Grand Idea Mafia

This forum is for discussion related to the game.
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Post Post #10350 (ISO) » Wed Apr 07, 2021 11:39 am

Post by TemporalLich »

Town Juggernaut of Twilight


Each night, you may attempt to kill a player that posted after the deciding vote was cast that Day, or posted in the Twilight pseudophase. This action cannot be blocked or redirected.



In post 10349, Korina wrote:[redacted]
Could you please edit that post out? It's a bit unfair I get roles like this for not vetoing something that looked more innocuous than it is.

same applies to Jake but mainly the name is bad and all pseudophase extenders should allow a majority vote to end it early. (as for TL's GIM adding a vote to the twilight extender in the middle of the game would be the mod unfairly intervening in the game which is a baddy bad)
Last edited by TemporalLich on Sat Dec 02, 2023 9:48 am, edited 1 time in total.
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Post Post #10351 (ISO) » Wed Apr 07, 2021 11:48 am

Post by TemporalLich »

Town Addendum


The mod adds whatever text they want as an addendum, addenda must be differentiated from ability text. Addenda show up in flips.




as an addendum, TL's GIM might be the reason I end up unfairly vetoing a pseudophase extender in a future game. That game has soured me to any form of pseudophase extender or pseudophase role.
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Post Post #10352 (ISO) » Wed Apr 07, 2021 4:36 pm

Post by Kazyan »

Town Sapper (1 shot)


When you die, all living players receive an additional shot of their use-limited abilities, if any.
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Post Post #10353 (ISO) » Wed Apr 07, 2021 4:36 pm

Post by Kazyan »

Town Sapper (2 shots)


When you die, all living players receive two additional shots of their use-limited abilities, if any.
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Post Post #10354 (ISO) » Wed Apr 07, 2021 4:37 pm

Post by Kazyan »

Mafia Sapper (1 shot)


When you die, all living players receive an additional shot of their use-limited abilities, if any.
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Post Post #10355 (ISO) » Wed Apr 07, 2021 4:52 pm

Post by Kazyan »

Mafia 1-Shot Alibi


Once per game, during the night phase, you can force all investigative roles that perform a night action that night to turn up their result as "no result".
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Post Post #10356 (ISO) » Thu Apr 08, 2021 12:47 am

Post by TemporalLich »

Town Superstar Cop


At any time, you may PM the moderator to reveal the entirety of your role. This only confirms your role, not your alignment.

Each night, you may target a player to learn if they are
Mafia
or
Not Mafia
.
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Post Post #10357 (ISO) » Thu Apr 08, 2021 12:47 am

Post by TemporalLich »

Town Superstar Seer


At any time, you may PM the moderator to reveal the entirety of your role. This only confirms your role, not your alignment.

Each night, you may target a player to learn if they are
Werewolf
or
Not Werewolf
.
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Post Post #10358 (ISO) » Thu Apr 08, 2021 5:56 am

Post by Kazyan »

Town Paparazzi (Bulletproof)


After a Superstar PMs a moderator to reveal its role, when the moderator reveals the role of the Superstar, you become Bulletproof.
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Post Post #10359 (ISO) » Thu Apr 08, 2021 6:23 am

Post by TemporalLich »

Town Superstar Doctor


At any time, you may PM the moderator to reveal the entirety of your role. This only confirms your role, not your alignment.

Each night, you may protect someone from being killed.
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Post Post #10360 (ISO) » Thu Apr 08, 2021 8:56 am

Post by ShadowofSine »

Day ToS Witch Night Rolecop


At night you may check someone for their exact role. During the day, you may force one player to perform their day action in any way you desire.
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Post Post #10361 (ISO) » Thu Apr 08, 2021 11:10 am

Post by ShadowofSine »

Mafia Superstar Doctor


At any time, you may PM the moderator to reveal the entirety of your role. This only confirms your role, not your alignment.

Each night, you may protect someone from being killed.
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Post Post #10362 (ISO) » Thu Apr 08, 2021 1:08 pm

Post by ShadowofSine »

Traitor Superstar Cop


At any time, you may PM the moderator to reveal the entirety of your role. This only confirms your role, not your alignment.

Each night, you may target a player to learn if they are
Mafia
or
Not Mafia
.
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Post Post #10363 (ISO) » Thu Apr 08, 2021 1:51 pm

Post by Korina »

Mafia Leech


Each night, you may target another player. If they have any X-Shot abilities, you will drain them of all charges.
If you target a player and they are not an X-Shot role, they will become one with three charges. You cannot target them the following night with this ability, if they become an X-Shot because of this.

Basically the opposite of a recharger
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Post Post #10364 (ISO) » Thu Apr 08, 2021 1:59 pm

Post by Kazyan »

Town Superstar-izer


During the night phase, you may select a player. Assuming no interference, that player becomes a Superstar, gaining the following ability:
  • At any time, you may PM the moderator to reveal the entirety of your role. This only confirms your role, not your alignment.
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Post Post #10365 (ISO) » Fri Apr 09, 2021 5:29 am

Post by TemporalLich »

Town Superstar Inner Sanctum Keeper


At any time, you may PM the moderator to reveal the entirety of your role. This only confirms your role, not your alignment.

You are in a PT with other Inner Sanctum Keepers, who are confirmed to be aligned with the
Town
.

Mod Note: Add "Inner Sanctum Keeper" to a random Town-aligned player's role when rolling this role. The mod may treat the Inner Sanctum as a factional PT for all purposes.
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Post Post #10366 (ISO) » Fri Apr 09, 2021 5:51 am

Post by Umlaut »

Vanilla Townie




Actually just posting to say I really like this use of "Superstar" as a role modifier; it makes much more sense than the standalone Superstar role
“There are two kinds of people in this world: those who say, ‘There are two kinds of people in this world: those who say there are two kinds of people in this world,
and the other kind,
’ and those who
don’t
say. Well, then there’s me.” — J.R. “Bob” Dobbs
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Post Post #10367 (ISO) » Fri Apr 09, 2021 5:56 am

Post by TemporalLich »

Mafia Superstar Seer


At any time, you may PM the moderator to reveal the entirety of your role. This only confirms your role, not your alignment.

Each night, you may target a player to learn if they are
Werewolf
or
Not Werewolf
.



In post 10366, Umlaut wrote:Actually just posting to say I really like this use of "Superstar" as a role modifier; it makes much more sense than the standalone Superstar role
I agree, that's why Superstar is in the wiki.
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Post Post #10368 (ISO) » Fri Apr 09, 2021 6:04 am

Post by Cook »

Mafia Peace Conference Organizer

• At any time during the day, once per game, you may PM the mod to organize a Mafia Peace Conference.
• All members of all families of the Mafia (and explicitly flavored as such) will be granted access to a PT for one night.
• During this night, Mafia members become immune to Mafia nightkills that target any other member of the Mafia.
• This peace will last until the next night, and also temporarily unifies all Mafia families, such that they may win together for one night and one day.
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Post Post #10369 (ISO) » Fri Apr 09, 2021 4:39 pm

Post by TemporalLich »

Werewolf Superstar Cop


At any time, you may PM the moderator to reveal the entirety of your role. This only confirms your role, not your alignment.

Each night, you may target a player to learn if they are
Mafia
or
Not Mafia
.
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Post Post #10370 (ISO) » Fri Apr 09, 2021 5:31 pm

Post by samantha97 »

.̡̻͖͈͕͉̲̦͎̠ .̡̻͖͈͕͉̲̦͎̠ .̡̻͖͈͕͉̲̦͎̠



Each night, apply 1 fear counter to every player and an additional 3 counters to any player who visits you. Any player using a night action will remove a fear counter from themselves (1 per night). Fear counters will be applied before the removal (e.g. 0 counters day 2 if night action used on night 1). Doctors and bodyguards (and equivalent roles with different names) will remove 1 fear counter from their target.

You may target another player each night. If that player has 2 or more fear counters at the end of the night, steal their role and leave them as a husk. The victim is left with only their alignment. You retain both this role and all the roles you steal, but can not use killing abilities, and anything that would prevent your death during the day will not work.

If a player has 3 or more fear counters at the start of a night phase, receive the message, "You can sense <name>'s fear". They will also receive a message saying, "It can sense your fear."

Players will not be told how many fear counters they have. Instead, the players will receive a random creepy message each night, like "You feel like you are being watched" (mod discretion).

You win when you are the last player alive or every other player has no role. Only your role name is displayed on death.
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Post Post #10371 (ISO) » Fri Apr 09, 2021 5:36 pm

Post by TemporalLich »

Frightened Townie


You have 13 fear counters applied to you from the start of the game or whenever you acquire this role.

Any player using a night action will remove a fear counter from themselves (1 per night). Fear counters will be applied before the removal (e.g. 0 counters day 2 if night action used on night 1). Doctors and bodyguards (and equivalent roles with different names) will remove 1 fear counter from their target.

If a player has 3 or more fear counters at the start of a night phase, they will receive a message saying, "It can sense your fear."

Players will not be told how many fear counters they have. Instead, the players will receive a random creepy message each night, like "You feel like you are being watched" (mod discretion).
Last edited by TemporalLich on Sat Apr 10, 2021 9:03 am, edited 1 time in total.
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Post Post #10372 (ISO) » Fri Apr 09, 2021 6:17 pm

Post by Korina »

Just Cult


All non-town factions are condensed into a cult, with this player being the cult leader. All other roles retain their original abilities, but are now cult-aligned.
If the cult ever reaches parity with town, they win.
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The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
I dissociate, any signed posts are from my headmates. Refer to GTKAS, or DM me for more information.


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Post Post #10373 (ISO) » Fri Apr 09, 2021 6:27 pm

Post by Cook »

Frightened Child With A Flashlight


Starts with 13 fear counters.

Every night, you may click your flashlight on. If nobody visits you, remove 2 fear counters.

If someone visits you when your flashlight is on but is a confirmed member of the Town, remove 3 fear counters. If someone
else
visits you as well, nullify this but don't gain any additional fear counters for any reason.

If someone visits you when your flashlight is on but is unconfirmed, add a fear counter. If this player is scum, add two. If this player is third party or alien or werewolf or otherwise monstrous (mod discretion), you will be notified with the message

You saw it.


If you see
It
again, you will die of fright.

If a player has 3 or more fear counters at the start of a night phase, they will receive a message saying, "It can sense your fear."

Players will not be told how many fear counters they have. Instead, the players will receive a random creepy message each night, like "You feel like you are being watched" (mod discretion). Unless you have your flashlight on and you lost fear counters that night, in which case you'll instead receive a happy or reassuring message.
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Post Post #10374 (ISO) » Fri Apr 09, 2021 7:29 pm

Post by Sirius9121 »

Frightened Child With A Flashlight


Starts with 66.6 fear counters.

Every night, you may click your flashlight on. If nobody visits you, remove 12 fear counters.

If someone visits you when your flashlight is on but is a confirmed member of the Town, remove 18 fear counters. If someone
else
visits you as well, nullify this but don't gain any additional fear counters for any reason.

If someone tries to kill you when your flashlight is on, you do not get killed, but 30 fear counters are added.

If someone visits you when your flashlight is on but is unconfirmed, add a fear counter. If this player is scum, add 8. If this player is third party or alien or werewolf or otherwise monstrous (mod discretion), you will be notified with the message

You saw it.


If you see
It
again, you will die of fright.

If a player has 21 or more fear counters at the start of a night phase, they will receive a message saying, "It can sense your fear."

Players will not be told how many fear counters they have. Instead, the players will receive a random creepy message each night, like "You feel like you are being watched" (mod discretion). Unless you have your flashlight on and you lost fear counters that night, in which case you'll instead receive a happy or reassuring message.

You win if you have less than 20.8 fear counters and are alive at the end of the game.
Last edited by Sirius9121 on Fri Apr 09, 2021 7:47 pm, edited 1 time in total.
余命数か月ばかりの恋に点滴で扶養する患者達
被害者の甘い期待を弔い悔悟の機会を躊躇うドクター
所以など行方知らず未知の病巣に臥す患者達
発熱が死因 然れば早期に躊躇すべきだったと知る放火犯
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