Playerlist or Setup

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Something_Smart
Something_Smart
He/him
Somewhat_Balanced
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User avatar
Something_Smart
He/him
Somewhat_Balanced
Somewhat_Balanced
Posts: 23124
Joined: November 17, 2015
Pronoun: He/him
Location: Upstate New York

Post Post #6 (isolation #0) » Sun Nov 22, 2020 8:13 pm

Post by Something_Smart »

In terms of what makes an unfun game: either. Bad setup can make you feel like the game is stacked while it's going on, or run in circles chasing incorrect mechanical arguments, or just directly make the game not fun. Bad players can... well, that one's kinda obvious.

In terms of what makes an exceptionally fun game: neither, really, but they both contribute. A good playerlist is conducive to a game being great, but it's possible to have really meaningful experiences with people you hardly know, or even people you didn't like playing with in the past; it depends on the specifics of the game. Similarly, a good setup makes a game more likely to be great, but it still has to play out in an interesting way (even great setups sometimes have all their cool roles killed off early or their interesting interactions never happen).
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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