This forum is for discussion of individual Open Setups, including theoretical balance.
OkaPoka
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Post #0 (isolation #0 ) » Tue Aug 04, 2020 4:02 pm
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by OkaPoka » Tue Aug 04, 2020 4:02 pm
AUGUST CHALLENGE Fellow scummers~
The theme of this month's challenge is the idea of Matrices
, I've developed two matrix style setups in the past but I don't feel like they are really finished products, more thought experiments.
Here is a look for inspiration I guess:
viewtopic.php?p=11976352#p11976352
viewtopic.php?p=11302645#p11302645
So intro aside here are the rules: (sorry for you math nerds who prefer m x n notation, or cs people who leave origin in top left)
Your setup must involve a fixed 2 dimensional Matrix (meaning you cannot adjust the size of the matrix as the game goes on, however you may work around this by starting with a larger matrix and blocking off locations), each dimension must have a length greater than or equal to two
Each player must be assigned a coordinate on the matrix before game start (the method is up to you, but by day 1 start, each player must be on the matrix)
Each player's starting location on the matrix must be somewhat independent from their faction, such that it is possible for a starting location to be occupied by a player to be of either faction
See spirit of the rules
Each living player must be on the matrix at all times after game start
There must be some sort of game altering mechanic involving the matrix such that removing the matrix will remove some vital functionality of the gameplay (subjective, please just don't violate the spirit of the challenge)
The player's location on the matrix must be relevant past role distribution (you cannot just have matrices used to distribute faction independent roles, the mechanics of the setup itself should somehow continue to interact with the existence of the two dimension Matrix)
For the sake of consistency:
From here on out, all locations with the matrix will involve a coordinate system (ex is a 3x3 grid)
[0,2] [1,2] [2,2]
[0,1] [1,1] [2,1]
[0,0] [1,0] [2,0]
All interactions with the matrix must be defined using absolute coordinates (see above matrix) or relative coordinates where (0,0) is defined as the origin (see below), and this distinction must be specified. The form [i, j] will denote absolute coordinates while the form (x,y) will denote relative coordinates
(-1,1) (0,1) (1,1)
(-1,0) (0,0) (1,0)
(-1,-1) (0,-1) (1,-1)
You may have global interactions (indicating that location on matrix does not matter), however keep in mind the spirit of having a matrix themed setup
No 3rd-parties, no alignment changes, please
Last edited by
OkaPoka on Tue Aug 04, 2020 4:27 pm, edited 1 time in total.
OkaPoka
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Post #2 (isolation #1 ) » Tue Aug 04, 2020 4:19 pm
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by OkaPoka » Tue Aug 04, 2020 4:19 pm
its really just everybody needs to be on a factionally independent matrix but im trying to create a uniform way to interpret it
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Post #3 (isolation #2 ) » Tue Aug 04, 2020 4:21 pm
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by OkaPoka » Tue Aug 04, 2020 4:21 pm
at least
i hope i didnt squash your ideas
tell me if you think one restriction might accidentally kill your setup that still in the spirit of the idea of having a matrix
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Post #4 (isolation #3 ) » Tue Aug 04, 2020 4:28 pm
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by OkaPoka » Tue Aug 04, 2020 4:28 pm
ok im going to get rid of one of the rules, just keep to the idea of having a matrix setup lol idk
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Post #6 (isolation #4 ) » Tue Aug 04, 2020 4:31 pm
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by OkaPoka » Tue Aug 04, 2020 4:31 pm
good luck that seems like a herculean task
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Post #8 (isolation #5 ) » Tue Aug 04, 2020 4:43 pm
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by OkaPoka » Tue Aug 04, 2020 4:43 pm
yes
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Post #10 (isolation #6 ) » Tue Aug 04, 2020 5:09 pm
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by OkaPoka » Tue Aug 04, 2020 5:09 pm
yes
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Post #12 (isolation #7 ) » Tue Aug 04, 2020 5:20 pm
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by OkaPoka » Tue Aug 04, 2020 5:20 pm
don't think i follow, what rules are you worried about violating and why do you want to have mafia traitor as separate alignment for role purposes?
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Post #15 (isolation #8 ) » Tue Aug 04, 2020 6:38 pm
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by OkaPoka » Tue Aug 04, 2020 6:38 pm
In post 13 , TemporalLich wrote: In post 12 , OkaPoka wrote: don't think i follow, what rules are you worried about violating and why do you want to have mafia traitor as separate alignment for role purposes?
Mafia Traitor has a separate role deck for one, and I am considering using Alignment Cops
i think that should be okay if i get your flow, dont think my restrictions should matter as long as you play by the spirit of matrices mattering
In post 14 , Something_Smart wrote: I feel like we are straying further and further from the original intent of these challenges every month
~my $0.02, and also my fancy egopost given that I would definitely like to be a part of this glorious mess
or maybe this begins a new era of ms.net and matrix setups take over site meta
in 2 years we can play 4d mafia
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Post #17 (isolation #9 ) » Wed Aug 05, 2020 5:55 am
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by OkaPoka » Wed Aug 05, 2020 5:55 am
you should number the deck btw
like each deck has its own numbering
also is the matrix public?
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Post #21 (isolation #10 ) » Wed Aug 05, 2020 7:51 am
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by OkaPoka » Wed Aug 05, 2020 7:51 am
66% wr on [2,1] -> [1,0] -> [3,0]?
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Post #22 (isolation #11 ) » Wed Aug 05, 2020 7:58 am
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by OkaPoka » Wed Aug 05, 2020 7:58 am
if you flip a player and there is parity, (but parity is broken after neighbors are flipped) is that a scum win or not
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Post #25 (isolation #12 ) » Wed Aug 05, 2020 8:26 am
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by OkaPoka » Wed Aug 05, 2020 8:26 am
[3,2] -> [3,0] should be 100% wr in that case
[3.2] scum flip is matrix 3
town flips is matrix 1,2
[3,0] will isolate the the matrix down to one or the other without ending the game
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