[phpBB Debug] PHP Warning: in file [ROOT]/ext/alfredoramos/seometadata/event/listener.php on line 114: Undefined array key 3375111 [phpBB Debug] PHP Warning: in file [ROOT]/ext/alfredoramos/seometadata/event/listener.php on line 114: Trying to access array offset on value of type null [REVIEW] Open Setup Reviews - Mafiascum.net
tweaked according to Jingle’s and BBMolla’s suggestions
few questions:
1. is it fine from a balance perspective to have both a false negative AND a false positive here for psych in terms of alignment?
2. is it customary on mafiascum to tell PRs that their action failed when they target a macho player?
abductions on psych would fail outright, not just go through without the protection
Last edited by lendunistus on Thu Mar 25, 2021 3:17 am, edited 2 times in total.
In post 1120, Jingle wrote:I think scum is more likely to find the masonry than in F&E, but I legitimately hadn't considered that as a starting point for the comparison. I do like the Macho Psych suggestion, and I think it solves the grossness of a follow the IC strat pretty well. I like that only one member of the masonry is ever safe from the NK, and I don't think it's likely that town ever nets a miselim or a psych guilty, but that the possibility for it to happen is a cool feature of the setup.
Depending on playerlist I'd probably play in the setup as described in 1116.
alright, i'll make it so that babysitter and alien don't get informed of any results they might get
In post 1120, Jingle wrote:I think scum is more likely to find the masonry than in F&E, but I legitimately hadn't considered that as a starting point for the comparison. I do like the Macho Psych suggestion, and I think it solves the grossness of a follow the IC strat pretty well. I like that only one member of the masonry is ever safe from the NK, and I don't think it's likely that town ever nets a miselim or a psych guilty, but that the possibility for it to happen is a cool feature of the setup.
Depending on playerlist I'd probably play in the setup as described in 1116.
alright, i'll make it so that babysitter and alien don't get informed of any results they might get
i'll put it on the open queue once the micro i'm in queue to mod gets going and finishes
tweaked according to Jingle’s and BBMolla’s suggestions
few questions:
1. is it fine from a balance perspective to have both a false negative AND a false positive here for psych in terms of alignment?
2. is it customary on mafiascum to tell PRs that their action failed when they target a macho player?
abductions on psych would fail outright, not just go through without the protection
bringing this back to ask a question: is it fine for alien and babysitter to be able to target the same person consecutively here?
also bumping because of some clarifications that weren't included originally (mafia cannot multitask, alien and babysitter can't self-target)
also also would just like to get this double checked so I know it's playable
In post 1142, Jingle wrote:Yes. Only one half of the masonry can be fully protected so it's a WIFOM game.
Definitely looks playable, although it might benefit from tweaks after being run once.
yeah, the WIFOM is one of the aspects that came into mind
it inherently comes included with the pairing and since it's in the queue, I can't edit the roles too much right now since it'd kind of be a bait and switch
(the purple-named ducky already pre-inned btw so that's cool)