Gypyx's Large Normal Review, January 2021


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Post Post #3 (isolation #0) » Mon Jan 25, 2021 6:46 pm

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checking in, ill give this some time tomorrow.
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Post Post #9 (isolation #1) » Wed Jan 27, 2021 11:19 am

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Yeah, so the all mafia neighborhood with the traitor just effectively makes it a group scum PT.

Other than I that, I think the 17p is relatively fine, probably make a neighborhood out of a few of the Mafia/Town so the PT cop has something.
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Post Post #11 (isolation #2) » Wed Jan 27, 2021 11:25 am

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Town Day 1 IC Personal Gunsmith
Town PT Cop
Town Loud Vanilla Cop Neighbor (a)
Town Vengeful Combined Babysitter Vigilante
Town 3-shot Loyal Checker
Town Neighborizer (c)
Town Macho Rolestopper

Mafia Ascetic Disloyal Babysitter Neighbor (b)
Mafia Annoucing Jailkeeper Neighbor (b)
Mafia Detective Neighbor (b)
Mafia Bulletproof Traitor Neighbor Neighbor (a ; b)

Serial Killer Roleblocker Rolestopper 1-shot Commuter


Same thing here with the traitor effectively not mattering too much, I get the weaker side of things.

It's swingy, but I think it's decently balanced.

the disloyal babysitter is a little rough because it gives a double kill in a normal for mafia possibly.

the babysitter vigilante, I don't really like the combined vigilante part, because the babysitter becomes pretty useless? And the vengeful does seem a bit like overkill on the role.
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Post Post #12 (isolation #3) » Wed Jan 27, 2021 11:26 am

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In post 10, Gypyx wrote:there's already the traitor / vcop hood, you'd want more?

i'm more not really understanding the all mafia hood with the traitor, that's essentially just a Scum PT, which kinda makes the traitor not matter.
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Post Post #25 (isolation #4) » Thu Jan 28, 2021 5:56 am

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Detective can check whether or not someone has attempter to perform a kill, correct? So if they target the babysitter vigilante they should get a positive result here, which I kind of like anyways.
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Post Post #27 (isolation #5) » Thu Jan 28, 2021 5:58 am

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Mafia always have guns unless they're a doctor or traitor, which is interesting, you wanted your 4th scum member to not be checkable to gunsmith, right?
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Post Post #29 (isolation #6) » Thu Jan 28, 2021 6:00 am

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oh, right. so yeah, that checks out too. Neat. coming together nicely.
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Post Post #34 (isolation #7) » Sat Jan 30, 2021 9:38 am

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i like the 17p much better, and think it's decently balanced.

Is there a reason you're hiding the vengeful in the Informed?
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Post Post #36 (isolation #8) » Sat Jan 30, 2021 10:03 am

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I just know if I was informed of that, and saw them get claimed, I'd naturally want to push them as scum, so it almost feels like a possible punish for good play, but that could just be a personal thing
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Post Post #37 (isolation #9) » Sat Jan 30, 2021 10:04 am

Post by Flavor Leaf »

saw them claim* without the vengeful
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Post Post #38 (isolation #10) » Sat Jan 30, 2021 10:04 am

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but yeah, that's why I'm okay with it as is because that's a strong role.
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Post Post #41 (isolation #11) » Sat Jan 30, 2021 10:39 am

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i think you have mod meta that makes it not as much, yeah.


what do you think, Isis? Maybe 1 more low power town PR?
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Post Post #49 (isolation #12) » Thu Feb 04, 2021 7:16 am

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In post 45, Isis wrote:How does an enabler for a combined role work? Does it shutdown the entire role if it dies, or just alter it?

i think it would only shut down the combined role, like if there was just a vigilante, it wouldn't shut it down.
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Post Post #50 (isolation #13) » Thu Feb 04, 2021 7:17 am

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In post 46, Isis wrote:I think it's the former.

Looking at all 3 setups you've designed, I think your modmeta is such that a vanilla cop is the same thing as a neapolitan in your setups. Which is maybe more town power than ideal, here, actually..

well, it's a little different because the vanilla cop wont know the vanilla's are cleared still, so it can be fought against still
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Post Post #53 (isolation #14) » Thu Feb 04, 2021 10:30 am

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Ah, yeah, that could come out, which could be good play on a townie's part.

I do like Goons in setup, I almost think scum are put in a better place because of a Goon on the team.
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Post Post #54 (isolation #15) » Thu Feb 04, 2021 10:31 am

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it's getting close, though, i was almost ready to pass it. sorry i've been mia for a minute.
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Post Post #55 (isolation #16) » Thu Feb 04, 2021 10:32 am

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I kinda think you could do well modding a theme game, if you haven't already, with the same type of mentality that you bring to the normal games, just don't have to limit for normalcy (should still go for balance of course)
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Post Post #62 (isolation #17) » Mon Feb 08, 2021 1:31 pm

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isnt that just Best Friends? (Masons without the PT)

"You know blank is town, and that they know you are town."
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Post Post #63 (isolation #18) » Mon Feb 08, 2021 1:32 pm

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i kinda like it, i'd pass it
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Post Post #66 (isolation #19) » Mon Feb 08, 2021 6:54 pm

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yeah, i think it's good. if I were scum there, i'd be able to abuse that informed knowledge very well to scum's major benefit in a way i'd really have to be on my game to do, though, and that's kinda what i like about it. town has the potential to do VERY well, but scum typically should be able to do some work in this one
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Post Post #67 (isolation #20) » Mon Feb 08, 2021 6:56 pm

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none of the roles scream have to be town besides the vengeful and the best friends, so yeah, id say it's good. a little bit of swing in certain places, but it's a good on the more complex end of a normal game.

Yeah, let's see the role pm's for em, i guess
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Post Post #73 (isolation #21) » Tue Feb 09, 2021 1:12 pm

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that would count as 2 shots, i would imagine, yeah.

/pass
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Post Post #76 (isolation #22) » Tue Feb 09, 2021 8:26 pm

Post by Flavor Leaf »

yes
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Post Post #77 (isolation #23) » Tue Feb 09, 2021 8:26 pm

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In post 74, Gypyx wrote:JKer protects from only 1 kill attempt also?

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