Spoiler: Old
[SETUP] The Council
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Kanna she/herInnocent Childshe/her
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Kanna she/herInnocent Childshe/her
- Innocent Child
- Innocent Child
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fair enough, how do you think it can be improved? weaker power roles? cop might be too much actually; that'd always chosen D1 and gives an IC by D2... changed that to Neopolitan
as for an all-town council, i was hoping it sounds better on paper than it works in practice, since, as scum, my first reaction would be to rb/kill council members because there'd be a good chance they shared the prs between themselves.-
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Kanna she/herInnocent Childshe/her
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thanks for the feedback! err... it probably is just as townsided as it looks then. in that case, would changing scum:town to 3:6 be good? or is it too much? a townblock PT could also be ++town for dayplay reasons too now that i think about it.-
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Kanna she/herInnocent Childshe/her
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i like that idea and have changed the OP! i can definitely see mandatory setup talk, and it's understandable some people won't enjoy that. this correction makes people play the setup more as it's intended, i think.-
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Kanna she/herInnocent Childshe/her
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i tried to fix this again !
the different power roles probably made it unnecessarily convoluted so i changed it to a tracker/doctor action. public copping would be interesting, but i don't think being able to peek at that is especially helpful to mafia. peeking at tracker/doctor actions should be helpful though?
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