So quite a few years back, I developed a scoring system for Survivor games, which I have applied both to the real show and to games played on MS. Unfortunately, I have faded out of the MS community recently so I haven't been keeping up with most recent games. However, I am planning on correcting this and eventually getting all Survivor games scored that I am able to. I also owe a big credit to Supervisor Silverclaw for displaying enough of an interest in this to get me interested again; and as a bonus, he also scored the previous game run on the site. (Flash Mob)
You can see the master spreadsheet here, which includes scoring for all the games that have been done, and a few overall player rankings and other stats that some might find interesting. Keep in mind, of course, that this is a work-in-progress and several recent games are not yet included.
If you're a fan of the Survivor TV show, you might enjoy this spreadsheet where I have scored all 40 seasons of US Survivor as well as the 5 modern Australian seasons.
If you're enough of a nerd that you actually want to to understand how this works, then see below:
Spoiler: Scoring Rules
Overview
In this scoring system, each Survivor player is scored based on an average of their scores for each individual Tribal Council they attended. This score is then multiplied by a certain percentage (from 10-100%) based on how long they survived in the game.
For each Tribal Council, all surviving players will be scored with a 2, 3, 4, or 5, depending on factors such as whether they voted in the majority or not, whether they received votes, and even depending on whether the vote could be considered "dynamic" or not. (More on this later.) The eliminated player will always receive a score between 0 and 1, depending on how many votes they did NOT receive. For example, a player who was voted off with a 5-2 vote would receive a score of 2/7 (0.29), because 2 of the 7 votes were for another player. A score of "0" is typically reserved for quits, and a score of "1" for those special circumstances when a player is eliminated without receiving any votes that round.
For each player, after taking the average score of all Tribal Councils they attended, it is then multiplied by 20, so that the theoretical maximum score is 100. Just to note, this maximum score is impossible to achieve from a practical standpoint, and in fact, nobody on MS has ever scored above 90 - though four winners on the real show did.
Finally, we take a percentage of the raw score based on how long the player survived. For players who made the Final 3, this percentage is 100%, so nothing is deducted from their raw score. For everyone else, 5% is deducted for every placement worse than 3rd place. For post-mergers, this caps out at 55%, like this:
- 100% - Final 3
- 95% - 4th place
- 90% - 5th place
- 85% - 6th place
- 80% - 7th place
- 75% - 8th place
- 70% - 9th place
- 65% - 10th place
- 60% - 11th place
- 55% - 12th (or worse) place
- 10% - 1 Tribal Council
- 20% - 2 Tribal Councils
- 30% - 3 Tribal Councils
- 40% - 4 Tribal Councils
- 50% - 5 (or more) Tribal Councils
Specifics
Earlier in this post, I mentioned that each surviving player in a Tribal Council will be scored with a 2, 3, 4, or a 5. To determine what score to give them, we first need to determine whether the vote should be considered "stable" or "dynamic." (I know this part sounds bizarre, but bear with me.)
In practical terms, an "dynamic" vote is one that could possibly be considered a #BigMove, a power shift, a blindside, or something along those lines. To be considered dynamic, a vote must pass both of the following tests:
"Pagonging" Test - The vote must not eliminate someone who was already in the minority.
To pass this test, the eliminated player must not have been on the outside of an already established majority. This is based on who voted together on the most recent dynamic Tribal Council. For example, if the Final 9 featured a 5-4 vote, and at the Final 8 Tribal Council, the players eliminated someone else apart from the 5 that voted together, then that vote would fail this test, and would be considered stable.
A post-swap or a post-merge tribe that hasn't gone to Tribal Council yet can still fail this test if the boot was a member of the minority based on previous tribe divisions. For example, if a tribe swap resulted in one tribe having 5 "Brawn" and 2 "Beauties," then the vote would fail this test if one of the Beauties were voted off. If there has been more than one swap/merge, then the eliminated player must be part of EVERY possible minority (e.g. looking at both pre-swap and post-swap tribes) in order for the vote to fail this test.
"Landslide" Test - The vote must not be a landslide majority vote.
A landslide vote is when far more players than necessary vote with the majority. If this happens, the vote is considered stable. What counts as a "landslide" vote first depends on how many players are at the Tribal Council:
- Votes with 5 or fewer players cannot fail the Landslide Test. They are only considered stable if they fail the Pagonging Test.
- Votes with 6-8 players simply must not be unanimous in order to pass this test. 5-1, 6-1, and 7-1 votes fail, but anything else is okay.
- Votes with 9 or more players must have at least 3 players voting in the minority in order to pass this test. This includes split votes. For example, an 8-2 vote fails, but even if the majority splits the vote so it ends up 4-4-2, it still fails.
Stable scoring
- 4 - A player will score 4 if they had a perfect round, meaning they received no votes and voted in the majority.
- 3 - A player will score 3 if they received any votes OR voted in the minority.
Dynamic scoring
If a vote passes both the Pagonging Test and the Landslide Test, then it is scored as follows:
- 5 - A player will score 5 if they had a perfect round, meaning they received no votes and voted in the majority.
- 4 - A player will score 4 if they received EXACTLY one vote.
- 3 - A player will score 3 if they received more than one vote.
- 2 - A player will score 2 if they voted in the minority.
If more than one criteria applies - for example, a player BOTH received votes AND voted in the minority - then they will receive the lowest applicable score.
Final Tribal Councils
For the Final Tribal Council, winners will receive a score depending on the percentage of jury votes they receive. The formula is:
- 2.5 + [2.5 * (fraction of jury votes received)]
Losing finalists, on the other hand, will receive a negative score, depending on how many jury votes they receive:
- -10 * [0.5-(fraction of jury votes received)]
The Final Tribal Council scoring is weighted to account for different game sizes/lengths. For finalists, 10% of their final score will be based on their Final Tribal Council, and the remaining 90% from the other Tribal Councils they attended.
There are more rules for special situations such as ties, idols, and advantages, that I don't feel are necessary to include in this post, since I don't expect most people's interest levels will run that deep. If you are so curious, additional rules are listed on the "Rules" tab on the spreadsheet, and I am also open to any questions or comments.