We just need to tread carefully because if you slip up around her as scum she notices and will tear your spine out and slap you to death with it. (I'm slightly scared of Nancy)
~the worst
*******
Nancy is pretty heavenly ngl
~CheekyTeeky
*******
Nancy-scum feels like a hot knife slicing through butter. Nancy-town feels like a magnifying glass in the sun glaring down at an insect.
In post 127, Snakes wrote:No. Felissan chose not to, and Inspiratieloos and Farren don't have enough rubies.
Okay no then. I’m also going to be V/LA for the next two weeks so please pm me nudges not prods. Thanks.
***
We just need to tread carefully because if you slip up around her as scum she notices and will tear your spine out and slap you to death with it. (I'm slightly scared of Nancy)
~the worst
*******
Nancy is pretty heavenly ngl
~CheekyTeeky
*******
Nancy-scum feels like a hot knife slicing through butter. Nancy-town feels like a magnifying glass in the sun glaring down at an insect.
Ok, noted. Until March 22nd (let me know if this date is wrong), the turn timer is extended to 72 hours.
It is now Round 2. Because Farren has 4 victory points and Nancy Drew, Felissan and Inspiratieloos have 0 or 1, they all receive 1 rat tail. That means that, for this round, they will start 1 space further ahead.
The Fortune Teller card for this round is
If you stop without an explosion, draw up to 5 chips from your bag. You may place 1 of them into your cauldron.
We just need to tread carefully because if you slip up around her as scum she notices and will tear your spine out and slap you to death with it. (I'm slightly scared of Nancy)
~the worst
*******
Nancy is pretty heavenly ngl
~CheekyTeeky
*******
Nancy-scum feels like a hot knife slicing through butter. Nancy-town feels like a magnifying glass in the sun glaring down at an insect.
In post 139, Snakes wrote:You have 11 items in your bag, so you should roll a 1d11.
Oh.
Original Roll String: 1d11
1 11-Sided Dice: (8) = 8
draw
***
We just need to tread carefully because if you slip up around her as scum she notices and will tear your spine out and slap you to death with it. (I'm slightly scared of Nancy)
~the worst
*******
Nancy is pretty heavenly ngl
~CheekyTeeky
*******
Nancy-scum feels like a hot knife slicing through butter. Nancy-town feels like a magnifying glass in the sun glaring down at an insect.
We just need to tread carefully because if you slip up around her as scum she notices and will tear your spine out and slap you to death with it. (I'm slightly scared of Nancy)
~the worst
*******
Nancy is pretty heavenly ngl
~CheekyTeeky
*******
Nancy-scum feels like a hot knife slicing through butter. Nancy-town feels like a magnifying glass in the sun glaring down at an insect.
I initially rolled 1d12 and got a 9 and also added “draw” - decided I was unsure about the draw part of it and tried to edit that out but then it kept showing up as “
STATIC
”.
***
We just need to tread carefully because if you slip up around her as scum she notices and will tear your spine out and slap you to death with it. (I'm slightly scared of Nancy)
~the worst
*******
Nancy is pretty heavenly ngl
~CheekyTeeky
*******
Nancy-scum feels like a hot knife slicing through butter. Nancy-town feels like a magnifying glass in the sun glaring down at an insect.
In post 144, Snakes wrote:Yeah, editing a post with a dice roll will make static show up. Do you mind rerolling?
Also, if you change your mind, it's fine for you to do that in a separate post as long as I haven't resolved your turn yet.
Original Roll String: 1d12
1 12-Sided Dice: (1) = 1
***
We just need to tread carefully because if you slip up around her as scum she notices and will tear your spine out and slap you to death with it. (I'm slightly scared of Nancy)
~the worst
*******
Nancy is pretty heavenly ngl
~CheekyTeeky
*******
Nancy-scum feels like a hot knife slicing through butter. Nancy-town feels like a magnifying glass in the sun glaring down at an insect.
Snakes, could you maybe add the number of chips every player has drawn to the cauldron? That would make it easier to see when you're the one who has to decide to roll or pass.
Nancy, can you roll a 1d10 please? You can always tell what you should be rolling by seeing how many chips you have in your bag. In your case, you have 10 chips, so that's a 1d10. If it would be helpful, I can tell you what you need to roll in each post.