Grand Idea Mafia

This forum is for discussion related to the game.
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Post Post #10000 (ISO) » Mon Feb 22, 2021 11:17 am

Post by Korina »

10,000


Choose any role in the GIM thread, up to this role. That is now your role.

Mod Note: Before sending anyone else their role, allow up to 72 hours for this player to pick. If they do not pick within 72hrs, assume they are the very first role in the GIM thread, (aka VT).
If someone has a better idea, lmk, otherwise I think this is a good role for 10,000th role
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The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
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Post Post #10001 (ISO) » Mon Feb 22, 2021 11:31 am

Post by Cook »

10,000's Evil Twin

• If someone rolls role 10,000, you become a Condemner Uncondemner Vig with that player as your target. You do not know who your target is, other than that they had the 10,000th role.
• If you successfully kill that player, you will Backup their role and will also vig everyone on their wagon/everyone who visited them, excluding you.
• You may only win if the head of the 10,000th role is taken.
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Post Post #10002 (ISO) » Mon Feb 22, 2021 11:34 am

Post by Cook »

G
R
A
D
I
E
N
T
T
O
W
N
I
E


Use at least one element of BBCode in every post you make for a 1-Shot Bloodhound the night following.
You are a Townie otherwise.

doubleposting allowed now, thanks for being good sports
congratulations to Korina for getting the pagetop of all pagetops. "Five Figure Club" is the title I'd give to you, if I could hand out a title for free.
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Post Post #10003 (ISO) » Mon Feb 22, 2021 2:39 pm

Post by Sirius9121 »

Town Indecisive Poster 1-shot Vigilante 2-shot Role Cop 3-shot Jailkeeper
.

You may not doublepost.
余命数か月ばかりの恋に点滴で扶養する患者達
被害者の甘い期待を弔い悔悟の機会を躊躇うドクター
所以など行方知らず未知の病巣に臥す患者達
発熱が死因 然れば早期に躊躇すべきだったと知る放火犯
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Post Post #10004 (ISO) » Mon Feb 22, 2021 3:20 pm

Post by Korina »

The End


Continue rolling the game as normal, and re-roll this role.
Reroll any roles that die at the start of the game as well.
When the first player should be killed in any method, they do not die. Instead, post the following excerpt and end the game:

Spoiler: Flavor
As you all stand there, ready to eliminate [Player Name], you all come to realize the gravity of this situation thanks to [Player Who Originally Rolled This]. Innocent townies, mafia members, werewolves, cults, aliens, serial killers, and god-knows-what-else all live in this town. What other town would allow all these people to live together? Sure, just a few moments ago, all of you were all ready to kill this person, but something prevented you from doing so. It was this moment of hesitation that allowed all of you to decide to talk about this calmly. You all agree to put aside your differences, and try to live in harmony. This town is diverse—there's plenty of unique groups in this town—and there's room for everyone. There's no reason to kill someone, because you suspect they might be against you. As [Player Name] steps away from the elimination stand, you all decide to look off at the sunset. Tomorrow is a new day.

And thus, you all lived Happily Ever After™️.
The End.


Mod Note: It's up to the players afterwards if they wanna do a reroll. If the majority agree, play a reroll.
If a player dies to a dayvig, flavor the ending accordingly.
GTKAS:
The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
I dissociate, any signed posts are from my headmates. Refer to GTKAS, or DM me for more information.


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Post Post #10005 (ISO) » Mon Feb 22, 2021 4:52 pm

Post by Bell »

Rain on your parade

1-shot investigation for Mafia, Arsonist, Cult, or serial killer.

If the result is positive, rather than send a traditional PM to the investigator. the mod will state in thread that the target had been rained on.
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Post Post #10006 (ISO) » Mon Feb 22, 2021 5:08 pm

Post by Sirius9121 »

In post 2805, callforjudgement wrote:
Werewolf Diminishing Magnetised Multivoter


You can't voluntarily unvote (although you unvote when the vote count is reset). You have infinitely many votes, but each is only worth 1 divided by (the number of votes you've made since the last votecount reset).

For example, if you vote for player A, you have one vote on player A. If you then vote for player B, you have half a vote on each of players A and B. If you then vote for player A again, you'll have ⅔ of a vote on player A and ⅓ of a vote on player B.
余命数か月ばかりの恋に点滴で扶養する患者達
被害者の甘い期待を弔い悔悟の機会を躊躇うドクター
所以など行方知らず未知の病巣に臥す患者達
発熱が死因 然れば早期に躊躇すべきだったと知る放火犯
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Post Post #10007 (ISO) » Tue Mar 02, 2021 3:20 pm

Post by DDynamo »

Town Shieldbearer

- May target a player at night. If that player visited the Shieldbearer, they will be roleblocked.
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Post Post #10008 (ISO) » Tue Mar 02, 2021 7:11 pm

Post by Korina »

Die


Within the first 24 hours of day starting, you must post
KILL (PLAYERNAME)
or unavoidably die instantly. That player will have 24 hours to pick another player, or unavoidably die instantly. A player who previously picked another target cannot be picked again, and any attempts cause the targeter to unavoidably die. The last player with this ability dies because they cannot target anyone else.

You also cannot be killed by any means until there is at least 3/4ths of the starting player count are dead.
GTKAS:
The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
I dissociate, any signed posts are from my headmates. Refer to GTKAS, or DM me for more information.


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Post Post #10009 (ISO) » Tue Mar 02, 2021 7:30 pm

Post by Cook »

Temporal Tail Townie

• Compulsively give someone the head of the Temporal Thread.
• Anyone who had the head but doesn't now instead is holding on to the Temporal Thread.
• If the Temporal Thread's head is given to someone who already is holding on to the thread, it will kill that player and instead close the loop by giving it to you, neighborizing everyone with the thread.

i'll refactor the wording here in a bit.
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Post Post #10010 (ISO) » Tue Mar 02, 2021 7:37 pm

Post by Sirius9121 »

Mafia Paranoid Gun Owner
余命数か月ばかりの恋に点滴で扶養する患者達
被害者の甘い期待を弔い悔悟の機会を躊躇うドクター
所以など行方知らず未知の病巣に臥す患者達
発熱が死因 然れば早期に躊躇すべきだったと知る放火犯
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Post Post #10011 (ISO) » Wed Mar 03, 2021 4:18 pm

Post by Jake The Wolfie »

Neutral Radicalized Anarchist


While you are alive, the game does not end, even if a faction has already won.
You always know all neutrals that are alive, along with their role.
There is guaranteed to be at least 1 other neutral player if you're in the game.

During the night, you may choose to destabilize a player. If they are a member of a faction, they will instead become the neutral version of their role, aligned with your goals. If they were already neutral, they instead die.
On non-consecutive days, you may choose to perform a coup. If there are more neutrals alive than factioned players, all factioned players immediately die. If not, then all factions suffer a casualty of 1 player, and 1 neutral dies per factioned player death.
Once per game during twilight, if the player who will be executed is neutral, you can instead choose a factioned player to die instead.

You win when there are no more factions in the game.
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Post Post #10012 (ISO) » Wed Mar 03, 2021 4:49 pm

Post by Sirius9121 »

Double Trouble


Each player gets two roles.
They can win with both alignments and wincons.
They can use both abilities.

You are a
Halverizer
. You can see a random role PM and who it belongs to each day. At night, you may choose to either
kill that role PM, leaving that player with only 1 role PM, 1 wincon, etc...
or
Kill the other role PM
. All killed role PMs by this way will flip.

You win when you are alive and over 60% of role PMs excluding yours are dead. You only recieve one Role PM.
Nightkilled players count as 2 dead role PMs.
余命数か月ばかりの恋に点滴で扶養する患者達
被害者の甘い期待を弔い悔悟の機会を躊躇うドクター
所以など行方知らず未知の病巣に臥す患者達
発熱が死因 然れば早期に躊躇すべきだったと知る放火犯
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Post Post #10013 (ISO) » Wed Mar 03, 2021 4:49 pm

Post by Sirius9121 »

Double Trouble


Each player gets two roles.
They can win with both alignments and wincons.
They can use both abilities.

You are a
Halverizer
. You can see a random role PM and who it belongs to each day. At night, you may choose to either
kill that role PM, leaving that player with only 1 role PM, 1 wincon, etc...
or
Kill the other role PM
. All killed role PMs by this way will flip.

You win when you are alive and over 60% of role PMs excluding yours are dead. You only recieve one Role PM.
Nightkilled players count as 2 dead role PMs.
余命数か月ばかりの恋に点滴で扶養する患者達
被害者の甘い期待を弔い悔悟の機会を躊躇うドクター
所以など行方知らず未知の病巣に臥す患者達
発熱が死因 然れば早期に躊躇すべきだったと知る放火犯
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Post Post #10014 (ISO) » Wed Mar 03, 2021 4:49 pm

Post by Sirius9121 »

Double Trouble


Each player gets two roles.
They can win with both alignments and wincons.
They can use both abilities.

You are a
Halverizer
. You can see a random role PM and who it belongs to each day. At night, you may choose to either
kill that role PM, leaving that player with only 1 role PM, 1 wincon, etc...
or
Kill the other role PM
. All killed role PMs by this way will flip.

You win when you are alive and over 60% of role PMs excluding yours are dead. You only recieve one Role PM.
Nightkilled players count as 2 dead role PMs.
余命数か月ばかりの恋に点滴で扶養する患者達
被害者の甘い期待を弔い悔悟の機会を躊躇うドクター
所以など行方知らず未知の病巣に臥す患者達
発熱が死因 然れば早期に躊躇すべきだったと知る放火犯
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Post Post #10015 (ISO) » Wed Mar 03, 2021 4:49 pm

Post by Sirius9121 »

Double Trouble


Each player gets two roles.
They can win with both alignments and wincons.
They can use both abilities.

You are a
Halverizer
. You can see a random role PM and who it belongs to each day. At night, you may choose to either
kill that role PM, leaving that player with only 1 role PM, 1 wincon, etc...
or
Kill the other role PM
. All killed role PMs by this way will flip.

You win when you are alive and over 60% of role PMs excluding yours are dead. You only recieve one Role PM.
Nightkilled players count as 2 dead role PMs.
余命数か月ばかりの恋に点滴で扶養する患者達
被害者の甘い期待を弔い悔悟の機会を躊躇うドクター
所以など行方知らず未知の病巣に臥す患者達
発熱が死因 然れば早期に躊躇すべきだったと知る放火犯
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Post Post #10016 (ISO) » Wed Mar 03, 2021 4:50 pm

Post by Sirius9121 »

Double Trouble


Each player gets two roles.
They can win with both alignments and wincons.
They can use both abilities.

You are a
Halverizer
. You can see a random role PM and who it belongs to each day. At night, you may choose to either
kill that role PM, leaving that player with only 1 role PM, 1 wincon, etc...
or
Kill the other role PM
. All killed role PMs by this way will flip.

You win when you are alive and over 60% of role PMs excluding yours are dead. You only recieve one Role PM.
Nightkilled players count as 2 dead role PMs.
余命数か月ばかりの恋に点滴で扶養する患者達
被害者の甘い期待を弔い悔悟の機会を躊躇うドクター
所以など行方知らず未知の病巣に臥す患者達
発熱が死因 然れば早期に躊躇すべきだったと知る放火犯
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Post Post #10017 (ISO) » Wed Mar 03, 2021 4:51 pm

Post by Sirius9121 »

Town 2-shot Shot Counter

Checks a person and receives a report of whether their ability has shots, and how many shots they have.
You may target yourself.

If they target themselves, everyone in game is notified that their ability has been reduced to 2 shots left.

2-shot modifier is hidden.
余命数か月ばかりの恋に点滴で扶養する患者達
被害者の甘い期待を弔い悔悟の機会を躊躇うドクター
所以など行方知らず未知の病巣に臥す患者達
発熱が死因 然れば早期に躊躇すべきだったと知る放火犯
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Post Post #10018 (ISO) » Wed Mar 03, 2021 5:06 pm

Post by Sirius9121 »

Town 3-shot Shot Counter

Checks a person and receives a report of whether their ability has shots, and how many shots they have.
You may target yourself.

3-shot modifier is hidden.
余命数か月ばかりの恋に点滴で扶養する患者達
被害者の甘い期待を弔い悔悟の機会を躊躇うドクター
所以など行方知らず未知の病巣に臥す患者達
発熱が死因 然れば早期に躊躇すべきだったと知る放火犯
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Post Post #10019 (ISO) » Wed Mar 03, 2021 8:28 pm

Post by Gypyx »

Town Enigmatic


any investigation performed on you will fail
White Flag : Carebear Edition is in signups ! (10/13) sign up if you want a low pressure, high friendliness game !

bottom text
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Post Post #10020 (ISO) » Wed Mar 03, 2021 8:31 pm

Post by Gypyx »

Werewolf Enigmatic Conspiracy Theorist


Investigations performed on you will fail

You may each night check if someone is an Alien, you will appear as an alien to other conspiracy theorist
White Flag : Carebear Edition is in signups ! (10/13) sign up if you want a low pressure, high friendliness game !

bottom text
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Post Post #10021 (ISO) » Wed Mar 03, 2021 11:38 pm

Post by Sirius9121 »

In post 9021, Jake The Wolfie wrote:
Town Inquisitor/Seer


During the night, you may choose one player. You will be notified if they are
Cult
or
Werewolf
.
余命数か月ばかりの恋に点滴で扶養する患者達
被害者の甘い期待を弔い悔悟の機会を躊躇うドクター
所以など行方知らず未知の病巣に臥す患者達
発熱が死因 然れば早期に躊躇すべきだったと知る放火犯
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Post Post #10022 (ISO) » Sun Mar 07, 2021 2:40 pm

Post by DDynamo »

Town Dictionary


You may target a player to determine the first letter of their role, alignment not included.
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Post Post #10023 (ISO) » Sun Mar 07, 2021 2:51 pm

Post by Sirius9121 »

]
Compulsive Cult-Jester Recruiter


At night, you MUST recruit someone into your jester cult. Their win condition will change to "Become lynched" and they will join a PT with you and everyone else in your jester cult.

Win condition: Become lynched
余命数か月ばかりの恋に点滴で扶養する患者達
被害者の甘い期待を弔い悔悟の機会を躊躇うドクター
所以など行方知らず未知の病巣に臥す患者達
発熱が死因 然れば早期に躊躇すべきだったと知る放火犯
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Post Post #10024 (ISO) » Sun Mar 07, 2021 2:52 pm

Post by Sirius9121 »

]
Cooperative Serial Killer


If this role is in the game, all serial killers (including this role) join together to become a group faction.
余命数か月ばかりの恋に点滴で扶養する患者達
被害者の甘い期待を弔い悔悟の機会を躊躇うドクター
所以など行方知らず未知の病巣に臥す患者達
発熱が死因 然れば早期に躊躇すべきだったと知る放火犯
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