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Post #16 (isolation #4) » Thu Jul 02, 2020 1:18 am
Postby Tatsuya Kaname »
Proposing the use of variable turn order rules:
Normally the round starts with whoever has the first player token, and play moves clockwise and whoever passes first in a round claims the token to become first to act next round, the order of the players stays the same.
The variable turn order rule changes it so that the turn order of each round changes according to when EACH player passed in the previous round. One who passes first goes first, second goes second and so on. This allows for the turns to be more fair.
Also I think everyone has their boards so let's shuffle all the tiles and randomize turn order so that we can choose our starting boosters.
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Post #31 (isolation #6) » Fri Jul 03, 2020 6:51 pm
Postby Tatsuya Kaname »
Initiating Gaia Project on the valid planet in Sector 09, placing my Gaiaformer there, moving 5 power chips from Zone I and one from Zone II to Gaia Zone.
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Post #44 (isolation #9) » Mon Jul 06, 2020 6:02 am
Postby Tatsuya Kaname »
Upgrading my mine on Sector 03 to a Trading Post.
Ore 8 > 6
Credits 15 > 12 (cost equals 3 when there is an opponent building in Range 2 from the trading post, otherwise it would have been 6.)
VP 10 > 14 (Round Scoring: 4 VPs every time I build a Trading Post)
Nexus may charge 2 power at the cost of 1 VP (this will move his one power chip from Zone I to Zone III, ready to spend). Please declare if you would like to.