I think the solution to this is to just make nightkills disguise kills by default. So the mafia can do the kill, or not do a kill if they don't want to replace anyone.In post 1, Nahdia wrote:i would want to avoid giving town too much power in a setup like this. one important aspect of group guiser is that because of how kills work, town starts each day after d1 knowing who one of the scum yesterday was, even if they failed to execute scum. so that makes creating associative reads a lot easier for town, which is inherently a lot of power.
i guess to mess with that, you could make it so scum don't have to disguise EVERY night, but have to disguise at least once in every 2 nights (so at least once in n1/n2, at least once in n3/4, etc). nightkills would have to be flipless in that case though.
[SETUP] Disguiser Setup
- T-Bone
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T-Bone He/HimA Cut Above
- T-Bone
He/Him- A Cut Above
- A Cut Above
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