This forum is for discussion of individual Open Setups, including theoretical balance.
Hectic
Hectic
Mad Hatter
Hectic
Mad Hatter Mad Hatter
Posts: 9613 Joined: June 30, 2019
Location: Dire Dire Docks
Post
Post #20 (isolation #0 ) » Sat Oct 10, 2020 5:56 am
Post
by Hectic » Sat Oct 10, 2020 5:56 am
Bazaar 10 Vanilla Townies
3 Mafia Goons
Each town has 100 coins. Each mafia has 150 coins.
During N0, players may place bids on the following list of 26 1-shot abilities:
• Night Vigilante
• Day Vigilante
• Paranoid Gun Owner
• Rolestopper
• Bodyguard
• Jailkeeper
• Doctor
• Tracker
• Watcher
• Follower
• Voyeur
• Cop
• Gunsmith (checks for ability to kill and unused abilities in player's possession. If player is holding a Doctor, result will be negative)
• Fruit Vendor
• Neighbouriser
• Mailman
• Modposter
• Commuter
• Bulletproof (not passive, needs to be activated on the night)
• Hider
• Gladiator
• Framer
• Redirector
• Roleblocker
• Strongman (May be used with a vigilante or factional kill)
• Multitask Enabler (Using it allows the user to use as many abilities/kills they'd like that night)
For example: Tony the Townie places 50 on Gunsmith, 25 on Framer, 24 on Hider, and 1 on Fruit Vendor. Meanwhile, Mary the Mafioso places 101 on Day Vigilante, 21 on Strongman, 16 on Follower, and 12 on Framer.
Bids are all placed simultaneously and anonymously during N0. In the event of ties, the winner will be randomised. Players are informed of their winnings start of day 1.
The game has night phases. No one is multitasking. Mafia has daychat (including N0), and wins when achieving parity or majority. Town wins when all mafia are dead.
Unsure if this is balanced or breakable. Please roast me.
Hectic
Hectic
Mad Hatter
Hectic
Mad Hatter Mad Hatter
Posts: 9613 Joined: June 30, 2019
Location: Dire Dire Docks
Post
Post #21 (isolation #1 ) » Sat Oct 10, 2020 6:10 am
Post
by Hectic » Sat Oct 10, 2020 6:10 am
In post 14 , ceejayvinoya wrote: Pick Your Player
13 Players
Each player starts out with two power points.
During the day, each player may anonymously send points to another player.
The players may acquire temporary power roles for the night depending on the number of points they had at the end of the day.
3 or less - Vanilla Townie/Mafia Goon
4 - Town Doctor/Mafia Rolecop
5 - Town Tracker/Mafia Roleblocker
6 - Vanilla Townie/Mafia Goon
7 or more - Town Cop/Godfather
When a player dies, the points they have are also removed from the game.
Are players informed of their point totals at all times? You want to avoid things like last minute sniping a player who is thought to be on 5 up to 6 right before a hammer. Or I guess that could be a feature which prevents town from collaborating too much on points, since they can be sabotaged by scum.
Hectic
Hectic
Mad Hatter
Hectic
Mad Hatter Mad Hatter
Posts: 9613 Joined: June 30, 2019
Location: Dire Dire Docks
Post
Post #30 (isolation #2 ) » Thu Oct 22, 2020 7:19 am
Post
by Hectic » Thu Oct 22, 2020 7:19 am
Busted in entertainment value, right
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