[phpBB Debug] PHP Warning: in file [ROOT]/ext/alfredoramos/seometadata/event/listener.php on line 114: Undefined array key 12166510 [phpBB Debug] PHP Warning: in file [ROOT]/ext/alfredoramos/seometadata/event/listener.php on line 114: Trying to access array offset on value of type null [CHALLENGE] October Challenge - Mafiascum.net
In post 39, Ircher wrote:I have a feeling that this setup would generally degenerate to mountainous 10-3 or worse as town can't really coordinate a solid plan. If town does coordinate a plan (e.g.: everyone except this one trusted player choose this color), mafia have enough people to easily subvert the plan (at least when none of them are executed day 1.) So I'd imagine town's best strategy is to choose their color randomly, but with a weighted distribution. (Town doesn't want to pick a uniform distribution because then it'll average out to around four people picking each color.) Once more, town can't really coordinate the weighting distribution. Mafia's strategy here is probably much easier: have each mafia choose a different color. It maximizes the chances they snag a PR and/or deny town a PR. I don't really see a scenario where this setup comes close to balanced; even if town snags a PR or two, that's still far short of the typical power level in closed 10-3 normals. Granted, this setup is semi-open in a way, but I still imagine it balancing more like a closed setup than an open setup.
I can't really fix that problem without resorting to using a Mafia Traitor, which is not allowed by the challenge rules.
Yeah, I was aiming for the typical 13 player Normal game level of balance.
A Tracker/Doctor for example will flip as such, but what power was chosen will not be in the flip. (It will not be public info that said Tracker/Doctor chose to act as a Tracker)