Munchkin Quest(iconeum move)

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Post Post #343  (isolation #200)  » Thu May 28, 2020 2:50 am

Monster Move
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2

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Post Post #344  (isolation #201)  » Thu May 28, 2020 2:50 am

Monster move is yellow.

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Post Post #345  (isolation #202)  » Thu May 28, 2020 2:58 am

The P/OB monster mob is in the chapel. There is no yellow marker in the chapel so they do not move.

The Tentacle Demon is in the Throne Room. It goes south to the Mud Room. The only yellow marker in the mud room is north and you can't go in same room you came from so it ends its move.

The Bullrog is in the mud room. As per the bullrog card text it goes north to the Throne Room and the link becomes an open passageway. The only yellow marker in the throne room is south and you can't go in the same room you came from so it ends its move.

The Orc/Octo monster mob is in the Den Of Theives. There are no yellow markers in Den Of Theives so it does not move.

The monster move ends and it is Isis' first move. She gets a DxM card for starting her turn.

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Post Post #347  (isolation #203)  » Thu May 28, 2020 3:18 am

you don't get cards in your hand from trading, they are put in front of you. It's in your backpack. Your backpack can have two items.

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Post Post #349  (isolation #204)  » Thu May 28, 2020 3:20 am

Yes, since it's empty of monsters. Is that what you want to do? It would cost 2 move.

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Post Post #350  (isolation #205)  » Thu May 28, 2020 3:21 am

Ok you're in the map room.

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Post Post #352  (isolation #206)  » Thu May 28, 2020 3:31 am

300 gold + treasure + room ransascked(-1 search)

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Post Post #356  (isolation #207)  » Thu May 28, 2020 3:44 am

the 2nd move was your search. I am playing as if I don't know the cards. But it's up to you.

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Post Post #357  (isolation #208)  » Thu May 28, 2020 3:44 am

You indeed have all four health.

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Post Post #360  (isolation #209)  » Thu May 28, 2020 3:57 am

That would actually give me a net -1 since I am already weilding the +2 Singing and Dancing Sword and would lose the +2 Fierman's Helmet. I would agree to it either for the potion or if you want to be allies where we travel together and help each other with no expectation of reward of treasure. If we win a big combat with lots of treasure we could discuss mutual reward but there would be no requirement.

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Post Post #361  (isolation #210)  » Thu May 28, 2020 4:02 am

Obviously if one of us was in a combat with no possibility of victory we would not be expected to participate just to get bad stuff unnecessisarily.

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Post Post #363  (isolation #211)  » Thu May 28, 2020 4:04 am

You said it was big which I assumed meant it was a big item.

From page 16:

Big Items
Some Items are Big (if the card doesn’t say Big, they’re small).
Carrying Big things can reduce your Move. You may carry one Big
Item without penalty.
Every Big Item that you carry afterthe first reduces your
Move by 1.

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Post Post #364  (isolation #212)  » Thu May 28, 2020 4:06 am

Oh wait, so the item is 1 handed or 2 handed?

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Post Post #367  (isolation #213)  » Thu May 28, 2020 4:08 am

I will take the trade, but I would still like to be allies.

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Post Post #368  (isolation #214)  » Thu May 28, 2020 4:08 am

what does packing a bowl mean?

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Post Post #370  (isolation #215)  » Thu May 28, 2020 4:09 am

Ah, not my thing but whatever floats your boat:).

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Post Post #371  (isolation #216)  » Thu May 28, 2020 4:10 am

If they made cannabis munchkin I bet that would be a popular game.

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Post Post #374  (isolation #217)  » Thu May 28, 2020 4:13 am

Any munchkin game would be fun to play while smoking, I'm sure. They sell it probably at most comic/card game shops if they are open in PA.

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Post Post #376  (isolation #218)  » Thu May 28, 2020 4:14 am

I give you the Fireman's Helmet.

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Post Post #379  (isolation #219)  » Thu May 28, 2020 4:16 am

Hey thanks.

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Post Post #382  (isolation #220)  » Thu May 28, 2020 4:16 am

https://munchkin.game/products/

if you are interested in a irl munchkin game, Formerfish.

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Post Post #383  (isolation #221)  » Thu May 28, 2020 4:17 am

It is the monster move phase.

Monster Move Roll
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2

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Post Post #384  (isolation #222)  » Thu May 28, 2020 4:18 am

The monster move is Yellow(again).

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Post Post #385  (isolation #223)  » Thu May 28, 2020 4:19 am

No yellow markers in Chapel.

TD and BR switch(again).

No yellow markers in DoT.

End of monster move.

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Post Post #386  (isolation #224)  » Thu May 28, 2020 4:20 am

It is now Ani's move. He gets a DxM card.

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Post Post #388  (isolation #225)  » Thu May 28, 2020 4:26 am

Yeah in a normal game you just "kick down a door" by drawing a card and if you get a monster you fight it.

https://munchkin.game/products/games/munchkin-quest/

If you want to consider buying Munchkin Quest.
Last edited by NoPowerOverMe on Thu May 28, 2020 4:27 am, edited 1 time in total.

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Post Post #390  (isolation #226)  » Thu May 28, 2020 4:31 am

It is the bullrog. It is 19 - 4(protection from flame) = 15. From my count we are at 13. We would each get 2D. We could probably beat it with the potion, but if anyone messed with us we'd be screwed.

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Post Post #392  (isolation #227)  » Thu May 28, 2020 4:40 am

I would say we could give them each a treasure if they agreed not to mess with us but I'm not sure they could be trusted.

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Post Post #401  (isolation #228)  » Thu May 28, 2020 11:03 pm

Search
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3

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Post Post #402  (isolation #229)  » Thu May 28, 2020 11:04 pm

3+1=4=500 gold.

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Post Post #404  (isolation #230)  » Fri May 29, 2020 1:58 am

You move north and explore a room. You get a DxM.

Image

A monster appears!

Image

It is 10 to 2 for the flytrap. This is an auto win for the flytrap if you fight it. Do you want to fight, ask for help, or try to run away?

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Post Post #405  (isolation #231)  » Fri May 29, 2020 2:00 am

Monster Color
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5


Links
North
Original Roll String: 1d55
1 55-Sided Dice: (36) = 36

Original Roll String: 1d2
1 2-Sided Dice: (2) = 2


East
Original Roll String: 1d54
1 54-Sided Dice: (30) = 30

Original Roll String: 1d2
1 2-Sided Dice: (1) = 1


West
Original Roll String: 1d53
1 53-Sided Dice: (52) = 52

Original Roll String: 1d2
1 2-Sided Dice: (1) = 1

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Post Post #406  (isolation #232)  » Fri May 29, 2020 2:02 am

The monster is green and belongs to fish.

North = Open Passageway
East = Locked Door
West = Normal Door

I'll help but I would want the last two picks of treasure.

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Post Post #409  (isolation #233)  » Fri May 29, 2020 3:08 am

It's correct except for the armory.

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Post Post #413  (isolation #234)  » Fri May 29, 2020 3:15 pm

You would need to be in the same or adjacent room to help with monsters.

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Post Post #415  (isolation #235)  » Fri May 29, 2020 8:53 pm

Updated Map
Image

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Post Post #418  (isolation #236)  » Fri May 29, 2020 11:51 pm

You understand the room goes with you?

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Post Post #420  (isolation #237)  » Sat May 30, 2020 12:23 am

The monster stays you and the room move so you could use it to get out of the combat.

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Post Post #422  (isolation #238)  » Sat May 30, 2020 12:43 am

So you are playing the card?

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Post Post #424  (isolation #239)  » Sat May 30, 2020 3:14 pm

Okay, Ani and the Throne Room move to the Armory and the Armory moves to the throne room.

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Post Post #425  (isolation #240)  » Sat May 30, 2020 3:16 pm

You have no move left(move, search, move). It is your charity phase. It is your charity phase and you have 6 cards and must get down to 5.

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Post Post #427  (isolation #241)  » Sat May 30, 2020 3:24 pm

Fish 6
Ani 2
Isis 3
NPOM 5

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Post Post #428  (isolation #242)  » Sat May 30, 2020 3:25 pm

So any charity is discarded, but he can play cards instead if he wants.

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Post Post #430  (isolation #243)  » Sat May 30, 2020 4:24 pm

Monster Move
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5

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Post Post #431  (isolation #244)  » Sat May 30, 2020 4:24 pm

Monster Move is green.

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Post Post #432  (isolation #245)  » Sat May 30, 2020 4:31 pm

I should have mentioned that if you use the scroll and switch the armory and the throne room the Bullrog will be in the armory waiting for you and there would be a battle. Is that what you wanted to do or did you want to switch to an empty room?

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Post Post #434  (isolation #246)  » Sat May 30, 2020 5:10 pm

Oh correct.

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Post Post #435  (isolation #247)  » Sat May 30, 2020 5:19 pm

The bullrog goes north to the empty room. The green arrow south is not in effect since that is the way it came from.

The other monsters do not move.

It is isis' turn. She gets a dxm card.

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Post Post #438  (isolation #248)  » Sat May 30, 2020 5:36 pm

Image

Monster Color
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5

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Post Post #439  (isolation #249)  » Sat May 30, 2020 5:37 pm

You're at 5, I'm at 10, Horror is at 14, I'm assuming you want my help?

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Post Post #440  (isolation #250)  » Sat May 30, 2020 5:38 pm

The monster is Green and belongs to Fish.

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Post Post #445  (isolation #251)  » Sat May 30, 2020 6:19 pm

That's why I give people 24 hours to play or pass. Us and the monster would each roll a die.

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Post Post #446  (isolation #252)  » Sat May 30, 2020 6:19 pm

That would make it 0+10+2D for us to 14+1D for the monster.

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Post Post #447  (isolation #253)  » Sat May 30, 2020 6:20 pm

I could use the potion if I needed to to beat it. We'd probably be screwed if someone messed with us.

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Post Post #455  (isolation #254)  » Sat May 30, 2020 9:20 pm

So we're gonna fight?

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Post Post #457  (isolation #255)  » Sun May 31, 2020 3:07 pm

Isis
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3


NPOM
[dice]1d6+10[.dice]

Monster
Original Roll String: 1d6+14
1 6-Sided Dice: (2)+14 = 16

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Post Post #458  (isolation #256)  » Sun May 31, 2020 3:07 pm

NPOM
Original Roll String: 1d6+10
1 6-Sided Dice: (6)+10 = 16

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Post Post #459  (isolation #257)  » Sun May 31, 2020 3:08 pm

It's 19 to 16 for the munchkins, interference?

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Post Post #462  (isolation #258)  » Sun May 31, 2020 3:31 pm

no thank you.

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Post Post #463  (isolation #259)  » Sun May 31, 2020 3:31 pm

If you interfere we will respond swiftly and decisively.

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Post Post #465  (isolation #260)  » Sun May 31, 2020 3:36 pm

I'm pretty sure we're not concerned with your so called honor.

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Post Post #467  (isolation #261)  » Sun May 31, 2020 3:41 pm

we could drop it for him but I'm not inclined to.

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Post Post #468  (isolation #262)  » Sun May 31, 2020 3:41 pm

If we do that ani will want one and where does it stop?

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Post Post #470  (isolation #263)  » Sun May 31, 2020 3:43 pm

okay up to you but I don't recommend it.

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Post Post #472  (isolation #264)  » Sun May 31, 2020 4:03 pm

Is that a pass?

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Post Post #474  (isolation #265)  » Sun May 31, 2020 4:20 pm

Fish?

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Post Post #476  (isolation #266)  » Sun May 31, 2020 5:14 pm

Isis gets a level.
ImageImageImageImage

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Post Post #480  (isolation #267)  » Sun May 31, 2020 5:58 pm

Yes.

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Post Post #481  (isolation #268)  » Sun May 31, 2020 5:58 pm

It's up to you, it was your battle.

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Post Post #484  (isolation #269)  » Sun May 31, 2020 9:09 pm

You travel west and get a dxm card for exploring.

Image

North
Original Roll String: 1d55 (STATIC)
1 55-Sided Dice: (7) = 7

Original Roll String: 1d2 (STATIC)
1 2-Sided Dice: (1) = 1


South
Original Roll String: 1d54 (STATIC)
1 54-Sided Dice: (38) = 38

Original Roll String: 1d2 (STATIC)
1 2-Sided Dice: (1) = 1


West
Original Roll String: 1d53 (STATIC)
1 53-Sided Dice: (14) = 14

Original Roll String: 1d2 (STATIC)
1 2-Sided Dice: (2) = 2


A monster appears!
Image

I think you could beat it but it might be helpful if I use the amulet of fire breathing to get the extra level.

Monster Color
Original Roll String: 1d6 (STATIC)
1 6-Sided Dice: (3) = 3
Last edited by NoPowerOverMe on Sun May 31, 2020 9:12 pm, edited 1 time in total.

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Post Post #485  (isolation #270)  » Sun May 31, 2020 9:11 pm

North = Wall

South = Regular Door

West = Open Passageway

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Post Post #486  (isolation #271)  » Sun May 31, 2020 9:13 pm

The monster is orange and has no owner.

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Post Post #487  (isolation #272)  » Sun May 31, 2020 9:13 pm

You would actually get 3 levels, one extra for Hall of Fame and one extra for the fire.

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Post Post #490  (isolation #273)  » Tue Jun 02, 2020 3:44 pm

Up

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Post Post #491  (isolation #274)  » Tue Jun 02, 2020 3:48 pm

any interference?

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Post Post #495  (isolation #275)  » Tue Jun 02, 2020 4:02 pm

Isis gets 3 levels and goes to level 7.

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Post Post #496  (isolation #276)  » Tue Jun 02, 2020 4:03 pm

Image
Image

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Post Post #498  (isolation #277)  » Tue Jun 02, 2020 4:30 pm

You can sell an item or you can put up to two items in your backpack

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Post Post #500  (isolation #278)  » Tue Jun 02, 2020 5:23 pm

So you are equipping the helmet and the bow right? It is your third move I believe.

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Post Post #502  (isolation #279)  » Tue Jun 02, 2020 5:27 pm

Got it.

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Post Post #504  (isolation #280)  » Tue Jun 02, 2020 5:32 pm

You travel to an unexplored room. You get a DxM card.

Image

North
Original Roll String: 1d52
1 52-Sided Dice: (12) = 12

Original Roll String: 1d2
1 2-Sided Dice: (2) = 2


East
Original Roll String: 1d51
1 51-Sided Dice: (30) = 30

Original Roll String: 1d2
1 2-Sided Dice: (1) = 1


West
North
Original Roll String: 1d50
1 50-Sided Dice: (17) = 17

Original Roll String: 1d2
1 2-Sided Dice: (2) = 2


A monster appears!
Image

Monster Color
[/img]https://i.postimg.cc/jSBqdGws/Pinata.png[/img]

I'll help just to stay in the same room with you if you like.

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Post Post #505  (isolation #281)  » Tue Jun 02, 2020 5:35 pm

Monster Color
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5

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Post Post #506  (isolation #282)  » Tue Jun 02, 2020 5:36 pm

The monster is green and belongs to Fish

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Post Post #508  (isolation #283)  » Tue Jun 02, 2020 5:42 pm

First option I assume?

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Post Post #510  (isolation #284)  » Tue Jun 02, 2020 5:45 pm

North = Open
East = Hidden
West = Open

Image

Monster Color
Original Roll String: 1d6 (STATIC)
1 6-Sided Dice: (3) = 3

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Post Post #511  (isolation #285)  » Tue Jun 02, 2020 5:46 pm

The monster is orange and has no owner.

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Post Post #512  (isolation #286)  » Tue Jun 02, 2020 5:46 pm

It is 23 to 17 for the monsters.

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Post Post #513  (isolation #287)  » Tue Jun 02, 2020 5:47 pm

Sorry, I've got to end our alliance at this point I think.

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Post Post #515  (isolation #288)  » Tue Jun 02, 2020 5:50 pm

He could, but I wouldn't recommend it.

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Post Post #517  (isolation #289)  » Tue Jun 02, 2020 5:53 pm

you can't trade items during a battle, but you can after.

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Post Post #519  (isolation #290)  » Tue Jun 02, 2020 5:56 pm

I never joined the combat, since you never accepted my help.

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Post Post #521  (isolation #291)  » Tue Jun 02, 2020 6:20 pm

Why?:(

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Post Post #523  (isolation #292)  » Tue Jun 02, 2020 6:21 pm

alliances are part of the game.

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Post Post #525  (isolation #293)  » Tue Jun 02, 2020 6:30 pm

If you had an issue with it you really should have spoken up. It would be nice not to rage quit. You can still win.

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Post Post #529  (isolation #294)  » Tue Jun 02, 2020 6:56 pm

That's pretty bad sportsmanship and we'll just quit the game if you out.

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Post Post #532  (isolation #295)  » Tue Jun 02, 2020 7:19 pm

4 player quest games nearly always have some sort of alliances. It's the nature of the beast.

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Post Post #534  (isolation #296)  » Wed Jun 17, 2020 5:35 am

yep a game won't last if people quit the first time something doesn't go their way.

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Post Post #537  (isolation #297)  » Wed Jun 17, 2020 6:42 pm

Me or fish?

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Post Post #538  (isolation #298)  » Wed Jun 17, 2020 6:44 pm

It's not "technically within the rules". It's how the game is played.

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Post Post #539  (isolation #299)  » Wed Jun 17, 2020 6:46 pm

Read the sypnosis from the web site.

Kill the monster, grab the treasure, stab your buddy. That's what it's all about. Now, Munchkin comes to the boardgame.

You'll build your dungeon, a room at a time, from 24 heavy, double-sided tiles. Each shows a different room . . . some are good for certain characters, some are bad. Populate it with monster standies and let your munchkins run amok!

Cooperate with the whole group, adventure with a partner, or strike out on your own. You don't know what's behind a door until you open it . . . then another room is added to the dungeon. Battle monsters for power and treasure, or send them after your friends. Reach Level 10, and then get out alive if you can . . .

Designed by Steve Jackson and illustrated by John Kovalic, this boardgame doesn't take itself seriously. Except for the loot – munchkins are always serious about the loot!

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Post Post #541  (isolation #300)  » Wed Jun 17, 2020 7:29 pm

How would you suggest we make the game more fun?

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Post Post #543  (isolation #301)  » Wed Jun 17, 2020 8:05 pm

You do whatever you need to to win. It's a competitive game.

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Post Post #544  (isolation #302)  » Wed Jun 17, 2020 8:07 pm

I mean if you would prefer kum bah yah munchkin quest that's always an option
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Post Post #546  (isolation #303)  » Wed Jun 17, 2020 8:09 pm

You are always free to make suggestions to make the game more fun.

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Post Post #548  (isolation #304)  » Wed Jun 17, 2020 8:43 pm

The point is you could whine whenever someone plays a curse on you. You're supposed to help your friends and hurt your enemies. I broke off my alliance with isis when it became a disadvantage to me. I'm not sure what else to do in game.

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Post Post #549  (isolation #305)  » Wed Jun 17, 2020 8:47 pm

If you would prefer a more casual game we can do that.

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Post Post #551  (isolation #306)  » Wed Jun 17, 2020 9:08 pm

The thing is I don't think you would have had a problem if the situation was reversed. Isis and I were in no position to help you and Ani as you were in a separate part of the dungeon. Furthermore I don't see an alliance as bullying. You are free to negotiate with any player including me or isis as you see fit.

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Post Post #552  (isolation #307)  » Wed Jun 17, 2020 9:14 pm

If you want us to be more cooperative than antagonistic I'm not unwilling to consider that. My swifly and decisively comment was more hyperbole than anything to be taken seriously.

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Post Post #554  (isolation #308)  » Wed Jun 17, 2020 9:15 pm

Work with me here.

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Post Post #556  (isolation #309)  » Wed Jun 17, 2020 9:38 pm

Well I could try to find two new players and start a new game if you like and as far as I'm concerned you did fine isis.

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Post Post #559  (isolation #310)  » Sun Jun 28, 2020 3:57 am

Sorry but if we are going to restart the game I'd prefer it with people that didn't quit before. We still need two more people if anyone is interested.

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Post Post #561  (isolation #311)  » Thu Oct 08, 2020 1:55 am

I would be willing to restart the game if there is interest.

Before anyone joins they need to understand that Munchkin is a game where backstabbing is common and expected, alliances come and go, anything goes when it comes to winning the game, and it tall needs to be taken with a grain of salt and not personal.
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Post Post #563  (isolation #312)  » Thu Oct 08, 2020 2:51 am

exactly.
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Post Post #564  (isolation #313)  » Thu Oct 08, 2020 1:21 pm

Still looking for 3 players
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Post Post #565  (isolation #314)  » Thu Oct 08, 2020 3:25 pm

DiamondSentinel /in'd via PM, so we need 2 more.
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Post Post #567  (isolation #315)  » Thu Oct 08, 2020 3:46 pm

Cool need one more!
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Post Post #569  (isolation #316)  » Fri Oct 09, 2020 8:36 am

Great. I'll get things started shortly.
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Post Post #570  (isolation #317)  » Fri Oct 09, 2020 8:43 am

Turn Order:
1. Mizzytastic
2. DiamondSentinel
3. Charles510
4. Nancy Drew 39
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Post Post #571  (isolation #318)  » Fri Oct 09, 2020 8:57 am

Important rules to remember:
1. A monster always appears when you enter an unexplored room. You also get a DxM card when you enter an unexplored room.
2. In battle, you may ask for help from one player in the same or adjacent room. You may arrange, ask for, or be offered a bribe. Once that player accepts to be a helper it may not be recinded.
3. You may sell 1000 gold for 1 level.
4. You may search from the search table in place of 1 move in an eligible room(one that does not say no search or is LOOTED OUT).
5. Battle begins whenever you enter a room with a monster, you start a movement phase in a room with a monster, or you get transported into a room with a monster.
6. If a monster "ignores" you you have the option of weather to fight it or not.
7. You successfully run away from monsters on a roll of 5 or higher on a d6 +/- any modifiers. If you are +1 to run away you only need to roll a 4 instead of a 5, for example.
8. The winner of the game is the first to level 10. Once you reach level 10 you need to beat the boss monster in the entrance. The boss monster is a level 20 monster and all other card modifiers apply.
9. Turn order is 1) DxM Draw 2) Movement a) Explore b) Combat c) Deal d) Search 3) Charity 4) Monster Move

Have fun munchkins!
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Post Post #572  (isolation #319)  » Fri Oct 09, 2020 9:32 am

All munchkins appear in the entrance. You start as level 1 humans with no class(hehe).

Image

Player Name: Mizzytastic
Gender: Male Race: Human Class: None Game Level: 1 Combat Level: 5 Move: 3 Hit Points: 3 Gold: 300
Cards In Play: Sword of Slaying Everything Except Squid Backpack: Empty Location: Entrance Cards In Hand: 2 Treasure, 3 DxM


Player Name: DiamondSentinel
Gender: Male Race: Human Class: None Game Level: 1 Combat Level: 1 Move: 3 Hit Points: 3 Gold: 300
Cards In Play: None Backpack: Empty Location: Entrance Cards In Hand: 3 Treasure, 3 DxM


Player Name: Charles510
Gender: Male Race: Human Class: None Game Level: 1 Combat Level: 7 Move: 3 Hit Points: 3 Gold: 300 Power: Protection from Flame
Cards In Play: Swiss Army Polearm - Fireman's Helmet Backpack: Empty Location: Entrance Cards In Hand: 1 Treasure, 3 DxM


Player Name: Nancy Drew 39
Gender: Male Race: Human Class: None Game Level: 1 Combat Level: 1 Move: 3 Hit Points: 3 Gold: 300
Cards In Play: None Backpack: Empty Location: Entrance Cards In Hand: 3 Treasure, 3 DxM
Last edited by NoPowerOverMe on Fri Oct 09, 2020 2:06 pm, edited 11 times in total.
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Post Post #573  (isolation #320)  » Fri Oct 09, 2020 9:35 am

All munchkins please select a color, either Yellow, Green, Red, Or Blue. First come first served. There is no advantage to any color.

Rules wrote:Each player starts with a starting hand of three Treasure cards and three DxM cards
Last edited by NoPowerOverMe on Fri Oct 09, 2020 11:28 am, edited 1 time in total.
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Post Post #577  (isolation #321)  » Fri Oct 09, 2020 10:53 am

Copy and paste the image into the thread please to indicate you wish to play it.
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Post Post #579  (isolation #322)  » Fri Oct 09, 2020 10:56 am

In post 574, Mizzytastic wrote:YELLOW! Please


Also you need to choose a gender please for game purposes only, male or female. The game is a little outdated in that they don't include non binary genders. If any other player wishes to start with a gender other than what is in their avatar please say so.
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Post Post #584  (isolation #323)  » Fri Oct 09, 2020 2:07 pm

Nancy Drew 39 is blue by default.
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Post Post #586  (isolation #324)  » Fri Oct 09, 2020 10:30 pm

It is mizzy's turn. He has 3 moves. He can go N S E or W as they are all open passageways. You cannot search due to the no search icon on the tile you are in.
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Post Post #588  (isolation #325)  » Fri Oct 09, 2020 10:56 pm

Yes you can play as many starting cards that you want and are eligible to be played.
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Post Post #593  (isolation #326)  » Sat Oct 10, 2020 1:37 am

You only have 300 gold right now to start so I wouldn't recommend it.
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Post Post #595  (isolation #327)  » Sat Oct 10, 2020 2:49 am

Just a primer on when each type of card can be played in case you were unaware:
Item - Defined as a card with a gold value. May be played when you get the card or at any time during your turn except combat. The exception is one shot items(usable once only), these cards can be played at any time including combat.
DxM Card - May be played at any time, unless the card says otherwise.
Classes and Races - May be played at any time, including combat. You may only have one class and one race unless you have an appropriate card that says otherwise(Super Munchkin or Half Breed).
Monster Enhancers - May be played at any time.
Curses - May be played at any time.

Your Backpack: You may place up to two items in your backpack. This is handy if you are running out of space in your hand but don't want to give up or drop an item.

Death: If you die, you discard your hand, lose a level, drop all the gold and items in the room where you died. You remain an active player. You can still play cards and get charity. At the start of your next turn, you appear in the entrance, get 300 gold, and two treasures and two dxm. You then continue play normally.
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Post Post #598  (isolation #328)  » Sat Oct 10, 2020 10:26 am

Mizzytastic moves east. He has two moves remaining.

He encounters an unexplored room. He receives a DxM card face down.

Image

You draw 3 door tiles
N
Original Roll String: 1d75
1 75-Sided Dice: (56) = 56


E
Original Roll String: 1d74
1 74-Sided Dice: (54) = 54


S
Original Roll String: 1d73
1 73-Sided Dice: (10) = 10


Since this is an unexplored room, you encounter a monster!

Image

The moinster rolls for its color
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2


You start at combat level 5 and the monster is level 4. You each get one combat dice.

Mizzytastic
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5


Leperchaun
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5
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Post Post #599  (isolation #329)  » Sat Oct 10, 2020 10:34 am

N=Regular Door(1)
E=Regular Door(1)
S=Wall(inpassable)

Leperchaun is green. Mizzytastic is yellow, so she does not get an extra combat die for monster color.

Mizzytastic = 5+5 =10
Leperchaun = 4+5=9

Mizzytastic is winning the combat. Does anyone wish to interfere? Everone must pass or play a card before the combat resolves. Note if you have a monster enhancer you are not required to play it.
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Post Post #601  (isolation #330)  » Sat Oct 10, 2020 10:59 am

Also, mizzytastic, while not required, you have the option of asking for help even though you don't need it, if you would like a player in the entrance to move with you too the mud room, keeping in mind you can only ask for help(now or in the future) if a player is in the same or adjacent room.
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Post Post #602  (isolation #331)  » Sat Oct 10, 2020 11:05 am

Rules wrote:Help and Interference
Other players may get involved in your combat, either to help you
or hurt you. This can be the only way to deal with a big monster . . .
but you shouldn’t expect the other munchkins to help you for free
(see Bribes, below).
Asking for Help
You can have only one Helper. Choose wisely.
No one can help you unless invited. You can ask anyone who is in
your room or can reach your room (see below) to help you fight.
Munchkins who can reach your room by magic are also eligible to
help. The player who accepts your invitation is called your Helper.
Moving to Help
To reach your room to help, a munchkin in an adjacent room may
go through a passage or any kind of door. This is an example of moving out of turn (see p. 6) and costs no Move. Until you choose your
helper, no munchkins are moved.
Once your helper moves, he must help.
Players who can’t get to your room may still be able to interfere
(see box), but they are not in the combat.
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Post Post #604  (isolation #332)  » Sat Oct 10, 2020 11:17 am

Oh right, the except only applies to monsters so it would apply to Mizzy, so that makes it 9 to 9 and the monster is winning. Sorry for the miscalculation.
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Post Post #606  (isolation #333)  » Sat Oct 10, 2020 11:24 am

You would also typically say weather it would be first choice or second choice.
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Post Post #609  (isolation #334)  » Sat Oct 10, 2020 1:26 pm

You can react by playing a card or running away. You cannot change who your helper is once you have agreed.
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Post Post #611  (isolation #335)  » Sat Oct 10, 2020 1:30 pm

Players have up to 24 hours to offer to help.
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Post Post #614  (isolation #336)  » Sat Oct 10, 2020 1:44 pm

Current Game Map
Image
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Post Post #616  (isolation #337)  » Sat Oct 10, 2020 1:47 pm

Mizzytastic accepts diamondsentinel's offer to help. DS moves into the Mud Room to help and it is 13 to 9. Charles and ND must play or pass.
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Post Post #618  (isolation #338)  » Sat Oct 10, 2020 3:39 pm

Actually DS gets to add 1 combat dice as well.

Original Roll String: 1d6 (STATIC)
1 6-Sided Dice: (4) = 4
Last edited by NoPowerOverMe on Sat Oct 10, 2020 3:39 pm, edited 1 time in total.
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Post Post #619  (isolation #339)  » Sat Oct 10, 2020 3:39 pm

It is 17 to 9.
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Post Post #621  (isolation #340)  » Sun Oct 11, 2020 2:06 pm

Mizzy wins. She gets a level and 2 treasures. HE advances to level 2.
Last edited by NoPowerOverMe on Sun Oct 11, 2020 2:25 pm, edited 1 time in total.
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Post Post #623  (isolation #341)  » Sun Oct 11, 2020 2:25 pm

Will be a couple hours until I can get mizzy his treasure.
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Post Post #624  (isolation #342)  » Sun Oct 11, 2020 6:53 pm

Treasure sent. It is now mizzy's 2nd move.
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Post Post #626  (isolation #343)  » Sun Oct 11, 2020 6:58 pm

Yes, it is.
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Post Post #627  (isolation #344)  » Sun Oct 11, 2020 7:10 pm

You enter an unexplored room. You get a DxM card.

Image

You draw 3 door tiles.

N
Original Roll String: 1d69
1 69-Sided Dice: (58) = 58


W
Original Roll String: 1d68
1 68-Sided Dice: (33) = 33


S
Original Roll String: 1d67
1 67-Sided Dice: (53) = 53


You encounter a monster!

Image

The color die is rolled for monster color

Original Roll String: 1d6
1 6-Sided Dice: (3) = 3


The goldfish gets +5 due to the room text and is at level 6. Mizzy is at combat level 9(2 level+4(sword) + 2(pen)). It is 9 vs. 6, Mizzy is winning.

Combat Dice
Mizzytastic
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5


Goldifish
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3


Do you want to ask for help or fight by yourself?
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Post Post #629  (isolation #345)  » Sun Oct 11, 2020 7:13 pm

The goldfish is orange. It is 14 to 9 after the combat dice.

N=Regular Door
W=Locked Door(3)
S = Regular Door

All other players need to play or pass.
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Post Post #634  (isolation #346)  » Sun Oct 11, 2020 9:46 pm

Mizzy wins and advances to level 3 and gets 2 treasures.
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Post Post #635  (isolation #347)  » Sun Oct 11, 2020 9:47 pm

Charity phase and she needs to get down to five cards in her hand by either playing cards or giving to charity.
Last edited by NoPowerOverMe on Sun Oct 11, 2020 10:28 pm, edited 1 time in total.
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Post Post #636  (isolation #348)  » Sun Oct 11, 2020 9:50 pm

Alternatively, Mizzy can gain an extra hit point instead of the level as per the goldfish text.
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Post Post #638  (isolation #349)  » Sun Oct 11, 2020 10:52 pm

The lowest level player or her choice of the lowest level players if there are multiple.
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Post Post #641  (isolation #350)  » Mon Oct 12, 2020 10:52 am

You may give cards to charity via pm. Please cc me in the pm.

Gold/money is a seperate stat than what an item is worth. Gold is like coins you have.

Once you pm the card it is DiamondSentinel's turn since there are no monstrs on the table for the monster move phase.
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Post Post #642  (isolation #351)  » Mon Oct 12, 2020 10:58 am

Okay it is now DiamondSentinel's turn. He has 3 move.
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Post Post #643  (isolation #352)  » Mon Oct 12, 2020 11:11 am

Player Name: Mizzytastic
Gender: Male Race: Human Class: None Game Level: 4 Combat Level: 10 Move: 3 Hit Points: 4 Gold: 300
Cards In Play: Sword of Slaying Everything Except Squid - Mighty Pen - Elven Flip Flops Backpack: Empty Location: Guard Room Cards In Hand: 1 Treasure, 4 DxM


Player Name: DiamondSentinel
Gender: Male Race: Human Class: None Game Level: 1 Combat Level: 4 Move: 3 Hit Points: 3 Gold: 300
Cards In Play: Rod of Lardly Meat Backpack: Empty Location: Entrance Cards In Hand: 2 Treasure, 3 DxM


Player Name: Charles510
Gender: Male Race: Human Class: None Game Level: 1 Combat Level: 7 Move: 3 Hit Points: 3 Gold: 300 Power: Protection from Flame
Cards In Play: Swiss Army Polearm - Fireman's Helmet Backpack: Empty Location: Entrance Cards In Hand: 1 Treasure, 3 DxM


Player Name: Nancy Drew 39
Gender: Female Race: Human Class: Wizard Game Level: 1 Combat Level: 4 Move: 3 Hit Points: 3 Gold: 300
Cards In Play: Singing and Dancing Sword Backpack: Empty Location: Entrance Cards In Hand: 2 Treasure, 3 DxM


Current Map
Image
Last edited by NoPowerOverMe on Mon Oct 12, 2020 11:30 am, edited 3 times in total.
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Post Post #645  (isolation #353)  » Mon Oct 12, 2020 11:20 am

Level = 1) Starting 2) Leperchaun 3) Goldfish 4) Convinient Addition Error 5) Selling Items

Edit: Didn't see the fish.
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Post Post #647  (isolation #354)  » Mon Oct 12, 2020 11:28 am

Updated.
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Post Post #649  (isolation #355)  » Mon Oct 12, 2020 12:10 pm

Correct.
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Post Post #651  (isolation #356)  » Mon Oct 12, 2020 1:42 pm

Yes, east is an unexplored room.
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Post Post #652  (isolation #357)  » Mon Oct 12, 2020 1:56 pm

DS moves east, which is unexplored. He gets a DxM card for starting his turn and one for entering an unexplored room.

Image

DS draws 3 door tokens

N
Original Roll String: 1d66
1 66-Sided Dice: (54) = 54


E
Original Roll String: 1d65
1 65-Sided Dice: (26) = 26


S
Original Roll String: 1d64
1 64-Sided Dice: (41) = 41


He encounters a monster!

Image

Roll a color die for monster color.

Original Roll String: 1d6
1 6-Sided Dice: (3) = 3


Combat dice

DS
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5


Zombees
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2


You do not have the option of asking for help since no one is in the same or adjacent room unless you have a card that can move them.
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Post Post #653  (isolation #358)  » Mon Oct 12, 2020 2:00 pm

Doorways
N=Regular Door
E=Regular Door
S=Regular Door

The Zombees are orange. They have no owner.

The battle score is 9 to 4 DS winning. Does anyone wish to interfere? Play or pass.
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Post Post #661  (isolation #359)  » Tue Oct 13, 2020 7:56 am

It depends on the card. If it says "not usable during combat than no" If it is a "use during combat" or a race or a class card, then yes.
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Post Post #664  (isolation #360)  » Tue Oct 13, 2020 10:24 am

It is combat.
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Post Post #666  (isolation #361)  » Wed Oct 14, 2020 7:51 am

DS wins and advances to level 2 and gets a treasure. It is his second move.
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Post Post #670  (isolation #362)  » Wed Oct 14, 2020 10:24 am

You spend one move to search and then you roll 1d6 plus modifiers on the search table in the rule book.
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Post Post #671  (isolation #363)  » Wed Oct 14, 2020 11:19 am

Rulebook:
https://munchkin.game/site-munchkin/ass ... _rules.pdf

Search Table:
Image

DiamondSentinel finds 300 gold with his search. DiamondSentinel moves south to an unexplored room. DiamondSentinel gets a DxM card for exploring a room.

Image

DiamondSentinel draws 2 doorway tiles:

N
Original Roll String: 1d63
1 63-Sided Dice: (59) = 59


E
Original Roll String: 1d62
1 62-Sided Dice: (61) = 61



You encounter a monster!

Image

Roll for monster color
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6


Combat Dice
DiamondSentinel
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1


Floating Nose
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3


You can not ask for help unless you use a card to move someone to your room.
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Post Post #672  (isolation #364)  » Wed Oct 14, 2020 11:23 am

N=Regular Door
E=Regular Door

S
Original Roll String: 1d61 (STATIC)
1 61-Sided Dice: (51) = 51


The Floating Nose is red and belons to Charles510.

DiamondSentinel = 9(2 level + 3, rod, + 3, boots +1, dice)

Floating Nose = 13(10, level + 3, dice)

The nose is winning 13 to 9. does anyone wish to interfere with combat? Play or pass? DiamondSentinel has the option of "bribing" the nose as per its game text.
Last edited by NoPowerOverMe on Wed Oct 14, 2020 11:26 am, edited 3 times in total.
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Post Post #673  (isolation #365)  » Wed Oct 14, 2020 11:24 am

S=Regular Door
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Post Post #676  (isolation #366)  » Wed Oct 14, 2020 11:49 am

You fail your d10 roll. 9 > L2.
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Post Post #680  (isolation #367)  » Wed Oct 14, 2020 2:25 pm

It's combat but diamonds combat not yours
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Post Post #682  (isolation #368)  » Wed Oct 14, 2020 2:31 pm

Okay you still don't have 500 gold so it would be a waste
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Post Post #684  (isolation #369)  » Wed Oct 14, 2020 2:38 pm

Searching rooms trading with other players etc
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Post Post #686  (isolation #370)  » Wed Oct 14, 2020 2:49 pm

When it's your turn you can search a room at a cost of one move
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Post Post #689  (isolation #371)  » Wed Oct 14, 2020 4:49 pm

So will you bribe the nose?
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Post Post #691  (isolation #372)  » Wed Oct 14, 2020 5:26 pm

The nose is bribed, he ignores you for this turn. It is your charity phase and you have 6 cards and need to get down to 5.
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Post Post #694  (isolation #373)  » Wed Oct 14, 2020 9:23 pm

yes.
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Post Post #695  (isolation #374)  » Wed Oct 14, 2020 9:25 pm

It is the monster move phase.

Original Roll String: 1d6
1 6-Sided Dice: (6) = 6
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Post Post #696  (isolation #375)  » Wed Oct 14, 2020 9:27 pm

The color die is red.

The floating nose moves from the gym to the guild hall via the red marker on the gym tile. The guild hall has no red markers so the floating nose stops moving there.

I will give DS a chance to play cards before we move to Charles510's turn.
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Post Post #699  (isolation #376)  » Thu Oct 15, 2020 12:13 am

Image
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Post Post #700  (isolation #377)  » Thu Oct 15, 2020 12:16 am

Player Name: Mizzytastic
Gender: Male Race: Human Class: None Game Level: 4 Combat Level: 10 Move: 3 Hit Points: 4 Gold: 300
Cards In Play: Sword of Slaying Everything Except Squid - Mighty Pen - Elven Flip Flops Backpack: Empty Location: Guard Room Cards In Hand: 1 Treasure, 4 DxM


Player Name: DiamondSentinel
Gender: Male Race: Dwarf Class: Warrior Game Level: 2 Combat Level: 8 Move: 3 Hit Points: 3 Gold: 400
Cards In Play: Rod of Lardly Meat - Boots of Butt Kicking Backpack: Freezing Explosive Potion Location: Gym Cards In Hand: 2 Treasure, 3 DxM


Player Name: Charles510
Gender: Male Race: Human Class: None Game Level: 1 Combat Level: 7 Move: 3 Hit Points: 3 Gold: 300 Power: Protection from Flame
Cards In Play: Swiss Army Polearm - Fireman's Helmet Backpack: Empty Location: Entrance Cards In Hand: 1 Treasure, 3 DxM


Player Name: Nancy Drew 39
Gender: Female Race: Human Class: Wizard Game Level: 1 Combat Level: 4 Move: 3 Hit Points: 3 Gold: 300
Cards In Play: Singing and Dancing Sword Backpack: Empty Location: Entrance Cards In Hand: 2 Treasure, 3 DxM
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Post Post #701  (isolation #378)  » Thu Oct 15, 2020 12:17 am

It is now Charles510's first turn.
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Post Post #703  (isolation #379)  » Thu Oct 15, 2020 12:20 am

In post 702, Nancy Drew 39 wrote:@mod, did you read my PM?


PM sent.
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Post Post #705  (isolation #380)  » Thu Oct 15, 2020 12:24 am

Yes in a minute
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Post Post #706  (isolation #381)  » Thu Oct 15, 2020 12:30 am

sent.
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Post Post #708  (isolation #382)  » Thu Oct 15, 2020 12:38 am

DiamondSentinel and Nancy Drew 39
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Post Post #710  (isolation #383)  » Thu Oct 15, 2020 12:42 am

L=Locked Door(3 movement)
D/N = Normal Door(1 movement)
W=Wall(impassible)
1=Open Passageway
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Post Post #712  (isolation #384)  » Thu Oct 15, 2020 1:16 am

You get a DxM card for exploring a room.

Image

You draw 3 door tiles

E
Original Roll String: 1d60
1 60-Sided Dice: (57) = 57

Original Roll String: 1d2
1 2-Sided Dice: (2) = 2

S
Original Roll String: 1d59
1 59-Sided Dice: (32) = 32

Original Roll String: 1d2
1 2-Sided Dice: (2) = 2

W
Original Roll String: 1d58
1 58-Sided Dice: (50) = 50

Original Roll String: 1d2
1 2-Sided Dice: (1) = 1


You encounter a monster!
Image

Monster Color
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5


Combat Dice
Horse
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2


Charles
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5


Do you want to ask for help or fight alone?
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"NPOM you can do apparently whatever the fuck you want this game." - Alduskkel

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Post Post #713  (isolation #385)  » Thu Oct 15, 2020 1:20 am

Doorways:
E=Open Doorway
S=Open Doorway
W=Normal Door

The monster is green and belongs to DiamondSentinel.

Horse=6, Level+2, dice=8
Charles =1, Level,+4, Polearm+2, Helmet, +5 dice= 12

Charles is winning the combat 12 to 8
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"NPOM you can do apparently whatever the fuck you want this game." - Alduskkel

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Post Post #716  (isolation #386)  » Thu Oct 15, 2020 1:39 am

Just so you know if you play elf now you would lose your combat dice because the room is bad for elves.
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Post Post #717  (isolation #387)  » Thu Oct 15, 2020 1:41 am

Image
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Post Post #719  (isolation #388)  » Thu Oct 15, 2020 1:45 am

You are correct sorry. 300 gold is now in the Bug Room.
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Post Post #722  (isolation #389)  » Fri Oct 16, 2020 10:29 am

It's been 24 hours Nancy auto passes. charles wins and advances to level 3 and gets 2 treasure.
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Post Post #723  (isolation #390)  » Fri Oct 16, 2020 10:40 am

If you want to pick up the 300 gold it will cost 1 move.

rules wrote:When you are in a room with dropped Items (see p. 7) you may
spend a Move to pick up any of those items.
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Post Post #724  (isolation #391)  » Fri Oct 16, 2020 10:52 am

Sorry Level 2.
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Post Post #729  (isolation #392)  » Fri Oct 16, 2020 11:04 am

Okay you are at level 3.
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Post Post #731  (isolation #393)  » Fri Oct 16, 2020 11:09 am

There are cards and rooms that explain it.
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Post Post #732  (isolation #394)  » Fri Oct 16, 2020 11:16 am

Charles moves east. He gets a dxm card for exploring.

Image

He draws 1 doorway tile:

S
Original Roll String: 1d57 (STATIC)
1 57-Sided Dice: (31) = 31

Original Roll String: 1d2 (STATIC)
1 2-Sided Dice: (2) = 2


You encounter a monster!

Image

Monster Color
Original Roll String: 1d6 (STATIC)
1 6-Sided Dice: (3) = 3


Combat Dice
Charles
Original Roll String: 1d6 (STATIC)
1 6-Sided Dice: (5) = 5


King Tut
Original Roll String: 2d6 (STATIC)
2 6-Sided Dice: (1, 3) = 4


Do you want to ask for help(DiamondSentinel), fight the monster alone, or try to run away?

[
Mafia Record: Town 4-3 Mafia 0-1 Third Party 1-0 Total 5-4
"NPOM you can do apparently whatever the fuck you want this game." - Alduskkel

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Post Post #733  (isolation #395)  » Fri Oct 16, 2020 11:22 am

S=Open Passageway

King Tut is blue and belongs to Nancy Drew 39.

Charles - Level, 3 + Polearm, 4 + Helmet, 2 + Armor, 2 + dice, 5 = 16

King Tut = Level 16 + Dice, 4 = 20

Charles is losing the battle 20 to 16.
Mafia Record: Town 4-3 Mafia 0-1 Third Party 1-0 Total 5-4
"NPOM you can do apparently whatever the fuck you want this game." - Alduskkel

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Post Post #735  (isolation #396)  » Fri Oct 16, 2020 11:50 am

Yes sorry so 20 to 18
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Post Post #741  (isolation #397)  » Fri Oct 16, 2020 4:05 pm

Play or pass
Ds
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1
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Post Post #742  (isolation #398)  » Fri Oct 16, 2020 4:09 pm

It is now 27 to 20 for the munchkins.
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Post Post #745  (isolation #399)  » Fri Oct 16, 2020 9:53 pm

Good catch you can't use it anymore. You could use a "usable by elf only" item but not a "usable by human only" item. you're still winnnig the battle.
Mafia Record: Town 4-3 Mafia 0-1 Third Party 1-0 Total 5-4
"NPOM you can do apparently whatever the fuck you want this game." - Alduskkel

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