Pikmin Mafia - Game over


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Post Post #1225 (ISO) » Mon Aug 11, 2008 6:29 am

Post by The Fonz »

Porochaz wrote:I thought about it whilst typing it, WIFOM here, but would I really state it so blatantly. I said my side cause the folk posting do not believe Im town
Meh, you could be giving up. I actually don't find you that scummy, but GW was far and away my no1. Either way, i think we've gotten all we can. Nightson better have a good excuse.

vote: Porochaz
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Post Post #1226 (ISO) » Mon Aug 11, 2008 8:38 am

Post by armlx »

Nightson better have a good excuse.
Nightson disappeared from my game he is in as well.
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Post Post #1227 (ISO) » Mon Aug 11, 2008 1:52 pm

Post by mikeburnfire »

Vote Count!
With 10 alive, it will take 6 to lynch.

6 Porochaz (armlx, The Jester, Kison, skitzer, Claus, The Fonz)
1 The Jester (Nightson)
1 Greasy Spot (Porochaz)

Not voting: Greasy Spot, Xdaamno

And so all the other creatures surrounded Porochaz, beating him to death and watching his tiny soul fly into the sky.


Porochaz, Red Pikmin
, killed Day 5

Image

Deadline set for August 14, 8:59 PM EST (a little earlier)

If Greasy Spot or Nightson don't respond to their prods, they will be replaced before daybreak.
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Post Post #1228 (ISO) » Sun Aug 17, 2008 1:21 pm

Post by mikeburnfire »

Claus and The Fonz died last night.


ImageImage

Claus, Bulbmin
eaten Night 5.

The Fonz, Red Pikmin,
drowned Night 5.


Day 6 starts now. With 7 alive, it will take 4 votes to lynch.


Greasy Spot has requested replacement

Porochaz* replaces Nightson. Take note that this is not the same Porochaz who was killed yesterday, okay? Dumb pikmin...
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Post Post #1229 (ISO) » Sun Aug 17, 2008 2:10 pm

Post by Porochaz »

...and Im back in the room...
Mostly retired. Unless you ask or it's something interesting.
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Post Post #1230 (ISO) » Sun Aug 17, 2008 5:53 pm

Post by Claus »

Bah! Go Town!
http://www.youtube.com/watch?v=XVVmAG0RXmo
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Post Post #1231 (ISO) » Mon Aug 18, 2008 3:42 am

Post by The Fonz »

Bah, Go Pikmin!
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Post Post #1232 (ISO) » Mon Aug 18, 2008 5:10 am

Post by armlx »

I'm interested in what a GS replacement has to say about the game.
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Post Post #1233 (ISO) » Mon Aug 18, 2008 9:57 am

Post by mikeburnfire »

Gorrad* replaces Greasy Spot. The asterisk denotes that he is different from Gorrad the Yellow Pikmin, who died Night 4.
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Post Post #1234 (ISO) » Mon Aug 18, 2008 10:07 am

Post by skitzer »

Vote: Gorrad*


I will be right today. No one can move this vote.
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Post Post #1235 (ISO) » Mon Aug 18, 2008 10:12 am

Post by armlx »

I HIGHLY doubt GS is scum.
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Post Post #1236 (ISO) » Mon Aug 18, 2008 1:33 pm

Post by Gorrad »

Alright! Time to be doing what should have happened days ago.
Vote: The Jester
. One of the remaining 'red pikmin' is obviously scum, and his presence on the BS JtP wagon convinces me.

I'll be doing a readthrough of what I missed soon, though I've been trying to keep up as best I could.
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Post Post #1237 (ISO) » Mon Aug 18, 2008 1:52 pm

Post by Gorrad »

Reposted and updated:

Xdaamno- Red
skitzer - Blue
Kison - Blue
armlx - Blue
Greasy Spot- purple
Nightson- white
The Jester- Red
dcorbe - Red

ZombieSlayer54, Purple Pikmin, beaten to death Day 1
Flameaxe, Red Pikmin, blown off the map Night 1
farside22, Blue Pikmin, electrocuted Night 1
sonickid01, Puffy Blowhog, beaten to death Day 2
JDodge, Yellow Pikmin, blasted Night 2
hasdgfas Miztef, Yellow Pikmin, eaten Night 2
windkirby, Anode Dweevil, beaten to death Day 3
JDodge* PyroDwarf, Red Pikmin, eaten Night 3
JamesThePhox, White Pikmin, beaten to death Day 4
Gorrad, Yellow Pikmin, burned and eaten Night 4
Porochaz, Red Pikmin beaten to death Day 5
Claus, Bulbmin, eaten Night 5
The Fonz, Red Pikmin. drowned Night 5

Red:
Flameaxe
JDodge II
Porochaz
The Fonz
-----------
Xdaamno
Jester

Yellow:
JDodge
Hasdgfas
Gorrad
-----------

Blue:
Farside
-----------
Skitzer
Kison
Armlx

Purple:
ZombieSlayer
-----------
Greasy Spot

White:
JamesThePhox
-----------
Nightson

Bulbmin:
Claus
-----------

Mafia 1:
Sonickid
-----------

Mafia 2:
windkirby
-----------

Ok, from this I think it's clear we DO have two mafias, thanks to the fact that someone has been eating people at night in place of blowing off the map (I'm assuming the elemental damage is from one mafia group, the dweevils).

Therefore, I'm going to say my previous analysis was slightly incorrect- we have four reds total, three of yellow, and two of white/purple/blue. Why they were stacked like this, I'm guessing the red/yellow dweevils have some sort of powers (keep in mind that my last incarnation did not reveal the bombrock on death.)

From that, I'm going to say that XDaamno and The Jester are both scum, as well as two of skitzer/kison/armlx. Of these, I'm most confident about Jester being scum, for reasons above.
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Post Post #1238 (ISO) » Mon Aug 18, 2008 1:53 pm

Post by Gorrad »

Xdaamno- Red
skitzer - Blue
Kison - Blue
armlx - Blue
Gorrad- purple
Porochaz- white
The Jester- Red

Fixed.
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Post Post #1239 (ISO) » Mon Aug 18, 2008 7:30 pm

Post by armlx »

Gorrad, if we have 4 scum left, what are they in game terms?
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Post Post #1240 (ISO) » Tue Aug 19, 2008 1:57 am

Post by Gorrad »

Munge, Caustic, and Fiery Dweevils, plus something that eats (likely a bulborb of some sort.)
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Post Post #1241 (ISO) » Tue Aug 19, 2008 4:59 am

Post by Xdaamno »

The Fonz wrote:People should have waited for me to return before hammering ¬.¬
Xdaamno wrote:
Porochaz wrote:Personally I thought I was going to be lynched soon afterwards... also your saying XDaamo's lurking is not a scumtell surely it cant be a towntell?
This isn't a black-and-white scenario. There's such things as 'null tells' and 'weak tells'.
Yes it is. There are such things as pro and antitown actions. If people do antitown actions, then they are more likely to be scum and even if they're not, they're not helping.
I was on holiday when this was posted, but you've misunderstood what I meant. A scum tell could have a value from, say, 100 to -100. Obviously a tell is going to be either positive, zero or negative, but by 'not black and white' I mean it's not '50 or -50', it could be anything. A tell with a value of 1 is nearly irrelevant, despite being a scum tell.
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Post Post #1242 (ISO) » Tue Aug 19, 2008 4:59 am

Post by Xdaamno »

EBWOP: Also, I've taken it for granted that a red pikmin will be scum, but completely forgotten the reasoning. Could someone remind me?
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Post Post #1243 (ISO) » Tue Aug 19, 2008 8:57 am

Post by armlx »

Munge, Caustic, and Fiery Dweevils, plus something that eats (likely a bulborb of some sort.)
So, what were the starting numbers on each group?
EBWOP: Also, I've taken it for granted that a red pikmin will be scum, but completely forgotten the reasoning. Could someone remind me?
Sheer numbers would unbalance the game depending on the order in which scum died.
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Post Post #1244 (ISO) » Tue Aug 19, 2008 10:21 am

Post by skitzer »

Thinking here: Does it seem like a town thing for gorrad to be acting the same both ways? I'm leaning towards yes, but it seems fishy to me.

unvote


I couldn't even make it 24hrs before changing my vote.
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Post Post #1245 (ISO) » Tue Aug 19, 2008 1:26 pm

Post by Porochaz »

skitzer Im gonna need you to explain that first line as I dont understand
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Post Post #1246 (ISO) » Tue Aug 19, 2008 2:17 pm

Post by Gorrad »

blown off the map Night 1
electrocuted Night 1
blasted Night 2
eaten Night 2
eaten Night 3
burned and eaten Night 4
eaten Night 5
drowned Night 5

N1: Puffy and Anode
N2: My Kill and Bulborb
N3: Bulborb
N4: Bulborb and Fiery
N5: Bulborb and Caustic

Ok, so from here I'm thinking it's Bulborb/Puffy and the Dweevils as the two groups, but it could also theoretically be Anode/Bulborb.
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Post Post #1247 (ISO) » Tue Aug 19, 2008 5:59 pm

Post by armlx »

Ok, so from here I'm thinking it's Bulborb/Puffy and the Dweevils as the two groups, but it could also theoretically be Anode/Bulborb.
So your theory is a group of 2 and a group of 4? How would that be balanced?
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Post Post #1248 (ISO) » Tue Aug 19, 2008 6:33 pm

Post by Gorrad »

Less immunities for the smaller group.
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Post Post #1249 (ISO) » Tue Aug 19, 2008 6:38 pm

Post by armlx »

Less immunities for the smaller group.
Fair enough. I didn't think of that, though the solution I saw was a possible immunity to cross kills in the small group, which could explain the lack of elemental kills for 2 nights pretty well (kill fails one night, next night different one kills and fails), though Claus could also explain that.
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