Open 89 - Assassin in the Palace (Over) before 656


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Open 89 - Assassin in the Palace (Over) before 656

Post Post #0 (isolation #0) » Sat Aug 09, 2008 8:17 am

Post by Aegor »

The warning came from a dying peasant. He fell before the steps to the royal palace, only living long enough to tell the Chief of the Guards, “The enemy is already here! He’s inside!” The Chief laughed at the peasant before sticking him with his spear. He was not so happy three days later, when he was brutally killed by the Assassin.

See, the King is a smart guy. Oh, there were rebellions, and they were crushed without mercy. But this is something different. The Assassin’s Guild is everywhere. They run the courts, the businesses. They infiltrate every sector of his kingdom. But they were never a direct threat to his power. After the Chief of the Guards was murdered, the king caught on. He was probably in a little bit of danger. He called the Royal Guard.

The Royal Guard were the elite. They were trained from birth (literally). They had no feelings. They had to kill kittens and other cute animals to prove their worth. They were like stones, only they moved and could think and could fight. No one could stop them in direct combat.

The Royal Guard came. They came with masks. So did the king. But the Guards knew who he was, because they knew his mask (he had told them beforehand). He didn’t know who any of the guards were (ooops!). They moved in unison to his Secret War Room, where a note (written by the king) explained the situation. An assassin was in their midst. As it turns out, he had snuck in with the Guard. That would explain the extra person. But he didn’t get the memo from the king, unfortunately. The solution was clear: Kill the assassin before he kills the king.


Please see the Endgame Scene (link later in post) for full results).


Still in the War Room - 1/9


wolframnhart


In the Palace Morgue - 8/9


armlx,
Guard
, has been lynched (Day 1)

Crazy,
Guard
, has been lynched (Day 2)

Korts,
Guard
, has been lynched (Day 3)

Mirth,
Guard
, has been lynched (Day 4)

KaleiÐoscøpe,
Guard
, has been lynched (Day 5)

Cephrir,
Guard
, has been lynched (Day 6)

neko2086,
Assassin
, has been lynched (Day 7)

Bulvox,
THE KING,
has been killed in a suicide attack (Endgame)



For the lazy members of the Royal Guard...

Day 1 Ends/ Day 2 Begins
Day 2 Ends/ Day 3 Begins
Day 3 Ends/ Day 4 Begins
Day 4 Ends/ Day 5 Begins
Day 5 Ends/ Day 6 Begins
Day 6 Ends/ Day 7 Begins
Day 7 Ends/ Endgame Begins
The Endgame Ends/Final scene
Last edited by Aegor on Thu Aug 21, 2008 3:25 pm, edited 20 times in total.
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Post Post #1 (isolation #1) » Sat Aug 09, 2008 8:34 am

Post by Aegor »

THE SETUP


SETUP-SPECIFIC RULES (stolen from/inspired by Rishi’s):


1)
NO FAKE OR REAL SUICIDE ATTACKS IN-THREAD
. Instant modkill, end of conversation.

2)
NO OUTRIGHT CLAIMS ABOUT THE KING
. This includes, “NameofPlayer is the king!” or “Everyone claim who they think is king.” There are still grey areas, but not as many as if there were no rule in place. Instant modkill, end of conversation. Mod discretion here, so please don’t push it. I really don’t want this to be an issue, so please don’t make the focus of the game WIFOM relating to the identity of the king.

3) Any attack by the assassin MUST be made by PM to me. If the assassin is lynched, they may still send it by PM. Remember that the assassin wins even if he kills the king after being lynched.


ROLE PMs:


This game is nightless, and there is no mafia group. Instead, there is one assassin, whose sole win condition is to kill the king using a suicide attack. There are seven guards who all know the identity of the king. And then, of course, there is the king.

Assassin:
Aegor wrote:You are the assassin. You have infiltrated the royal guard and are charged with killing the king. That is your sole win condition: Victory is yours when the king is dead. At any point during the game (including immediately after your lynch), you may PM me the name of a player whom you wish to kill in a suicide attack. This attack will kill you and end the game. You win when the king is dead, regardless of whether you are alive.

King:
Aegor wrote:You are the king. You know that everyone else is not the king. There is an assassin, however, who is trying to kill you. Your goal is not to let that happen. You win when the assassin is dead and has used his kill and you still live.

Guard:
Aegor wrote:You are a guard, charged to protect King ________. Your job would be too easy if there weren’t an assassin trying to eliminate your poor king. You don’t want that to happen, of course. You’d be out of a job. You win when the assassin is dead and has used his kill and the king is still alive.
Last edited by Aegor on Thu Aug 21, 2008 10:07 am, edited 1 time in total.
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Post Post #2 (isolation #2) » Sat Aug 09, 2008 8:37 am

Post by Aegor »

Rules
(inspired by Vel-Rahn Koon’s)

Private Messages and Privacy

1) NO communication of ANY kind at ANY time with other players outside of the thread regarding the game.
2) You may not quote anything in a mod PM verbatim (but you can summarize, e.g. “It said I’m a townie!”), or even pretend to do so – see setup-specific rules for more.
3) I always accept PMs regarding game questions from players. Do not hesitate to PM me about any questions you have.

Lynching and Deadlines

1) A majority of votes is required to lynch. Once the majority is reached, the lynch occurs and no further (un/)votes will be considered.
2) Once you are dead, you are dead. The end. Corpses can’t talk, or even say “Bah!” so you can’t either. After someone is lynched, the game enters “twilight” until I post the lynch scene. All players may talk except the unfortunate person who was lynched.
3) The vote format is:
Vote: NameofPlayer
. Votes not in this format will not be counted. You may abbreviate players’ names appropriately. Unvoting follows a similar format:
Unvote: NameofPlayer
(the name is optional, but preferred). You must unvote before voting, or the vote won’t count.
4) The players can decide not to lynch during the day. To do this, a majority of players need to
Vote: No Lynch
. You cannot be voting for No Lynch and a player at the same time.
5) If discussion begins to lag significantly, I will impose a deadline. I will give you plenty of notice, and prolong it as necessary if replacements come in. These will probably be negotiable. If a lynch (requiring the normal number of votes) has not occurred at the deadline, half of the votes normally required to lynch (rounded up) will be enough to lynch someone at deadline.

Prodding and Replacement

1) This game is obviously a commitment.
If you will be unavailable for over two days, please let me and the other players know in-thread.

2) If a player doesn’t post for more than two days, they will get prodded. I can’t always keep track of everyone, so do not hesitate to request a prod on someone. Please do not try to handle them yourselves, ask me to prod the inactive player.
3) A prodded player must post within the day after the prod otherwise I will replace him (for a total of three days without posting). I really never want to do this, so please be considerate and let everyone know if/when you will be gone. If you have to be prodded three times, you don’t get any more chances. The next time one is necessary you get replaced.
4) If there is a serious infraction of these rules, of the site rules, or of the integrity and spirit of the game, I reserve the right to replace someone. Again, I would rather never do this.

Other

1) Please right in black font
ONLY
. You may bold, italicize, underline, increase size, etc., but all text should be black (read: NOT invisible either).
2) I will not edit posts as a general rule. However, if tags need to be fixed and the player requests that I fix them (I will take “Oh, crap! The tags!” as a request,) I will (with a note of it. I will NOT edit posts to answer questions or to include vote counts; these will come in separate posts.
3) Please
bold
everything to which you want me to pay special attention. I will probably be reading the entire game, but for good measure bold mod requests or questions.
4) I will answer any questions concerning game mechanics in-thread, although if sent by PM the author will remain anonymous. The MafiaWiki is very good for answering questions about different roles, but do not hesitate to ask me either.

AND, most importantly

This game is supposed to be FUN! Please respect other players, the game, and myself. Sarcasm is passable, outright insulting and excessive ridicule is not. Please treat players as you would people in real life. You probably wouldn’t scream insults at your friends or your teachers, so don’t do it here. We all make mistakes, so forgive them.
Last edited by Aegor on Wed Aug 13, 2008 12:53 pm, edited 1 time in total.
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Post Post #3 (isolation #3) » Sat Aug 09, 2008 8:38 am

Post by Aegor »

The game will start when all players have confirmed. There is NO discussion at all until then.

Also, please remember to let me know if you will be gone for more than two days. It affects deadlines (I hope it doesn't matter though) and obviously prods/replacement. If you're gone for three days, no problem. But you have to let me know.

Also, PLEASE PLEASE read setup-specific rules, they are crucial to this game. PM me if you have any questions, so I can address those before the game begins.
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Post Post #4 (isolation #4) » Mon Aug 11, 2008 8:10 am

Post by Aegor »

I'm giving dalt54321 until end of Tuesday (i.e., when I wake up on Monday). I'm really anxious to get the game rolling (as I hope you are), but it was the weekend when I sent out PMs. I think Saturday, Sunday, and over two weekdays is a reasonable time.
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Post Post #5 (isolation #5) » Tue Aug 12, 2008 8:59 pm

Post by Aegor »

All players have confirmed, and
dalt54321
has been replaced by
Bulvox
. Thank you very much for replacing, as the game can now start.

Please remember the rules about prods/replacement. I hope that activity isn't an issue, but be aware that there is some standard for this game.

Everyone understand the setup-specific rules? Good! Let us begin...


Day 1 has begun. There are 9 players, and 5 votes make a lynch.
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Post Post #18 (isolation #6) » Wed Aug 13, 2008 7:56 am

Post by Aegor »

Yes, discussion of theory (as in your previous post) is allowed. Please do not discuss specific players in a manner that breaks the setup-specific rules. Again, there are gray areas that I would rather not have to make judgment calls about. But theory is fine.
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Post Post #21 (isolation #7) » Wed Aug 13, 2008 8:14 am

Post by Aegor »

Armlx, you can discuss anything you want about the game as long as you're not discussing specific players in a manner that breaks one of the rules. In other words, you can discuss optimal play, or whatever you want as long as the rules are not broken (this is true of ANY discussion). Did that answer your question? If not, please explain so I can try to clarify.
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Post Post #31 (isolation #8) » Wed Aug 13, 2008 9:04 am

Post by Aegor »

"First Votecount Eva" Votecount


Crazy
(1) : Korts
Korts
(1) : neko2086
wolframnhart
(2) : armlx, KaleiÐoscøpe

Armlx
(2) : wolframnhart, Crazy

Mirth
(1) : Cephrir
Cephrir
(1) : Mirth
KaleiÐoscøpe
(1) : Bulvox

Not Voting:
No one


A note that I didn't realize until now (not major): Assassin wins when king is dead. If the king is lynched, the assassin wins immediately. I assume this was obvious, but better to eliminate any possible confusion, right?
Last edited by Aegor on Fri Aug 15, 2008 10:05 am, edited 1 time in total.
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Post Post #36 (isolation #9) » Wed Aug 13, 2008 9:11 am

Post by Aegor »

armlx wrote:That would make things all too easy.

"Ok, everyone, lynch king D1, assassin cant win".
Exactly. :P But scummers tend to be a nitpicky, meticulous bunch, so closing all loopholes seems like a good idea.
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Post Post #51 (isolation #10) » Wed Aug 13, 2008 9:57 am

Post by Aegor »

"Wow, this game goes fast" Votecount


Crazy
(1) : Korts
Korts
(1) : neko2086
wolframnheart
(1) : KaleiÐoscøpe
Armlx
(4) : wolframnheart, Crazy, Mirth, armlx

Mirth
(1) : Cephrir
Cephrir
(0) :
KaleiÐoscøpe
(1) : Bulvox

Not Voting:
No one

With 9 players alive, it takes 5 to lynch.


By the way, I'll be doing votecounts by page, not by elapsed time -- I'll try to get one votecount per page, if possible. I hope this is okay with everyone.



EDIT:
Double-posted with armlx, votecount fixed to reflect his change.
Last edited by Aegor on Wed Aug 13, 2008 9:58 am, edited 1 time in total.
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Post Post #56 (isolation #11) » Wed Aug 13, 2008 10:38 am

Post by Aegor »

"End of First Day/That Went Fast!" Votecount


Crazy
(0) :
Korts
(1) : neko2086
wolframnhart
(1) : KaleiÐoscøpe
Armlx
(5) : wolframnhart, Crazy, Mirth, Korts, armlx

Mirth
(1) : Cephrir
Cephrir
(0) :
KaleiÐoscøpe
(1) : Bulvox

Not Voting:
No one
Last edited by Aegor on Fri Aug 15, 2008 10:04 am, edited 1 time in total.
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Post Post #57 (isolation #12) » Wed Aug 13, 2008 10:43 am

Post by Aegor »

"Here are the rules..." A little later, "Oops, I messed up. A lynch between us is inevitable." The Guard complied. He was lynched with great vigor and verve, and some would argue that his death fit his life rather well. Anyway, in a one-fifth self-sacrificial move, armlx has been slaughtered by the Guard. Pulling off his mask, they find...a Guard! Oh no! All is well, they are more left to kill....


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Post Post #58 (isolation #13) » Wed Aug 13, 2008 10:48 am

Post by Aegor »

Day 2 beings. With 8 players alive, 5 votes make a lynch.
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Post Post #77 (isolation #14) » Wed Aug 13, 2008 12:13 pm

Post by Aegor »

"Took Too Long to Write Up" Votecount


Crazy
(2) : Korts, wolframnhart

Korts
(1) : Mirth
wolframnhart
(0) :
Mirth
(1) : Crazy
Cephrir
(0) :
KaleiÐoscøpe
(0) :
Bulvox
(0) :
neko2086
(0) :

Not Voting:
KaleiÐoscøpe, Bulvox, Cephrir, neko2086

With 8 players alive, it takes 5 to lynch.
Last edited by Aegor on Fri Aug 15, 2008 10:04 am, edited 1 time in total.
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Post Post #100 (isolation #15) » Thu Aug 14, 2008 10:45 am

Post by Aegor »

"Vote-Hopping Mania" Votecount


Crazy
(4) : Korts, Mirth, Cephrir, Bulvox

Korts
(1) : Crazy
wolframnhart
(0) :
Mirth
(1) : KaleiÐoscøpe
Cephrir
(0) :
KaleiÐoscøpe
(0) :
Bulvox
(0) :
neko2086
(0) :

Not Voting:
neko2086, wolframnhart

With 8 players alive, it takes 5 to lynch.



EDIT: I did not fix the number of people voting (to keep VCs standardized, I just edit the last votecount and paste). I didn't chnage the number of people voting; this was completely unintentional.
Last edited by Aegor on Fri Aug 15, 2008 10:03 am, edited 3 times in total.
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Post Post #102 (isolation #16) » Thu Aug 14, 2008 11:20 am

Post by Aegor »

"End of Day 2" Votecount


Crazy
(5) : Korts, Mirth, Cephrir, Bulvox, wolframnhart

Korts
(1) : Crazy
wolframnhart
(0) :
Mirth
(1) : KaleiÐoscøpe
Cephrir
(0) :
KaleiÐoscøpe
(0) :
Bulvox
(0) :
neko2086
(0) :

Not Voting:
neko2086
Last edited by Aegor on Fri Aug 15, 2008 10:03 am, edited 1 time in total.
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Post Post #103 (isolation #17) » Thu Aug 14, 2008 11:22 am

Post by Aegor »

"I vote Crazy. No, wolframnheart. No, armlx. Oh wait. He's dead. I vote for Aegor. God! A tree! I vote for that bug!" The Guard was quite feisty, and ultimately came to the conclusion that Crazy was the assassin. Pulling off his mask, they found that they were wrong. Oopsie-poopsie! Being manly-men, they didn't say that, but they were thinking it. Another guard had been killed, but the king was still alive.


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Guard
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Post Post #104 (isolation #18) » Thu Aug 14, 2008 11:25 am

Post by Aegor »

Day 3 beings. With 7 players alive, 4 votes make a lynch.
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Post Post #108 (isolation #19) » Thu Aug 14, 2008 3:14 pm

Post by Aegor »

Please remember that neko is V/LA until Sunday. I wasn't planning to replace anyone for a three- or four-day absence, but the pace of this game is remarkable. I sent him a PM yesterday asking how limited his access is, and he hasn't responded. I still do not plan to replace him.

I hope this decision is okay with everyone. If you feel particularly strongly about this, please PM me. If he responds that he is just LA, he obviously will not be replaced. Please do not discuss any opinions about this in-thread. Thank you.
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Post Post #121 (isolation #20) » Fri Aug 15, 2008 5:23 am

Post by Aegor »

I have not received many PMs, and most of you have had a chance to post. I assume that you are all fine with neko's inability to be fully active until late Saturday or Sunday.
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Post Post #126 (isolation #21) » Fri Aug 15, 2008 9:58 am

Post by Aegor »

"Untitled Due to Lack of Ideas" Votecount


Korts
(0) :
wolframnhart
(1) : Korts

Mirth
(1) : KaleiÐoscøpe

Cephrir
(0) :
KaleiÐoscøpe
(1) : wolframnhart

Bulvox
(0) :
neko2086
(0) :

Not Voting:
Mirth, Cephrir, Bulvox, neko2086

With 7 players alive, it takes 4 to lynch.
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Post Post #156 (isolation #22) » Sun Aug 17, 2008 5:37 am

Post by Aegor »

"I Couldn't Post at the Top of the Page" Votecount


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(2) : Mirth, wolframnhart

wolframnhart
(1) : Cephrir
Mirth
(2) : KaleiÃ
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Post Post #162 (isolation #23) » Mon Aug 18, 2008 5:46 pm

Post by Aegor »

Prods will go out in the morning. I hope that a new trend of inactivity hasn't started, because I really don't want to set a deadline. If posting doesn't pick up at all though, I will.
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Post Post #170 (isolation #24) » Tue Aug 19, 2008 11:10 am

Post by Aegor »

"End of Day 3" Votecount


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Post Post #171 (isolation #25) » Tue Aug 19, 2008 11:13 am

Post by Aegor »

After the incessant chatter that filled up the first two days, the jaws of those in the War Room finally got tired. So they talked more slowly, at a nice, leisurely pace. Unfortunately, this new approach didn't improve their accuracy. They lynched Korts. Oops!



Korts,
Guard
, has been lynched (Day 3)
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Post Post #172 (isolation #26) » Tue Aug 19, 2008 11:16 am

Post by Aegor »

With 6 players alive, 4 votes make a lynch



The people whom I was going to prod have posted recently, so I do not believe I need to send out any right now. Correct me if I'm wrong.
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Post Post #178 (isolation #27) » Tue Aug 19, 2008 11:57 am

Post by Aegor »

"Shortest Day Eva" Votecount


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(0) : KaleiÃ
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Post Post #179 (isolation #28) » Tue Aug 19, 2008 12:03 pm

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"Discussion is stupid!" "I agree!" "Let's vote without talking!" The cries were loud, and the clamor was followed. All those in the War Room came to a very quick conclusion that Mirth had to go. The victim agreed, and boldly sacrificed himself. The sacrifice, sadly, was a complete waste, which everyone realized when they pulled off his mask.



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Post Post #180 (isolation #29) » Tue Aug 19, 2008 12:03 pm

Post by Aegor »

Day 5 begins. With 5 players alive, only 3 votes are required for a lynch.
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Post Post #191 (isolation #30) » Wed Aug 20, 2008 4:57 am

Post by Aegor »

"Another Short One" Votecount


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Post Post #192 (isolation #31) » Wed Aug 20, 2008 9:06 am

Post by Aegor »

Discussion still seemed irrelevant. The Guard was getting impatient, so they decided to lynch someone else to ease the tension. The unfortunate target was KD. Unfortunate is the right word: Pulling off his mask, they found one of their fellows. The numbers are getting low...



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Post Post #193 (isolation #32) » Wed Aug 20, 2008 9:08 am

Post by Aegor »

Day 6 Begins. With 4 players alive, it takes 3 votes to lynch.
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Post Post #196 (isolation #33) » Wed Aug 20, 2008 11:07 am

Post by Aegor »

wolframnhart wrote:
Mod so was day number 4 the quickest day ever? kinda curious here
I checked the Wikipedia page, and yes, it is the quickest day ever. I'll talk to Thesp about putting it on after the game ends.
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Post Post #201 (isolation #34) » Thu Aug 21, 2008 6:59 am

Post by Aegor »

"What's Going to Happen?" Votecount


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Bulvox
(1) : neko2086

neko2086
(0) :

Not Voting:
Bulvox, Cephrir
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Post Post #204 (isolation #35) » Thu Aug 21, 2008 10:02 am

Post by Aegor »

"End of Day 6" Votecount


wolframnhart
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(3) : wolframnhart, Bulvox, Cephrir

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(1) : neko2086
neko2086
(0) :

Not Voting:
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Post Post #205 (isolation #36) » Thu Aug 21, 2008 10:05 am

Post by Aegor »

Another short cycle. Another gallant sacrifice. The numbers in the room were rapidly decreasing. In fact, there were only three people left. They all stared at each other. The assassin was still in the room. Cephrir, unfortunately, had been an innocent Guard. The tension mounted...



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Post Post #206 (isolation #37) » Thu Aug 21, 2008 10:12 am

Post by Aegor »

Day 7 begins. With only 3 players alive, it takes 2 to lynch.




Let me point out a few rules, some of which I assume you guys got but I didn't explicitly mention.

1) All players can still win even if they're dead. Similar to town winning even though they've been lynched or NKed. The assassin can win even when he dies, if he manages to kill the king.


2) You must lynch someone every "day." I think this is self-explanatory, but just making sure...
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Post Post #210 (isolation #38) » Thu Aug 21, 2008 12:34 pm

Post by Aegor »

"End of Day 7" Votecount


wolframnhart
(0) :
Bulvox
(1) : neko2086
neko2086
(2) : wolframnhart, Bulvox


Not Voting:
No one
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Post Post #211 (isolation #39) » Thu Aug 21, 2008 12:38 pm

Post by Aegor »

Bulvox and wolframnhart looked at each other. They looked at neko2086. They looked at each other again. All three voted. Two against one, neko2086 was out. And a good thing for them, too. They pulled off his mask, and found someone they didn't recognize. They also found a little note that had a picture of the king. But he pulled a kung-fu move and jumped back. He pulled out a spear. "Haha," he said, "Not so fast!" Two people. One spear. One chance...


BUMBUMBUM.

To be continued...


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Post Post #212 (isolation #40) » Thu Aug 21, 2008 12:39 pm

Post by Aegor »

All Days of the game have ended. In the very exciting endgame, the assassin must kill one of the two remaining players. His victory hinges on his decision.



Neko2086, please send me your PM with your choice. I will reveal what has happened after I receive it, and then open up the thread for postgame discussions.
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Post Post #213 (isolation #41) » Thu Aug 21, 2008 3:16 pm

Post by Aegor »

"Haha," exclaimed neko2086. "I've got you now!" He stood with the spear, ready to throw it at any second. Of course, there was only one spear. And one king. And one guard. Which meant that he had one shot, as the person who didn't kill would obviously tackle him and claw his face off or something. One shot... A bead of sweat appeared on neko2086's brow, slowly rolling down his face, dropping off his chin and falling to the ground. This was it. The Assassin's Guild's victory. Or defeat. He aimed the spear, and threw...
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Post Post #214 (isolation #42) » Thu Aug 21, 2008 3:23 pm

Post by Aegor »

Bulvox,
THE KING,
has been killed in a suicide attack (Endgame)



"NOOOOOOOOO!" cried wolframnhart. Neko2086 tried to escape, but the remaining guard pursued him, and pushed him out a window that was conveniently nearby. Meanwhile, King Bulvox lay dying, with a spear through his throat. Not even the best healer could have saved him. Wolframnhart ran to the side of his dying king.

"Take my crown..." wheezed the monarch, "and rule my kingdom with justice and compassion. Ugh....*coughcough*"

"NOOOOOO!!!!" wolframnhart was bawling, and stood up. He tripped over the spear, which ended any chance of survival that King Bulvox would have had."

Within two years, the kingdom was bankrupt and depraved. King wolframnhart was an awful ruler, and the Assassin's Guild took advantage of this. They killed him and then seized the power. Although the people forfeited all their rights, life wasn't so bad.

The end.



Mode Note
: Wolframnhart, I took the liberty of using your name because you were the last one alive. We all know you're a really cool guy. :P
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Post Post #215 (isolation #43) » Thu Aug 21, 2008 3:26 pm

Post by Aegor »

Congratulations to neko2086, the
VICTORIOUS ASSASSIN!


This game was quite an exciting one...
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Post Post #216 (isolation #44) » Thu Aug 21, 2008 3:27 pm

Post by Aegor »

The thread is now open for postgame discussion.
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Post Post #217 (isolation #45) » Thu Aug 21, 2008 3:31 pm

Post by Aegor »

Wow...This game was quite a roller-coaster. I had absolutely no experience with this setup, or modding for that matter (thanks for being my first game)!. I wish I could offer more feedback, but my input is limited by my ignorance of AITP strategy.

I thought the days went very quickly, especially the first two. I would think that there would be some strategy discussion, but it seemed very limited (although that was the point). It didn't seem like everyone was on the same page, and I was surprised that players were so willing to push for their own lynches early on. But then again, less information means a less informed assassin.

I really loved reading this game, and I had a lot of fun with you (and it). Please, comment on other players' performances in a constructive way. In addition, let's see if we can contribute anything to the strategy of AITP or something in that regard. Finally, I would appreciate any feedback about my performance as a mod, about anything. But let's keep it constructive.

Thanks!
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Post Post #219 (isolation #46) » Thu Aug 21, 2008 3:44 pm

Post by Aegor »

You raise a good point: How many people here have actually had experience with AITP before?
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Post Post #225 (isolation #47) » Thu Aug 21, 2008 4:53 pm

Post by Aegor »

I'll answer for him (based on my extremely limited information). In his PM, he said that there were a lot of reasons for voting for either, but ultimately he picked you. He'll probably elaborate, but there's a quick answer.
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Post Post #230 (isolation #48) » Thu Aug 21, 2008 5:45 pm

Post by Aegor »

I will answer as the mod. Neko was away. I would not have let him lurk while lying in that manner.

In this other games, he posted that he was going to be away (sorry neko, but I wanted to make sure, so I dug a little dirt up :P). He also responded to my PMs stating that he would be away.

To replace or not to replace him was a difficult decision for me, actually. If the pace had been normal, I would not have. But the pace was incredible (that's good, actually). On the other hand, there was no need for the pace to go that quickly. Only one person (they can reveal themselves if they wish) PMed me about neko's absence after I opened up the discussion (one-way, by PM, of course) about whether he should be replaced or not. The PM was one factor. The other was that, as I said, the pace of the game wasn't necessary. You guys could have adjusted as necessary if you had wanted to. Four days isn't a long time. Because neko hadn't contributed that much, replacing him wouldn't have been awful. On the other hand, I would rather not have to replace anyone once the game has started. I've been a replacement several times, and it was very difficult for me to convince others that they shouldn't look at my predecessor too closely.

There you go.
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Post Post #232 (isolation #49) » Thu Aug 21, 2008 5:52 pm

Post by Aegor »

"Totally understand. Sorry to have put you in a tough position. I was anticipating having free access so I could have at least posted a little until I got back. Ten bucks/day for Tmobile, though... ugh"

No problem. I hate not having free internet. I stayed at a 40-dollar a night motel in Washington State (where I live) for a science competition. They had free Wi-Fi. I stayed at a 300-dollar a night hotel in Boston, and we needed to pay 15 bucks for a CABLE. It's ridiculous.

Fortunately, I have a phone that has internet so now I don't have to worry about that anymore. :P
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