Level Up 2 - Finished

For completed/abandoned Mish Mash Games.
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Post Post #2575 (ISO) » Mon Aug 24, 2020 7:15 pm

Post by inspiratieloos »

Aid Jackal
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Post Post #2576 (ISO) » Mon Aug 24, 2020 9:41 pm

Post by Not Known 15 »

Alright. The slime has no defense. I am level 7, and sealed 1, which means I have still all spells I learned at level 6. Sealed does not affect my level directly, which means...
Cast Essence Blast at Proto-G Slime
Original Roll String: 19d4-3
19 4-Sided Dice: (4, 2, 4, 4, 1, 4, 1, 1, 1, 2, 4, 2, 4, 1, 4, 2, 1, 1, 4)-3 = 44


Kill this slime, and the battle ends.
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Post Post #2577 (ISO) » Mon Aug 24, 2020 9:44 pm

Post by Not Known 15 »

63-39= 24
Everybody who can should attack this one.
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Post Post #2578 (ISO) » Mon Aug 24, 2020 9:46 pm

Post by Not Known 15 »

In post 2577, Not Known 15 wrote:63-39= 24
Everybody who can should attack this one.
actually it is 63-35=27, still, all attack this, it has no defense against normal attacks.
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Post Post #2579 (ISO) » Mon Aug 24, 2020 9:48 pm

Post by Not Known 15 »

Do not forget to use trick die.
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Post Post #2580 (ISO) » Mon Aug 24, 2020 9:48 pm

Post by Not Known 15 »

(lvl 7 players only)
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Post Post #2581 (ISO) » Tue Aug 25, 2020 8:03 am

Post by Gamma Emerald »

Where is it said that Proto-G Slime lacks defense? Is it because of being berserked?
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Post Post #2582 (ISO) » Tue Aug 25, 2020 9:24 am

Post by inspiratieloos »

I think it would be better to use as many aids on Jackal as possible to boost his heal all.
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Post Post #2583 (ISO) » Tue Aug 25, 2020 10:56 am

Post by the worst »

aid jackal

I'm a bit checked out sorry please @ me if I need to do something different
who's scum? i haven't read up yet but like, it's me
--
intermittent v/la until late march
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Post Post #2584 (ISO) » Tue Aug 25, 2020 11:01 am

Post by dsjstr »

Aid Jackal
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Post Post #2585 (ISO) » Fri Aug 28, 2020 2:17 am

Post by Ircher »

(expired on 2020-08-29 20:00:00) left in the round.
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Post Post #2586 (ISO) » Fri Aug 28, 2020 2:23 am

Post by lilith2013 »

aid jackal
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Post Post #2587 (ISO) » Fri Aug 28, 2020 7:46 am

Post by Gamma Emerald »

aid jackal

Okey
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Post Post #2588 (ISO) » Fri Aug 28, 2020 8:30 am

Post by Not Known 15 »

Jackal, please act. Otherwise...
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Post Post #2589 (ISO) » Fri Aug 28, 2020 5:58 pm

Post by Jackal711 »

Yeah sorry I'm here. Been without site access most of the past few days.

cast Minor Heal All

Original Roll String: 1d2
1 2-Sided Dice: (1) = 1
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Post Post #2590 (ISO) » Fri Aug 28, 2020 5:59 pm

Post by Jackal711 »

Nice, maxed the roll. I see 5 aid actions so we'll all get +7 hp
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Post Post #2591 (ISO) » Sat Aug 29, 2020 1:30 pm

Post by Ircher »

Not Known 15, seeing that the end in within reach, decides now is the time to summon all of his energy. He twists and twirls his arms in various intricate gestures as he recites a ritual composed of thousands of words at an ungodly speed. Soon, several wisps of various colors begin encircling his hands, each one carrying a powerful bolt of energy. The wisps begin to sizzle and pop as they slowly combined into one gigantic wisp of energy. Then with a quick and agile motion by Not Known 15, the ball of wisps is sent flying into the Proto-G Slime, and a loud explosion is heard reverbrating throughout the walls of the caves. The Proto-G Slime attempts to brace itself against the impact. (39 so far on the Proto-G Slime.)
Original Roll String: 1d4
1 4-Sided Dice: (1) = 1


Though exhausted from the effort, Not Known 15 finds new energy surging through him replacing the energy he used up.

Meanwhile, the rest of the Murderhobos, tired and weary from the drawn out battle, put their faith in Jackal711. "Please send your prayers my way, and I shall call upon my god(s) to empower us all," shouts Jackal711 as he begins preparing the spell. inspiratieloos, the worst, dsjstr, lilith2013, and Gamma Emerald all shout out their own mini prayers in an attempt to help Jackal711's connection. As Jackal711 continues performing the spell, several green and white wisps appear. Jackal711 finishes the spell with one great "Amen!" and the wisps begin to fly into the party, rejuvenating them.
All allies have regained 7 HP.
**Jackal711 has
0/7
MP left.**
---
Alpha attacks Gamma Emerald.
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5

Original Roll String: 1d3
1 3-Sided Dice: (3) = 3

(Defense:)
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2


Beta begins making strange motions and noises. Its body briefly glows red. It makes a motion towards dsjstr, and dsjstr is bathed in a pillar of flame.
(Ignores defense:)
Original Roll String: 1d3
1 3-Sided Dice: (1) = 1


Delta attempts to hug Not Known 15.
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6

Original Roll String: 1d3
1 3-Sided Dice: (3) = 3

(Defense:)
Original Roll String: 1d6-1
1 6-Sided Dice: (6)-1 = 5
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Post Post #2592 (ISO) » Sat Aug 29, 2020 1:40 pm

Post by Ircher »

Alas the Proto-G Slime's pathetic attempt to protect itself ends in failure. The impact of Not Known 15's spell sends the poor slime flying across the room. **The Proto-G Slime has
25/74
HP left.**
---
Gamma nearly avoids Alpha's advance, but he is a bit late to start moving and suffers minor chemical burns. **Gamma Emerald has
14/20
HP left.**

Beta's spell dissipates with a small faint cloud of smoke. dsjstr sustains only minor injuries from it. **dsjstr has
9/15
HP left.**

Not Known 15 is not so fortunate. Having attracted the other slimes' ire from casting such a powerful spell, he also finds himself wide open to attacks. Seizing the opportunity, Delta manages to severely burn Not Known 15 with its corrosive slime.
**Not Known 15 has
2/21
HP left.**

---
Current Monster Statuses
(Threshold 5/1)
(7) Slimemancer : Summoner : Level = 7 | HP =
TELEPORTED AWAY
| MP =
5/25
| Morale = 11/11 | Attack = 2d4 | Defense = 1d6
(7) Cultist Zykkia : Cultist Musician : Level = 7 | HP =
DEAD
| MP =
0/30
| Morale = 40/40 | Attack = 2d3 | Defense = 1d2
(7) (S A) Proto-G Slime : Giant Slime : Level = 7 | HP =
25/74
| Morale = 17/17 | Attack = 1d6 + 1d4 | Defense = 1d4 | Berserk until end of battle
(7) (QS) (H) Proto-T Slime : Tiny Slime : Level = 7 | HP =
DEAD
| Morale = 17/17 | Attack1 = 1d4 | Attack2 = 1d3 | Defense = 1d2

Summons:
(These creatures instantly die if all other creatures are dead. These creatures do not grant XP.)

(7) Alpha : Giant Slime : HP = 29/29 | Morale = 5/5 | Attack = 1d6 + 1d3 | Defense = 0d2
(7) Beta : White Slime : HP = 17/17 | MP =
5/12
| Morale = 5/5 | Attack = 1d6 | Defense = 0d2
(7) Charlie : Black Slime : HP =
DEAD
| Morale = 5/5 | Attack = 1d6 + 1d3 | Defense = 0d2
(7) Delta : Blue Slime : HP =
15/17
| MP =
1/15
| Morale = 5/5 | Attack = 1d6 + 1d3 | Defense = 0d2

Active Battle Effect #1: All spells require and use one less mana.
No longer active.
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Post Post #2593 (ISO) » Sat Aug 29, 2020 10:06 pm

Post by inspiratieloos »

Attack Proto-G Slime
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2
Original Roll String: 1d4
1 4-Sided Dice: (1) = 1
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Post Post #2594 (ISO) » Sun Aug 30, 2020 10:07 pm

Post by Not Known 15 »

I will not attack unless absolutely needed (-1 innate curse, and 2 HP away from death; with Healing Grace disabled, but there are still 4 attacks to go.
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Post Post #2595 (ISO) » Sun Aug 30, 2020 11:09 pm

Post by Gamma Emerald »

Thinking of using Magic Arrows on all targets, any objections?
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Post Post #2596 (ISO) » Sun Aug 30, 2020 11:55 pm

Post by Not Known 15 »

In post 2595, Gamma Emerald wrote:Thinking of using Magic Arrows on all targets, any objections?
If the G-Slime dies, the summons die. We have a chance at killing this nasty G-Slime because it has no defense against attacks, so it might be better to aim for the G-Slime. Instead of using Magic Arrows the G-slime can defend against.
If you have a bad attack roll, use trick die(you are lvl 7, after all!).
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Post Post #2597 (ISO) » Mon Aug 31, 2020 6:20 am

Post by Gamma Emerald »

Attack Proto-G Slime
Original Roll String: 1d6+1
1 6-Sided Dice: (4)+1 = 5
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Post Post #2598 (ISO) » Mon Aug 31, 2020 6:20 am

Post by Gamma Emerald »

Original Roll String: 1d6
1 6-Sided Dice: (5) = 5

Original Roll String: 1d4
1 4-Sided Dice: (1) = 1
<Embrace The Void>


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Post Post #2599 (ISO) » Mon Aug 31, 2020 6:21 am

Post by Gamma Emerald »

Yup that’s a reroll
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6

Original Roll String: 1d4
1 4-Sided Dice: (4) = 4
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