Post
Post #0 (isolation #0) » Mon Jul 20, 2020 1:51 am
Postby Not Known 15 »
Not Known 15 wrote:Welcome to my Mini Normal.
Rules:
1.Follow the Site Rules. This includes not talking about ongoing games.
2.You may have access to private threads (e.g. Mafia factional chat); you can talk about this game there, but you may not quote anything from them outside of the PT. You may not quote any game-related PMs without express permission by your game mod.
3.Play to win this game.
4.Lurking: You will be prodded after 2 days of no substantial contribution(no prod dodging). After 24 hours of an unanswered prod I will search for a replacement(unless V/LA). Four prods in total, or two prods in one day will result in an instant replacement. ASK FOR REPLACEMENT IN A PM.
5.Vacation/Limited Access: Tell me when you are going to have limited access. If you have limited access, you will still count as having a prod after 3 days, and you will be instantly replaced after 5 days in total.
6.Weekend: For the purposes of prods and nights, Sunday and Saturday count as 12 hours each.
7.CHEATING:Cheating(breaking site rules, posting while dead, quoting Role PM's without explicit permission, encrypting posts without explicit permission, editing/deleting posts without explicit permission, doing anything obviously against the spirit of the rules) is forbidden. Don't do it.
Setup information:
8.Length of day phases:7 days. More if replacements force me to extend the phase.
9.Length of nights: 2 days. Will usually not end before all replacements are finished.
10. Elimination:The town can kill one person per day. This is called Elimination. People may vote to eliminate someone (e.g.VOTE: Not Known 15)
An elimination during the day necessiates more than 50% of all possible votes. You may vote for No Elimination. A No Elimination needs 50% of all possible votes.
11:Hammer:As soon as the required number of people for an Elimination or NoElimination is reached, the game descends into Twilight.
12:Twilight:Alive people, including the hammered elimination target, may continue to post until the flip.
13:Flip: After the flip the game descends into Night.
14:Daychat: Every evil faction has daychat by default.
15:Natural Action Resolution applies. Same priority cycles are resolved by making all actions of the same priority fail(e.g.Roleblocker vs Roleblocker, only both roleblocks fail).
16:Color, Backup Mod color and Vanilla Role PM:
At least one person recieved this Role PM.
This is my color
#BF8080). Do not use it.
17:Breaking rules can result in any kind of punishment. Do not break the rules.
18:I may add additional rules at my discretion. I will tell everyone via PM if this happens.
Playerlist:
LicketyQuickety
the worst
osuka
bugspray
superbowl9
Truth
Dunnstral
WaltertheDunce10
Looker
Nash
chkflip
Gypyx
redtea
Psyche
0verki11
Titus
Spoiler: Alive
Nash
chkflip
, Mafia Informed, survived.
Spoiler: Dead
bugspray
, Town Ninja Roleblocker, executed Day 1.
Psyche
, Town Activated Innocent Child, died Night 1.
Truth
, Mafia Goon, executed Day 2.
LicketyQuickety
the worst
, Town Night 1 Bulletproof Innocent Child, died Night 2.
Looker
, Vanilla Townie, executed Day 3.
0verki11
Titus
, Vanilla Townie, died Night 3.
osuka
, Vanilla Townie, executed Day 4.
redtea
Nepenthes
, Town 1-shot Vanilla Cop, died Night 4.
superbowl9
, Mafia Goon, executed Day 5.
WaltertheDunce10
, Town Activated Innocent Child, died Night 5.
Dunnstral
, Vanilla Townie, executed Day 6.
Gypyx
, Vanilla Townie, endgamed.
Last edited by Not Known 15 on Mon Aug 31, 2020 9:32 pm, edited 9 times in total.
Post
Post #597 (isolation #10) » Mon Jul 27, 2020 9:30 pm
Postby Not Known 15 »
bugspray
has been executed. They were:
Spoiler:
Night 1 begins. Lickety Quickety is being replaced.
Night 1 will end in (expired on 2020-07-30 03:30:00) if a replacement for Lickety Quickety is found within 24 hours.
Five town PRs versus the knowledge that they didn't have things we couldn't particularly claim late game (claiming a protective role outside of lylo would've spelled death by elimination later) or in one instance at all (claiming watcher with a ninja roleblocker would've surely spelled death as well) made the game particularly tough. I had to outplay a very good set of town players with well placed kills. That's the game in general, sure, but three ICs out of the gate made the early game particularly sweat inducing. I don't think there are many who, as scum, could've pulled out of this one against a town as strong as this one given even a single ill-timed death.
Well, don't forget that you had one scum who didn't hide well(Truth). Just like town had Dunnstral - but that's 1 of 10 and Truth was 1 of 3. So yes, naturally, it was more difficult for you.
Post
Post #1636 (isolation #42) » Fri Sep 04, 2020 12:24 am
Postby Not Known 15 »
In post 1635, chkflip wrote:Dunnstral for sure was off his game, unsure what happened there. But I was speaking more to what strengths each team had mechanically, not the sum of their parts player wise.
Mechanically? The strengths of the town were the three IC's and the BP-ness of the non-activated IC, the others were mixed blessings(1-shot Vanilla Cop and Ninja Roleblocker are scummy roles, even in a massclaim). The info you got informed you that the Town did not have protectives - I probably should have informed you that the N1 BP was the only BP. The strengths of the town become only stronger when the town is strong, and weaker when the town is weak(after all, the Ninja Roleblocker was the only one who could catch scum, instead of town), so yes, against a strong town... it's more difficult than against a weak town.