Theme Test Market

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Post Post #4812 (isolation #0) » Tue Dec 29, 2020 5:26 pm

Post by Cook »

I have an idea for a large theme revolving around World War I, but it seems like something that could have already been run.

It'd be a lot of PTs.
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Post Post #4815 (isolation #1) » Fri Jan 08, 2021 12:30 pm

Post by Cook »

My World War I theme game is getting to be significantly larger than I was expecting. Currently projecting it at around 40 players.
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Post Post #4818 (isolation #2) » Sat Jan 09, 2021 11:54 am

Post by Cook »

In post 4817, Gypyx wrote:/in

if i don't roll luxembourg i'll immediatly replace out
Check back in like six months when the idea has finished marinating and I've even gotten a chance to mod some more.
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Post Post #4819 (isolation #3) » Sat Jan 09, 2021 12:09 pm

Post by Cook »

In post 4816, Hectic wrote:Sounds pretty fun
All of the countries that remained neutral will be the scum faction, right? Switzerland as deepwolf
Scum faction is currently Central Powers but not due to bias, instead it's due to number of ideas, how many nations there were and also mechanics revolving around the nations.

Due to other mechanics particularly involving recruiting neutral nations, neutral nations are 3p survs with varying abilities.
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Post Post #4822 (isolation #4) » Tue Feb 02, 2021 7:46 am

Post by Cook »

Public Access Mafia.

You are all the new hirees for a public access television station, which is on the downtrend due to the introduction of the Big Corporate Syndicate TV station competing for airtime. They've sent spies in to the ranks of the recruits to sabotage the station from within while slowly driving their ratings down.

Since drama makes good television, the trainings will be taped and broadcast.

The hirees are in charge of keeping the Ratings up by being dramatic during the day, but also each day must vote to create a team of producers who create a show in a PT that will prop up ratings and provide a powerful 1-shot to the Town.

Scumteam can win either normally or by driving ratings into the ground.
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Post Post #4823 (isolation #5) » Thu Feb 11, 2021 6:31 am

Post by Cook »

In post 4821, Shirou wrote:I would like to see how much interest there's in some ideas I had for games, mostly theme games or flavour:

- culinary, duel or sports competition/tournament game (block of players vs block of players or there's casual duels/competitions during the day)

- battle royale of sorts where you can actively choose to betray town or not

- an investigative flavoured game where coordination of night actions from the detectives/cops or mafia is an essential part to the victory of the faction

- RPG-like game where players choose their class, get EXP, and unlock skills, also partially focused on coordination of mechanical play (I do wonder how to implement a dungeon-like system in the game?)

- a sort of game where everyday it's introduced a new mechanic, for example, D1 it's a Dance Game, D2 it's a modified Coalition, D3 it's Popcorn Mafia, etc (hard to balance, probably)

- nightkill-less kingdom game where it's about choosing a candidate to become King/Queen by Day X, and the alignment of the crowned King/Queen decides the winning faction, I was probably thinking of making many neighbour, messagers or similar roles here so that during the night players would gather up in circles to discuss strategies, actions, etc against rival player blocks, despite not knowing each other alignment (basically a game where you town hunt, rather than scum hunt).


Feel free to steal any of those ideas as well if it interests you, don't forget to potentially invite me though.
Culinary Mafia could be interesting. I've always wanted to see a TV show where two players are secretly traitors and must outlive the rest of the game.

As an actual board game I was working on a The Thing-style game (this was developed before Among Us surged) where 5 players were trying to keep an arctic base running by collecting food and fixing failing stuff, meanwhile an unknown number of infected players would be uninformed and working against the science team. The two unique twists were that since it was modless you had to decide via unanimity of surviving players to end the game when you thought the infected were eradicated or if you were trying to get endgamed as an infected, and the other one was that a scientist (town) could think "I'm going to win this alone" and win it for themselves by killing everyone else.
Long story short on that one, I'd be intrigued to play/mod a Mafia game where the winners were the ones who were alive and you
could
be a 3p on the "town" side.

Detective Mafia might be interesting.

I will get to work on an RPG-style game.

I like the sound of the Mixtape Mafia.

I'm working on that right now actually.
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Post Post #4825 (isolation #6) » Thu Feb 11, 2021 6:59 am

Post by Cook »

In post 4824, Gypyx wrote:
In post 4823, Cook wrote:I'd be intrigued to play/mod a Mafia game where the winners were the ones who were alive and you could be a 3p on the "town" side.
all survivors mafia is a terrible idea and worst thing you could do is add two cult leaders
but not quite that
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Post Post #4827 (isolation #7) » Thu Feb 11, 2021 7:07 am

Post by Cook »

In post 4826, Gypyx wrote:it was a reference to a game run on here that was all survivors apart from two cult leaders
oh god
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Post Post #4828 (isolation #8) » Thu Feb 11, 2021 7:08 am

Post by Cook »

you might be able to make that work if you did some stuff with x-shots and no ability to see your teammates or talk to them in a pt

shooting blind
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Post Post #4833 (isolation #9) » Tue Feb 16, 2021 11:50 am

Post by Cook »

In post 4832, Gamma Emerald wrote:
In post 4823, Cook wrote:As an actual board game I was working on a The Thing-style game (this was developed before Among Us surged) where 5 players were trying to keep an arctic base running by collecting food and fixing failing stuff, meanwhile an unknown number of infected players would be uninformed and working against the science team. The two unique twists were that since it was modless you had to decide via unanimity of surviving players to end the game when you thought the infected were eradicated or if you were trying to get endgamed as an infected, and the other one was that a scientist (town) could think "I'm going to win this alone" and win it for themselves by killing everyone else.
Long story short on that one, I'd be intrigued to play/mod a Mafia game where the winners were the ones who were alive and you could be a 3p on the "town" side.
This sounds like Project Winter actually
sort of

I'd still like to see a game where players have to decide unanimously to end it and the town side can win solo
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Post Post #4843 (isolation #10) » Tue Mar 16, 2021 3:08 am

Post by Cook »

I'd be willing to be the votecounter and manual laborer that peeks behind the curtain I mean novice mod on this

otherwise yeah that sounds entertaining
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Post Post #4851 (isolation #11) » Tue Jun 08, 2021 2:35 pm

Post by Cook »

Fallout: New Vegas Large Theme.

I need people to bounce this idea off of.
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Post Post #4853 (isolation #12) » Thu Jul 15, 2021 3:00 pm

Post by Cook »

Anyone interested in a semi-open of this?

3d20
– you roll three dice and you get a role.
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Post Post #4856 (isolation #13) » Mon Sep 13, 2021 5:32 am

Post by Cook »

In post 4855, Gamma Emerald wrote:I’m considering running a Survivor Legends UPick in the somewhat near future and I kinda wanna hear what people would want from it, would a more traditional mafia experience but with roles based on the player picks be preferred or should I strive for a Mafia-Survivor hybrid? Would a Redemption Island/other return method be wanted? How to integrate “challenges”?
similar questions to answer to City Games's Old Mamanuca.
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Post Post #4859 (isolation #14) » Tue Sep 14, 2021 6:24 am

Post by Cook »

Paperclip Maximizer Mafia.

Based slightly off of Universal Paperclips and also Paperclip Maximizer. Would feature a mechanic surrounding needing to hit quotas of paperclips.
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Post Post #4860 (isolation #15) » Fri Sep 17, 2021 8:32 am

Post by Cook »

Jackbox Mafia.

PM me if interested in helping design.
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Post Post #4866 (isolation #16) » Sat Oct 16, 2021 4:44 pm

Post by Cook »

In post 4865, Korina wrote:
In post 4860, Cook wrote:Jackbox Mafia.

PM me if interested in helping design.
Jackbox Mafia has been done in marathon queues before. IIRC, how it worked was:
Winner chooses to eliminate someone, and if there was I think seven or eight people, mafia get a NK on top of the winner choosing who to eliminate.
Game just progresses until one side is gone.

Not sure if this was what you wanted, but it would be a good schematic to build off of.
I think I'd do this as a series of games based on each party pack.

Eventually, we'll catch up...
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Post Post #4868 (isolation #17) » Wed Nov 17, 2021 6:37 am

Post by Cook »

speedrunning/agdq mafia?

roles flavored around either runners or commonly spedran games, with abilities flavored around the tricks you do to gain time? mafia flavored around cheaters.
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Post Post #4919 (isolation #18) » Wed Oct 18, 2023 3:54 am

Post by Cook »

In post 4918, Gamma Emerald wrote: Battle Royale mafia
Game starts stupid large but has a TON of killing roles. Would almost certainly be multiball
Ftr I do not intend on running this, I just wanna shout it into the void
reminds me of EHOBANHAR
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Post Post #4922 (isolation #19) » Wed Oct 18, 2023 3:13 pm

Post by Cook »

i could also see one where groupscum start unpaired but if they try to kill each other while unpaired they team up
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Post Post #4923 (isolation #20) » Wed Oct 18, 2023 3:13 pm

Post by Cook »

to sort of go with the "teaming" element of battle royales
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Post Post #4925 (isolation #21) » Wed Oct 18, 2023 3:18 pm

Post by Cook »

yeah
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Post Post #4926 (isolation #22) » Wed Oct 18, 2023 3:22 pm

Post by Cook »

ooh that could be interesting but maybe really polarizing

4 scum, 16 town

each scum has their own nightkill, but no PT
if they target a buddy, then their nightkills go away but they get a PT together
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Post Post #4978 (isolation #23) » Fri Mar 08, 2024 6:08 am

Post by Cook »

what if i... repurposed defcon with new set dressing...
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Post Post #4990 (isolation #24) » Tue Mar 26, 2024 3:36 am

Post by Cook »

how about an eighteen player game which is actually two smaller games* at the same time

*sort of
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Post Post #4992 (isolation #25) » Tue Mar 26, 2024 6:48 am

Post by Cook »

i have two hands i can hold them both
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