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This forum is for discussion of individual Open Setups, including theoretical balance.
7 posts
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Ircher
Ircher
He / Him / His
What A Grand Idea
Ircher
He / Him / His
What A Grand Idea
What A Grand Idea
Posts: 15190
Joined: November 9, 2015
Pronoun: He / Him / His
Location: CST/CDT
Post
Post #1 (isolation #0) » Fri Sep 25, 2020 10:40 am
Postby Ircher »
The basic idea is that you are drafting your neighbors, but the rules have to be specific enough to give everyone a chance at their pick while rewarding those people who are better at the drafting mind game.
Last edited by Ircher on Fri Sep 25, 2020 2:17 pm, edited 1 time in total.
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Post #4 (isolation #1) » Fri Sep 25, 2020 2:16 pm
Postby Ircher »
In post 2, Not Known 15 wrote:9v4?
And only neighbors?
10v3 mountainous is scumsided.
Neighbors aren't townsided.
Er... where did you get that balancing from?
It's a nightless setup, so generally, you want the number of scum to be a bit higher. I should clarify though that mafia don't have a night kill Night 1; night 1 exists simply to facilate the draft.
By the Nightless Expectation Rule, a nightless setup with no power roles is balanced (by EV standards) if scum make up a quarter of the number of players. I've made it 4 scum though because in practice, town performs better in nightless setups.
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Post #22 (isolation #2) » Sat Oct 10, 2020 1:51 pm
Postby Ircher »
The basic idea is that you are drafting your lovers, but the rules have to be specific enough to give everyone a chance at their pick while rewarding those people who are better at the drafting mind game.
--Changes:
--*Instead of neighbors, it is now lover pairs.
--*Still nightless.
--*Number of scum increased to 5.
--- Not sure if this is worse or better than the previous version. It definitely will finish faster than the last version, which helps keep the game from continuing on forever. It also makes it where the lover drafting stage is more important. At the same time, the balance is a lot trickier to determine now.
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Post #25 (isolation #3) » Sun Oct 11, 2020 8:27 am
Postby Ircher »
Hmm that would be possible. I guess people might try to game it to avoid getting loverized, but I would say nothing eventful happens in that case. I will note that at least one lover set will be made since everyone is expected to send in at least one name.
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A setup not checked for balance or playability, and probably just a meme setup.
I have a feeling that this setup would generally degenerate to mountainous 10-3 or worse as town can't really coordinate a solid plan. If town does coordinate a plan (e.g.: everyone except this one trusted player choose this color), mafia have enough people to easily subvert the plan (at least when none of them are executed day 1.) So I'd imagine town's best strategy is to choose their color randomly, but with a weighted distribution. (Town doesn't want to pick a uniform distribution because then it'll average out to around three people picking each color.) Once more, town can't really coordinate the weighting distribution. Mafia's strategy here is probably much easier: have each mafia choose a different color. It maximizes the chances they snag a PR and/or deny town a PR. I don't really see a scenario where this setup comes close to balanced; even if town snags a PR or two, that's still far short of the typical power level in closed 10-3 normals. Granted, this setup is semi-open in a way, but I still imagine it balancing more like a closed setup than an open setup.
Last edited by Ircher on Sat Oct 24, 2020 2:25 am, edited 1 time in total.
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Post #43 (isolation #5) » Sat Oct 24, 2020 3:03 pm
Postby Ircher »
In post 41, TemporalLich wrote:I can't really fix that problem without resorting to using a Mafia Traitor, which is not allowed by the challenge rules.
How about adding another color or two and changing the mechanic accordingly. It will give town a better chance of getting enough PRs to balance out the setup.
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Post #49 (isolation #6) » Mon Nov 02, 2020 10:32 am
Postby Ircher »
Ircher > TemporalLich > Kanna > ceejayvinoya > Isis > Jake the Wolfie = Hectic > Not Known 15 > PookyTheMagicalBear > T-Bone
If I have time, I will comment more extensively, but I will note that T-Bone's setup is the lowest because as far as I can tell, it doesn't really meet the challenge's requirements.
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