9v4?
And only neighbors?
10v3 mountainous is scumsided.
Neighbors aren't townsided.
Er... where did you get that balancing from?
9v4?
Sorry, missed that Nightless bit.In post 4, Ircher wrote:It's a nightless setup, so generally, you want the number of scum to be a bit higher. I should clarify though that mafia don't have a night kill Night 1; night 1 exists simply to facilate the draft.In post 2, Not Known 15 wrote:9v4?
And only neighbors?
10v3 mountainous is scumsided.
Neighbors aren't townsided.
Er... where did you get that balancing from?
By the Nightless Expectation Rule, a nightless setup with no power roles is balanced (by EV standards) if scum make up a quarter of the number of players. I've made it 4 scum though because in practice, town performs better in nightless setups.
I actually doubt that there's a sizable portion of the site that looks for setups like long Nightless Vanilla. Mountainous? Probably. Small Nightless Vanilla? Maybe. Setups with few, weak power roles? Sure. Nightless with some general events? Likely. But Monotonous(big Nightless Vanilla)? No, I don't think so. It excessively values townreading over scumreading(that's bad because people bad at scum become townread and you can't get rid of them, excessively punishing your team for bad scum players inIn post 11, Isis wrote:I think there's currently a sizable portion of the site that looks for setups like Nightless Vanilla and a sizable portion of the site that avoids setups like Nightless Vanilla.In post 7, Not Known 15 wrote:Sorry, missed that Nightless bit.In post 4, Ircher wrote:It's a nightless setup, so generally, you want the number of scum to be a bit higher. I should clarify though that mafia don't have a night kill Night 1; night 1 exists simply to facilate the draft.In post 2, Not Known 15 wrote:9v4?
And only neighbors?
10v3 mountainous is scumsided.
Neighbors aren't townsided.
Er... where did you get that balancing from?
By the Nightless Expectation Rule, a nightless setup with no power roles is balanced (by EV standards) if scum make up a quarter of the number of players. I've made it 4 scum though because in practice, town performs better in nightless setups.
But 9v4 Nightless could drag out for a long time. I don't like big nightless setups. Especially not setups like these. All that's happening here is the execution and talking about that execution. No mafia elimination powers(Nightkill). No active power roles. No events, except that neighbor event at the beginning. Only neighbors. Not even nightkills.
And that all for a maximum ofeleven days. Doesn't look fun to me. There should be at least something other than neighbor powers to spice things up. Even Mountainous has nightkills and the suspense of who will survive nights. Here? If you call setups with a nightkill and no power roles/only non-alignment determining neighbors mountainous/mountainous-like, then Nightless mafia with moutainous characteristics could be called monotonous.