Level Up 2 - Finished

For completed/abandoned Mish Mash Games.
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Post Post #2975 (ISO) » Thu Feb 11, 2021 12:42 pm

Post by inspiratieloos »

Meditate
Original Roll String: 1d4
1 4-Sided Dice: (3) = 3
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Post Post #2976 (ISO) » Sat Feb 13, 2021 7:27 am

Post by Ircher »

1 action left. (expired on 2021-02-13 19:30:00) left in the round.
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Post Post #2977 (ISO) » Sat Feb 13, 2021 2:35 pm

Post by Ircher »

Gypyx runs up and slashes vigorously at Foxtrot twice. (5 + 6 = 11 so far on Foxtrot {1}.) Foxtrot manages to deflect some of Gypyx's power, but it's not enough to avoid a vicious wound. **Foxtrot has
4/21
HP left.**

Allahandra begins chanting ancient words and making complex hand gestures. Soon, blue and white wisps form around her. She points at Alpha and Foxtrot, and great gusts of wind begin blowing in their direction. Foxtrot is caught by surprise and plunges to their death. **Foxtrot is
dead
.** Alpha also tries to avoid a deadly fall, but alas, fate is not on Alpha's side. **Alpha is
dead
.**

inspiratieloos takes some time to reflect on his surroundings. **inspiratieloos has
19/25
HP left.**
---
Echo watches onward in a confused daze.
---
Not Known 15 can use active skills again.

---
Current Monster Statuses
(Threshold 3/1)
(8) Alpha : Cultist Musician : HP =
DEAD
| MP =
11/12
| Morale = 12/12 | Attack = 1d8 | Defense = 1d2
(8) Beta : Cultist Musician : HP =
DEAD
| MP = 12/12 | Morale = 12/12 | Attack = 1d8 | Defense = 1d2
(8) Charlie : Cultist Musician : HP =
DEAD
| MP =
7/12
| Morale = 12/12 | Attack = 1d8 | Defense = 1d2
(8) Delta : Cultist Musician : HP =
DEAD
| MP =
4/12
| Morale = 12/12 | Attack = 1d8 | Defense = 1d2
(8) Echo : Cultist : HP =
20/21
| MP =
0/2
| Morale = 5/5 | Attack = 1d4 + 1d3 | Defense = 1d3 | Stunned (1 Round)
(8) Foxtrot : Cultist : HP =
DEAD
| MP =
0/2
| Morale = 5/5 | Attack = 1d4 + 1d3 | Defense = 1d3

Active Battle Effect #1:
Ritual of Speed:
Anyone who casts the "Cultist Ritual" spell also gains the Hasted status for three rounds.

Active Battle Effect #2:
Energizing Music:
All spells require and use one less mana. (This effect stacks with other mana discounts like from the Pen of Energy Flow.)

---
Happy scum day, inspiratieloos!
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Post Post #2978 (ISO) » Sat Feb 13, 2021 2:40 pm

Post by dsjstr »

Am I still paralyzed?
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Post Post #2979 (ISO) » Sat Feb 13, 2021 2:44 pm

Post by Ircher »

Nope, you can act!
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Post Post #2980 (ISO) » Sat Feb 13, 2021 2:49 pm

Post by dsjstr »

Attack Echo


Original Roll String: 1d6
1 6-Sided Dice: (6) = 6

Original Roll String: 1d4
1 4-Sided Dice: (3) = 3
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Post Post #2981 (ISO) » Sat Feb 13, 2021 7:15 pm

Post by Gypyx »

attack echo

Original Roll String: 2d4
2 4-Sided Dice: (1, 1) = 2
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Post Post #2982 (ISO) » Sat Feb 13, 2021 7:15 pm

Post by Gypyx »

bruh
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Post Post #2983 (ISO) » Sat Feb 13, 2021 9:59 pm

Post by inspiratieloos »

Allahandra casts Tornado
Original Roll String: 2d6
2 6-Sided Dice: (2, 1) = 3
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Post Post #2984 (ISO) » Sat Feb 13, 2021 9:59 pm

Post by inspiratieloos »

Anyone else want to meditate?
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Post Post #2985 (ISO) » Mon Feb 15, 2021 11:28 am

Post by Ircher »

(expired on 2021-02-16 16:00:00) left in the round. One action left.
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Post Post #2986 (ISO) » Tue Feb 16, 2021 12:26 am

Post by Not Known 15 »

Meditate

Original Roll String: 1d4
1 4-Sided Dice: (4) = 4
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Post Post #2987 (ISO) » Wed Feb 17, 2021 11:19 am

Post by Ircher »

dsjstr starts the round with a powerful downward slash at Echo. (6 so far on Echo.) Gypyx follows up with an attack, but he trips reducing the effectiveness of his strike. (6 + 2 = 8 so far on Echo.) The cultist attempts to defend against the attack.
(Defense:)
Original Roll String: 1d3
1 3-Sided Dice: (1) = 1


Allahandra summons powerful gusts of winds and sends them in Echo's direction. The cultist is blown backwards. (10 additional on Echo.)
(Defense:)
Original Roll String: 1d3
1 3-Sided Dice: (1) = 1


Not Known 15 takes some time to reflect on his surroundings. **Not Known 15 has
22/28
HP left.**
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Post Post #2988 (ISO) » Wed Feb 17, 2021 11:21 am

Post by Ircher »

The cultist manages to avoid critical damage but is still left with vicious injuries from the attacks. **Echo has
6/21
HP left.**
---
Current Monster Statuses
(Threshold 3/1)
(8) Alpha : Cultist Musician : HP =
DEAD
| MP =
11/12
| Morale = 12/12 | Attack = 1d8 | Defense = 1d2
(8) Beta : Cultist Musician : HP =
DEAD
| MP = 12/12 | Morale = 12/12 | Attack = 1d8 | Defense = 1d2
(8) Charlie : Cultist Musician : HP =
DEAD
| MP =
7/12
| Morale = 12/12 | Attack = 1d8 | Defense = 1d2
(8) Delta : Cultist Musician : HP =
DEAD
| MP =
4/12
| Morale = 12/12 | Attack = 1d8 | Defense = 1d2
(8) Echo : Cultist : HP =
6/21
| MP =
0/2
| Morale = 5/5 | Attack = 1d4 + 1d3 | Defense = 1d3
(8) Foxtrot : Cultist : HP =
DEAD
| MP =
0/2
| Morale = 5/5 | Attack = 1d4 + 1d3 | Defense = 1d3

Active Battle Effect #1:
Ritual of Speed:
Anyone who casts the "Cultist Ritual" spell also gains the Hasted status for three rounds.

Active Battle Effect #2:
Energizing Music:
All spells require and use one less mana. (This effect stacks with other mana discounts like from the Pen of Energy Flow.)
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Post Post #2989 (ISO) » Wed Feb 17, 2021 2:52 pm

Post by dsjstr »

Attack Echo

Original Roll String: 1d6
1 6-Sided Dice: (5) = 5

Original Roll String: 1d4
1 4-Sided Dice: (2) = 2
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Post Post #2990 (ISO) » Fri Feb 19, 2021 6:34 am

Post by inspiratieloos »

Allahandra casts Tornado
Original Roll String: 2d6
2 6-Sided Dice: (4, 1) = 5
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Post Post #2991 (ISO) » Fri Feb 19, 2021 8:51 am

Post by Gypyx »

dogpile on echo (attack)

Original Roll String: 2d4
2 4-Sided Dice: (3, 1) = 4
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Post Post #2992 (ISO) » Fri Feb 19, 2021 9:27 am

Post by inspiratieloos »

Echo is already dead, time for some meditation.
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Post Post #2993 (ISO) » Fri Feb 19, 2021 9:32 am

Post by Gypyx »

i'm on cooldown
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Post Post #2994 (ISO) » Fri Feb 19, 2021 3:09 pm

Post by Ircher »

(expired on 2021-02-20 13:00:00) time left in the round. One player action left.
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Post Post #2995 (ISO) » Sat Feb 20, 2021 9:25 am

Post by Ircher »

dsjstr makes a quick stab at Echo. As the cultist attempts to defend against the attack, Allahandra sends a huge gust of wind towards the cultist. The cultist is swept off their feet and sent flying into a nearby tree branch. **Echo is
dead
.** Gypyx strikes at the position Echo was in, but his blade grazes empty air.

Congratulations, you have won this battle!

---
Party Experience:

Base XP = 3 * 4 + 2 * 2 = 16 XP
XP Adjustment = 5 XP
Average Enemy Level = (8 * 6) / 6 = 8.0
Number of Participants = 8
XP Awarded Per Participant = 2.6 XP at Level 8.

(8) inspiratieloos gains 3 XP. inspiratieloos stays at level 8.
(6) dsjstr gains 4 XP.
dsjstr levels up from level 6 to level 7! You have gained an additional stat point.
You may reallocate your stat points.
(5) Gypyx gains 5 XP. Gypyx stays at level 5.
(4) Kcdaspot gains 6 XP. Kcdaspot stays at level 4. Please allocate your stat point to HP (1 SP = 3 HP) or MP (1 SP = 1 MP).
(8) Jackal711 gains 3 XP. Jackal711 stays at level 8.
(8) Not Known 15 gains 3 XP. Not Known 15 stays at level 8.
(8) Gamma Emerald gains 3 XP. Gamma Emerald stays at level 8.
---
(6) Allahandra gains 4 XP. Allahandra stays at level 6.
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Post Post #2996 (ISO) » Sat Feb 20, 2021 9:44 am

Post by Ircher »

With less cultists influencing you with their captivating music, you are able to make much progress through the forest. Just as you begin to see a clearing again, a cultist appears out from the forest's shadows. "My, my, my, who do we have here? If it isn't the infamous Murderhobos!" With a very quick motion, the cultist unsheathes her blade. "Let's see whether you are deserving of your infamy!" she shouts as she rushes towards you. Though you don't see anyone else in the area, you feel as if there are many eyes fixed upon you.

Battle #30
(Threshold 3/1)
(8) Cultist Adriana : Cultist Blademaster : Level = 8 | HP = 60/60 | MP = 24/24 | Morale = 20/20 | Attack1 = 1d8 | Attack2 = 1d4 | Defense = 1d6

Active Battle Effect #1:
Emergency Exit:
The battle ends when Cultist Adriana is knocked unconscious.


Active Battle Effect #2:
Ritual of Blessing:
Anyone who casts the "Cultist Ritual" spell also gains the Blessed (+1) status for five rounds.


Active Battle Effect #3:
Hidden:
You don't know what this effect does, but you do know that either an additional special effect is active or a special event will occur during the battle.

Counter: 0/4
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Post Post #2997 (ISO) » Sat Feb 20, 2021 10:11 am

Post by Gypyx »

attack adriana

Original Roll String: 2d4
2 4-Sided Dice: (4, 1) = 5


let's just wait and see what happens before blowing the powerful stuff
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Post Post #2998 (ISO) » Sat Feb 20, 2021 11:00 pm

Post by inspiratieloos »

I'm pretty sure 'wait and see what happens' has never worked out. Most likely she'll get reinforcements.

Allahandra Passes the Pen back to me.
Summon Goblin
Allahandra attacks
Original Roll String: 2d3
2 3-Sided Dice: (3, 2) = 5
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Post Post #2999 (ISO) » Mon Feb 22, 2021 9:39 am

Post by Ircher »

(expired on 2021-02-23 13:00:00) left in the round. One action left.
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