Open 794 Pick Your Power X/Y (finished)
- Something_Smart
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Phirst!It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!- Something_Smart
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I for one think Iconeum is town.
Am I doing this right?It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!- Something_Smart
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Well now I'm sad that it isn't the statistically most likely team of me/Datisi/Iconuem because what a fun team that would be.In post 50, Hoopla wrote:It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!- Something_Smart
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Oh no *Iconeum
I misspelled the name of my locktown hero, now I must commit sudokuIt's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!- Something_Smart
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I liked it more that way, idkIt's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!- Something_Smart
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Am I gonna have to bring up theduckdragonelephant in the room regarding Hoopla's plan?
The people toward the top of the list are more likely to have PR's. And, uh, PR's are how you win games.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!- Something_Smart
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Not really?
Scum PR's are on average way less helpful to them than town PR's are to town.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!- Something_Smart
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Especially since they aren't multitasking-- if there's one strong scum PR in the top 5 or so, and they're the last scum alive, they're still gonna have some serious problems. They'll also have to explain away their continued survival.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!- Something_Smart
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lolwutIt's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!- Something_Smart
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How could it be fake? Do you think I don't really believe that the people at the top of the list are more likely to have PR's?It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!- Something_Smart
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Because absent any reason to keep my mouth shut, I will address my thoughts on something as soon as I can if I believe they are relevant, and that was the first moment at which it occurred to me to say that.In post 149, iamausername wrote:why did you feel it was important, at that precise moment, to address the flaws in Hoopla's plan?It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!- Something_Smart
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I'm pretty sure I would have a similar reaction if I thought I was quickhammered on D1.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!- Something_Smart
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I was bemused by the events preceding it.In post 158, Gypyx wrote:Mind explaining this post?It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!- Something_Smart
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Something along the lines of "nice try."In post 157, Green Crayons wrote:Now do how you would react to seeing a fake D1 quickhammer when you’re scum.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!- Something_Smart
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I'm not talking about the meme post, I'm talking about 67.In post 160, iamausername wrote:and, like, i don't see any indication that anyone was actually seriously on board with Hoopla's plan, a cornerstone of of which was, let's not forget, "we hope scum NK from the bottom upwards"It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!- Something_Smart
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good postIn post 211, Grumpy Cat wrote:Green Crayons accurately ascertained Gypyx was faking a reaction after being fakehammered. Scum are less likely to take that accusatory route given they have no reason to think town!Gypyx is lying there, and no one else had seen his reaction as fake.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!- Something_Smart
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Sure, but PR's exist to help with that by identifying scum, clearing players, earning extra mis-executions, and keeping important players alive. Killing town PR's because they have a slightly higher chance of being scum isn't necessarily going to benefit us overall.In post 219, Hoopla wrote:you win games by executing scum. allowing scum vigs/PGO's/blockers to roam free because they might be a town PR is a recipe for settling for a low% execution.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!- Something_Smart
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Just because I disagree with you?
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!- Something_Smart
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Also, italicizingmightis pretty disingenuous. According to your stats DrDolittle for instance has a 30% chance of being mafia. That puts him at a 70% chance of being a town PR, and probably a strong one as well.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!- Something_Smart
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Redirector I'll grant, but the thing about scum redirector is they kinda have to claim cop. And then pretty soon you have the issue of, well hold on, why hasn't the claimed cop died yet? And they have to keep giving results and if they're the last scum left those results have to be accurate... and meanwhile the redirector shot is only one-use, and it could end up doing nothing.
With 1-shot vig or 1-shot PGO, sure they can get one kill. Getting more than one kill as PGO is quite unlikely, especially since as you said people tend not to target the higher-ups on the list. But when they have to claim, again they will probably have to claim their real slot, and then it's going to be obvious where the second kill came from.
Roleblocker and jailkeeper I will again grant, but again, if it ever becomes obvious that one of these roles interfered in an action, then the person who claimed the flip side of that role is immediately in trouble. And scum near the top can't just not claim their true slot, because odds are someone down below them tried for it and failed, and if they claim VT then it will, again, probably become apparent.
So I'm really not scared of any of those roles. On the other hand, I am scared of killing a town cop, or a town tracker, or a town doctor, or a town vig, or a town universal backup.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!- Something_Smart
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what, you don't like watching boats?In post 227, Hoopla wrote:anyways, this is probably enough naval-gazing theory pontification from meIt's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!- Something_Smart
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trying to parse that makes my head spin but tw's characterization of Hoopla's plan is very unfair.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!- Something_Smart
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lolIn post 263, DrDolittle wrote:SS for once hasn't sent me any scum pings which is very rare.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!- Something_Smart
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It was a little willfully obtuse, yes. But I felt like username wasn't saying what he really thought about my post, because "fake" was vague and generic and didn't really make sense in context.In post 277, Umlaut wrote:I think S_S' reply looks willfully obtuse.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!- Something_Smart
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Wrt to the latter quoted line, everyone is focusing on the shitpost and forgetting about the distinctly non-shitposty 67. Though it's obviously not a be-all end-all, it is a serious plan.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!- Something_Smart
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Fair enough. Point was that people were saying you wanting to kill higher-ups was a joke, when it wasn't.In post 305, Hoopla wrote:me stating my preference for pressuring the singletons first isn't a "plan" - it's just that: my preference.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!- Something_Smart
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This is, I assume, the front that is being referred to. I too am curious about it.In post 309, the worst wrote:like on all fronts except literally number chosenIt's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!- Something_Smart
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Hoopla, I don't fully agree with that, but I agree it's a reasonable starting point. The thing is that if we get stronger townreads on some of the tripled players, it weakens the mechanical reason to townread the other. For instance I already agree with tw that Green Crayons is > rand town. This puts me a little lower on word and username than I otherwise would have been.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!- Something_Smart
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Actually not quite. It's not the effort that makes it towny; it's the fact that she's making a big show of pushing an unpopular opinion.In post 328, the worst wrote:aorn i think this is remarkably objectively correct.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!- Something_Smart
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I'm obviously not sure either. But I'm really struggling to see what scum-Hoopla hopes to gain from this. I don't really think that the smartest way to profit from doubling up as scum is to double up and then drop the stats immediately and announce that scum definitely didn't double-- in particular I thought the part where she announced that a double could only have occurred if she was scum was fairly towny. If she's scum, it doesn't help her if she doubled, and it doesn't help her if she didn't double, and it very well could get her pressured for trying to execute PR's.In post 335, the worst wrote:but this is a fairly neat observation. i'm not really sure hoops does anything different as scum though really? i don't know her super well. i can understand why this is a positive observation fypovIt's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!- Something_Smart
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Frankly, I'm offended :XIn post 348, DrDolittle wrote:I think mech effort is more scum indicative than town indicative.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!- Something_Smart
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I don't follow it. She hasn't posted the number distribution for town, so there's no justification for a push based on number picked.In post 369, Datisi wrote:@s_s i saw you say you think hoopla's town for pushing unpopular opinion, can i get your take on my tinfoil hereIt's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!- Something_Smart
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But, she's not arguing to use (2), and it's not true that (1) and (3) are direct consequences of (2)-- they include the assumption that scum intentionally avoided doubling up.In post 373, Datisi wrote:you don't follow my train of thought or...? i mean 313 seemed to be starting a push for certain players over others based on draft, no?It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!- Something_Smart
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(2) is statistically meaningless without similar data for town.In post 379, Datisi wrote:well that's my point, (2) seems like the most ~valid~ data point and the fact that it's being somewhat "overlooked" in favour of the other two in this scenario (a lot of small numbers picked, top three in draft being rather large numbers etc) is making me think there may be ~convenient bias~ in which slots she does or doesn't preferIt's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!- Something_Smart
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I don't really follow that. Why are scum looking to start conversations more than town?In post 393, Green Crayons wrote:feel like one of DDL, S_S, and Datisi gotta be scum enjoying the free conversation generator that is Hoopla's number theoryIt's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!- Something_Smart
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I don't agree with this. We must have a different definition of "productive," because I don't see why scum would try to be productive to the town wincon, and discussing mechanics (usually) isn't productive to the scum wincon.In post 397, Green Crayons wrote:^^^ mech/theory is great scum convo material because it allows them to be productive without doing the hard part of making up cases against town
I also don't think that making up cases against town is really that hard, nor is it necessary as scum if you don't talk about mechanics.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!- Something_Smart
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So, LOOKS productive. That's about what I figured you meant.
To whom exactly does discussing mechanics look productive?It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!- Something_Smart
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I've almost never been told that my mechanics discussion is a good contribution to the game.
I have, however, been told that it's a distraction and a waste of time. Frequently.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!- Something_Smart
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I guess I'm not a good person to judge the likelihood of nervous scum who don't know how to approach the thread falling back on mechanics discussion, because mechanics discussion is never a fallback for me.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!- Something_Smart
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it's okay, datisi. we all are.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!- Something_Smart
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There is something I dislike about that but I'm not sure how much of it is just that the post ends with a vote on Iconeum.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!- Something_Smart
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ewwwIn post 536, Iconeum wrote:thanks for answering it for meIt's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!- Something_Smart
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Yes. It was a blatant fake hammer because it's unbelievable that you could have gotten that many votes in the five preceding pages and not notice, so I was surprised to see you acting as though it was real.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!- Something_Smart
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I mean, according to the statistics, they aren't.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!- Something_Smart
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Sure. But the statistics belie an underlying pattern, unlikely to be a coincidence, that would make tripled players less likely scum than doubled ones.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!- Something_Smart
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I can do the math if you want, but I think the bottom line here is just that each townie can collide with 13 other players, and each scum can collide with 11 other players, so scum are less likely to have collisions, and if they do collide, they're less likely to collide with more people.In post 588, Gypyx wrote:But at the same time, scum doesn't know town numbers, therefore, the odds of having a scum in a trio for instance, is higher than in a duo right?
So pretty sure it balances things outIt's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!- Something_Smart
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:XIn post 696, the worst wrote:it's never hypocritical to want to elim scum.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!- Something_Smart
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I think this is something scum-Marquis is good at, in my limited and dated experienceIn post 702, Umlaut wrote:This just seems like a very "I don't care how anyone reads me" entrance.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!- Something_Smart
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Being overconfident is not cool, kidsIt's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!- Something_Smart
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I mean, I imagine if they did it as scum it's because they figured they would do it as town, and not just something they pulled out of their ass.In post 721, Clover Ebi wrote:So you think wolf them just comes into the thread and makes up some persona and fakes an L-1?It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!- Something_Smart
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V/LA till MondayIt's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!- Something_Smart
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hello
I have nothing that I want to say before Marquis claimsIt's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!- Something_Smart
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Hi A50! Somehow your predecessor's wagon cooled down significantly after a hella shady replace-out, but I think (and I doubt I'm alone in this) that you should claim anyway.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!- Something_Smart
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Well, we can leash it now.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!- Something_Smart
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Redirector would screw us now no matter what; they don't need to know the vig target to redirect the shot.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!- Something_Smart
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By this logic executing early game is also anti-town. Using the vig on a scummy player who was likely to get executed anyway is fine.In post 907, Green Crayons wrote:Using vig early game is generally anti-town, because it's more likely to be used against town than scum.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!- Something_Smart
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The first bit is a fallacy (it's not like our odds of killing scum depend on the order in which we use the kills if we assume they are independent), the second bit is valid but I don't really feel that associatives will really help us enough to save that flip for later, considering all the confounding factors (most notably, that A50 himself might be scum and we might get to see his flip sooner if we use his shot sooner). And the associative argument cuts both ways-- if we have two town-controlled kills before D2, we have (roughly) double the chance of having a scumflip to work with by then.In post 910, Green Crayons wrote:That we have to eliminate to even hit scum is entirely consistent with saying we shouldn’t use a second kill option early on when the pure numbers of scum:town ratio are not as good as they would be later on (if we don’t elim scum), or before we have a flip to discuss associatives (if we do elim scum).It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!- Something_Smart
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Haven't the foggiest clue. This is why crowdsourcing is good.In post 914, Green Crayons wrote:So who are your top vig candidates?It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!- Something_Smart
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Yes. Vig is significantly better than PGO.In post 917, word321 wrote:Am I the only one that dislikes the idea of a 1-shot vigilante entirely?It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!- Something_Smart
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Because Marquis was kinda garbage and I didn't want that slot to live very long.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!- Something_Smart
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