Sirius9121's Large Normal Review, February 2021


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Post Post #6 (isolation #0) » Tue Feb 16, 2021 2:36 am

Post by Ircher »

Godfathers aren't normal because people stopped expecting them in games. Part of normality is dealing with player expectations.
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Post Post #7 (isolation #1) » Tue Feb 16, 2021 2:49 am

Post by Ircher »

Also, I see you have both a cop and a seer. In normal games, they are one and the same, and you should probably stick to one of the two names. They both get results in the form "Town/Not Town".

Is there a reason there is an A in parenthesis beside the neighborizer?

We can evaluate balance once the normality issues are fixed.
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Post Post #9 (isolation #2) » Tue Feb 16, 2021 4:55 am

Post by Ircher »

Can you post the entire changed setup for easy reference? (Faction specific investigatives are not considered normal.)
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Post Post #12 (isolation #3) » Tue Feb 16, 2021 12:26 pm

Post by Ircher »

In post 9, Ircher wrote: (Faction specific investigatives are not considered normal.)
This still applies.

Also, just to clarify, are you shooting for 33-33-33 balance here or 50-25-25 balance?
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Post Post #15 (isolation #4) » Tue Feb 16, 2021 5:53 pm

Post by Ircher »

I'm not too sure about that myself; it's been a long while since I've seen multiball. Maybe mastina is more informed about that. I will give my assessment on balance tomorrow, but I think I agree with mastina's initial assessment that this is pretty close.
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Post Post #20 (isolation #5) » Wed Feb 17, 2021 4:59 am

Post by Ircher »

I'm willing to pass this if you adjust the balance of power between mafia and werewolves; mafia have a bit too much. They seem quite a bit stronger than the werewolves. Roleblocker is a notoriously strong role in mafia hands, and the mafia also has strong investigative power in the form of the role cop and traffic analyst. The traffic analyst in particular can help the mafia identify the other scum pretty well. The werewolves have a stronger role cop and a neighborizer, which can be strong in scum hands, but they also have no kill stopping power. Town seems fine; they have a ton of confirmable/clear generating roles and some kill stopping power. It's enough for them to have around a 30-40% chance of winning.

So some alternatives to consider; any one of these proposals would be acceptable (town stays the same):

Mafia Odd Night Roleblocker
Mafia Night 2,3 Traffic Analyst
Mafia 2-shot Role Cop
Neighbour B Werewolf
Werewolf Role Cop
Werewolf 2-shot Neighbourizer (D)

or

Mafia Roleblocker
Mafia Night 3 Traffic Analyst
Mafia 2-shot Role Cop
Neighbour B 1-Shot Bulletproof Werewolf
Werewolf Role Cop
Werewolf 1-shot Neighbourizer (D)

You can of course suggest your own alternatives as well.
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Post Post #22 (isolation #6) » Thu Feb 18, 2021 2:38 am

Post by Ircher »

Okay that's fine.

We need to see role pms and rules.
How are you handling mutual roleblocks and roleblocker vs. jailkeeper precedence?
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Post Post #24 (isolation #7) » Thu Feb 18, 2021 5:13 am

Post by Ircher »

I think normal guidelines require them to have the multitasking modifier to be multitasking. I will pass the setup either way still.

Sp that just leaves role pms.
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Post Post #27 (isolation #8) » Thu Feb 18, 2021 5:54 pm

Post by Ircher »

Okay, well then that works too. (I just recall that that wasn't the original ruling and there was discussion for allowing it, but maybe things changed on that, and I didn't notice for some reason.)
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Post Post #29 (isolation #9) » Sat Feb 20, 2021 5:03 am

Post by Ircher »

Eh, shifting it to even night weakens town quite a bit (in night games, the earlier nights tend to be more important, and in a multiball setup, it's a bit unlikely the JK is still alive come Night 4 whereas Night 3 is a bit more likely), perhaps too much so. With scum being multitasking, I'm a little worried that change might cause them to dominate over town too much. You would have to propose a small buff to town if you want to do that. Maybe add a shot to the town neighborizer if you do that change.
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Post Post #33 (isolation #10) » Sun May 30, 2021 9:54 am

Post by Ircher »

The setup in [post]30[/psot] is fine, so we just need role pms.
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Post Post #36 (isolation #11) » Mon May 31, 2021 3:29 am

Post by Ircher »

Happy scum day Sirius!

The following changes/additions need to be made:

1) Result pms for the investigatives. They don't need to be in the role pms, but they do need to be present here.
2) The win conditions need to be adjusted. While it matters less in most setups, in multiball setups, it is especially important that the win conditions include "and at least one {Alignment} is still alive." Thus, the town win condition is something along the lines of "You win when all threats to the Town have been eliminated, and at least one townie is still alive."
3) I think the neighbor B 2-Shot Simple Doctor is a bit confusingly worded. I would change the fourth sentence to something like "Twice per game, you may target a player."

Not required changes, but suggestions:

1) Your role pms are written in such a way that newer players may assume their actions will always succeed. I like to use phrasing along the lines of "attempt to" or "barring interference" so that players are aware their actions may fail.
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Post Post #42 (isolation #12) » Tue Jun 01, 2021 2:58 am

Post by Ircher »

/pass
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