Grand Idea Mafia

This forum is for discussion related to the game.
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Post Post #10088 (isolation #0) » Tue Mar 09, 2021 8:52 am

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One-shot Gladiator Condemner
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Post Post #10089 (isolation #1) » Tue Mar 09, 2021 9:28 am

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Soul Hunter


Mafia member.

Once, you may mark someone for death. When they die to a method other than your own factional kill, you gain another use and one soul.
You gain bonuses based on how many souls you have:
1 soul: Luck is rigged to your side in RNG events.
2 souls: You cannot be redirected.
3 souls: You cannot be roleblocked or stopped.
4 souls: Your vote secretly counts as two.
5 souls: You become immune to death other than lynching.
6 souls: You become Beloved.
7 souls: You gain a second role on top of this one, but remain mafia aligned.
8 souls: You may give souls to other players of your choice, they also gain these bonuses (but you lose yours depending on how many you give away).
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Post Post #10090 (isolation #2) » Tue Mar 09, 2021 9:30 am

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In post 10088, ShadowofSine wrote:
One-shot Gladiator Condemner
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Post Post #10091 (isolation #3) » Tue Mar 09, 2021 9:30 am

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Soul Hunter


Mafia member.

Once, you may mark someone for death. When they die to a method other than your own factional kill, you gain another use and one soul.
You gain bonuses based on how many souls you have:
1 soul: Luck is rigged to your side in RNG events.
2 souls: You cannot be redirected.
3 souls: You cannot be roleblocked or stopped.
4 souls: Your vote secretly counts as two.
5 souls: You become immune to death other than lynching.
6 souls: You become Beloved.
7 souls: You gain a second role on top of this one, but remain mafia aligned.
8 souls: You may give souls to other players of your choice, they also gain these bonuses (but you lose yours depending on how many you give away).
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Post Post #10092 (isolation #4) » Tue Mar 09, 2021 10:09 am

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Gemini Threat


At night, you may choose to clone yourself.
A clone will be an entirely new full player slot controlled by you, with their own vote, actions, and life. They will simply be known as "Gemini Clone", you may send anonymous paraphrased messages as "Gemini Clone" through the host. All clones have the role Gemini Threat. Clones survive past your original self's death.
The only aspect of your role that affects all clones as one player is this: you can only have up to 7 clones (counting dead ones), once that number has been reached none of you can clone anymore.

Your goal is for only the Gemini Threat hivemind to remain.
Last edited by ShadowofSine on Tue Mar 09, 2021 10:28 am, edited 2 times in total.
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Post Post #10093 (isolation #5) » Tue Mar 09, 2021 10:10 am

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Gemini Threat


At night, you may choose to clone yourself.
A clone will be an entirely new full player slot controlled by you, with their own vote, actions, and life. They will simply be known as "Gemini Clone", you may send anonymous paraphrased messages as "Gemini Clone" through the host. All clones have the role Gemini Threat. Clones survive past your original self's death.
The only aspect of your role that affects all clones as one player is this: you can only have up to 7 clones (counting dead ones), once that number has been reached none of you can clone anymore.

Your goal is for only the Gemini Threat hivemind to remain.
Last edited by ShadowofSine on Tue Mar 09, 2021 10:27 am, edited 2 times in total.
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Post Post #10094 (isolation #6) » Tue Mar 09, 2021 10:12 am

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Gemini Threat


At night, you may choose to clone yourself.
A clone will be an entirely new full player slot controlled by you, with their own vote, actions, and life. They will simply be known as "Gemini Clone", you may send anonymous paraphrased messages as "Gemini Clone" through the host. All clones have the role Gemini Threat. Clones survive past your original self's death.
The only aspect of your role that affects all clones as one player is this: you can only have up to 7 clones (counting dead ones), once that number has been reached none of you can clone anymore.

Your goal is for only the Gemini Threat hivemind to remain.
Last edited by ShadowofSine on Tue Mar 09, 2021 10:27 am, edited 1 time in total.
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Post Post #10095 (isolation #7) » Tue Mar 09, 2021 10:15 am

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Gemini Threat


At night, you may choose to clone yourself.
A clone will be an entirely new full player slot controlled by you, with their own vote, actions, and life. They will simply be known as "Gemini Clone", you may send anonymous paraphrased messages as "Gemini Clone" through the host. All clones have the role Gemini Threat. Clones survive past your original self's death.
The only aspect of your role that affects all clones as one player is this: you can only have up to 7 clones (counting dead ones), once that number has been reached none of you can clone anymore.

Your goal is for only the Gemini Threat hivemind to remain.
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Post Post #10098 (isolation #8) » Tue Mar 09, 2021 1:42 pm

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In post 10097, samantha97 wrote:
Legendary Blacksmith


Once each night you may forge one of the following items:

Excalibur
- Wielding this weapon grants you 1-Shot Lie Detector, usable at any time during any phase.
Mjolnir
- Wielding this weapon grants you Multitasking Compulsive Lightning Rod and 2-Shot Bulletproof.
Lævateinn
- Wielding this weapon grants you 1-Shot Strongman Vigilante, usable at any time during any phase. If the kill is prevented for any reason, remove the role of your target. This does not end the day.
Tyrfing
- Wielding this weapon consumes your lifeforce and requires 1 kill to be sated. You will die if you do not kill another player by the start of the next day phase. Any kill attempt carried out by you gains Strongman.
Hand of Glory
- Wielding this weapon grants you 2-Shot Roleblocker.
Dyrnwyn
- Wielding this weapon lets you doublecast any ability you have, even if it is 1-Shot, as long as it can target a player and is targeting 2 different players. Targeting a member of the Town with a detrimental doublecasted ability will cause you to die instead.
Sharur
- Wielding this weapon grants you knowledge. At the start of the next day phase you will be told the name of every faction alive in the game. At the start of the day phase following that, you will be told the exact number of living players that belong to each faction. Every day phase after that, you are told the name of a player that visited someone the night before, and the name of who they visited (chosen at random from a pool of players who visited someone, excluding yourself).

Only one of each weapon can be created per game, and an unlimited amount can be carried by you. You can not wield the weapons yourself. At any point during any day phase, you may give a weapon to another player. Giving a weapon to another player is not considered visiting them and bypasses all targeting restrictions/penalties. The weapons can not be discarded by other players and are not affected by role-altering abilities like vanillaizer.

If the
Legendary Blacksmith
dies with a weapon in their possession, 1 random player will obtain 1 random weapon that they are carrying. Weapons carried by other players will show up alongside their role information on death, if role information is shown on death. Weapons carried by the
Legendary Blacksmith
will not be displayed on death.
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Post Post #10111 (isolation #9) » Tue Mar 09, 2021 7:44 pm

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Outcast


Each night, you may roleblock one person.
At the start of the game, you are informed of what factions exist and how many members each has.

Your win condition changes depending on how the game goes:

If an evil faction (Mafia, Werewolves, Aliens, etc) that started with the most members out of any evil faction is ever reduced to just one member, you will join them.
If the town is ever reduced to only be half of the game's living players, you will join them.
If a lone killing neutral ever visits you, you will block their visit and join a private chat with them, you win together.
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Post Post #10112 (isolation #10) » Tue Mar 09, 2021 7:53 pm

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Repeater


Each night you may visit one player. You will personally perform all actions done onto them the previous night again. Feedback they would've received from your visit that would be harmful to you or the Mafia is instead received by you, and if you were to die, you will survive while knowing you would've.
Last edited by ShadowofSine on Tue Mar 09, 2021 8:01 pm, edited 1 time in total.
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Post Post #10113 (isolation #11) » Tue Mar 09, 2021 7:58 pm

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Copycat Jack


Three times at night you may visit someone to mimic. You will gain a shot of the next ability they perform whenever they next perform an action.
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Post Post #10115 (isolation #12) » Tue Mar 09, 2021 8:00 pm

Post by ShadowofSine »

In post 10113, ShadowofSine wrote:
Copycat Jack


Three times at night you may visit someone to mimic. You will gain a shot of the next ability they perform whenever they next perform an action.
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Post Post #10116 (isolation #13) » Tue Mar 09, 2021 8:02 pm

Post by ShadowofSine »

In post 10111, ShadowofSine wrote:
Outcast


Each night, you may roleblock one person.
At the start of the game, you are informed of what factions exist and how many members each has.

Your win condition changes depending on how the game goes:

If an evil faction (Mafia, Werewolves, Aliens, etc) that started with the most members out of any evil faction is ever reduced to just one member, you will join them.
If the town is ever reduced to only be half of the game's living players, you will join them.
If a lone killing neutral ever visits you, you will block their visit and join a private chat with them, you win together.
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Post Post #10118 (isolation #14) » Fri Mar 12, 2021 1:32 pm

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Hostage Taker


Once per day, you may take someone hostage. If you die that day, they die with you. You can also just execute them at any time after taking them hostage. This is all publicly announced.
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Post Post #10123 (isolation #15) » Sat Mar 13, 2021 3:14 am

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Mafia Rolecop
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Post Post #10124 (isolation #16) » Sat Mar 13, 2021 3:52 am

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Bus Driver
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Post Post #10125 (isolation #17) » Sat Mar 13, 2021 4:06 am

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Rolecop
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Post Post #10126 (isolation #18) » Sat Mar 13, 2021 4:06 am

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In post 10125, ShadowofSine wrote:
Rolecop
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Post Post #10127 (isolation #19) » Sat Mar 13, 2021 4:07 am

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One-shot Roleblocker
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Post Post #10128 (isolation #20) » Sat Mar 13, 2021 4:08 am

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One-shot Cop
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Post Post #10129 (isolation #21) » Sat Mar 13, 2021 4:10 am

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One-shot Redirector
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Post Post #10130 (isolation #22) » Sat Mar 13, 2021 4:13 am

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2-shot Vigilante
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Post Post #10132 (isolation #23) » Sat Mar 13, 2021 4:23 am

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One-shot Deflector
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Post Post #10133 (isolation #24) » Sat Mar 13, 2021 10:01 am

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One-shot Jailkeeper
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Post Post #10150 (isolation #25) » Mon Mar 15, 2021 12:28 am

Post by ShadowofSine »

In post 10113, ShadowofSine wrote:
Copycat Jack


Three times at night you may visit someone to mimic. You will gain a shot of the next ability they perform whenever they next perform an action.
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Post Post #10214 (isolation #26) » Thu Mar 25, 2021 9:23 pm

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Sunderer


Mafia.

Twice at night, you may cut the town in half for the following day. The town will be split into two equal groups of your choice, each will vote someone out and can only visit those in their group. This takes priority over other actions that it would effect.
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Post Post #10360 (isolation #27) » Thu Apr 08, 2021 8:56 am

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Day ToS Witch Night Rolecop


At night you may check someone for their exact role. During the day, you may force one player to perform their day action in any way you desire.
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Post Post #10361 (isolation #28) » Thu Apr 08, 2021 11:10 am

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Mafia Superstar Doctor


At any time, you may PM the moderator to reveal the entirety of your role. This only confirms your role, not your alignment.

Each night, you may protect someone from being killed.
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Post Post #10362 (isolation #29) » Thu Apr 08, 2021 1:08 pm

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Traitor Superstar Cop


At any time, you may PM the moderator to reveal the entirety of your role. This only confirms your role, not your alignment.

Each night, you may target a player to learn if they are
Mafia
or
Not Mafia
.
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