Construction Chain:
    Academy
    ,
    Study
Laboratory:
Wheel symbol
  • Construction Chain:
    Siege Workshop
    ,
    Observatory
University:
Tablet symbol
Study:
Wheel symbol
Academy:
Compass symbol
Military
None
Guilds
None
Leaders
Caesar:
2 Shields
Praxiteles:
Receive 2 Victory Points at the end of the game for each Manufactured Goods card built in your city
Solomon:
Play one (non-Leader) card from the discard pile for free
Coins: 12
Military Tokens: +1, +1, +3, +3, -1


Spoiler: Discard pile
Lumber Yard:
Produces 1 Wood per turn
  • Cost: Free
Barracks:
1 Shield
  • Cost: 1 Ore
Ore Vein:
Produces 1 Ore per turn
  • Cost: Free
Pawnshop:
3 Victory Points
  • Cost: Free
Altar:
2 Victory Points
  • Cost: Free
  • Construction Chain:
    Temple
Workshop:
Wheel Symbol
  • Cost: 1 Glass
  • Construction Chain:
    Archery Range
    ,
    Laboratory
Guard Tower:
1 Shield
  • Cost: 1 Clay
Theater:
2 Victory Points
  • Cost: Free
  • Construction Chain:
    Statue
Foundry:
Produces 2 Ore per turn
  • Cost: 1 Coin
Vineyard:
Gain 1 Coin for each raw material built by you and your neighbors, up to and including this turn
  • Cost: Free
Training Ground:
2 Shields
  • Cost: 2 Ore, 1 Wood
  • Construction Chain:
    Circus
Stables:
2 Shields
  • Cost: 1 Ore, 1 Clay, 1 Wood | Free if you have
    Apothecary
Loom:
Produces 1 Cloth per turn
  • Cost: Free
Press:
Produces 1 Paper per turn
  • Cost: Free
Loom:
Produces 1 Cloth per turn
  • Cost: Free
Palace:
8 Victory Points
  • Cost: 1 Clay, 1 Wood, 1 Ore, 1 Stone, 1 Glass, 1 Paper, 1 Cloth
Strategists Guild:
Gain 1 Victory Point for each -1 Military Token possessed by your neighbors
  • Cost: 2 Ore, 1 Stone, 1 Cloth


Spoiler: Leader discard pile
Plato:
Receive 7 Victory Points at the end of the game for each set of {1 Raw Materials card, 1 Manufactured Goods card, 1 Civilian card, 1 Commercial card, 1 Scientific card, 1 Military card, 1 Guild} built in your city
  • Cost: 4 Coins
Leonidas:
Military cards cost 1 fewer resource to build (you can choose which resource is removed from the cost)
  • Cost: 2 Coins


It is now Age III, Hand V! Hands have been passed to the left (up the player list). Players now have (expired on 2020-06-29 18:15:21) to build a card, discard a card for 3 coins, or discard a card to build a Wonder stage. Please respond directly to the PM I sent you with your decision. If you need to buy a resource from a neighbor in order to build a card, please specify which neighbor you are buying from.
User avatar
Xtoxm
Xtoxm
EBWOXM
User avatar
User avatar
Xtoxm
EBWOXM
EBWOXM
Posts: 12886
Joined: November 30, 2007

Post Post #157 (ISO) » Sat Jun 27, 2020 2:46 pm

Post by Xtoxm »

Isis you break my heart
Smooth as silk when he's scum, and very much capable of running things from behind the scenes while appearing to be doing minimal effort. - Almost50
Xtoxm is consistently great - Shosin
you were the only wolf i townread at endgame - the worst
User avatar
Knightmare491
Knightmare491
Goon
User avatar
User avatar
Knightmare491
Goon
Goon
Posts: 788
Joined: March 29, 2020
Location: Distortion World

Post Post #158 (ISO) » Sat Jun 27, 2020 5:16 pm

Post by Knightmare491 »

In post 157, Xtoxm wrote:enomis you break my heart
Why discard a card that would be very useful to me when you're not gonna beat me anyway. :neutral:
"Don't be afraid of losing people. Be afraid of losing yourself by trying to please everyone."

"If you're bored contemplate the fact that the collective reads of n players in a n-player game of Mafia define a set of vectors in an n-space, and useful game information can be extracted from this."
~Rectiplanes
User avatar
enomis
enomis
Mafia Scum
User avatar
User avatar
enomis
Mafia Scum
Mafia Scum
Posts: 2406
Joined: November 6, 2011
Location: Singapore

Post Post #159 (ISO) » Sat Jun 27, 2020 6:09 pm

Post by enomis »

In post 158, Knightmare491 wrote:
In post 157, Xtoxm wrote:enomis you break my heart
Why discard a card that would be very useful to me when you're not gonna beat me anyway. :neutral:
Isn't that the point of 7 wonders? I had nothing to build and had to discard. So I discard the card that is most useful to my neighbours?

How do you know what I have discarded?

p-edit: Aaaah, there is a discard pile. I only just know this. haha. I originally thought discard were anonymous.
Last edited by enomis on Sat Jun 27, 2020 6:14 pm, edited 1 time in total.
"you must prove more patient than a caterpillar, more willing to survive than a cockroach, and more stubborn than a leech - or you will definitely fail" - Counselor Rodriguez, the Star of Wisdom

Homertve: "Oh, and by the way, your tail is on fire."
User avatar
lilith2013
lilith2013
she/her
Spice of Life
User avatar
User avatar
lilith2013
she/her
Spice of Life
Spice of Life
Posts: 7395
Joined: September 22, 2015
Pronoun: she/her
Location: New York
Contact:

Post Post #160 (ISO) » Sat Jun 27, 2020 6:12 pm

Post by lilith2013 »

The discard pile is publicly listed at the end of each of my update posts.
User avatar
Isis
Isis
she/her, not they
Best in Class
User avatar
User avatar
Isis
she/her, not they
Best in Class
Best in Class
Posts: 11219
Joined: April 6, 2020
Pronoun: she/her, not they
Location: Seattle

Post Post #161 (ISO) » Sat Jun 27, 2020 6:28 pm

Post by Isis »

In post 157, Xtoxm wrote:Isis you break my heart
What did I do?
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
User avatar
Xtoxm
Xtoxm
EBWOXM
User avatar
User avatar
Xtoxm
EBWOXM
EBWOXM
Posts: 12886
Joined: November 30, 2007

Post Post #162 (ISO) » Sat Jun 27, 2020 6:34 pm

Post by Xtoxm »

In post 161, Isis wrote:
In post 157, Xtoxm wrote:Isis you break my heart
What did I do?
Blocked me from the academy
Smooth as silk when he's scum, and very much capable of running things from behind the scenes while appearing to be doing minimal effort. - Almost50
Xtoxm is consistently great - Shosin
you were the only wolf i townread at endgame - the worst
User avatar
Knightmare491
Knightmare491
Goon
User avatar
User avatar
Knightmare491
Goon
Goon
Posts: 788
Joined: March 29, 2020
Location: Distortion World

Post Post #163 (ISO) » Sat Jun 27, 2020 6:38 pm

Post by Knightmare491 »

In post 159, enomis wrote:Isn't that the point of 7 wonders? I had nothing to build and had to discard. So I discard the card that is most useful to my neighbours?
Yeah if we're competing with each other. In this situation it's just a dick move :P
"Don't be afraid of losing people. Be afraid of losing yourself by trying to please everyone."

"If you're bored contemplate the fact that the collective reads of n players in a n-player game of Mafia define a set of vectors in an n-space, and useful game information can be extracted from this."
~Rectiplanes
User avatar
enomis
enomis
Mafia Scum
User avatar
User avatar
enomis
Mafia Scum
Mafia Scum
Posts: 2406
Joined: November 6, 2011
Location: Singapore

Post Post #164 (ISO) » Sat Jun 27, 2020 6:59 pm

Post by enomis »

In post 163, Knightmare491 wrote:
In post 159, enomis wrote:Isn't that the point of 7 wonders? I had nothing to build and had to discard. So I discard the card that is most useful to my neighbours?
Yeah if we're competing with each other. In this situation it's just a dick move :P
There's a small chance that I could overtake you. If creative mod build 2 military.

anyways, sorry, Usually I just pick by instinct. (And instinct led me to discard the most useful card).
"you must prove more patient than a caterpillar, more willing to survive than a cockroach, and more stubborn than a leech - or you will definitely fail" - Counselor Rodriguez, the Star of Wisdom

Homertve: "Oh, and by the way, your tail is on fire."
User avatar
lilith2013
lilith2013
she/her
Spice of Life
User avatar
User avatar
lilith2013
she/her
Spice of Life
Spice of Life
Posts: 7395
Joined: September 22, 2015
Pronoun: she/her
Location: New York
Contact:

Post Post #165 (ISO) » Mon Jun 29, 2020 2:54 am

Post by lilith2013 »

Sorry everyone, there will be a delay in processing the next hand. I have a work deadline tomorrow so will process cards tomorrow night at the latest.
User avatar
CreativeMod1
CreativeMod1
Operative Excel-lence
User avatar
User avatar
CreativeMod1
Operative Excel-lence
Operative Excel-lence
Posts: 740
Joined: August 14, 2018

Post Post #166 (ISO) » Mon Jun 29, 2020 4:24 am

Post by CreativeMod1 »

It's all good, take your time :)
♪ ♫
I am the one thing in life I can control. I am inimitable, I am an original
♫ ♪
Come play: Codenames! | Taskmaster!
GTKAS!
It's easier to message me on Discord: CreativeMod1#3798
User avatar
enomis
enomis
Mafia Scum
User avatar
User avatar
enomis
Mafia Scum
Mafia Scum
Posts: 2406
Joined: November 6, 2011
Location: Singapore

Post Post #167 (ISO) » Mon Jun 29, 2020 4:48 am

Post by enomis »

In post 165, lilith2013 wrote:Sorry everyone, there will be a delay in processing the next hand. I have a work deadline tomorrow so will process cards tomorrow night at the latest.
no worries :). Take your time.
"you must prove more patient than a caterpillar, more willing to survive than a cockroach, and more stubborn than a leech - or you will definitely fail" - Counselor Rodriguez, the Star of Wisdom

Homertve: "Oh, and by the way, your tail is on fire."
User avatar
Xtoxm
Xtoxm
EBWOXM
User avatar
User avatar
Xtoxm
EBWOXM
EBWOXM
Posts: 12886
Joined: November 30, 2007

Post Post #168 (ISO) » Mon Jun 29, 2020 8:52 pm

Post by Xtoxm »

Spoiler: Xtoxm predictions
7th - enomis
6th - farside
5th - knightmare
4th - formerfish
3rd - Xtoxm
2nd - Isis
1st - CM1
Smooth as silk when he's scum, and very much capable of running things from behind the scenes while appearing to be doing minimal effort. - Almost50
Xtoxm is consistently great - Shosin
you were the only wolf i townread at endgame - the worst
User avatar
lilith2013
lilith2013
she/her
Spice of Life
User avatar
User avatar
lilith2013
she/her
Spice of Life
Spice of Life
Posts: 7395
Joined: September 22, 2015
Pronoun: she/her
Location: New York
Contact:

Post Post #169 (ISO) » Tue Jun 30, 2020 5:28 pm

Post by lilith2013 »

Cards played in Age III, Hand V
  • CreativeMod1 discarded a card and gained 3 Coins.
  • Knightmare491 bought 1 Wood and 2 Clay from CreativeMod1 and 1 Clay from enomis for 8 Coins and built a
    Siege Workshop
    , which gives 3 Shields.
  • enomis built a
    Haven
    , which gives 1 Coin and 1 Victory Point for each raw material built in his city. He gains 3 Coins immediately.
  • Formerfish bought 1 Ore from farside for 1 Coin and built a
    Arsenal
    , which gives 3 Shields. He then immediately gains 1 Coin from the bank for purchasing a resource from a neighbor.
  • farside22 used a construction chain to build
    Gardens
    , which give 5 Victory Points.
  • Xtoxm used a construction chain to build a
    Lighthouse
    , which gives 1 Coin immediately for each commercial structure in his city, including this card; and 1 Victory Point at the end of the game for each commercial card built in his city, including this card. He gains 4 Coins immediately.
  • Isis used a construction chain to build a
    Siege Workshop
    , which gives 3 Shields.
Updated boards

Spoiler: CreativeMod1 (Babylon B)
Initial Resource
Clay
Wonder Stages
Built: 3
Stage 1: 3 Victory Points
  • Cost: 1 Cloth, 1 Clay
Stage 2: Gain the ability to play the remaining card in your hand at the end of each Age instead of discarding it
  • Cost: 1 Glass, 2 Wood
Stage 3: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 3 Clay, 1 Paper
Resources
Raw Materials:
Lumber Yard:
Produces 1 Wood per turn
Sawmill:
Produces 2 Wood per turn
Brickyard:
Produces 2 Clay per turn
Quarry:
Produces 2 Stone per turn
Manufactured Goods:
Commercial
Arena:
Gain 3 Coins immediately for each completed Wonder stage in your city up to this turn; gain 1 Victory Point for each completed Wonder stage in your city at the end of the game
Civilian
None
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
Scriptorium:
Tablet symbol
  • Construction Chain:
    Courthouse
    ,
    Library
Dispensary:
Compass symbol
  • Construction Chain:
    Arena
    ,
    Lodge
Library:
Tablet symbol
  • Construction Chain:
    Senate
    ,
    University
Academy:
Compass symbol
Lodge:
Compass symbol
Military
Guard Tower:
1 Shield
Guilds
Scientists Guild:
Gain an extra scientific symbol of your choice at the end of the game
Leaders
Maecenas:
You can recruit Leaders in future Recruitment phases for free
Euclid:
Compass symbol
Ramses:
You can build Guilds for free
Coins: 30
Military Tokens: -1, -1, -1


Spoiler: Knightmare491 (Brussels A)
Initial Resource
+4 Coins at the beginning of the game
Wonder Stages
Built: 2
Stage 1: Copy the first Wonder stage of the board to your left (above you in the playerlist) (3 Victory Points)
  • Cost: Identical to the cost of the Wonder stage copied
Stage 2: Copy the second Wonder stage of the board to your right (below you in the playerlist) (Once per Age, build one of your cards for free (as your normal turn))
  • Cost: Identical to the cost of the Wonder stage copied
Stage 3: Copy the third Wonder stage of the board to your left (above you in the playerlist)
  • Cost: Identical to the cost of the Wonder stage copied
Resources
Raw Materials:
Stone Pit:
Produces 1 Stone per turn
Ore Vein:
Produces 1 Ore per turn
Manufactured Goods:
Loom:
Produces 1 Cloth per turn
Glassworks:
Produces 1 Glass per turn
Press:
Produces 1 Paper per turn
Commercial
Vineyard:
Gain 1 Coin for each raw material built by you and your neighbors, up to and including this turn
Arena:
Gain 3 Coins immediately for each completed Wonder stage in your city up to this turn; gain 1 Victory Point for each completed Wonder stage in your city at the end of the game
Civilian
Pawnshop:
3 Victory Points
Temple:
3 Victory Points
  • Construction Chain:
    Pantheon
Scientific
None
Military
Training Ground:
2 Shields
  • Construction Chain:
    Circus
Archery Range:
2 Shields
Siege Workshop:
3 Shields
Guilds
Diplomat’s Guild:
Gain 1 Victory Point for each Leader recruited by your neighbors
Traders Guild:
Gain 1 Victory Point for each commercial structure built by your neighbors
Philosophers Guild:
Gain 1 Victory Point for each scientific structure built by your neighbors
Leaders
Hannibal:
1 Shield
Coins: 13
Military Tokens: +1, +3, +3


Spoiler: enomis (Olympia A)
Initial Resource
Wood
Wonder Stages
Built: 3
Stage 1: 3 Victory Points
  • Cost: 2 Wood
Stage 2: Once per Age, build one of your cards for free (as your normal turn)
  • Cost: 2 Stone
Stage 3: 7 Victory Points
  • Cost: 2 Ore
Resources
Raw Materials:
Mine:
Produces either 1 Ore or 1 Stone per turn
Brickyard:
Produces 2 Clay per turn
Quarry:
Produces 2 Stone per turn
Manufactured Goods:
Glassworks:
Produces 1 Glass per turn
Loom:
Produces 1 Cloth per turn
Commercial
Tavern:
5 Coins
Haven:
Gain 1 Coin and 1 Victory Point for each raw material built in your city
Civilian
Statue:
4 Victory Points
  • Construction Chain:
    Gardens
Pantheon:
7 Victory Points
Scientific
Scriptorium:
Tablet symbol
  • Construction Chain:
    Courthouse
    ,
    Library
Dispensary:
Compass symbol
  • Construction Chain:
    Arena
    ,
    Lodge
Observatory:
Wheel symbol
Military
None
Guilds
Shipowners Guild:
Gain 1 Victory Point for each raw material, manufactured good, or guild built in your city, including this guild
Leaders
Bilkis:
Once per turn, you can purchase any resource from the bank for 1 Coin
Aristotle:
Receive 3 Victory Points at the end of the game for each set of different scientific symbols (1 Wheel, 1 Compass, 1 Tablet) in your city
Coins: 12
Military Tokens: -1, -1, -1, -1


Spoiler: Formerfish (Stonehenge A)
Initial Resource
Wood
Wonder Stages
Built: 1
Stage 1: 3 Victory Points
  • Cost: 1 Ore, 1 Clay
Stage 2: 5 Victory Points
  • Cost: 1 Paper, 2 Clay
Stage 3: Gain 2 Victory Points for each Stone produced by your raw materials buildings at the end of the game
  • Cost: 3 Wood, 1 Cloth
Resources
Raw Materials:
Excavation:
Produces 1 Stone or 1 Clay per turn
Timber Yard:
Produces either 1 Stone or 1 Wood per turn
Manufactured Goods:
None
Commercial
East Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the east (right/below you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Bazaar:
Gain 2 Coins for each manufactured good built by you and your neighbors, up to and including this turn
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Lighthouse:
Gain 1 Coin immediately for each commercial structure in your city, including this card; gain 1 Victory Point at the end of the game for each commercial card built in your city, including this card
Civilian
Palace:
8 Victory Points
Senate:
6 Victory Points
Town Hall:
6 Victory Points
Scientific
None
Military
Barracks:
1 Shield
Walls:
2 Shields
  • Construction Chain:
    Fortifications
Archery Range:
2 Shields
Stables:
2 Shields
Training Ground:
2 Shields
  • Construction Chain:
    Circus
Arsenal:
3 Shields
Guilds
None
Leaders
Hatshepsut:
When you purchase resources from neighbors, receive 1 Coin from the bank for each neighbor from whom you purchased a resource (i.e. max 2 Coins per turn, 1 for each neighbor) after the purchase occurs
Hammurabi:
Civilian cards cost 1 fewer resource to build (you can choose which resource is removed from the cost)
Coins: 14
Military Tokens: +1, -1, +3, +3


Spoiler: farside22 (Rhodos A)
Initial Resource
Ore
Wonder Stages
Built: 3
Stage 1: 3 Victory Points
  • Cost: 2 Wood
Stage 2: 2 Shields
  • Cost: 3 Clay
Stage 3: 7 Victory Points
  • Cost: 4 Ore
Resources
Raw Materials:
Tree Farm:
Produces either 1 Wood or 1 Clay per turn
Clay Pit:
Produces either 1 Clay or 1 Ore per turn
Manufactured Goods:
Commercial
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Civilian
Altar:
2 Victory Points
  • Construction Chain:
    Temple
Temple:
3 Victory Points
  • Construction Chain:
    Pantheon
Statue:
4 Victory Points
  • Construction Chain:
    Gardens
Town Hall:
6 Victory Points
Gardens:
5 Victory Points
Scientific
University:
Tablet symbol
Military
Walls:
2 Shields
  • Construction Chain:
    Fortifications
Guilds
Spy Guild:
Gain 1 Victory Point for each Military card built by your neighbors
Leaders
Imhotep:
Wonder stages cost 1 fewer resource to build (you can choose which resource is removed from the cost)
Justinian:
Receive 3 Victory Points at the end of the game for each set of {1 Civilian card, 1 Military card, 1 Scientific card} built in your city
Alexander:
Receive 1 Victory Point at the end of the game for each victory (positive) Military token
Coins: 2
Military Tokens: +1, +1, +3, -1, -1


Spoiler: Xtoxm (Roma B)
Initial Resource
Leader recruitment costs 2 Coins less than what is shown on the Leader card. Your neighbors also receive a discount of 1 Coin on their Leader recruitment.
Wonder Stages
Built: 1
Stage 1: 5 Coins, and add 4 random unused Leader cards to your Leader hand
  • Cost: 1 Clay, 1 Wood
Stage 2: 3 Victory Points, and you can recruit an additional Leader immediately
  • Cost: 1 Clay, 1 Stone, 1 Cloth
Stage 3: 3 Victory Points, and you can recruit an additional Leader immediately
  • Cost: 2 Stone, 1 Paper
Resources
Raw Materials:
Forest Cave:
Produces 1 Wood or 1 Ore per turn
Clay Pool:
Produces 1 Clay per turn
Manufactured Goods:
Glassworks:
Produces 1 Glass per turn
Commercial
Tavern:
5 Coins
Marketplace:
Buy manufactured goods (Cloth, Glass, Paper) from either neighbor for 1 coin instead of 2
  • Construction Chain:
    Caravansery
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Lighthouse:
Gain 1 Coin immediately for each commercial structure in your city, including this card; gain 1 Victory Point at the end of the game for each commercial card built in your city, including this card
Civilian
Town Hall:
6 Victory Points
Pantheon:
7 Victory Points
Scientific
Workshop:
Wheel Symbol
  • Construction Chain:
    Archery Range
    ,
    Laboratory
School:
Tablet symbol
  • Construction Chain:
    Academy
    ,
    Study
Laboratory:
Wheel symbol
  • Construction Chain:
    Siege Workshop
    ,
    Observatory
Library:
Tablet symbol
  • Construction Chain:
    Senate
    ,
    University
Lodge:
Compass symbol
Study:
Wheel symbol
Military
None
Guilds
None
Leaders
Archimedes:
Scientific cards cost 1 fewer resource to build (you can choose which resource is removed from the cost)
Tomyris:
If you are defeated during any military conflicts that occur after Tomyris is recruited, your defeat Military token is instead given to the player who defeated you
Hypatia:
Receive 1 Victory Point at the end of the game for each Scientific card built in your city
Pythagoras:
Wheel symbol
Coins: 13
Military Tokens: -1, -1


Spoiler: Isis (China B)
Initial Resource
Cloth
Wonder Stages
Built: 2
Stage A: 8 Coins; each of your neighbors also receives 2 Coins
  • Cost: 1 Wood, 1 Paper
Stage B: At the end of the game, copy an extra scientific symbol of your choice that is present in one of your neighbors’ cities
  • Cost: 2 Clay, 1 Ore
Stage C: At the end of the Age in which this stage is built, you do not take part in any military conflicts (your neighbors will face each other instead of you); all players other than you must pay 2 Coins to the bank
  • Cost: 2 Wood, 1 Paper
Stage D: Each turn, you can produce one of any resource that is not already produced in your city (from raw materials, manufactured goods, and initial resource) using this Wonder stage
  • Cost: 2 Stone
Resources
Raw Materials:
Stone Pit:
Produces 1 Stone per turn
Manufactured Goods:
Press:
Produces 1 Paper per turn
Commercial
East Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the east (right/below you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Tavern:
5 Coins
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Civilian
Baths:
3 Victory Points
  • Construction Chain:
    Aqueduct
Aqueduct:
5 Victory Points
Courthouse:
4 Victory Points
Senate:
6 Victory Points
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
School:
Tablet symbol
  • Construction Chain:
    Academy
    ,
    Study
Laboratory:
Wheel symbol
  • Construction Chain:
    Siege Workshop
    ,
    Observatory
University:
Tablet symbol
Study:
Wheel symbol
Academy:
Compass symbol
Military
Siege Workshop:
3 Shields
Guilds
None
Leaders
Caesar:
2 Shields
Praxiteles:
Receive 2 Victory Points at the end of the game for each Manufactured Goods card built in your city
Solomon:
Play one (non-Leader) card from the discard pile for free
Coins: 12
Military Tokens: +1, +1, +3, +3, -1


Spoiler: Discard pile
Lumber Yard:
Produces 1 Wood per turn
  • Cost: Free
Barracks:
1 Shield
  • Cost: 1 Ore
Ore Vein:
Produces 1 Ore per turn
  • Cost: Free
Pawnshop:
3 Victory Points
  • Cost: Free
Altar:
2 Victory Points
  • Cost: Free
  • Construction Chain:
    Temple
Workshop:
Wheel Symbol
  • Cost: 1 Glass
  • Construction Chain:
    Archery Range
    ,
    Laboratory
Guard Tower:
1 Shield
  • Cost: 1 Clay
Theater:
2 Victory Points
  • Cost: Free
  • Construction Chain:
    Statue
Foundry:
Produces 2 Ore per turn
  • Cost: 1 Coin
Vineyard:
Gain 1 Coin for each raw material built by you and your neighbors, up to and including this turn
  • Cost: Free
Training Ground:
2 Shields
  • Cost: 2 Ore, 1 Wood
  • Construction Chain:
    Circus
Stables:
2 Shields
  • Cost: 1 Ore, 1 Clay, 1 Wood | Free if you have
    Apothecary
Loom:
Produces 1 Cloth per turn
  • Cost: Free
Press:
Produces 1 Paper per turn
  • Cost: Free
Loom:
Produces 1 Cloth per turn
  • Cost: Free
Palace:
8 Victory Points
  • Cost: 1 Clay, 1 Wood, 1 Ore, 1 Stone, 1 Glass, 1 Paper, 1 Cloth
Strategists Guild:
Gain 1 Victory Point for each -1 Military Token possessed by your neighbors
  • Cost: 2 Ore, 1 Stone, 1 Cloth
Observatory:
Wheel symbol
  • Cost: 2 Ore, 1 Glass, 1 Cloth | Free if you have
    Laboratory


Spoiler: Leader discard pile
Plato:
Receive 7 Victory Points at the end of the game for each set of {1 Raw Materials card, 1 Manufactured Goods card, 1 Civilian card, 1 Commercial card, 1 Scientific card, 1 Military card, 1 Guild} built in your city
  • Cost: 4 Coins
Leonidas:
Military cards cost 1 fewer resource to build (you can choose which resource is removed from the cost)
  • Cost: 2 Coins


It is now Age III, Hand VI! This is the last hand of Age III. Hands have been passed to the left (up the player list). Players now have (expired on 2020-07-03 00:31:21) to build a card, discard a card for 3 coins, or discard a card to build a Wonder stage. Please respond directly to the PM I sent you with your decision. If you need to buy a resource from a neighbor in order to build a card, please specify which neighbor you are buying from.

Since it is the last round of Age III, the card you do not select will automatically be placed in the discard pile, but you will not gain 3 coins (unless you are CreativeMod1 in which case your Wonder allows you to play both cards). After this hand, we will proceed directly into Age III military resolution phase, and then endgame scoring!
User avatar
lilith2013
lilith2013
she/her
Spice of Life
User avatar
User avatar
lilith2013
she/her
Spice of Life
Spice of Life
Posts: 7395
Joined: September 22, 2015
Pronoun: she/her
Location: New York
Contact:

Post Post #170 (ISO) » Wed Jul 01, 2020 1:04 pm

Post by lilith2013 »

Cards played in Age III, Hand VI
  • CreativeMod1 discarded a card and gained 3 Coins. Since he has built the second Wonder stage of Babylon B, he can also play the other card in his hand. CreativeMod1 then used his Leader to build the
    Courtesan’s Guild
    , which allows him to copy the effects of one Leader that has been recruited by either of his neighbors, up to and including this turn. He chose to copy the effect of
    Solomon
    , who allows him to build one card from the discard pile for free. He built a
    Palace
    , which gives 8 Victory Points.
  • Knightmare491 discarded a card and gained 3 Coins.
  • enomis bought 1 Paper from the bank for 1 Coin and built a
    Chamber of Commerce
    , which gives 2 Coins and 2 Victory Points for each manufactured good built in his city. He gains 4 Coins immediately.
  • Formerfish built
    Gardens
    , which gives 5 Victory Points. He then immediately gains 1 Coin from the bank for buying a resource from a neighbor.
  • farside22 discarded a card and gained 3 Coins.
  • Xtoxm bought 1 Stone and 1 Paper from Isis for a total of 3 Coins and built the third Wonder stage of Roma B, which gives 3 Victory Points and allows him to recruit an additional Leader. He then paid 2 Coins to recruit
    Amytis
    , who gives 2 Victory Points at the end of the game for each Wonder stage built in his city.
  • Isis bought 1 Stone from CreativeMod1 and built an
    Arena
    , which gives 3 Coins immediately for each completed Wonder stage in her city up to this turn and 1 Victory Point for each completed Wonder stage in her city at the end of the game. She gains 6 Coins immediately.
Spoiler: CreativeMod1 (Babylon B)
Initial Resource
Clay
Wonder Stages
Built: 3
Stage 1: 3 Victory Points
  • Cost: 1 Cloth, 1 Clay
Stage 2: Gain the ability to play the remaining card in your hand at the end of each Age instead of discarding it
  • Cost: 1 Glass, 2 Wood
Stage 3: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 3 Clay, 1 Paper
Resources
Raw Materials:
Lumber Yard:
Produces 1 Wood per turn
Sawmill:
Produces 2 Wood per turn
Brickyard:
Produces 2 Clay per turn
Quarry:
Produces 2 Stone per turn
Manufactured Goods:
Commercial
Arena:
Gain 3 Coins immediately for each completed Wonder stage in your city up to this turn; gain 1 Victory Point for each completed Wonder stage in your city at the end of the game
Civilian
Palace:
8 Victory Points
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
Scriptorium:
Tablet symbol
  • Construction Chain:
    Courthouse
    ,
    Library
Dispensary:
Compass symbol
  • Construction Chain:
    Arena
    ,
    Lodge
Library:
Tablet symbol
  • Construction Chain:
    Senate
    ,
    University
Academy:
Compass symbol
Lodge:
Compass symbol
Military
Guard Tower:
1 Shield
Guilds
Scientists Guild:
Gain an extra scientific symbol of your choice at the end of the game
Courtesan’s Guild:
Copy the effects of one Leader that has been recruited by either of your neighbors, up to and including this turn, and that you select upon building this Guild.
Leaders
Maecenas:
You can recruit Leaders in future Recruitment phases for free
Euclid:
Compass symbol
Ramses:
You can build Guilds for free
Coins: 34
Military Tokens: -1, -1, -1


Spoiler: Knightmare491 (Brussels A)
Initial Resource
+4 Coins at the beginning of the game
Wonder Stages
Built: 2
Stage 1: Copy the first Wonder stage of the board to your left (above you in the playerlist) (3 Victory Points)
  • Cost: Identical to the cost of the Wonder stage copied
Stage 2: Copy the second Wonder stage of the board to your right (below you in the playerlist) (Once per Age, build one of your cards for free (as your normal turn))
  • Cost: Identical to the cost of the Wonder stage copied
Stage 3: Copy the third Wonder stage of the board to your left (above you in the playerlist)
  • Cost: Identical to the cost of the Wonder stage copied
Resources
Raw Materials:
Stone Pit:
Produces 1 Stone per turn
Ore Vein:
Produces 1 Ore per turn
Manufactured Goods:
Loom:
Produces 1 Cloth per turn
Glassworks:
Produces 1 Glass per turn
Press:
Produces 1 Paper per turn
Commercial
Vineyard:
Gain 1 Coin for each raw material built by you and your neighbors, up to and including this turn
Arena:
Gain 3 Coins immediately for each completed Wonder stage in your city up to this turn; gain 1 Victory Point for each completed Wonder stage in your city at the end of the game
Civilian
Pawnshop:
3 Victory Points
Temple:
3 Victory Points
  • Construction Chain:
    Pantheon
Scientific
None
Military
Training Ground:
2 Shields
  • Construction Chain:
    Circus
Archery Range:
2 Shields
Siege Workshop:
3 Shields
Guilds
Diplomat’s Guild:
Gain 1 Victory Point for each Leader recruited by your neighbors
Traders Guild:
Gain 1 Victory Point for each commercial structure built by your neighbors
Philosophers Guild:
Gain 1 Victory Point for each scientific structure built by your neighbors
Leaders
Hannibal:
1 Shield
Coins: 16
Military Tokens: +1, +3, +3


Spoiler: enomis (Olympia A)
Initial Resource
Wood
Wonder Stages
Built: 3
Stage 1: 3 Victory Points
  • Cost: 2 Wood
Stage 2: Once per Age, build one of your cards for free (as your normal turn)
  • Cost: 2 Stone
Stage 3: 7 Victory Points
  • Cost: 2 Ore
Resources
Raw Materials:
Mine:
Produces either 1 Ore or 1 Stone per turn
Brickyard:
Produces 2 Clay per turn
Quarry:
Produces 2 Stone per turn
Manufactured Goods:
Glassworks:
Produces 1 Glass per turn
Loom:
Produces 1 Cloth per turn
Commercial
Tavern:
5 Coins
Haven:
Gain 1 Coin and 1 Victory Point for each raw material built in your city
Chamber of Commerce:
Gain 2 Coins and 2 Victory Points for each manufactured good built in your city
Civilian
Statue:
4 Victory Points
  • Construction Chain:
    Gardens
Pantheon:
7 Victory Points
Scientific
Scriptorium:
Tablet symbol
  • Construction Chain:
    Courthouse
    ,
    Library
Dispensary:
Compass symbol
  • Construction Chain:
    Arena
    ,
    Lodge
Observatory:
Wheel symbol
Military
None
Guilds
Shipowners Guild:
Gain 1 Victory Point for each raw material, manufactured good, or guild built in your city, including this guild
Leaders
Bilkis:
Once per turn, you can purchase any resource from the bank for 1 Coin
Aristotle:
Receive 3 Victory Points at the end of the game for each set of different scientific symbols (1 Wheel, 1 Compass, 1 Tablet) in your city
Coins: 14
Military Tokens: -1, -1, -1, -1


Spoiler: Formerfish (Stonehenge A)
Initial Resource
Wood
Wonder Stages
Built: 1
Stage 1: 3 Victory Points
  • Cost: 1 Ore, 1 Clay
Stage 2: 5 Victory Points
  • Cost: 1 Paper, 2 Clay
Stage 3: Gain 2 Victory Points for each Stone produced by your raw materials buildings at the end of the game
  • Cost: 3 Wood, 1 Cloth
Resources
Raw Materials:
Excavation:
Produces 1 Stone or 1 Clay per turn
Timber Yard:
Produces either 1 Stone or 1 Wood per turn
Manufactured Goods:
None
Commercial
East Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the east (right/below you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Bazaar:
Gain 2 Coins for each manufactured good built by you and your neighbors, up to and including this turn
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Lighthouse:
Gain 1 Coin immediately for each commercial structure in your city, including this card; gain 1 Victory Point at the end of the game for each commercial card built in your city, including this card
Civilian
Palace:
8 Victory Points
Senate:
6 Victory Points
Town Hall:
6 Victory Points
Gardens:
5 Victory Points
Scientific
None
Military
Barracks:
1 Shield
Walls:
2 Shields
  • Construction Chain:
    Fortifications
Archery Range:
2 Shields
Stables:
2 Shields
Training Ground:
2 Shields
  • Construction Chain:
    Circus
Arsenal:
3 Shields
Guilds
None
Leaders
Hatshepsut:
When you purchase resources from neighbors, receive 1 Coin from the bank for each neighbor from whom you purchased a resource (i.e. max 2 Coins per turn, 1 for each neighbor) after the purchase occurs
Hammurabi:
Civilian cards cost 1 fewer resource to build (you can choose which resource is removed from the cost)
Coins: 14
Military Tokens: +1, -1, +3, +3


Spoiler: farside22 (Rhodos A)
Initial Resource
Ore
Wonder Stages
Built: 3
Stage 1: 3 Victory Points
  • Cost: 2 Wood
Stage 2: 2 Shields
  • Cost: 3 Clay
Stage 3: 7 Victory Points
  • Cost: 4 Ore
Resources
Raw Materials:
Tree Farm:
Produces either 1 Wood or 1 Clay per turn
Clay Pit:
Produces either 1 Clay or 1 Ore per turn
Manufactured Goods:
Commercial
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Civilian
Altar:
2 Victory Points
  • Construction Chain:
    Temple
Temple:
3 Victory Points
  • Construction Chain:
    Pantheon
Statue:
4 Victory Points
  • Construction Chain:
    Gardens
Town Hall:
6 Victory Points
Gardens:
5 Victory Points
Scientific
University:
Tablet symbol
Military
Walls:
2 Shields
  • Construction Chain:
    Fortifications
Guilds
Spy Guild:
Gain 1 Victory Point for each Military card built by your neighbors
Leaders
Imhotep:
Wonder stages cost 1 fewer resource to build (you can choose which resource is removed from the cost)
Justinian:
Receive 3 Victory Points at the end of the game for each set of {1 Civilian card, 1 Military card, 1 Scientific card} built in your city
Alexander:
Receive 1 Victory Point at the end of the game for each victory (positive) Military token
Coins: 5
Military Tokens: +1, +1, +3, -1, -1


Spoiler: Xtoxm (Roma B)
Initial Resource
Leader recruitment costs 2 Coins less than what is shown on the Leader card. Your neighbors also receive a discount of 1 Coin on their Leader recruitment.
Wonder Stages
Built: 3
Stage 1: 5 Coins, and add 4 random unused Leader cards to your Leader hand
  • Cost: 1 Clay, 1 Wood
Stage 2: 3 Victory Points, and you can recruit an additional Leader immediately
  • Cost: 1 Clay, 1 Stone, 1 Cloth
Stage 3: 3 Victory Points, and you can recruit an additional Leader immediately
  • Cost: 2 Stone, 1 Paper
Resources
Raw Materials:
Forest Cave:
Produces 1 Wood or 1 Ore per turn
Clay Pool:
Produces 1 Clay per turn
Manufactured Goods:
Glassworks:
Produces 1 Glass per turn
Commercial
Tavern:
5 Coins
Marketplace:
Buy manufactured goods (Cloth, Glass, Paper) from either neighbor for 1 coin instead of 2
  • Construction Chain:
    Caravansery
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Lighthouse:
Gain 1 Coin immediately for each commercial structure in your city, including this card; gain 1 Victory Point at the end of the game for each commercial card built in your city, including this card
Civilian
Town Hall:
6 Victory Points
Pantheon:
7 Victory Points
Scientific
Workshop:
Wheel Symbol
  • Construction Chain:
    Archery Range
    ,
    Laboratory
School:
Tablet symbol
  • Construction Chain:
    Academy
    ,
    Study
Laboratory:
Wheel symbol
  • Construction Chain:
    Siege Workshop
    ,
    Observatory
Library:
Tablet symbol
  • Construction Chain:
    Senate
    ,
    University
Lodge:
Compass symbol
Study:
Wheel symbol
Military
None
Guilds
None
Leaders
Archimedes:
Scientific cards cost 1 fewer resource to build (you can choose which resource is removed from the cost)
Tomyris:
If you are defeated during any military conflicts that occur after Tomyris is recruited, your defeat Military token is instead given to the player who defeated you
Hypatia:
Receive 1 Victory Point at the end of the game for each Scientific card built in your city
Pythagoras:
Wheel symbol
Amytis:
Receive 2 Victory Points at the end of the game for each Wonder stage built in your city
Coins: 10
Military Tokens: -1, -1


Spoiler: Isis (China B)
Initial Resource
Cloth
Wonder Stages
Built: 2
Stage A: 8 Coins; each of your neighbors also receives 2 Coins
  • Cost: 1 Wood, 1 Paper
Stage B: At the end of the game, copy an extra scientific symbol of your choice that is present in one of your neighbors’ cities
  • Cost: 2 Clay, 1 Ore
Stage C: At the end of the Age in which this stage is built, you do not take part in any military conflicts (your neighbors will face each other instead of you); all players other than you must pay 2 Coins to the bank
  • Cost: 2 Wood, 1 Paper
Stage D: Each turn, you can produce one of any resource that is not already produced in your city (from raw materials, manufactured goods, and initial resource) using this Wonder stage
  • Cost: 2 Stone
Resources
Raw Materials:
Stone Pit:
Produces 1 Stone per turn
Manufactured Goods:
Press:
Produces 1 Paper per turn
Commercial
East Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the east (right/below you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Tavern:
5 Coins
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Arena:
Gain 3 Coins immediately for each completed Wonder stage in your city up to this turn; gain 1 Victory Point for each completed Wonder stage in your city at the end of the game
Civilian
Baths:
3 Victory Points
  • Construction Chain:
    Aqueduct
Aqueduct:
5 Victory Points
Courthouse:
4 Victory Points
Senate:
6 Victory Points
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
School:
Tablet symbol
  • Construction Chain:
    Academy
    ,
    Study
Laboratory:
Wheel symbol
  • Construction Chain:
    Siege Workshop
    ,
    Observatory
University:
Tablet symbol
Study:
Wheel symbol
Academy:
Compass symbol
Military
Siege Workshop:
3 Shields
Guilds
None
Leaders
Caesar:
2 Shields
Praxiteles:
Receive 2 Victory Points at the end of the game for each Manufactured Goods card built in your city
Solomon:
Play one (non-Leader) card from the discard pile for free
Coins: 20
Military Tokens: +1, +1, +3, +3, -1


We are now moving on to Age III Military Resolution!
Last edited by lilith2013 on Wed Jul 01, 2020 1:16 pm, edited 1 time in total.
User avatar
lilith2013
lilith2013
she/her
Spice of Life
User avatar
User avatar
lilith2013
she/her
Spice of Life
Spice of Life
Posts: 7395
Joined: September 22, 2015
Pronoun: she/her
Location: New York
Contact:

Post Post #171 (ISO) » Wed Jul 01, 2020 1:07 pm

Post by lilith2013 »

Age III Military Resolution
  • CreativeMod1 has 1 Shield and loses both military conflicts, receiving two -1 Military Tokens.
  • Knightmare has 8 Shields and wins both military conflicts, receiving two +5 Military Tokens.
  • enomis has 0 Shields and loses both military conflicts, receiving two -1 Military Tokens.
  • Formerfish has 12 Shields and wins both military conflicts, receiving two +5 Military Tokens.
  • farside22 has 4 Shields and wins one military conflict but loses the other, receiving one +5 Military Token and one -1 Military Token. However, due to Xtoxm’s Leader effect from Tomyris, she gains an additional -1 Military Token.
  • Xtoxm has 0 Shields and loses both military conflicts. However, since he has recruited Tomyris as one of his Leaders, his defeat tokens go to the neighbors who won against him. He receives no Military Tokens.
  • Isis has 5 Shields and wins both military conflicts, gaining two +5 Military Tokens. However, due to Xtoxm’s Leader effect from Tomyris, she also gains a -1 Military Token.
Spoiler: CreativeMod1 (Babylon B)
Initial Resource
Clay
Wonder Stages
Built: 3
Stage 1: 3 Victory Points
  • Cost: 1 Cloth, 1 Clay
Stage 2: Gain the ability to play the remaining card in your hand at the end of each Age instead of discarding it
  • Cost: 1 Glass, 2 Wood
Stage 3: At the end of the game, gain an extra scientific symbol of your choice
  • Cost: 3 Clay, 1 Paper
Resources
Raw Materials:
Lumber Yard:
Produces 1 Wood per turn
Sawmill:
Produces 2 Wood per turn
Brickyard:
Produces 2 Clay per turn
Quarry:
Produces 2 Stone per turn
Manufactured Goods:
Commercial
Arena:
Gain 3 Coins immediately for each completed Wonder stage in your city up to this turn; gain 1 Victory Point for each completed Wonder stage in your city at the end of the game
Civilian
Palace:
8 Victory Points
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
Scriptorium:
Tablet symbol
  • Construction Chain:
    Courthouse
    ,
    Library
Dispensary:
Compass symbol
  • Construction Chain:
    Arena
    ,
    Lodge
Library:
Tablet symbol
  • Construction Chain:
    Senate
    ,
    University
Academy:
Compass symbol
Lodge:
Compass symbol
Military
Guard Tower:
1 Shield
Guilds
Scientists Guild:
Gain an extra scientific symbol of your choice at the end of the game
Courtesan’s Guild:
Copy the effects of one Leader that has been recruited by either of your neighbors, up to and including this turn, and that you select upon building this Guild.
Leaders
Maecenas:
You can recruit Leaders in future Recruitment phases for free
Euclid:
Compass symbol
Ramses:
You can build Guilds for free
Coins: 34
Military Tokens: -1, -1, -1, -1, -1


Spoiler: Knightmare491 (Brussels A)
Initial Resource
+4 Coins at the beginning of the game
Wonder Stages
Built: 2
Stage 1: Copy the first Wonder stage of the board to your left (above you in the playerlist) (3 Victory Points)
  • Cost: Identical to the cost of the Wonder stage copied
Stage 2: Copy the second Wonder stage of the board to your right (below you in the playerlist) (Once per Age, build one of your cards for free (as your normal turn))
  • Cost: Identical to the cost of the Wonder stage copied
Stage 3: Copy the third Wonder stage of the board to your left (above you in the playerlist)
  • Cost: Identical to the cost of the Wonder stage copied
Resources
Raw Materials:
Stone Pit:
Produces 1 Stone per turn
Ore Vein:
Produces 1 Ore per turn
Manufactured Goods:
Loom:
Produces 1 Cloth per turn
Glassworks:
Produces 1 Glass per turn
Press:
Produces 1 Paper per turn
Commercial
Vineyard:
Gain 1 Coin for each raw material built by you and your neighbors, up to and including this turn
Arena:
Gain 3 Coins immediately for each completed Wonder stage in your city up to this turn; gain 1 Victory Point for each completed Wonder stage in your city at the end of the game
Civilian
Pawnshop:
3 Victory Points
Temple:
3 Victory Points
  • Construction Chain:
    Pantheon
Scientific
None
Military
Training Ground:
2 Shields
  • Construction Chain:
    Circus
Archery Range:
2 Shields
Siege Workshop:
3 Shields
Guilds
Diplomat’s Guild:
Gain 1 Victory Point for each Leader recruited by your neighbors
Traders Guild:
Gain 1 Victory Point for each commercial structure built by your neighbors
Philosophers Guild:
Gain 1 Victory Point for each scientific structure built by your neighbors
Leaders
Hannibal:
1 Shield
Coins: 16
Military Tokens: +1, +3, +3, +5, +5


Spoiler: enomis (Olympia A)
Initial Resource
Wood
Wonder Stages
Built: 3
Stage 1: 3 Victory Points
  • Cost: 2 Wood
Stage 2: Once per Age, build one of your cards for free (as your normal turn)
  • Cost: 2 Stone
Stage 3: 7 Victory Points
  • Cost: 2 Ore
Resources
Raw Materials:
Mine:
Produces either 1 Ore or 1 Stone per turn
Brickyard:
Produces 2 Clay per turn
Quarry:
Produces 2 Stone per turn
Manufactured Goods:
Glassworks:
Produces 1 Glass per turn
Loom:
Produces 1 Cloth per turn
Commercial
Tavern:
5 Coins
Haven:
Gain 1 Coin and 1 Victory Point for each raw material built in your city
Chamber of Commerce:
Gain 2 Coins and 2 Victory Points for each manufactured good built in your city
Civilian
Statue:
4 Victory Points
  • Construction Chain:
    Gardens
Pantheon:
7 Victory Points
Scientific
Scriptorium:
Tablet symbol
  • Construction Chain:
    Courthouse
    ,
    Library
Dispensary:
Compass symbol
  • Construction Chain:
    Arena
    ,
    Lodge
Observatory:
Wheel symbol
Military
None
Guilds
Shipowners Guild:
Gain 1 Victory Point for each raw material, manufactured good, or guild built in your city, including this guild
Leaders
Bilkis:
Once per turn, you can purchase any resource from the bank for 1 Coin
Aristotle:
Receive 3 Victory Points at the end of the game for each set of different scientific symbols (1 Wheel, 1 Compass, 1 Tablet) in your city
Coins: 14
Military Tokens: -1, -1, -1, -1, -1, -1


Spoiler: Formerfish (Stonehenge A)
Initial Resource
Wood
Wonder Stages
Built: 1
Stage 1: 3 Victory Points
  • Cost: 1 Ore, 1 Clay
Stage 2: 5 Victory Points
  • Cost: 1 Paper, 2 Clay
Stage 3: Gain 2 Victory Points for each Stone produced by your raw materials buildings at the end of the game
  • Cost: 3 Wood, 1 Cloth
Resources
Raw Materials:
Excavation:
Produces 1 Stone or 1 Clay per turn
Timber Yard:
Produces either 1 Stone or 1 Wood per turn
Manufactured Goods:
None
Commercial
East Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the east (right/below you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Bazaar:
Gain 2 Coins for each manufactured good built by you and your neighbors, up to and including this turn
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Lighthouse:
Gain 1 Coin immediately for each commercial structure in your city, including this card; gain 1 Victory Point at the end of the game for each commercial card built in your city, including this card
Civilian
Palace:
8 Victory Points
Senate:
6 Victory Points
Town Hall:
6 Victory Points
Gardens:
5 Victory Points
Scientific
None
Military
Barracks:
1 Shield
Walls:
2 Shields
  • Construction Chain:
    Fortifications
Archery Range:
2 Shields
Stables:
2 Shields
Training Ground:
2 Shields
  • Construction Chain:
    Circus
Arsenal:
3 Shields
Guilds
None
Leaders
Hatshepsut:
When you purchase resources from neighbors, receive 1 Coin from the bank for each neighbor from whom you purchased a resource (i.e. max 2 Coins per turn, 1 for each neighbor) after the purchase occurs
Hammurabi:
Civilian cards cost 1 fewer resource to build (you can choose which resource is removed from the cost)
Coins: 14
Military Tokens: +1, -1, +3, +3, +5, +5


Spoiler: farside22 (Rhodos A)
Initial Resource
Ore
Wonder Stages
Built: 3
Stage 1: 3 Victory Points
  • Cost: 2 Wood
Stage 2: 2 Shields
  • Cost: 3 Clay
Stage 3: 7 Victory Points
  • Cost: 4 Ore
Resources
Raw Materials:
Tree Farm:
Produces either 1 Wood or 1 Clay per turn
Clay Pit:
Produces either 1 Clay or 1 Ore per turn
Manufactured Goods:
Commercial
West Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the west (left/above you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Forum:
Produces one manufactured good (Cloth, Glass, or Paper) per turn
  • Construction Chain:
    Haven
Civilian
Altar:
2 Victory Points
  • Construction Chain:
    Temple
Temple:
3 Victory Points
  • Construction Chain:
    Pantheon
Statue:
4 Victory Points
  • Construction Chain:
    Gardens
Town Hall:
6 Victory Points
Gardens:
5 Victory Points
Scientific
University:
Tablet symbol
Military
Walls:
2 Shields
  • Construction Chain:
    Fortifications
Guilds
Spy Guild:
Gain 1 Victory Point for each Military card built by your neighbors
Leaders
Imhotep:
Wonder stages cost 1 fewer resource to build (you can choose which resource is removed from the cost)
Justinian:
Receive 3 Victory Points at the end of the game for each set of {1 Civilian card, 1 Military card, 1 Scientific card} built in your city
Alexander:
Receive 1 Victory Point at the end of the game for each victory (positive) Military token
Coins: 5
Military Tokens: +1, +1, +3, -1, -1, +5, -1, -1


Spoiler: Xtoxm (Roma B)
Initial Resource
Leader recruitment costs 2 Coins less than what is shown on the Leader card. Your neighbors also receive a discount of 1 Coin on their Leader recruitment.
Wonder Stages
Built: 3
Stage 1: 5 Coins, and add 4 random unused Leader cards to your Leader hand
  • Cost: 1 Clay, 1 Wood
Stage 2: 3 Victory Points, and you can recruit an additional Leader immediately
  • Cost: 1 Clay, 1 Stone, 1 Cloth
Stage 3: 3 Victory Points, and you can recruit an additional Leader immediately
  • Cost: 2 Stone, 1 Paper
Resources
Raw Materials:
Forest Cave:
Produces 1 Wood or 1 Ore per turn
Clay Pool:
Produces 1 Clay per turn
Manufactured Goods:
Glassworks:
Produces 1 Glass per turn
Commercial
Tavern:
5 Coins
Marketplace:
Buy manufactured goods (Cloth, Glass, Paper) from either neighbor for 1 coin instead of 2
  • Construction Chain:
    Caravansery
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Lighthouse:
Gain 1 Coin immediately for each commercial structure in your city, including this card; gain 1 Victory Point at the end of the game for each commercial card built in your city, including this card
Civilian
Town Hall:
6 Victory Points
Pantheon:
7 Victory Points
Scientific
Workshop:
Wheel Symbol
  • Construction Chain:
    Archery Range
    ,
    Laboratory
School:
Tablet symbol
  • Construction Chain:
    Academy
    ,
    Study
Laboratory:
Wheel symbol
  • Construction Chain:
    Siege Workshop
    ,
    Observatory
Library:
Tablet symbol
  • Construction Chain:
    Senate
    ,
    University
Lodge:
Compass symbol
Study:
Wheel symbol
Military
None
Guilds
None
Leaders
Archimedes:
Scientific cards cost 1 fewer resource to build (you can choose which resource is removed from the cost)
Tomyris:
If you are defeated during any military conflicts that occur after Tomyris is recruited, your defeat Military token is instead given to the player who defeated you
Hypatia:
Receive 1 Victory Point at the end of the game for each Scientific card built in your city
Pythagoras:
Wheel symbol
Amytis:
Receive 2 Victory Points at the end of the game for each Wonder stage built in your city
Coins: 10
Military Tokens: -1, -1


Spoiler: Isis (China B)
Initial Resource
Cloth
Wonder Stages
Built: 2
Stage A: 8 Coins; each of your neighbors also receives 2 Coins
  • Cost: 1 Wood, 1 Paper
Stage B: At the end of the game, copy an extra scientific symbol of your choice that is present in one of your neighbors’ cities
  • Cost: 2 Clay, 1 Ore
Stage C: At the end of the Age in which this stage is built, you do not take part in any military conflicts (your neighbors will face each other instead of you); all players other than you must pay 2 Coins to the bank
  • Cost: 2 Wood, 1 Paper
Stage D: Each turn, you can produce one of any resource that is not already produced in your city (from raw materials, manufactured goods, and initial resource) using this Wonder stage
  • Cost: 2 Stone
Resources
Raw Materials:
Stone Pit:
Produces 1 Stone per turn
Manufactured Goods:
Press:
Produces 1 Paper per turn
Commercial
East Trading Post:
Buy raw materials (Clay, Ore, Stone, Wood) from your neighbor to the east (right/below you in the player list) for 1 coin instead of 2
  • Construction Chain:
    Forum
Tavern:
5 Coins
Caravansery:
Produces one raw material (Clay, Ore, Stone, or Wood) per turn
  • Construction Chain:
    Lighthouse
Arena:
Gain 3 Coins immediately for each completed Wonder stage in your city up to this turn; gain 1 Victory Point for each completed Wonder stage in your city at the end of the game
Civilian
Baths:
3 Victory Points
  • Construction Chain:
    Aqueduct
Aqueduct:
5 Victory Points
Courthouse:
4 Victory Points
Senate:
6 Victory Points
Scientific
Apothecary:
Compass symbol
  • Construction Chain:
    Stables
    ,
    Dispensary
School:
Tablet symbol
  • Construction Chain:
    Academy
    ,
    Study
Laboratory:
Wheel symbol
  • Construction Chain:
    Siege Workshop
    ,
    Observatory
University:
Tablet symbol
Study:
Wheel symbol
Academy:
Compass symbol
Military
Siege Workshop:
3 Shields
Guilds
None
Leaders
Caesar:
2 Shields
Praxiteles:
Receive 2 Victory Points at the end of the game for each Manufactured Goods card built in your city
Solomon:
Play one (non-Leader) card from the discard pile for free
Coins: 20
Military Tokens: +1, +1, +3, +3, -1, +5, +5, -1
Last edited by lilith2013 on Wed Jul 01, 2020 1:17 pm, edited 1 time in total.
User avatar
lilith2013
lilith2013
she/her
Spice of Life
User avatar
User avatar
lilith2013
she/her
Spice of Life
Spice of Life
Posts: 7395
Joined: September 22, 2015
Pronoun: she/her
Location: New York
Contact:

Post Post #172 (ISO) » Wed Jul 01, 2020 1:07 pm

Post by lilith2013 »

Calculating endgame scoring, to be posted shortly.
User avatar
lilith2013
lilith2013
she/her
Spice of Life
User avatar
User avatar
lilith2013
she/her
Spice of Life
Spice of Life
Posts: 7395
Joined: September 22, 2015
Pronoun: she/her
Location: New York
Contact:

Post Post #173 (ISO) » Wed Jul 01, 2020 1:18 pm

Post by lilith2013 »

Note: Formerfish did not need to buy a resource from enomis in Age III, Hand IV due to his Leader Hammurabi, but I forgot to account for his Leader. I have retroactively reversed the trade so enomis has 1 less Coin in his final board.
User avatar
lilith2013
lilith2013
she/her
Spice of Life
User avatar
User avatar
lilith2013
she/her
Spice of Life
Spice of Life
Posts: 7395
Joined: September 22, 2015
Pronoun: she/her
Location: New York
Contact:

Post Post #174 (ISO) » Wed Jul 01, 2020 2:22 pm

Post by lilith2013 »

It's now time to reveal final scores!

Spoiler: Score breakdown
Players
CM1
Knight
enomis
Formerfish
farside
Xtoxm
Isis
Military
-5
17
-6
16
6
-2
16
Coins
11
5
4
4
1
3
6
Wonders
3
3
10
3
10
6
0
Civilian
8
6
11
25
20
13
18
Commercial
3
2
7
5
0
4
2
Guilds
0
18
6
0
6
0
0
Scientific
53
0
10
0
1
28
31
Leaders
0
0
3
0
7
12
2



Final scores

Spoiler: In 7th place, with 45 points, is..
enomis!

Spoiler: In 6th place, with 51 points (and 5 Coins), is..
farside22!

Spoiler: In 5th place, with 51 points (and 16 Coins), is..
Knightmare491!

Spoiler: In 4th place, with 53 points, is..
Formerfish!

Spoiler: In 3rd place, with 64 points, is..
Xtoxm

Spoiler: In 2nd place, with 73 points, is..
CreativeMod1!

Spoiler: In 1st place, with 75 points, is..
Isis!
Congrats Isis!
Locked

Return to “Sens-O-Tape Archive”