Grand Idea Mafia

This forum is for discussion related to the game.
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Post Post #9450 (ISO) » Tue Nov 24, 2020 12:53 pm

Post by Jake The Wolfie »

Banana


..What?
No, really, what?
Each night, you may change a player's wincon so that they must target you, without killing you, to win.
In addition, that player gains a 1-shot visitor ability. They will be notified of both of these.

You win when you are targeted by every living player.
Last edited by Jake The Wolfie on Tue Nov 24, 2020 3:24 pm, edited 1 time in total.
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Post Post #9451 (ISO) » Tue Nov 24, 2020 3:21 pm

Post by Farren »

Multi-tasking Disloyal Fruit Vendor Serial Killer


Your alignment is
Serial Killer
; your role is Multi-tasking Disloyal Fruit Vendor.

During the night, you may target a person. That person will receive a message from the moderator that they received a piece of fruit. This fruit has no effect (unless another role or power causes it to have one). If you target anyone with the Serial Killer wincon, this ability will fail as if roleblocked.

During the night, you may target a person. That person will die unless protected somehow. The Disloyal modifier does not affect this ability. This ability is factional; you will lose it if your alignment changes.

You may use all your powers during the night, even if the rules normally limit you to using only one power at night.

You win if you are the last person alive, or if nobody survives AND you were alive during the last phase of the game.
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Post Post #9452 (ISO) » Wed Nov 25, 2020 12:17 pm

Post by Jake The Wolfie »

Rift of Darkness


All scumteams are evenly split into two separate factions, each with their own wincon.

Reroll this card.
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Post Post #9453 (ISO) » Wed Nov 25, 2020 6:41 pm

Post by NotAJumbleOfNumbers »

Town with a deck of Uno cards


You are a JOAT with the following 1-shot abilities:
Reverse - Anyone who targets you has their action reflected back at them.
Skip - Roleblock someone.
Draw 2 - Learn two alignments from two chosen people, but not which is which.
Wild Draw 4 - Learn four rolecards from four random people, but not which is which.

When you use your second-to-last ability, you must also PM "UNO" to the mod. If you don't, you will unavoidably die and the ability will be nullified.
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Post Post #9454 (ISO) » Wed Nov 25, 2020 6:43 pm

Post by NotAJumbleOfNumbers »

Improv Time!


The moderator chooses a random word from a dictionary of choice. They then send you a rolecard based on that word.
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Post Post #9455 (ISO) » Wed Nov 25, 2020 7:10 pm

Post by NotAJumbleOfNumbers »

Town Strong-Willed Dreaming God 7: Lucky For Some


Each night, you must choose one of these abilities to use. This action can't be blocked, redirected or interfered with in any way:

Connections
Dreams
Flavor
Knowledge
Lockout
Pressure
Stasis
Vision

You may choose each ability only once, and will not know what the ability does until you use it.

Mod Note: Remove "7: Lucky For Some" from the role PM.

The Strong-Willed Dreaming God's abilities are (feel free to randomize each ability from all Strong-Willed Dreaming God abilities of the same name if you want, this applies to other iterations of the Dreaming God as well.):

Connections - A random pair of groupscum people become Lovers. They are notified of this.
Dreams - The moderator will post "I'm dreaming of X" at the start of the next Day, where X is the number 7. All X-Shot abilities are set to 7 shots.
Flavor - The day is set to a random number between 1 to 7, inclusive.
Knowledge - A random player is colored blue. They are privately given another random player's rolecard.
Lockout - A random night action is reflected to the user.
Pressure - Two other random unused abilities are used this night.
Stasis - Two random town gain 1-Shot Bulletproof. They are informed of this.
Vision - The moderator will post "I'm dreaming of X" at the start of the next day, where X is a random Town role.
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Post Post #9456 (ISO) » Wed Nov 25, 2020 10:44 pm

Post by Jake The Wolfie »

Town Dreaming God


Each night, you may choose one of these abilities to use:

Fate
Virtue
Reflection
Absorbtion
Taboo
Cremè

Mod Notes: Assign power roles to each of these as you thematically see fit.
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Post Post #9457 (ISO) » Wed Nov 25, 2020 10:49 pm

Post by Jake The Wolfie »

Town Dreaming God


Each night, you may choose one of these abilities to use:

Fate
Virtue
Reflection
Absorbtion
Taboo
Cremè

Mod Notes:
Fate - Whoever the next town player votes will be immediately executed.
Virtue - Become bulletproof. This player will be roleblocked the next night.
Reflection - Anything targeting this player, except for a kill, will be reflected back to the player to used it
Absorbtion - This player roleblocks anyone visiting them, except for kills.
Taboo - Target player can only post a maximum of 10 times for this day, until they are modkilled.
Cremè - Nothing.
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Post Post #9458 (ISO) » Wed Nov 25, 2020 10:55 pm

Post by Gypyx »

Mafia Strong Willed Dreaming God


Each night, you must choose one of these abilities to use. This action can't be blocked, redirected or interfered with in any way:

Connections
Dreams
Flavor
Knowledge
Lockout
Pressure
Stasis
Vision

You may choose each ability only once, and will not know what the ability does until you use it.

mod notes : the dreaming god's abilites are the abilities of a random town-aligned dreaming god
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Post Post #9459 (ISO) » Wed Nov 25, 2020 10:56 pm

Post by Jake The Wolfie »

Town Dreaming God


Each night, you may choose one of these abilities to use:

Fate
Virtue
Reflection
Absorbtion
Taboo
Cremè

Mod Notes:
Fate - Strongman every non-roleblock non-redirect ability tonight.
Virtue - Nothing
Reflection - Grants target player a 1-shot ability to determine what mod notes they have. This player cannot target themselves
Absorbtion - 3-shot bulletproof. If this successfully prevents a death, the next use of this will kill target player instead of making this player bulletproof.
Taboo - This player cannot speak for the next day.
Cremè - Determines if a player is Vanilla. Recieves nothing if they are not.
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Post Post #9460 (ISO) » Wed Nov 25, 2020 10:58 pm

Post by Jake The Wolfie »

Town Dreaming God


Each night, you may choose one of these abilities to use:

Fate
Virtue
Reflection
Absorbtion
Taboo
Cremè

Mod Notes:
All abilities do nothing.
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Post Post #9461 (ISO) » Wed Nov 25, 2020 11:03 pm

Post by Jake The Wolfie »

Town Dreaming God


Each night, you may choose one of these abilities to use:

Fate
Virtue
Reflection
Absorbtion
Taboo
Cremè

Mod Notes
All abilities except for Cremè and Fate kill their target. Cremè and Fate secretly vanillaize this player.
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Post Post #9462 (ISO) » Thu Nov 26, 2020 12:59 am

Post by Sirius9121 »

Town Dreaming God


Each night, you may choose one of these abilities to use:

Fate
Virtue
Reflection
Absorbtion
Taboo
Cremè

Mod Notes
Absorption kills the target. Fate is a Role Cop. Virtue makes the target Vannillaized. Creme makes a neighbourhood and adds both the dream god and the target into it.
余命数か月ばかりの恋に点滴で扶養する患者達
被害者の甘い期待を弔い悔悟の機会を躊躇うドクター
所以など行方知らず未知の病巣に臥す患者達
発熱が死因 然れば早期に躊躇すべきだったと知る放火犯
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Post Post #9463 (ISO) » Thu Nov 26, 2020 1:32 am

Post by Gamma Emerald »

Town Dreaming God of Power

Each night you may select one of the following powers to use, which will affect the game in some way by altering a circumstance or modifying someone's role.

Create
Give
Know
Change
Take
Destroy

mod note: assign whatever powers you like as long as they make sense
<Embrace The Void>


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Post Post #9464 (ISO) » Thu Nov 26, 2020 2:25 am

Post by Taly »

Blind Seer

Passive:
Each night you are given the name of two random players that are confirmed to have 1 Mafia and 1 Town aligned player among them.
Passive:
At gamestart, you are notified of all third-party players provided that they exist.
Wincon:
You win if you send the moderator a PM of all the Town and Mafia players' correct alignments any time before a faction wins, you are endgamed otherwise.
*The game may continue as usual if your wincon is reached.
"Taly is going to be a hot mess all game and I am entertained" ~ Gammagooey
"The human race is bad at reading Taly." ~the worst
"Taly I knew your slot was scum and I still struggled to find arguments to SR your play lol" ~Infinity 324
"Taly wins for the most fence-sitty reads in a game ever" ~Battle Mage
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Post Post #9465 (ISO) » Thu Nov 26, 2020 2:26 am

Post by Gypyx »

In post 9464, Taly wrote:
Blind Seer

Passive:
Each night you are given the name of two random players that are confirmed to have 1 Mafia and 1 Town aligned player among them.
Passive:
At gamestart, you are notified of all third-party players provided that they exist.
Wincon:
You win if you send the moderator a PM of all the Town and Mafia players' correct alignments any time before a faction wins, you are endgamed otherwise.
*The game may continue as usual if your wincon is reached.
time to spam the mod inbox lmao

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Post Post #9466 (ISO) » Thu Nov 26, 2020 5:10 am

Post by Guillotina »

Corrupt President Re-Election Invalidator


You are mafia. Once per game you may form a wagon on someone to get yeeted. If the counter-wagon wins, you invalidate it and the player you pushed with the wagon you formed gets yeeted anyways.
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Post Post #9467 (ISO) » Thu Nov 26, 2020 5:36 am

Post by NotAJumbleOfNumbers »

Mafia 1-Shot Roleblocker
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Post Post #9468 (ISO) » Thu Nov 26, 2020 5:37 am

Post by NotAJumbleOfNumbers »

Werewolf 1-Shot Vanillizer
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Post Post #9469 (ISO) » Thu Nov 26, 2020 5:54 am

Post by Guillotina »

Worse President Ever


You are mafia with an unique set of 1-shot roles.

Fake News:
If a player accuses you of saying a lie, you may post to the thread in bold “Fake News” and that player will get immediately day killed.

Real News:
You may send the host a paragraph of up to 300 words to post to the thread as if it came from the host.

Not My President:
Can only be used if Real News was put in play already. The players that express disbelief on the Real News post will get vanillarized the following night.

Wagon Invalidator:
You may form a wagon on someone to get yeeted. If the counter-wagon wins, you invalidate it and the player you pushed with the wagon you formed gets yeeted anyways.
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Post Post #9470 (ISO) » Thu Nov 26, 2020 7:34 am

Post by Jake The Wolfie »

Town Asexual Lover


You cannot be loverized.
You are in love with [Player]. If either of you die, the other one will also die.

Mod notes: If there are no other lovers, give a random player the Lover modification.



In post 9464, Taly wrote:Blind Seer
Makes sense 4head
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Post Post #9471 (ISO) » Thu Nov 26, 2020 10:16 am

Post by Guillotina »

Worse President Ever


You are mafia with an unique set of 1-shot roles.

Fake News:
If a player accuses you of saying a lie, you may post to the thread in bold “Fake News” and that player will get immediately day killed.

Real News:
You may send the host a paragraph of up to 300 words to post to the thread as if it came from the host.

Not My President:
Can only be used if Real News was put in play already. The players that express disbelief on the Real News post will get vanillarized the following night.

Wagon Invalidator:
You may form a wagon on someone to get yeeted. If the counter-wagon wins, you invalidate it and the player you pushed with the wagon you formed gets yeeted anyways.
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Post Post #9472 (ISO) » Thu Nov 26, 2020 10:29 am

Post by BBmolla »

Apple Town

If investigated, the report simply states “Sweet”

Thanksgiving Patch: Patch 1.1

  • Clarified scenarios where no alignment is stated. (If no mod, role is town. If mod, up to their discretion.)
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Post Post #9473 (ISO) » Thu Nov 26, 2020 10:36 am

Post by NotAJumbleOfNumbers »

Grand Idea has gotten a patch after years of the thread being deprived of one. Halleluiah.

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Post Post #9474 (ISO) » Thu Nov 26, 2020 11:17 am

Post by Guillotina »

Voodoo Witch


Twice per game, you may choose a target during the day and cast “Izanami” on him, trapping the target in an eternal time-loop in his own mind. The target will every day cast the same vote against the same person (if he does not, he dies), the target will know he has a curse but not what kind. And every night he’ll perform the same action against the same player from the night he was trapped with the Izanami. If the action was a killing action and his target was already killed by him, nothing happens.

The curse can only be broken by a created weapon or by getting visited by another Voodoo Witch

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