That's So Clever! | Game Over | Thanks for playing!

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That's So Clever! | Game Over | Thanks for playing!

Post Post #0 (isolation #0) » Fri Oct 16, 2020 7:11 am

Post by Farren »

game status
  • Game 1 has ended.


player list / turn order
  • Snakes*
  • NotAJumbleOfNumbers
  • Player 3 (AutoPlay)
  • Sirius9121
  • * - Starting Player


Player scores / tokens
PLAYERR TOKENSS TOKENSY-PTSB-PTSG-PTSO-PTSP-PTSFOX-POINTS
Snakes103056283630112
NotAJumbleOfNumbers40362228283044
Player 34330161031130
Sirius912151201628631832


Dice at end of turn
KEPTLOST
PURPLE 2
YELLOW 5
BLUE 3
GREEN 3
WHITE 6
ORANGE 4
Last edited by Farren on Thu Nov 12, 2020 8:51 am, edited 107 times in total.
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Post Post #1 (isolation #1) » Fri Oct 16, 2020 7:12 am

Post by Farren »

SnakesR TOKENs: 1
S TOKENs: 0
FOXes: 4 (scored automatically at end of game)

Spoiler: Yellow
10 pts14 pts16 pts20 ptsRow Bonus
X
6
5
X
BLUE X
X
X
X
X
ORANGE
4
X
X
X
X
GREEN X
X
3
4
X
FOX
Diag
onal
bonus
==>
S TOKEN

Spoiler: Blue
R TOKEN
GREEN X
PURPLE 6
S TOKEN
Row Bonus
X
X
X
X
ORANGE 5
X
X
X
X
YELLOW X
X
X
X
X
FOX


#s Xd out
1
2
3
4
5
6
7
8
9
10
11
Points
1
2
4
7
11
16
22
29
37
46
56

Spoiler: Green
Die value >=
X
X
X
X
X
X
X
3
4
5
6
Bonus
(NONE)
(NONE)
(NONE)
S TOKEN
(NONE)
BLUE X
FOX
(NONE)
PURPLE 6
R TOKEN
(NONE)
Points
1
3
6
10
15
21
28
36
45
55
66

Spoiler: Orange
Slot:
3
5
6
2
4
4
8
4
Bonus:
(NONE)
(NONE)
R TOKEN
x2
YELLOW X
S TOKEN
x2
FOX
x2
PURPLE 6
x3

Spoiler: Purple
Slot:
1
6
2
3
6
6
6
Bonus:
(NONE)
(NONE)
R TOKEN
BLUE X
S TOKEN
YELLOW X
FOX
R TOKEN
GREEN X
ORANGE 6
S TOKEN
Last edited by Farren on Thu Nov 12, 2020 8:43 am, edited 21 times in total.
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Post Post #2 (isolation #2) » Fri Oct 16, 2020 7:12 am

Post by Farren »

NotAJumbleOfNumbersR TOKENs: 4
S TOKENs: 0
FOXes: 2 (used automatically at end of game)

Spoiler: Yellow
10 pts14 pts16 pts20 ptsRow Bonus
3
6
X
X
BLUE X
X
X
X
X
ORANGE 4
X
X
X
X
GREEN X
X
X
X
X
FOX
Diag
onal
bonus
==>
S TOKEN

Spoiler: Blue
R TOKEN
GREEN X
PURPLE 6
S TOKEN
Row Bonus
X
2
X
X
ORANGE 5
5
X
X
X
YELLOW X
9
10
X
X
FOX


#s Xd out
1
2
3
4
5
6
7
8
9
10
11
Points
1
2
4
7
11
16
22
29
37
46
56

Spoiler: Green
Die value >=
X
X
X
X
X
X
X
3
4
5
6
Bonus
(NONE)
(NONE)
(NONE)
S TOKEN
(NONE)
BLUE X
FOX
(NONE)
PURPLE 6
R TOKEN
(NONE)
Points
1
3
6
10
15
21
28
36
45
55
66

Spoiler: Orange
Slot:
6
1
1
12
4
4
Bonus:
(NONE)
(NONE)
R TOKEN
x2
YELLOW X
S TOKEN
x2
FOX
x2
PURPLE 6
x3

Spoiler: Purple
Slot:
2
6
4
6
6
6
Bonus:
(NONE)
(NONE)
R TOKEN
BLUE X
S TOKEN
YELLOW X
FOX
R TOKEN
GREEN X
ORANGE 6
S TOKEN
Last edited by Farren on Thu Nov 12, 2020 7:33 am, edited 23 times in total.
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Post Post #3 (isolation #3) » Fri Oct 16, 2020 7:13 am

Post by Farren »

Player 3R TOKENs: 4
S TOKENs: 3

Spoiler: Yellow
10 pts14 pts16 pts20 ptsRow Bonus
X
X
X
X
BLUE X
X
X
X
X
ORANGE 4
X
X
2
X
GREEN X
X
3
X
X
FOX
Diag
onal
bonus
==>
S TOKEN

Spoiler: Blue
R TOKEN
GREEN X
PURPLE 6
S TOKENRow Bonus
X
2
X
4
ORANGE 5
5
X
X
X
YELLOW X
9
10
X
X
FOX


#s Xd out
1
2
3
4
5
6
7
8
9
10
11
Points
1
2
4
7
11
16
22
29
37
46
56

Spoiler: Green
Die value >=
X
X
X
X
5
1
2
3
4
5
6
Bonus
(NONE)
(NONE)
(NONE)
S TOKEN
(NONE)
BLUE X
FOX
(NONE)
PURPLE 6
R TOKEN
(NONE)
Points
1
3
6
10
15
21
28
36
45
55
66

Spoiler: Orange
Slot:
6
6
2
12
1
4
Bonus:
(NONE)
(NONE)
R TOKEN
x2
YELLOW X
S TOKEN
x2
FOX
x2
PURPLE 6
x3

Spoiler: Purple
Slot:
5
6
2
Bonus:
(NONE)
(NONE)
R TOKEN
BLUE X
S TOKEN
YELLOW X
FOX
R TOKEN
GREEN X
ORANGE 6
S TOKEN
Last edited by Farren on Thu Nov 12, 2020 7:31 am, edited 21 times in total.
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Post Post #4 (isolation #4) » Fri Oct 16, 2020 7:13 am

Post by Farren »

Sirius9121R TOKENs: 5
S TOKENs: 1
FOXes: 2

Spoiler: Yellow
10 pts14 pts16 pts20 ptsRow Bonus
X
6
5
X
BLUE X
2
X
X
X
ORANGE 4
X
X
X
X
GREEN X
X
3
4
X
FOX
Diag
onal
bonus
==>
S TOKEN

Spoiler: Blue
R TOKEN
GREEN X
PURPLE 6
S TOKENRow Bonus
X
X
X
X
ORANGE 5
X
6
X
8
YELLOW X
X
10
11
12
FOX


#s Xd out
1
2
3
4
5
6
7
8
9
10
11
Points
1
2
4
7
11
16
22
29
37
46
56

Spoiler: Green
Die value >=
X
X
X
X
X
X
X
3
4
5
6
Bonus
(NONE)
(NONE)
(NONE)
S TOKEN
(NONE)
BLUE X
FOX
(NONE)
PURPLE 6
R TOKEN
(NONE)
Points
1
3
6
10
15
21
28
36
45
55
66

Spoiler: Orange
Slot:
4
5
4
10
6
6
12
4
12
Bonus:
(NONE)
(NONE)
R TOKEN
x2
YELLOW X
S TOKEN
x2
FOX
x2
PURPLE 6
x3

Spoiler: Purple
Slot:
6
1
2
6
1
2
Bonus:
(NONE)
(NONE)
R TOKEN
BLUE X
S TOKEN
YELLOW X
FOX
R TOKEN
GREEN X
ORANGE 6
S TOKEN
Last edited by Farren on Thu Nov 12, 2020 7:15 am, edited 22 times in total.
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Post Post #5 (isolation #5) » Fri Oct 16, 2020 7:13 am

Post by Farren »

How to play
Spoiler: OBJECTIVE:
Have the most points at the end of (6/5/4) rounds, depending on player count. Tiebreaker: highest single scoring category (excluding FOXes) wins. If still tied, all tied players win.


Spoiler: TURN ORDER:
  • Starting player is determined randomly. Once established, turn order does not change.
  • In a 2/3/4 player game, there are 6/5/4 rounds.
  • Each player takes one turn per round in turn order - however, every player will have something to do even when it's not their turn.


Spoiler: AT THE START OF A ROUND:
  • At the start of Round 1, all players receive an R TOKEN.
  • At the start of Round 2, all players receive an S TOKEN.
  • At the start of Round 3, all players receive an R TOKEN.
  • At the start of Round 4, all players receive a WILD! bonus - this must be used immediately, before the first player takes their turn.
  • Players receive nothing at the starts of Rounds 5 and 6 (if present).
  • See: BONUSES for more details.


Spoiler: ON YOUR TURN:
  1. Roll 6d6. NOTE - each die is a different color. In order, the dice are: Yellow, Blue, Green, Orange, Purple, White.
    (Example: a roll of 5,3,2,1,1,3 --> Yellow 5, Blue 3, Green 2, Orange 1, Purple 1, White 3.)


  2. You
    may
    discard an R TOKEN to re-roll all unfrozen dice. You may repeat this as long as you discard an R TOKEN each time. This does not count as a roll.

  3. Choose one unfrozen die. Score it and freeze it; this die will be marked as "KEPT". If you cannot legally do this, go straight to 5.
    (See SCORING for details on how to score a die.)


  4. If you did not score the lowest valued die, freeze all dice
    lower
    than the one you scored. Do
    not
    score these dice. These dice will be marked as "LOST".
    (Example: if you score and freeze a 3, freeze all 2s and 1s.)


  5. If you have not yet rolled three times (excluding rerolls granted by R TOKENs) AND you have at least one die left, re-roll all *unfrozen* dice and go back to 2. If you have rolled three times OR have no dice left, move on to 6.
    (Color order remains the same every time you roll: Yellow, Blue, Green, Orange, Purple, White, skipping any frozen colors.)


  6. Freeze all remaining dice (if any); these dice will be marked as "LOST".
    (You will always have to put at least three dice in the LOST pile during your turn, no matter what.)


  7. You
    may
    discard an S TOKEN to score any die, regardless of whether it is KEPT or LOST. You may repeat this as long as you discard an S TOKEN each time, BUT:
    you may not use multiple S TOKENS on the same die.

Your turn is now over. Before the next player's turn starts, everyone else has a choice to make ...


Spoiler: ON EVERYONE ELSE'S TURN:
At the end of every player's turn EXCEPT YOUR OWN:
  • Choose a die from that player's LOST dice and score it. Your choosing to score a die does not prevent other players from scoring it, and vice versa.
  • If you cannot legally score any of their LOST dice, you may instead score one of their KEPT dice.
  • You may discard a S TOKEN to score any die, regardless of whether it is KEPT or LOST. You may repeat this as long as you discard a S TOKEN each time, BUT:
    you may not use multiple S TOKENS on the same die.

  • Turn order does not apply during this phase; players may declare which die they are scoring in any order.
  • Once all players (except the active player) have scored a LOST die, play passes to the next player in turn order.


Spoiler: Scoring a YELLOW die:
  • Choose a number in any of the first four columns that
    exactly matches
    the yellow die's value and cross it out. Each number has two copies; please specify which copy you are crossing out.
  • If both copies of that number are already crossed out, you cannot score the yellow die.
  • If you have four Xs in a column, score the points at the top of the column.
  • If you have four Xs in a row, claim the bonus at the end of the row.
  • If you have four Xs in the upper-left-to-lower-right diagonal, claim the bonus at the bottom of the "Row Bonus" column.
  • Yellow can be scored
    in any order
    .

  • Total points: all completed columns (based on the totals at top, not the numbers themselves); no points for partially completed columns.
10 pts14 pts16 pts20 ptsRow Bonus
3
6
5
X
BLUE X
2
1
X
5
ORANGE 4
1
X
2
4
GREEN X
X
3
4
6
FOX
Diag
onal
bonus
==>
S TOKEN


Example: if scoring a Yellow 5, you could choose either of the two 5s in the 3rd or 4th column. Make sure to specify which when scoring Yellow.

(Yellow offers more points than your dice are worth, and doesn't require a lot of dice to score a decent number of points. But Yellow is also the only color where you can score dice and still end up with a 0.)


Spoiler: Scoring a BLUE die:
  • Add the values of the blue and white dice together. Cross out the number on the first table that equals this sum. Scoring the blue die has no effect on the white die.
  • If this number is already crossed out, you cannot score the blue die.
  • If you have three Xs in a column, claim the bonus at the top of the column.
  • If you have four Xs in a row, claim the bonus at the end of the row.
  • Blue can be scored
    in any order
    .

  • Total points based on how many numbers crossed out. See the second table for details. (The X in the upper-left corner does not count as a number for purposes of scoring.)
R TOKEN
GREEN X
PURPLE 6
S TOKENRow Bonus
X
2
3
4
ORANGE 5
5
6
7
8
YELLOW X
9
10
11
12
FOX


#s Xd out
1
2
3
4
5
6
7
8
9
10
11
Points
1
2
4
7
11
16
22
29
37
46
56


Example: if scoring a blue 3 with a white 2, cross out the 5.

(Blue rewards both easy-to-get and hard-to-get dice and doesn't care when or how you get them. There's a good amount of bonus power too. But the harder numbers to get are a lot harder to get, and it's possible to find yourself in a situation where it's literally impossible to score Blue no matter what you roll.)


Spoiler: Scoring a GREEN die:
  • If the green die's value is >= the
    leftmost uncrossed number
    in the green row, cross that number out.
  • If the green die's value is < the
    leftmost uncrossed number
    in the green row, you cannot score the green die.
  • If all numbers are crossed out, you cannot score the green die.
  • If you cross out a number that has a bonus listed under it, claim that bonus.
  • Green must always be scored
    in order from left to right
    .

  • Total points based on the below table; score the value listed in Points under the rightmost crossed number.
Die value >=
1
2
3
4
5
1
2
3
4
5
6
Bonus
(NONE)
(NONE)
(NONE)
S TOKEN
(NONE)
BLUE X
FOX
(NONE)
PURPLE 6
R TOKEN
(NONE)
Points
1
3
6
10
15
21
28
36
45
55
66


Example: if the first two numbers (1 and 2) are crossed out and you score a Green 5, you can cross out the 3. (5 >= 3)
(Green starts out slow, but finishes off with a bang. Once you get past the first part, mediocre dice in late-game can be surprisingly helpful. But getting past the first part can be tough, as you need the right roll at just the right time - or a well-timed bonus.)


Spoiler: Scoring an ORANGE die:
  • Write the value of the orange die in your leftmost open orange slot; if there is a bonus under that slot, claim that bonus.
  • If there is a multiplier under that slot, multiply the die times the value of the multiplier and write the product instead.
  • If there are no slots remaining, you cannot score the orange die.
  • Orange must always be scored
    in order from left to right
    .

  • Total points: sum of all written values.
Slot:
Bonus:
(NONE)
(NONE)
R TOKEN
x2
YELLOW X
S TOKEN
x2
FOX
x2
PURPLE 6
x3


Example: if the first three slots have already been scored and you score an Orange 6, that gains a x2 multiplier - so you'd get a 12 in the 4th slot instead of a 6.
(Orange offers the most flexibility; it's the only color with no limitations on when you can score it {other than running out of slots}. The multipliers can provide a nice boost as well, making Orange the category with the most scoring potential. But Orange needs high numbers at all times to thrive, and you'll find opponents more than eager to give you Orange 1s right when your multipliers are ready to be filled ...)


Spoiler: Scoring a PURPLE die:
  • In order to legally score a Purple die, the number you are scoring must beat the most recent number you scored in Purple.
  • Higher numbers beat lower numbers. (
    Ties don't count!
    )
  • Everything
    beats a 6. (Including other 6s.)
  • The first number you score in Purple is automatically OK to score.

  • Total points: sum of all written values.
Slot:
Bonus:
(NONE)
(NONE)
R TOKEN
BLUE X
S TOKEN
YELLOW X
FOX
R TOKEN
GREEN X
ORANGE 6
S TOKEN


Example: if your last Purple scored was a 3, you could score a Purple 4, 5, or 6; you could not score a Purple 1, 2, or 3.
(Purple is bonus central. Like Orange, it offers nine bonuses out of eleven slots. Instead of multipliers, it offers more dice and tokens, which can set up some amazing chain reactions. Watch out for the scoring restriction, though - Purple 4s and 5s can leave the next slot in line tough to fill.)


Spoiler: Scoring a WHITE die:
  • Choose any of the five other colors. Follow that color's instructions, but substitute "white die" wherever "<color> die" appears.
  • If the instructions say you cannot score the <color> die, you cannot score the white die as that color (but may still be able to score it as a different color).
  • EXCEPTION: If you choose blue, swap "blue die" with "white die", AND vice versa.
  • If you are scoring the white die on your turn, you will freeze and keep the white die, not the die of the color you scored it as. (Even if you scored it as blue.)


Spoiler: Bonuses:
All bonuses *must* be claimed immediately when eligible. Please state that you are claiming a bonus when you do so.

Dice - All dice bonuses must be used immediately when acquired. All dice bonuses ignore the current value of the dice completely.
  • YELLOW X: cross out any number in YELLOW. (Please specify which number {including column} when you claim this bonus.)
  • BLUE X: cross out any number in BLUE. (Please specify which number when you claim this bonus.)
  • GREEN X: cross out the leftmost uncrossed number in GREEN.
  • ORANGE #: write the number listed in the leftmost open slot in ORANGE. Multipliers apply if present.
  • PURPLE 6: write a 6 in the leftmost open slot in PURPLE, regardless of the value of the purple die.
  • WILD!: choose any one of the above bonuses. If choosing Orange or Purple, use a 6 for the #. (Please specify which color you want and {if blue or yellow} which number you want to cross out.)
Tokens - Token bonuses may be used immediately (if relevant) or saved for later. Tokens leftover at the end of the game are worth nothing.
  • R TOKEN: claim one R(eroll) TOKEN; you may save it for later use. R TOKENS can be used during your turn to re-roll all unfrozen dice. You may use any number of R TOKENs during your turn.
  • S TOKEN: clain one S(core) TOKEN; you may save it for later use (or use it immediately, if you receive it at the end of your turn). S TOKENS can be used at the end of ANY turn to score any die. You may use any number of S TOKENs at a time, but you cannot use multiple S TOKENS on the same die.
  • (If you have leftover S TOKENs at the end of the game, you've done something wrong. Saving them for later can be helpful, but make sure to use them at some point!)
FOXes: At the end of the game, gain points equal to your lowest scoring category, times the number of FOXes you earned.

(FOXes encourage scoring diversity. If you neglect any of the categories, they won't be worth much.)

Chain reactions: it is possible when scoring a bonus die to gain another bonus. If this happens, you must claim and use the new bonus immediately. This bonus can then in turn give you another bonus, and so on. If this happens, you must claim all bonuses acquired in the order they are received. Don't forget to state what you want to do with any Yellow / Blue bonuses you may acquire as the chain triggers!

It's also possible to claim two bonuses simultaneously in Blue (row/column) and Yellow (row/diagonal). If this happens, the row bonus will be processed first (and any chain reactions it triggers), then the column/diagonal.
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Post Post #6 (isolation #6) » Fri Oct 16, 2020 7:14 am

Post by Farren »

Activity / Conduct RulesAll site rules apply.

Players have 48 hours from the time I announce their turn to start their turn. A player starts their turn when they roll the dice for the first time.
Players have 24 hours from starting their turn to finish their turn.
Players have 48 hours to score a die at the end of their opponents' turns.
When starting a timer, I will start the timer from the top of the next hour.
Players on V/LA, or players requesting extra time (with a banner displayed or announced in the thread) will get an extra 24 hours per deadline.

Please do not edit or delete posts made during your turn, especially posts with dice tags in them.

Please make sure to state which die you are scoring (and what you are doing with bonuses, if any!) before rolling dice.


Spoiler: Missed deadlines
If a player misses a deadline, I will do the following:

First time: I will prod the player, giving them another 48 hours.
Second time: I will prod the player, giving them another 24 hours.
Third time (or if a prod is ignored): I will look for a replacement player. If I cannot find one in 48 hours, I will auto-play their hand.
- If it is their turn, I will play out their turn. For the first two rolls, I will score the lowest value die that can legally be scored; tie-breaker is color order (yellow first {left column first}, blue second, etc.) For the third roll, I will score the highest value die that can legally be scored (same tie-breaker). If I have to score a White die, I will use color order to determine what color to score it as. I will not use R tokens or S tokens. If I get bonuses, I will claim yellow Xs as the highest remaining, left-most number; I will claim blue Xs as the highest available number.
- If it is not their turn, I will score the highest value die that can legally be scored. (Same guidelines as above, otherwise.)


Spoiler: Takebacks
If a player wishes to change a decision:
- As this is modeled after a roll-and-write, players may not change their decision about scoring a die once it is posted, unless their decision was illegal. Everyone's using pens.


If a mistake, error, or illegal play occurs, I will do one of the following:
- Let the mistake stand. I will do this if the mistake is inconsequential, is a simple omission, or if the mistake is not discovered by the end of the next player's turn (except for serious, game-breaking errors).
- Rewind the game to the state before the mistake was made. I will do this for errors that may have a lasting impact on the game state. I will not do this if the mistake isn't discovered by the end of the player's next turn, unless the error is game-breaking. - Auto-play the player's hand (using the rules for inactive players).
I will only do this if a player edits or deletes a post with dice in it.
Presence of a "Static" tag alone will not trigger this clause; they sometimes crop up in odd places.
- If you accidentally roll dice incorrectly, goof up, or make a mistake,
do not edit or delete the post with the error.
Flag me down and I'll make a ruling. Also see: Takebacks and Precedents.

Spoiler: Precedents
  • If a player rolls too many dice, extra dice from right-to-left will be voided; the other dice will stand.
  • If a player does not roll enough dice, they must roll the missing dice. Previous results will stand.
  • If a player rolls dice higher than a d6, results between 1-6 will stand; results higher than 6 will be voided and play rewound.
  • If a player rolls dice lower than a d6, the roll will be voided and play rewound.
  • If a player fails to score a die when they should during their turn and re-rolls as if they *hadn't* scored, I will assume their intent was to use an R TOKEN and subtract one from their stock.
  • If a player tries to use an R TOKEN when they didn't have one available and re-rolls as if they had used one, the entire roll will be voided and play rewound to before the roll.
  • If a player fails to score a die when they should during their turn and re-rolls as if they *had* scored, if there is no ambiguity over which dice they should have scored based on how many dice they rolled, I will treat if as if they had scored the one possible choice. If there *is* ambiguity, the roll will be voided and play rewound back to before the roll. (Note: scoring Yellow without specifying a column counts as ambiguity unless one of the numbers is crossed out.)
  • If a player fails to claim a YELLOW or BLUE bonus that they were entitled to and rolls dice, the roll will be voided and play rewound back to before the roll. This also applies to chain reaction situations where a BLUE or YELLOW bonus is awarded due to collecting a different bonus.
  • If a player fails to claim a GREEN, ORANGE, or PURPLE bonus, I will treat it as if they had claimed it when they should have (unless claiming it results in qualifying for a YELLOW or BLUE bonus).
  • If a roll is displayed as "Static", I will void the roll and rewind to the point just before it; the player will be obligated to roll at that point. (Static rolls occur if a post with dice tags is edited, or if dice tags are copied or quoted from another post.
    Please do not edit posts with dice tags.
    )


Players are free to chat in-thread.

Players may ask questions about the game in-thread or via PM. If in-thread, please bold my name to make sure I see it.
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Post Post #7 (isolation #7) » Fri Oct 16, 2020 7:15 am

Post by Farren »

Sample turns
Spoiler: Sample Turn - first turn of the game
Player 1: Farren (going first)
Player 2: Opponent (going second)

Round 1. Both Farren and Opponent gain one R TOKEN at the start of the round. Both of us have the scoresheets listed in the rules - totally empty.

I go first.

First roll. I roll 6d6. (Normally this would be done with dice tags.) My results: 1,3,4,2,1,1 -> Yellow 1, Blue 3, Green 4, Orange 2, Purple 1, White 1.

I score and KEEP: the White 1. I can choose what color to score White as, so I score it as Blue. With Blue, we add White + Blue together, so I mark off the Blue 4 in my box. 1 is the lowest possible value, so I don't have to freeze and LOSE any dice on this roll.

R TOKEN
GREEN X
PURPLE 6
S TOKENRow Bonus
X
2
3
X
ORANGE 5
5
6
7
8
YELLOW X
9
10
11
12
FOX


Second roll. White's now frozen, so I roll 5d6. My results: 2,5,1,1,5 -> Yellow 2, Blue 5, Green 1, Orange 1, Purple 5.
I score and KEEP the Green 1. With Green, the number I roll has to be >= the leftmost number in line. 1 >= 1, so I'm okay on that front. (The X below replaces the 1 that used to be there. Next time I score Green, I'll need a 2 or higher.)
Again, I scored the lowest number, so I don't freeze or LOSE any of the remaining dice.

Die value >=
X
2
3
4
5
1
2
3
4
5
6
Bonus
(NONE)
(NONE)
(NONE)
S TOKEN
(NONE)
BLUE X
FOX
(NONE)
PURPLE 6
R TOKEN
(NONE)
Points
1
3
6
10
15
21
28
36
45
55
66


Third roll. I roll 4d6 (Green and White both frozen). Results: 2,3,1,3 -> Yellow 2, Blue 3, Orange 1, Purple 3.
I score and KEEP the Purple 3. As this is my third roll, I have to freeze all remaining dice and move them to LOST.

Slot:
3
Bonus:
(NONE)
(NONE)
R TOKEN
BLUE X
S TOKEN
YELLOW X
FOX
R TOKEN
GREEN X
ORANGE 6
S TOKEN


Dice at the end of the turn:

KEPTLOST
WHITE 1
YELLOW 2
GREEN 1
BLUE 3
PURPLE 3
ORANGE 1


If I had an S TOKEN, I could use it right now to score any of those dice. I don't, so I can't.

Opponent must now choose one of the three LOST dice to score. Opponent opts for the Blue 3. As before, the Blue and White dice get added together. 3 + 1 is still 4, so Opponent marks off their Blue 4 on their grid. (Theirs now looks like mine.)

Opponent could also use an S TOKEN, but they don't have one either.

Spoiler: Sample turn - Opponent responds
Same game as the first turn. Opponent's Blue board looks like this (from the die they scored during my turn); everything else is at its starting level.

R TOKEN
GREEN X
PURPLE 6
S TOKENRow Bonus
X
2
3
X
ORANGE 5
5
6
7
8
YELLOW X
9
10
11
12
FOX


Opponent's first roll. They roll 6d6: 5,4,5,2,1,5 -> Yellow 5, Blue 4, Green 5, Orange 2, Purple 1, White 5.
They score and KEEP: the Blue 4. 4+5 = 9; they mark off the Blue 9.
4 is not the lowest valued die, so they also must freeze and LOSE the Orange 2 and the Purple 1.

R TOKEN
GREEN X
PURPLE 6
S TOKENRow Bonus
X
2
3
X
ORANGE 5
5
6
7
8
YELLOW X
X
10
11
12
FOX


Second roll. Blue, Orange, and Purple are all frozen; rolling 3d6. Results: 4,1,4 -> Yellow 4, Green 1, White 4.
They score and KEEP: the Yellow 4, choosing the 4 in the 4th column.
4 is not the lowest, so they also freeze and LOSE the Green 1.

10 pts14 pts16 pts20 ptsRow Bonus
3
6
5
X
BLUE X
2
1
X
5
ORANGE 4
1
X
2
X
GREEN X
X
3
4
6
FOX
Diag
onal
bonus
==>
S TOKEN


Third roll. Everything except White is now frozen; rolling 1d6. Results: 3 -> White 3.
Scoring White as Purple.
Slot:
3
Bonus:
(NONE)
(NONE)
R TOKEN
BLUE X
S TOKEN
YELLOW X
FOX
R TOKEN
GREEN X
ORANGE 6
S TOKEN


Dice at the end of the turn:

KEPTLOST
BLUE 4
ORANGE 2
YELLOW 4
PURPLE 1
WHITE 3
GREEN 1



I now have to pick one of the three LOST dice. I can't take the Green 1 (my next Green requires >= 2; 1 doesn't qualify). I can't take the Purple 1 (1 does not beat a 3).
I have to take the Orange 2.

Slot:
2
Bonus:
(NONE)
(NONE)
R TOKEN
x2
YELLOW X
S TOKEN
x2
FOX
x2
PURPLE 6
x3

Spoiler: Partial turn - going out with a bang, or a whimper (Chain Reactions / Paying attention)
The above game is just about over. It's Round 6, and Opponent is taking their final turn.
They have: 4 R TOKENs and : 0 S TOKENs.
Here's their board so far:
10 pts14 pts16 pts20 ptsRow Bonus
3
6
5
X
BLUE X
2
1
X
X
ORANGE 4
X
X
X
X
GREEN X
X
X
X
X
FOX
Diag
onal
bonus
==>
S TOKEN

R TOKEN
GREEN X
PURPLE 6
S TOKENRow Bonus
X
2
X
X
ORANGE 5
X
X
X
8
YELLOW X
X
10
11
X
FOX

Die value >=
X
X
X
X
5
1
2
3
4
5
6
Bonus
(NONE)
(NONE)
(NONE)
S TOKEN
(NONE)
BLUE X
FOX
(NONE)
PURPLE 6
R TOKEN
(NONE)
Points
1
3
6
10
15
21
28
36
45
55
66

Slot:
6
5
6
12
3
Bonus:
(NONE)
(NONE)
R TOKEN
x2
YELLOW X
S TOKEN
x2
FOX
x2
PURPLE 6
x3

Slot:
3
6
4
Bonus:
(NONE)
(NONE)
R TOKEN
BLUE X
S TOKEN
YELLOW X
FOX
R TOKEN
GREEN X
ORANGE 6
S TOKEN


Their first roll: 165225 -> Yellow 1, Blue 6, Green 5, Orange 2, Purple 2, White 5.
They score and KEEP: Green 5. They freeze and LOSE: Yellow 1, Orange 2, Purple 2.

Green update:

Die value >=
X
X
X
X
X
1
2
3
4
5
6
Bonus
(NONE)
(NONE)
(NONE)
S TOKEN
(NONE)
BLUE X
FOX
(NONE)
PURPLE 6
R TOKEN
(NONE)
Points
1
3
6
10
15
21
28
36
45
55
66


Second roll (2d6): 3,1. Blue 3, White 1.
They KEEP: White 1, scoring as Green. This claims a Blue X.
With that Blue X, they mark off the 11 in Blue, completing the column. This claims a Purple 6.
Marking off the Purple 6 claims ANOTHER Blue X. With that, they mark off the 2 in Blue, completing the row. That claims an Orange 5.
They mark off the Orange 5, claiming an S TOKEN - and finishing the chain reaction.

Blue update:

R TOKEN
GREEN X
PURPLE 6
S TOKENRow Bonus
X
X
X
X
ORANGE 5
X
X
X
8
YELLOW X
X
10
X
X
FOX


Green update:

Die value >=
X
X
X
X
X
X
2
3
4
5
6
Bonus
(NONE)
(NONE)
(NONE)
S TOKEN
(NONE)
BLUE X
FOX
(NONE)
PURPLE 6
R TOKEN
(NONE)
Points
1
3
6
10
15
21
28
36
45
55
66


Orange update:

Slot:
6
5
6
12
3
5
Bonus:
(NONE)
(NONE)
R TOKEN
x2
YELLOW X
S TOKEN
x2
FOX
x2
PURPLE 6
x3


Purple update:
Slot:
3
6
4
6
Bonus:
(NONE)
(NONE)
R TOKEN
BLUE X
S TOKEN
YELLOW X
FOX
R TOKEN
GREEN X
ORANGE 6
S TOKEN


Unfortunately, Opponent has made an error here. In locking the White 1 in place, they're no longer able to score Blue; nothing they roll can get them an 8 or a 10, and that's all that's left to score. Opponent should have used an R TOKEN instead of scoring the White 1; if that White 1 were literally any other number, they'd have had a chance to score their blue die as well - not only getting points for that, but also setting themselves up to score a pair of bonuses - a FOX and a Green X (which would itself pay off a FOX!) or a Yellow and an S TOKEN (the Yellow being worth 16 points ...)

Opponent still has to roll the Blue die - and they can use R TOKENs if they want (maybe the first result gives me something amazing!) but they're going to end up losing it no matter what they do. I'll get four dice to pick from instead of the usual three.
Last edited by Farren on Fri Oct 16, 2020 10:05 am, edited 6 times in total.
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Post Post #8 (isolation #8) » Fri Oct 16, 2020 7:16 am

Post by Farren »

Signups are now open. /in to join! Comments / questions / feedback welcome as always.
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Post Post #10 (isolation #9) » Fri Oct 16, 2020 8:31 am

Post by Farren »

Got it. I've got a few on tap; I just need to format them. Will start working on that. :)
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Post Post #12 (isolation #10) » Fri Oct 16, 2020 1:24 pm

Post by Farren »

48 hour timer has started.
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Post Post #15 (isolation #11) » Fri Oct 16, 2020 5:51 pm

Post by Farren »

That's four!

Let's get this started. Rolling for starting player. This time, I'm going to set the starting player officially as Player 1 to keep things straight, then re-organize based on sign-up order from there.

Original Roll String: 1d4
1 4-Sided Dice: (3) = 3
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Post Post #16 (isolation #12) » Fri Oct 16, 2020 5:55 pm

Post by Farren »

Round 1 begins. All players receive one R TOKEN, allowing them to re-roll all unfrozen dice once during their turn. These tokens are consumed when used.
All players now have 1 R TOKEN.

It is now
Snakes
's turn.

SnakesR TOKENs: 1
S TOKENs: 0

Spoiler: Yellow
10 pts14 pts16 pts20 ptsRow Bonus
3
6
5
X
BLUE X
2
1
X
5
ORANGE 4
1
X
2
4
GREEN X
X
3
4
6
FOX
Diag
onal
bonus
==>
S TOKEN

Spoiler: Blue
R TOKEN
GREEN X
PURPLE 6
S TOKENRow Bonus
X
2
3
4
ORANGE 5
5
6
7
8
YELLOW X
9
10
11
12
FOX


#s Xd out
1
2
3
4
5
6
7
8
9
10
11
Points
1
2
4
7
11
16
22
29
37
46
56

Spoiler: Green
Die value >=
1
2
3
4
5
1
2
3
4
5
6
Bonus
(NONE)
(NONE)
(NONE)
S TOKEN
(NONE)
BLUE X
FOX
(NONE)
PURPLE 6
R TOKEN
(NONE)
Points
1
3
6
10
15
21
28
36
45
55
66

Spoiler: Orange
Slot:
Bonus:
(NONE)
(NONE)
R TOKEN
x2
YELLOW X
S TOKEN
x2
FOX
x2
PURPLE 6
x3

Spoiler: Purple
Slot:
Bonus:
(NONE)
(NONE)
R TOKEN
BLUE X
S TOKEN
YELLOW X
FOX
R TOKEN
GREEN X
ORANGE 6
S TOKEN
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Post Post #23 (isolation #13) » Sat Oct 17, 2020 4:29 am

Post by Farren »

Snakes: Roll 1 - Yellow 2, Blue 5, Green 3, Orange 4, Purple 1, White 3.

He scores and KEEPS: Purple 1; he LOSES: nothing (no values lower than 1.)

Roll 2 - Yellow 5, Blue 6, Green 6, Orange 3, White 4.

He scores and KEEPS: Orange 3; he loses: nothing (no values lower than a 3.)

Roll 3 - Yellow 6, Blue 4, Green 5, White 6

He score and KEEPS: White 6, scoring as Purple; he loses: Yellow 6, Blue 4, Green 5.

Dice at end of turn
KEPTLOST
PURPLE 1
YELLOW 6
ORANGE 3
BLUE 4
WHITE 6
GREEN 5


Everyone EXCEPT Snakes must now choose and score a die from the LOST column. Kept dice are provided for reference, use of S TOKENs (if any), and for use of the Blue and White dice (if scoring Blue, or if scoring White as Blue).

NotAJumbleOfNumbers scores the Yellow 6 (4th column).
Sirius9121 scores the Yellow 6 (4th column).

Will update scores and scoring grids momentarily.

Once Nancy Drew 39 choose a die to score, we'll move on to Round 1-2 and NotAJumbleOfNumbers's turn.
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Post Post #24 (isolation #14) » Sat Oct 17, 2020 4:31 am

Post by Farren »

(by the way - anyone looking for tips on how to take their turn from a "typing it up and making it legible and obvious what you're doing" perspective as well as an "all moves were legal and correctly performed" perspective - Snakes's turn was perfectly executed. I was able to copy-and-paste quite a bit of it when doing my write-up.)
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Post Post #25 (isolation #15) » Sat Oct 17, 2020 4:41 am

Post by Farren »

I'm going to be pretty liberal about posting scoresheets to try and keep errors on my part to an absolute minimum. Please let me know if I'm posting too many.

Snakes
Spoiler: Orange
Slot:
3
Bonus:
(NONE)
(NONE)
R TOKEN
x2
YELLOW X
S TOKEN
x2
FOX
x2
PURPLE 6
x3

Spoiler: Purple
Slot:
1
6
Bonus:
(NONE)
(NONE)
R TOKEN
BLUE X
S TOKEN
YELLOW X
FOX
R TOKEN
GREEN X
ORANGE 6
S TOKEN

NotAJumbleOfNumbers
Spoiler: Yellow
10 pts14 pts16 pts20 ptsRow Bonus
3
6
5
X
BLUE X
2
1
X
5
ORANGE 4
1
X
2
4
GREEN X
X
3
4
X
FOX
Diag
onal
bonus
==>
S TOKEN

Sirius9121
Spoiler: Yellow
10 pts14 pts16 pts20 ptsRow Bonus
3
6
5
X
BLUE X
2
1
X
5
ORANGE 4
1
X
2
4
GREEN X
X
3
4
X
FOX
Diag
onal
bonus
==>
S TOKEN


EDIT> Pagetop edit. Current status: End of Snakes's turn, Round 1. Waiting for Nancy Drew 39 to score a die from the LOST column. :)

Dice at end of turn
KEPTLOST
PURPLE 1
YELLOW 6
ORANGE 3
BLUE 4
WHITE 6
GREEN 5
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Post Post #27 (isolation #16) » Sat Oct 17, 2020 5:09 am

Post by Farren »

In post 26, NotAJumbleOfNumbers wrote:Could we possibly run the sequel / threequel after this game?
If you're talking about Twice as Clever and ... Clever Cubed?, I haven't played either of them, so wouldn't trust my ability to run them correctly.

If someone who is familiar with them wants to run either, I certainly wouldn't object.

Alternately, if there's enough demand for another game of this, I'd be willing to run a Game 2.
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Post Post #29 (isolation #17) » Sat Oct 17, 2020 11:11 am

Post by Farren »

Right now, you have four options.

1) Take the Yellow 6 and mark off the Yellow 6 in the second column.
2) Take the Yellow 6 and mark off the Yellow 6 in the fourth column. (This is what NotAJumbleOfNumbers and Sirius9121 both opted to do; this doesn't stop you from doing that yourself if you want.)
3) Take the Blue 4 and mark off the Blue 10. (Blue always gets added with White, and White is a 6.)
4) Take the Green 5 and mark off the first Green number. (Green has to be done in order, but consequently is less picky; the die just has to be >= the next number, and 5 >= 1.

Any of those would be legal choices. I can't advise you on which of those you *should* do, but I can try to go over the consequences of each more if you want.
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Post Post #32 (isolation #18) » Sat Oct 17, 2020 11:36 am

Post by Farren »

Nancy Drew 39
Spoiler: Yellow
10 pts14 pts16 pts20 ptsRow Bonus
3
6
5
X
BLUE X
2
1
X
5
ORANGE 4
1
X
2
4
GREEN X
X
3
4
6
FOX
Diag
onal
bonus
==>
S TOKEN

Spoiler: Blue
R TOKEN
GREEN X
PURPLE 6
S TOKENRow Bonus
X
2
3
4
ORANGE 5
5
6
7
8
YELLOW X
9
10
11
12
FOX


#s Xd out
1
2
3
4
5
6
7
8
9
10
11
Points
1
2
4
7
11
16
22
29
37
46
56

Spoiler: Green
Die value >=
1
2
3
4
5
1
2
3
4
5
6
Bonus
(NONE)
(NONE)
(NONE)
S TOKEN
(NONE)
BLUE X
FOX
(NONE)
PURPLE 6
R TOKEN
(NONE)
Points
1
3
6
10
15
21
28
36
45
55
66


Let's start with Yellow. There are two 6s in the grid - top of the second column, bottom of the 4th column. Scoring the Yellow 6 means marking off one (and only one) of those two 6s. In Yellow, you get points for marking off everything in a column; you get bonuses for marking off everything in a row.

The 2nd column needs 6,1,3 to finish (in any order); finishing it is worth 14 points. So you'd be 1/3rd of the way to 14 points - but if you don't finish it by the end of the game, it's worth nothing. It's also part of the top row; finishing that row awards a bonus Blue die (which scores any one Blue number once).
The 4th column needs 5,4,6 to finish (in any order); finishing it is worth 20 points. You'd be 1/3rd of the way to 20 points, but you'd need slightly higher numbers to finish the column, and higher numbers can be harder to come by. It's also part of the bottom row; finishing that row awards a FOX (which is bonus points based on your lowest scoring category). Finally, it's part of the diagonal bonus; finishing that awards an S TOKEN (lets you score a die for free at the end of ANY turn).

Scoring either of these won't get you anything now, but it's one step closer to scoring a goodly amount of points later; the 4th column offers more points but is tougher to complete. If you do either of these, you'll still have one Yellow 6 left on the board, so it won't stop you from scoring another should you get it.

The Blue 4 allows you to mark off the Blue 10 (4+6). That gets you 1 point - which isn't much, but Blue takes time to ramp up; the more Blue you score, the more each successive Blue is worth (except for the first time). Blue offers bonuses for completing both rows and columns; getting the 2/6/10 awards a Green die; getting the 9-12 awards a FOX.

If you do this, your next Blue will also be worth one point, and you won't be able to score a Blue 10 a second time; you'll need something different.

The Green 5 allows you to mark off the leftmost Green 1 in Green. That's worth 1 point - like Blue, Green starts out not paying off much, but each time you score Green, the rewards go up. Green's bonuses are based on how many times you score Green; first bonus is an S TOKEN, awarded for scoring Green four times.

If you do this, you'll need a 2 or higher to score Green the next time - for two points.

No matter what you pick, you'll be marking off something on your score sheet - and getting closer to the higher-scoring plays.
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Post Post #35 (isolation #19) » Sat Oct 17, 2020 12:53 pm

Post by Farren »

(expired on 2020-10-19 09:00:00), to be exact, before prods come into play.

Which play is optimal is a matter of opinion. In pure objective terms, both Blue and Green are worth one point now, while Yellow is worth zero right now. But all three are building blocks on the way to more points later, and that's where things get dicey.

Yellow demands specific dice, but offers greater short-term rewards. Sixes are tough to get, and getting one now means not needing it later. And it only takes three dice to get a decent amount of points.
Blue's not picky now, but will get pickier over time. But as the pickiness increases, the rewards increase as well. But the specific combo you have now is a harder combo to get, and taking it now means not needing to find it later (just like Yellow).
Green's like Blue, but the pickiness factor ramps up faster - and then reset half-way through. Rewards increase, and those don't reset. Green, however, will take literally anything for your first score - no difference at all between starting with a 1 and starting with a 5.
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Post Post #37 (isolation #20) » Sat Oct 17, 2020 7:04 pm

Post by Farren »

(original post deleted - made an assumption I should not have made)

If you're scoring Yellow, are you doing the 2nd or 4th column?
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Post Post #39 (isolation #21) » Sat Oct 17, 2020 7:46 pm

Post by Farren »

Column 2 is fewer potential points but is easier to complete.
Column 4 is more potential points but is harder to complete.

Which one do you want? :) Both could be described as a "decent amount of points."
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Post Post #41 (isolation #22) » Sat Oct 17, 2020 8:30 pm

Post by Farren »

Sure. :)

10 pts14 pts16 pts20 ptsRow Bonus
3
6
5
X
BLUE X
2
1
X
5
ORANGE 4
1
X
2
4
GREEN X
X
3
4
6
FOX
Diag
onal
bonus
==>
S TOKEN


With Yellow, the goal is to mark off (X out) columns, rows, and/or diagonals. The columns get you points; rows and the diagonal award bonuses. Four squares start off pre-X'd; those are freebies. The already-completed diagonal doesn't score anything.

When you score a Yellow die, you get to mark off a number in the grid that equals the value of the die. The Yellow die is a 6, so we're looking at the two 6s in the grid. One in the 2nd column (14 pts) and one in the 4th column (20 pts). So if you're scoring Yellow, you'll get to mark off one of those two 6s, replacing it with an X.

Neither of those two gets you anything right now, since whichever one you take, there'll still be two numbers left in the column. Column 2 has 6 / X / 1 / 3. If you X out that 6 now, it'll be X / X / 1 / 3 - you'll need a 1 and a 3 later on future turns to finish the column. Column 4 has X / 5 / 4 / 6. If you X out that 6 now, it'll be X / 5 / 4 / X - you'll need a 5 and a 4 later on future turns to finish the column.

As a general rule of thumb, it's easier to get lower-valued dice than higher-valued dice. That isn't always the case, though - and this Yellow 6 itself proves that.

So it's a question of: do you take the easier road for the lesser potential profit (Column 2), or the harder road for the potential greater profit (Column 4)?
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Post Post #48 (isolation #23) » Sun Oct 18, 2020 5:14 am

Post by Farren »

Nancy Drew 39 scores the Yellow 6 (4th column).

Nancy Drew 39
Spoiler: Yellow
10 pts14 pts16 pts20 ptsRow Bonus
3
6
5
X
BLUE X
2
1
X
5
ORANGE 4
1
X
2
4
GREEN X
X
3
4
X
FOX
Diag
onal
bonus
==>
S TOKEN


This ends Round 1-1.
Round 1-2 begins.
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Post Post #49 (isolation #24) » Sun Oct 18, 2020 5:14 am

Post by Farren »

NotAJumbleOfNumbers: Roll 1 - 5,5,5,3,2,3 -> Yellow 5, Blue 5, Green 5, Orange 3, Purple 2, White 3.
He KEEPS: Purple 2; he LOSES: nothing.

Roll 2 - 6,5,3,1,3 -> Yellow 6, Blue 5, Green 3, Orange 1, White 3.
He KEEPS: Green 3; he LOSES: Orange 1.

Roll 3 - 1,2,4 -> Yellow 1, Blue 2, White 4.
He KEEPS: White 4, scoring as Yellow (4th column); he LOSES: Yellow 1, Blue 2.

NotAJumbleOfNumbers
Spoiler: Purple
Slot:
2
Bonus:
(NONE)
(NONE)
R TOKEN
BLUE X
S TOKEN
YELLOW X
FOX
R TOKEN
GREEN X
ORANGE 6
S TOKEN

Spoiler: Green
Die value >=
X
2
3
4
5
1
2
3
4
5
6
Bonus
(NONE)
(NONE)
(NONE)
S TOKEN
(NONE)
BLUE X
FOX
(NONE)
PURPLE 6
R TOKEN
(NONE)
Points
1
3
6
10
15
21
28
36
45
55
66

Spoiler: Yellow
10 pts14 pts16 pts20 ptsRow Bonus
3
6
5
X
BLUE X
2
1
X
5
ORANGE 4
1
X
2
X
GREEN X
X
3
4
X
FOX
Diag
onal
bonus
==>
S TOKEN
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Post Post #50 (isolation #25) » Sun Oct 18, 2020 5:15 am

Post by Farren »

Dice at end of turn
KEPTLOST
PURPLE 2
ORANGE 1
GREEN 3
YELLOW 1
WHITE 4
BLUE 2


Everyone EXCEPT NotAJumbleOfNumbers now gets to score a LOST die.

Snakes scores the Yellow 1 (1st column).

Snakes
Spoiler: Yellow
10 pts14 pts16 pts20 ptsRow Bonus
3
6
5
X
BLUE X
2
1
X
5
ORANGE 4
X
X
2
4
GREEN X
X
3
4
6
FOX
Diag
onal
bonus
==>
S TOKEN


Left to score: Nancy Drew 39, Sirius9121 (in any order).
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Post Post #51 (isolation #26) » Sun Oct 18, 2020 5:22 am

Post by Farren »

Nancy Drew 39R TOKENs: 1
S TOKENs: 0

Spoiler: Yellow
10 pts14 pts16 pts20 ptsRow Bonus
3
6
5
X
BLUE X
2
1
X
5
ORANGE 4
1
X
2
4
GREEN X
X
3
4
X
FOX
Diag
onal
bonus
==>
S TOKEN

Spoiler: Blue
R TOKEN
GREEN X
PURPLE 6
S TOKENRow Bonus
X
2
3
4
ORANGE 5
5
6
7
8
YELLOW X
9
10
11
12
FOX


#s Xd out
1
2
3
4
5
6
7
8
9
10
11
Points
1
2
4
7
11
16
22
29
37
46
56

Spoiler: Green
Die value >=
1
2
3
4
5
1
2
3
4
5
6
Bonus
(NONE)
(NONE)
(NONE)
S TOKEN
(NONE)
BLUE X
FOX
(NONE)
PURPLE 6
R TOKEN
(NONE)
Points
1
3
6
10
15
21
28
36
45
55
66

Spoiler: Orange
Slot:
Bonus:
(NONE)
(NONE)
R TOKEN
x2
YELLOW X
S TOKEN
x2
FOX
x2
PURPLE 6
x3

Spoiler: Purple
Slot:
Bonus:
(NONE)
(NONE)
R TOKEN
BLUE X
S TOKEN
YELLOW X
FOX
R TOKEN
GREEN X
ORANGE 6
S TOKEN

Sirius9121R TOKENs: 1
S TOKENs: 0

Spoiler: Yellow
10 pts14 pts16 pts20 ptsRow Bonus
3
6
5
X
BLUE X
2
1
X
5
ORANGE 4
1
X
2
4
GREEN X
X
3
4
X
FOX
Diag
onal
bonus
==>
S TOKEN

Spoiler: Blue
R TOKEN
GREEN X
PURPLE 6
S TOKENRow Bonus
X
2
3
4
ORANGE 5
5
6
7
8
YELLOW X
9
10
11
12
FOX


#s Xd out
1
2
3
4
5
6
7
8
9
10
11
Points
1
2
4
7
11
16
22
29
37
46
56

Spoiler: Green
Die value >=
1
2
3
4
5
1
2
3
4
5
6
Bonus
(NONE)
(NONE)
(NONE)
S TOKEN
(NONE)
BLUE X
FOX
(NONE)
PURPLE 6
R TOKEN
(NONE)
Points
1
3
6
10
15
21
28
36
45
55
66

Spoiler: Orange
Slot:
Bonus:
(NONE)
(NONE)
R TOKEN
x2
YELLOW X
S TOKEN
x2
FOX
x2
PURPLE 6
x3

Spoiler: Purple
Slot:
Bonus:
(NONE)
(NONE)
R TOKEN
BLUE X
S TOKEN
YELLOW X
FOX
R TOKEN
GREEN X
ORANGE 6
S TOKEN
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Post Post #53 (isolation #27) » Sun Oct 18, 2020 9:00 am

Post by Farren »

You've got another opportunity to score a LOST die; this time you're picking between Orange 1, Yellow 1, Blue 2.

If you score the Orange 1: you'll gain 1 point. You'll also open up the next slot in Orange - which doesn't do anything special either, but it's progress towards the slots that hand out bonuses when you score them (starting with the 3rd slot).

If you score the Yellow 1: you'll have to pick a column, just like last time. 1s are in Column 1 (10 points, 3/2/1 needed to score) and Column 2 (14 points, 6/1/3 needed to score), so you'd have to decide which of those two you'd want to work towards. You're already working on Column 4 (5/4 needed to score) but Yellow isn't a 5 or a 4, so you can't make any progress there this turn. Column 2's one is also part of the diagonal (3/1/2 left to claim the bonus).

If you score the Blue 2: you'll mark off the 6 in the Blue grid. (White is 4; 4+2=6.) Same basic idea as last round; just a different die marked off. It'd be worth 1 point, and would be progress towards bigger and better things later in Blue.
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Post Post #55 (isolation #28) » Sun Oct 18, 2020 11:11 am

Post by Farren »

It's a matter of opinion as to which is better.

Both of them equate to 1 point right now. Orange is 1 point specifically because the die is a 1; Blue is 1 point because Blue is always 1 point the first time you score it, no matter what you score it with.

Orange has more bonus potential and more total scoring potential - but Orange also needs high valued dice to have that scoring potential; Blue needs variety. Plus some of Orange's bonuses are multipliers - which get even more benefit from high-valued dice.

Orange is flexible - it can always be scored unless you run out of slots. With Blue, each possible 2d6 result (2-12) can only be scored once, and some numbers are harder to get than others.
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Post Post #57 (isolation #29) » Sun Oct 18, 2020 12:36 pm

Post by Farren »

Sirius9121 scores the Yellow 1 (2nd column).

Sirius9121
Spoiler: Yellow
10 pts14 pts16 pts20 ptsRow Bonus
3
6
5
X
BLUE X
2
X
X
5
ORANGE 4
1
X
2
4
GREEN X
X
3
4
X
FOX
Diag
onal
bonus
==>
S TOKEN
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Post Post #59 (isolation #30) » Sun Oct 18, 2020 4:37 pm

Post by Farren »

In post 31, NotAJumbleOfNumbers wrote:If you want to practice, there's this 1-player game that you can play online: https://www.schmidtspiele.de/static/onl ... en-clever/
Note that as there are no other players, the "everyone else's turn" part is replaced by rolling all 6 dice and keeping the lowest 3 as usable, and there are 6 rounds instead of 4.
I gave it a shot myself. It shows the entire scorecard and highlights exactly what's legal to take on a given roll. It's in German, but it's mostly language independent, other than the button for Roll. The dice are all the same; the "three arrows pointing at each other in a circle" icon represents R TOKENs; the "+1" button represents S TOKENs. (I renamed them for here - the R TOKEN as it's a lot easier to type than "three arrows pointing at each other in a circle TOKEN" and the S TOKEN to keep its style consistent with the R TOKEN.)

The silver platter is where LOST dice are stored; the three spaces to the side of the platter are where the KEPT dice are scored.

One other difference in the 1-player game: in the 1-player game, you can't use the S TOKENs / +1s on your "opponent's" KEPT dice. (Normally, that's legal.)
Edit> Coulda sworn the rules said this, and when I tried it once, it didn't work ... but now it is letting me do it. Doesn't matter for purposes of this game, though.
Last edited by Farren on Sun Oct 18, 2020 4:53 pm, edited 1 time in total.
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Post Post #61 (isolation #31) » Sun Oct 18, 2020 4:53 pm

Post by Farren »

Either my memory is shot or I was looking at a bad translation. One of the two.
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Post Post #63 (isolation #32) » Sun Oct 18, 2020 8:53 pm

Post by Farren »

When players are taking dice from the opponent whose turn it is, they can do so in any order; turn order doesn't matter there.

Turn order matters for figuring out whose turn it is to roll dice. Right now, it's still NotAJumbleOfNumbers's turn, but he's done everything he needs to. Once you pick the die you want, his turn will officially end. Then it'll be Round 1-3, and your turn to roll.
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Post Post #65 (isolation #33) » Sun Oct 18, 2020 9:10 pm

Post by Farren »

Correct. Blue will score you one point the first time you score it, whenever that is or whatever your dice are when you do it.

With Blue - value's hard to judge. When trying to score Blue, you need things you don't already have, and right now you don't have anything. When it gets down to the point where half of Blue is filled up, then it's easier to say for sure what's going to be helpful and what's not. If you have particular bonuses in mind - the Blue die will put you one step closer to a Green X and a Yellow X. But any value in Blue would put you one step closer to two different bonuses.

Orange is simple. The higher the die, the better it is. Especially when there's a multiplier involved (which right now, there isn't). Any die will fill the slot, but higher dice means more points. Orange 1 is definitely low value - unless you want the slot filled and don't care what's in it.
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Post Post #67 (isolation #34) » Sun Oct 18, 2020 9:15 pm

Post by Farren »

That, I can't answer. It's a matter of opinion - as the player, yours is the only one that matters here. :)
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Post Post #73 (isolation #35) » Mon Oct 19, 2020 4:44 am

Post by Farren »

In post 72, Nancy Drew 39 wrote:
In post 70, NotAJumbleOfNumbers wrote:if i were you i'd use the blue die
+1

I was kind of leaning that way.
Is this your official play?

Not trying to rush you - just want to make sure I don't miss your choice if it's made. :)
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Post Post #75 (isolation #36) » Mon Oct 19, 2020 4:59 am

Post by Farren »

Nancy Drew 39 scores the Blue 2. 2+4 = 6; she marks off the Blue 6.

That ends Round 1-2. It is now Round 1-3.

It is now
Nancy Drew 39
's turn.

Nancy Drew 39R TOKENs: 1
S TOKENs: 0

Spoiler: Yellow
10 pts14 pts16 pts20 ptsRow Bonus
3
6
5
X
BLUE X
2
1
X
5
ORANGE 4
1
X
2
4
GREEN X
X
3
4
X
FOX
Diag
onal
bonus
==>
S TOKEN

Spoiler: Blue
R TOKEN
GREEN X
PURPLE 6
S TOKENRow Bonus
X
2
3
4
ORANGE 5
5
X
7
8
YELLOW X
9
10
11
12
FOX


#s Xd out
1
2
3
4
5
6
7
8
9
10
11
Points
1
2
4
7
11
16
22
29
37
46
56

Spoiler: Green
Die value >=
1
2
3
4
5
1
2
3
4
5
6
Bonus
(NONE)
(NONE)
(NONE)
S TOKEN
(NONE)
BLUE X
FOX
(NONE)
PURPLE 6
R TOKEN
(NONE)
Points
1
3
6
10
15
21
28
36
45
55
66

Spoiler: Orange
Slot:
Bonus:
(NONE)
(NONE)
R TOKEN
x2
YELLOW X
S TOKEN
x2
FOX
x2
PURPLE 6
x3

Spoiler: Purple
Slot:
Bonus:
(NONE)
(NONE)
R TOKEN
BLUE X
S TOKEN
YELLOW X
FOX
R TOKEN
GREEN X
ORANGE 6
S TOKEN


Please let me know if you need help walking through the mechanics of taking your turn, or what the direct consequences will be of taking a particular die once you roll them. :)
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Post Post #77 (isolation #37) » Mon Oct 19, 2020 5:10 am

Post by Farren »

Step 1: Roll 6d6.

1st number: Yellow.
2nd number: Blue.
3rd number: Green.
4th number: Orange.
5th number: Purple.
6th number: White.

If you don't like what you get, you can re-roll - but doing this costs you an R TOKEN, and you only have one, so spend it wisely. (You'll get another one at the start of Round 3-1, and there are other R TOKENs scattered around your scoresheet as bonuses that you can collect.)
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Post Post #78 (isolation #38) » Wed Oct 21, 2020 4:16 am

Post by Farren »

Deadline's coming up and once again there's at least a chance I miss it. So: nudging Nancy Drew 39. If she starts up her turn in the next (expired on 2020-10-21 10:00:00), this won't count as a prod.
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Post Post #83 (isolation #39) » Wed Oct 21, 2020 5:26 am

Post by Farren »

In post 81, Nancy Drew 39 wrote:I think the lack of turn order is confusing me, because I just went?

So what do I do now pick the orange option I rejected?

Please help me out here @mod, I clearly have no idea how this game works.
In this game, you have things to do even when it isn't your turn. So far, you haven't actually taken a turn yet - you've just done things on other people's turns (that you were legally allowed to do). When you're doing things on other people's turns, the order in which everyone does those things doesn't matter, as long as everyone does them.

This is your first actual turn of the game.

The first thing you need to do is roll 6 six-sided dice
. Once you do that, you'll start having choices to make. You'll be scoring dice again - but this time it'll be dice you roll yourself.
You'll get a total of three rolls during your turn, and you'll be scoring one die per roll. But it's not as straight-forward as just "score the highest die" with each roll.

It might be simpler if you roll first; then I'll explain exactly how the scoring works. Easier to do it when we've got actual numbers to work with.
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Post Post #84 (isolation #40) » Thu Oct 22, 2020 2:45 am

Post by Farren »

OP has been updated with the prod timer. As the nudge was issued before prod deadline, it upgraded to a prod automatically.

Nancy Drew 39 has (expired on 2020-10-23 10:00:00) left to start her turn.

Her turn starts when she rolls 6d6; at that point the prod timer ends and the standard "24 hours to finish your turn once you start it" timer begins. (I usually don't bother posting that timer, as cases where it gets past 30 minutes elapsed are rare.)
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Post Post #85 (isolation #41) » Fri Oct 23, 2020 6:00 am

Post by Farren »

The prod timer has expired.

Now searching for a replacement for Nancy Drew 39.


If I have not found a replacement by the time this timer expires: (expired on 2020-10-25 10:00:00), I will switch the Player 3 slot over to Autoplay (per the rules listed in Post ) so the game can resume no matter what happens. The replacement hunt will continue if the slot switches to Autoplay, but I will process all of Player 3's actions as soon as possible to minimize further game delays.
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Post Post #91 (isolation #42) » Fri Oct 23, 2020 5:45 pm

Post by Farren »

Check your PMs, please. :)
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Post Post #92 (isolation #43) » Fri Oct 23, 2020 6:38 pm

Post by Farren »

I don't currently have a policy on what to do when a player who's exceeded the prod time limit shows up and requests to be re-admitted to the game (before anyone volunteers to replace them). So that's something I'll need to come up with for future games.

Here's my ruling:

Nancy may re-enter the game in her previous slot. She will have until the AutoPlay timer in the OP goes off to start her turn; if she starts her turn in the last 24 hours of the timer, the AutoPlay timer will be used to determine when she must finish her turn (instead of giving a full 24 hours as normal). (That timer is: (expired on 2020-10-25 10:00:00))

Future actions and turns will be subject to the usual deadlines (48 hours to start a turn, 24 hours from the start to finish it; 48 hours to act when actions are required during other people's turns.)

If she misses any more deadlines during the game, I will invoke AutoPlay immediately and start looking for a replacement again.
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Post Post #93 (isolation #44) » Fri Oct 23, 2020 6:40 pm

Post by Farren »

In post 90, Nancy Drew 39 wrote:
In post 89, Snakes wrote:To clear up any confusion, your turn starts when you roll 6 dice.
roll 6 dice
To roll the dice, please use dice tags, like this:

Code: Select all

[dice]6d6[/dice]


(don't copy the CODE tags, just what's inside them.)
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Post Post #94 (isolation #45) » Fri Oct 23, 2020 7:06 pm

Post by Farren »

Once you've made that post, take a look at the results you got. From left to right, these are the colors of the dice:

1st number: Yellow
2nd number: Blue
3rd number: Green
4th number: Orange
5th number: Purple
6th number: White

Choose one of them to score. That die will be frozen; you'll no longer roll that die. In addition, if you do not choose the lowest-valued die, you must also freeze any numbers LOWER than the number you picked.

Example: let's say you rolled 4,3,2,1,6,5 in that order. You'd have:
Yellow 4
Blue 3
Green 2
Orange 1
Purple 6
White 5.

If you scored the Orange 1, you'd only freeze the Orange 1. If you scored the Green 2, you'd freeze the Green 2 and the Orange 1 (losing the Orange 1). If you scored the Purple 6, you'd freeze all of the dice (losing all of them EXCEPT the Purple 6).

Hint: don't freeze all the dice unless it's your third and final roll. Don't freeze all but one die on your first roll either.

Once that's done, you'll roll again (second roll). This time, you'll roll only however many dice are still unfrozen. You'll repeat the above process - score one, freeze it and anything lower than it.

Then third and final roll. Same process, except this time you'll freeze *everything* no matter which one you pick - so pick whatever looks best to you, even if it's the highest.

If you don't like a roll, you can re-roll, but you can only do that once. Re-rolls don't count towards your three rolls, but they do cost you an R TOKEN. (You have one.)

Remember - if you score Yellow, you also need to pick a column that has that number. If you score White, you'll need to specify which color you want to use it as.

I'll be around sporadically over the weekend; mostly in the evenings (from a PDT perspective). I'll answer questions when I see them, but evenings are when I'll be most available to answer them quickly.
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Post Post #98 (isolation #46) » Sat Oct 24, 2020 5:07 am

Post by Farren »

In post 95, Nancy Drew 39 wrote:
Original Roll String: 6d6 (STATIC)
6 6-Sided Dice: (4, 6, 1, 6, 6, 3) = 26
Now that you have dice, you have a choice. With these results, this is what you have:

Yellow 4
Blue 6
Green 1
Orange 6
Purple 6
White 3

You must choose one of these six dice and score it
. Here's what happens depending on which you pick:

Yellow 4 - you'll freeze and KEEP the Yellow 4; you'll freeze and LOSE the Green 1 and the White 3. You'd mark off a 4 in your Yellow area; you'd have to choose between 3rd and 4th column. (You already have a number marked off in 4th column; this would be your second of three.) No points either way, but progress towards points later.
Blue 6 - you'd freeze and KEEP the Blue 6; you'd freeze and LOSE the Green 1, White 3, and Yellow 4. (This would leave you with just two dice left - enough to finish your turn, but barely.) You'd mark off the Blue 9 in your Blue area. (6 + 3 = 9.) You'd gain 1 point. (2nd die scored in blue; Blue starts being worth more than 1 point each with the 3rd die and onwards.)
Green 1 - you'd freeze and KEEP the Green 1; you'd LOSE nothing. You'd mark off the first Green 1 in the Green area. (1 >= 1.) You'd score 1 point.
Orange 6 - you'd freeze and KEEP the Orange 6; you'd freeze and LOSE the Green 1, White 3, and Yellow 4. Again, you'd have just two dice left. You'd mark a 6 in the first Orange slot. You'd score 6 points.
Purple 6 - you'd freeze and KEEP the Purple 6; you'd freeze and LOSE the Green 1, White 3, and Yellow 4. Again, you'd have just two dice left. You'd mark a 6 in the first Purple slot. You'd score 6 points.
White 3 - pick any of the five above colors and score this 3 as if it were that color. You'd freeze and KEEP the White 3; you'd freeze and LOSE the Green 1. Results will vary depending on which color you pick.

Both Orange and Purple open you up to a risk - you'd be committing yourself to scoring Blue at some point during this turn, and there'd be a 1/6 chance that when the time comes, you'd end up rolling a Blue 3 - which you couldn't score with a frozen White 3. You do have that R Token, so you could re-roll if that happened - but of course, a 1/6 chance again of getting the same result.

Once you make your choice, tell us what it is, then roll the dice again. This time, you'll only roll whatever dice are unfrozen, based on what you picked.


No matter what happens, you will be LOSING three dice during your turn - the question is which ones and when. As long as you don't lose more than three, that's OK.

Edit> was missing a frozen die.
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Post Post #99 (isolation #47) » Sat Oct 24, 2020 12:49 pm

Post by Farren »

Here's a video on how to play the game; if you find listening / watching easier than reading large walls of text, this may help. Actual game stuff starts at about 1:20 in.

Spoiler: YouTube link here
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Post Post #100 (isolation #48) » Sun Oct 25, 2020 6:00 am

Post by Farren »

The final deadline has expired.
Auto-Play
is now active for Player 3. Turn processing will begin momentarily.
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Post Post #104 (isolation #49) » Sun Oct 25, 2020 6:11 am

Post by Farren »

1st roll: AutoPlay scores a Green 1; loses nothing.
2nd roll: AutoPlay scores a Blue 1 (marking off a 3); loses nothing.
3rd roll: AutoPlay scores an Orange 6; loses a Yellow 5, Purple 6, White 2.

Dice at end of turn
KEPTLOST
GREEN 1
YELLOW 5
BLUE 1
PURPLE 6
ORANGE 6
WHITE 2


Everyone EXCEPT AutoPlay now gets to score a LOST die.
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Post Post #107 (isolation #50) » Sun Oct 25, 2020 2:02 pm

Post by Farren »

Jumble scores the Purple 6.
Sirius scores the Purple 6.

NotAJumbleOfNumbers
Spoiler: Purple
Slot:
2
6
Bonus:
(NONE)
(NONE)
R TOKEN
BLUE X
S TOKEN
YELLOW X
FOX
R TOKEN
GREEN X
ORANGE 6
S TOKEN


Sirius9121
Spoiler: Purple
Slot:
6
Bonus:
(NONE)
(NONE)
R TOKEN
BLUE X
S TOKEN
YELLOW X
FOX
R TOKEN
GREEN X
ORANGE 6
S TOKEN
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Post Post #109 (isolation #51) » Sun Oct 25, 2020 2:42 pm

Post by Farren »

Snakes scores the White 2 as Blue, marking off the Blue 3.

Snakes
Spoiler: Blue
R TOKEN
GREEN X
PURPLE 6
S TOKENRow Bonus
X
2
X
4
ORANGE 5
5
6
7
8
YELLOW X
9
10
11
12
FOX
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Post Post #110 (isolation #52) » Sun Oct 25, 2020 2:43 pm

Post by Farren »

That ends Player 3's turn, ending Round 1-3.

It is now
Sirius9121
's turn.

Sirius9121R TOKENs: 1
S TOKENs: 0

Spoiler: Yellow
10 pts14 pts16 pts20 ptsRow Bonus
3
6
5
X
BLUE X
2
X
X
5
ORANGE 4
1
X
2
4
GREEN X
X
3
4
X
FOX
Diag
onal
bonus
==>
S TOKEN

Spoiler: Blue
R TOKEN
GREEN X
PURPLE 6
S TOKENRow Bonus
X
2
3
4
ORANGE 5
5
6
7
8
YELLOW X
9
10
11
12
FOX


#s Xd out
1
2
3
4
5
6
7
8
9
10
11
Points
1
2
4
7
11
16
22
29
37
46
56

Spoiler: Green
Die value >=
1
2
3
4
5
1
2
3
4
5
6
Bonus
(NONE)
(NONE)
(NONE)
S TOKEN
(NONE)
BLUE X
FOX
(NONE)
PURPLE 6
R TOKEN
(NONE)
Points
1
3
6
10
15
21
28
36
45
55
66

Spoiler: Orange
Slot:
Bonus:
(NONE)
(NONE)
R TOKEN
x2
YELLOW X
S TOKEN
x2
FOX
x2
PURPLE 6
x3

Spoiler: Purple
Slot:
6
Bonus:
(NONE)
(NONE)
R TOKEN
BLUE X
S TOKEN
YELLOW X
FOX
R TOKEN
GREEN X
ORANGE 6
S TOKEN
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Post Post #113 (isolation #53) » Sun Oct 25, 2020 9:27 pm

Post by Farren »

1st roll: Sirius9121 keeps a Yellow 2 (scoring in Column 3); loses nothing.

Sirius9121
Spoiler: Yellow
10 pts14 pts16 pts20 ptsRow Bonus
3
6
5
X
BLUE X
2
X
X
5
ORANGE 4
1
X
X
4
GREEN X
X
3
4
X
FOX
Diag
onal
bonus
==>
S TOKEN


Two rolls left; five dice still unfrozen.
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Post Post #120 (isolation #54) » Mon Oct 26, 2020 5:22 am

Post by Farren »

2nd roll: Sirius scores the Green 1; loses nothing.
3rd roll: Sirius scores the Purple 1; loses Blue 5, Orange 6, White 4.

Jumble scores the Orange 6.
Sirius scores the Blue 5 (marking off the 9).
AutoPlay scores the Orange 6.

Posting updated scores shortly.
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Post Post #121 (isolation #55) » Mon Oct 26, 2020 5:29 am

Post by Farren »

Sirius9121
Spoiler: Green
Die value >=
X
2
3
4
5
1
2
3
4
5
6
Bonus
(NONE)
(NONE)
(NONE)
S TOKEN
(NONE)
BLUE X
FOX
(NONE)
PURPLE 6
R TOKEN
(NONE)
Points
1
3
6
10
15
21
28
36
45
55
66


Spoiler: Purple
Slot:
6
1
Bonus:
(NONE)
(NONE)
R TOKEN
BLUE X
S TOKEN
YELLOW X
FOX
R TOKEN
GREEN X
ORANGE 6
S TOKEN


NotAJumbleOfNumbers
Spoiler: Orange
Slot:
6
Bonus:
(NONE)
(NONE)
R TOKEN
x2
YELLOW X
S TOKEN
x2
FOX
x2
PURPLE 6
x3


Player 3
Spoiler: Orange
Slot:
6
6
Bonus:
(NONE)
(NONE)
R TOKEN
x2
YELLOW X
S TOKEN
x2
FOX
x2
PURPLE 6
x3


(skipping Snakes, as I'm going to post his full player panel in the next post)

Round 1 has ended. It is now Round 2.


At the start of Round 2,
everyone receives an S TOKEN
.

These tokens can be used at the end of
anyone
's turn by
everyone
to score a die. Any die can be scored.
If you wish to use an S TOKEN during your turn: please do so immediately after you score your last die.
If you wish to use an S TOKEN during someone else's turn: please do so immediately after you score your die for the turn.
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Post Post #122 (isolation #56) » Mon Oct 26, 2020 5:31 am

Post by Farren »

It is now
Snakes
's turn.

SnakesR TOKENs: 1
S TOKENs: 1

Spoiler: Yellow
10 pts14 pts16 pts20 ptsRow Bonus
3
6
5
X
BLUE X
2
1
X
5
ORANGE 4
X
X
2
4
GREEN X
X
3
4
6
FOX
Diag
onal
bonus
==>
S TOKEN

Spoiler: Blue
R TOKEN
GREEN X
PURPLE 6
S TOKENRow Bonus
X
2
X
4
ORANGE 5
5
6
7
8
YELLOW X
X
10
11
12
FOX


#s Xd out
1
2
3
4
5
6
7
8
9
10
11
Points
1
2
4
7
11
16
22
29
37
46
56

Spoiler: Green
Die value >=
1
2
3
4
5
1
2
3
4
5
6
Bonus
(NONE)
(NONE)
(NONE)
S TOKEN
(NONE)
BLUE X
FOX
(NONE)
PURPLE 6
R TOKEN
(NONE)
Points
1
3
6
10
15
21
28
36
45
55
66

Spoiler: Orange
Slot:
3
Bonus:
(NONE)
(NONE)
R TOKEN
x2
YELLOW X
S TOKEN
x2
FOX
x2
PURPLE 6
x3

Spoiler: Purple
Slot:
1
6
Bonus:
(NONE)
(NONE)
R TOKEN
BLUE X
S TOKEN
YELLOW X
FOX
R TOKEN
GREEN X
ORANGE 6
S TOKEN
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Post Post #127 (isolation #57) » Mon Oct 26, 2020 6:06 am

Post by Farren »

1st roll: Snakes scores the Yellow 2 (column 3); loses nothing.
2nd roll: Snakes scores the Purple 2; loses nothing.
3rd roll: Snakes scores the White 1 as Blue (marking off the Blue 4); loses Blue 3, Green 4, Orange 2.

Dice at end of turn
KEPTLOST
YELLOW 2
BLUE 3
PURPLE 2
GREEN 4
WHITE 1
ORANGE 2


Everyone else must now choose a LOST die to score. (AutoPlay will take its turn once everyone else has, to increase the chances of a replacement player being able to step in and make the decision while not delaying the game more than necessary.)

Will post Snakes's updated panels shortly.
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Post Post #128 (isolation #58) » Mon Oct 26, 2020 6:10 am

Post by Farren »

Snakes
Spoiler: Yellow
10 pts14 pts16 pts20 ptsRow Bonus
3
6
5
X
BLUE X
2
1
X
5
ORANGE 4
X
X
X
4
GREEN X
X
3
4
6
FOX
Diag
onal
bonus
==>
S TOKEN

Spoiler: Blue
R TOKEN
GREEN X
PURPLE 6
S TOKENRow Bonus
X
2
X
X
ORANGE 5
5
6
7
8
YELLOW X
X
10
11
12
FOX

Spoiler: Purple
Slot:
1
6
2
Bonus:
(NONE)
(NONE)
R TOKEN
BLUE X
S TOKEN
YELLOW X
FOX
R TOKEN
GREEN X
ORANGE 6
S TOKEN


Snakes gains one R TOKEN for scoring the 3rd Purple slot.
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Post Post #129 (isolation #59) » Mon Oct 26, 2020 6:15 am

Post by Farren »

Note: bonuses are scored immediately when acquired, not at end-of-turn.
This especially matters when scoring a BLUE X or YELLOW X bonus (or anything that chains into one of these), as these must be scored *before* continuing your turn, if you collect them on your 1st or 2nd roll.
Please mention if you collect a bonus (and what you're doing with it, if applicable) - failing to do so will not invalidate the bonus but it may force a rewind if the above case occurs.
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Post Post #132 (isolation #60) » Mon Oct 26, 2020 9:22 am

Post by Farren »

NotAJumbleOfNumbers scores the Green 4.
He also uses his S TOKEN to score the Blue 3, marking off the Blue 4.

NotAJumbleOfNumbers
Spoiler: Green
Die value >=
X
X
3
4
5
1
2
3
4
5
6
Bonus
(NONE)
(NONE)
(NONE)
S TOKEN
(NONE)
BLUE X
FOX
(NONE)
PURPLE 6
R TOKEN
(NONE)
Points
1
3
6
10
15
21
28
36
45
55
66

Spoiler: Blue
R TOKEN
GREEN X
PURPLE 6
S TOKENRow Bonus
X
2
3
X
ORANGE 5
5
6
7
8
YELLOW X
9
10
11
12
FOX
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Post Post #133 (isolation #61) » Mon Oct 26, 2020 9:29 am

Post by Farren »

Note: players have until I resolve the turn as a whole to use S TOKENs, if they have them and want to use them. Not using it *immediately* is OK - but once I post that the turn's over, it's too late to use them.
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Post Post #136 (isolation #62) » Tue Oct 27, 2020 6:11 am

Post by Farren »

I'm going to say no, since there's a possibility someone could have sent a PM in to replace before I have a chance to resolve its turn - in which case they'd get to play out the turn.

That didn't happen here, though, so will be resolving AutoPlay shortly. Once that's done you're all clear.
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Post Post #143 (isolation #63) » Tue Oct 27, 2020 6:30 am

Post by Farren »

In post 140, NotAJumbleOfNumbers wrote:Score blue 6 + 5

Original Roll String: 4d6 (STATIC)
4 6-Sided Dice: (6, 3, 3, 6) = 18

(Green, Orange, Purple, White)
In post 6, Farren wrote: If a player rolls too many dice, extra dice from right-to-left will be voided; the other dice will stand.
Per this precedent, the Green 6 stands as the roll. This doesn't affect , as Green doesn't care about the exact value of the die - just that it's high enough, and 6 qualifies just as well as 4 does.
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Post Post #144 (isolation #64) » Tue Oct 27, 2020 6:36 am

Post by Farren »

Sirius9121 scores the Blue 3 (marking off the Blue 4).
AutoPlay scores the Green 4.

That ends Round 2-1; starting Round 2-2.

----------

1st roll: NotAJumbleOfNumbers scores a Yellow 1 (1st column); loses nothing.
2nd roll: NotAJumbleOfNumbers scores a Blue 6 (marking off the Blue 11); loses Orange 4, Purple 5, White 5.
3rd roll: NotAJumbleOfNumbers scores a Green 6.

Dice at end of turn
KEPTLOST
YELLOW 1
ORANGE 4
BLUE 6
PURPLE 5
GREEN 6
WHITE 5


Everyone else must now choose a LOST die to score; players may use S TOKENs if they want (and if they have any).

EDIT> added Sirius / AutoPlay's moves for resolution purposes.
Last edited by Farren on Tue Oct 27, 2020 6:38 am, edited 1 time in total.
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Post Post #146 (isolation #65) » Tue Oct 27, 2020 6:44 am

Post by Farren »

Snakes scores the White 5 as Blue, marking off the Blue 11.
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Post Post #147 (isolation #66) » Tue Oct 27, 2020 6:56 am

Post by Farren »

Changed scores since the last update in-thread:

Sirius9121
Spoiler: Blue
R TOKEN
GREEN X
PURPLE 6
S TOKENRow Bonus
X
2
3
X
ORANGE 5
5
6
7
8
YELLOW X
9
10
11
12
FOX

Player 3
Spoiler: Green
Die value >=
X
X
3
4
5
1
2
3
4
5
6
Bonus
(NONE)
(NONE)
(NONE)
S TOKEN
(NONE)
BLUE X
FOX
(NONE)
PURPLE 6
R TOKEN
(NONE)
Points
1
3
6
10
15
21
28
36
45
55
66

NotAJumbleOfNumbers
Spoiler: Yellow
10 pts14 pts16 pts20 ptsRow Bonus
3
6
5
X
BLUE X
2
1
X
5
ORANGE 4
X
X
2
X
GREEN X
X
3
4
X
FOX
Diag
onal
bonus
==>
S TOKEN

Spoiler: Blue
R TOKEN
GREEN X
PURPLE 6
S TOKENRow Bonus
X
2
3
X
ORANGE 5
5
6
7
8
YELLOW X
9
10
X
12
FOX

Spoiler: Green
Die value >=
X
X
X
4
5
1
2
3
4
5
6
Bonus
(NONE)
(NONE)
(NONE)
S TOKEN
(NONE)
BLUE X
FOX
(NONE)
PURPLE 6
R TOKEN
(NONE)
Points
1
3
6
10
15
21
28
36
45
55
66

Snakes
Spoiler: Blue
R TOKEN
GREEN X
PURPLE 6
S TOKENRow Bonus
X
2
X
X
ORANGE 5
5
6
7
8
YELLOW X
X
10
X
12
FOX


And with that, everything should be caught up now.
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Post Post #153 (isolation #67) » Wed Oct 28, 2020 3:59 am

Post by Farren »

Sirius9121 scores an Orange 4.
AutoPlay scores a Purple 5.

That ends Round 2-2. Round 2-3 begins; Player 3's turn.

1st roll: AutoPlay scores White 1 as Yellow, 1st column; loses nothing.
2nd roll: AutoPlay scores Yellow 2; loses Green 1.
3rd roll: AutoPlay scores Blue 6; loses Orange 5, Purple 4.

Dice at end of turn
KEPTLOST
WHITE 1
GREEN 1
YELLOW 2
ORANGE 5
BLUE 6
PURPLE 4


Everyone else must now score a die from the LOST pile. Players may use S TOKENs at this time if they wish.

EDIT> Player 3 has not been renamed to "Player 2-3." Fixed.
Last edited by Farren on Wed Oct 28, 2020 4:13 am, edited 1 time in total.
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Post Post #154 (isolation #68) » Wed Oct 28, 2020 4:04 am

Post by Farren »

Sirius9121
Spoiler: Orange
Slot:
4
Bonus:
(NONE)
(NONE)
R TOKEN
x2
YELLOW X
S TOKEN
x2
FOX
x2
PURPLE 6
x3

Player 3
Spoiler: Yellow
10 pts14 pts16 pts20 ptsRow Bonus
3
6
5
X
BLUE X
X
1
X
5
ORANGE 4
X
X
2
4
GREEN X
X
3
4
X
FOX
Diag
onal
bonus
==>
S TOKEN

Spoiler: Blue
R TOKEN
GREEN X
PURPLE 6
S TOKENRow Bonus
X
2
X
4
ORANGE 5
5
X
X
8
YELLOW X
9
10
11
12
FOX

Spoiler: Purple
Slot:
5
Bonus:
(NONE)
(NONE)
R TOKEN
BLUE X
S TOKEN
YELLOW X
FOX
R TOKEN
GREEN X
ORANGE 6
S TOKEN
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Post Post #155 (isolation #69) » Wed Oct 28, 2020 4:05 am

Post by Farren »

(note: I have errands to run this morning, so don't have time to update the scores in the OP. All the scoresheets are updated, but the totals in the OP are not. Will do that when I get back.)
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Post Post #157 (isolation #70) » Wed Oct 28, 2020 5:16 am

Post by Farren »

Snakes scores the Green 1.

SNAKES
Spoiler: Green
Die value >=
X
2
3
4
5
1
2
3
4
5
6
Bonus
(NONE)
(NONE)
(NONE)
S TOKEN
(NONE)
BLUE X
FOX
(NONE)
PURPLE 6
R TOKEN
(NONE)
Points
1
3
6
10
15
21
28
36
45
55
66
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Post Post #158 (isolation #71) » Wed Oct 28, 2020 5:23 am

Post by Farren »

Everything should be updated now. Please let me know if you see any errors.
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Post Post #160 (isolation #72) » Wed Oct 28, 2020 5:38 am

Post by Farren »

NotAJumbleOfNumbers scores the Purple 4.

He claims an R TOKEN for scoring the 3rd Purple slot.


NotAJumbleOfNumbers
Spoiler: Purple
Slot:
2
6
4
Bonus:
(NONE)
(NONE)
R TOKEN
BLUE X
S TOKEN
YELLOW X
FOX
R TOKEN
GREEN X
ORANGE 6
S TOKEN
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Post Post #162 (isolation #73) » Thu Oct 29, 2020 5:42 am

Post by Farren »

Sirius9121 scores the Orange 5.

That ends round 2-3. Round 2-4 begins; it is now
Sirius9121
's turn.

Sirius9121R TOKENs: 1
S TOKENs: 1

Spoiler: Yellow
10 pts14 pts16 pts20 ptsRow Bonus
3
6
5
X
BLUE X
2
X
X
5
ORANGE 4
1
X
X
4
GREEN X
X
3
4
X
FOX
Diag
onal
bonus
==>
S TOKEN

Spoiler: Blue
R TOKEN
GREEN X
PURPLE 6
S TOKENRow Bonus
X
2
3
X
ORANGE 5
5
6
7
8
YELLOW X
9
10
11
12
FOX


#s Xd out
1
2
3
4
5
6
7
8
9
10
11
Points
1
2
4
7
11
16
22
29
37
46
56

Spoiler: Green
Die value >=
X
2
3
4
5
1
2
3
4
5
6
Bonus
(NONE)
(NONE)
(NONE)
S TOKEN
(NONE)
BLUE X
FOX
(NONE)
PURPLE 6
R TOKEN
(NONE)
Points
1
3
6
10
15
21
28
36
45
55
66

Spoiler: Orange
Slot:
4
5
Bonus:
(NONE)
(NONE)
R TOKEN
x2
YELLOW X
S TOKEN
x2
FOX
x2
PURPLE 6
x3

Spoiler: Purple
Slot:
6
1
Bonus:
(NONE)
(NONE)
R TOKEN
BLUE X
S TOKEN
YELLOW X
FOX
R TOKEN
GREEN X
ORANGE 6
S TOKEN
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Post Post #164 (isolation #74) » Thu Oct 29, 2020 5:57 pm

Post by Farren »

Send me a PM, please. :)
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Post Post #166 (isolation #75) » Sat Oct 31, 2020 6:00 am

Post by Farren »

Prodding Sirius9121. First prod - 48 hour timer.

(expired on 2020-11-02 10:00:00)
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Post Post #172 (isolation #76) » Sat Oct 31, 2020 4:20 pm

Post by Farren »

1st roll: Sirius9121 scores a Purple 2,
claiming an R TOKEN
for scoring the third Purple slot. He loses: White 1.
2nd roll: Sirius9121 scores a Blue 4, marking off the 5. He loses: Green 1.
3rd roll: Sirius9121 scores an Orange 4,
claiming a second R TOKEN
for scoring the third Orange slot. He loses: Yellow 4.

Sirius9121
Spoiler: Blue
R TOKEN
GREEN X
PURPLE 6
S TOKENRow Bonus
X
2
3
X
ORANGE 5
X
6
7
8
YELLOW X
9
10
11
12
FOX


Spoiler: Orange
Slot:
4
5
4
Bonus:
(NONE)
(NONE)
R TOKEN
x2
YELLOW X
S TOKEN
x2
FOX
x2
PURPLE 6
x3


Spoiler: Purple
Slot:
6
1
2
Bonus:
(NONE)
(NONE)
R TOKEN
BLUE X
S TOKEN
YELLOW X
FOX
R TOKEN
GREEN X
ORANGE 6
S TOKEN


Dice at end of turn
KEPTLOST
PURPLE 2
WHITE 1
BLUE 4
GREEN 1
ORANGE 4
YELLOW 4



Everyone else must now score one of the LOST dice. AutoPlay will select its die ASAP after everyone else has.
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Post Post #173 (isolation #77) » Sat Oct 31, 2020 4:30 pm

Post by Farren »

Note: NotAJumbleOfNumbers's player panel did not properly have his most recent Purple 4 score or the R TOKEN he earned from it. This has been fixed. The table showing total points in the OP had the correct information (two R TOKENs, 12 points in Purple). My apologies for the error.
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Post Post #175 (isolation #78) » Sat Oct 31, 2020 4:48 pm

Post by Farren »

Snakes scores the White 1 as Blue, marking off the Blue 5.
He claims an R TOKEN
for completing Blue's leftmost column.

Snakes
Spoiler: Blue
R TOKEN
GREEN X
PURPLE 6
S TOKENRow Bonus
X
2
X
X
ORANGE 5
X
6
7
8
YELLOW X
X
10
X
12
FOX
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Post Post #176 (isolation #79) » Sat Oct 31, 2020 4:49 pm

Post by Farren »

Dice at end of turn
KEPTLOST
PURPLE 2
WHITE 1
BLUE 4
GREEN 1
ORANGE 4
YELLOW 4


NotAJumbleOfNumbers and AutoPlay left to score.
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Post Post #179 (isolation #80) » Sun Nov 01, 2020 5:37 am

Post by Farren »

NotAJumbleOfNumbers scores the Yellow 4, 3rd column. (Only the 3rd column is left, so no ambiguity here.)
AutoPlay scores the Yellow 4, 3rd column.

NotAJumbleOfNumbers
Spoiler: Yellow
10 pts14 pts16 pts20 ptsRow Bonus
3
6
5
X
BLUE X
2
1
X
5
ORANGE 4
X
X
2
X
GREEN X
X
3
X
X
FOX
Diag
onal
bonus
==>
S TOKEN

Player 3
Spoiler: Yellow
10 pts14 pts16 pts20 ptsRow Bonus
3
6
5
X
BLUE X
X
1
X
5
ORANGE 4
X
X
2
4
GREEN X
X
3
X
X
FOX
Diag
onal
bonus
==>
S TOKEN
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Post Post #180 (isolation #81) » Sun Nov 01, 2020 5:41 am

Post by Farren »

That ends Round 2.
Round 3 begins.


At the start of Round 3 -
everyone claims one R TOKEN.


It is now
Snakes
's turn.

SnakesR TOKENs: 4
S TOKENs: 1

Spoiler: Yellow
10 pts14 pts16 pts20 ptsRow Bonus
3
6
5
X
BLUE X
2
1
X
5
ORANGE 4
X
X
X
4
GREEN X
X
3
4
6
FOX
Diag
onal
bonus
==>
S TOKEN

Spoiler: Blue
R TOKEN
GREEN X
PURPLE 6
S TOKENRow Bonus
X
2
X
X
ORANGE 5
X
6
7
8
YELLOW X
X
10
X
12
FOX


#s Xd out
1
2
3
4
5
6
7
8
9
10
11
Points
1
2
4
7
11
16
22
29
37
46
56

Spoiler: Green
Die value >=
X
2
3
4
5
1
2
3
4
5
6
Bonus
(NONE)
(NONE)
(NONE)
S TOKEN
(NONE)
BLUE X
FOX
(NONE)
PURPLE 6
R TOKEN
(NONE)
Points
1
3
6
10
15
21
28
36
45
55
66

Spoiler: Orange
Slot:
3
Bonus:
(NONE)
(NONE)
R TOKEN
x2
YELLOW X
S TOKEN
x2
FOX
x2
PURPLE 6
x3

Spoiler: Purple
Slot:
1
6
2
Bonus:
(NONE)
(NONE)
R TOKEN
BLUE X
S TOKEN
YELLOW X
FOX
R TOKEN
GREEN X
ORANGE 6
S TOKEN
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Post Post #186 (isolation #82) » Sun Nov 01, 2020 6:17 am

Post by Farren »

1st roll: Snakes scores the Blue 4 (marking off the 10); loses the Orange 1.
2nd roll: Snakes scores the Green 6; loses the Yellow 4 and Purple 1.
3rd roll: Snakes score the White 4 as Green.

NotAJumbleOfNumbers scores the Orange 1.

Snakes
Spoiler: Blue
R TOKEN
GREEN X
PURPLE 6
S TOKENRow Bonus
X
2
X
X
ORANGE 5
X
6
7
8
YELLOW X
X
X
X
12
FOX

Spoiler: Green
Die value >=
X
X
X
4
5
1
2
3
4
5
6
Bonus
(NONE)
(NONE)
(NONE)
S TOKEN
(NONE)
BLUE X
FOX
(NONE)
PURPLE 6
R TOKEN
(NONE)
Points
1
3
6
10
15
21
28
36
45
55
66


NotAJumbleOfNumbers
Spoiler: Orange
Slot:
6
1
Bonus:
(NONE)
(NONE)
R TOKEN
x2
YELLOW X
S TOKEN
x2
FOX
x2
PURPLE 6
x3


Dice at end of turn
DICEDICE
BLUE 4
ORANGE 1
GREEN 6
YELLOW 4
WHITE 4
PURPLE 1


Everyone else must now score a LOST die. (NotAJumbleOfNumbers has already done so.)
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Post Post #188 (isolation #83) » Tue Nov 03, 2020 7:00 am

Post by Farren »

Prodding Sirius9121. This is his second prod - timer reduced to 24 hours.

(expired on 2020-11-04 10:00:00)
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Post Post #190 (isolation #84) » Tue Nov 03, 2020 7:39 pm

Post by Farren »

AutoPlay scores the Yellow 4, 4th column.
Sirius scores the Yellow 4, 4th column.

Player 3
Spoiler: Yellow
10 pts14 pts16 pts20 ptsRow Bonus
3
6
5
X
BLUE X
X
1
X
5
ORANGE 4
X
X
2
X
GREEN X
X
3
X
X
FOX
Diag
onal
bonus
==>
S TOKEN


Sirius9121
Spoiler: Yellow
10 pts14 pts16 pts20 ptsRow Bonus
3
6
5
X
BLUE X
2
X
X
5
ORANGE 4
1
X
X
X
GREEN X
X
3
4
X
FOX
Diag
onal
bonus
==>
S TOKEN


That ends Round 3-1. It is now
NotAJumbleOfNumbers
's turn.

NotAJumbleOfNumbersR TOKENs: 3
S TOKENs: 0

Spoiler: Yellow
10 pts14 pts16 pts20 ptsRow Bonus
3
6
5
X
BLUE X
2
1
X
5
ORANGE 4
X
X
2
X
GREEN X
X
3
X
X
FOX
Diag
onal
bonus
==>
S TOKEN

Spoiler: Blue
R TOKEN
GREEN X
PURPLE 6
S TOKENRow Bonus
X
2
3
X
ORANGE 5
5
6
7
8
YELLOW X
9
10
X
12
FOX


#s Xd out
1
2
3
4
5
6
7
8
9
10
11
Points
1
2
4
7
11
16
22
29
37
46
56

Spoiler: Green
Die value >=
X
X
X
4
5
1
2
3
4
5
6
Bonus
(NONE)
(NONE)
(NONE)
S TOKEN
(NONE)
BLUE X
FOX
(NONE)
PURPLE 6
R TOKEN
(NONE)
Points
1
3
6
10
15
21
28
36
45
55
66

Spoiler: Orange
Slot:
6
1
Bonus:
(NONE)
(NONE)
R TOKEN
x2
YELLOW X
S TOKEN
x2
FOX
x2
PURPLE 6
x3

Spoiler: Purple
Slot:
2
6
4
Bonus:
(NONE)
(NONE)
R TOKEN
BLUE X
S TOKEN
YELLOW X
FOX
R TOKEN
GREEN X
ORANGE 6
S TOKEN
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Post Post #195 (isolation #85) » Wed Nov 04, 2020 5:12 am

Post by Farren »

In post 6, Farren wrote:If a player rolls too many dice, extra dice from right-to-left will be voided; the other dice will stand.
In 192, two extra dice are rolled. Correction is noted in 193; play taken is in accordance with established precedent (ignoring the last two dice), so no action necessary.

1st roll: NotAJumbleOfNumbers scores a White 4 as Green.
He claims an S TOKEN
for scoring the 4th green slot. He loses: Blue 2, Green 3.
2nd roll: NotAJumbleOfNumbers scores a Yellow 3, column 2.
He claims a FOX
for completing the 4th yellow row. He loses nothing.
3rd roll: NotAJumbleOfNumbers scores an Orange 1.
He claims an R TOKEN
for scoring the 3rd orange slot. He loses a Purple 3.

NotAJumbleOfNumbers
Spoiler: Yellow
10 pts14 pts16 pts20 ptsRow Bonus
3
6
5
X
BLUE X
2
1
X
5
ORANGE 4
X
X
2
X
GREEN X
X
X
X
X
FOX
Diag
onal
bonus
==>
S TOKEN

Spoiler: Green
Die value >=
X
X
X
X
5
1
2
3
4
5
6
Bonus
(NONE)
(NONE)
(NONE)
S TOKEN
(NONE)
BLUE X
FOX
(NONE)
PURPLE 6
R TOKEN
(NONE)
Points
1
3
6
10
15
21
28
36
45
55
66

Spoiler: Orange
Slot:
6
1
1
Bonus:
(NONE)
(NONE)
R TOKEN
x2
YELLOW X
S TOKEN
x2
FOX
x2
PURPLE 6
x3


Dice at end of turn
KEPTLOST
WHITE 4
BLUE 2
YELLOW 3
GREEN 3
ORANGE 1
PURPLE 3


Everyone else must now score a LOST die.

As a reminder to everyone - please note when you claim a bonus. It's strongly recommended in all cases both to minimize errors and to make you aware of what resources you have, and it's mandatory when claiming a YELLOW X or BLUE X. Thanks!
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Post Post #197 (isolation #86) » Wed Nov 04, 2020 6:24 am

Post by Farren »

Snakes scores the Purple 3.
He gains a Blue X for scoring the 4th Purple slot.

He spends that Blue X to mark off the Blue 2.
He gains an Orange 5
for completing Blue's first row.
He scores his Orange 5, ending the chain.

Snakes
Spoiler: Purple
Slot:
1
6
2
3
Bonus:
(NONE)
(NONE)
R TOKEN
BLUE X
S TOKEN
YELLOW X
FOX
R TOKEN
GREEN X
ORANGE 6
S TOKEN

Spoiler: Blue
R TOKEN
GREEN X
PURPLE 6
S TOKENRow Bonus
X
X
X
X
ORANGE 5
X
6
7
8
YELLOW X
X
X
X
12
FOX

Spoiler: Orange
Slot:
3
5
Bonus:
(NONE)
(NONE)
R TOKEN
x2
YELLOW X
S TOKEN
x2
FOX
x2
PURPLE 6
x3
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Post Post #199 (isolation #87) » Thu Nov 05, 2020 8:23 pm

Post by Farren »

Extending the timer by one hour.


To make sure that I'm around when it goes off if needed.
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Post Post #201 (isolation #88) » Fri Nov 06, 2020 6:36 am

Post by Farren »

AutoPlay scores the Green 3.
Sirius9121 scores the Green 3.

Player 3
Spoiler: Green
Die value >=
X
X
X
4
5
1
2
3
4
5
6
Bonus
(NONE)
(NONE)
(NONE)
S TOKEN
(NONE)
BLUE X
FOX
(NONE)
PURPLE 6
R TOKEN
(NONE)
Points
1
3
6
10
15
21
28
36
45
55
66

Sirius9121
Spoiler: Green
Die value >=
X
X
3
4
5
1
2
3
4
5
6
Bonus
(NONE)
(NONE)
(NONE)
S TOKEN
(NONE)
BLUE X
FOX
(NONE)
PURPLE 6
R TOKEN
(NONE)
Points
1
3
6
10
15
21
28
36
45
55
66


That ends Round 3-2. It is now
AutoPlay
's turn.

Player 3R TOKENs: 2
S TOKENs: 1

Spoiler: Yellow
10 pts14 pts16 pts20 ptsRow Bonus
3
6
5
X
BLUE X
X
1
X
5
ORANGE 4
X
X
2
X
GREEN X
X
3
X
X
FOX
Diag
onal
bonus
==>
S TOKEN

Spoiler: Blue
R TOKEN
GREEN X
PURPLE 6
S TOKENRow Bonus
X
2
X
4
ORANGE 5
5
X
X
8
YELLOW X
9
10
11
12
FOX


#s Xd out
1
2
3
4
5
6
7
8
9
10
11
Points
1
2
4
7
11
16
22
29
37
46
56

Spoiler: Green
Die value >=
X
X
X
4
5
1
2
3
4
5
6
Bonus
(NONE)
(NONE)
(NONE)
S TOKEN
(NONE)
BLUE X
FOX
(NONE)
PURPLE 6
R TOKEN
(NONE)
Points
1
3
6
10
15
21
28
36
45
55
66

Spoiler: Orange
Slot:
6
6
Bonus:
(NONE)
(NONE)
R TOKEN
x2
YELLOW X
S TOKEN
x2
FOX
x2
PURPLE 6
x3

Spoiler: Purple
Slot:
5
Bonus:
(NONE)
(NONE)
R TOKEN
BLUE X
S TOKEN
YELLOW X
FOX
R TOKEN
GREEN X
ORANGE 6
S TOKEN
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Post Post #206 (isolation #89) » Fri Nov 06, 2020 7:03 am

Post by Farren »

1st roll: AutoPlay scores the Yellow 3 (1st column); it loses the Blue 1.
2nd roll: AutoPlay scores the Orange 2; it loses the Purple 1.
It claims an R TOKEN for scoring the 3rd Orange slot.

3rd roll: AutoPlay scores the White 6 as Yellow (2nd Column); it loses the Green 4.

Player 3
Spoiler: Yellow
10 pts14 pts16 pts20 ptsRow Bonus
X
X
5
X
BLUE X
X
1
X
5
ORANGE 4
X
X
2
X
GREEN X
X
3
X
X
FOX
Diag
onal
bonus
==>
S TOKEN

Spoiler: Orange
Slot:
6
6
2
Bonus:
(NONE)
(NONE)
R TOKEN
x2
YELLOW X
S TOKEN
x2
FOX
x2
PURPLE 6
x3


Dice at end of turn
KEPTLOST
YELLOW 3
BLUE 1
ORANGE 2
PURPLE 1
WHITE 6
GREEN 4


Everyone else must now score a LOST die.
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Post Post #208 (isolation #90) » Fri Nov 06, 2020 12:28 pm

Post by Farren »

Snakes scores the Blue 1, marking off the Blue 7.
He claims a Purple 6 for completing Blue's 3rd column.

He scores the Purple 6.
He claims an S TOKEN for scoring Purple's 5th slot.


Snakes
Spoiler: Blue
R TOKEN
GREEN X
PURPLE 6
S TOKENRow Bonus
X
X
X
X
ORANGE 5
X
6
X
8
YELLOW X
X
X
X
12
FOX

Spoiler: Purple
Slot:
1
6
2
3
6
Bonus:
(NONE)
(NONE)
R TOKEN
BLUE X
S TOKEN
YELLOW X
FOX
R TOKEN
GREEN X
ORANGE 6
S TOKEN
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Post Post #210 (isolation #91) » Fri Nov 06, 2020 2:09 pm

Post by Farren »

Sirius9121 scores the Green 4.

Sirius9121
Spoiler: Green
Die value >=
X
X
X
4
5
1
2
3
4
5
6
Bonus
(NONE)
(NONE)
(NONE)
S TOKEN
(NONE)
BLUE X
FOX
(NONE)
PURPLE 6
R TOKEN
(NONE)
Points
1
3
6
10
15
21
28
36
45
55
66
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Post Post #212 (isolation #92) » Fri Nov 06, 2020 4:35 pm

Post by Farren »

NotAJumbleOfNumbers scores the Blue 1, marking off the Blue 6.

NotAJumbleOfNumbers
Spoiler: Blue
R TOKEN
GREEN X
PURPLE 6
S TOKENRow Bonus
X
2
3
X
ORANGE 5
5
X
7
8
YELLOW X
9
10
X
12
FOX
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Post Post #213 (isolation #93) » Fri Nov 06, 2020 4:36 pm

Post by Farren »

It is now
Sirius9121
's turn.

Sirius9121R TOKENs: 4
S TOKENs: 1

Spoiler: Yellow
10 pts14 pts16 pts20 ptsRow Bonus
3
6
5
X
BLUE X
2
X
X
5
ORANGE 4
1
X
X
X
GREEN X
X
3
4
X
FOX
Diag
onal
bonus
==>
S TOKEN

Spoiler: Blue
R TOKEN
GREEN X
PURPLE 6
S TOKENRow Bonus
X
2
3
X
ORANGE 5
X
6
7
8
YELLOW X
9
10
11
12
FOX


#s Xd out
1
2
3
4
5
6
7
8
9
10
11
Points
1
2
4
7
11
16
22
29
37
46
56

Spoiler: Green
Die value >=
X
X
X
4
5
1
2
3
4
5
6
Bonus
(NONE)
(NONE)
(NONE)
S TOKEN
(NONE)
BLUE X
FOX
(NONE)
PURPLE 6
R TOKEN
(NONE)
Points
1
3
6
10
15
21
28
36
45
55
66

Spoiler: Orange
Slot:
4
5
4
Bonus:
(NONE)
(NONE)
R TOKEN
x2
YELLOW X
S TOKEN
x2
FOX
x2
PURPLE 6
x3

Spoiler: Purple
Slot:
6
1
2
Bonus:
(NONE)
(NONE)
R TOKEN
BLUE X
S TOKEN
YELLOW X
FOX
R TOKEN
GREEN X
ORANGE 6
S TOKEN
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Post Post #218 (isolation #94) » Fri Nov 06, 2020 6:14 pm

Post by Farren »

1st roll: Sirius9121 scores the Blue 1, marking off the Blue 2. He loses nothing.

2nd roll: He scores the Yellow 1 (1st column).
He gains a Green X
for completing the third row.
He scores the Green X,
claiming an S TOKEN
for scoring the 4th Green slot. He loses nothing.

3rd roll: He scores the Purple 6,
claiming a Blue X
for scoring the 4th Purple slot.
He scores the Blue X as a 3. Since he got the 2 earlier, that completes the 1st row,
claiming an Orange 5
.
He scores the Orange 5,
doubling its value
. He loses: Green 4, Orange 6, White 5.

He then uses an S TOKEN to score the lost Orange 6,
claiming a Yellow X
.
He scores the Yellow X as a 5 (4th column).

-1 S TOKEN, +1 S TOKEN; no changes to S TOKENs.

Sirius9121
Spoiler: Yellow
10 pts14 pts16 pts20 ptsRow Bonus
3
6
5
X
BLUE X
2
X
X
X
ORANGE 4
X
X
X
X
GREEN X
X
3
4
X
FOX
Diag
onal
bonus
==>
S TOKEN

Spoiler: Blue
R TOKEN
GREEN X
PURPLE 6
S TOKENRow Bonus
X
X
X
X
ORANGE 5
X
6
7
8
YELLOW X
9
10
11
12
FOX


#s Xd out
1
2
3
4
5
6
7
8
9
10
11
Points
1
2
4
7
11
16
22
29
37
46
56

Spoiler: Green
Die value >=
X
X
X
X
5
1
2
3
4
5
6
Bonus
(NONE)
(NONE)
(NONE)
S TOKEN
(NONE)
BLUE X
FOX
(NONE)
PURPLE 6
R TOKEN
(NONE)
Points
1
3
6
10
15
21
28
36
45
55
66

Spoiler: Orange
Slot:
4
5
4
10
6
Bonus:
(NONE)
(NONE)
R TOKEN
x2
YELLOW X
S TOKEN
x2
FOX
x2
PURPLE 6
x3

Spoiler: Purple
Slot:
6
1
2
6
Bonus:
(NONE)
(NONE)
R TOKEN
BLUE X
S TOKEN
YELLOW X
FOX
R TOKEN
GREEN X
ORANGE 6
S TOKEN
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Post Post #219 (isolation #95) » Fri Nov 06, 2020 6:27 pm

Post by Farren »

Dice at end of turn
KEPTLOST
BLUE 1
GREEN 4
YELLOW 1
ORANGE 6
PURPLE 6
WHITE 5


Everyone else's turn to score a LOST die.

After this, it'll be Round 4-1. Note - after everyone scores a LOST die, but before Snakes starts his turn,
everyone will get a Wild die to score.


Note: once you use the Wild, you cannot use any S TOKENs on the dice from Sirius9121's turn. Make sure to use S TOKENs (if you want to) *before* claiming the Wild.

No one has to wait for me (or AutoPlay) to officially announce the start of Round 4 to use the Wild, but you can if you want; I'll run a separate timer if need be, as it's technically a separate action.
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Post Post #223 (isolation #96) » Sat Nov 07, 2020 6:04 am

Post by Farren »

NotAJumbleOfNumbers scores the White 5 as Yellow (4th column).
EDIT> and uses an S TOKEN to score the Orange 6,
doubling its value
.

Snakes scores the White 5 as Yellow (4th column).

AutoPlay scores the Orange 6,
doubling its value
.

That ends Round 3-4.

Round 4-1 begins.


Before Snakes's turn starts, everyone gets a
Wild
die.

Everyone: please let me know what you want to do with it.


Yellow - mark off any number in the grid.
Blue - mark off any number in the grid.
Green - mark off the next number in line.
Orange - mark off a 6 in the next slot (multipliers apply if present).
Purple - mark off a 6 in the next slot.

Once everyone's done that, Snakes's final turn will begin. Will update player panels and the OP shortly.
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Post Post #226 (isolation #97) » Sat Nov 07, 2020 2:46 pm

Post by Farren »

Jumble claims the Wild as a Yellow 2, 3rd column.
He claims a Green X
for finishing the 3rd row.
He scores the Green X.
Snakes claims the Wild as a Blue 12.
He claims a FOX
for finishing the 4th row.

NotAJumbleOfNumbers
Spoiler: Yellow
10 pts14 pts16 pts20 ptsRow Bonus
3
6
5
X
BLUE X
2
1
X
X
ORANGE 4
X
X
X
X
GREEN X
X
X
X
X
FOX
Diag
onal
bonus
==>
S TOKEN

Spoiler: Green
Die value >=
X
X
X
X
X
1
2
3
4
5
6
Bonus
(NONE)
(NONE)
(NONE)
S TOKEN
(NONE)
BLUE X
FOX
(NONE)
PURPLE 6
R TOKEN
(NONE)
Points
1
3
6
10
15
21
28
36
45
55
66


Snakes
Spoiler: Blue
R TOKEN
GREEN X
PURPLE 6
S TOKENRow Bonus
X
X
X
X
ORANGE 5
X
6
X
8
YELLOW X
X
X
X
X
FOX
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Post Post #229 (isolation #98) » Sat Nov 07, 2020 3:28 pm

Post by Farren »

Sirius9121 scores the Wild as a Green.
AutoPlay scores the Wild as a Blue 12.

Sirius9121
Spoiler: Green
Die value >=
X
X
X
X
X
1
2
3
4
5
6
Bonus
(NONE)
(NONE)
(NONE)
S TOKEN
(NONE)
BLUE X
FOX
(NONE)
PURPLE 6
R TOKEN
(NONE)
Points
1
3
6
10
15
21
28
36
45
55
66

Player 3
Spoiler: Blue
R TOKEN
GREEN X
PURPLE 6
S TOKENRow Bonus
X
2
X
4
ORANGE 5
5
X
X
8
YELLOW X
9
10
11
X
FOX


With all the Wilds scored, it's now
Snakes
's turn.
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Post Post #230 (isolation #99) » Sat Nov 07, 2020 3:28 pm

Post by Farren »

SnakesR TOKENs: 4
S TOKENs: 2
FOXes: 1 (scored automatically at end of game)

Spoiler: Yellow
10 pts14 pts16 pts20 ptsRow Bonus
3
6
5
X
BLUE X
2
1
X
X
ORANGE 4
X
X
X
4
GREEN X
X
3
4
6
FOX
Diag
onal
bonus
==>
S TOKEN

Spoiler: Blue
R TOKEN
GREEN X
PURPLE 6
S TOKENRow Bonus
X
X
X
X
ORANGE 5
X
6
X
8
YELLOW X
X
X
X
X
FOX


#s Xd out
1
2
3
4
5
6
7
8
9
10
11
Points
1
2
4
7
11
16
22
29
37
46
56

Spoiler: Green
Die value >=
X
X
X
4
5
1
2
3
4
5
6
Bonus
(NONE)
(NONE)
(NONE)
S TOKEN
(NONE)
BLUE X
FOX
(NONE)
PURPLE 6
R TOKEN
(NONE)
Points
1
3
6
10
15
21
28
36
45
55
66

Spoiler: Orange
Slot:
3
5
Bonus:
(NONE)
(NONE)
R TOKEN
x2
YELLOW X
S TOKEN
x2
FOX
x2
PURPLE 6
x3

Spoiler: Purple
Slot:
1
6
2
3
6
Bonus:
(NONE)
(NONE)
R TOKEN
BLUE X
S TOKEN
YELLOW X
FOX
R TOKEN
GREEN X
ORANGE 6
S TOKEN
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Post Post #239 (isolation #100) » Sun Nov 08, 2020 5:46 am

Post by Farren »

1st roll: Snakes scores a White 2 (as Blue), marking off the Blue 6.
He claims a Green X
for finishing the 2nd column. (-2 R TOKENs)
He scores the Green X;
he claims an S TOKEN
for scoring the 4th green slot. (+1 S TOKEN) He loses nothing.

2nd roll: He scores the Yellow 1, 2nd column.

3rd roll: He scores a Purple 6 and
claims a Yellow X
for scoring the 6th slot. (-2 R TOKENs)
He scores the Yellow X as a 6, 4th column.

He then uses an S TOKEN to score the Orange 6,
claiming an R TOKEN
(that is now useless). (-1 S TOKEN, +1 R TOKEN)

SnakesR TOKENs: 1
S TOKENs: 2
FOXes: 1 (scored automatically at end of game)

Spoiler: Yellow
10 pts14 pts16 pts20 ptsRow Bonus
3
6
5
X
BLUE X
2
X
X
X
ORANGE 4
X
X
X
4
GREEN X
X
3
4
X
FOX
Diag
onal
bonus
==>
S TOKEN

Spoiler: Blue
R TOKEN
GREEN X
PURPLE 6
S TOKENRow Bonus
X
X
X
X
ORANGE 5
X
X
X
8
YELLOW X
X
X
X
X
FOX


#s Xd out
1
2
3
4
5
6
7
8
9
10
11
Points
1
2
4
7
11
16
22
29
37
46
56

Spoiler: Green
Die value >=
X
X
X
X
5
1
2
3
4
5
6
Bonus
(NONE)
(NONE)
(NONE)
S TOKEN
(NONE)
BLUE X
FOX
(NONE)
PURPLE 6
R TOKEN
(NONE)
Points
1
3
6
10
15
21
28
36
45
55
66

Spoiler: Orange
Slot:
3
5
6
Bonus:
(NONE)
(NONE)
R TOKEN
x2
YELLOW X
S TOKEN
x2
FOX
x2
PURPLE 6
x3

Spoiler: Purple
Slot:
1
6
2
3
6
6
Bonus:
(NONE)
(NONE)
R TOKEN
BLUE X
S TOKEN
YELLOW X
FOX
R TOKEN
GREEN X
ORANGE 6
S TOKEN
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Post Post #240 (isolation #101) » Sun Nov 08, 2020 5:49 am

Post by Farren »

Lost dice: Blue 6, Green 5, Orange 6.

Dice at end of turn
KEPTLOST
WHITE 2
BLUE 6
YELLOW 1
GREEN 5
PURPLE 6
ORANGE 6


Everyone else must now score a Lost die.
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Post Post #242 (isolation #102) » Sun Nov 08, 2020 7:09 am

Post by Farren »

NotAJumbleOfNumbers scores the Blue 6, marking off the Blue 8.

NotAJumbleOfNumbers
Spoiler: Blue
R TOKEN
GREEN X
PURPLE 6
S TOKENRow Bonus
X
2
3
X
ORANGE 5
5
X
7
X
YELLOW X
9
10
X
12
FOX
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Post Post #245 (isolation #103) » Sun Nov 08, 2020 1:41 pm

Post by Farren »

Sirius9121 scores the Orange 6;
he claims an S TOKEN
for scoring the 6th Orange slot.
AutoPlay scores the Blue 6, marking off the Blue 8.

Sirius9121
Spoiler: Orange
Slot:
4
5
4
10
6
6
Bonus:
(NONE)
(NONE)
R TOKEN
x2
YELLOW X
S TOKEN
x2
FOX
x2
PURPLE 6
x3


Player 3
Spoiler: Blue
R TOKEN
GREEN X
PURPLE 6
S TOKENRow Bonus
X
2
X
4
ORANGE 5
5
X
X
X
YELLOW X
9
10
11
X
FOX


It is now
NotAJumbleOfNumbers
's turn.

NotAJumbleOfNumbersR TOKENs: 4
S TOKENs: 0
FOXes: 1 (used automatically at end of game)

Spoiler: Yellow
10 pts14 pts16 pts20 ptsRow Bonus
3
6
5
X
BLUE X
2
1
X
X
ORANGE 4
X
X
X
X
GREEN X
X
X
X
X
FOX
Diag
onal
bonus
==>
S TOKEN

Spoiler: Blue
R TOKEN
GREEN X
PURPLE 6
S TOKENRow Bonus
X
2
3
X
ORANGE 5
5
X
7
X
YELLOW X
9
10
X
12
FOX


#s Xd out
1
2
3
4
5
6
7
8
9
10
11
Points
1
2
4
7
11
16
22
29
37
46
56

Spoiler: Green
Die value >=
X
X
X
X
X
1
2
3
4
5
6
Bonus
(NONE)
(NONE)
(NONE)
S TOKEN
(NONE)
BLUE X
FOX
(NONE)
PURPLE 6
R TOKEN
(NONE)
Points
1
3
6
10
15
21
28
36
45
55
66

Spoiler: Orange
Slot:
6
1
1
12
Bonus:
(NONE)
(NONE)
R TOKEN
x2
YELLOW X
S TOKEN
x2
FOX
x2
PURPLE 6
x3

Spoiler: Purple
Slot:
2
6
4
Bonus:
(NONE)
(NONE)
R TOKEN
BLUE X
S TOKEN
YELLOW X
FOX
R TOKEN
GREEN X
ORANGE 6
S TOKEN
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Post Post #249 (isolation #104) » Mon Nov 09, 2020 6:28 am

Post by Farren »

In post 5, Farren wrote:S TOKENS can be used at the
end
of ANY turn to score any die.
Snakes is right. You can use an S TOKEN the same turn you earn it, but it has to be after your third roll, when the dice are finalized.
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Post Post #257 (isolation #105) » Mon Nov 09, 2020 7:10 am

Post by Farren »

In post 6, Farren wrote:If a player rolls dice lower than a d6, the roll will be voided and play rewound.
The dice in posts 250-254 were all d3s. Rewinding back to the gamestate just before the die roll in post . All plays from 251 on have been voided.

Please roll again. :)
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Post Post #260 (isolation #106) » Mon Nov 09, 2020 7:50 am

Post by Farren »

1st roll: NotAJumbleOfNumbers scores the Green 2;
he claims a Blue X
for scoring the 6th green slot.
He scores the Blue X, marking off the Blue 12.
He claims an S TOKEN
for completing the 4th blue column. He loses Yellow 1, White 1. (+1 S TOKEN)

2nd roll: NotAJumbleOfNumbers scores the Purple 6;
he claims a Blue X
for scoring the 4th purple slot.
He score the Blue X, marking off the Blue 7. He loses: Blue 2, Orange 1.

3rd roll: NotAJumbleOfNumbers is out of dice; he forfeits his third roll.

He then uses an S TOKEN to score the Purple 6 again.
He claims an S TOKEN
for scoring the 5th purple slot. (-1 S TOKEN, +1 S TOKEN)
He then uses that S TOKEN to score the Blue 2, marking off the Blue 3.
He claims a Purple 6
for completing blue's third column. (-1 S TOKEN)
He scores the Purple 6,
claiming a Yellow X
for scoring the 6th purple slot.
He scores the Yellow X as a 5 (3rd column).
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Post Post #261 (isolation #107) » Mon Nov 09, 2020 7:58 am

Post by Farren »

NotAJumbleOfNumbers
Spoiler: Yellow
10 pts14 pts16 pts20 ptsRow Bonus
3
6
X
X
BLUE X
2
1
X
X
ORANGE 4
X
X
X
X
GREEN X
X
X
X
X
FOX
Diag
onal
bonus
==>
S TOKEN

Spoiler: Blue
R TOKEN
GREEN X
PURPLE 6
S TOKEN
Row Bonus
X
2
X
X
ORANGE 5
5
X
X
X
YELLOW X
9
10
X
X
FOX


#s Xd out
1
2
3
4
5
6
7
8
9
10
11
Points
1
2
4
7
11
16
22
29
37
46
56

Spoiler: Green
Die value >=
X
X
X
X
X
X
2
3
4
5
6
Bonus
(NONE)
(NONE)
(NONE)
S TOKEN
(NONE)
BLUE X
FOX
(NONE)
PURPLE 6
R TOKEN
(NONE)
Points
1
3
6
10
15
21
28
36
45
55
66

Spoiler: Purple
Slot:
2
6
4
6
6
6
Bonus:
(NONE)
(NONE)
R TOKEN
BLUE X
S TOKEN
YELLOW X
FOX
R TOKEN
GREEN X
ORANGE 6
S TOKEN


Dice at end of turn
KEPTLOST
GREEN 2
YELLOW 1
PURPLE 6
WHITE 1
(NONE)
BLUE 2
(NONE)
ORANGE 1


Everyone else must now score a Lost die.
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Post Post #263 (isolation #108) » Mon Nov 09, 2020 8:52 am

Post by Farren »

Snakes scores the Orange 1,
doubling its value
.

Snakes
Spoiler: Orange
Slot:
3
5
6
2
Bonus:
(NONE)
(NONE)
R TOKEN
x2
YELLOW X
S TOKEN
x2
FOX
x2
PURPLE 6
x3
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Post Post #266 (isolation #109) » Mon Nov 09, 2020 8:19 pm

Post by Farren »

Sirius9121 scores the White 1 as Purple;
he claims an S TOKEN
for scoring the 5th Purple slot. (+1 S TOKEN)

AutoPlay scores the Yellow 1, 2nd column. (Skipping the individual panel as its full panel is getting posted.)

Sirius9121
Spoiler: Purple
Slot:
6
1
2
6
1
Bonus:
(NONE)
(NONE)
R TOKEN
BLUE X
S TOKEN
YELLOW X
FOX
R TOKEN
GREEN X
ORANGE 6
S TOKEN


It is now
Player 3
's turn.

Player 3R TOKENs: 3
S TOKENs: 1

Spoiler: Yellow
10 pts14 pts16 pts20 ptsRow Bonus
X
X
5
X
BLUE X
X
X
X
5
ORANGE 4
X
X
2
X
GREEN X
X
3
X
X
FOX
Diag
onal
bonus
==>
S TOKEN

Spoiler: Blue
R TOKEN
GREEN X
PURPLE 6
S TOKENRow Bonus
X
2
X
4
ORANGE 5
5
X
X
X
YELLOW X
9
10
11
X
FOX


#s Xd out
1
2
3
4
5
6
7
8
9
10
11
Points
1
2
4
7
11
16
22
29
37
46
56

Spoiler: Green
Die value >=
X
X
X
4
5
1
2
3
4
5
6
Bonus
(NONE)
(NONE)
(NONE)
S TOKEN
(NONE)
BLUE X
FOX
(NONE)
PURPLE 6
R TOKEN
(NONE)
Points
1
3
6
10
15
21
28
36
45
55
66

Spoiler: Orange
Slot:
6
6
2
12
Bonus:
(NONE)
(NONE)
R TOKEN
x2
YELLOW X
S TOKEN
x2
FOX
x2
PURPLE 6
x3

Spoiler: Purple
Slot:
5
Bonus:
(NONE)
(NONE)
R TOKEN
BLUE X
S TOKEN
YELLOW X
FOX
R TOKEN
GREEN X
ORANGE 6
S TOKEN
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Post Post #267 (isolation #110) » Mon Nov 09, 2020 8:24 pm

Post by Farren »

(note - it's just about my bedtime. So I've set a special timer in the OP - this will be the last call for a replacement for Player 3. If no one replaces in by the time that timer expires, I will cancel the replacement request and AutoPlay will finish out the game.)
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Post Post #272 (isolation #111) » Tue Nov 10, 2020 9:23 am

Post by Farren »

1st roll: AutoPlay scores an Orange 1.
It claims a Yellow X
for scoring the 5th Orange slot.
It scores the Yellow X as a 5, 3rd column.
It claims a Blue X
for completing the 1st row.
It scores the Blue X as an 11.
It claims a Purple 6
for completing the 3rd column.
It scores the Purple 6. It loses no dice.

2nd roll: AutoPlay scores a Purple 2.
It claims an R TOKEN
for scoring the 3rd Purple slot. (+1 R TOKEN)

3rd roll: AutoPlay scores a White 4 as Green.
It claims an S TOKEN
for scoring the 4th Green slot. (+1 S TOKEN)

Player 3
Spoiler: Yellow
10 pts14 pts16 pts20 ptsRow Bonus
X
X
X
X
BLUE X
X
X
X
5
ORANGE 4
X
X
2
X
GREEN X
X
3
X
X
FOX
Diag
onal
bonus
==>
S TOKEN

Spoiler: Blue
R TOKEN
GREEN X
PURPLE 6
S TOKENRow Bonus
X
2
X
4
ORANGE 5
5
X
X
X
YELLOW X
9
10
X
X
FOX

Spoiler: Green
Die value >=
X
X
X
X
5
1
2
3
4
5
6
Bonus
(NONE)
(NONE)
(NONE)
S TOKEN
(NONE)
BLUE X
FOX
(NONE)
PURPLE 6
R TOKEN
(NONE)
Points
1
3
6
10
15
21
28
36
45
55
66

Spoiler: Orange
Slot:
6
6
2
12
1
Bonus:
(NONE)
(NONE)
R TOKEN
x2
YELLOW X
S TOKEN
x2
FOX
x2
PURPLE 6
x3

Spoiler: Purple
Slot:
5
6
2
Bonus:
(NONE)
(NONE)
R TOKEN
BLUE X
S TOKEN
YELLOW X
FOX
R TOKEN
GREEN X
ORANGE 6
S TOKEN


Dice at end of turn
KEPTLOST
ORANGE 1
YELLOW 2
PURPLE 2
BLUE 4
WHITE 4
GREEN 1


Everyone else must now score a LOST die.
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Post Post #274 (isolation #112) » Tue Nov 10, 2020 11:08 am

Post by Farren »

NotAJumbleOfNumbers scores the Yellow 2, 1st column (the only one left).

NotAJumbleOfNumbers
Spoiler: Yellow
10 pts14 pts16 pts20 ptsRow Bonus
3
6
X
X
BLUE X
X
1
X
X
ORANGE 4
X
X
X
X
GREEN X
X
X
X
X
FOX
Diag
onal
bonus
==>
S TOKEN
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Post Post #276 (isolation #113) » Tue Nov 10, 2020 7:44 pm

Post by Farren »

Sirius9121 scores the Green 1.
He claims a Blue X
for scoring the 6th Green slot.
He scores the Blue X as a 9.
He claims an R TOKEN
for completing the 1st Blue column. (+1 R TOKEN)

Sirius9121
Spoiler: Blue
R TOKEN
GREEN X
PURPLE 6
S TOKENRow Bonus
X
X
X
X
ORANGE 5
X
6
7
8
YELLOW X
X
10
11
12
FOX

Spoiler: Green
Die value >=
X
X
X
X
X
X
2
3
4
5
6
Bonus
(NONE)
(NONE)
(NONE)
S TOKEN
(NONE)
BLUE X
FOX
(NONE)
PURPLE 6
R TOKEN
(NONE)
Points
1
3
6
10
15
21
28
36
45
55
66
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Post Post #278 (isolation #114) » Wed Nov 11, 2020 4:49 am

Post by Farren »

Snakes scores the Yellow 2 (1st column; last 2 left).
He claims an Orange 4
for completing the 2nd Yellow row.
He scores the Orange 4.
He claims a Yellow X
for scoring the 5th Orange slot.
He scores the Yellow X as a 4 (4th column).
He claims a Green X
for completing the 3rd Yellow row.
He scores the Green X.

He then uses an S TOKEN to score the White 4 as Orange.
He gains an S TOKEN
for scoring the 6th Orange slot. (-1 S TOKEN, +1 S TOKEN)

He then uses another S TOKEN to score the Green 1.
He claims a Green X.
(-1 S TOKEN)
He scores the Green X.
He claims a Blue X
for scoring the 6th Green slot.
He scores the Blue X as an 8,
finishing Blue.
He claims a Yellow X AND an S TOKEN
for finishing the 2nd row and 4th column of Blue . (+1 S TOKEN)
He scores the Yellow X as a 3 (1st column).
He claims an S TOKEN
for finishing the Yellow diagonal. (+1 S TOKEN)

Snakes
Spoiler: Yellow
10 pts14 pts16 pts20 ptsRow Bonus
X
6
5
X
BLUE X
X
X
X
X
ORANGE
4
X
X
X
X
GREEN X
X
3
4
X
FOX
Diag
onal
bonus
==>
S TOKEN

Spoiler: Blue
R TOKEN
GREEN X
PURPLE 6
S TOKEN
Row Bonus
X
X
X
X
ORANGE 5
X
X
X
X
YELLOW X
X
X
X
X
FOX

Spoiler: Green
Die value >=
X
X
X
X
X
X
2
3
4
5
6
Bonus
(NONE)
(NONE)
(NONE)
S TOKEN
(NONE)
BLUE X
FOX
(NONE)
PURPLE 6
R TOKEN
(NONE)
Points
1
3
6
10
15
21
28
36
45
55
66

Spoiler: Orange
Slot:
3
5
6
2
4
4
Bonus:
(NONE)
(NONE)
R TOKEN
x2
YELLOW X
S TOKEN
x2
FOX
x2
PURPLE 6
x3


That ends Round 4-3. It is now
Sirius9121
's turn.

Sirius9121R TOKENs: 5
S TOKENs: 3

Spoiler: Yellow
10 pts14 pts16 pts20 ptsRow Bonus
3
6
5
X
BLUE X
2
X
X
X
ORANGE 4
X
X
X
X
GREEN X
X
3
4
X
FOX
Diag
onal
bonus
==>
S TOKEN

Spoiler: Blue
R TOKEN
GREEN X
PURPLE 6
S TOKENRow Bonus
X
X
X
X
ORANGE 5
X
6
7
8
YELLOW X
X
10
11
12
FOX


#s Xd out
1
2
3
4
5
6
7
8
9
10
11
Points
1
2
4
7
11
16
22
29
37
46
56

Spoiler: Green
Die value >=
X
X
X
X
X
X
2
3
4
5
6
Bonus
(NONE)
(NONE)
(NONE)
S TOKEN
(NONE)
BLUE X
FOX
(NONE)
PURPLE 6
R TOKEN
(NONE)
Points
1
3
6
10
15
21
28
36
45
55
66

Spoiler: Orange
Slot:
4
5
4
10
6
6
Bonus:
(NONE)
(NONE)
R TOKEN
x2
YELLOW X
S TOKEN
x2
FOX
x2
PURPLE 6
x3

Spoiler: Purple
Slot:
6
1
2
6
1
Bonus:
(NONE)
(NONE)
R TOKEN
BLUE X
S TOKEN
YELLOW X
FOX
R TOKEN
GREEN X
ORANGE 6
S TOKEN


This is the last turn of the game.
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Post Post #285 (isolation #115) » Wed Nov 11, 2020 8:19 pm

Post by Farren »

If by "score Orange 6 3 more times" you mean "use S TOKENs on it until you run out," no can do. You can use all your S TOKENs here, but you have to use them on different dice.
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Post Post #286 (isolation #116) » Wed Nov 11, 2020 8:20 pm

Post by Farren »

(You can use one of them on the White die as an Orange 6, but not the other
two
three.)
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Post Post #288 (isolation #117) » Thu Nov 12, 2020 7:12 am

Post by Farren »

1st roll: Sirius9121 scores a Purple 2.
He claims a Yellow X
for scoring the 6th Purple slot.
He scores the Yellow X as a 3 (1st column due to saying he was getting an S TOKEN - 1st column does that, 2nd column doesn't);
he claims an S TOKEN
for finishing the Yellow diagonal. (+1 S TOKEN)

2nd roll: Sirius9121 scores a Blue 3, marking off the Blue 7.

3rd roll: Sirius9121 scores a White 6 as Orange,
doubling its value
. He loses: Yellow 5, Green 3, Orange 4.

He then uses an S TOKEN on the Green 3,
claiming a FOX
for scoring the 7th Green slot. (-1 S TOKEN)
He then uses an S TOKEN on the Orange 4,
claiming another FOX
for scoring the 8th Orange slot. (-1 S TOKEN)
He then uses a third S TOKEN on the White 6 as Orange.
doubling its value
.

He has one more S TOKEN, but the only thing he can use it on is the Yellow 5, which has no effect on his final score.

Dice at end of turn
KEPTLOST
PURPLE 2
YELLOW 5
BLUE 3
GREEN 3
WHITE 6
ORANGE 4


Everyone else must now score a LOST die. This is the final opportunity to use S TOKENs. AutoPlay will not wait to take its turn this time, as it's no longer eligible to be replaced.
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Post Post #291 (isolation #118) » Thu Nov 12, 2020 7:33 am

Post by Farren »

In post 290, NotAJumbleOfNumbers wrote:Score Orange 4, use Yellow X as 1, claim orange 4 to gain an S token, use S token to score green 3
Looks good; will do the formal write-up a bit later. Green 3 also picks up a FOX.
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Post Post #293 (isolation #119) » Thu Nov 12, 2020 8:42 am

Post by Farren »

AutoPlay scores the Yellow 5;
it claims an Orange 4
for completing Yellow's 2nd row.
It scores the Orange 4;
it claims an S TOKEN
.

NotAJumbleOfNumbers scores the Orange 4;
he claims a Yellow X
.
He scores the Yellow X as a 1;
he claims an Orange 4
for completing Yellow's 2nd row.
He scores the Orange 4;
he claims an S TOKEN
for scoring Orange's 6th slot. (+1 S TOKEN)
He then uses that S TOKEN to score the Green 3;
he claims a FOX
for scoring Green's 7th slot. (-1 S TOKEN)

Snakes scores the Orange 4,
doubling its value
.
He then uses an S TOKEN to score the Orange 4.
claiming a FOX
for scoring the 8th Orange slot. (-1 S TOKEN)
He then uses an S TOKEN to score the Green 3,
claiming another FOX
for scoring the 7th Green slot. (-1 S TOKEN)
He then uses a final S TOKEN to score the White 6 as Purple,
claiming one more FOX
for scoring the 7th Purple slot. (-1 S TOKEN).
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Post Post #294 (isolation #120) » Thu Nov 12, 2020 8:51 am

Post by Farren »

Final scores:

Player scores / tokens
PLAYERR TOKENSS TOKENSY-PTSB-PTSG-PTSO-PTSP-PTSFOX-POINTS
Snakes103056283630112
NotAJumbleOfNumbers40362228283044
Player 34330161031130
Sirius912151201628631832


1st place: Snakes, 292
2nd place: NotAJumbleOfNumbers, 188
3rd place: Sirius9121, 177
4th place: Player 3, 100

Congratulations to Snakes for winning That's So Clever!


Game over.
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Post Post #295 (isolation #121) » Thu Nov 12, 2020 8:53 am

Post by Farren »

Post-game discussion is now open. Comments, questions, feedback welcome!
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Post Post #297 (isolation #122) » Thu Nov 12, 2020 9:41 am

Post by Farren »

Yeah, that definitely makes it harder to keep track of what's going on with the dice. Short of having me roll the dice and use colored images in lieu of the dice tags - and that would slow the game down rather drastically.
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Post Post #300 (isolation #123) » Thu Nov 12, 2020 5:12 pm

Post by Farren »

That's an interesting idea.

I could do up a code tag that players could copy to make the initial roll easier, but that wouldn't work so well for the follow-up rolls; players would have to color-code those manually (or else c&p the individual dice off the code tag, or mass-copy-and-delete the irrelevant dice). And yeah, having everyone agree on color would be important. I used background colors for the tables to skirt the issue with mafSilver and white/yellow dice, but that wouldn't work with the dice tags themselves.

Does that sound like something doable on the player end, or is it too much work?

I wasn't planning on running this again - mostly because I was looking to start up something new and I don't want to run too many games at once. But if there's enough demand for it in the future - or if someone else wants to run it - who knows?
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