Open Draft Mafia

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Open Draft Mafia

Post Post #0 (ISO) » Thu Apr 08, 2021 5:45 am

Post by MURDERCAT »

Recently, Gypyx (with help from Jingle and Datisi) put together a very cool game centered around drafting roles from randomly generated packs. A lot of people, including myself, really liked the mechanic and so I’ve taken it upon myself to try to turn it into an open setup similar to Great Idea Mafia so that it can be run again and again. I’ve also made changes to the overall design that I hope will take a really cool one-off and transform it into something that would be fun to run semi-regularly.

First and foremost, this thread is for discussion of the idea and mechanics. Once sufficient discussion has taken place, I will create a wiki page detailing the completed setup (EDIT: wiki page has been created). At that time, this thread will hopefully become something like the Grand Idea thread, where you can suggest booster sets to add to the wiki. Only packs that receive enough interest will be added.

SetupThe setup is designed for 10 townies and 3 mafia, though it could theoretically be modified to run with any numbers with similar balance.

All games are played with a base deck of 104 roles. Optionally, the moderator can add in as many additional boosters of 13 cards as they wish. Information about the boosters being used in the setup should be provided to all players. At the beginning of the game, 65 roles are selected from the role list (base pack plus boosters)
without replacement
(meaning a role on the list a single time can appear in the list only a single time). These roles are then distributed across 13, 5-role packs.

At the beginning of the game, each player receives a single, randomly chosen pack. Each night, all players pick a single role from their pack and, optionally, perform a single action from their “hand” of roles. Actions can be used the same night they are picked. Night specific actions can still be chosen on any night but may only be used on the night specified. The mafia team also decides the number of slots down the playerlist to move when passing packs. This number must be less than the current number of alive players minus one (i.e. the packs must actually be passed). This number is revealed at daystart.

Spoiler: example
Playerlist:

Gypyx
The worst
datisi
jingle
Sirius9121

Gypyx has a pack with a Cop and a 2-shot vig, he picks Cop
If the mafia chooses 2 slots, datisi will receive a pack with a 2-shot Vigilante at the start of the next night
If the mafia chooses 2 slots and The worst is the nightkill, Jingle will receive a pack with a 2-shot Vigilante at the start of the next night


Packs are received at the beginning of each night. A pack that is owned by a player who dies or is eliminated is removed from the game. Player alignment and picked roles (but not the rest of the pack) are revealed upon flip. Pack passing is executed after all other night actions, all other actions are resolved using natural action resolution.

The game starts with Day 1. Mafia has daytalk but no multitasking, with the exception of a factional nightkill which can be performed alongside a pack action.


Spoiler: Base Pack
  1. Vanilla
  2. Vanilla
  3. Vanilla
  4. Vanilla
  5. Vanilla
  6. Vanilla
  7. Vanilla
  8. Vanilla
  9. Vanilla
  10. Vanilla
  11. Vanilla
  12. Vanilla
  13. Vanilla
  14. Vanilla
  15. Vanilla
  16. Vanilla
  17. Vanilla
  18. Vanilla
  19. Vanilla
  20. Vanilla
  21. Vanilla
  22. Vanilla
  23. Even-Night Neighborizer
  24. 1-shot Neighborizer
  25. Neighbor
  26. Neighbor
  27. Neighbor
  28. Mason
  29. Mason
  30. Multitasking
  31. Multitasking
  32. Multitasking
  33. N1 Tracker
  34. N2 Tracker
  35. N3 Tracker
  36. N4 Tracker
  37. N5 Tracker
  38. N1 Watcher
  39. N2 Watcher
  40. N3 Watcher
  41. N1 Follower
  42. N2 Follower
  43. N3 Follower
  44. N1 Voyeur
  45. N2 Voyeur
  46. N3 Voyeur
  47. N4 Vigilante
  48. N2 Gunsmith
  49. N3 Gunsmith
  50. N4 Gunsmith
  51. Delayed Gunsmith
  52. Odd-Night Doctor
  53. Odd-Night Doctor
  54. Even-Night Doctor
  55. Even-Night Doctor
  56. 2-shot Doctor
  57. 2-shot Doctor
  58. 2-shot Doctor
  59. N2 Jailkeeper
  60. N3 Jailkeeper
  61. N3 Traffic Analyst
  62. N4 Traffic Analyst
  63. 1-shot Psychologist
  64. 1-shot Novice Psychologist
  65. 1-shot Detective
  66. 1-shot Novice Detective
  67. 1-shot Hider
  68. 1-shot Hider
  69. 1-shot Hider
  70. 1-shot Commuter
  71. 1-shot Commuter
  72. 1-shot Commuter
  73. Announcing Motion Detector
  74. Complex Motion Detector
  75. Odd-Night Motion Detector
  76. Even-Night Motion Detector
  77. 2-shot Motion Detector
  78. Loud Fruit Vendor
  79. Simple Fruit Vendor
  80. 1-shot Loyal Fruit Vendor
  81. 3-shot Fruit Vendor
  82. Novice Fruit Vendor
  83. Announcing Checker
  84. 1-shot Disloyal Checker
  85. Even-Night Checker
  86. Odd-Night Checker
  87. Self Checker
  88. 1-shot Bulletproof
  89. 1-shot Bulletproof
  90. Vengeful
  91. 1-shot Activated Strongman
  92. 1-shot Activated Strongman
  93. 1-shot Activated Strongman
  94. 1-shot Activated Strongman
  95. 1-shot Activated Ascetic
  96. 1-shot Activated Ascetic
  97. 1-shot Rolecop
  98. 1-shot Rolecop
  99. 1-shot Rolecop
  100. 1-shot Roleblocker
  101. 1-shot Roleblocker
  102. 1-shot Roleblocker
  103. 1-shot Roleblocker
  104. 1-shot Roleblocker


Randomly Generated Setup (out of date)
Spoiler: Pack 1
  1. N2 Voyeur
  2. 1-shot Disloyal Checker
  3. Neighbor
  4. N2 Watcher
  5. Loud Fruit Vendor


Spoiler: Pack 2
  1. 1-shot Commuter
  2. 1-shot Bulletproof
  3. N5 Tracker
  4. Complex Motion Detector
  5. N4 Gunsmith


Spoiler: Pack 3
  1. N3 Watcher
  2. 1-shot Activated Strongman
  3. Mason
  4. Delayed Gunsmith
  5. N2 Jailkeeper


Spoiler: Pack 4
  1. 1-shot Roleblocker
  2. N1 Tracker
  3. 1-shot Activated Strongman
  4. N3 Follower
  5. N1 Voyeur


Spoiler: Pack 5
  1. Vanilla
  2. N3 Jailkeeper
  3. Even-Night Checker
  4. Multitasking
  5. 1-shot Hider


Spoiler: Pack 6
  1. 3-shot Fruit Vendor
  2. Odd-Night Checker
  3. 2-shot Doctor
  4. N4 Vigilante
  5. Multitasking


Spoiler: Pack 7
  1. N2 Gunsmith
  2. 1-shot Detective
  3. Mason
  4. 1-shot Commuter
  5. N2 Follower


Spoiler: Pack 8
  1. Vanilla
  2. Vanilla
  3. 1-shot Bulletproof
  4. Vanilla
  5. 1-shot Psychologist


Spoiler: Pack 9
  1. N4 Tracker
  2. Vanilla
  3. Odd-Night Doctor
  4. 1-shot Activated Ascetic
  5. Novice Cop


Spoiler: Pack 10
  1. 1-shot Activated Ninja
  2. Vanilla
  3. Novice Fruit Vendor
  4. Announcing Motion Detector
  5. 2-shot Doctor


Spoiler: Pack 11
  1. 1-shot Hider
  2. N3 Tracker
  3. 1-shot Hider
  4. N3 Voyeur
  5. Even-Night Doctor


Spoiler: Pack 12
  1. Announcing Checker
  2. N3 Gunsmith
  3. Vanilla
  4. Vanilla
  5. 1-shot Loyal Fruit Vendor


Spoiler: Pack 13
  1. N2 Tracker
  2. 1-shot Rolecop
  3. Vanilla
  4. Vanilla
  5. 1-shot Activated Ninja
Last edited by MURDERCAT on Sun Apr 11, 2021 10:11 am, edited 6 times in total.
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Post Post #1 (ISO) » Thu Apr 08, 2021 5:45 am

Post by MURDERCAT »

Reserved for pack list
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Post Post #2 (ISO) » Thu Apr 08, 2021 5:48 am

Post by MURDERCAT »

The base pack is designed to be a fairly "normal" setup. Things like voting interactions, redirection, pack investigation, etc, should (and will!) be included in packs. As Jingle pointed out in the review thread, there are some interactions that need to be clarified. These will be specified eventually on the wiki page, assuming anyone is interested in this. I'll make role PMs as well.
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Post Post #3 (ISO) » Thu Apr 08, 2021 5:50 am

Post by MURDERCAT »

A ideas for a flashier name than "Open Draft Mafia" will also be appreciated
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Post Post #4 (ISO) » Thu Apr 08, 2021 6:00 am

Post by Gypyx »

ego, will give thoughts on this later, but that's neat !

i assume scum can't pick mason?
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Post Post #5 (ISO) » Thu Apr 08, 2021 6:01 am

Post by MURDERCAT »

They can pick it and it will have no effect. Town who picks mason will be added to a mason thread.
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Post Post #6 (ISO) » Thu Apr 08, 2021 7:54 am

Post by Jingle »

Ego. I’ll check for broken roles/roles with a disproportionate impact for one alignment later.
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Post Post #7 (ISO) » Thu Apr 08, 2021 7:56 am

Post by Jingle »

I’m assuming all roles will be normal versions unless explicitly marked otherwise.
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Post Post #8 (ISO) » Thu Apr 08, 2021 7:59 am

Post by MURDERCAT »

In post 6, Jingle wrote:Ego. I’ll check for broken roles/roles with a disproportionate impact for one alignment later.
In post 7, Jingle wrote:I’m assuming all roles will be normal versions unless explicitly marked otherwise.
Thanks! Definitely curious to get feedback about overall balance. That is a safe assumption, most of the roles are normal and the ones that aren't should be straightfoward enough (but of course feel free to ask questions, stuff like mason and neighbor are obviously unique here).
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Post Post #9 (ISO) » Thu Apr 08, 2021 8:07 am

Post by Isis »

Needs more checkers tbh
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
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Post Post #10 (ISO) » Thu Apr 08, 2021 8:10 am

Post by MURDERCAT »

Spoiler: draughts pack
  1. 1-shot Checker
  2. 1-shot Checker
  3. 1-shot Checker
  4. 1-shot Checker
  5. 1-shot Checker
  6. 1-shot Checker
  7. 1-shot Checker
  8. 1-shot Checker
  9. 1-shot Checker
  10. 1-shot Checker
  11. 1-shot Checker
  12. 1-shot Checker
  13. 1-shot Checker


Coming up with roles that do stuff that are not super useful is hard lol.
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Post Post #11 (ISO) » Thu Apr 08, 2021 8:21 am

Post by Gypyx »

what does "1-shot Reflexive Bulletproof" do?
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Post Post #12 (ISO) » Thu Apr 08, 2021 8:25 am

Post by Gypyx »

and otherwise, i'd think that like, maybe more roles with more than a single use could be a slight improvement ? because there's gonna be a lot of "draft what you're using tonight" otherwise, i'm afraid
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Post Post #13 (ISO) » Thu Apr 08, 2021 8:26 am

Post by MURDERCAT »

It's bulletproof that works once. I think it's normally just called 1-shot bulletproof, but I wanted to be explicit that it isn't activated.
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Post Post #14 (ISO) » Thu Apr 08, 2021 8:27 am

Post by Gypyx »

well, 1-shot bulletproof is by default like that, but okay
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Post Post #15 (ISO) » Thu Apr 08, 2021 8:28 am

Post by Gypyx »

but i like what you've done with the idea for the record ! Really feels like you smoothed out what i messed up
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Post Post #16 (ISO) » Thu Apr 08, 2021 8:30 am

Post by MURDERCAT »

Thanks! The benefit of having the setup run once is worth a lot! And happy to have suggests for places to increase shots, this is definitely a jumping off point and I have no clue if it is balanced or anything.
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Post Post #17 (ISO) » Thu Apr 08, 2021 8:36 am

Post by Gypyx »

well, probably in the weaker roles i'd say? like, voyeur, check, and the likes

i'd also say to but draft related roles as additional boosters

thought about this, and combined could maybe be a fun thing to add also kinda?
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Post Post #18 (ISO) » Thu Apr 08, 2021 8:42 am

Post by Infinity 324 »

In post 13, MURDERCAT wrote:It's bulletproof that works once. I think it's normally just called 1-shot bulletproof, but I wanted to be explicit that it isn't activated.
"Passive bulletproof" would be clearer I think?
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Post Post #19 (ISO) » Thu Apr 08, 2021 8:54 am

Post by MURDERCAT »

If it's not confusing, I'm perfectly happy to just call it 1-shot bulletproof
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Post Post #20 (ISO) » Thu Apr 08, 2021 9:03 am

Post by Ircher »

Yeah, I think reflexive bulletproof is more confusing. Bulletproof is after all a normal role, and without the activated modifier, it's considered a passive in normal games.

As for names, Draft Idea Mafia? Dunno if that's much better.
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Post Post #21 (ISO) » Thu Apr 08, 2021 12:11 pm

Post by MURDERCAT »

In post 20, Ircher wrote:Yeah, I think reflexive bulletproof is more confusing. Bulletproof is after all a normal role, and without the activated modifier, it's considered a passive in normal games.
Done!

Draft Idea is definitely an option, I personally find it difficult to keep all of them straight, but if people think it's better than Draft Mafia I'm fine with it
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Post Post #22 (ISO) » Thu Apr 08, 2021 12:25 pm

Post by samantha97 »

I think this runs the risk of being very townsided if the role pool isn't neutral

e.g. vigilante = neutral, cop = town
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Post Post #23 (ISO) » Thu Apr 08, 2021 12:37 pm

Post by MURDERCAT »

I am certainly willing to accept that conclusion. I do think that scum:

1. Gets a lot of insight into the strength of many town player's roles do to the passing mechanics
2. Has a lot of interesting fake claim strategies
3. Gets to "burn" a lot of useful roles

but I am certainly more worried about it being town-sided than scum-sided.
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Post Post #24 (ISO) » Thu Apr 08, 2021 12:39 pm

Post by Infinity 324 »

The effect is probably lessened by the fact that scum get to choose the roles that benefit them but yeah.
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