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For archiving signup threads after their corresponding games are complete.
12 posts
• Page 1 of 1
FakeGod
FakeGod
Seven-Colored Puppeteer
FakeGod
Seven-Colored Puppeteer
Seven-Colored Puppeteer
Posts: 9630
Joined: March 17, 2010
Location: Bad Player Jail
Post
Post #43 (isolation #0) » Mon Jul 08, 2019 1:12 pm
Postby FakeGod »
Game name
- Starry Night
Flavor
- Dance setup
Number of players
- 17
Are hydras allowed (Yes/No)
- No
Your modding experience
- Only You Can Prevent Forest Fires!!
Current modding commitments
- None
Reviewers
- None
Reviewers agreed to FINAL version? (Yes/No)
- Not needed
Backup or co-mod
- GuyInFreezer
Backup or co-mod's experience
- Many including multiple Large Theme games
Backup or co-mod's commitments
- Large Theme
Is it possible your game has any of the following: cults, mid-game alignment changes, moderator lies that cannot be reasonably anticipated (for example, Godfather, Tailor, Miller, Ninja, and mechanics like that are generally fine. Telling someone they are a reflexive doctor when they're actually a PGO is not), secret win conditions, un-divulged non-randomness in player role/alignment generation, direct moderator influence during the game? (Yes/No)
Post
Post #45 (isolation #1) » Tue Jul 16, 2019 10:49 am
Postby FakeGod »
Game name
- Guns & Roses II
Flavor
- Guns & Roses
Number of players
- 14
Are hydras allowed (Yes/No)
- No
Your modding experience
- Only You Can Prevent Forest Fires!!
Current modding commitments
- None
Reviewers
- None
Reviewers agreed to FINAL version? (Yes/No)
- Not needed
Backup or co-mod
- GuyInFreezer
Backup or co-mod's experience
- Many including multiple Large Theme games
Backup or co-mod's commitments
- Large Theme
Is it possible your game has any of the following: cults, mid-game alignment changes, moderator lies that cannot be reasonably anticipated (for example, Godfather, Tailor, Miller, Ninja, and mechanics like that are generally fine. Telling someone they are a reflexive doctor when they're actually a PGO is not), secret win conditions, un-divulged non-randomness in player role/alignment generation, direct moderator influence during the game? (Yes/No)
Post
Post #53 (isolation #2) » Sat Aug 03, 2019 11:07 am
Postby FakeGod »
Game name
- Detective Penguin & City of Fogport
Flavor
- Anthropomorphic Animals in a Mystery Novel-esque setting
Number of players
- 17
Are hydras allowed (Yes/No)
- No
Your modding experience
- Guns & Roses II
Current modding commitments
- None
Reviewers
- None
Reviewers agreed to FINAL version? (Yes/No)
- Yes
Backup or co-mod
- GuyInFreezer
Backup or co-mod's experience
- Many including multiple Large Theme games
Backup or co-mod's commitments
- Large Theme
Is it possible your game has any of the following: cults, mid-game alignment changes, moderator lies that cannot be reasonably anticipated (for example, Godfather, Tailor, Miller, Ninja, and mechanics like that are generally fine. Telling someone they are a reflexive doctor when they're actually a PGO is not), secret win conditions, un-divulged non-randomness in player role/alignment generation, direct moderator influence during the game? (Yes/No)
Post
Post #72 (isolation #3) » Fri Oct 04, 2019 4:15 pm
Postby FakeGod »
Game name
- Perfect Masquerade
Flavor
- Dance setup
Number of players
- 17
Are hydras allowed (Yes/No)
- No
Your modding experience
- Detective Penguin & City of Fogport
Current modding commitments
- None
Reviewers
- None
Reviewers agreed to FINAL version? (Yes/No)
- Not needed
Backup or co-mod
- GuyInFreezer
Backup or co-mod's experience
- Many including multiple Large Theme games
Backup or co-mod's commitments
- Large Theme
Is it possible your game has any of the following: cults, mid-game alignment changes, moderator lies that cannot be reasonably anticipated (for example, Godfather, Tailor, Miller, Ninja, and mechanics like that are generally fine. Telling someone they are a reflexive doctor when they're actually a PGO is not), secret win conditions, un-divulged non-randomness in player role/alignment generation, direct moderator influence during the game? (Yes/No)
- No
This is an anonymous alt game. An account will be provided for you to to play in.
You will sign up by PMing the mod, and WILL NOT TELL ANYONE ELSE THAT YOU ARE PLAYING.
Post
Post #84 (isolation #4) » Sat Nov 23, 2019 7:24 pm
Postby FakeGod »
Game name
- Guns & Roses III
Flavor
- Guns & Roses
Number of players
- 14
Are hydras allowed (Yes/No)
- No
Your modding experience
- Perfect Masquerade
Current modding commitments
- None
Reviewers
- None
Reviewers agreed to FINAL version? (Yes/No)
- Not needed
Backup or co-mod
- GuyInFreezer
Backup or co-mod's experience
- Many including multiple Large Theme games
Backup or co-mod's commitments
- Large Theme
Is it possible your game has any of the following: cults, mid-game alignment changes, moderator lies that cannot be reasonably anticipated (for example, Godfather, Tailor, Miller, Ninja, and mechanics like that are generally fine. Telling someone they are a reflexive doctor when they're actually a PGO is not), secret win conditions, un-divulged non-randomness in player role/alignment generation, direct moderator influence during the game? (Yes/No)
Post
Post #93 (isolation #5) » Wed Jan 22, 2020 9:36 am
Postby FakeGod »
Game name
- Quack Doctors
Flavor
- In a faraway medical institute, there are imposters posing as doctors! What's worse, they started killing off the real doctors in attempt to take over the hospital. Can you stop them before it's too late?
Number of players
- 15
Are hydras allowed (Yes/No)
- No
Your modding experience
- Guns & Roses III
Current modding commitments
- None
Reviewers
- None
Reviewers agreed to FINAL version? (Yes/No)
- N/A
Backup or co-mod
- GuyInFreezer
Backup or co-mod's experience
- Many including multiple Large Theme games
Backup or co-mod's commitments
- Large Theme
Is it possible your game has any of the following: cults, mid-game alignment changes, moderator lies that cannot be reasonably anticipated (for example, Godfather, Tailor, Miller, Ninja, and mechanics like that are generally fine. Telling someone they are a reflexive doctor when they're actually a PGO is not), secret win conditions, un-divulged non-randomness in player role/alignment generation, direct moderator influence during the game? (Yes/No)
Post
Post #112 (isolation #6) » Tue Apr 21, 2020 1:44 am
Postby FakeGod »
Game name
- Guns & Roses IV
Flavor
- Guns & Roses
Number of players
- 14
Are hydras allowed (Yes/No)
- No
Your modding experience
- Perfect Masquerade
Current modding commitments
- None
Reviewers
- None
Reviewers agreed to FINAL version? (Yes/No)
- Not needed
Backup or co-mod
- GuyInFreezer
Backup or co-mod's experience
- Many including multiple Large Theme games
Backup or co-mod's commitments
- Large Theme
Is it possible your game has any of the following: cults, mid-game alignment changes, moderator lies that cannot be reasonably anticipated (for example, Godfather, Tailor, Miller, Ninja, and mechanics like that are generally fine. Telling someone they are a reflexive doctor when they're actually a PGO is not), secret win conditions, un-divulged non-randomness in player role/alignment generation, direct moderator influence during the game? (Yes/No)
Post
Post #131 (isolation #7) » Mon Jun 29, 2020 1:32 pm
Postby FakeGod »
Game name
- Smuggler's Port
Flavor
- Kanna's Smuggler's Port
Number of players
- 17
Are hydras allowed (Yes/No)
- No
Your modding experience
- Guns & Roses IV
Current modding commitments
- None
Reviewers
- GuyInFreezer
Reviewers agreed to FINAL version? (Yes/No)
- Yes
Backup or co-mod
- GuyInFreezer
Backup or co-mod's experience
- Many including multiple Large Theme games
Backup or co-mod's commitments
- Large Theme
Is it possible your game has any of the following: cults, mid-game alignment changes, moderator lies that cannot be reasonably anticipated (for example, Godfather, Tailor, Miller, Ninja, and mechanics like that are generally fine. Telling someone they are a reflexive doctor when they're actually a PGO is not), secret win conditions, un-divulged non-randomness in player role/alignment generation, direct moderator influence during the game? (Yes/No)
Post
Post #136 (isolation #8) » Sun Jul 26, 2020 7:48 pm
Postby FakeGod »
Game name
- A warlock, a werewolf, and a vampire...
Flavor
- Dance setup
Number of players
- 17
Are hydras allowed (Yes/No)
- No
Your modding experience
- Smuggler's Port
Current modding commitments
- None
Reviewers
- None
Reviewers agreed to FINAL version? (Yes/No)
- Not needed
Backup or co-mod
- GuyInFreezer
Backup or co-mod's experience
- Many including multiple Large Theme games
Backup or co-mod's commitments
- Large Theme
Is it possible your game has any of the following: cults, mid-game alignment changes, moderator lies that cannot be reasonably anticipated (for example, Godfather, Tailor, Miller, Ninja, and mechanics like that are generally fine. Telling someone they are a reflexive doctor when they're actually a PGO is not), secret win conditions, un-divulged non-randomness in player role/alignment generation, direct moderator influence during the game? (Yes/No)
- No
This is an anonymous alt game. An account will be provided for you to to play in.
You will sign up by PMing the mod, and WILL NOT TELL ANYONE ELSE THAT YOU ARE PLAYING.
Post
Post #147 (isolation #9) » Sun Oct 04, 2020 1:53 pm
Postby FakeGod »
Game name
- Smoke-Filled Antechamber
Flavor
- Original
Number of players
- 17
Are hydras allowed (Yes/No)
- No
Your modding experience
- A warlock, a werewolf, and a vampire...
Current modding commitments
- None
Reviewers
- None
Reviewers agreed to FINAL version? (Yes/No)
- Not needed
Backup or co-mod
- GuyInFreezer
Backup or co-mod's experience
- Many including multiple Large Theme games
Backup or co-mod's commitments
- Large Theme
Is it possible your game has any of the following: cults, mid-game alignment changes, moderator lies that cannot be reasonably anticipated (for example, Godfather, Tailor, Miller, Ninja, and mechanics like that are generally fine. Telling someone they are a reflexive doctor when they're actually a PGO is not), secret win conditions, un-divulged non-randomness in player role/alignment generation, direct moderator influence during the game? (Yes/No)
Post
Post #157 (isolation #10) » Fri Nov 13, 2020 8:05 am
Postby FakeGod »
Game name
- Epilogue!
Flavor
- Dance setup (Not anonymous, and with 4 Scum)
Number of players
- 17
Are hydras allowed (Yes/No)
- No
Your modding experience
- Smoke-Filled Antechamber
Current modding commitments
- None
Reviewers
- None
Reviewers agreed to FINAL version? (Yes/No)
- Not needed
Backup or co-mod
- GuyInFreezer
Backup or co-mod's experience
- Many including multiple Large Theme games
Backup or co-mod's commitments
- Large Theme
Is it possible your game has any of the following: cults, mid-game alignment changes, moderator lies that cannot be reasonably anticipated (for example, Godfather, Tailor, Miller, Ninja, and mechanics like that are generally fine. Telling someone they are a reflexive doctor when they're actually a PGO is not), secret win conditions, un-divulged non-randomness in player role/alignment generation, direct moderator influence during the game? (Yes/No)
Post
Post #164 (isolation #11) » Thu Dec 03, 2020 7:30 am
Postby FakeGod »
Game name
- Guns & Roses V
Flavor
- Guns & Roses
Number of players
- 14
Are hydras allowed (Yes/No)
- No
Your modding experience
- Epilogue!
Current modding commitments
- None
Reviewers
- None
Reviewers agreed to FINAL version? (Yes/No)
- Not needed
Backup or co-mod
- GuyInFreezer
Backup or co-mod's experience
- Many including multiple Large Theme games
Backup or co-mod's commitments
- Large Theme
Is it possible your game has any of the following: cults, mid-game alignment changes, moderator lies that cannot be reasonably anticipated (for example, Godfather, Tailor, Miller, Ninja, and mechanics like that are generally fine. Telling someone they are a reflexive doctor when they're actually a PGO is not), secret win conditions, un-divulged non-randomness in player role/alignment generation, direct moderator influence during the game? (Yes/No)