Golden Sun

This forum is for discussion of individual Open Setups, including theoretical balance.
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Isis
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Post Post #0 (isolation #0) » Mon Sep 21, 2020 1:44 pm

Post by Isis »

I submitted this as a joke setup to a monthly contest to chilly reception. But it seems better than most junk my mind effuses so I wanted to present it more seriously without the joke presentation/mechanics to see if there was a fatal flaw I was missing or presentation alone was the issue.
2
Mafia Compulsively Vengeful Alchemists

9
Vanilla Townies

Skip odd nights.
Night 4, the mafia must turn a townie into a
Town Alchemist
instead of performing a factional nightkill.
At the start of Day Four, the moderator publicly identifies which living players are Alchemists, and those players lose their voting privilege. Instead of voting for an elimination day four, players vote on which Alchemist they'd like to ascend the lighthouse. The Alchemist who ascends the lighthouse immediately wins the game for their faction.
Last edited by Isis on Mon Sep 21, 2020 2:08 pm, edited 2 times in total.
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #1 (isolation #1) » Mon Sep 21, 2020 2:01 pm

Post by Isis »

Since it's a pretty associative setup I also want to muse about 3 scum forms:
Spoiler:
3
Mafia Compulsively Vengeful Alchemists

8
Vanilla Townies

Nightless, Town Alchemist is kept in updated preference list.
Ascension day triggers when there are exactly four townies.
?
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #2 (isolation #2) » Mon Sep 21, 2020 2:11 pm

Post by Isis »

Actually the setup in post #1 is maybe just better.
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #4 (isolation #3) » Tue Sep 22, 2020 12:17 am

Post by Isis »

In a normal 3:2 eLo, if everyone agrees 1 certain townie in the town is the scummiest person is the game, they also lose, as long as the scum don't mess up and NK that person.
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #6 (isolation #4) » Tue Sep 22, 2020 3:41 am

Post by Isis »

I think I mean night 4, I counted and recounted a jillion times.

Eleven players to start.
Four eliminated by daily decisions D1-4
One killed night two by factional NK
Leaving the day 5 decision as 11 minus 5, 3 alchemists and three nononalchemist townies.
If scum is hit, it's four eliminations, one venge and one night kill, 11-6, and there will be five players left, two alchemists and three nonalchemist townies.
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Isis
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Isis
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Posts: 11220
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Location: Seattle

Post Post #17 (isolation #5) » Tue Sep 22, 2020 12:29 pm

Post by Isis »

I editted the python to try the setup in the OP as an 8:2 without the NK and I got 24.44%. I -think- that's tolerable. Vanilla nightless is 33.3%, and the last time it was run it was a town stomp and historically towns have done well in it. And Vanilla nightless does not have any townsided mechanics, while this has some associative information in the final phase.
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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