Munchkin Quest(iconeum move)

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Post Post #0  (isolation #0)  » Sat May 09, 2020 4:13 pm

Player Name: Mizzytastic
Gender: Male Race: Human Class: None Game Level: 4 Combat Level: 10 Move: 3 Hit PointMizs: 4 Gold: 300
Cards In Play: Sword of Slaying Everything Except Squid - Mighty Pen - Elven Flip Flops Backpack: Empty Location: Guard Room Cards In Hand: 1 Treasure, 4 DxM


Player Name: DiamondSentinel
Gender: Male Race: Human Class: None Game Level: 1 Combat Level: 4 Move: 3 Hit Points: 3 Gold: 300
Cards In Play: Rod of Lardly Meat Backpack: Empty Location: Entrance Cards In Hand: 2 Treasure, 3 DxM


Player Name: Charles510
Gender: Male Race: Human Class: None Game Level: 1 Combat Level: 7 Move: 3 Hit Points: 3 Gold: 300 Power: Protection from Flame
Cards In Play: Swiss Army Polearm - Fireman's Helmet Backpack: Empty Location: Entrance Cards In Hand: 1 Treasure, 3 DxM


Player Name: Iconeum
Gender: Female Race: Human Class: Wizard Game Level: 1 Combat Level: 4 Move: 3 Hit Points: 3 Gold: 300
Cards In Play: Singing and Dancing Sword Backpack: Empty Location: Entrance Cards In Hand: 2 Treasure, 3 DxM


Current Map
Image

Link Randomizer(1d72)
1-13 = Wall(impassable)
12-25 = Hidden Door(3)
26-40 = Locked Door(3)
41-67 = Regular Door(1)

Roll 1d2 with each link - if 1 use above, if 2 use open passageway(1). Ranges will get smaller as links are taken. For example, if a wall is taken it will go down to 1-14 instead of 1-15 for the next turn to represent that link is on the table and not available.

Monster Color and Monster Move Die
Roll 1d6:
1=Purple
2=Yellow
3=Orange
4=Blue
5=Green
6=Red


Important Rules to Remember:
*Only one player in the same or adjacent room may help in a fight, and you cannot take it back once you agree to it.
*You can only reach level 10 by beating a monster. To win the game you must go back to the entrance as a level 10 character and fight the Boss Monster, which is a monster automatically adjusted to Level 20(plus any cards that modify it).
*You can only trade items with someone in the same room. You may drop items if you wish.
*Only items can be traded, not DXM cards.
*Items, by definition, are cards with a gold value on the bottom.
*You normally run away successfully on a roll of 5 or better on 1d6.
*You can discard race and class cards at any time to the discard pile.
*You can have two items in your backpack.
*You may search any eligible room for 1 move. You may get treasure, gold, or even find a monster.
*Using a deal in a room takes one move.
*When a monster spawns it gets a random color. When that color is yours you get an extra die when you fight it. When you kill it you get an extra DxM card.
*You get a DxM card when you enter an unexplored room.
*In battle, ties go to the monster unless you are a warrior.
*You can never go below level one.
*You can try to activate a d10 power on a race or class card once per turn. You are successful if you roll below your game level on 1d10.
*You can ask players for bribes if they want your help in battle. The main player has the final say on who the helper is if multiple offers.
*If multiple monsters are in the same room, they fight as a group, and you add their levels together. You can not choose to fight one and not the other. If you lose, you must run away from both.
*You automatically lose a hit point for losing a battle against each monster you lose to.
*You can only have one big item at a time.
*You can only have five cards in your hand at the end of your turn. You can play cards to get your hand down to five, then any excess cards go to charity. Charity is the lowest level player. If you are the lowest level player, charity is discarded.
*You can sell items worth 1000 gold you are carrying to go up a level.
*Items you can wear/carry are: 1 headgear, 1 footgear, 1 armor, 2 weapons(or 1 2 handed weapon).
*You can only attack monsters, not each other. There are cards you can play that hurt other players though.
*I have the final say on any rules questions.
Last edited by NoPowerOverMe on Fri Jan 29, 2021 12:11 pm, edited 190 times in total.

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Post Post #1  (isolation #1)  » Sun May 10, 2020 3:59 pm

Image

Official Rulebook(PDF):
https://munchkin.game/site-munchkin/ass ... _rules.pdf

Gameplay video
https://youtu.be/y0ELv4kINuM


Up to 4 can play! This is a dungeon discovery/monster kill game and an offshoot of the popular Munchkin party game series. No previous munchkin experience is necessary as long as you enjoy card games and a good time. The game may take several months to play and you are expected to log in at least a couple times a day. This is a turn based game. Please read through the rulebook if you intend to play. Feel free to discuss the game, ask questions, chat with other players, or even discuss the game if you are not going to play in this thread! You may ask another player, poster, or mod to play for you or ask for a replacement if you intend to leave for a lengthy period of time.

We will be using graphical images of cards and pming them to players as they acquire them as part of this game.

We will not be using the expansion Munchkin Quest 2: Looking for trouble.
Last edited by NoPowerOverMe on Thu May 14, 2020 3:43 am, edited 1 time in total.

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Post Post #2  (isolation #2)  » Mon May 11, 2020 9:25 pm

4 players needed.

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Post Post #4  (isolation #3)  » Tue May 12, 2020 1:35 pm

Cool 3 more

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Post Post #6  (isolation #4)  » Tue May 12, 2020 4:25 pm

2 more! Spots are filling up fast!

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Post Post #7  (isolation #5)  » Tue May 12, 2020 4:26 pm

1. animorpherv1
2. McMenno

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Post Post #8  (isolation #6)  » Wed May 13, 2020 1:17 am

Also, if we can figure out a block of four hours where we can play at the same time, that may make the game go quicker. In that vein, please state what time zone you are in and your availability if you are playing.

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Post Post #10  (isolation #7)  » Thu May 14, 2020 2:54 am

1 more!

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Post Post #11  (isolation #8)  » Thu May 14, 2020 2:56 am

Randomizing the card decks so when we get our 4th we'll be ready to go.

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Post Post #13  (isolation #9)  » Thu May 14, 2020 3:13 am

I'm in Colorado at the moment we are out of lockdown now. "Safer at home" instead of "stay at home".

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Post Post #15  (isolation #10)  » Thu May 14, 2020 2:14 pm

yay. I'll get starting hands out soon.

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Post Post #16  (isolation #11)  » Thu May 14, 2020 2:54 pm

All starting hands have been sent! You may play any cards that you want to before Turn 1 actually starts. Say pass if you don't want to play any cards.

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Post Post #17  (isolation #12)  » Thu May 14, 2020 3:01 pm

If everyone is going to be available around 10 pm USA mountain time let me know. If that's to late for anyone let me know and maybe we can adjust a few hours down.

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Post Post #20  (isolation #13)  » Thu May 14, 2020 4:18 pm

Also each player choose a color red blue yellow or green. First come first served. Anyone not in the USA? Also anyone opposed to using zoom if we are all online?
Last edited by NoPowerOverMe on Thu May 14, 2020 4:50 pm, edited 2 times in total.

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Post Post #25  (isolation #14)  » Thu May 14, 2020 6:08 pm

Mcmenno is yellow

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Post Post #27  (isolation #15)  » Thu May 14, 2020 7:14 pm

Okay, pregame is over. It is now formerfishes move. he has three move please say which direction you are moving and wait for rooms to to be shown.

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Post Post #29  (isolation #16)  » Thu May 14, 2020 9:34 pm

I have about an hour left of work please let me know if you can zoom in an hour and a half or so

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Post Post #31  (isolation #17)  » Thu May 14, 2020 9:49 pm

Ok just forum then

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Post Post #32  (isolation #18)  » Thu May 14, 2020 10:35 pm

Ok I'm here if anyone wants to play realtime via forum.

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Post Post #33  (isolation #19)  » Thu May 14, 2020 10:48 pm

Fish goes east to an unexplored room. He gets a DxM card and a monster appears.

Image

Drawing links.

N=
Original Roll String: 1d75
1 75-Sided Dice: (41) = 41
Original Roll String: 1d2
1 2-Sided Dice: (1) = 1

E=
Original Roll String: 1d74
1 74-Sided Dice: (57) = 57
Original Roll String: 1d2
1 2-Sided Dice: (2) = 2

S=
Original Roll String: 1d73
1 73-Sided Dice: (27) = 27
Original Roll String: 1d2
1 2-Sided Dice: (1) = 1


A monster appears!

Image

It is 6 to 1 for the monster, and as it stands each side rolls 1d6.

Would you like to ask for help?

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Post Post #34  (isolation #20)  » Thu May 14, 2020 10:50 pm

North=Locked(3)
East=Open Passageway(1)
South=Hidden(3)

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Post Post #36  (isolation #21)  » Thu May 14, 2020 10:57 pm

On the plus side, you can't go down any more levels. You would take a hit if you lose and fail to run away though.

I started a thread in the frogstar world b forum to post pictures of all played cards so it doesn't clutter up the main thread.

viewtopic.php?f=91&t=83055

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Post Post #37  (isolation #22)  » Fri May 15, 2020 12:15 am

Monster color
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2

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Post Post #38  (isolation #23)  » Fri May 15, 2020 12:16 am

The undead horse is yellow and belongs to McMenno.

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Post Post #40  (isolation #24)  » Fri May 15, 2020 1:41 pm

Fish do you officially accept?

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Post Post #42  (isolation #25)  » Fri May 15, 2020 2:46 pm

Horse
Original Roll String: 1d6+6
1 6-Sided Dice: (4)+6 = 10


Munchkins
Original Roll String: 3d6+1
3 6-Sided Dice: (2, 1, 5)+1 = 9

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Post Post #43  (isolation #26)  » Fri May 15, 2020 2:46 pm

Monster wins 10 to 10, any interference or do you want to try to run away? (forgot to add McMenno's level to the roll). Monsters win ties.

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Post Post #46  (isolation #27)  » Fri May 15, 2020 3:10 pm

You can't use your power as a helper anyway.

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Post Post #48  (isolation #28)  » Fri May 15, 2020 6:06 pm

Sure. Any other interference? Say pass if no

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Post Post #51  (isolation #29)  » Fri May 15, 2020 6:14 pm

The armor is not officially equipped until everyone passes.

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Post Post #54  (isolation #30)  » Fri May 15, 2020 6:36 pm

Fish +1 hit pioints 4 to 5 as per dwarf.

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Post Post #56  (isolation #31)  » Fri May 15, 2020 6:52 pm

I'm working at the moment I will deal out the treasures in a few hours. fishs level goes from 1 to 2 for beating undead horse.

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Post Post #58  (isolation #32)  » Fri May 15, 2020 7:37 pm

Image
Image

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Post Post #59  (isolation #33)  » Fri May 15, 2020 7:38 pm

Fish has first pick

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Post Post #61  (isolation #34)  » Fri May 15, 2020 8:24 pm

Armor is equipped, it is now Fish's 2nd move.

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Post Post #63  (isolation #35)  » Fri May 15, 2020 8:41 pm

Fish explores a new room. He gets a DxM card.

Image

Links:
E
Original Roll String: 1d72
1 72-Sided Dice: (4) = 4

Original Roll String: 1d2
1 2-Sided Dice: (1) = 1


S
Original Roll String: 1d71
1 71-Sided Dice: (45) = 45

Original Roll String: 1d2
1 2-Sided Dice: (1) = 1


W
Original Roll String: 1d70
1 70-Sided Dice: (62) = 62

Original Roll String: 1d2
1 2-Sided Dice: (1) = 1


A monster appears!
Image

Monster Color roll
[img]1d6[/img]

It is 5 to 2 for Fish.

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Post Post #64  (isolation #36)  » Fri May 15, 2020 8:46 pm

Monster Color roll
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3

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Post Post #65  (isolation #37)  » Fri May 15, 2020 8:48 pm

E=Wall
S=Normal Door
W=Normal Door

Maul Rat is orange and has no owner.

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Post Post #66  (isolation #38)  » Fri May 15, 2020 8:50 pm

Fish
Original Roll String: 1d6+5
1 6-Sided Dice: (6)+5 = 11


Rat
Original Roll String: 1d6+2
1 6-Sided Dice: (5)+2 = 7

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Post Post #67  (isolation #39)  » Fri May 15, 2020 8:51 pm

It is 11 to 7 for Fish. do you want to ask for help and is there any interference?

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Post Post #70  (isolation #40)  » Fri May 15, 2020 10:26 pm

Not until everyone passes

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Post Post #73  (isolation #41)  » Sat May 16, 2020 1:02 am

Fish wins and is level 3. 3rd move. He gets a treasure face down.

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Post Post #74  (isolation #42)  » Sat May 16, 2020 1:17 am

Image

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Post Post #76  (isolation #43)  » Sat May 16, 2020 2:31 am

Fish goes west. He encounters an unexplored room and gets a DxM card.

Image

S
Original Roll String: 1d69
1 69-Sided Dice: (21) = 21

Original Roll String: 1d2
1 2-Sided Dice: (2) = 2


W
Original Roll String: 1d68
1 68-Sided Dice: (17) = 17

[/dice]1d2[/dice]

A monster appears!

Image

Fish
Original Roll String: 1d6+6
1 6-Sided Dice: (3)+6 = 9


Leper
Original Roll String: 1d4+6
1 4-Sided Dice: (1)+6 = 7


Do you want help? Is there any interference?

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Post Post #77  (isolation #44)  » Sat May 16, 2020 2:32 am

Original Roll String: 1d2
1 2-Sided Dice: (2) = 2

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Post Post #78  (isolation #45)  » Sat May 16, 2020 2:32 am

The exits are both open passageways.

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Post Post #79  (isolation #46)  » Sat May 16, 2020 2:33 am

It is 8-7 Fish due to the -1 on Leperchaun's text.

Image
Last edited by NoPowerOverMe on Sat May 16, 2020 2:42 am, edited 1 time in total.

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Post Post #81  (isolation #47)  » Sat May 16, 2020 2:50 am

Monster Color
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5

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Post Post #82  (isolation #48)  » Sat May 16, 2020 2:50 am

The monster is green and belongs to fish.

Original Roll String: 1d6
1 6-Sided Dice: (2) = 2

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Post Post #83  (isolation #49)  » Sat May 16, 2020 2:51 am

It is now 10 to 7 for Fish.

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Post Post #87  (isolation #50)  » Sun May 17, 2020 1:45 am

McMenno auto passes due to 24 hours. There are no monsters so there is no monster move. Fish has 10 cards in hand and must get down to 5 or give to charity(one of the other 3 players at level 1).

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Post Post #89  (isolation #51)  » Sun May 17, 2020 2:15 am

Ah sorry.

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Post Post #91  (isolation #52)  » Sun May 17, 2020 3:28 am

There are no green monsters, so Monstrous Weath has no effect.

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Post Post #92  (isolation #53)  » Sun May 17, 2020 3:30 am

You can sell 1000 gold worth of items in play for 1 level.

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Post Post #94  (isolation #54)  » Sun May 17, 2020 3:31 am

On your turn, you can spend 1,000 Gold Pieces to buy a level. You
can also sell Items from your hand or the table; these Items count as
their face value. Discard the Item cards. If you spend only Items, and
they are worth more than 1,000, you don't get change! You cannot buy
the winning level.

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Post Post #96  (isolation #55)  » Sun May 17, 2020 3:41 am

Fish is now level 5.
Last edited by NoPowerOverMe on Sun May 17, 2020 3:58 am, edited 1 time in total.

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Post Post #98  (isolation #56)  » Sun May 17, 2020 3:48 am

It is now McMenno's first turn.

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Post Post #100  (isolation #57)  » Sun May 17, 2020 12:11 pm

McMenno is now level 2.

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Post Post #101  (isolation #58)  » Sun May 17, 2020 12:18 pm

McMenno moves east into an unexplored room. He gets a DxM card.

Image

N
Original Roll String: 1d67
1 67-Sided Dice: (51) = 51

Original Roll String: 1d2
1 2-Sided Dice: (1) = 1


E
Original Roll String: 1d66
1 66-Sided Dice: (12) = 12

Original Roll String: 1d2
1 2-Sided Dice: (1) = 1


S
Original Roll String: 1d65
1 65-Sided Dice: (44) = 44

Original Roll String: 1d2
1 2-Sided Dice: (2) = 2


A monster appears!
Image

Monster Color
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2


You cannot ask for help as there is no one in the same or adjacent room.

McMenno
Original Roll String: 1d6+1
1 6-Sided Dice: (1)+1 = 2


Bear
Original Roll String: 1d6+12
1 6-Sided Dice: (6)+12 = 18


Do you want to try to run away? The Dragon Room is the only room you have the option to attempt to run away too.

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Post Post #102  (isolation #59)  » Sun May 17, 2020 12:20 pm

N=Regular Door(1)
E= Hidden Door(3)
S= Open Passageway(1)

It is 18 to 2 for the Overbear.
Last edited by NoPowerOverMe on Sun May 17, 2020 12:47 pm, edited 1 time in total.

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Post Post #103  (isolation #60)  » Sun May 17, 2020 12:20 pm

The Monster is yellow and belongs to McMenno.

Original Roll String: 1d6
1 6-Sided Dice: (5) = 5

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Post Post #104  (isolation #61)  » Sun May 17, 2020 12:20 pm

It is now 18 to 8 for the Overbear.

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Post Post #106  (isolation #62)  » Sun May 17, 2020 12:40 pm

Run Away roll
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6

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Post Post #107  (isolation #63)  » Sun May 17, 2020 12:41 pm

Does anyone interfere with his roll?

Image
Last edited by NoPowerOverMe on Sun May 17, 2020 12:55 pm, edited 1 time in total.

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Post Post #112  (isolation #64)  » Sun May 17, 2020 4:02 pm

It's up to you. Only one winner though.

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Post Post #113  (isolation #65)  » Sun May 17, 2020 4:16 pm

Mcmenno successfully runs away to the dragon room. It is his second move.

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Post Post #115  (isolation #66)  » Sun May 17, 2020 4:59 pm

You go north and use your Thief ability to only use one move instead of three. You encounter an unexplored room

Image

N
Original Roll String: 1d64
1 64-Sided Dice: (56) = 56

[dice]1d2[/idce]

E
Original Roll String: 1d63
1 63-Sided Dice: (17) = 17

[dice]1d2[/idce]

W
Original Roll String: 1d62
1 62-Sided Dice: (42) = 42

[dice]1d2[/idce]

A monster appears!
Image

The monster ignores you because you are 3 or below. Do you want to fight it?

Monster color
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2

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Post Post #116  (isolation #67)  » Sun May 17, 2020 5:01 pm

McMenno gets a DxM card for exploring a room.

Original Roll String: 1d2
1 2-Sided Dice: (1) = 1


Original Roll String: 1d2
1 2-Sided Dice: (1) = 1


Original Roll String: 1d2
1 2-Sided Dice: (1) = 1


The monster is Yellow and belongs to McMenno.

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Post Post #117  (isolation #68)  » Sun May 17, 2020 5:03 pm

N = Regular Door

E = Locked Door

W = Regular Door

Then all doors are turned into locked doors as per the Locked Room text.

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Post Post #119  (isolation #69)  » Sun May 17, 2020 8:28 pm

You cannot search a room occupied by a monster.

Image

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Post Post #121  (isolation #70)  » Sun May 17, 2020 9:32 pm

You move west using your Thief ability. You get a DxM card for exploring a room.

Image

North
Original Roll String: 1d61
1 61-Sided Dice: (47) = 47

Original Roll String: 1d2
1 2-Sided Dice: (1) = 1


West
Original Roll String: 1d60
1 60-Sided Dice: (20) = 20

Original Roll String: 1d2
1 2-Sided Dice: (1) = 1


A monster appears!
Image

Monster Color
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3


It is 13 to 1 for Amazon. Do you want to fight, ask for help, or try to run away?

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Post Post #122  (isolation #71)  » Sun May 17, 2020 9:34 pm

North=Normal Door(1)
West= Hidden Door(3)

Amazon is orange and has no owner.

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Post Post #125  (isolation #72)  » Sun May 17, 2020 9:51 pm

Fish you are not in a same or adjacent room so you cannot help:(.

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Post Post #128  (isolation #73)  » Sun May 17, 2020 9:58 pm

you are. The entrance is one room south of the mud room.

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Post Post #131  (isolation #74)  » Sun May 17, 2020 10:54 pm

Amazon
Original Roll String: 1d6+13
1 6-Sided Dice: (5)+13 = 18


DJ
Original Roll String: 1d6+1
1 6-Sided Dice: (3)+1 = 4


McMenno
Original Roll String: 1d6+1
1 6-Sided Dice: (1)+1 = 2

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Post Post #132  (isolation #75)  » Sun May 17, 2020 10:55 pm

It is 18 to 6 for the Amazon. Interference?

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Post Post #136  (isolation #76)  » Mon May 18, 2020 12:26 am

you can trade if you want.

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Post Post #138  (isolation #77)  » Mon May 18, 2020 12:29 am

You or you could show it by posting the picture whichever way you prefer.

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Post Post #139  (isolation #78)  » Mon May 18, 2020 12:42 am

For the record you can only trade items in play not DxM cards in your hand or otherwise.

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Post Post #142  (isolation #79)  » Mon May 18, 2020 9:47 pm

Prodding mcmenno

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Post Post #143  (isolation #80)  » Tue May 19, 2020 5:57 pm

Seeking replacement for McMenno in 4 hours.

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Post Post #144  (isolation #81)  » Fri May 22, 2020 2:42 pm

Would you rather play 3 player or wait for a 4th via replacement?

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Post Post #151  (isolation #82)  » Sat May 23, 2020 12:04 am

Cool I'll pm you your cards soon Isis.

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Post Post #153  (isolation #83)  » Sat May 23, 2020 12:14 am

You are playing as McMenno, and it's your second move out of three. Your gender is now female.

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Post Post #154  (isolation #84)  » Sat May 23, 2020 12:15 am

dj was offering to work with you to help beat monsters, he said he wanted the first treasure of any monster you fought, and that you could have the first treasure of any monster he fought. I will be playing for dj and I'll honor his offer if you want to go with it.

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Post Post #156  (isolation #85)  » Sat May 23, 2020 12:19 am

Do you have any questions about the rules?

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Post Post #157  (isolation #86)  » Sat May 23, 2020 12:20 am

McMenno is a theif so you would need to stop being a theif to use the sword.

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Post Post #160  (isolation #87)  » Sat May 23, 2020 12:22 am

That's a fair trade potion for sword if you like.

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Post Post #161  (isolation #88)  » Sat May 23, 2020 12:23 am

No you do not.

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Post Post #163  (isolation #89)  » Sat May 23, 2020 12:24 am

that's correct and you would get a +2 bonus(+1 for theif and +1 for halfling).

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Post Post #165  (isolation #90)  » Sat May 23, 2020 12:28 am

Image

You draw a monster card and start a combat.

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Post Post #167  (isolation #91)  » Sat May 23, 2020 12:31 am

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Post Post #168  (isolation #92)  » Sat May 23, 2020 12:31 am

It is 2 to 1 for the frogs. You can fight, ask for help, or try to run away.

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Post Post #171  (isolation #93)  » Sat May 23, 2020 12:33 am

ok you each roll 1d6

Isis
Original Roll String: 1d6+1 (STATIC)
1 6-Sided Dice: (4)+1 = 5


Frogs
Original Roll String: 1d6+2 (STATIC)
1 6-Sided Dice: (6)+2 = 8

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Post Post #172  (isolation #94)  » Sat May 23, 2020 12:34 am

The frogs are leading 8 to 5.

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Post Post #173  (isolation #95)  » Sat May 23, 2020 12:35 am

Just so you know I will make an effort not to look at the randomized lists to make sure the game is fair.

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Post Post #175  (isolation #96)  » Sat May 23, 2020 12:36 am

you don't want to play your potion I take it?

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Post Post #177  (isolation #97)  » Sat May 23, 2020 12:38 am

you don't lose a level you're level 1. You can try to run away though.

Original Roll String: 1d6
1 6-Sided Dice: (5) = 5

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Post Post #178  (isolation #98)  » Sat May 23, 2020 12:39 am

You fail to run away due to the card text(-2 to run away).

You take a hit point and now have 3 hit points.

It is now your 3rd move.

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Post Post #180  (isolation #99)  » Sat May 23, 2020 12:43 am

Monster Color
Original Roll String: 1d6 (STATIC)
1 6-Sided Dice: (1) = 1

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Post Post #182  (isolation #100)  » Sat May 23, 2020 12:45 am

The monster is purple and belongs to NPOM. I'll let you ask for help from me since you get an extra dice and I forgot to roll for color. I offer to help for the treasure. You get the level.

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Post Post #183  (isolation #101)  » Sat May 23, 2020 12:45 am

The frogs stay in the room unless they are defeated or move to another room in the monster move phase.

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Post Post #185  (isolation #102)  » Sat May 23, 2020 12:49 am

it's the monster move phase if you don't want to accept my help to beat the frogs. Then it will be my turn.

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Post Post #188  (isolation #103)  » Sat May 23, 2020 12:51 am

yeah it was my fault i was supposed to roll for monster color before the fight and it would have shown it was purple(mine). Then you probably would have accepted my help knowing you get an extra die and combat level.

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Post Post #189  (isolation #104)  » Sat May 23, 2020 12:51 am

NPOM
Original Roll String: 1d6+1
1 6-Sided Dice: (3)+1 = 4

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Post Post #190  (isolation #105)  » Sat May 23, 2020 12:52 am

It's now 9 to 8 munchkins. Does anyone interfere?

(we'll have to wait for Ani/Fish to respond to continue from here.)

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Post Post #194  (isolation #106)  » Sat May 23, 2020 4:26 am

Image

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Post Post #197  (isolation #107)  » Sat May 23, 2020 2:25 pm

Isis wins the fight and gains a level to level 3. NPOM gets the treasure.
Image

NPOM gets a DxM card for beating a monster that is his color.

Isis has 3 cards so there is no charity necessary.

It is now the monster move phase.

Original Roll String: 1d6
1 6-Sided Dice: (1) = 1

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Post Post #198  (isolation #108)  » Sat May 23, 2020 2:33 pm

I get a DxM card for starting my turn. I equip the Fireman's Helmet and the Singing and Dancing Sword. This brings me up to combat level 5.

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Post Post #199  (isolation #109)  » Sat May 23, 2020 2:36 pm

Sorry, it is actually Ani's turn, not mine.

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Post Post #201  (isolation #110)  » Sun May 24, 2020 1:59 am

1 move to go to the chapel. 1 move to search.

Original Roll String: 1d6
1 6-Sided Dice: (1) = 1

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Post Post #202  (isolation #111)  » Sun May 24, 2020 2:01 am

You start a combat.

Image

It ignores you because you are level 2 or below. Do you want to fight it?

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Post Post #204  (isolation #112)  » Sun May 24, 2020 1:24 pm

You move north into an unexplored room. You get a DxM card.

Image

Links:
North
Original Roll String: 1d64
1 64-Sided Dice: (40) = 40

Original Roll String: 1d2
1 2-Sided Dice: (2) = 2


East
Original Roll String: 1d63
1 63-Sided Dice: (27) = 27

Original Roll String: 1d2
1 2-Sided Dice: (1) = 1


West
Original Roll String: 1d62
1 62-Sided Dice: (7) = 7

Original Roll String: 1d2
1 2-Sided Dice: (1) = 1


A monster appears!

Image

Monster color

Original Roll String: 1d6
1 6-Sided Dice: (2) = 2


It ignores you because you are level 3 or below. Do you want to fight it?

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Post Post #205  (isolation #113)  » Sun May 24, 2020 1:26 pm

N=Locked
E=Locked
W=Wall

The Bullrog is yellow and belongs to Isis.

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Post Post #207  (isolation #114)  » Sun May 24, 2020 4:53 pm

That was your third move and you can't search a room with a monster. It's your charity phase. You need to get down to 5 cards by playing cards or discard an excess of 5 cards.

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Post Post #209  (isolation #115)  » Sun May 24, 2020 10:10 pm

Sorry I saw you posted but I accidently deleted it, can you repost please?

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Post Post #211  (isolation #116)  » Sun May 24, 2020 11:22 pm

Charity would go to me since I'm the lowest level player. You could drop it and have her pick it up(if someone else doesn't get it first).

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Post Post #213  (isolation #117)  » Mon May 25, 2020 2:29 pm

Ok your race is halfling and you are level 2.

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Post Post #214  (isolation #118)  » Mon May 25, 2020 2:31 pm

It is now the monster move phase.

Original Roll String: 1d6
1 6-Sided Dice: (6) = 6

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Post Post #215  (isolation #119)  » Mon May 25, 2020 2:32 pm

Monster move is red.

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Post Post #216  (isolation #120)  » Mon May 25, 2020 2:42 pm

The overbear is in the chapel and the only red marker is south and there are no south/north rooms so it does not move.

The dragon can only go through passageways as per it's move text and there are no passageways so it does not move.

The pterodactyl is in the chapel and there are no red markers in the chapel.

The bullrog is in the map room and the east locked door is smashed as per the bullrog game text and becomes an open passageway. He goes into the mudroom. The mud room has no red markers so his movement stops there.

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Post Post #217  (isolation #121)  » Mon May 25, 2020 2:50 pm

Image
Last edited by NoPowerOverMe on Mon May 25, 2020 2:53 pm, edited 1 time in total.

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Post Post #218  (isolation #122)  » Mon May 25, 2020 2:51 pm

it is my turn. I get a DxM card. Normally the BR would attack me but i am below level 3 so it ignores me.

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Post Post #219  (isolation #123)  » Mon May 25, 2020 2:54 pm

I play Unnessesary Roughness

Image

I am now level 2.

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Post Post #220  (isolation #124)  » Mon May 25, 2020 2:57 pm

I move north to an unexplored room

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Post Post #221  (isolation #125)  » Mon May 25, 2020 3:01 pm

I explore a new room.

Image

North
Original Roll String: 1d61
1 61-Sided Dice: (32) = 32

Original Roll String: 1d2
1 2-Sided Dice: (2) = 2


East
Original Roll String: 1d60
1 60-Sided Dice: (40) = 40

Original Roll String: 1d2
1 2-Sided Dice: (1) = 1


West
Original Roll String: 1d59
1 59-Sided Dice: (32) = 32

Original Roll String: 1d2
1 2-Sided Dice: (2) = 2


A monster appears!
Image
It ignores me because i am level 2 or below(level 2)
I don't fight it.

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Post Post #222  (isolation #126)  » Mon May 25, 2020 3:02 pm

N=Open
E=Regular
W=Open

I move west as my second move. I get a Dxm card.

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Post Post #223  (isolation #127)  » Mon May 25, 2020 3:24 pm

I move into an unexplored room

Image

North
Original Roll String: 1d59 (STATIC)
1 59-Sided Dice: (37) = 37

Original Roll String: 1d2 (STATIC)
1 2-Sided Dice: (1) = 1


West
Original Roll String: 1d58 (STATIC)
1 58-Sided Dice: (45) = 45

Original Roll String: 1d2 (STATIC)
1 2-Sided Dice: (2) = 2


A monster appears!
Image

Monster Color
Original Roll String: 1d6 (STATIC)
1 6-Sided Dice: (6) = 6

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Post Post #224  (isolation #128)  » Mon May 25, 2020 3:27 pm

North = Regular
West = Regular

It is 9 to 6 for the monster. The shadow nose is Red and belongs to Ani.

Ani, would you like to help for 2nd pick of treasure?

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Post Post #226  (isolation #129)  » Mon May 25, 2020 3:41 pm

Nose
Original Roll String: 1d6+9
1 6-Sided Dice: (1)+9 = 10


NPOM
Original Roll String: 1d6+6
1 6-Sided Dice: (4)+6 = 10


Ani
Original Roll String: 2d6+2
2 6-Sided Dice: (4, 5)+2 = 11

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Post Post #227  (isolation #130)  » Mon May 25, 2020 3:42 pm

It is 21 to 10 for the players, any interference?

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Post Post #228  (isolation #131)  » Mon May 25, 2020 3:43 pm

Sorry it's bad for halflings so ani only gets one dice. It's 16 to 10 munchkins.

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Post Post #231  (isolation #132)  » Mon May 25, 2020 4:36 pm

ImageImageImage

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Post Post #232  (isolation #133)  » Mon May 25, 2020 4:36 pm

I take the Monster Ade, which do you want Ani?

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Post Post #234  (isolation #134)  » Mon May 25, 2020 5:08 pm

Ok I take the Scroll. I go to level 3 for beating the monster. I search the room for my third move.

Original Roll String: 1d6 (STATIC)
1 6-Sided Dice: (4) = 4

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Post Post #235  (isolation #135)  » Mon May 25, 2020 5:10 pm

I get 500 gold and go up to 800 gold. I sell this

Image

and 600 gold to go up to level 4.

It is now my charity phase.

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Post Post #236  (isolation #136)  » Mon May 25, 2020 5:11 pm

I sell this
Image

to go up to level 5. I am now down to 5 cards. It is now the monster move phase.

Original Roll String: 1d6
1 6-Sided Dice: (5) = 5

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Post Post #237  (isolation #137)  » Mon May 25, 2020 5:15 pm

Monster move is green.

Overbear and Pterodactyl are in the Chapel. There is no green marker in the chapel so they do not move.

The Bullrog is in the mud room. There is no green marker in the mud room so it does not move.

The Dragon is in the locked room. There is a green marker going east but the east door is locked so the dragon does not move.

The monster move phase is over. It is now Fish's turn.

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Post Post #238  (isolation #138)  » Mon May 25, 2020 5:17 pm

Fish is in the Den Of Thieves. There are no monsters present so there is no combat. He gets a Dxm card for starting his turn. He has 3 move.

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Post Post #240  (isolation #139)  » Mon May 25, 2020 5:50 pm

Original Roll String: 1d6
1 6-Sided Dice: (6) = 6

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Post Post #241  (isolation #140)  » Mon May 25, 2020 5:51 pm

You get300 gold and a treasure. treasure coming shortly.

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Post Post #242  (isolation #141)  » Mon May 25, 2020 7:04 pm

Fish has been sent his treasure card, it's his 2nd move. The den of thieves is ransacked and its -1 to search.

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Post Post #245  (isolation #142)  » Mon May 25, 2020 7:22 pm

First option?

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Post Post #246  (isolation #143)  » Mon May 25, 2020 7:23 pm

You're correct sorry

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Post Post #250  (isolation #144)  » Mon May 25, 2020 7:32 pm

It's still empty so no

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Post Post #252  (isolation #145)  » Mon May 25, 2020 7:37 pm

You equip it which means it stays with you on the table.

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Post Post #254  (isolation #146)  » Mon May 25, 2020 7:39 pm

Your search is still valid it just happened in the empty room instead of the den.

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Post Post #256  (isolation #147)  » Mon May 25, 2020 7:41 pm

Fish has 6 move for this turn only.

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Post Post #257  (isolation #148)  » Mon May 25, 2020 7:50 pm

Updated map

Image

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Post Post #259  (isolation #149)  » Mon May 25, 2020 8:03 pm

Fish moves west(2nd move of 6). Fish gets a Dxm for exploring a room.

Image





A monster appears!
Image

The most recently discarded monster is...
Image

It is an undead shadow nose and has 2 dice instead of 1.

You cannot use weapons as per the room text.

It is 9 to 5 for the nose. You have no players that are eligible to ask for help.

Monster Color
Original Roll String: 1d6 (STATIC)
1 6-Sided Dice: (2) = 2

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Post Post #260  (isolation #150)  » Mon May 25, 2020 8:06 pm

The undead shadow nose is yellow(again) and belongs to Isis.

Fish has no one to ask for help.

Nose
Original Roll String: 2d6+9
2 6-Sided Dice: (4, 6)+9 = 19


Fish
Original Roll String: 1d6+8
1 6-Sided Dice: (4)+8 = 12

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Post Post #261  (isolation #151)  » Mon May 25, 2020 8:07 pm

It is 19 to 12 for the Nose. Any interference?

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Post Post #263  (isolation #152)  » Mon May 25, 2020 8:21 pm

Back to the empty room I assume?

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Post Post #265  (isolation #153)  » Mon May 25, 2020 8:40 pm

You could but you would fight the monster mob if you succeeded.

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Post Post #267  (isolation #154)  » Mon May 25, 2020 8:51 pm

so empty room?

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Post Post #269  (isolation #155)  » Mon May 25, 2020 8:56 pm

Run Away roll
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1

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Post Post #270  (isolation #156)  » Mon May 25, 2020 8:58 pm

You fail to run away. You lose 2 levels and go back to level 3. You take 1 hit to 4 hit points. Any interference on the run away roll?

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Post Post #271  (isolation #157)  » Tue May 26, 2020 5:36 pm

3 hours left.

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Post Post #273  (isolation #158)  » Tue May 26, 2020 6:11 pm

that's not correct. There are cards that any player can play that would effect a run away roll.

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Post Post #274  (isolation #159)  » Tue May 26, 2020 6:36 pm

Ok, assuming ani passes.

Fish is level 3 and has 4 hit points and 4 move.

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Post Post #276  (isolation #160)  » Tue May 26, 2020 6:44 pm

Into the Den Of Theives? Ok.

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Post Post #278  (isolation #161)  » Tue May 26, 2020 6:49 pm

Next move.

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Post Post #281  (isolation #162)  » Tue May 26, 2020 6:51 pm

Search Roll
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1

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Post Post #282  (isolation #163)  » Tue May 26, 2020 6:52 pm

You start a combat.

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Post Post #283  (isolation #164)  » Tue May 26, 2020 6:55 pm

Image

It is 9 to 8 for Fish.

Fish
Original Roll String: 1d6+9
1 6-Sided Dice: (2)+9 = 11


Octohedran
Original Roll String: 1d6+8
1 6-Sided Dice: (4)+8 = 12

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Post Post #284  (isolation #165)  » Tue May 26, 2020 6:55 pm

Fish is losing 12 to 11 after a bad dice roll, interference?

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Post Post #285  (isolation #166)  » Tue May 26, 2020 6:56 pm

Monster color
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1

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Post Post #287  (isolation #167)  » Tue May 26, 2020 6:56 pm

The monster is purple and belongs to NPOM.

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Post Post #288  (isolation #168)  » Tue May 26, 2020 6:59 pm

any other interference?

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Post Post #290  (isolation #169)  » Tue May 26, 2020 7:54 pm

Sorry actually 10 to 6 Fish now, but he is still winning after Baby.

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Post Post #292  (isolation #170)  » Tue May 26, 2020 10:20 pm

Ok Fish wins and goes up to level 4 and gets a treasure.

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Post Post #293  (isolation #171)  » Tue May 26, 2020 10:25 pm

You have 3 move left.

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Post Post #295  (isolation #172)  » Tue May 26, 2020 10:27 pm

Search roll
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1

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Post Post #297  (isolation #173)  » Tue May 26, 2020 10:30 pm

Image

Monster Color
Original Roll String: 1d6 (STATIC)
1 6-Sided Dice: (1) = 1

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Post Post #298  (isolation #174)  » Tue May 26, 2020 10:31 pm

It's 8 to 4 Fish

Fish
Original Roll String: 1d6+8
1 6-Sided Dice: (2)+8 = 10


Dwarfs
Original Roll String: 1d6+4
1 6-Sided Dice: (1)+4 = 5

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Post Post #299  (isolation #175)  » Tue May 26, 2020 10:31 pm

It's 10 to 5 fish, any interference?

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Post Post #301  (isolation #176)  » Tue May 26, 2020 10:34 pm

Sorry 10 to 8

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Post Post #304  (isolation #177)  » Tue May 26, 2020 10:36 pm

Uh oh it's 18 to 10 monster.

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Post Post #306  (isolation #178)  » Tue May 26, 2020 10:39 pm

Very altruistic there Isis...

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Post Post #308  (isolation #179)  » Tue May 26, 2020 10:41 pm

Ok Isis is male and -5 to his next combat.

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Post Post #310  (isolation #180)  » Tue May 26, 2020 10:46 pm

Run Away Roll
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5

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Post Post #311  (isolation #181)  » Tue May 26, 2020 10:46 pm

You successfully run away. Interference?

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Post Post #315  (isolation #182)  » Tue May 26, 2020 10:53 pm

I also pass.

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Post Post #317  (isolation #183)  » Wed May 27, 2020 5:33 pm

Fish is in the dragon room.

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Post Post #318  (isolation #184)  » Wed May 27, 2020 5:34 pm

2 move left for Fish.

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Post Post #320  (isolation #185)  » Wed May 27, 2020 5:39 pm

Search Roll
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4

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Post Post #321  (isolation #186)  » Wed May 27, 2020 5:40 pm

I'm gonna say for search and run away rolls if you want to play a card you need to play it before the player does his or her next move.

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Post Post #322  (isolation #187)  » Wed May 27, 2020 5:40 pm

You find 500 gold. You have a total of 600.
Last edited by NoPowerOverMe on Wed May 27, 2020 5:42 pm, edited 1 time in total.

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Post Post #323  (isolation #188)  » Wed May 27, 2020 5:41 pm

You have 1 move left.

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Post Post #325  (isolation #189)  » Wed May 27, 2020 6:08 pm

Search roll
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1

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Post Post #326  (isolation #190)  » Wed May 27, 2020 6:09 pm

Monster

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Post Post #328  (isolation #191)  » Wed May 27, 2020 8:56 pm

Image

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Post Post #329  (isolation #192)  » Wed May 27, 2020 8:57 pm

Which room do you want to put the big brother 3872 Orcs in?

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Post Post #331  (isolation #193)  » Wed May 27, 2020 9:05 pm

Image

Monster Color
[dice]https://i.postimg.cc/J4PX5BrH/Squirrel.png[/dice]

It is 9 to 3 squirrel before the dice roll. This is an auto win for Fish(barely). Any interference?

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Post Post #332  (isolation #194)  » Wed May 27, 2020 9:05 pm

Monster Color
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4

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Post Post #333  (isolation #195)  » Wed May 27, 2020 9:06 pm

The monster is blue and belongs to NPOM.

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Post Post #336  (isolation #196)  » Thu May 28, 2020 2:08 am

Fish wins and goes to level 5 and gets a treasure. He is out of move.

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Post Post #337  (isolation #197)  » Thu May 28, 2020 2:11 am

Fish has 7 cards and must get down to 5 cards via playing cards or charity.

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Post Post #338  (isolation #198)  » Thu May 28, 2020 2:17 am

Sorry, the most recently discarded monster for Big Brother was actually the octohedran, not the orcs. The orcs were not defeated. Do you still want the octohedran in the den of theives?

Image

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Post Post #342  (isolation #199)  » Thu May 28, 2020 2:49 am

Probably. Yes. It's the monster turn.

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