Munchkin Quest(iconeum move)

For completed/abandoned Mish Mash Games.
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Post Post #748 (isolation #400) » Fri Oct 16, 2020 8:59 pm

Post by NoPowerOverMe »

DS moves into the chamber to help. Charles wins the combat and gets 2 levels and advances to level 5.

Because Charles had help, the treasure is drawn face up.

ImageImageImageImage

Distribute the treasure as you decide. Then it will be the monster move turn and then Nancy Drew 39's turn.
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Post Post #751 (isolation #401) » Sat Oct 17, 2020 6:26 am

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DS takes the chainsaw and Charles takes the other three. It is now the monster move phase.

Original Roll String: 1d6
1 6-Sided Dice: (4) = 4
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Post Post #752 (isolation #402) » Sat Oct 17, 2020 6:31 am

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The die roll is purple. There is a purple marker pointing east in the Guild Hall so the Floating Nose moves from the Guild Hall "off the board" into the Guard Room. There is a purple marker pointing west in the Guard Room but as per the rules a monster can't go back the same door he already used on the same monster move turn so he stays in the Guard Room. This ends the monster move phase.

It is now Nancy Drew 39's turn.
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Post Post #753 (isolation #403) » Sat Oct 17, 2020 6:37 am

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Player Name: Mizzytastic
Gender: Male Race: Human Class: None Game Level: 4 Combat Level: 10 Move: 3 Hit Points: 4 Gold: 300
Cards In Play: Sword of Slaying Everything Except Squid - Mighty Pen - Elven Flip Flops Pouch: Empty Location: Guard Room Cards In Hand: 1 Treasure, 4 DxM


Player Name: DiamondSentinel
Gender: Male Race: Dwarf Class: Warrior Game Level: 2 Combat Level: 8 Move: 3 Hit Points: 3 Gold: 400
Cards In Play: Rod of Lardly Meat - Boots of Butt Kicking Pouch: Freezing Explosive Potion - Chainsaw of Bloody Dismemberment Location: Chamber of Commerce Cards In Hand: 2 Treasure, 3 DxM


Player Name: Charles510
Gender: Male Race: Elf Class: None Game Level: 5 Combat Level: 9 Move: 3 Hit Points: 3 Gold: 400 Power: Protection from Flame
Cards In Play: Ugly Stick - Fireman's Helmet Pouch: Swiss Army Polearm, StepLadder, Scroll of Luck, Pot of Les Insubst- Location:Chamber of Commerce Cards In Hand: 2 Treasure, 3 DxM


Player Name: Nancy Drew 39
Gender: Female Race: Human Class: Wizard Game Level: 1 Combat Level: 4 Move: 3 Hit Points: 3 Gold: 300
Cards In Play: Singing and Dancing Sword Pouch: Empty Location: Entrance Cards In Hand: 2 Treasure, 3 DxM
Last edited by NoPowerOverMe on Sat Oct 17, 2020 7:15 am, edited 5 times in total.
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Post Post #755 (isolation #404) » Sat Oct 17, 2020 6:43 am

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Okay go ahead and play or charity what you need to.
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Post Post #756 (isolation #405) » Sat Oct 17, 2020 6:43 am

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The monster can't move through locked doors so it actually stays where it is.
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Post Post #757 (isolation #406) » Sat Oct 17, 2020 6:47 am

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Image
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Post Post #759 (isolation #407) » Sat Oct 17, 2020 6:52 am

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updated.
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Post Post #761 (isolation #408) » Sat Oct 17, 2020 6:58 am

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Sorry:). You can only have two items in your backpack so you have to leave one in your hand.
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Post Post #762 (isolation #409) » Sat Oct 17, 2020 7:01 am

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Sorry I am wrong. You can have any number of items on your belt.
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Post Post #765 (isolation #410) » Sat Oct 17, 2020 7:26 am

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Ok it is equipped. You can go N S E or W. Only N is unexplored.
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Post Post #766 (isolation #411) » Sat Oct 17, 2020 7:29 am

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However, if you think you might want help in a combat, you need to be in a room where another player is adjacent to you.
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Post Post #769 (isolation #412) » Sat Oct 17, 2020 7:46 am

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Adjacent = any player who is 1 room N S E or W of you. Currently that is Mizzy who is W of you but depending how you move they may not be.
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Post Post #770 (isolation #413) » Sat Oct 17, 2020 7:47 am

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If you want to fight a monster you can explore N but you cannot get help. If you want to stay where you can get help you could go W and then S so that Mizzy stays adjacent to you but it would cost 2 move instead of 1 and you have 3 move total to use.
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Post Post #772 (isolation #414) » Sat Oct 17, 2020 7:51 am

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In post 771, Nancy Drew 39 wrote:
In post 769, NoPowerOverMe wrote:Adjacent = any player who is 1 room N S E or W of you. Currently that is Mizzy who is W of you but depending how you move they may not be.
I don’t understand. You mean if I move N, “he”? won’t be? Who would be adjacent to men that case?
If you move north Mizzy is two rooms away, not one room so they wouldn't be able to help in that instance. Mizzy would need to go to the Entrance and whatever the room you are moving to is to get to you.
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Post Post #775 (isolation #415) » Sat Oct 17, 2020 8:45 am

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Nancy moves N and explores a room. She gets a DxM card for exploring a room.

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Nancy draws 3 doorway tiles

W
Original Roll String: 1d56
1 56-Sided Dice: (8) = 8

Original Roll String: 1d2
1 2-Sided Dice: (1) = 1


N
Original Roll String: 1d55
1 55-Sided Dice: (10) = 10

Original Roll String: 1d2
1 2-Sided Dice: (2) = 2


E
Original Roll String: 1d54
1 54-Sided Dice: (19) = 19

Original Roll String: 1d2
1 2-Sided Dice: (1) = 1


You encounter a monster!

Image

Monster Color
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5


Combat Dice
Nancy
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2


Clowns
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4


You do not have the option of asking for help without an applicable card. Fight or try to run away?
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Post Post #776 (isolation #416) » Sat Oct 17, 2020 8:48 am

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W = Locked Door
N = Regular Door
E = Open Passageway

The clowns are orange and have no owner.

Nancy= 1, Level + 4, Bow + 2, dice = 7
Clowns = 7, Level + 2, Dice = 9

Nancy is losing the battle 9 to 7. Play or pass.
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Post Post #777 (isolation #417) » Sat Oct 17, 2020 8:50 am

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Actually the cheat card makes it so the bow with ribbons only requires 1 hand so you can still use the singing and dancing sword.
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Post Post #778 (isolation #418) » Sat Oct 17, 2020 8:51 am

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So it is 9 to 9 the clowns are still winning due to monsters winning ties.
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Post Post #780 (isolation #419) » Sat Oct 17, 2020 11:15 am

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It is 14 to 9 for Nancy play or pass?
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Post Post #784 (isolation #420) » Sat Oct 17, 2020 7:45 pm

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Nancy wins and advances to level 2. She gets 2 treasure. It's her second move.
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Post Post #786 (isolation #421) » Sat Oct 17, 2020 8:45 pm

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Original Roll String: 1d6
1 6-Sided Dice: (3) = 3
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Post Post #787 (isolation #422) » Sat Oct 17, 2020 8:46 pm

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You find 400 gold. You now have 700 total. It is your third move.
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Post Post #790 (isolation #423) » Sun Oct 18, 2020 5:59 am

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If you move W mizzy would be S of you and able to help.
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Post Post #791 (isolation #424) » Sun Oct 18, 2020 6:15 am

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Nancy moves W to an unexplored room. She gets a DxM card for going to an unexplored room.

Image

This room is good for Wizards so she gets an extra combat dice in combat.

She draws two room tiles

N
Original Roll String: 1d53
1 53-Sided Dice: (8) = 8

1d2SEEDSTART1190943793SEEDEND[/diuce]

W
Original Roll String: 1d52
1 52-Sided Dice: (27) = 27

Original Roll String: 1d2
1 2-Sided Dice: (2) = 2


You encounter a monster!

Image

You get an extra combat dice due to the room bonus but the monster is +4 against you because you are a Wizard(you can stop being a wizard at any time if you want).

Monster Color
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4


Nancy
Original Roll String: 2d6
2 6-Sided Dice: (1, 3) = 4


Horror
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3


Do you want to fight, ask for help, or try to run away?
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Post Post #792 (isolation #425) » Sun Oct 18, 2020 6:16 am

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N tile
Original Roll String: 1d2
1 2-Sided Dice: (2) = 2
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Post Post #793 (isolation #426) » Sun Oct 18, 2020 6:19 am

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N=Locked Door
W=Open Passageway

The monster is blue and belongs to Nancy. She gets an extra combat dice.

Original Roll String: 1d6
1 6-Sided Dice: (1) = 1


Nancy= 2, Level + 4, Bow + 2, dice = 8(+ whatever the extra dice for monster color is)

Horror = 14 level +6, dice = 20

Nancy is losing the battle 20 to 8. Do you want to ask for help, fight the monster, or try to run away?
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Post Post #794 (isolation #427) » Sun Oct 18, 2020 6:20 am

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LOL at 3 1s for combat dice. Bad luck.

It is now 20 to 9 for the Horror.
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Post Post #795 (isolation #428) » Sun Oct 18, 2020 6:21 am

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Mizzytastic is at combat level 10 if he agreed to help you you would still be losing by 4.

Sorry the horror gets +3 for you being a wizard so it is actually 23 to 9 Horror.

Also, an fyi, if you lose the battle and fail to run away you would receive three hits and be dead(see Death in rules, you would still be in the game), due to one hit point for losing the battle, and two hit points for the bad stuff.
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Post Post #797 (isolation #429) » Sun Oct 18, 2020 8:10 am

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5 assuming no other help.
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Post Post #800 (isolation #430) » Sun Oct 18, 2020 8:16 am

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No you got a card via pm.
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Post Post #801 (isolation #431) » Sun Oct 18, 2020 8:17 am

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You are owed one more card sorry
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Post Post #804 (isolation #432) » Sun Oct 18, 2020 8:27 am

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If you renounce your class it goes to the DxM discard pile.
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Post Post #807 (isolation #433) » Sun Oct 18, 2020 11:58 am

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It effects you the same as if you were the primary combatant.
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Post Post #809 (isolation #434) » Sun Oct 18, 2020 12:08 pm

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rules wrote:If you have a helper, and your side loses, the helper must also Run
Away (see above). He rolls separately for each monster. He does not
have to run through the same exit that you do. Your helper’s success (or
failure) does not affect yours, and vice versa.
rules wrote:Running Away
Since you didn’t kill the monster(s), it’s time to Run Away. If you fail
to escape, you may suffer the monster’s Bad Stuff (shown on the monster’s card).
Pick an adjacent room to run to before you roll!
You may not flee into the darkness. You may only Run Away to an
explored room. That’s where you will wind up after you roll, whether or
not you dodge the Bad Stuff. Unless the Bad Stuff kills you, of course!
If you have cards that allow you to move magically to another room,
or that specifically say they let you Run Away, you can play them instead
of rolling.
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Post Post #823 (isolation #435) » Sun Oct 18, 2020 1:34 pm

Post by NoPowerOverMe »

I have no say in how it is structured. The rulebook is very clear. What is the question?
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Post Post #825 (isolation #436) » Sun Oct 18, 2020 1:45 pm

Post by NoPowerOverMe »

There are cards that enhance monsters. You may not have gotten one yet and none has been played so maybe you didn't realize that. +5 to monster and +10 to monster are the most common monster enhancer cards. If another player has one and plays it on the monster it could effect your ability to win the combat. There are also potions like the potion of strength you played earlier that can enhance monsters.
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Post Post #827 (isolation #437) » Sun Oct 18, 2020 8:52 pm

Post by NoPowerOverMe »

You could use your loaded die to escape presuming someone doesn't have a reloaded die or something similar.
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Post Post #829 (isolation #438) » Sun Oct 18, 2020 9:02 pm

Post by NoPowerOverMe »

Yep, that's munchkin for you.
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Post Post #831 (isolation #439) » Sun Oct 18, 2020 9:35 pm

Post by NoPowerOverMe »

I can't say what Diamond or Charles will or won't do to mess with you if Mizzy helps. If you have no help there is no way for you to avoid the Horror unless you run away. You run away with a roll of a 5 or better on a D6. It's up to you if you want to accept Mizzy's offer and try and beat it or if you want to try to negotate with Mizzy to see if they are willing to lower their asking price or if you just don't want to bother with Mizzy and just try to run away.
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Post Post #847 (isolation #440) » Mon Oct 19, 2020 3:57 am

Post by NoPowerOverMe »

Is that official, Mizzy?
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Post Post #849 (isolation #441) » Mon Oct 19, 2020 4:04 am

Post by NoPowerOverMe »

People can state whatever they want to. Like MIzzy said they are not obligated to stick to their word.
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Post Post #851 (isolation #442) » Mon Oct 19, 2020 4:08 am

Post by NoPowerOverMe »

Rules wrote:]You die when your Health tokens are all depleted. Your friends cannot
turn back time to help you with their powers after you die.
When you die:
● Tip over your munchkin and leave him
lying in the room where he took his last hit.
● If you were slain in combat, you do not
make any further rolls to Run Away. So, if there are
monsters you have not yet Run Away from, their Bad
Stuff will not affect you. You are already dead!
● Discard your hand.
● Lose a level.
● Drop all your gold and Items in the room where you are. See
Dropping Items, p. 7.
● All DxM cards you have in play remain yours. Thus, your Race
and Class are unchanged.
● Any curses on you remain in effect.
● Go to the Monster Turn.
Playing While Dead
A player remains active even while his character is dead. You continue to roll for your monsters (see Monster Ownership and Targets,
p. 9), and you still get charity (see Charity, p. 7).You can still play cards,
but not those that affect your character, because right now he’s dead.
Returning to Life
At the start of your next turn, you reappear in the
Entrance. Flip all of your Health tokens over to red. Take
300 Gold and draw two Treasure and two DxM cards (not
three, as when the game started . . . we’re notrewarding you
for dying). Your turn then continues normally. Don’t forget to
blame your death on someone and get even with him!
Dying On Purpose
Any time during your turn, you may flip all your red Health tokens
over to black. You are now dead. You might do this to draw new cards,
escape a walled-in room, or for some other munchkinly reason.
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Post Post #855 (isolation #443) » Mon Oct 19, 2020 4:17 am

Post by NoPowerOverMe »

Yes, exactly. Death is not permanant.

Charles and Diamond play or pass.
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Post Post #860 (isolation #444) » Mon Oct 19, 2020 4:24 am

Post by NoPowerOverMe »

Yes.

Original Roll String: 1d6 (STATIC)
1 6-Sided Dice: (4) = 4
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Post Post #861 (isolation #445) » Mon Oct 19, 2020 4:25 am

Post by NoPowerOverMe »

So it's 24 to 23 for the monster.
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Post Post #865 (isolation #446) » Mon Oct 19, 2020 4:58 am

Post by NoPowerOverMe »

You can play your loaded die any time during combat after you roll the die until the combat is over. Loaded Die doesn't take back your roll it allows you to choose what the result is, iirc.
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Post Post #867 (isolation #447) » Mon Oct 19, 2020 5:07 am

Post by NoPowerOverMe »

right.
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Post Post #870 (isolation #448) » Mon Oct 19, 2020 7:09 am

Post by NoPowerOverMe »

Image
Last edited by NoPowerOverMe on Mon Oct 19, 2020 7:15 am, edited 1 time in total.
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Post Post #872 (isolation #449) » Mon Oct 19, 2020 7:21 am

Post by NoPowerOverMe »

Just so you know if both players pass and then you play a card the other players will have an opportunity to play or pass again.
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Post Post #874 (isolation #450) » Mon Oct 19, 2020 7:32 am

Post by NoPowerOverMe »

Ok Nancy and Mizzy are still losing 24 to 23 and they need at least 25.
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Post Post #878 (isolation #451) » Mon Oct 19, 2020 10:26 am

Post by NoPowerOverMe »

Assuming you want to win yes.
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Post Post #881 (isolation #452) » Mon Oct 19, 2020 11:51 am

Post by NoPowerOverMe »

Ds and charles have one more chance.
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Post Post #884 (isolation #453) » Mon Oct 19, 2020 12:02 pm

Post by NoPowerOverMe »

Mizzy and Nancy win treasures coming in a few hours.
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Post Post #891 (isolation #454) » Mon Oct 19, 2020 2:56 pm

Post by NoPowerOverMe »

Nancy advances to level 3. Here are your treasures:

ImageImageImageImage
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Post Post #892 (isolation #455) » Tue Oct 20, 2020 8:42 pm

Post by NoPowerOverMe »

up...
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Post Post #899 (isolation #456) » Wed Oct 21, 2020 3:20 am

Post by NoPowerOverMe »

rules wrote:Newly explored rooms always have a monster! Draw the top Monster card and find the monster’s standie. Roll the Monster Die to see what color its base is (the player of that color gets a DxM).
Last edited by NoPowerOverMe on Wed Oct 21, 2020 3:38 am, edited 1 time in total.
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Post Post #902 (isolation #457) » Wed Oct 21, 2020 3:36 am

Post by NoPowerOverMe »

Monster Color and Monster Move Die
Roll 1d6:
1=Purple
2=Yellow
3=Orange
4=Blue
5=Green
6=Red
rules wrote:Monster Color – The color of the monster’s base. You
roll the dice for monsters of your color. You also get an extra
DxM if you kill one.
And here's what the monster standies look like in the IRL game in case you were wondering.

Image
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Post Post #910 (isolation #458) » Wed Oct 21, 2020 6:37 am

Post by NoPowerOverMe »

The numbers on the monster color chart is for determining color only, not power. The monsters level+combat dice determines it's power. Unless you are the same color as the monster then you get one extra combat dice.
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Post Post #911 (isolation #459) » Wed Oct 21, 2020 6:47 am

Post by NoPowerOverMe »

And this is what the color base's for the monster's look like:

Image

Also the image shows the munchkin tokens that the players use to move.

So basically how it works is:

1) A player enters an unexplored room.
2) Player gets a DxM card for exploring
3) A monster is drawn from the monster deck.
4) That monsters standie is taken from the monster standie box.
5) You roll the color die for that monster. The color dice have no pips or numbers, they are just colors to represent the color of the monster.
6) You take the color base from the color die that you rolled and put it on the bottom of the monster.
7) You put the base and the monster on the board.
8) You fight the monster(including potentially asking for help, getting messed with, winning/losing/running away/bad stuff/hit points/death)
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Post Post #912 (isolation #460) » Wed Oct 21, 2020 7:00 am

Post by NoPowerOverMe »

Image

Color die - The color die is used for determing the monster base and monster move. The numbers on the color chart are just for determing the color, they have no basis on the monsters power. I have to use numbers because there is no mechanic for a color only dice on the forum since the color die has no pips/numbers on it.
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Post Post #914 (isolation #461) » Wed Oct 21, 2020 8:40 pm

Post by NoPowerOverMe »

You have 2 hands. If you are using another weapon you only have one hand for this one. If you aren't using another hand weapon you can use it as a two handed weapon with a higher bonus.
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Post Post #919 (isolation #462) » Thu Oct 22, 2020 2:33 am

Post by NoPowerOverMe »

Monster move

Original Roll String: 1d6
1 6-Sided Dice: (4) = 4
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Post Post #920 (isolation #463) » Thu Oct 22, 2020 2:44 am

Post by NoPowerOverMe »

The monster move is orange as per the color die chart.

Floating Nose is in the Guild Hall. There is an orange marker pointing N so it moves into the dark into the Gym.

The gym has an orange marker pointing E so the floating nose moves into the dark to the bug house.

The bug house has no orange markers so the floating nose movement ends there.
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Post Post #921 (isolation #464) » Thu Oct 22, 2020 2:45 am

Post by NoPowerOverMe »

It is now mizzy's turn. She has 3 move.
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Post Post #923 (isolation #465) » Thu Oct 22, 2020 4:21 am

Post by NoPowerOverMe »

Need to get some sleep map will be up in a few hours.
Edit: Just took a few minor changes.

Image
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Post Post #924 (isolation #466) » Thu Oct 22, 2020 12:31 pm

Post by NoPowerOverMe »

Up
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Post Post #926 (isolation #467) » Thu Oct 22, 2020 12:51 pm

Post by NoPowerOverMe »

They were given to you in your hand and then you have to play them to be in use
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Post Post #930 (isolation #468) » Fri Oct 23, 2020 6:01 am

Post by NoPowerOverMe »

No you draw the cards from the deck to the table, choose what you want then they go to each of your respective hands.
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Post Post #931 (isolation #469) » Fri Oct 23, 2020 6:08 am

Post by NoPowerOverMe »

Search
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6
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Post Post #932 (isolation #470) » Fri Oct 23, 2020 6:09 am

Post by NoPowerOverMe »

You find a monster!
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Post Post #934 (isolation #471) » Fri Oct 23, 2020 6:47 am

Post by NoPowerOverMe »

Image

Monster Color
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6


Mizzy
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2


Geek
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6
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Post Post #935 (isolation #472) » Fri Oct 23, 2020 6:49 am

Post by NoPowerOverMe »

The monster is red and belongs to charles.

It is 17 to 11 MIzzy play or pass?
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Post Post #942 (isolation #473) » Sat Oct 24, 2020 6:56 am

Post by NoPowerOverMe »

you can play them if you want to, but you have to play them.

Play or pass please.
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Post Post #943 (isolation #474) » Sat Oct 24, 2020 7:07 am

Post by NoPowerOverMe »

It's been 24 hours so auto pass anyways. Treasure coming then it's mizzy's second move. Nancy please make an effort to make more timely responses. Any time there is a new battle you need to play or pass since anyone can interfere in any battle.
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Post Post #944 (isolation #475) » Sat Oct 24, 2020 7:22 am

Post by NoPowerOverMe »

Mizzy advances to level 5 and it's her second move.
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Post Post #946 (isolation #476) » Sat Oct 24, 2020 7:43 am

Post by NoPowerOverMe »

Mizzy moves W. She gets a DxM for exploring.

Image

You draw 3 doorway tiles.

N
Original Roll String: 1d51 (STATIC)
1 51-Sided Dice: (19) = 19

Original Roll String: 1d2 (STATIC)
1 2-Sided Dice: (2) = 2


W
Original Roll String: 1d50 (STATIC)
1 50-Sided Dice: (38) = 38

Original Roll String: 1d2 (STATIC)
1 2-Sided Dice: (1) = 1


S
Original Roll String: 1d49 (STATIC)
1 49-Sided Dice: (22) = 22

Original Roll String: 1d2 (STATIC)
1 2-Sided Dice: (2) = 2


You encounter a monster!

Image

The most recently discarded monster is shreeking geek. As per the card text choose an empty room to put it in.
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Post Post #947 (isolation #477) » Sat Oct 24, 2020 7:45 am

Post by NoPowerOverMe »

N=Open Passageway
W=Locked Door
S=Open Passageway
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Post Post #949 (isolation #478) » Sat Oct 24, 2020 7:53 am

Post by NoPowerOverMe »

You encounter a monster!
Image

Mizzy
1c6

Misplacer Beast
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3
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Post Post #950 (isolation #479) » Sat Oct 24, 2020 7:53 am

Post by NoPowerOverMe »

Mizzy
1e6
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Post Post #951 (isolation #480) » Sat Oct 24, 2020 7:53 am

Post by NoPowerOverMe »

sigh
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5
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Post Post #952 (isolation #481) » Sat Oct 24, 2020 7:54 am

Post by NoPowerOverMe »

It is 18 to 10 mizzy play or pass?
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Post Post #953 (isolation #482) » Sat Oct 24, 2020 7:57 am

Post by NoPowerOverMe »

Monster Color
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4
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Post Post #954 (isolation #483) » Sat Oct 24, 2020 7:58 am

Post by NoPowerOverMe »

The beast is purple and has no owner.
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Post Post #956 (isolation #484) » Sat Oct 24, 2020 8:03 am

Post by NoPowerOverMe »

You can put any number of items in your backpack/pouch. They are in play(not in your hand) but do not count as being used.
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Post Post #958 (isolation #485) » Sat Oct 24, 2020 8:07 am

Post by NoPowerOverMe »

If you want to give it to someone else? Also having it in play makes it succeptable to curses and having it your hand keeps it secret from other players.
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Post Post #961 (isolation #486) » Sun Oct 25, 2020 11:49 am

Post by NoPowerOverMe »

Thx ari
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Post Post #962 (isolation #487) » Sun Oct 25, 2020 11:49 am

Post by NoPowerOverMe »

Working atm
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Post Post #963 (isolation #488) » Mon Oct 26, 2020 6:37 am

Post by NoPowerOverMe »

Ari is playing for Nancy during her VLA
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Post Post #964 (isolation #489) » Mon Oct 26, 2020 6:38 am

Post by NoPowerOverMe »

Mizzy wins and advances to level 6 and gets 2 treasures. It is her 3rd move.
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Post Post #966 (isolation #490) » Mon Oct 26, 2020 7:04 am

Post by NoPowerOverMe »

Mizzy moves S and gets a DxM for exploring.

Image

Mizzy draws 2 door tiles

W
Original Roll String: 1d48
1 48-Sided Dice: (26) = 26

Original Roll String: 1d2
1 2-Sided Dice: (1) = 1


S
Original Roll String: 1d47
1 47-Sided Dice: (43) = 43

Original Roll String: 1d2
1 2-Sided Dice: (2) = 2


You encounter a monster!

Image

Monster Color
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6


This is an auto win for Mizzy sans interference.

Mizzy
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5


Pinata
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3


play or pass?
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Post Post #967 (isolation #491) » Mon Oct 26, 2020 7:06 am

Post by NoPowerOverMe »

W=Hidden Door
S=Regular Door

The monster is red and belongs to Charles.
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Post Post #969 (isolation #492) » Mon Oct 26, 2020 7:12 am

Post by NoPowerOverMe »

You 13+3=16
Pinata 5+1=6
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Post Post #973 (isolation #493) » Tue Oct 27, 2020 4:12 am

Post by NoPowerOverMe »

Iconeum is replacing Nancy Drew 39. Welcome to the game!
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Post Post #974 (isolation #494) » Tue Oct 27, 2020 4:17 am

Post by NoPowerOverMe »

I will update the map and player stats in a few hours.
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Post Post #975 (isolation #495) » Tue Oct 27, 2020 8:11 am

Post by NoPowerOverMe »

Player Name: Mizzytastic
Gender: Female Race: Human Class: None Game Level: 8 Combat Level: 16 Move: 3 Hit Points: 4 Gold: 300
Cards In Play: Sword of Slaying Everything Except Squid - Magical Item tdad -Mighty Pen - Elven Flip Flops Pouch: Empty Location: Guard Room Cards In Hand: 1 Treasure, 4 DxM


Player Name: DiamondSentinel
Gender: Male Race: Dwarf Class: Warrior Game Level: 2 Combat Level: 8 Move: 3 Hit Points: 3 Gold: 400
Cards In Play: Rod of Lardly Meat - Boots of Butt Kicking Pouch: Freezing Explosive Potion - Chainsaw of Bloody Dismemberment Location: Chamber of Commerce Cards In Hand: 2 Treasure, 3 DxM


Player Name: Charles510
Gender: Male Race: Elf Class: None Game Level: 5 Combat Level: 9 Move: 3 Hit Points: 3 Gold: 400 Power: Protection from Flame
Cards In Play: Ugly Stick - Fireman's Helmet Pouch: Swiss Army Polearm, StepLadder, Scroll of Luck, Pot of Les Insubst- Location:Chamber of Commerce Cards In Hand: 2 Treasure, 3 DxM


Player Name: Iconeum
Gender: Female Race: Human Class: Wizard Game Level: 3 Combat Level: 10 Move: 3 Hit Points: 3 Gold: 200
Cards In Play: Singing and Dancing Sword Bow With Ribbons w/ Cheat Pouch: Empty Location: Entrance Cards In Hand: 2 Treasure, 3 DxM


Image
Last edited by NoPowerOverMe on Tue Oct 27, 2020 8:56 am, edited 2 times in total.
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Post Post #976 (isolation #496) » Tue Oct 27, 2020 8:27 am

Post by NoPowerOverMe »

Mizzy wins and advances to level 7. It is now her charity phase. She has 11 cards in hand and must get down to 5 or give to charity.
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Post Post #978 (isolation #497) » Tue Oct 27, 2020 8:36 am

Post by NoPowerOverMe »

i could be wrong.
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Post Post #979 (isolation #498) » Tue Oct 27, 2020 8:37 am

Post by NoPowerOverMe »

fixed.
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Post Post #981 (isolation #499) » Tue Oct 27, 2020 8:46 am

Post by NoPowerOverMe »

Mizzy is now level 8. Charles must drop an item. Diamond gets the potion as charity. It is now the monster move phase.

Color die
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2
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Post Post #982 (isolation #500) » Tue Oct 27, 2020 8:55 am

Post by NoPowerOverMe »

The monster move die is purple.

The shrieking geek is in the mud room. The mud room has a purple marker pointing W. The geek goes to the guard room. The guard room has a purple marker pointing W. The geek encounters a locked door. The geek can pass through hidden doors as per its card text but not locked doors so the geeks move ends in the guard room.

The floating nose is in the bug house. The bug house has no purple markers and the floating nose does not move.

Mizzy's turn is over. It is is now DiamondSentinels move. He has 3 move.
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Post Post #983 (isolation #501) » Tue Oct 27, 2020 9:03 am

Post by NoPowerOverMe »

Monster move visual aid.

Image
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Post Post #985 (isolation #502) » Tue Oct 27, 2020 9:25 am

Post by NoPowerOverMe »

rules wrote:If a Curse, Bad Stuff, etc., tells you to discard or drop (for instance)
your Footgear, this always means the Footgear you are wearing. Footgear
in your pack (see below) doesn’t count

Sorry, since you have the polearm in your pack, that doesn't qualify, Charles.
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Post Post #987 (isolation #503) » Tue Oct 27, 2020 9:37 am

Post by NoPowerOverMe »

rules wrote:when the rulebook disagrees with a card or room, follow the card
or room.
Your appeal is allowed. You may drop the polearm.
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Post Post #992 (isolation #504) » Tue Oct 27, 2020 12:10 pm

Post by NoPowerOverMe »

Sorry I replaced Nancy out so your service is no longer needed but thank you
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Post Post #993 (isolation #505) » Tue Oct 27, 2020 7:56 pm

Post by NoPowerOverMe »

I'm not sure what you mean by "the above potion."

You move south. You get a DxM for exploring.

Image

You draw 3 doorway tiles

W
Original Roll String: 1d45
1 45-Sided Dice: (36) = 36

Original Roll String: 1d2
1 2-Sided Dice: (1) = 1


S
Original Roll String: 1d44
1 44-Sided Dice: (12) = 12

Original Roll String: 1d2
1 2-Sided Dice: (1) = 1


E
Original Roll String: 1d43
1 43-Sided Dice: (36) = 36

Original Roll String: 1d2
1 2-Sided Dice: (1) = 1


You encounter a monster!

Image

Monster Color
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1


It is 8 to 8 before the combat dice. You cannot ask for help as per the card text.

Diamond
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4


Gazebo
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4
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Post Post #994 (isolation #506) » Tue Oct 27, 2020 7:59 pm

Post by NoPowerOverMe »

W=Wall
S=Wall
E=Hidden Door

The monster is blue and belongs to iconeum.

Currently it is tied and due to monsters winning ties the gazebo is winning.
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Post Post #995 (isolation #507) » Tue Oct 27, 2020 8:07 pm

Post by NoPowerOverMe »

After the combat dice the Gazebo is winning 12 to 10.
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Post Post #1000 (isolation #508) » Wed Oct 28, 2020 2:36 am

Post by NoPowerOverMe »

rules wrote:d10 Power
Each Class has an ability that requires you to roll your level or less
on the 10-sided die. If you make this roll, the ability works. Obviously,
your ability becomes more reliable as your level goes up, and always
works when you are 10th level.
You are level 2 so your d10 power is successfull and you get a +5. It is now 15 to 12 your advantage.
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Post Post #1001 (isolation #509) » Wed Oct 28, 2020 2:44 am

Post by NoPowerOverMe »

all players play or pass pls.
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Post Post #1005 (isolation #510) » Wed Oct 28, 2020 7:13 am

Post by NoPowerOverMe »

Charles wins and advances to level 3. It is your second move.
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Post Post #1006 (isolation #511) » Wed Oct 28, 2020 7:21 am

Post by NoPowerOverMe »

Sorry I mean DiamondSentinel.
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Post Post #1008 (isolation #512) » Wed Oct 28, 2020 8:48 am

Post by NoPowerOverMe »

W is a wall and cannot be travelled through.
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Post Post #1009 (isolation #513) » Wed Oct 28, 2020 8:50 am

Post by NoPowerOverMe »

In post 994, NoPowerOverMe wrote:W=Wall
S=Wall
E=Hidden Door

The monster is blue and belongs to iconeum.

Currently it is tied and due to monsters winning ties the gazebo is winning.
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Post Post #1011 (isolation #514) » Wed Oct 28, 2020 9:38 pm

Post by NoPowerOverMe »

Diamond moves E and gets a DxM for exploring.

Image

DS draws 2 doorway tiles

S
Original Roll String: 1d42
1 42-Sided Dice: (27) = 27

Original Roll String: 1d2
1 2-Sided Dice: (1) = 1


E
Original Roll String: 1d41
1 41-Sided Dice: (6) = 6

Original Roll String: 1d2
1 2-Sided Dice: (2) = 2


You encounter a monster!

Image

Monster Color
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6


DS
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1


Squidzilla
Original Roll String: 2d6
2 6-Sided Dice: (3, 5) = 8


The monster ignores you as per its text and since you are level 3(Barely!). You only have to fight it if you want to.
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Post Post #1012 (isolation #515) » Wed Oct 28, 2020 9:40 pm

Post by NoPowerOverMe »

S=Locked door
E=Regular door

The monster is green and belongs to you.

Combat Dice
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5


Do you want to fight the squid?
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Post Post #1013 (isolation #516) » Wed Oct 28, 2020 9:42 pm

Post by NoPowerOverMe »

It is 27 to 18 for the squid if you decide to fight.
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Post Post #1014 (isolation #517) » Wed Oct 28, 2020 9:44 pm

Post by NoPowerOverMe »

Actually the squid cannot spawn in the tunnel since it is huge
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Post Post #1015 (isolation #518) » Wed Oct 28, 2020 9:47 pm

Post by NoPowerOverMe »

Image

You get this monster instead. It is an auto win for you sans interference.


Play or pass?
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Post Post #1020 (isolation #519) » Thu Oct 29, 2020 2:34 am

Post by NoPowerOverMe »

Ok you win and are at level 5. It is your 3rd move.
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Post Post #1022 (isolation #520) » Thu Oct 29, 2020 3:36 am

Post by NoPowerOverMe »

You move E. You get a DxM for exploring.

Image

You draw 3 doorway tiles:

N
Original Roll String: 1d40
1 40-Sided Dice: (17) = 17

Original Roll String: 1d2
1 2-Sided Dice: (2) = 2


E
Original Roll String: 1d39
1 39-Sided Dice: (21) = 21

Original Roll String: 1d2
1 2-Sided Dice: (1) = 1


S
Original Roll String: 1d38
1 38-Sided Dice: (33) = 33

Original Roll String: 1d2
1 2-Sided Dice: (1) = 1


You encounter a monster!
Image

This is +3 to you due to you being a dwarf, but it is still an auto win sans interference.

Monster Color
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4


DS
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5


Orcs
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1
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Post Post #1023 (isolation #521) » Thu Oct 29, 2020 3:38 am

Post by NoPowerOverMe »

N=Wall
E=Regular Door
S=Regular Door

The monster is purple and has no owner. Play or pass?
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Post Post #1027 (isolation #522) » Thu Oct 29, 2020 3:55 am

Post by NoPowerOverMe »

You can only go to an unexplored area when exploring via move, not via cards.
rules wrote:Room – The dungeon is made up of rooms. Each is represented by a separate tile. See p. 3
The cards that say to move a munchin to another area of the dungeon generally say to target a room. Therefore unexplored areas by definition are not rooms and munchkins cannot be moved there.
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Post Post #1029 (isolation #523) » Thu Oct 29, 2020 7:53 am

Post by NoPowerOverMe »

rules wrote:When you go through a link with no room on the other side, you have
discovered a new room.
Therefore I am interpreting the rules, as well as common sense, to say that you can only explore a room by moving through a doorway link, not with cards.
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Post Post #1033 (isolation #524) » Thu Oct 29, 2020 8:35 pm

Post by NoPowerOverMe »

DS wins and gets a level and 3 treasures.
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Post Post #1034 (isolation #525) » Thu Oct 29, 2020 8:51 pm

Post by NoPowerOverMe »

It is DS's charity phase, he has 10 cards and must get down to 5 or give to charity
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Post Post #1036 (isolation #526) » Fri Oct 30, 2020 3:50 am

Post by NoPowerOverMe »

Image
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Post Post #1038 (isolation #527) » Fri Oct 30, 2020 7:45 am

Post by NoPowerOverMe »

The dwarf goes to iconeum, who is the lowest level at level 3. It is now the monster move phase.

Original Roll String: 1d6
1 6-Sided Dice: (5) = 5
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Post Post #1039 (isolation #528) » Fri Oct 30, 2020 7:53 am

Post by NoPowerOverMe »

The monster move die is yellow.

The shrieking geek is in the guard room. The guard room has a yellow marker pointing E so the geek goes into the mud room. The mud room has a yellow marker pointing N but there is a wall going to the level o mat so he stqys in the mud room.


The floating nose is in the Bug House. The bug house has a yellow marker pointing S so the nose moves S to the hall of shame. The hall of shame has a yellow marker pointing N but that is the direction the nose came from so he can't move that way and stays in the hall of shame.

This ends the monster move phase. It is now charles' turn. He has 3 move.
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Post Post #1040 (isolation #529) » Fri Oct 30, 2020 7:57 am

Post by NoPowerOverMe »

Monster move visual aid

Image
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Post Post #1042 (isolation #530) » Fri Oct 30, 2020 8:44 am

Post by NoPowerOverMe »

Player Name: Mizzytastic
Gender: Female Race: Human Class: None Game Level: 8 Combat Level: 16 Move: 3 Hit Points: 4 Gold: 300
Cards In Play: Sword of Slaying Everything Except Squid - Magical Item tdad -Mighty Pen - Elven Flip Flops Pouch: Empty Location: Trophy Room Cards In Hand: 1 Treasure, 4 DxM


Player Name: DiamondSentinel
Gender: Male Race: Dwarf Class: Warrior Game Level: 6 Combat Level: 15 Move: 3 Hit Points: 3 Gold: 400
Cards In Play: Rod of Lardly Meat - Boots of Butt Kicking - Short Wide Armor - Crowbar Pouch: Freezing Explosive Potion, Potion of Flight, Potion of Monster Control - Chainsaw of Bloody Dismemberment - The Eye Of Argon - Scroll of Translocation - Electric Radioactive Acid Potion - Location: Torture Chamber Cards In Hand: 2 Treasure, 3 DxM


Player Name: Charles510
Gender: Male Race: Elf Class: None Game Level: 5 Combat Level: 9 Move: 3 Hit Points: 3 Gold: 400 Power: Protection from Flame
Cards In Play: Ugly Stick - Fireman's Helmet Pouch: StepLadder, Scroll of Luck, Pot of Les Insubst- Location:Chamber of Commerce Cards In Hand: 2 Treasure, 3 DxM


Player Name: Iconeum
Gender: Female Race: Human Class: Wizard Game Level: 3 Combat Level: 10 Move: 3 Hit Points: 3 Gold: 200
Cards In Play: Singing and Dancing Sword Bow With Ribbons w/ Cheat Pouch: Empty Location: Labratory Cards In Hand: 2 Treasure, 3 DxM


In Chamber Of Commerce: Swiss Army Polearm
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Post Post #1044 (isolation #531) » Fri Oct 30, 2020 10:30 am

Post by NoPowerOverMe »

rules wrote:When you are in a room with dropped Items (see p. 7) you may spend a Move to pick up any of those items.
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Post Post #1046 (isolation #532) » Fri Oct 30, 2020 8:27 pm

Post by NoPowerOverMe »

Ok, you are in the Level O mat. You have 1 move remaining.
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Post Post #1048 (isolation #533) » Fri Oct 30, 2020 8:42 pm

Post by NoPowerOverMe »

okay you still have 1 move remaining.
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Post Post #1050 (isolation #534) » Fri Oct 30, 2020 8:55 pm

Post by NoPowerOverMe »

oh right, my bad.
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Post Post #1051 (isolation #535) » Fri Oct 30, 2020 8:56 pm

Post by NoPowerOverMe »

Move 1 is picking up the polearm
move 2 is using the deal in the CoC
move 3 is moving to the level o mat.
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Post Post #1052 (isolation #536) » Fri Oct 30, 2020 8:58 pm

Post by NoPowerOverMe »

Charles only has 3 cards in his hand so he does not need to give to charity.

It is the monster move phase.

Original Roll String: 1d6
1 6-Sided Dice: (3) = 3
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Post Post #1053 (isolation #537) » Fri Oct 30, 2020 9:01 pm

Post by NoPowerOverMe »

Monster move is red.

The shrieking geek is in the mud room and there are no red markers in the mud room so the SG does not move.

The Floating nose is in the hall of shame and there is a red marker pointing W. Because there is a locked door on the W exit, the floating nose cannot move.

Charles510's move has ended. It is now Iconeum's turn. She has 3 move. She gets a DxM card for starting her turn.
Last edited by NoPowerOverMe on Fri Oct 30, 2020 9:24 pm, edited 1 time in total.
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Post Post #1054 (isolation #538) » Fri Oct 30, 2020 9:07 pm

Post by NoPowerOverMe »

Player Name: Mizzytastic
Gender: Female Race: Human Class: None Game Level: 8 Combat Level: 16 Move: 3 Hit Points: 4 Gold: 300
Cards In Play: Sword of Slaying Everything Except Squid - Magical Item tdad -Mighty Pen - Elven Flip Flops Pouch: Empty Location: Trophy Room Cards In Hand: 1 Treasure, 4 DxM


Player Name: DiamondSentinel
Gender: Male Race: Dwarf Class: Warrior Game Level: 6 Combat Level: 15 Move: 3 Hit Points: 3 Gold: 400
Cards In Play: Rod of Lardly Meat - Boots of Butt Kicking - Short Wide Armor - Crowbar Pouch: Freezing Explosive Potion, Potion of Flight, Potion of Monster Control - Chainsaw of Bloody Dismemberment - The Eye Of Argon - Scroll of Translocation - Electric Radioactive Acid Potion - Location: Torture Chamber Cards In Hand: 2 Treasure, 3 DxM


Player Name: Charles510
Gender: Male Race: Elf Class: None Game Level: 7 Combat Level: 11 Move: 3 Hit Points: 3 Gold: 0 Power: Protection from Flame
Cards In Play: Ugly Stick - Fireman's Helmet Pouch: Pouch: Swiss Army Polearm Location: Level O Mat In Hand: 2 Treasure, 3 DxM


Player Name: Iconeum
Gender: Female Race: Human Class: Wizard Game Level: 3 Combat Level: 10 Move: 3 Hit Points: 3 Gold: 200
Cards In Play: Singing and Dancing Sword Bow With Ribbons w/ Cheat Pouch: Empty Location: Labratory Cards In Hand: 2 Treasure, 3 DxM
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Post Post #1055 (isolation #539) » Sat Oct 31, 2020 5:32 am

Post by NoPowerOverMe »

We are taking a pause for halloween weekend.
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Post Post #1057 (isolation #540) » Mon Nov 02, 2020 5:54 am

Post by NoPowerOverMe »

Okay you are in the dark room (just so you understand you could have gone S into an unexplored room if you wanted to.)
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Post Post #1059 (isolation #541) » Mon Nov 02, 2020 6:06 am

Post by NoPowerOverMe »

You would fight a monster if you do though. It's a risk reward thing.
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Post Post #1061 (isolation #542) » Mon Nov 02, 2020 8:22 pm

Post by NoPowerOverMe »

Sorry, I was completely messed up in the head and was not reading the map correctly.

You are in the labratory. The only unexplored area is N and there is a locked door there, so unless you have a way to go through locked doors it would take all 3 of your move instead of 1.

Alternatively, you could go S into the guard room and then go S again explore that way, and that would only take 2 move instead of the 3 to go N and that way you would have one move left over.

I was looking at Mizzy's counter not yours so sorry for the mistake.
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Post Post #1063 (isolation #543) » Tue Nov 03, 2020 8:12 am

Post by NoPowerOverMe »

You explore S and get a DxM for exploring. You get another DxM for starting your turn.

Image

E
Original Roll String: 1d37 (STATIC)
1 37-Sided Dice: (14) = 14

Original Roll String: 1d2 (STATIC)
1 2-Sided Dice: (1) = 1


S
Original Roll String: 1d36 (STATIC)
1 36-Sided Dice: (36) = 36

Original Roll String: 1d2 (STATIC)
1 2-Sided Dice: (1) = 1


W
Original Roll String: 1d35 (STATIC)
1 35-Sided Dice: (22) = 22

Original Roll String: 1d2 (STATIC)
1 2-Sided Dice: (2) = 2


You encounter a monster!

Image

It is +2 against you since you are female, so it is 10 to 3 before combat dice.

Monstor Color
Original Roll String: 1d6 (STATIC)
1 6-Sided Dice: (2) = 2


Iconeum
Original Roll String: 1d6 (STATIC)
1 6-Sided Dice: (6) = 6


Spider
Original Roll String: 1d6 (STATIC)
1 6-Sided Dice: (6) = 6
Last edited by NoPowerOverMe on Tue Nov 03, 2020 8:24 am, edited 1 time in total.
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Post Post #1064 (isolation #544) » Tue Nov 03, 2020 8:15 am

Post by NoPowerOverMe »

The spider is Yellow and belongs to Mizzy.

All links including the N link that was travelled through turns into a locked door as per the room text.

It is 16 to 9 for Iconeum.

Any interference, play or pass?
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Post Post #1068 (isolation #545) » Wed Nov 04, 2020 8:27 am

Post by NoPowerOverMe »

Iconeum wins and gets a level and a treasure. It is her 2nd move.
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Post Post #1072 (isolation #546) » Wed Nov 04, 2020 8:22 pm

Post by NoPowerOverMe »

It's allowed, new move upcoming...
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Post Post #1073 (isolation #547) » Wed Nov 04, 2020 8:32 pm

Post by NoPowerOverMe »

You move W and get a DxM for exploring:

Image

You draw 2 doorway tiles:

S
Original Roll String: 1d34
1 34-Sided Dice: (5) = 5

Original Roll String: 1d2
1 2-Sided Dice: (1) = 1


W
Original Roll String: 1d33
1 33-Sided Dice: (25) = 25

Original Roll String: 1d2
1 2-Sided Dice: (1) = 1


You encounter a monster!

Image

Monster Color
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2


Iconeum
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5


Mr. Bones
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5


You are out of range for help.

It is an auto win for Iconeum without interference. Play or pass?
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Post Post #1074 (isolation #548) » Wed Nov 04, 2020 8:34 pm

Post by NoPowerOverMe »

The monster is orange and has no owner.

It is 15 to 4 for Iconeum.

S=hidden door
W=open passageway
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Post Post #1078 (isolation #549) » Thu Nov 05, 2020 4:38 am

Post by NoPowerOverMe »

@mizzy if it's the card I thi k you're referring to it says use at any time.
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Post Post #1081 (isolation #550) » Thu Nov 05, 2020 8:14 am

Post by NoPowerOverMe »

Mizzy wins and gets a level and a treasure. It is Mizzy's charity phase and she must get down to 5 or give to charity.
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Post Post #1083 (isolation #551) » Thu Nov 05, 2020 8:19 am

Post by NoPowerOverMe »

Sorry all you girls look the same.
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Post Post #1084 (isolation #552) » Thu Nov 05, 2020 9:58 am

Post by NoPowerOverMe »

Player Name: Mizzytastic
Gender: Female Race: Human Class: None Game Level: 8 Combat Level: 16 Move: 3 Hit Points: 4 Gold: 300
Cards In Play: Sword of Slaying Everything Except Squid - Magical Item tdad -Mighty Pen - Elven Flip Flops Pouch: Empty Location: Trophy Room Cards In Hand: 1 Treasure, 4 DxM


Player Name: DiamondSentinel
Gender: Male Race: Dwarf Class: Warrior Game Level: 6 Combat Level: 15 Move: 3 Hit Points: 3 Gold: 400
Cards In Play: Rod of Lardly Meat - Boots of Butt Kicking - Short Wide Armor - Crowbar Pouch: Freezing Explosive Potion, Potion of Flight, Potion of Monster Control - Chainsaw of Bloody Dismemberment - The Eye Of Argon - Scroll of Translocation - Electric Radioactive Acid Potion - Location: Torture Chamber Cards In Hand: 2 Treasure, 3 DxM


Player Name: Charles510
Gender: Male Race: Elf Class: None Game Level: 7 Combat Level: 11 Move: 3 Hit Points: 3 Gold: 0 Power: Protection from Flame
Cards In Play: Ugly Stick - Fireman's Helmet Pouch: Pouch: Swiss Army Polearm Location: Level O Mat In Hand: 2 Treasure, 3 DxM


Player Name: Iconeum
Gender: Female Race: Human Class: Wizard Game Level: 5 Combat Level: 12 Move: 4 Hit Points: 3 Gold: 200
Cards In Play: Singing and Dancing Sword Bow With Ribbons w/ Cheat Boots of Running Really Fast - Sapphire Bane Ring Pouch -: Empty Location: Labratory Cards In Hand: 2 Treasure, 3 DxM
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Post Post #1086 (isolation #553) » Thu Nov 05, 2020 10:05 am

Post by NoPowerOverMe »

She has the option of playing instead of charitying.
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Post Post #1090 (isolation #554) » Fri Nov 06, 2020 6:26 am

Post by NoPowerOverMe »

The charity is discarded since she is the lowest level.

Monster Move
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5
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Post Post #1091 (isolation #555) » Fri Nov 06, 2020 6:31 am

Post by NoPowerOverMe »

Color die is green.

The Shrieking Geek is in the mud room. There is a green marker poining S in the mud room but there is a wall so it does not move.

The Floating Nose is in the Hall of Shame. There is no green marker in the hall of shame so the Floating nose does not move.

This ends mizzy's turn.

It is now Mizzy's turn. He has 3 move.
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Post Post #1093 (isolation #556) » Fri Nov 06, 2020 7:25 am

Post by NoPowerOverMe »

In a few hours
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Post Post #1094 (isolation #557) » Fri Nov 06, 2020 10:52 am

Post by NoPowerOverMe »

Image
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Post Post #1096 (isolation #558) » Fri Nov 06, 2020 10:54 am

Post by NoPowerOverMe »

Mizzy gets a DxM for starting her turn.
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Post Post #1097 (isolation #559) » Fri Nov 06, 2020 11:15 am

Post by NoPowerOverMe »

Mizzy moves 2 N and gets a DxM for exploring.

Image

N
Original Roll String: 1d32 (STATIC)
1 32-Sided Dice: (31) = 31

Original Roll String: 1d2 (STATIC)
1 2-Sided Dice: (1) = 1


E
Original Roll String: 1d31 (STATIC)
1 31-Sided Dice: (18) = 18

Original Roll String: 1d2 (STATIC)
1 2-Sided Dice: (1) = 1


W
Original Roll String: 1d30 (STATIC)
1 30-Sided Dice: (25) = 25

Original Roll String: 1d2 (STATIC)
1 2-Sided Dice: (2) = 2


A monster appears!

Image

Monster Color
Original Roll String: 1d6 (STATIC)
1 6-Sided Dice: (2) = 2


Combat Dice

Mizzy
Original Roll String: 1d6 (STATIC)
1 6-Sided Dice: (1) = 1


Chicken
Original Roll String: 1d6 (STATIC)
1 6-Sided Dice: (2) = 2
Last edited by NoPowerOverMe on Fri Nov 06, 2020 11:18 am, edited 1 time in total.
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Post Post #1098 (isolation #560) » Fri Nov 06, 2020 11:17 am

Post by NoPowerOverMe »

N=Regular Door
E=Locked Door
W=Open Passageway

The monster is Yellow and belongs to Mizzy. She gets an extra combat dice.

Original Roll String: 1d6 (STATIC)
1 6-Sided Dice: (5) = 5
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Post Post #1099 (isolation #561) » Fri Nov 06, 2020 11:20 am

Post by NoPowerOverMe »

This is an auto win without interference, plass or play:
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Post Post #1104 (isolation #562) » Sat Nov 07, 2020 7:25 am

Post by NoPowerOverMe »

MIzzy gets a level and 2 treasure, it is her second move.
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Post Post #1106 (isolation #563) » Sat Nov 07, 2020 9:21 pm

Post by NoPowerOverMe »

Mizzy moves W. She gets a DxM for exploring.

Image

N
Original Roll String: 1d29 (STATIC)
1 29-Sided Dice: (7) = 7

Original Roll String: 1d2 (STATIC)
1 2-Sided Dice: (2) = 2


W
Original Roll String: 1d28 (STATIC)
1 28-Sided Dice: (8) = 8

Original Roll String: 1d2 (STATIC)
1 2-Sided Dice: (1) = 1


S
'
Original Roll String: 1d27 (STATIC)
1 27-Sided Dice: (10) = 10

Original Roll String: 1d2 (STATIC)
1 2-Sided Dice: (2) = 2


You encounter a monster!
Image

Monster Color
Original Roll String: 1d6 (STATIC)
1 6-Sided Dice: (3) = 3


Mizzy
Original Roll String: 1d6 (STATIC)
1 6-Sided Dice: (3) = 3


Frogs
Original Roll String: 1d6 (STATIC)
1 6-Sided Dice: (4) = 4


Auto win without interference, play or pass?
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Post Post #1107 (isolation #564) » Sat Nov 07, 2020 9:23 pm

Post by NoPowerOverMe »

N=Open Passageway
W=Hidden Door
S=Open Passageway

The monster is orange and has no owner.
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Post Post #1112 (isolation #565) » Sun Nov 08, 2020 9:48 am

Post by NoPowerOverMe »

It's your charity phase.
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Post Post #1114 (isolation #566) » Mon Nov 09, 2020 8:46 am

Post by NoPowerOverMe »

Monster move
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1
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Post Post #1115 (isolation #567) » Mon Nov 09, 2020 8:50 am

Post by NoPowerOverMe »

Monster move is Orange.

Floating Nose is in Hall Of Shame. There is an orange marker pointing East but there is a locked door blocking it's movement on the Dark Room so it does not move.

Shrieking Geek is in the Mud Room. There are no oroange markers in the Mud Room.

Monster move is over. It Is DiamondSentinel's turn. He gets a DxM for starting his turn.
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Post Post #1116 (isolation #568) » Mon Nov 09, 2020 8:58 am

Post by NoPowerOverMe »

Player Name: Mizzytastic
Gender: Female Race: Human Class: Warrior Game Level: 10 Combat Level: 18 Move: 3 Hit Points: 4 Gold: 300
Cards In Play: Sword of Slaying Everything Except Squid - Magical Item tdad -Mighty Pen - Elven Flip Flops Pouch: Empty Location: War Room Cards In Hand: 1 Treasure, 4 DxM


Player Name: DiamondSentinel
Gender: Male Race: Dwarf Class: Warrior Game Level: 6 Combat Level: 15 Move: 3 Hit Points: 3 Gold: 400
Cards In Play: Rod of Lardly Meat - Boots of Butt Kicking - Short Wide Armor - Crowbar Pouch: Freezing Explosive Potion, Potion of Flight, Potion of Monster Control - Chainsaw of Bloody Dismemberment - The Eye Of Argon - Scroll of Translocation - Electric Radioactive Acid Potion - Location: Torture Chamber Cards In Hand: 2 Treasure, 3 DxM


Player Name: Charles510
Gender: Male Race: Elf Class: None Game Level: 7 Combat Level: 11 Move: 3 Hit Points: 3 Gold: 0 Power: Protection from Flame
Cards In Play: Ugly Stick - Fireman's Helmet Pouch: Pouch: Swiss Army Polearm Location: Level O Mat In Hand: 2 Treasure, 3 DxM


Player Name: Iconeum
Gender: Female Race: Human Class: Wizard Game Level: 5 Combat Level: 12 Move: 4 Hit Points: 3 Gold: 200
Cards In Play: Singing and Dancing Sword Bow With Ribbons w/ Cheat Boots of Running Really Fast - Sapphire Bane Ring Pouch -: Empty Location: Room Of Short Jokes Cards In Hand: 2 Treasure, 3 DxM


In War Room: Topaz Bane Ring and Spiked Codpiece
Last edited by NoPowerOverMe on Mon Nov 09, 2020 9:14 am, edited 2 times in total.
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Post Post #1117 (isolation #569) » Mon Nov 09, 2020 9:05 am

Post by NoPowerOverMe »

Image
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Post Post #1119 (isolation #570) » Mon Nov 09, 2020 10:28 am

Post by NoPowerOverMe »

Chainsaw is indeed worth 600.
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Post Post #1121 (isolation #571) » Mon Nov 09, 2020 10:53 am

Post by NoPowerOverMe »

Monster Move
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1
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Post Post #1122 (isolation #572) » Tue Nov 10, 2020 9:31 am

Post by NoPowerOverMe »

Monster move is purple
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Post Post #1123 (isolation #573) » Tue Nov 10, 2020 9:36 am

Post by NoPowerOverMe »

Geek is in mud room. There is a purple marker pointing W so geek moves through entrance into guard room. There is a purple marker pointing W in the guard room but the door is locked. Geek cannot move through locked doors so its move ends.

Nose is in Hall of Shame. There is a purple marker pointing S so nose moves through entrance into bug house. Bug House has no purple markers so Nose's move ends.

Monster move is over. It is now Charles turn. He gets a DxM for starting his turn.
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Post Post #1124 (isolation #574) » Tue Nov 10, 2020 9:39 am

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Player Name: Mizzytastic
Gender: Female Race: Human Class: Warrior Game Level: 10 Combat Level: 18 Move: 3 Hit Points: 4 Gold: 300
Cards In Play: Sword of Slaying Everything Except Squid - Magical Item tdad -Mighty Pen - Elven Flip Flops Pouch: Empty Location: War Room Cards In Hand: 1 Treasure, 4 DxM


Player Name: DiamondSentinel
Gender: Male Race: Dwarf Class: Warrior Game Level: 9 Combat Level: 18 Move: 3 Hit Points: 3 Gold: 0
Cards In Play: Rod of Lardly Meat - Boots of Butt Kicking - Short Wide Armor - Crowbar Pouch: Freezing Explosive Potion, Potion of Flight, Potion of Monster Control - Chainsaw of Bloody Dismemberment - The Eye Of Argon - Scroll of Translocation - Electric Radioactive Acid Potion - Location: Level O Mat Cards In Hand: 2 Treasure, 3 DxM


Player Name: Charles510
Gender: Male Race: Elf Class: None Game Level: 7 Combat Level: 11 Move: 3 Hit Points: 3 Gold: 0 Power: Protection from Flame
Cards In Play: Ugly Stick - Fireman's Helmet Pouch: Pouch: Swiss Army Polearm Location: Level O Mat In Hand: 2 Treasure, 3 DxM


Player Name: Iconeum
Gender: Female Race: Human Class: Wizard Game Level: 5 Combat Level: 12 Move: 4 Hit Points: 3 Gold: 200
Cards In Play: Singing and Dancing Sword Bow With Ribbons w/ Cheat Boots of Running Really Fast - Sapphire Bane Ring Pouch -: Empty Location: Room Of Short Jokes Cards In Hand: 2 Treasure, 3 DxM


In War Room: Topaz Bane Ring and Spiked Codpiece
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Post Post #1125 (isolation #575) » Tue Nov 10, 2020 9:43 am

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Monster Move Visual Aid
Image
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Post Post #1130 (isolation #576) » Tue Nov 10, 2020 11:08 am

Post by NoPowerOverMe »

It is 12 to 10 Charles before combat dice.

Charles
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2


Nose
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6
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Post Post #1131 (isolation #577) » Tue Nov 10, 2020 11:08 am

Post by NoPowerOverMe »

Charles is winning 18 to 13, interference?
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Post Post #1132 (isolation #578) » Tue Nov 10, 2020 11:19 am

Post by NoPowerOverMe »

Also, are you 4 going to want to play another game after this one?
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Post Post #1135 (isolation #579) » Tue Nov 10, 2020 12:25 pm

Post by NoPowerOverMe »

You're still finishing this one right?
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Post Post #1140 (isolation #580) » Wed Nov 11, 2020 4:40 am

Post by NoPowerOverMe »

Okay I'll correct it.
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Post Post #1144 (isolation #581) » Wed Nov 11, 2020 8:39 am

Post by NoPowerOverMe »

As I said, I will fix the map in a little bit.
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Post Post #1145 (isolation #582) » Thu Nov 12, 2020 9:18 am

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Image
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Post Post #1147 (isolation #583) » Thu Nov 12, 2020 9:23 am

Post by NoPowerOverMe »

If you were in the Lovel O Mat and went N and W you would be in the entrance.
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Post Post #1149 (isolation #584) » Thu Nov 12, 2020 9:31 am

Post by NoPowerOverMe »

Sorry my bad.
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Post Post #1150 (isolation #585) » Thu Nov 12, 2020 9:32 am

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At any rate you win iconeum did not report for 24 hours. It is your charity phase.
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Post Post #1152 (isolation #586) » Thu Nov 12, 2020 9:55 am

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Monster Move:

Original Roll String: 1d6
1 6-Sided Dice: (1) = 1
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Post Post #1154 (isolation #587) » Thu Nov 12, 2020 9:56 am

Post by NoPowerOverMe »

Monster move is green. Shrieking Geek is in the guard room and there are no green markers in the guard room. Monster move ends.

It is Iconeums turn.
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Post Post #1156 (isolation #588) » Thu Nov 12, 2020 10:03 am

Post by NoPowerOverMe »

Yes, since it says use at any time and when you enter an unexplored room it generates a tile/monster.
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Post Post #1159 (isolation #589) » Thu Nov 12, 2020 10:32 am

Post by NoPowerOverMe »

rules wrote:Discard – When you discard, it may be any card type,
from your hand or in play, unless told otherwise. See p. 5
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Post Post #1161 (isolation #590) » Thu Nov 12, 2020 11:18 am

Post by NoPowerOverMe »

The bug house becomes unexplored and Charles gets a DxM for exploring.

Image

Charles takes a hit because he does not have flight. He encounters a monster!

Image

Monster Color
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3


Charles510
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5


MaulRat
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2


Charles auto wins without interference, play or pass?
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Post Post #1165 (isolation #591) » Fri Nov 13, 2020 9:20 am

Post by NoPowerOverMe »

Charles gets a level and treasure. He only has 5 cards so he has no charity phase. It is the monster move turn.

Original Roll String: 1d6
1 6-Sided Dice: (2) = 2
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Post Post #1166 (isolation #592) » Fri Nov 13, 2020 9:23 am

Post by NoPowerOverMe »

Monster move is purple. Geek is in the guard room and there is a purple marker pointing W, but the W exit is a locked door and the geek cannot move through locked doors so the Geek's move ends.

It is now Iconeum's move. She has 3 move.
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Post Post #1168 (isolation #593) » Fri Nov 13, 2020 9:53 am

Post by NoPowerOverMe »

Player Name: Mizzytastic
Gender: Female Race: Human Class: Warrior Game Level: 10 Combat Level: 18 Move: 3 Hit Points: 4 Gold: 300
Cards In Play: Sword of Slaying Everything Except Squid - Magical Item tdad -Mighty Pen Pouch: Empty Location: War Room Cards In Hand: 1 Treasure, 4 DxM


Player Name: DiamondSentinel
Gender: Male Race: Dwarf Class: Warrior Game Level: 9 Combat Level: 18 Move: 3 Hit Points: 3 Gold: 0
Cards In Play: Rod of Lardly Meat - Boots of Butt Kicking - Short Wide Armor - Crowbar Pouch: Freezing Explosive Potion, Potion of Flight, Potion of Monster Control - Chainsaw of Bloody Dismemberment - The Eye Of Argon - Scroll of Translocation - Electric Radioactive Acid Potion - Location: Level O Mat Cards In Hand: 2 Treasure, 3 DxM


Player Name: Charles510
Gender: Male Race: Elf Class: Theif Game Level: 10 Combat Level: 17 Move: 3 Hit Points: 2 Gold: 0 Power: Protection from Flame
Cards In Play: Ugly Stick - Fireman's Helmet Minthril Armor Pouch: Wand of Dowsing - SO Monster Repellant Location: Stinking Pit In Hand: 2 Treasure, 3 DxM


Player Name: Iconeum
Gender: Female Race: Human Class: Wizard Game Level: 5 Combat Level: 12 Move: 4 Hit Points: 3 Gold: 200
Cards In Play: Singing and Dancing Sword Bow With Ribbons w/ Cheat Boots of Running Really Fast - Sapphire Bane Ring Pouch -: Empty Location: Room Of Short Jokes Cards In Hand: 2 Treasure, 3 DxM


In War Room: Topaz Bane Ring and Spiked Codpiece
Last edited by NoPowerOverMe on Fri Nov 13, 2020 10:03 am, edited 1 time in total.
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Post Post #1170 (isolation #594) » Fri Nov 13, 2020 9:56 am

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Image
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Post Post #1171 (isolation #595) » Fri Nov 13, 2020 9:57 am

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7+1(polearm)+1(maulrat)
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Post Post #1173 (isolation #596) » Fri Nov 13, 2020 10:03 am

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Ah right.
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Post Post #1174 (isolation #597) » Sat Nov 14, 2020 8:27 pm

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up.
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Post Post #1176 (isolation #598) » Sun Nov 15, 2020 7:48 pm

Post by NoPowerOverMe »

You explore W. You get a DxM for exploring.

Image

This room is good for warriors so you get an extra dice against your monster.

A monster appears!

Image

Monster Color
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3


Iconeum
Original Roll String: 2d6
2 6-Sided Dice: (6, 1) = 7


Plant
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4



play or pass?
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Post Post #1177 (isolation #599) » Sun Nov 15, 2020 7:49 pm

Post by NoPowerOverMe »

The monster is red and it belongs to charles.

Ico is winning 14 to 5.
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