Level Up 2 - Finished

For completed/abandoned Mish Mash Games.
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Post Post #3095 (isolation #800) » Fri Apr 09, 2021 12:34 pm

Post by Ircher »

Deadline is in (expired on 2021-04-10 11:00:00). 1 action left.
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Post Post #3096 (isolation #801) » Sat Apr 10, 2021 4:42 am

Post by Ircher »

Noraa rushes forth and strikes at Delta, but along the way, she stumbles and nearly misses. (2 so far on Delta {1}.) Not Known 15 tries a different angle of attack. (2 + 5 = 7 so far on Delta {2}.) Gobanzo attempts to finish the being with not one, but two attacks. (7 + 3 + 3 - 1 = 12 so far on Delta {3}.) The imp attempts to defend against the onslaught.
(Defense:)
Original Roll String: 2d2
2 2-Sided Dice: (2, 2) = 4

---
Delta begins to cast a spell ritual. Red wisps appear around the imp. It points at Gobanzo.
(Ignores defense:)
Original Roll String: 1d3
1 3-Sided Dice: (1) = 1
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Post Post #3097 (isolation #802) » Sat Apr 10, 2021 4:45 am

Post by Ircher »

The imp cackles as it dodges Noraa's clumsy strike. **Delta has
2/14
HP left.**

Gobanzo is seared by a huge red flame and takes moderate damage. **Gobanzo has
8/15
HP left.**
---
inspiratieloos can use active skills again.

---
Current Monster Statuses
(Threshold 3/1)
(8) Alpha : Cultist Magician : HP =
DEAD
| MP = 12/12 | Morale = 5/5 | Attack = 1d6 | Defense = 1d2
(8) Beta : Cultist : HP =
DEAD
| MP = 2/2 | Morale = 5/5 | Attack = 1d4 + 1d3 | Defense = 1d3
(8) Charlie : Imp : HP =
DEAD
| MP =
3/4
| Morale = 3/3 | Attack = 1d4 + 1d2 | Defense = 2d2
(8) Delta : Imp : HP =
2/14
| MP =
2/4
| Morale = 3/3 | Attack = 1d4 + 1d2 | Defense = 2d2

Active Battle Effect #1:
Alarm Call:
If the battle does not end before the counter expires, an alarm call occurs attracting more enemies and making future battles harder.

Counter: 3/5
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Post Post #3101 (isolation #803) » Mon Apr 12, 2021 1:56 pm

Post by Ircher »

(expired on 2021-04-13 20:20:00) left in the round. One player action left.

Edit: Extended to (expired on 2021-04-14 20:15:00).
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Post Post #3102 (isolation #804) » Wed Apr 14, 2021 2:08 pm

Post by Ircher »

inspiratieloos takes some time to pause and meditate. **inspiratieloos has
23/25
HP left.**

Gobanzo also takes some time to rest and meditate. **Gobanzo has
11/15
HP left.**

"It's time to end it!" shouts dsjstr as he swings at Delta with a mighty swing. dsjstr's blade neatly cuts the imp into two halves, and the imp moves no more. **Delta is
dead
.**

Congratulations, you have won this battle!

---
Party Experience:

Base XP = 3 + 2 + 1 + 1 = 7 XP
XP Adjustment = 3 XP
Average Enemy Level = (8 * 4) / 4 = 8.0
Number of Participants = 5
XP Awarded Per Participant = 2 XP at Level 8.

(8) inspiratieloos gains 2 XP. inspiratieloos stays at level 8.
(7) dsjstr gains 2 XP. dsjstr stays at level 7.
(4) Noraa gains gains 5 XP.
Noraa levels up from level 4 to level 5! You may now choose a specialization path. Please allocate your stat point to HP or MP.

(8) Not Known 15 gains 2 XP. Not Known 15 stays at level 8.
---
(10) Gobanzo gains 1 XP. Gobanzo stays at level 10.
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Post Post #3103 (isolation #805) » Wed Apr 14, 2021 2:17 pm

Post by Ircher »

You continue sneaking your way to the rear gate. You successfully manage to avoid the majority of the cultists, but a few still impede your path.

Battle #32
(Threshold 3/1)
(9) Alpha : Cultist : HP = 24/24 | MP = 2/2 | Morale = 5/5 | Attack = 2d4 | Defense = 1d3
(9) Beta : Cultist : HP = 24/24 | MP = 2/2 | Morale = 5/5 | Attack = 2d4 | Defense = 1d3
(8) Charlie : Cultist Magician : HP = 16/16 | MP = 12/12 | Morale = 5/5 | Attack = 1d6 | Defense = 1d2
(8) Delta : Cultist Magician : HP = 16/16 | MP = 12/12 | Morale = 5/5 | Attack = 1d6 | Defense = 1d2

Active Battle Effect #1:
Alarm Call:
If the battle does not end before the counter expires, an alarm is shouted attracting more enemies and making future battles harder.

Counter: 0/6
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Post Post #3108 (isolation #806) » Sat Apr 17, 2021 5:43 am

Post by Ircher »

Gobanzo begins making complex motions and reciting ancient chants. Soon, blue and white wisps form around him. He points towards Charlie and Delta and the wisps surge their way. Charlie is blown back a few centimeters but is otherwise unaffected. Delta attempts to brace herself against the impact. (3 so far on Delta.)
(Defense:)
Original Roll String: 1d2
1 2-Sided Dice: (2) = 2


inspiratieloos surges forth into battle and strikes a mighty blow against Charlie. (12 so far on Charlie.) Not Known 15 joins inspiratieloos in the assault in an attempt to finish the cultist off. (12 + 7 = 19 so far on Charlie.) Together, they succeed in penetrating Charlie's defenses. **Charlie is
dead
.**
---
Alpha swing his blade towards Not Known 15.
Original Roll String: 2d4
2 4-Sided Dice: (1, 4) = 5

(Defense:)
Original Roll String: 2d3-1
2 3-Sided Dice: (1, 2)-1 = 2


Beta eyes Gobanzo's short stature and decides he's an easy target.
Original Roll String: 2d4
2 4-Sided Dice: (4, 1) = 5

(Defense:)
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2
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Post Post #3109 (isolation #807) » Sat Apr 17, 2021 5:46 am

Post by Ircher »

Delta is flung backwards by Gobanzo's spell and is left in a dazed state.
Delta is stunned for one round.
**Delta has
14/16
HP left.**
---
Not Known 15 manages to jump out of the way in the nick of time.

Gobanzo is not as unfortunate as Beta's blade cuts deep and leaves a large wound in his right arm. **Gobanzo has
5/15
HP left.**
---
Current Monster Statuses
(Threshold 3/1)
(9) Alpha : Cultist : HP = 24/24 | MP = 2/2 | Morale = 5/5 | Attack = 2d4 | Defense = 1d3
(9) Beta : Cultist : HP = 24/24 | MP = 2/2 | Morale = 5/5 | Attack = 2d4 | Defense = 1d3
(8) Charlie : Cultist Magician : HP =
DEAD
| MP = 12/12 | Morale = 5/5 | Attack = 1d6 | Defense = 1d2
(8) Delta : Cultist Magician : HP =
14/16
| MP = 12/12 | Morale = 5/5 | Attack = 1d6 | Defense = 1d2

Active Battle Effect #1:
Alarm Call:
If the battle does not end before the counter expires, an alarm is shouted attracting more enemies and making future battles harder.

Counter: 1/6
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Post Post #3111 (isolation #808) » Tue Apr 20, 2021 2:01 am

Post by Ircher »

(expired on 2021-04-21 20:00:00) left in the round. 3 player actions remaining.

Edit: Extended to (expired on 2021-04-21 21:00:00).
Last edited by Ircher on Wed Apr 21, 2021 1:19 pm, edited 1 time in total.
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Post Post #3114 (isolation #809) » Wed Apr 21, 2021 2:26 pm

Post by Ircher »

inspiratieloos shouts encouraging words to Gobanzo who begins the motions and chants of a spell ritual. Blue and white wisps begin to float around Gobanzo. He points at Beta and Delta, and the wisps begin to travel in those directions. (7 on Beta, 2 on Delta.)
(Beta defense:)
Original Roll String: 1d3
1 3-Sided Dice: (1) = 1

(Delta defense:)
Original Roll String: 1d2
1 2-Sided Dice: (2) = 2


Not Known 15 slashes at Delta. His body does not cooperate with his motions, decreasing the power of his attack. (4 on Delta.)
(Defense:)
Original Roll String: 1d2
1 2-Sided Dice: (1) = 1
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Post Post #3115 (isolation #810) » Wed Apr 21, 2021 2:31 pm

Post by Ircher »

The fierce winds generated by the wisps knock Beta and Delta back leaving them momentarily stunned.
Beta and Delta are stunned for one round.
**Beta has
17/24
HP left.** **Delta has
13/16
HP left.**

Delta is also slow to respond to Not Known 15's attack and suffers moderate damage. **Delta has
10/16
HP left.**
---
Alpha attacks Gobanzo.
Original Roll String: 2d4
2 4-Sided Dice: (4, 4) = 8

(Defense:)
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1
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Post Post #3116 (isolation #811) » Wed Apr 21, 2021 2:32 pm

Post by Ircher »

Gobanzo manages to dodge Alpha's attack.
---
Current Monster Statuses
(Threshold 3/1)
(9) Alpha : Cultist : HP = 24/24 | MP = 2/2 | Morale = 5/5 | Attack = 2d4 | Defense = 1d3
(9) Beta : Cultist : HP =
17/24
| MP = 2/2 | Morale = 5/5 | Attack = 2d4 | Defense = 1d3
(8) Charlie : Cultist Magician : HP =
DEAD
| MP = 12/12 | Morale = 5/5 | Attack = 1d6 | Defense = 1d2
(8) Delta : Cultist Magician : HP =
10/16
| MP = 12/12 | Morale = 5/5 | Attack = 1d6 | Defense = 1d2

Active Battle Effect #1:
Alarm Call:
If the battle does not end before the counter expires, an alarm is shouted attracting more enemies and making future battles harder.

Counter: 2/6
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Post Post #3119 (isolation #812) » Fri Apr 23, 2021 12:12 pm

Post by Ircher »

(expired on 2021-04-24 20:00:00) left in the round. Two player actions left.
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Post Post #3122 (isolation #813) » Sun Apr 25, 2021 5:31 am

Post by Ircher »

Gobanzo begins to cast the Tornado spell ritual. Blue and white wisps appear. Gobanzo points at Beta and Delta, and the wisps fly off. (2 on Beta. 1 on Delta.)
(Beta defense:)
Original Roll String: 1d3
1 3-Sided Dice: (1) = 1


inspiratieloos and dsjstr team up against Delta. With two powerful strikes, the cultist collapses to the ground motionless. **Delta is
dead
.**

Not Known 15 charges at Beta. (7 so far on Beta.)
(Defense:)
Original Roll String: 1d3
1 3-Sided Dice: (3) = 3
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Post Post #3123 (isolation #814) » Sun Apr 25, 2021 5:34 am

Post by Ircher »

As the wisps reach the two cultists, they fizzle into nothingness.

Beta was unprepared for Not Known 15's attack and suffers heavy damage. **Beta has
11/24
HP left.**
---
Alpha attacks Not Known 15.
Original Roll String: 2d4
2 4-Sided Dice: (4, 3) = 7

(Defense:)
Original Roll String: 2d3-1
2 3-Sided Dice: (3, 3)-1 = 5


Beta attacks inspiratieloos.
Original Roll String: 2d4
2 4-Sided Dice: (2, 4) = 6

(Defense:)
Original Roll String: 2d3
2 3-Sided Dice: (2, 2) = 4
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Post Post #3124 (isolation #815) » Sun Apr 25, 2021 5:37 am

Post by Ircher »

Alpha trips greatly decreasing the effectiveness of their attack. **Not Known 15 has
25/26
HP left.**

inspiratieloos manages to parry most of Beta's attack. **inspiratieloos has
23/25
HP left.**
---
Current Monster Statuses
(Threshold 3/1)
(9) Alpha : Cultist : HP = 24/24 | MP = 2/2 | Morale = 5/5 | Attack = 2d4 | Defense = 1d3
(9) Beta : Cultist : HP =
11/24
| MP = 2/2 | Morale = 5/5 | Attack = 2d4 | Defense = 1d3
(8) Charlie : Cultist Magician : HP =
DEAD
| MP = 12/12 | Morale = 5/5 | Attack = 1d6 | Defense = 1d2
(8) Delta : Cultist Magician : HP =
DEAD
| MP = 12/12 | Morale = 5/5 | Attack = 1d6 | Defense = 1d2

Active Battle Effect #1:
Alarm Call:
If the battle does not end before the counter expires, an alarm is shouted attracting more enemies and making future battles harder.

Counter: 3/6
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Post Post #3127 (isolation #816) » Thu Apr 29, 2021 9:29 am

Post by Ircher »

(expired on 2021-04-29 20:00:00) left in the round. Two player actions left. (I realize this is short notice; I've been rather busy.)
Edit: Extended to (expired on 2021-04-30 13:00:00).
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Post Post #3128 (isolation #817) » Fri Apr 30, 2021 7:53 am

Post by Ircher »

Gobanzo leaps forth into battle and slashes fiercely at Beta twice. The cultist manages to adeptly parry one of the attacks but is left vulnerable to the other one. (4 + 3 = 7 so far on Beta.) Not Known 15 then swoops in and cleanly dispatches the cultist. (7 + 8 = 15 so far on Beta.) **Beta is
dead
.
---
Alpha attacks Not Known 15.
Original Roll String: 2d4
2 4-Sided Dice: (2, 2) = 4

(Defense:)
Original Roll String: 2d3-1
2 3-Sided Dice: (2, 3)-1 = 4
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Post Post #3129 (isolation #818) » Fri Apr 30, 2021 7:55 am

Post by Ircher »

Not Known 15 attempts to parry Alpha's strike, but his reactions are too slow. **Not Known 15 has
22/26
HP left.**
---
inspiratieloos can use active skills and friendship skills again.

---
Current Monster Statuses
(Threshold 3/1)
(9) Alpha : Cultist : HP = 24/24 | MP = 2/2 | Morale = 5/5 | Attack = 2d4 | Defense = 1d3
(9) Beta : Cultist : HP =
DEAD
| MP = 2/2 | Morale = 5/5 | Attack = 2d4 | Defense = 1d3
(8) Charlie : Cultist Magician : HP =
DEAD
| MP = 12/12 | Morale = 5/5 | Attack = 1d6 | Defense = 1d2
(8) Delta : Cultist Magician : HP =
DEAD
| MP = 12/12 | Morale = 5/5 | Attack = 1d6 | Defense = 1d2

Active Battle Effect #1:
Alarm Call:
If the battle does not end before the counter expires, an alarm is shouted attracting more enemies and making future battles harder.

Counter: 4/6
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Post Post #3136 (isolation #819) » Sat May 01, 2021 12:21 pm

Post by Ircher »

inspiratieloos summons all of his strength and strikes at Alpha. The powers to be smile upon him granting him additional power. (16 so far on Alpha {1}.) Not Known 15 follows up with an accurate and controlled strike. (16 + 8 = 24 so far on Alpha {2}.) As the cultist attempts to defend against the strikes, Allahandra sneaks in from behind and delivers a killing blow. (24 + 6 - 1 = 29 so far on Alpha {3}.) **Alpha is
dead
.**

Congratulations, you have won this battle!

---
Party Experience:

Base XP = 2 + 2 + 3 + 3 = 7 XP
XP Adjustment = 3 XP
Average Enemy Level = (9 * 2 + 8 * 2) / 4 = 8.5
Number of Participants = 5
XP Awarded Per Participant = 2 XP at Level 8.

(8) inspiratieloos gains 2 XP.
inspiratieloos levels up from level 8 to level 9!
You may reallocate your stat points.
(8) Not Known 15 gains 2 XP. Not Known 15 stays at level 8.
(7) dsjstr gains 2 XP. dsjstr stays at level 7. As a reminder, you still have an unallocated stat point.
---
(10) Gobanzo gains 1 XP. Gobanzo stays at level 10.
(7) Allahandra gains 2 XP. Allahandra stays at level 7.
---
Level 9
(XP Needed: 77)
- Hitpoints = 25 |
Attack = 2d6
| Defense = 2d3
- Mana Points = 6 | Morale = 15 | 2 Stat Points
-Gain active skill "Clear Mind" (1 CD):
Restores the user's morale to the maximum amount and cures one level of the "Sealed" status affliction.
-Gain magic spell "Forcefield" (Cast: 3 Mana | Uses: {Half Current Mana} Mana):
Constructs an impenetrable forcefield around the caster preventing all damage for two rounds.
-Gain power spell "Mind Duel" (5 CD | Cast: 2 Mana | Uses: 0 Mana):
Challenges another character that possesses mana to a mind duel. To determine the outcome of the duel, both characters roll {Character Level}d3 + {Attack Dice}. The loser is the one with the lower total. The loser loses mana equal to the difference in results, and the winner gains mana equal to the difference. If the loser runs out of mana, they receive one level of the "Sealed" status affliction for every 3 points (always rounded up) the character lost by. For example, suppose Player A duels Monster B and A rolls a 7 versus B's 15. A's result is less than B's, so A lost (and B won) by 8 points. A had 4 mana at the start of the duel (note: the casting cost is not actually spent), so A loses 4 mana and B gains 4 mana. In addition, A gains two levels of the "Sealed" status affliction from the extra difference of 4 that was not taken care of by loss of mana.
-Upgrade passive skill "Luck Mitigation" to level 3:
If you roll the minimum you can roll on an attack roll on two of your past three attack rolls, you may reroll the last roll one time. After this skill activates, none of the previous minimums count. (However, if you managed to roll the minimum again on your reroll, that one counts.) The player is the primary one responsible for keeping track of this. The moderator will only verify that this skill is being used properly.
-Upgrade active skill "Provoke" to level 2 (3 CD):
Increases the likelihood you are targeted for one round. You also gain initiative with this action.
-Upgrade active skill "Focus" to level 2 (4 CD):
Instead of attacking, you can increase your focus on the battle. Taking damage causes this skill's effect to end early. Your next two actions have a *2 modifier on their dice roll(s).
-Upgrade active skill "Throw Weapon" to level 2 (3 CD):
Throws your weapon at an enemy for {Attack Dice} + 2 damage. If you roll lower than the ({Expected Roll} - 1) (at this level, the expected roll is 9.0 total including the +2 modifiers; curses lower the required roll and blessings raise it), then you fumble the throw and take half of the rolled damage instead.
-Upgrade magic spell "Tornado" to level 2 (2 Mana):
Choose two targets. Each target takes 2d6 damage (roll separately for each), and if the target takes damage, the target is additionally stunned for one round.
- Power spells are a special kind of spell that are a hybrid between active skills and magic spells. They tend to be really powerful, but they possess both a mana cost and a cooldown. Unlike normal spells and skills, power spells do not possess levels.
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Post Post #3137 (isolation #820) » Sat May 01, 2021 12:44 pm

Post by Ircher »

I am raising the level floor to level 5 now.
---
(4) NotMySpamAccount gains 4 XP. NotMySpamAccount levels up to level 5.
(4) McMenno gains 7 XP. McMenno levels up to level 5.
(4) PrivateI gains 7 XP. PrivateI levels up to level 5.
(4) Kcdaspot gains 1 XP. Kcdaspot levels up to level 5.
---
With the battle finished, some of you apply first aid and recover from some of your wounds.

You manage to make it to the rear gate without encountering any more cultists or their pets along the way. Alas, the rear gate isn't completely deserted.

Battle #33
(Threshold 3/1)
(8) Alpha : Cultist Summoner : HP = 20/20 | MP = 12/12 | Morale = 5/5 | Attack = 1d6 | Defense = 1d3
(8) Beta : Cultist Summoner : HP = 20/20 | MP = 12/12 | Morale = 5/5 | Attack = 1d6 | Defense = 1d3
(8) Charlie : Cultist Summoner : HP = 20/20 | MP = 12/12 | Morale = 5/5 | Attack = 1d6 | Defense = 1d3

Active Battle Effect #1:
Alarm Call:
If the battle does not end before the counter expires, an alarm is shouted attracting more enemies and making future battles harder.

Counter: 0/6
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Post Post #3140 (isolation #821) » Sat May 01, 2021 3:39 pm

Post by Ircher »

Welcome to the game. The basic idea is that you are working together with your fellow players to vanquish monsters. For now, you can do a normal attack by putting 2d4 in a dice tag and naming a target.
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Post Post #3142 (isolation #822) » Mon May 03, 2021 7:01 am

Post by Ircher »

(expired on 2021-05-03 20:00:00) left in the round. Two player actions left.
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Post Post #3146 (isolation #823) » Mon May 03, 2021 1:26 pm

Post by Ircher »

In post 3143, Jake The Wolfie wrote:Jake renames himself to Cultist Delta, if the Mod allows it.
I will consider allowing nicknames, but they cannot conflict with a name I use often (or other players' names).
---
One day, Jake the Wolfie is wandering around aimlessly looking for things to do when a goblin attacks him! With a mix of both luck and skill, he manages to survive the encounter. From that day forth, he vows that he will not let up until the land is purged of monsters. Following a lead from a local innkeeper, he manages to stumble upon the fortress of the cultists known as the Occult Clan. He observes the fortress for several days, and then he notices another group of adventurers approach it. He decides to trail the group for some time. After observing them for some time, he exits from the shadows and jumps into the battle fray.
---
Allahandra begins making motions with her hands and reciting ancient words. Blue and white wisps form. Allahandra points at Beta and Charlie, and the two cultists are blown away by the strong winds.
Beta and Charlie are stunned for one round!
(8 on Beta, 4 on Charlie.)
(Beta defense:)
Original Roll String: 1d3
1 3-Sided Dice: (1) = 1

(Charlie defense:)
Original Roll String: 1d3
1 3-Sided Dice: (2) = 2


From the shadows, Jake the Wolfie leaps into the battle. Hoping to catch his enemy by surprise, Jake the Wolfie quickly leaps at Alpha. Alas, his lack of experience shows and he nearly misses the cultist. (2 so far on Alpha.) inspiratieloos charges in from the other direction and attacks Alpha with all his might. (2 + 20 = 22 so far on Alpha.) Faced with an assault from both directions, Alpha attempts to avoid Jake the Wolfie's attack.
(Defense:)
Original Roll String: 1d3
1 3-Sided Dice: (2) = 2
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Post Post #3147 (isolation #824) » Mon May 03, 2021 1:33 pm

Post by Ircher »

Beta is flung into a tree and crashes to the ground suffering heavy damage. **Beta has
14/20
HP left.** Charlie is luckier and suffer only a minor fall. **Charlie has
18/20
HP left.**

Alpha manages to successfully dodge Jake the Wolfie's attack. **Alpha has
1/20
HP left.**
---
Alpha begins making complex motions with her hands. A small goblin materializes from thin air.
---
Current Monster Statuses
(Threshold 3/1)
(8) Alpha : Cultist Summoner : HP =
1/20
| MP =
10/12
| Morale = 5/5 | Attack = 1d6 | Defense = 1d3
(8) Beta : Cultist Summoner : HP =
14/20
| MP = 12/12 | Morale = 5/5 | Attack = 1d6 | Defense = 1d3
(8) Charlie : Cultist Summoner : HP =
18/20
| MP = 12/12 | Morale = 5/5 | Attack = 1d6 | Defense = 1d3

Summons:
(These creatures instantly die if all other creatures are dead. These creatures do not grant XP.)

(8) Delta : Goblin : HP = 15/15 | MP = 3/3 | Morale = 2/2 | Attack = 2d4 | Defense = 1d3

Active Battle Effect #1:
Alarm Call:
If the battle does not end before the counter expires, an alarm is shouted attracting more enemies and making future battles harder.

Counter: 1/6
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Post Post #3152 (isolation #825) » Wed May 05, 2021 3:16 am

Post by Ircher »

(expired on 2021-05-05 20:00:00) left in the round. 1 action left.
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Post Post #3153 (isolation #826) » Wed May 05, 2021 2:19 pm

Post by Ircher »

Gobanzo still being on cooldown was a clerical error on my part. He isn't currently on cooldown.

Jake the Wolfie, still hoping that the element of surprise is on his side, rushes forth at Alpha. "Hey, wait a mome...!" shouts the cultist in surprise. Before the cultist could finish her sentence, Jake the Wolfie had already managed to dispatch the cultist. **Alpha is
dead
.**

Not Known 15 begins making motions with his hands and reciting ancient prayers. White wisps form around him. He points at Gobanzo, and the wisps begin to travel to him. The wisps fly into him, strengthening him.
Gobanzo is blessed (+2) for three (3) rounds!
**Not Known 15 has
5/7
MP left.**

Gobanzo also begins the chants and motions of a spell ritual. As he is performing the ritual, inspiratieloos shouts encouraging words towards him. Blue and white wisps begin circling Gobanzo's wrists. He points at Beta and Charlie and the wisps fly off. (9 on Beta, 4 on Charlie.)
(Beta defense:)
Original Roll String: 1d3
1 3-Sided Dice: (3) = 3

(Charlie defense:)
Original Roll String: 1d3
1 3-Sided Dice: (3) = 3

---
Delta attacks inspiratieloos.
Original Roll String: 2d4
2 4-Sided Dice: (2, 3) = 5

(Defense:)
Original Roll String: 2d3
2 3-Sided Dice: (1, 2) = 3
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Post Post #3154 (isolation #827) » Wed May 05, 2021 2:24 pm

Post by Ircher »

Beta crashes into the fortress's gate, suffering heavy damage. **Beta has
6/20
HP left.** Charlie manages to brace himself and suffers very little damage. **Charlie has
17/20
HP left.**
---
inspiratieloos attempts to avoid Delta's club but is still slightly grazed by it. **inspiratieloos has
24/25
HP left.**
---
Current Monster Statuses
(Threshold 3/1)
(8) Alpha : Cultist Summoner : HP =
DEAD
| MP =
10/12
| Morale = 5/5 | Attack = 1d6 | Defense = 1d3
(8) Beta : Cultist Summoner : HP =
6/20
| MP = 12/12 | Morale = 5/5 | Attack = 1d6 | Defense = 1d3
(8) Charlie : Cultist Summoner : HP =
17/20
| MP = 12/12 | Morale = 5/5 | Attack = 1d6 | Defense = 1d3

Summons:
(These creatures instantly die if all other creatures are dead. These creatures do not grant XP.)

(8) Delta : Goblin : HP = 15/15 | MP = 3/3 | Morale = 2/2 | Attack = 2d4 | Defense = 1d3

Active Battle Effect #1:
Alarm Call:
If the battle does not end before the counter expires, an alarm is shouted attracting more enemies and making future battles harder.

Counter: 2/6
---
We had several players who were still on the player list but haven't responded to my messages for over a year. I have moved them to the retired player list. They are free to rejoin if they come back.
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Post Post #3159 (isolation #828) » Thu May 06, 2021 1:31 pm

Post by Ircher »

Jake the Wolfie somersaults backwards and then lunges aggressively at Beta. Before Beta can react, Not Known 15 swoops in and finishes Beta. **Beta is
dead
.**

Gobanzo begins chanting and making complex motions with his hands. Soon, blue and white wisps form around him. He points at Charlie and Delta, and strong gusts of winds begin to assault the creatures. (5 on Charlie, 7 on Delta.)
(Charlie defense:)
Original Roll String: 1d3
1 3-Sided Dice: (1) = 1

(Delta defense:)
Original Roll String: 1d3
1 3-Sided Dice: (1) = 1


inspiratieloos slashes at Charlie but partially loses his balance and fumbles the attack. (4 so far on Charlie.)
(Defense:)
Original Roll String: 1d3
1 3-Sided Dice: (3) = 3
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Post Post #3160 (isolation #829) » Thu May 06, 2021 1:34 pm

Post by Ircher »

Both Charlie and Delta are sent flying a long distance and suffer major falls.
Charlie and Delta are stunned for one round.
**Charlie has
14/20
HP left.** **Delta has
9/15
HP left.**

Charlie also succeeds in avoiding most of inspiratieloos's haphazard attack. **Charlie has
13/20
HP left.**
---
Current Monster Statuses
(Threshold 3/1)
(8) Alpha : Cultist Summoner : HP =
DEAD
| MP =
10/12
| Morale = 5/5 | Attack = 1d6 | Defense = 1d3
(8) Beta : Cultist Summoner : HP =
DEAD
| MP = 12/12 | Morale = 5/5 | Attack = 1d6 | Defense = 1d3
(8) Charlie : Cultist Summoner : HP =
13/20
| MP = 12/12 | Morale = 5/5 | Attack = 1d6 | Defense = 1d3

Summons:
(These creatures instantly die if all other creatures are dead. These creatures do not grant XP.)

(8) Delta : Goblin : HP =
9/15
| MP = 3/3 | Morale = 2/2 | Attack = 2d4 | Defense = 1d3

Active Battle Effect #1:
Alarm Call:
If the battle does not end before the counter expires, an alarm is shouted attracting more enemies and making future battles harder.

Counter: 3/6
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Post Post #3162 (isolation #830) » Thu May 06, 2021 1:50 pm

Post by Ircher »

I mostly made it up myself. I would say I was loosely inspired by mastina's An Evolving RPG. Quite a few of the abilities are based on abilities in other games I have played.
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Post Post #3164 (isolation #831) » Thu May 06, 2021 1:58 pm

Post by Ircher »

Perhaps. I'm always open to suggestions for new abilities.
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Post Post #3172 (isolation #832) » Fri May 07, 2021 9:18 am

Post by Ircher »

In post 3170, dsjstr wrote:I'm back

Attack Charlie

but like they dead already
As three player actions were already submitted, this is technically invalid. However, since you aren't cooldown AND it wouldn't make a different anyway, I can just treat it as Speed Slash which would be valid.
---
Jake the Wolfie angrily slashes not once but twice at Charlie. Alas, in his fury, he lacks self-control decreasing the effectiveness of his assault. (3 + 1 = 4 so far on Charlie {1}.) Not Known 15 steps in to help Jake the Wolfie and has moderate success. (4 + 6 = 10 so far on Charlie {2}.)

Gobanzo begins making complicated gestures and reciting ancient words. Soon, blue and white wisps appear. He points at Charlie and Delta, and the two creatures are thrown backwards. Both suffer major falls, leaving them stunned for one round. (6 on Charlie, 8 on Delta.)

inspiratieloos delivers a swift and precise finishing blow to Charlie. **Charlie is
dead
.**

dsjstr, wanting in on the action, strikes at Charlie with astonishing speed. Sadly, the cultist is already dead, and his slash slices through thin air.

With all the nearby cultists dead, the powers keeping Delta in the world collapses, and the goblin disappears without a trace. Some of you apply first aid as the battle ends.

Congratulations, you have won this battle!

---
Not Known 15 is no longer exhausted.

---
Party Experience:

Base XP = 3 * 3 = 9 XP
XP Adjustment = 3 XP
Average Enemy Level = 8 * 4 / 4 = 8.0
Number of Participants = 6
XP Awarded Per Participant = 2 XP at Level 8.

(5) Jake the Wolfie gains 4 XP. Jake the Wolfie stays at level 5.
You have one unallocated stat point that you may allocate to HP (1 SP = 3 HP) or MP (1 SP = 1 MP). You may choose a specialization class (Berserker, Warrior, Magician, or Acolyte).

(9) inspiratieloos gains 2 XP. inspiratieloos stays at level 9.
(8) Not Known 15 gains 2 XP.
Not Known 15 levels up from level 8 to level 9!
You may reallocate your stat points if you desire. (Currently allocated: 1 SP = 3 HP and 1 SP = 1 MP.)
(7) dsjstr gains 2 XP. dsjstr stays at level 7.
You have an unallocated stat point.

---
(7) Allahandra gains 2 XP. Allahandra stays at level 7.
(10) Gobanzo gains 1 XP. Gobanzo stays at level 10.
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Post Post #3173 (isolation #833) » Fri May 07, 2021 9:50 am

Post by Ircher »

"Well, that was easy! Onward towards their leader!" shouts Allahandra excitedly as the battle finishes. "Wait up! In the air... Danger ahead!" responds Gobanzo in a frantic manner. Allahandra, upon hearing Gobanzo's response, pauses a moment. "Danger? This entire fortress is filled with danger! Plus, the more danger, the more fame and glory we will get! ... ... ... Wait, I can feel it too. Something isn't right up ahead. I sense a strong magical force in the very air," responds Allahandra. Despite the warning, you have no choice but to continue onward. It doesn't take long for the group of you to run into trouble.

"Arggh! So we meet again, do we? This time, I will not wait around passively like last time. This is the end of you, mark my words!" It takes you awhile to recognize the voice. It is Cultist Zyliono, the same cultist who sent his horde of goblins at you earlier! As the battle begins, Gobanzo shouts a few more words of warning, "Careful! More danger up ahead!"
---
Battle #34
(Threshold 3/1)
(9) Cultist Zyliono : Cultist Acolyte : Level = 9 | HP = 81/81 | MP = 48/48 | Morale = 25/25 | Attack = 1d6 + 1d3 | Defense = 1d3

Reinforcements:
(These creatures give half the usual experience when killed. You do not have to kill them all to end the battle (see battle effect #1).)

None.

Summons:
(These creatures instantly die if all other creatures are dead. These creatures do not grant XP.)

None.

Active Battle Effect #1:
Emergency Exit:
The battle ends when Cultist Zyliono is knocked unconscious.


Active Battle Effect #2:
Energized Air:
All magic and summoning spells require and use one less mana.
(This effect does not stack with the Pen of Energy Flow's effect.)
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Post Post #3175 (isolation #834) » Fri May 07, 2021 10:32 am

Post by Ircher »

In post 3174, Jake The Wolfie wrote:Am I still on cooldown?
Cooldowns are reset between battles, so no.
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Post Post #3178 (isolation #835) » Fri May 07, 2021 12:19 pm

Post by Ircher »

Yes, the pen is superseded by the active battle effect.
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Post Post #3183 (isolation #836) » Sun May 09, 2021 9:41 am

Post by Ircher »

(expired on 2021-05-10 13:00:00) left in the round. One player action and one NPC action left.
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Post Post #3186 (isolation #837) » Mon May 10, 2021 6:44 am

Post by Ircher »

Not Known 15 begins making intricate motions with his hands. Soon, wisps of all different colors appear around him. He points at Cultist Zyliono, and the wisps start to travel in that direction. As they come close to Cultist Zyliono, the charm around his neck begins to glow a bright red. The wisps begin to fizzle and flicker before disappearing with a loud pop. **You were unable to obtain information on Cultist Zyliono.**

inspiratieloos begins reciting ancient scripture at an astonishingly fast pace. After a long while, a small goblin appears.

Jake the Wolfie shouts, "Take this, Zelta!" The cultist, upon hearing Jake's nickname for him, begins to seethe with rage. "How dare you!" he shouts. Jake the Wolfie takes the opportunity to attack Cultist Zyliono. (7 so far.)
(Defense:)
Original Roll String: 1d3
1 3-Sided Dice: (3) = 3

---
Cultist Zyliono blows a whistle. A figure begins to emerge from the background.
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5
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Post Post #3187 (isolation #838) » Mon May 10, 2021 6:53 am

Post by Ircher »

Cultist Zyliono is so incensed by Jake the Wolfie's words that he lets his guard down and is completely unprepared for Jake the Wolfie's attack. **Cultist Zyliono has
75/81
HP left.**
---
The new figure emerges onto the battleground, and you notice the figure's sharp-looking blades.

Cultist Zyliono's charm briefly flashes with a bright white light.
---
Current Monster Statuses
(Threshold 3/1)
(9) Cultist Zyliono : Cultist Acolyte : Level = 9 | HP =
77/81
| MP = 48/48 | Morale = 25/25 | Attack = 1d6 + 1d3 | Defense = 1d3 | 1 CD | 7 ICD

Reinforcements:
(These creatures give half the usual experience when killed. You do not have to kill them all to end the battle (see battle effect #1).)

(8) Beta : Cultist Blademaster : HP = 25/25 | MP = 3/3 | Morale = 10/10 | Attack = 2d4 | Defense = 1d4

Summons:
(These creatures instantly die if all other creatures are dead. These creatures do not grant XP.)

None.

Friendly Summons:
(These creatures are friendly to you and will attack automatically.)

(3) Zulu : Goblin Warrior : HP = 7/7 | Attack = 1d4 | Defense = 1d3

Active Battle Effect #1:
Emergency Exit:
The battle ends when Cultist Zyliono is knocked unconscious.


Active Battle Effect #2:
Energized Air:
All magic and summoning spells require and use one less mana.
(This effect does not stack with the Pen of Energy Flow's effect.)
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Post Post #3192 (isolation #839) » Wed May 12, 2021 6:37 am

Post by Ircher »

(expired on 2021-05-13 13:00:00) left in the round. 1 player action left.

Edit: Extended to (expired on 2021-05-13 19:30:00).
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Post Post #3193 (isolation #840) » Thu May 13, 2021 1:13 pm

Post by Ircher »

Jake surges into battle and strikes twice at Cultist Zyliono while continuing to insult the cultist with various other names. (7 + 3 = 10 so far on Cultist Zyliono.)

Gobanzo begins chanting and making various motions with his hands. Soon, blue and white wisps appear around Gobanzo. He makes motions towards Cultist Zyliono and Beta, and the wisps follow his command. As they approach Cultist Zyliono, the cultist's charm glows a bright red, and the wisps fade into nothingness. The remaining wisps begin to combine and send a strong wind towards Beta. (4 on Beta.)
(Beta defense:)
Original Roll String: 1d4
1 4-Sided Dice: (3) = 3


Not Known 15 takes some time to study the movements of Cultist Zyliono. He learns the following information.
Spoiler: Cultist Zyliono Scrying Information
**(9) Cultist Zyliono : Cultist Acolyte : Level = 9 | HP = 81 | MP = 48 | Morale = 25 | Attack = 1d6 + 1d3 | Defense = 1d3
- Passive Skill "Healing Grace": If an attack causes this creature's health to drop to 1 HP or less (when they were above 1 HP beforehand), this creature will be left with 1 HP instead. If the creature takes damage at 1 HP, it dies.
- Passive Skill "Perseverance": Instead of dying, this creature is rendered unconscious when this creature takes damage at 1 HP. Further damage will kill this creature. Healing items and spells restore unconscious characters to 1 HP, regardless of how much health is healed.
- Passive Skill "Regeneration": While above 1 HP, this creature heals 2 HP at the end of every round.
- Passive Skill "Magic Immunity": This creature is immune to magical damage and magical effects.
- Passive Skill "Stun Immunity": This creature cannot be stunned.
- Passive Skill "Physical Weakpoint": Critical hits (from the "Critical Hit" passive skill) deal double damage (before defenses) to this creature. In addition, the anti-dogpiling penalty is also waived against this enemy when using normal attacks and damaging active skills.
- Active Skill "Focus Attention" (5 CD): Concentrates on a single target amongst those that acted this round. This creature will target the stated target for the next three rounds. (This value includes this round.)
- Active Skill "Call for Aid" (2 CD / 8 ICD): Calls for reinforcements. A random level 8 cultist appears. Roll 1d6: 1 => Blademaster, 2 => Sharpshooter, 3 => Magician, 4 => Acolyte, 5 => Musician, 6 => Summoner.
- Magic Spell "Smite" (3 Mana): Smites an enemy for 1d6 + 1d4 damage. If the target takes damage, the target receives a -2 modifier on all rolls for two rounds.
- Magic Spell "Holy Scourge" (5 Mana): Calls down a powerful curse on an enemy. Deals 1d2 damage (ignores defenses), 2d6 morale damage, and grants a -2 modifier on all rolls for 5 rounds.
- Magic Spell "Fear Arrows" (Cast: 3 Mana | Uses: {Number of Targets} + 2 Mana): Fires blasts of magical energy that imbue targets with a sense of helplessness for 2d6 morale damage each.
- Magic Spell "Forcefield" (Cast: 4 Mana | Uses: {Half Current Mana}): Makes the caster immune to all damage for two rounds starting with the following round.
- Magic Spell "Heal All" (5 Mana): Heals all allies by 1d8 + 1d3 hitpoints.
- Magic Spell "Cultist Ritual" (2 Mana): Uses magic to heal oneself by 3d4 hitpoints.

Having mastered the art of studying enemies movements, Not Known 15 is able to obtain the information quickly. He follows up by attacking Cultist Zyliono from a different direction. (10 + 5 = 15 so far on Cultist Zyliono.) Cultist Zyliono attempts to ward off the attacks.
(Defense:)
Original Roll String: 1d3
1 3-Sided Dice: (2) = 2

---
Zulu attempts to club Cultist Zyliono.
Original Roll String: 1d4
1 4-Sided Dice: (1) = 1
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Post Post #3194 (isolation #841) » Thu May 13, 2021 1:27 pm

Post by Ircher »

Cultist Zyliono is unable to handle the attacks coming from multiple directions and suffers heavy damage. **Cultist Zyliono has
60/81
HP left.**

Beta is flung backwards by Gobanzo's spell and suffers minor fall damage.
Beta is stunned for one round.
**Beta has
22/25
HP left.**
---
"Powers above! I call upon these fools righteous ice!" shouts Cultist Zyliono as he begins a spell ritual. Blue and black wisps begin to appear. He points at Zulu, and a blast of cold assaults the poor goblin.
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3

Original Roll String: 1d4
1 4-Sided Dice: (4) = 4

(Defense:)
Original Roll String: 1d3
1 3-Sided Dice: (1) = 1
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Post Post #3195 (isolation #842) » Thu May 13, 2021 1:33 pm

Post by Ircher »

Zulu manages to survive the attack with just a sliver of its life remaining. **Zulu has
1/7
HP left.** In addition, the attack renders the goblin drained of energy.
Zulu is cursed (-2) for two rounds.


Cultist Zyliono's charm shines with a bright white light briefly, imparting new energy to the cultist.
---
Current Monster Statuses
(Threshold 3/1)
(9) Cultist Zyliono : Cultist Acolyte : Level = 9 | HP =
62/81
| MP =
46/48
| Morale = 25/25 | Attack = 1d6 + 1d3 | Defense = 1d3 | 6 ICD

Reinforcements:
(These creatures give half the usual experience when killed. You do not have to kill them all to end the battle (see battle effect #1).)

(8) Beta : Cultist Blademaster : HP =
22/25
| MP = 3/3 | Morale = 10/10 | Attack = 2d4 | Defense = 1d4

Summons:
(These creatures instantly die if all other creatures are dead. These creatures do not grant XP.)

None.

Friendly Summons:
(These creatures are friendly to you and will attack automatically.)

(3) Zulu : Goblin Warrior : HP =
1/7
| Attack = 1d4 | Defense = 1d3 | Cursed (-2) (1 Round)

Active Battle Effect #1:
Emergency Exit:
The battle ends when Cultist Zyliono is knocked unconscious.


Active Battle Effect #2:
Energized Air:
All magic and summoning spells require and use one less mana.
(This effect does not stack with the Pen of Energy Flow's effect.)
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Post Post #3203 (isolation #843) » Sun May 16, 2021 10:14 am

Post by Ircher »

In post 3202, Jake The Wolfie wrote:Jake attacks Zynomorph

Original Roll String: 2d4 (STATIC)
2 4-Sided Dice: (3, 1) = 4
Not Known 15 used Heavy Blow which counts as 2 to the action threshold, so your action is currently invalid. You are also on cooldown, so you can't use a skill like Speed Slash that grants initiative. You can use the friendship skill "Aid" if you still want to act this round. (Friendship skills work like normal active skills except the cooldown is separate from regular active skills.)
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Post Post #3205 (isolation #844) » Mon May 17, 2021 9:57 am

Post by Ircher »

Gobanzo begins performing the motions of a spell ritual. Blue and white wisps appear. They swirl around his hands for a short while, then begin to float in the direction of Cultist Zyliono and Beta. As before, the wisps fizzle and die as they approach the cultist. Beta attempts to brace themselves against the attack. (3 on Beta.)
(Defense:)
Original Roll String: 1d4
1 4-Sided Dice: (1) = 1


Not Known 15 surges into battle and strikes vigorously at Cultist Zyliono. (22 so far on Cultist Zyliono.) inspiratieloos follows up with not one, but two slashes. (22 + 10 + 8 = 40 so far on Cultist Zyliono.) The cultist attempts to defend himself.
(Defense:)
Original Roll String: 1d3
1 3-Sided Dice: (2) = 2

---
Zulu attempts a meager assault against Beta.
Original Roll String: 1d4-2
1 4-Sided Dice: (4)-2 = 2

(Defense:)
Original Roll String: 1d4
1 4-Sided Dice: (3) = 3
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Post Post #3206 (isolation #845) » Mon May 17, 2021 10:16 am

Post by Ircher »

Beta's armor weighs them down and does not help them avoid a minor fall from Gobanzo's spell.
Beta is stunned for one round!
**Beta has
20/25
HP left.**

Cultist Zyliono tries his best to ward off the attacks, but the attacks are too powerful for him to overcome. **Cultist Zyliono has
25/81
HP left.**

Zulu's attack fails miserably.
---
"This battle is far from over!" shouts Cultist Zyliono as he withdraws a vial from his pockets. He opens the top and quickly drinks the yellow liquid.
Original Roll String: 1d2+1
1 2-Sided Dice: (2)+1 = 3


The potion's effects begin acting immediately. The cultist's movements become faster and harder to discern. Cultist Zyliono, while staring at inspiratieloos, shouts "You! Your time is up!"

Cultist Zyliono then begins chanting and making complex hand motions. Yellow and black wisps begin to swirl around his hands. He points at inspiratieloos, and the wisps descend upon him.
(Ignores defense:)
Original Roll String: 1d2
1 2-Sided Dice: (2) = 2

(Morale damage:)
Original Roll String: 2d6
2 6-Sided Dice: (6, 3) = 9
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Post Post #3207 (isolation #846) » Mon May 17, 2021 10:25 am

Post by Ircher »

The spell strikes inspiratieloos, and a gloomy dark aura appears around him.
inspiratieloos is cursed (-2) for five rounds!
**inspiratieloos has
24/25
HP left.** **inspiratieloos has 9/15 morale left.**
---
Zulu is no longer cursed.
---
Current Monster Statuses
(Threshold 3/1)
(9) Cultist Zyliono : Cultist Acolyte : Level = 9 | HP =
25/81
| MP =
42/48
| Morale = 25/25 | Attack = 1d6 + 1d3 | Defense = 1d3 | 4 CD | 5 ICD | Hasted (2 Rounds) | Focused (inspiratieloos) (2 Rounds)
Spoiler: Used Inventory
1x Lesser Speed Potion


Reinforcements:
(These creatures give half the usual experience when killed. You do not have to kill them all to end the battle (see battle effect #1).)

(8) Beta : Cultist Blademaster : HP =
20/25
| MP = 3/3 | Morale = 10/10 | Attack = 2d4 | Defense = 1d4

Summons:
(These creatures instantly die if all other creatures are dead. These creatures do not grant XP.)

None.

Friendly Summons:
(These creatures are friendly to you and will attack automatically.)

(3) Zulu : Goblin Warrior : HP =
1/7
| Attack = 1d4 | Defense = 1d3

Active Battle Effect #1:
Emergency Exit:
The battle ends when Cultist Zyliono is knocked unconscious.


Active Battle Effect #2:
Energized Air:
All magic and summoning spells require and use one less mana.
(This effect does not stack with the Pen of Energy Flow's effect.)
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Post Post #3210 (isolation #847) » Mon May 17, 2021 3:38 pm

Post by Ircher »

In post 3208, Jake The Wolfie wrote:Inspiration doodle, you need someone to cure what curses you?

(Also can I cure them, or is that counted as a cooldown thing)
You would probably cast a spell for that.
You could use Cure or Bless; either works; however, in this case, cure is probably the better option. (If you use bless, the blessing and curse kind of "cancel each other out", but the level 1 bless isn't enough to fully negate inspiratieloos's curse.) Casting a spell requires MP, and MP is restored after every five battles or a level up, whichever cones first.
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Post Post #3214 (isolation #848) » Wed May 19, 2021 5:55 am

Post by Ircher »

(expired on 2021-05-20 13:00:00) left in the round. 1 NPC action left.
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Post Post #3217 (isolation #849) » Thu May 20, 2021 8:17 am

Post by Ircher »

Not Known 15 steadies his blade and then vigorously strikes at Cultist Zyliono. (10 so far on Cultist Zyliono.)

Jake the Wolfie begins making motions with his hands and reciting ancient words. Green and yellow wisps begin to encircle his hands. He points towards inspiratieloos, and a green light briefly shines upon inspiratieloos.
inspiratieloos is no longer cursed.


inspiratieloos follows Not Known 15's lead and attacks Cultist Zyliono. Despite the dark aura no longer surrounding him, inspiratieloos still manages to trip and dull his impact. (10 + 5 = 15 so far on Cultist Zyliono.) The cultist raises his hands in an attempt to ward off some of the damage.
(Defense:)
Original Roll String: 1d3
1 3-Sided Dice: (2) = 2


Gobanzo also begins uttering the words and making the motions of a spell ritual. Blue and white wisps begin to form around him. He points at Cultist Zyliono and Beta, and the wisps begin to go off in those directions. As they approach Cultist Zyliono, they disappear in short puffs of smokes. Beta attempts to dodge the spell. (4 on Beta.)
(Defense:)
Original Roll String: 1d4
1 4-Sided Dice: (3) = 3

---
Zulu attempts to club Beta.
Original Roll String: 1d4
1 4-Sided Dice: (1) = 1

(Defense:)
Original Roll String: 1d4
1 4-Sided Dice: (3) = 3
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Post Post #3218 (isolation #850) » Thu May 20, 2021 8:31 am

Post by Ircher »

Cultist Zyliono has moderate success and mananages to partially block inspiratieloos's attack. **Cultist Zyliono has
12/81
HP left.**

Beta is sent flying backwards by Gobanzo's spell and suffers minor fall damage. **Beta has
17/25
HP left.**
Beta is stunned for one round.


Beta laughs as they dodge Zulu's meager attack.
---
Cultist Zyliono pulls out an item from his pocket. It is a lightly colored parchment with many letters inscribed on it. He begins to read the inscription at the top of the parchment and points at inspiratieloos. A fiery red flame consumes the parchment and then veers straight towards inspiratieloos.
(Ignores defenses:)
Original Roll String: 1d3
1 3-Sided Dice: (3) = 3


Cultist Zyliono then attempts to stab inspiratieloos with his dagger.
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5

Original Roll String: 1d3
1 3-Sided Dice: (1) = 1


Utilizing his increased speed, Cultist Zyliono attempts another stab at inspiratieloos.
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3

Original Roll String: 1d3
1 3-Sided Dice: (2) = 2

(Defense:)
Original Roll String: 2d3
2 3-Sided Dice: (3, 1) = 4
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Post Post #3219 (isolation #851) » Thu May 20, 2021 9:00 am

Post by Ircher »

The red flame sears inspiratieloos dealing moderate damage. **inspiratieloos has
21/25
HP left.**

Cultist Zyliono's blade is unable to effectively pierce inspiratieloos's armor, and inspiratieloos manages to dodge Cultist Zyliono's second attack. **inspiratieloos has
18/25
HP left.**
---
Current Monster Statuses
(Threshold 3/1)
(9) Cultist Zyliono : Cultist Acolyte : Level = 9 | HP =
12/81
| MP =
42/48
| Morale = 25/25 | Attack = 1d6 + 1d3 | Defense = 1d3 | 3 CD | 4 ICD | Hasted (1 Round) | Focused (inspiratieloos) (1 Round)
Spoiler: Used Inventory
1x Lesser Speed Potion
1x Scroll of Fire


Reinforcements:
(These creatures give half the usual experience when killed. You do not have to kill them all to end the battle (see battle effect #1).)

(8) Beta : Cultist Blademaster : HP =
17/25
| MP = 3/3 | Morale = 10/10 | Attack = 2d4 | Defense = 1d4

Summons:
(These creatures instantly die if all other creatures are dead. These creatures do not grant XP.)

None.

Friendly Summons:
(These creatures are friendly to you and will attack automatically.)

(3) Zulu : Goblin Warrior : HP =
1/7
| Attack = 1d4 | Defense = 1d3

Active Battle Effect #1:
Emergency Exit:
The battle ends when Cultist Zyliono is knocked unconscious.


Active Battle Effect #2:
Energized Air:
All magic and summoning spells require and use one less mana.
(This effect does not stack with the Pen of Energy Flow's effect.)
---
In other news: I'm not sure if anyone has been keeping up with friendship points. I found a way to track it that isn't too bad (but it's not in a format that I can really post here on the forums), so I will start tracking that now. If you have been tracking that, please let me know what your current friendship point values are at so I can update my spreadsheet. Otherwise, everyone is starting at zero with everyone else for convenience sake.
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Post Post #3225 (isolation #852) » Mon May 24, 2021 9:44 am

Post by Ircher »

Not Known 15 swings his blade horizontally at Cultist Zyliono. (8 so far on Cultist Zyliono.)

Allahandra watches the movements of Beta. She learns the following information.
Spoiler: Beta's Scrying Info
**(8) Cultist Blademaster : HP = 25 | MP = 3 | Morale = 10 | Attack = 2d4 | Defense = 1d4
- Passive Skill "Critical Hit": If this creature rolls {Max Attack Roll} - 1 or higher on an attack, the target is stunned for two rounds.
- Active Skill "Double Slash" (4 CD): Slashes an enemy twice for {Attack Dice} and {Attack Dice} - 2 damage.
- Active Skill "Blade Sweep" (4 CD): Sweeps enemies' legs dealing {Attack Dice} damage (before defenses) to every enemy attacking this creature this round. If a target suffers damage, their cooldown is increased by one round.
- Active Skill "Feint" (3 CD): Attempts to trick your enemy by performing a feint. Roll 1d2 and {Attack Dice}. If you roll a 2 on the 1d2 roll, your attack deals 150% damage and bypasses defenses.
- Magic Spell "Cultist Ritual" (2 Mana): Uses magic to heal oneself by 1d4 hitpoints.


"You're finished!" shouts Gobanzo as he charges at Cultist Zyliono. He attacks twice in quick succession. (8 + 3 + 3 = 11 + 3 so far on Cultist Zyliono.) The cultist attempts to block the first attack but is unable to avoid both of them. His strength failing, Cultist Zyliono momentarily collapses to the ground. He attempts to get back up, but inspiratieloos springs forth and delivers a finishing blow. The charm around the cultist's neck shines a bright green light, and the cultist disappears with a loud pop. **Cultist Zyliono has
teleported away
.**

Jake the Wolfie slashes at Cultist Zyliono's former location. His blade slices through thin air, and he ends up somersaulting through the air due to the lack of resistance to his blade.
---
Beta, seeing his superior officer gone, flees the battle. With the battle finished, Zulu returns to the realm from which it came. Some of you begin to apply first aid.

Congratulations, you have won this battle!

---
Party Experience:

Base XP = 10 = 10 XP
Reinforcements XP = 0 = 0 XP
XP Adjustment = 1 XP
Average Enemy Level = 9 = 9.0
Number of Participants = 5
XP Awarded Per Participant = 2.2 XP at Level 9.

(9) Not Known 15 gains 2 XP. Not Known 15 stays at level 9.
(9) inspiratieloos gains 2 XP. inspiratieloos stays at level 9.
(5) Jake the Wolfie gains 5 XP. Jake the Wolfie stays at level 5. You still have one unallocated stat point.
---
(10) Gobanzo gains 2 XP. Gobanzo stays at level 10.
(7) Allahandra gains 3 XP. Allahandra stays at level 7.
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Post Post #3226 (isolation #853) » Mon May 24, 2021 11:05 am

Post by Ircher »

"Well that is done and over with. I can't wait until we return to the town! Our battles will be passed down for generations!" exclaims Allahandra excitedly as she rushes forward. She stops for a moment as she notices something sparkling on the ground. "Hmmm... What is this?" she shouts. In her hands is a dark green orb. You pass it amongst yourselves for a while but are unable to figure out what the item does. You decide to keep it in case it is a useful object.

As you continue onward through the cultists' fortress, you run into a few cultists that you are able to dispatch easily. Soon, you reach a large room filled with all sorts of posters. As you begin entering the room, you hear a clicking noise. You test the door behind you only to find that is locked from the outside. "This is not good," states Gobanzo.

You hear two popping noises. The room, once devoid of people, now has two figures standing in the middle of it. On the left is a tall woman with long blonde hair. She begins speaking, "I must say, I am rather impressed that you have made it this far. How about we chat over some tea?" The other cultist, to the right of the woman, begins speaking, "Cut the chatter Adriana. Let's just get down to business." When none of you react to the name Adriana, the cultist on the left becomes upset. "How can you have forgotten already? Why, why, we had an epic battle and everything!" You look at the other cultist and confirm what you expected: it is Cultist Zyliono again. Some of his injuries from the previous battle are still present. "Enough talk. Though individually, we may be weak, together, we are much stronger. This is the end for you," shouts Cultist Zyliono as he unsheathes his weapon. Adriana follows suit.
---
Battle #35
(Threshold
3/2
)
**(9) Cultist Adriana : Cultist Blademaster : Level = 9 | HP =
41/45
| MP =
22/27
| Morale = 25/25 | Attack1 = 1d6 | Attack2 = 1d6 | Defense = 2d3
Spoiler: Used Inventory
Nothing.


**(9) Cultist Zyliono : Cultist Acolyte : Level = 9 | HP =
45/90
| MP =
46/55
| Morale = 25/25 | Attack = 1d6 + 1d3 | Defense = 1d3
Spoiler: Used Inventory
Nothing.


Reinforcements:
(These creatures give half the usual experience when killed. You do not have to kill them all to end the battle.

None.

Summons:
(These creatures instantly die if all other creatures are dead. These creatures do not grant XP.)

None.

Friendly Summons:
(These creatures are friendly to you and will attack automatically.)

None.

Active Battle Effect #1:
Energized Air:
All magic and summoning spells require and use one less mana.
(This effect does not stack with the Pen of Energy Flow's effect.)

Active Battle Effect #2:
Hidden:
Hidden. This information may change as the battle progresses.

Counter: 0/250.

Active Battle Effect #3:
Ritual of Storms:
Whenever the spell "Cultist Ritual" is cast, a gust of wind will assault a random player that acted this round for 2d4 damage. If the target takes damage, they are additionally stunned for two rounds.
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Post Post #3229 (isolation #854) » Wed May 26, 2021 6:01 am

Post by Ircher »

(expired on 2021-05-28 13:00:00) time left in the round. So far, I have received no actions.

Edit: Extended to (expired on 2021-05-28 18:00:00).

Edit2: Extended once more to (expired on 2021-05-29 10:00:00).
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Post Post #3233 (isolation #855) » Fri May 28, 2021 5:01 am

Post by Ircher »

Y'all still have 2 NPC actions and 1 player action left. I'll give a little while longer to get them in, until (expired on 2021-05-29 10:00:00).
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Post Post #3235 (isolation #856) » Sat May 29, 2021 3:40 am

Post by Ircher »

"Get rid of the priest; he's easier to kill and the only real threat here!" shouts Not Known 15 as the Murderhobos unsheathe their weapons.

Jake the Wolfie immediately starts on the offensive as he slashes at Zyliono. Unfortunately, he is too busy coming up with insults that he is not paying attention to his attack. (3 so far on Cultist Zyliono.)

inspiratieloos begins chanting and making complex hand motions. After a while, a fearless goblin materializes in the room.

Not Known 15 joins Jake the Wolfie in his attack and executed a clean uppercut slash on Cultist Zyliono. (3 + 8 = 11 so far on Cultist Zyliono.) Gobanzo raises his club and strikes twice at Cultist Zyliono. He loses his balance, dulling the impact of hid attacks. (11 + 3 + 4 = 18 so far on Cultist Zyliono.) Allahandra twirls her sword before lunging at Cultist Zyliono. She is too busy being flashy and ends up using poor technique. (18 + 3 = 21 so far on Cultist Zyliono.) "Give up already! You cannot win!" states Cultist Zyliono as he attempts to parry Jake the Wolfie's attack.
(Defense:)
Original Roll String: 1d3
1 3-Sided Dice: (1) = 1

---
"This room may look empty, but it isn't. Why don't you meet my friends," notes Cultist Adriana as she moves her right hand in a couple of fast motions. The ring on her left hand begins to respond to her motions and a
loud popping noise is heard.
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4


Cultist Zyliono attempts to stab Not Known 15.
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3

Original Roll String: 1d3
1 3-Sided Dice: (2) = 2

(Defense:)
Original Roll String: 2d3
2 3-Sided Dice: (1, 3) = 4
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Post Post #3236 (isolation #857) » Sat May 29, 2021 3:52 am

Post by Ircher »

"Arrgh!" yells Cultist Zyliono as his defenses fail him. **Cultist Zyliono has
25/90
HP left.**
---
A figure materializes into view, and you note its wicked blade.

Not Known 15 manages to avoid Cultist Zyliono's attack just in time.

Cultist Zyliono's charm glows a bright white light and rejuvenates the cultist.
---
Current Monster Statuses
(Threshold 3/2)
**(9) Cultist Adriana : Cultist Blademaster : Level = 9 | HP =
41/45
| MP =
22/27
| Morale = 25/25 | Attack1 = 1d6 | Attack2 = 1d6 | Defense = 2d3 | 1 CD | 9 ICD
Spoiler: Used Inventory
Nothing.


**(9) Cultist Zyliono : Cultist Acolyte : Level = 9 | HP =
27/90
| MP =
46/55
| Morale = 25/25 | Attack = 1d6 + 1d3 | Defense = 1d3
Spoiler: Used Inventory
Nothing.


Reinforcements:
(These creatures give half the usual experience when killed. You do not have to kill them all to end the battle.)

(8) Charlie : Cultist Blademaster : HP = 25/25 | MP = 3/3 | Morale = 10/10 | Attack = 2d4 | Defense = 1d4

Summons:
(These creatures instantly die if all other creatures are dead. These creatures do not grant XP.)

None.

Friendly Summons:
(These creatures are friendly to you and will attack automatically.)

(3) Zulu : Goblin Warrior : HP = 7/7 | Attack = 1d4 | Defense = 1d3

Active Battle Effect #1:
Energized Air:
All magic and summoning spells require and use one less mana.
(This effect does not stack with the Pen of Energy Flow's effect.)

Active Battle Effect #2:
Hidden:
Hidden. This information may change as the battle progresses.

Counter: 0/250.

Active Battle Effect #3:
Ritual of Storms:
Whenever the spell "Cultist Ritual" is cast, a gust of wind will assault a random player that acted this round for 2d4 damage. If the target takes damage, they are additionally stunned for two rounds.
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Post Post #3238 (isolation #858) » Mon May 31, 2021 6:38 am

Post by Ircher »

(expired on 2021-06-01 13:00:00) left in the round. 3 player actions and 1 npc action left.
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Post Post #3242 (isolation #859) » Tue Jun 01, 2021 8:16 am

Post by Ircher »

Gobanzo begins moving his hands and reciting ancient words. Blue and white wisps begin to appear around him. He points at Adriana and Charlie, and the wisps begin to move at a quickening pace. They fly towards the two cultists and send them flying backwards. Charlie manages to land safely. (5 so far on Adriana.)

Jake the Wolfie issues yet another insult at Cultist Zyliono. He then cartwheels forward and follows up with a powerful slash at the cultist. (6 so far on Cultist Zyliono.) inspiratieloos joins in on the action and puts all his might into his blade. (6 + 17 = 23 so far on Cultist Zyliono.) The cultist attempts to ward off part of the attack.
(Defense:)
Original Roll String: 1d3
1 3-Sided Dice: (2) = 2


Allahandra begins a similar invocation as Gobanzo, and several wisps begin to encircle her wrists. "Send them flying!" she shouts as she points at Cultist Adriana and Charlie. The two cultists are sent up in the air again, and both suffer a major fall. (6 + 5 = 11 on Cultist Adriana. 9 on Charlie.)
(Cultist Adriana defense:)
Original Roll String: 2d3-2
2 3-Sided Dice: (1, 1)-2 = 0

(Charlie defense:)
Original Roll String: 1d4
1 4-Sided Dice: (2) = 2

---
Zulu runs fearlessly towards Cultist Adriana. It attacks not once but twice at the cultist.
Original Roll String: 1d4
1 4-Sided Dice: (3) = 3

Original Roll String: 1d4-2
1 4-Sided Dice: (1)-2 = -1

(Defense:)
Original Roll String: 2d3
2 3-Sided Dice: (1, 1) = 2

---
"Behold our combined power!" shouts the two cultists as Cultist Zyliono begins to move his hands. White, yellow, and red wisps begin to appear around Cultist Zyliono. He points towards Cultist Adriana, and they begin to flow towards her weapon. As they approach, they disappear, and Cultist Adriana's weapon begins to glow a fiery red color. Cultist Adriana then strikes vigorously at inspiratieloos.
Original Roll String: 1d6*2
1 6-Sided Dice: (4)*2 = 8

Original Roll String: 1d6*2
1 6-Sided Dice: (2)*2 = 4

(Defense:)
Original Roll String: 2d3
2 3-Sided Dice: (3, 3) = 6
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Post Post #3243 (isolation #860) » Tue Jun 01, 2021 8:38 am

Post by Ircher »

I mistyped the accumulated damage on Cultist Adriana; it should be 10 before defense is applied.

Cultist Adriana is sent soaring a long distance and suffers a major fall. **Cultist Adriana has
32/45
HP left.** Charlie also suffers a major fall, and its head begins to swirl in dizziness.
Charlie is stunned for one round.
**Charlie has
16/25
HP left.**

Cultist Zyliono manages to muster a minor defense, but he is still overcome by the blade onslaught. **Cultist Zyliono has
6/90
HP left.**

Despite Zulu's best efforts, it is unable to make even a scratch on Cultist Adriana's heavy armor.
---
inspiratieloos attempts to deflect Cultist Adriana's blade with all of his might, but the cultist overpowers him. The cultist's blade touches inspiratieloos's skin, and inspiratieloos feels a sudden jolt.
inspiratieloos is vulnerable to spells (x2) for three rounds.
**inspiratieloos has
13/25
HP left.**
---
Cultist Zyliono's charm begins to glow a faint white color. It emits a small white light, rejuvenating the cultist. **Cultist Zyliono has
8/90
HP left.** "Hmmm... You are stronger than you appear," mutters the cultist as he begins to move his fingers. He recites a few words of command, and the amulet begins to glow again. This time, it emits a bright green light. The light covers the cultist's body, and some of his wounds begin to heal. **Cultist Zyliono has
15/90
HP left.** Allahandra looks at the green orb in your possession. "Wow, this is spectacular! It's glowing!" she exclaims as she notices the orb reacting to the light from Cultist Zyliono's charm. As the charm's light fades, so does the orb, but one of you notes that the orb appears a bit brighter than it was before.
---
Current Monster Statuses
(Threshold 3/2)
(9) Cultist Adriana : Cultist Blademaster : Level = 9 | HP =
32/45
| MP =
22/27
| Morale = 25/25 | Attack1 = 1d6 | Attack2 = 1d6 | Defense = 2d3 | 8 ICD | 6 FCD
Spoiler: Used Inventory
Nothing.


(9) Cultist Zyliono : Cultist Acolyte : Level = 9 | HP =
15/90
| MP =
46/55
| Morale = 25/25 | Attack = 1d6 + 1d3 | Defense = 1d3
Spoiler: Used Inventory
Nothing.


Reinforcements:
(These creatures give half the usual experience when killed. You do not have to kill them all to end the battle.)

(8) Charlie : Cultist Blademaster : HP =
16/25
| MP = 3/3 | Morale = 10/10 | Attack = 2d4 | Defense = 1d4

Summons:
(These creatures instantly die if all other creatures are dead. These creatures do not grant XP.)

None.

Friendly Summons:
(These creatures are friendly to you and will attack automatically.)

(3) Zulu : Goblin Warrior : HP = 7/7 | Attack = 1d4 | Defense = 1d3 | 3 CD

Active Battle Effect #1:
Energized Air:
All magic and summoning spells require and use one less mana.
(This effect does not stack with the Pen of Energy Flow's effect.)

Active Battle Effect #2:
Hidden:
Hidden. This information may change as the battle progresses.

Counter: 17.5/250.

Active Battle Effect #3:
Ritual of Storms:
Whenever the spell "Cultist Ritual" is cast, a gust of wind will assault a random player that acted this round for 2d4 damage. If the target takes damage, they are additionally stunned for two rounds.
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Post Post #3245 (isolation #861) » Tue Jun 01, 2021 8:53 am

Post by Ircher »

Yes.

The only status afflictions that require special cures are mental ones (Scared, Charmed, maybe others that I haven't thought of yet), bleeding, sealed, exhausted, unconscious, and dead.
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Post Post #3250 (isolation #862) » Thu Jun 03, 2021 3:33 am

Post by Ircher »

(expired on 2021-06-04 13:00:00) left in the round. 1 player action and 1 NPC action left.
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Post Post #3254 (isolation #863) » Fri Jun 04, 2021 9:04 am

Post by Ircher »

Allahandra begins moving her hands in swift motions and reciting ancient words. Her hands begin to glow a green color. She points towards inspiratieloos, and inspiratieloos is bathed in a bright yellow light. The charged energy surrounding inspiratieloos begins to dissipate.

Not Known 15 lets out a fierce war cry and then leaps towards Cultist Zyliono. With exceptional speed, he slashes at the cultist twice. (10 + 7 = 16 + 1 so far on Cultist Zyliono.) The cultist makes a small attempt to ward off the attack.
(Defense:)
Original Roll String: 1d3
1 3-Sided Dice: (1) = 1

Jake the Wolfie, thinking the end is near for the Cultist joins with two slashes of his own. "Death to the acolyte!" he shouts. (16 + 1 + 4 + 4 = 16 + 9 so far on Cultist Zyliono.)

inspiratieloos stabs at Cultist Adriana, but he trips on the way. (5 so far on Cultist Adriana.) The cultist laughs and attempts to deflect the weak attack.
(Defense:)
Original Roll String: 2d3
2 3-Sided Dice: (1, 3) = 4


Gobanzo begins chanting and making intricate movements. Blue and white wisps begin to swirl around him. He points at Cultist Adriana and Charlie. A small gust of wind begins to attempt to blow the two away. (1 on Cultist Adriana, 3 on Charlie.)
(Cultist Adriana defense:)
Original Roll String: 2d3-2
2 3-Sided Dice: (3, 3)-2 = 4

(Charlie defense:)
Original Roll String: 1d4
1 4-Sided Dice: (2) = 2

---
Zulu raises its club and strikes at Cultist Zyliono.
Original Roll String: 1d4
1 4-Sided Dice: (4) = 4
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Post Post #3255 (isolation #864) » Fri Jun 04, 2021 11:06 am

Post by Ircher »

Zulu uses good form in its attack. (14 + 15 on Cultist Zyliono.)
---
Cultist Zyliono's attempt to defend ends in a massive failure. Just as it seems that his time is over, the charm around his neck begins flashing a bright purple color. It then emits a powerful force knocking several of Cultist Zyliono's attacks backwards and out of range. The green orb in your possession also begins acting strangely again. It absorbs some of the light emitted from the charm and then returns to its normal green color. **Cultist Zyliono has
2/90
HP left.** "Don't you see? You cannot win for I am invincible! Surrender now!" taunts the cultist as the charm's light fades. Allahandra whispers to one of you, "Maybe there is a way to destroy the charm..."

Cultist Adriana is too busy basking in her thoughts of superiority to properly avoid inspiratieloos's attack. Her heavy armor manages to absorb most of the impact. **Cultist Adriana has
31/45
HP left.**

Gobanzo's spell manages to lift both cultists into the air, and both suffer minor falls.
Charlie is stunned for one round.
**Cultist Adriana has
30/45
HP left.** **Charlie has
15/25
HP left.**
---
Allahandra pulls out a scroll from a hidden location. She begins reading the inscription at the top of the scroll and points at Jake the Wolfie. A red fireball begins flying towards him.
(Ignores defense:)
Original Roll String: 1d3
1 3-Sided Dice: (3) = 3


She then begins making complicated gestures with her hands while reciting words of power. Her hands begin to glow a bright green color. She raises her right hand, and then with a swift gesture, she slashes downward with her sword, releasing the energy she built up. White lights begin to shine on Cultist Adriana, Cultist Zyliono, and Charlie.
Original Roll String: 1d8
1 8-Sided Dice: (7) = 7

Original Roll String: 1d3
1 3-Sided Dice: (1) = 1


Cultist Zyliono also pulls out a scroll from his pocket. It has several dark runes inscribed upon it. He begins to read the inscription, and a dark black light consumes him.
Original Roll String: 3d4
3 4-Sided Dice: (2, 4, 4) = 10


A fierce wind begins to flow in the area and assail Jake the Wolfie.
Original Roll String: 2d4
2 4-Sided Dice: (4, 4) = 8

(Defense:)
Original Roll String: 1d3
1 3-Sided Dice: (3) = 3


Cultist Zyliono makes a few quick motions with his hands, and the charm around his neck begins to respond to his motions. You hear a loud popping noise as a new figure begins to materialize in the room.
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6
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Post Post #3256 (isolation #865) » Fri Jun 04, 2021 11:19 am

Post by Ircher »

Jake the Wolfie is lightly singed by fireball. **Jake the Wolfie has
18/20
HP left.**

As the white light shines upon them, the cultists' wounds begin to heal. **Cultist Adriana has
34/45
HP left.** **Cultist Zyliono has
6/90
HP left.** **Charlie has
19/25
HP left.**

More of Cultist Zyliono's wounds begin to heal as the cultist finishes reciting the ritual. **Cultist Zyliono has
12/90
HP left.**

The sudden gust of wind manages to lift Jake the Wolfie off his feet. He is momentarily dazed by the impact of his landing.
Jake the Wolfie is stunned for two rounds.
**Jake the Wolfie has
17/20
HP left.**

As the figure finishes materializing, you notice once again its sharp blade.

Cultist Zyliono's charm flashes a brief white color healing some more of his wounds. **Cultist Zyliono has
14/90
HP left.** He mutters a few words of command, and the charm assumes a bright green color again. Yet more of his wounds heal. **Cultist Zyliono has
21/90
HP left.**
---
Current Monster Statuses
(Threshold 3/2)
(9) Cultist Adriana : Cultist Blademaster : Level = 9 | HP =
34/45
| MP =
18/27
| Morale = 25/25 | Attack1 = 1d6 | Attack2 = 1d6 | Defense = 2d3 | 7 ICD | 5 FCD
Spoiler: Used Inventory
1x Scroll of Fire.


(9) Cultist Zyliono : Cultist Acolyte : Level = 9 | HP =
21/90
| MP =
46/55
| Morale = 25/25 | Attack = 1d6 + 1d3 | Defense = 1d3 | 1 CD | 9 ICD
Spoiler: Used Inventory
1x Scroll of Dark Rituals.


Reinforcements:
(These creatures give half the usual experience when killed. You do not have to kill them all to end the battle.)

(8) Charlie : Cultist Blademaster : HP =
19/25
| MP = 3/3 | Morale = 10/10 | Attack = 2d4 | Defense = 1d4
(8) Delta : Cultist Blademaster : HP = 25/25 | MP = 3/3 | Morale = 10/10 | Attack = 2d4 | Defense = 1d4

Summons:
(These creatures instantly die if all other creatures are dead. These creatures do not grant XP.)

None.

Friendly Summons:
(These creatures are friendly to you and will attack automatically.)

(3) Zulu : Goblin Warrior : HP = 7/7 | Attack = 1d4 | Defense = 1d3 | 2 CD

Active Battle Effect #1:
Energized Air:
All magic and summoning spells require and use one less mana.
(This effect does not stack with the Pen of Energy Flow's effect.)

Active Battle Effect #2:
Zyliono's Charm:
While Cultist Zyliono's charm is active, the cultist cannot be brought below 2 HP. This information may change as the battle progresses.

Counter: 65/250.

Active Battle Effect #3:
Ritual of Storms:
Whenever the spell "Cultist Ritual" is cast, a gust of wind will assault a random player that acted this round for 2d4 damage. If the target takes damage, they are additionally stunned for two rounds.
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Post Post #3258 (isolation #866) » Mon Jun 07, 2021 4:20 am

Post by Ircher »

(expired on 2021-06-08 13:00:00) time left in the round. No actions so far.
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Post Post #3265 (isolation #867) » Tue Jun 08, 2021 6:38 am

Post by Ircher »

Not Known 15 begins chanting and waving his hands around. White wisps begin to materialize into view. He points towards Allahandra, and the wisps fly towards her. They circle around her for a short while before being absorbed, and Allahandra begins to glow a soft white color.
Allahandra is blessed (+2) for three rounds.


Gobanzo lets out a brief war cry and also starts casting a spell. Blue and white wisps form around him. He makes a motion towards Cultist Adriana and then Charlie, and the wisps begin flying towards them while picking up speed. (3 on Cultist Adriana so far. 2 on Charlie.) Charlie attempts to brace themselves.
(Charlie defense:)
Original Roll String: 1d4
1 4-Sided Dice: (2) = 2


Allahandra begins casting the same spell, but she directs it towards Cultist Adriana and Delta. (3 + 8 = 11 on Cultist Adriana so far. 4 on Delta.)
(Delta defense:)
Original Roll String: 1d4
1 4-Sided Dice: (3) = 3


inspiratieloos begins making complicated motions with his hands while reciting words from an ancient language. Blue and white wisps begin to encircle his hands. He points at Cultist Adriana and Charlie, and another fierce wind assails the two cultists. (11 + 8 = 19 on Cultist Adriana. 7 on Charlie.)
(Cultist Adriana defense:)
Original Roll String: 2d3-2
2 3-Sided Dice: (3, 3)-2 = 4

(Charlie defense:)
Original Roll String: 1d4
1 4-Sided Dice: (4) = 4

---
Zulu makes a heroic attack against Charlie.
Original Roll String: 1d4
1 4-Sided Dice: (1) = 1

(Defense:)
Original Roll String: 1d4
1 4-Sided Dice: (3) = 3
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Post Post #3266 (isolation #868) » Tue Jun 08, 2021 7:03 am

Post by Ircher »

Cultist Adriana is sent flying into the air. The subsequent spells send her higher and higher into the air causing her to suffer a very high fall. **Cultist Adriana has
17/45
HP left.**

The winds lift Charlie off the ground a short distance. They then send him flying a somewhat larger distance.
Charlie is stunned for one round.
**Charlie has
12/25
HP left.**

Delta attempts his best to stay grounded, but the force of winds still manages to overcome him.
Delta is stunned for one round.
**Delta has
21/25
HP left.**
---
Still dizzy from the other attacks, Charlie is slow to react to Zulu's attack and takes a good beating. **Charlie has
10/25
HP left.**
---
Cultist Adriana pulls out another scroll. She quickly recites the inscription on the scroll and points at Not Known 15. A fiery bolt of fire is emitted and begins traveling towards Not Known 15.
(Ignores defense:)
Original Roll String: 1d3
1 3-Sided Dice: (3) = 3


She then leaps and lunges at Not Known 15.
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3

Original Roll String: 1d6
1 6-Sided Dice: (1) = 1

(Defense:)
Original Roll String: 2d3
2 3-Sided Dice: (1, 3) = 4


Cultist Zyliono begins chanting a spell and moving his hands in intricate ways. Red, black, and green wisps start to encircle his hands. He makes a few more motions then points towards Cultist Adriana. A bright green light forms between them, and at regular intervals, a brighter green light travels along the beam from Cultist Zyliono to Cultist Adriana like a wave of energy. After a while, the beam of light becomes blue, and a similar phenomenon occurs. The beam of light then fades. **Cultist Adriana has
27/45
HP and
21/27
MP.** **Cultist Zyliono has
11/90
HP and
38/55
MP.**
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Post Post #3267 (isolation #869) » Tue Jun 08, 2021 7:14 am

Post by Ircher »

The red flame leaves a small burn mark on Not Known 15's skin. **Not Known 15 has
25/28
HP left.**

Not Known 15 is knocked backwards by the force of Cultist Adriana's attack.
Not Known 15 is stunned for four rounds.
**Not Known 15 has
23/28
HP left.** The attack also leaves Cultist Adriana a little dizzy.
Cultist Adriana is stunned for two rounds.


Cultist Zyliono's charm flashes a bright white and begins to heal some of his wounds. He whispers a few words of command, and it begins emitting a green light, healing more of his wounds. The green orb in your possession begins glowing a bright green color while Cultist Zyliono's charm emits a green light before fading back to its usual color as the light disappears from Cultist Zyliono's charm.
---
Jake the Wolfie is no longer stunned.

Gobanzo can use active skills again.

---
Current Monster Statuses
(Threshold 3/2)
(9) Cultist Adriana : Cultist Blademaster : Level = 9 | HP =
27/45
| MP =
21/27
| Morale = 25/25 | Attack1 = 1d6 | Attack2 = 1d6 | Defense = 2d3 | 3 CD | 6 ICD | 4 FCD | Stunned (1 Round)
Spoiler: Used Inventory
2x Scroll of Fire.


(9) Cultist Zyliono : Cultist Acolyte : Level = 9 | HP =
20/90
| MP =
38/55
| Morale = 25/25 | Attack = 1d6 + 1d3 | Defense = 1d3 | 8 ICD
Spoiler: Used Inventory
1x Scroll of Dark Rituals.


Reinforcements:
(These creatures give half the usual experience when killed. You do not have to kill them all to end the battle.)

(8) Charlie : Cultist Blademaster : HP =
10/25
| MP = 3/3 | Morale = 10/10 | Attack = 2d4 | Defense = 1d4
(8) Delta : Cultist Blademaster : HP =
21/25
| MP = 3/3 | Morale = 10/10 | Attack = 2d4 | Defense = 1d4

Summons:
(These creatures instantly die if all other creatures are dead. These creatures do not grant XP.)

None.

Friendly Summons:
(These creatures are friendly to you and will attack automatically.)

(3) Zulu : Goblin Warrior : HP = 7/7 | Attack = 1d4 | Defense = 1d3 | 1 CD

Active Battle Effect #1:
Energized Air:
All magic and summoning spells require and use one less mana.
(This effect does not stack with the Pen of Energy Flow's effect.)

Active Battle Effect #2:
Zyliono's Charm:
While Cultist Zyliono's charm is active, the cultist cannot be brought below 2 HP. This information may change as the battle progresses.

Counter: 82.5/250.

Active Battle Effect #3:
Ritual of Storms:
Whenever the spell "Cultist Ritual" is cast, a gust of wind will assault a random player that acted this round for 2d4 damage. If the target takes damage, they are additionally stunned for two rounds.
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Post Post #3268 (isolation #870) » Fri Jun 11, 2021 3:17 am

Post by Ircher »

(expired on 2021-06-12 13:00:00) left in the round. No actions so far.
Edit: Extended to (expired on 2021-06-14 10:00:00).
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Post Post #3274 (isolation #871) » Mon Jun 14, 2021 3:46 am

Post by Ircher »

Jake lethargically slashes at Cultist Zyliono. (3 so far on Cultist Zyliono.)

Gobanzo begins chanting ancient words and making intricate gestures with his hands. Blue and white wisps appear. He points towards Charlie and Delta, and they are assailed by a strong wind. (3 on Charlie. 3 on Delta.)
(Charlie defense:)
Original Roll String: 1d4
1 4-Sided Dice: (2) = 2

(Delta defense:)
Original Roll String: 1d4
1 4-Sided Dice: (1) = 1


Allahandra also starts casting a spell. More wisps pop into view and begin swirling around Allahandra. She points towards Charlie and Delta, and they are swept up by an even stronger wind. (6 on Charlie. 7 on Delta.)
(Charlie defense:)
Original Roll String: 1d4
1 4-Sided Dice: (1) = 1

(Delta defense:)
Original Roll String: 1d4
1 4-Sided Dice: (3) = 3


inspiratieloos joins Jake the Wolfie in attacking Cultist Zyliono. (3 + 7 = 10 so far on Cultist Zyliono.) The cultist attempts to dodge the attacks.
(Defense:)
Original Roll String: 1d3
1 3-Sided Dice: (3) = 3

---
Zulu attacks Delta.
Original Roll String: 1d4
1 4-Sided Dice: (4) = 4

(Defense:)
Original Roll String: 1d4
1 4-Sided Dice: (4) = 4

---
Cultist Zyliono begins staring at Allahandra. "Meet your doom, 'grand' adventurer!" Then with incredible speed, he stabs at her.
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4

Original Roll String: 1d3
1 3-Sided Dice: (1) = 1

(Defense:)
Original Roll String: 1d4+2
1 4-Sided Dice: (2)+2 = 4
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Post Post #3275 (isolation #872) » Mon Jun 14, 2021 3:59 am

Post by Ircher »

Both Charlie and Delta are thrown a small distance by Gobanzo's attack.
Charlie and Delta are stunned for one round.
**Charlie has
8/25
HP left.** **Delta has
20/25
HP left.** They are sent flying even farther by Allahandra's winds. **Charlie has
3/25
HP left.** **Delta has
14/25
HP left.**

Cultist Zyliono fails miserably at dodging inspiratieloos and Jake the Wolfie's attacks. **Cultist Zyliono has
11/90
HP left.**

Zulu manages to graze Delta's shoulder. **Delta has
13/25
HP left.**
---
Allahandra manages to jump out of the way in the nick of time.
---
A bright white light shines momentarily from Cultist Zyliono's charm, healing him. **Cultist Zyliono has
13/90
HP left.** He utters a few words of command, and the charm begins emitting a green light and healing more of his wounds. **Cultist Zyliono has
20/90
HP left.** The orb in your possession begins reacting strangely to the green light. It then returns to normal as the green light fades from the charm.
---
inspiratieloos can use active skills again.

Zulu can use active skills again.
---
Current Monster Statuses
(Threshold 3/2)
(9) Cultist Adriana : Cultist Blademaster : Level = 9 | HP =
27/45
| MP =
21/27
| Morale = 25/25 | Attack1 = 1d6 | Attack2 = 1d6 | Defense = 2d3 | 2 CD | 5 ICD | 3 FCD
Spoiler: Used Inventory
2x Scroll of Fire.


(9) Cultist Zyliono : Cultist Acolyte : Level = 9 | HP =
20/90
| MP =
38/55
| Morale = 25/25 | Attack = 1d6 + 1d3 | Defense = 1d3 | 4 CD | 7 ICD | Attention Focused (Allahandra) (2 Rounds)
Spoiler: Used Inventory
1x Scroll of Dark Rituals.


Reinforcements:
(These creatures give half the usual experience when killed. You do not have to kill them all to end the battle.)

(8) Charlie : Cultist Blademaster : HP =
3/25
| MP = 3/3 | Morale = 10/10 | Attack = 2d4 | Defense = 1d4
(8) Delta : Cultist Blademaster : HP =
13/25
| MP = 3/3 | Morale = 10/10 | Attack = 2d4 | Defense = 1d4

Summons:
(These creatures instantly die if all other creatures are dead. These creatures do not grant XP.)

None.

Friendly Summons:
(These creatures are friendly to you and will attack automatically.)

(3) Zulu : Goblin Warrior : HP = 7/7 | Attack = 1d4 | Defense = 1d3

Active Battle Effect #1:
Energized Air:
All magic and summoning spells require and use one less mana.
(This effect does not stack with the Pen of Energy Flow's effect.)

Active Battle Effect #2:
Zyliono's Charm:
While Cultist Zyliono's charm is active, the cultist cannot be brought below 2 HP. This information may change as the battle progresses.

Counter: 100/250.

Active Battle Effect #3:
Ritual of Storms:
Whenever the spell "Cultist Ritual" is cast, a gust of wind will assault a random player that acted this round for 2d4 damage. If the target takes damage, they are additionally stunned for two rounds.
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Post Post #3284 (isolation #873) » Wed Jun 16, 2021 4:11 am

Post by Ircher »

Jake the Wolfie begins reciting ancient words and making motions with his hands. Blue and white wisps appear around him. As he begins to point towards Cultist Adriana and Cultist Zyliono, Not Known 15 begins to shout something, but all that comes is fragmented speech as Not Known 15 is still dizzy. The wisps begin to travel near Cultist Zyliono only for the charm to become a fiery red and consume them. The orb in your possession glows briefly while the amulet is still red. The other wisps that went towards Cultist Adriana begin to work their magic, and the cultist is swept off the ground. (5 so far on Cultist Adriana.)

Gobanzo also goes through the same spell motions and recitations and motions towards Charlie and Delta. A moderately strong wind begins to blow against each of them. (4 on Delta.)
(Defense:)
Original Roll String: 1d4
1 4-Sided Dice: (1) = 1


inspiratieloos utilizes all of his strength and strikes fiercely at Cultist Zyliono. The cultist attempts to mitigate some of the damage. (15 on Cultist Zyliono.)
(Defense:)
Original Roll String: 1d3
1 3-Sided Dice: (2) = 2


Allahandra shouts, "Behold my powerful winds. You will all fly away, far far away!" and then begins the chants and motions of a spell. Blue and white wisps begin encircling her palms. She points at Cultist Adriana and Charlie, and both are assailed by fierce winds. (5 + 10 = 15 so far on Cultist Adriana.)
(Cultist Adriana defense:)
Original Roll String: 2d3-2
2 3-Sided Dice: (1, 2)-2 = 1


Charlie is swept up into the air and is thrown into the nearby wall. They collapse to the ground and stop moving. **Charlie is
dead
.**

Zulu swings its club twice at Delta.
Original Roll String: 1d4
1 4-Sided Dice: (4) = 4

Original Roll String: 1d4-2
1 4-Sided Dice: (2)-2 = 0

(Defense:)
Original Roll String: 1d4
1 4-Sided Dice: (4) = 4

---
Cultist Adriana pulls out yet another scroll. It has the same design as the last two she pulled out. She begins reading the inscription and then points at Gobanzo. A red flame heads towards him.
(Ignores defenses:)
Original Roll String: 1d3
1 3-Sided Dice: (1) = 1


She then slashes at Zulu.
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6

Original Roll String: 1d6
1 6-Sided Dice: (5) = 5

(Defense:)
Original Roll String: 1d3
1 3-Sided Dice: (1) = 1


Cultist Zyliono starts speaking words of an ancient language and making intricate motions with his hands. Yellow and black wisps appear. He points towards Allahandra, and she is cloaked in a dark aura.
(Ignores defenses:)
Original Roll String: 1d2
1 2-Sided Dice: (1) = 1

(Morale damage:)
Original Roll String: 2d6
2 6-Sided Dice: (6, 2) = 8
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Post Post #3285 (isolation #874) » Wed Jun 16, 2021 5:20 am

Post by Ircher »

Delta is blown off their feet and falls a short distance. **Delta has
12/25
HP left.**
Delta is stunned for one round.


Cultist Zyliono has some success, but he still takes heavy damage from inspiratieloos's attack. **Cultist Zyliono has
7/90
HP left.**

Cultist Adriana is lifted high off the ground. She is slammed into a nearby wall and suffers major damage. **Cultist Adriana has
15/45
HP left.**

Zulu manages to land multiple solid blows against Delta who is still dizzy from the fall. **Delta has
8/25
HP left.**
---
Gobanzo is seared by the red flame, and it leaves a small burn mark. **Gobanzo has
2/15
HP left.**

Cultist Adriana's attacks are slow and clumsy, and she nearly misses the goblin. **Zulu has
5/7
HP left.**

The dark aura continues to follow Allahandra wherever she goes. **Allahandra has
12/14
HP left and 8/15 morale left.**
Allahandra is cursed (-2) for four rounds.

---
Cultist Zyliono's charm flashes a bright white light and restores some of his energy. **Cultist Zyliono has
9/90
HP left.** He makes a motion with his hand, and the charm begins emitting a green light and healing more of his wounds. The orb in your possession also glows while the light from the charm is still active. **Cultist Zyliono has
16/90
HP left.**
---
Not Known 15 can use active skills again.
Jake the Wolfie can use active skills again.
---
Current Monster Statuses
(Threshold 3/2)
(9) Cultist Adriana : Cultist Blademaster : Level = 9 | HP =
15/45
| MP =
21/27
| Morale = 25/25 | Attack1 = 1d6 | Attack2 = 1d6 | Defense = 2d3 | 1 CD | 4 ICD | 2 FCD
Spoiler: Used Inventory
3x Scroll of Fire.


(9) Cultist Zyliono : Cultist Acolyte : Level = 9 | HP =
16/90
| MP =
34/55
| Morale = 25/25 | Attack = 1d6 + 1d3 | Defense = 1d3 | 3 CD | 6 ICD | Attention Focused (Allahandra) (1 Round)
Spoiler: Used Inventory
1x Scroll of Dark Rituals.


Reinforcements:
(These creatures give half the usual experience when killed. You do not have to kill them all to end the battle.)

(8) Charlie : Cultist Blademaster : HP =
DEAD
| MP = 3/3 | Morale = 10/10 | Attack = 2d4 | Defense = 1d4
(8) Delta : Cultist Blademaster : HP =
8/25
| MP = 3/3 | Morale = 10/10 | Attack = 2d4 | Defense = 1d4

Summons:
(These creatures instantly die if all other creatures are dead. These creatures do not grant XP.)

None.

Friendly Summons:
(These creatures are friendly to you and will attack automatically.)

(3) Zulu : Goblin Warrior : HP =
5/7
| Attack = 1d4 | Defense = 1d3 | 3 CD

Active Battle Effect #1:
Energized Air:
All magic and summoning spells require and use one less mana.
(This effect does not stack with the Pen of Energy Flow's effect.)

Active Battle Effect #2:
Zyliono's Charm:
While Cultist Zyliono's charm is active, the cultist cannot be brought below 2 HP. This information may change as the battle progresses.

Counter: 119/250.

Active Battle Effect #3:
Ritual of Storms:
Whenever the spell "Cultist Ritual" is cast, a gust of wind will assault a random player that acted this round for 2d4 damage. If the target takes damage, they are additionally stunned for two rounds.
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Post Post #3287 (isolation #875) » Wed Jun 16, 2021 6:18 am

Post by Ircher »

Tornado cannot stun her; however, I cannot divulge the specific reason as to why it cannot. If you want that information, you will have to scry.

(Do note that there is a linked in the first post. It contains info about past scries, and in particular, the scrying info from the last time you fought Cultist Adriana. While the specifics may have changed between then and now, you can expect that they are similar.)
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Post Post #3288 (isolation #876) » Sat Jun 19, 2021 4:21 pm

Post by Ircher »

(expired on 2021-06-21 13:00:00) left in the round. No actions received so far.

Edit: I will be extending this as it makes no sense to resolve with no posted actions.

Edit 2: Extended to (expired on 2021-06-30 14:30:00).
Last edited by Ircher on Tue Jun 29, 2021 8:29 am, edited 2 times in total.
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Post Post #3292 (isolation #877) » Thu Jul 08, 2021 1:14 pm

Post by Ircher »

Yeah, so I haven't been running this because it seemed interest died, and I didn't think it would be fair to really resolve it when only one heal action was posted. Not Known 15 is still stunned, so unless you use a cure spell (Allahandra has one you could use), I wouldn't be able to resolve the above action. Y'all still have two NPC actions left, and one or two player actions left (dependent on whether you cure Not Known 15 or not). I will end the round when the NPC actions are posted. You can also use a curing potion on Not Known 15 to cure the stun.
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Post Post #3294 (isolation #878) » Sat Jul 10, 2021 3:53 am

Post by Ircher »

Jake the Wolfie begins chanting and waving his hands around. Green and white wisps form around him. He points at Gobanzo, and the wisps begin to impart their power to Gobanzo. His wounds begins to heal. **Gobanzo has
4/15
HP left.**

Allahandra starts the motions and chants of a different spell. This time, green and yellow wisps begin encircling her. She points towards Not Known 15, and his dizziness begins to fade.

Not Known 15 charges at Cultist Zyliono. He slashes vigorously at the cultist. (11 so far on Cultist Zyliono.) The cultist attempts to defend himself.
(Defense:)
Original Roll String: 1d3
1 3-Sided Dice: (1) = 1

(Stun Resistance:)
Original Roll String: 1d4
1 4-Sided Dice: (2) = 2


Gobanzo begins making intricate motions with his hands and reciting ancient words. Blue and white wisps come into being around him. He points at Delta and Cultist Adriana, and the wisps begin to send a strong wind in those directions. (6 on Delta; 1 on Cultist Adriana.)
(Delta defense:)
Original Roll String: 1d4
1 4-Sided Dice: (2) = 2

(Cultist Adriana defense:)
Original Roll String: 2d3-2
2 3-Sided Dice: (3, 1)-2 = 2

---
Zulu attempts to club Cultist Zyliono.
Original Roll String: 1d4
1 4-Sided Dice: (3) = 3
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Post Post #3295 (isolation #879) » Sat Jul 10, 2021 4:01 am

Post by Ircher »

Cultist Zyliono manages to parry enough of Not Known 15's attack to avoid becoming dizzy, but he still takes heavy damage. **Cultist Zyliono has
4/90
HP left.**

Delta and Cultist Adriana are both thrown a short distance by the spell's effect.
Delta is stunned for one round.
**Delta has
4/25
HP left.** **Cultist Adriana has
14/45
HP left.**
---
Cultist Adriana attacks Zulu.
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4

Original Roll String: 1d6
1 6-Sided Dice: (4) = 4

(Defense:)
Original Roll String: 1d3
1 3-Sided Dice: (3) = 3


Cultist Zyliono attacks Allahandra.
Original Roll String: 2d4
2 4-Sided Dice: (3, 2) = 5

(Defense:)
Original Roll String: 1d4-2
1 4-Sided Dice: (3)-2 = 1
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Post Post #3296 (isolation #880) » Sat Jul 10, 2021 4:17 am

Post by Ircher »

Zulu is unable to avoid Cultist Adriana's precise attack and is skewered by her blade. **Zulu is
dead
.**

Allahandra finds her motions sluggish and has trouble avoid Cultist Zyliono's dagger. **Allahandra has
10/14
HP left.**
---
Cultist Zyliono's charm glows white briefly. Some of his wounds heal. **Cultist Zyliono has
6/90
HP left.** It activates again with a green color this time, healing more of Cultist Zyliono's wounds. The orb in your possession also glows briefly. **Cultist Zyliono has
13/90
HP left.**
---
Current Monster Statuses
(Threshold 3/2)
(9) Cultist Adriana : Cultist Blademaster : Level = 9 | HP =
14/45
| MP =
21/27
| Morale = 25/25 | Attack1 = 1d6 | Attack2 = 1d6 | Defense = 2d3 | 3 ICD | 1 FCD
Spoiler: Used Inventory
3x Scroll of Fire.


(9) Cultist Zyliono : Cultist Acolyte : Level = 9 | HP =
13/90
| MP =
34/55
| Morale = 25/25 | Attack = 1d6 + 1d3 | Defense = 1d3 | 2 CD | 5 ICD
Spoiler: Used Inventory
1x Scroll of Dark Rituals.


Reinforcements:
(These creatures give half the usual experience when killed. You do not have to kill them all to end the battle.)

(8) Charlie : Cultist Blademaster : HP =
DEAD
| MP = 3/3 | Morale = 10/10 | Attack = 2d4 | Defense = 1d4
(8) Delta : Cultist Blademaster : HP =
4/25
| MP = 3/3 | Morale = 10/10 | Attack = 2d4 | Defense = 1d4

Summons:
(These creatures instantly die if all other creatures are dead. These creatures do not grant XP.)

None.

Friendly Summons:
(These creatures are friendly to you and will attack automatically.)

(3) Zulu : Goblin Warrior : HP =
DEAD
| Attack = 1d4 | Defense = 1d3

Active Battle Effect #1:
Energized Air:
All magic and summoning spells require and use one less mana.
(This effect does not stack with the Pen of Energy Flow's effect.)

Active Battle Effect #2:
Zyliono's Charm:
While Cultist Zyliono's charm is active, the cultist cannot be brought below 2 HP. This information may change as the battle progresses.

Counter: 136.5/250.

Active Battle Effect #3:
Ritual of Storms:
Whenever the spell "Cultist Ritual" is cast, a gust of wind will assault a random player that acted this round for 2d4 damage. If the target takes damage, they are additionally stunned for two rounds.
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Post Post #3301 (isolation #881) » Wed Jul 14, 2021 3:04 pm

Post by Ircher »

(expired on 2021-07-15 13:00:00) left in the round. One player action left.
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Post Post #3303 (isolation #882) » Thu Jul 15, 2021 7:46 am

Post by Ircher »

Jake the Wolfie springs forth into action and slashes Cultist Adriana with his weapon twice. The cultist laughs and attempts to deflect the blow. (4 + 4 = 8 so far on Cultist Adriana.)
(Defense:)
Original Roll String: 2d3
2 3-Sided Dice: (1, 2) = 3


Gobanzo summons the powers of the wind and sends it against Delta and Cultist Adriana. The cultists are sent flying backwards. (2 so far on Cultist Adriana.) **Delta has
2/25
HP left.**

Allahandra begins making intricate motions with her hands while reciting ancient verses at a fast speed. Blue and white wisps form around her. She points towards Delta and Cultist Adriana. **Allahandra has
4/11
MP left.** (2 + 5 = 7 so far on Cultist Adriana.)
(Cultist Adriana defense:)
Original Roll String: 2d3-2
2 3-Sided Dice: (3, 1)-2 = 2


Delta is sent flying backwards and breaks their back from the fall. **Delta is
dead
.**

Not Known 15 increases his alertness and focus in preparation for future attacks.

inspiratieloos begins chanting a really long summoning ritual. A goblin materializes into view.
---
Cultist Adriana raises her blade and slashes diagonally at inspiratieloos.
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1

Original Roll String: 1d6
1 6-Sided Dice: (5) = 5

(Defense:)
Original Roll String: 2d3
2 3-Sided Dice: (2, 1) = 3


Cultist Zyliono begins reciting ancient words and making complex motions with his hands. Yellow, green, red, and white wisps appear. They swirl around his hands for some time before they disappear. A yellowish spherical material begins to shimmer around the cultist.
Cultist Zyliono is protected by a forcefield for two rounds (starting with the next round).
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Post Post #3304 (isolation #883) » Thu Jul 15, 2021 8:00 am

Post by Ircher »

Cultist Adriana nimbly dodges Jake the Wolfie's first strike, and her armor absorbs most of the power of the second strike. **Cultist Adriana has
12/45
HP left.**

Cultist Adriana is sent high into the air and suffers a high fall. **Cultist Adriana has
7/45
HP left.**
---
inspiratieloos manages to parry Cultist Adriana's first attack but has difficulty avoiding the second one. **inspiratieloos has
10/25
HP left.**
---
Cultist Zyliono's charm flashes with a white light. **Cultist Zyliono has
15/90
HP left.** It flashes again with a green light, and more of his wounds begin to close. The orb in your possession reacts to the green light by glowing. **Cultist Zyliono has
22/90
HP left.**
---
Current Monster Statuses
(Threshold 3/2)
(9) Cultist Adriana : Cultist Blademaster : Level = 9 | HP =
7/45
| MP =
21/27
| Morale = 25/25 | Attack1 = 1d6 | Attack2 = 1d6 | Defense = 2d3 | 2 ICD
Spoiler: Used Inventory
3x Scroll of Fire.


(9) Cultist Zyliono : Cultist Acolyte : Level = 9 | HP =
22/90
| MP =
17/55
| Morale = 25/25 | Attack = 1d6 + 1d3 | Defense = 1d3 | 1 CD | 4 ICD | Forcefield (2 Rounds)
Spoiler: Used Inventory
1x Scroll of Dark Rituals.


Reinforcements:
(These creatures give half the usual experience when killed. You do not have to kill them all to end the battle.)

(8) Charlie : Cultist Blademaster : HP =
DEAD
| MP = 3/3 | Morale = 10/10 | Attack = 2d4 | Defense = 1d4
(8) Delta : Cultist Blademaster : HP =
DEAD
| MP = 3/3 | Morale = 10/10 | Attack = 2d4 | Defense = 1d4

Summons:
(These creatures instantly die if all other creatures are dead. These creatures do not grant XP.)

None.

Friendly Summons:
(These creatures are friendly to you and will attack automatically.)

(3) Zulu : Goblin Warrior : HP =
DEAD
| Attack = 1d4 | Defense = 1d3
(3) Yankee : Goblin Warrior : HP = 7/7 | Attack = 1d4 | Defense = 1d3

Active Battle Effect #1:
Energized Air:
All magic and summoning spells require and use one less mana.
(This effect does not stack with the Pen of Energy Flow's effect.)

Active Battle Effect #2:
Zyliono's Charm:
While Cultist Zyliono's charm is active, the cultist cannot be brought below 2 HP. This information may change as the battle progresses.

Counter: 154/250.

Active Battle Effect #3:
Ritual of Storms:
Whenever the spell "Cultist Ritual" is cast, a gust of wind will assault a random player that acted this round for 2d4 damage. If the target takes damage, they are additionally stunned for two rounds.
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Post Post #3309 (isolation #884) » Fri Jul 30, 2021 3:47 am

Post by Ircher »

Jake the Wolfie takes a vigorous step forward and slashes at Cultist Adriana. His balance is slightly off, and he stumbles as he executes the attack. (3 so far on Cultist Adriana.) inspiratieloos follows up with a quick stab attack at the center of the cultist's armor. (3 + 4 = 7 so far on Cultist Adriana.) Not Known 15 takes the opportunity to strike from the other side. His focus pays off, and he executes his attack with excellent timing and accuracy. (7 + 10 - 1 = 16 so far on Cultist Adriana.) The cultist attempts to parry Jake the Wolfie's attack.
(Defense:)
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5

---
Yankee strikes at Cultist Zyliono and is forcefully thrown backwards as its club hits the faint yellow material surrounding the cultist.
---
Cultist Zyliono begins chanting a spell. White, yellow, and red wisps begin to pop into view and circle his wrists. He points at Cultist Adriana's weapon, and they begin to flow into it giving it a red glow. Once all the wisps disappear, Cultist Adriana leaps into the air and slashes downward at Jake the Wolfie.
Original Roll String: 1d6*2
1 6-Sided Dice: (6)*2 = 12

Original Roll String: 1d6*2
1 6-Sided Dice: (3)*2 = 6

(Defense:)
Original Roll String: 1d3
1 3-Sided Dice: (2) = 2
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Post Post #3310 (isolation #885) » Fri Jul 30, 2021 4:03 am

Post by Ircher »

The combined assault manages to distract Cultist Adriana preventing her from effectively defending, but her heavy armor absorbs most of the impact. At last, the battle's drawn out nature begins to manifest itself as the cultist collapses to the floor exhausted. She manages to get back up, but her breathing remains accelerated.
**Cultist Adriana has
1/45
HP left.**

---
Jake the Wolfie is sent flying a long distance backwards by the attack, and his whole body feels electrically charged. Blood begins rushing out of the wound that Cultist Adriana inflicted.
**Jake the Wolfie has
1/20
HP left, and he is vulnerable to spells (x2) for three rounds.**

---
Cultist Zyliono's charm glows a faint white, and some of his wounds close up. **Cultist Zyliono has
24/90
HP left.**
---
inspiratieloos can use active skills again.

Allahandra is no longer cursed.

---
Current Monster Statuses
(Threshold 3/2)
(9) Cultist Adriana : Cultist Blademaster : Level = 9 | HP =
1/45
| MP =
21/27
| Morale = 25/25 | Attack1 = 1d6 | Attack2 = 1d6 | Defense = 2d3 | 1 ICD | 6 FCD
Spoiler: Used Inventory
3x Scroll of Fire.


(9) Cultist Zyliono : Cultist Acolyte : Level = 9 | HP =
24/90
| MP =
17/55
| Morale = 25/25 | Attack = 1d6 + 1d3 | Defense = 1d3 | 3 ICD | Forcefield (1 Round)
Spoiler: Used Inventory
1x Scroll of Dark Rituals.


Reinforcements:
(These creatures give half the usual experience when killed. You do not have to kill them all to end the battle.)

(8) Charlie : Cultist Blademaster : HP =
DEAD
| MP = 3/3 | Morale = 10/10 | Attack = 2d4 | Defense = 1d4
(8) Delta : Cultist Blademaster : HP =
DEAD
| MP = 3/3 | Morale = 10/10 | Attack = 2d4 | Defense = 1d4

Summons:
(These creatures instantly die if all other creatures are dead. These creatures do not grant XP.)

None.

Friendly Summons:
(These creatures are friendly to you and will attack automatically.)

(3) Zulu : Goblin Warrior : HP =
DEAD
| Attack = 1d4 | Defense = 1d3
(3) Yankee : Goblin Warrior : HP = 7/7 | Attack = 1d4 | Defense = 1d3

Active Battle Effect #1:
Energized Air:
All magic and summoning spells require and use one less mana.
(This effect does not stack with the Pen of Energy Flow's effect.)

Active Battle Effect #2:
Zyliono's Charm:
While Cultist Zyliono's charm is active, the cultist cannot be brought below 2 HP. This information may change as the battle progresses.

Counter: 154/250.

Active Battle Effect #3:
Ritual of Storms:
Whenever the spell "Cultist Ritual" is cast, a gust of wind will assault a random player that acted this round for 2d4 damage. If the target takes damage, they are additionally stunned for two rounds.
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Post Post #3315 (isolation #886) » Tue Aug 03, 2021 8:59 am

Post by Ircher »

(expired on 2021-08-04 13:00:00) left in the round. Three player actions left.
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Post Post #3318 (isolation #887) » Wed Aug 04, 2021 6:49 am

Post by Ircher »

Allahandra begins chanting a spell. Her hands begin to glow red. "At last, we shall achieve grand victory! It will make a great tale for the minstrels to sing!" she shouts excitedly as she points at Cultist Adriana. A red flame engulfs the cultist, and the cultist collapses to the ground.

Gobanzo follows up with the same spell ritual. "Vengeance at last!" he states as he points at the cultist. Another flame hurtles towards the cultist and leaves behind nasty burns on her skin. **Cultist Adriana is
dead
.**

inspiratieloos tries to slash at Cultist Zyliono but is repelled backwards by the barrier surrounding the cultist.

Jake the Wolfie begins reciting ancient words and making complicated gestures with his hands. Green and white wisps form around him. He points at himself, and some of his wounds begin to close up. **Jake the Wolfie has
3/20
HP and
1/4
MP left.**
---
Yankee attempts to bash Cultist Zyliono and suffers the same fate as inspiratieloos.
---
Cultist Zyliono begins chanting and performing a long and drawn out ritual. Black wisps and a few blue and white wisps. They circle around for sometime before being absorbed by Cultist Zyliono.
Original Roll String: 3d4
3 4-Sided Dice: (2, 3, 4) = 9


Some of the blue and white colored wisps linger in the air. They then fly towards the closest target, who is inspiratieloos, and generate a small gust of wind.
Original Roll String: 2d4
2 4-Sided Dice: (4, 4) = 8

(Defense:)
Original Roll String: 2d3
2 3-Sided Dice: (1, 2) = 3
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Post Post #3319 (isolation #888) » Wed Aug 04, 2021 6:56 am

Post by Ircher »

A dark light springs forth from many of Cultist Zyliono's wounds, and they begin to heal. **Cultist Zyliono has
34/90
HP left.** inspiratieloos is tossed lightly into the air, but he manages to land on his two feet firmly.
---
Cultist Zyliono's charm flashes a bright white for a second. Some of his wounds begin to heal. **Cultist Zyliono has
36/90
HP left.**
---
Cultist Zyliono is no longer protected by a forcefield.
---
Current Monster Statuses
(Threshold 3/2)
(9) Cultist Adriana : Cultist Blademaster : Level = 9 | HP =
DEAD
| MP =
21/27
| Morale = 25/25 | Attack1 = 1d6 | Attack2 = 1d6 | Defense = 2d3
Spoiler: Used Inventory
3x Scroll of Fire.


(9) Cultist Zyliono : Cultist Acolyte : Level = 9 | HP =
36/90
| MP =
16/55
| Morale = 25/25 | Attack = 1d6 + 1d3 | Defense = 1d3 | 2 ICD
Spoiler: Used Inventory
1x Scroll of Dark Rituals.


Reinforcements:
(These creatures give half the usual experience when killed. You do not have to kill them all to end the battle.)

(8) Charlie : Cultist Blademaster : HP =
DEAD
| MP = 3/3 | Morale = 10/10 | Attack = 2d4 | Defense = 1d4
(8) Delta : Cultist Blademaster : HP =
DEAD
| MP = 3/3 | Morale = 10/10 | Attack = 2d4 | Defense = 1d4

Summons:
(These creatures instantly die if all other creatures are dead. These creatures do not grant XP.)

None.

Friendly Summons:
(These creatures are friendly to you and will attack automatically.)

(3) Zulu : Goblin Warrior : HP =
DEAD
| Attack = 1d4 | Defense = 1d3
(3) Yankee : Goblin Warrior : HP = 7/7 | Attack = 1d4 | Defense = 1d3

Active Battle Effect #1:
Energized Air:
All magic and summoning spells require and use one less mana.
(This effect does not stack with the Pen of Energy Flow's effect.)

Active Battle Effect #2:
Zyliono's Charm:
While Cultist Zyliono's charm is active, the cultist cannot be brought below 2 HP. This information may change as the battle progresses.

Counter: 154/250.

Active Battle Effect #3:
Ritual of Storms:
Whenever the spell "Cultist Ritual" is cast, a gust of wind will assault a random player that acted this round for 2d4 damage. If the target takes damage, they are additionally stunned for two rounds.
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Post Post #3324 (isolation #889) » Sat Aug 07, 2021 8:20 am

Post by Ircher »

inspiratieloos is the first to strikes and strikes vigorously at Cultist Zyliono. (6 so far on Cultist Zyliono.) Jake the Wolfie follows up with a powerful uppercut swing of his blade. (6 + 7 = 13 so far on Cultist Zyliono.) Not Known 15 looks closely at Cultist Zyliono. He finds an opening in the cultist's defenses and makes his attack. (13 + 20 = 33 so far on Cultist Zyliono.)

Allahandra is quietly singing as she strikes at Cultist Zyliono. (33 + 5 = 37 + 1 so far on Cultist Zyliono.) Gobanzo then makes a swift attack at the cultist. (37 + 1 + 5 = 37 + 6 so far on Cultist Zyliono.)
---
Yankee attempts to bash Cultist Zyliono with its club twice. The cultist attempts to defend himself.
Original Roll String: 1d4
1 4-Sided Dice: (4) = 4

Original Roll String: 1d4-2
1 4-Sided Dice: (4)-2 = 2

(Defense:)
Original Roll String: 1d3
1 3-Sided Dice: (1) = 1

---
Cultist Zyliono pulls out a yellow vial of liquid from his pockets. He quickly downs it in a single gulp.
Original Roll String: 1d2+1
1 2-Sided Dice: (2)+1 = 3


Cultist Zyliono begins chanting and making complex motions with his hands. Blue and black wisps begin to swirl around his palms. He points at Allahandra, and the wisps fly towards her.
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1

Original Roll String: 1d4
1 4-Sided Dice: (4) = 4

(Defense:)
Original Roll String: 1d4
1 4-Sided Dice: (3) = 3


He repeats the same movements and recitations. More wisps begin to float around him. This time, he points towards Not Known 15.
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5

Original Roll String: 1d4
1 4-Sided Dice: (3) = 3

(Defense:)
Original Roll String: 2d3
2 3-Sided Dice: (3, 1) = 4
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Post Post #3325 (isolation #890) » Sat Aug 07, 2021 8:52 am

Post by Ircher »

Despite the fierce attacks against him, Cultist Zyliono continues to stand firmly. Just as it seems he is going to be overwhelmed, the same miracle as last time occurs. The charm around the cultist's neck lets off a bright purple glow and begins to exert a strong force around the cultist knocking several of you backwards and out of range. The green orb in your possession begins to glow and absorb some of the light from the charm. As the purple light fades, the green orb's light also fades back to its original lustre. **Cultist Zyliono has
2/90
HP left.** Allahandra makes a comment, "Aha! I think I figured out how the orb works. If you give me some time, I think I can charge it faster!"
Allahandra has gained a special action. See the updated battle information at the end of this post.

---
Cultist Zyliono's movements become faster after he drinks the potion.
Cultist Zyliono is hasted for two rounds.


Allahandra is unable to avoid the attack. A dark aura descends upon her. **Allahandra has
5/14
HP left.**
Allahandra is cursed (-2) for two rounds.


Not Known 15 is also unable to dodge the blast of cold emitted by the wisps. **Not Known 15 has
20/28
HP left.**
Not Known 15 is cursed (-2) for two rounds.

---
Cultist Zyliono's charm flashes a bright white light. Some of his wounds heal. **Cultist Zyliono has
4/90
HP left.** He mutters a word of command, and it activates again with a green light. The orb in your possession begins to glow and react to the charm's light. It stops reacting as the green light fades. **Cultist Zyliono has
11/90
HP left.**
---
Not Known 15 can use active skills again.

Jake the Wolfie can use active skills again.
Jake the Wolfie is no longer vulnerable to spells.
---
Current Monster Statuses
(Threshold 3/2)
(9) Cultist Adriana : Cultist Blademaster : Level = 9 | HP =
DEAD
| MP =
21/27
| Morale = 25/25 | Attack1 = 1d6 | Attack2 = 1d6 | Defense = 2d3
Spoiler: Used Inventory
3x Scroll of Fire.


(9) Cultist Zyliono : Cultist Acolyte : Level = 9 | HP =
11/90
| MP =
12/55
| Morale = 25/25 | Attack = 1d6 + 1d3 | Defense = 1d3 | 1 ICD | Hasted (1 Round)
Spoiler: Used Inventory
1x Lesser Speed Potion
1x Scroll of Dark Rituals.


Reinforcements:
(These creatures give half the usual experience when killed. You do not have to kill them all to end the battle.)

(8) Charlie : Cultist Blademaster : HP =
DEAD
| MP = 3/3 | Morale = 10/10 | Attack = 2d4 | Defense = 1d4
(8) Delta : Cultist Blademaster : HP =
DEAD
| MP = 3/3 | Morale = 10/10 | Attack = 2d4 | Defense = 1d4

Summons:
(These creatures instantly die if all other creatures are dead. These creatures do not grant XP.)

None.

Friendly Summons:
(These creatures are friendly to you and will attack automatically.)

(3) Zulu : Goblin Warrior : HP =
DEAD
| Attack = 1d4 | Defense = 1d3
(3) Yankee : Goblin Warrior : HP = 7/7 | Attack = 1d4 | Defense = 1d3 | 3 CD

Active Battle Effect #1:
Energized Air:
All magic and summoning spells require and use one less mana.
(This effect does not stack with the Pen of Energy Flow's effect.)

Active Battle Effect #2:
Zyliono's Charm:
While Cultist Zyliono's charm is active, the cultist cannot be brought below 2 HP. This information may change as the battle progresses.

Counter: 201.5/250.

Active Battle Effect #3:
Ritual of Storms:
Whenever the spell "Cultist Ritual" is cast, a gust of wind will assault a random player that acted this round for 2d4 damage. If the target takes damage, they are additionally stunned for two rounds.


Active Battle Effect #4:
Allahandra's Experimentations:
Allahandra believes there is a connection between the charm and the green orb in your possession. Allahandra has a special action for the rest of this battle that allows her to experiment with this relationship; you can use it by specifying something along the lines of "Allahandra experiments with the orb" (in bold). This consumes an NPC action and Allahandra's action on rounds it is used.
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Post Post #3329 (isolation #891) » Tue Aug 10, 2021 4:22 am

Post by Ircher »

Not Known 15 begins making complex gestures with his hands and chanting ancient words. His hands begin to glow a pale green. He points towards Allahandra, and warmth leaves his hands and flows towards her.
Allahandra is no longer cursed.


Allahandra begins reciting words from an archaic language and weaving her hands together in intricate ways. Wisps begin to form in the air around and swirl around her. She continues the spell and even more wisps appear. She ends the spell with a swift horizontal sweep of right hand and points at the charm around Cultist Zyliono's neck with her left hand. The wisps fly towards the cultist's charm and then explode a short distance away. The charm responds by letting out an orange light and absorbing the impact of the wisp explosions. The green orb in your possession responds to the orange glow. It lights up bright green and absorbs the light from the charm. It returns to its usual luster as the orange glow from the charm fades.

Gobanzo takes some time to increase his alertness of the situation.

Jake the Wolfie jumps forth and slashes downward at Cultist Zyliono. He follows up with an uppercut slash. (6 + 2 = 8 so far on Cultist Zyliono.) inspiratieloos follows up with a strong strike of his own. (8 + 7 = 15 so far on Cultist Zyliono.)
---
Yankee attempts to club Cultist Zyliono. The cultist attempts to evade it.
Original Roll String: 1d4
1 4-Sided Dice: (1) = 1

(Defense:)
Original Roll String: 1d3
1 3-Sided Dice: (2) = 2

---
Cultist Zyliono pulls out a scroll from his pocket. It is enchanted with various runes. He quickly reads them and points at Jake the Wolfie. A flame flies towards Jake the Wolfie, and the scroll disintegrates to dust.
(Ignores defense:)
Original Roll String: 1d3
1 3-Sided Dice: (2) = 2


Cultist Zyliono locks his eyes on Not Known 15. He then attempts to stab him.
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4

Original Roll String: 1d3
1 3-Sided Dice: (2) = 2

With the quickness granted by the potion, Cultist Zyliono stabs at Not Known 15 again.
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5

Original Roll String: 1d3
1 3-Sided Dice: (1) = 1

(Defense:)
Original Roll String: 2d3-2
2 3-Sided Dice: (1, 2)-2 = 1
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Post Post #3330 (isolation #892) » Tue Aug 10, 2021 4:36 am

Post by Ircher »

Despite his best efforts, Cultist Zyliono is unable to defend against so many strong attacks. His charm activates again and glows purple. It unleashes a powerful force knocking his attackers away. The green orb in your possession absorbs some of the light. **Cultist Zyliono has
2/90
HP left.**
---
Jake the Wolfie is severely burned by the scroll's spell.
**Jake the Wolfie has
1/20
HP left.**


Not Known 15 finds his motions sluggish. He is unable to adequately defend himself against Cultist Zyliono's two attacks. **Not Known 15 has
11/28
HP left.**
---
Cultist Zyliono's charm flashes a bright white and heals some of the cultist wounds. **Cultist Zyliono has
4/90
HP left.** He mutters some words, and it flashes green. More of his wounds heal. The green orb in your possession absorbs the green light.
Unlike before, it remains glowing even after the light of Cultist Zyliono's charm fades.
Allahandra remarks, "It is fully charged now. You can leave it to me, or you can try to unleash its power yourself."
---
Not Known 15 is no longer cursed.
---
Current Monster Statuses
(Threshold 3/2)
(9) Cultist Adriana : Cultist Blademaster : Level = 9 | HP =
DEAD
| MP =
21/27
| Morale = 25/25 | Attack1 = 1d6 | Attack2 = 1d6 | Defense = 2d3
Spoiler: Used Inventory
3x Scroll of Fire.


(9) Cultist Zyliono : Cultist Acolyte : Level = 9 | HP =
11/90
| MP =
12/55
| Morale = 25/25 | Attack = 1d6 + 1d3 | Defense = 1d3 | 1 ICD | 3 CD | Attention Focused (Not Known 15) (2 Rounds)
Spoiler: Used Inventory
1x Lesser Speed Potion.
1x Scroll of Dark Rituals.
1x Scroll of Fire.


Reinforcements:
(These creatures give half the usual experience when killed. You do not have to kill them all to end the battle.)

(8) Charlie : Cultist Blademaster : HP =
DEAD
| MP = 3/3 | Morale = 10/10 | Attack = 2d4 | Defense = 1d4
(8) Delta : Cultist Blademaster : HP =
DEAD
| MP = 3/3 | Morale = 10/10 | Attack = 2d4 | Defense = 1d4

Summons:
(These creatures instantly die if all other creatures are dead. These creatures do not grant XP.)

None.

Friendly Summons:
(These creatures are friendly to you and will attack automatically.)

(3) Zulu : Goblin Warrior : HP =
DEAD
| Attack = 1d4 | Defense = 1d3
(3) Yankee : Goblin Warrior : HP = 7/7 | Attack = 1d4 | Defense = 1d3 | 2 CD

Active Battle Effect #1:
Energized Air:
All magic and summoning spells require and use one less mana.
(This effect does not stack with the Pen of Energy Flow's effect.)

Active Battle Effect #2:
Zyliono's Charm:
While Cultist Zyliono's charm is active, the cultist cannot be brought below 2 HP. This information may change as the battle progresses.

Counter: 250/250.

Active Battle Effect #3:
Ritual of Storms:
Whenever the spell "Cultist Ritual" is cast, a gust of wind will assault a random player that acted this round for 2d4 damage. If the target takes damage, they are additionally stunned for two rounds.


Active Battle Effect #4:
Allahandra's Experimentations:
Allahandra believes there is a connection between the charm and the green orb in your possession. Allahandra has a special action for the rest of this battle that allows her to experiment with this relationship; you can use it by specifying something along the lines of "Allahandra experiments with the orb" (in bold). This consumes an NPC action and Allahandra's action on rounds it is used.
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Post Post #3334 (isolation #893) » Wed Aug 11, 2021 2:48 pm

Post by Ircher »

1 NPC action left. Deadline is in (expired on 2021-08-12 15:00:00).
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Post Post #3336 (isolation #894) » Thu Aug 12, 2021 6:29 am

Post by Ircher »

Not Known 15 smiles as he begins the motions and chants for a spell ritual. Yellow, green, red, and white wisps appear. He makes a few more motions and then points towards himself. The wisps circle around Not Known 15 before flowing into him. A faint silver spherical barrier surrounds him.
Not Known 15 is protected by a forcefield for two rounds.


Allahandra takes the orb in her left hand while pointing towards Cultist Zyliono's charm with her right hand. She mutters a word of command, and the glowing green orb activates. The orb emits a vibrant green beam of energy, and it heads straight for the charm. Cultist Zyliono laughs as his charm activates with a brilliant purple glow. "Such foolishness! Do you not understand? My charm will absorb this attack as it has the rest!" He shouts arrogantly. The green orb continues to emit its energy ray without a pause, and Cultist Zyliono's charm continues to fight against the incoming beam of energy. At last, the energy of the orb is exhausted. It returns to its original dark green luster.

Cultist Zyliono smiles triumphantly and states, "All of that for nothing! I think it is about time we end this." He mutters a word of command. His charm takes on a dark black glow. It begins to gather up the energy in the air. Cultist Zyliono makes a sweeping motion with his right hand to unleash the gathered power. His smile quickly turns into a frown as he notices an immense heat around his neck. He looks down and sees that instead of unleashing its power, the charm has burst into flames. In mere seconds, the charm is reduced to mere cinders, but not without bestowing Cultist Zyliono with one last gift. The remaining energy of the charm is quickly absorbed and turned into healing power. It spreads throughout the cultist's body and mends his wounds.
Cultist Zyliono's charm has been destroyed.
**Cultist Zyliono has
34/90
HP left.**

inspiratieloos begins reciting ancient words and performing various motions. His hands begin to glow a bright green. He points at Jake the Wolfie, and green light flows to him. His wounds begin to heal. **Jake the Wolfie has
3/20
HP left.**

Jake the Wolfie strikes with precision and speed at Cultist Zyliono. (7 so far on Cultist Zyliono.) Gobanzo follows up with a swift stab. His meditation helps him hone in on a weak point of the cultist. (7 + 10 = 17 so far on Cultist Zyliono.)
---
Yankee attempts to bash Cultist Zyliono. The cultist attempts to sidestep the goblin.
Original Roll String: 1d4
1 4-Sided Dice: (2) = 2

(Defense:)
Original Roll String: 1d3
1 3-Sided Dice: (1) = 1

---
Cultist Zyliono begins frantically searching through his pockets. Alas, his search yields nothing. He has spent all of his consumable items. Dejected, he makes a desperate lunge at Not Known 15, but he is forcefully repelled back.
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Post Post #3337 (isolation #895) » Thu Aug 12, 2021 6:38 am

Post by Ircher »

With his charm gone, Cultist Zyliono has lost the will to survive. He makes a weak attempt to defend himself, but it is evident that he is no longer giving it his all. **Cultist Zyliono has
14/90
HP left.**
---
inspiratieloos can use active skills again.

---
Current Monster Statuses
(Threshold 3/2)
(9) Cultist Adriana : Cultist Blademaster : Level = 9 | HP =
DEAD
| MP =
21/27
| Morale = 25/25 | Attack1 = 1d6 | Attack2 = 1d6 | Defense = 2d3
Spoiler: Used Inventory
3x Scroll of Fire.


(9) Cultist Zyliono : Cultist Acolyte : Level = 9 | HP =
14/90
| MP =
12/55
| Morale = 25/25 | Attack = 1d6 + 1d3 | Defense = 1d3 | 2 CD | Attention Focused (Not Known 15) (1 Round)
Spoiler: Used Inventory
1x Lesser Speed Potion.
1x Scroll of Dark Rituals.
1x Scroll of Fire.


Reinforcements:
(These creatures give half the usual experience when killed. You do not have to kill them all to end the battle.)

(8) Charlie : Cultist Blademaster : HP =
DEAD
| MP = 3/3 | Morale = 10/10 | Attack = 2d4 | Defense = 1d4
(8) Delta : Cultist Blademaster : HP =
DEAD
| MP = 3/3 | Morale = 10/10 | Attack = 2d4 | Defense = 1d4

Summons:
(These creatures instantly die if all other creatures are dead. These creatures do not grant XP.)

None.

Friendly Summons:
(These creatures are friendly to you and will attack automatically.)

(3) Zulu : Goblin Warrior : HP =
DEAD
| Attack = 1d4 | Defense = 1d3
(3) Yankee : Goblin Warrior : HP = 7/7 | Attack = 1d4 | Defense = 1d3 | 2 CD

Active Battle Effect #1:
Energized Air:
All magic and summoning spells require and use one less mana.
(This effect does not stack with the Pen of Energy Flow's effect.)

Active Battle Effect #2:
Ritual of Storms:
Whenever the spell "Cultist Ritual" is cast, a gust of wind will assault a random player that acted this round for 2d4 damage. If the target takes damage, they are additionally stunned for two rounds.
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Post Post #3344 (isolation #896) » Fri Aug 13, 2021 12:10 pm

Post by Ircher »

1 player action left. Deadline is (expired on 2021-08-14 11:00:00).
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Post Post #3346 (isolation #897) » Sat Aug 14, 2021 5:32 am

Post by Ircher »

With the end in sight, several of you rush forth to finish Cultist Zyliono. Gobanzo strikes first followed by a swift attack from Allahandra. (12 + 4 = 16 so far on Cultist Zyliono.)

Not Known 15 takes some time to meditate. **Not Known 15 has
12/28
HP left.**

inspiratieloos goes in for the kill. He strikes not once but twice at the Cultist. The cultist barely manages to parry the first strike, but the second one lands, and the cultist collapses. (16 + 3 + 7 on Cultist Zyliono.) Jake the Wolfie finishes up with a clean downward slash. The cultist silently takes on his fate without letting out another word. **Cultist Zyliono is
dead
.** You hear a clicking noise as the cultist bleeds to death; the doors to the room have been unlocked. With the battle over, some of you apply first aid.
---
Congratulations, you have won this battle!

---
Party Experience:

Base XP = 12 + 10 = 22 XP
Reinforcements XP = 1 + 1 = 2 XP
XP Adjustment = 7 XP
Average Enemy Level = 9 * 2 / 2 = 9.0
Number of Participants = 5
XP Awarded Per Participant = 6.2 XP at Level 9.

(5) Jake the Wolfie gains 9 XP.
Jake the Wolfie levels up to level 6!
You still have a stat point to allocate (to HP or MP). You can still choose a specialization path.
(9) inspiratieloos gains 6 XP. inspiratieloos stays at level 9.
(9) Not Known 15 gains 6 XP. Not Known 15 stays at level 9.
---
(10) Gobanzo gains 6 XP. Gobanzo stays at level 10.
(7) Allahandra gains 7 XP. Allahandra stays at level 7.
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Post Post #3347 (isolation #898) » Sat Aug 14, 2021 7:10 am

Post by Ircher »

You search Cultist Adriana's body and find 20 silver coins. You do the same for Cultist Zyliono and find 30 copper coins and a Tome of Frost. Check the player statuses post for a description. "Now, what should we do with that orb?" you all wonder with the battle over. Allahandra takes a good look at it and then makes her decision, "It seems it will still gather energy with time. When it is charged, we can unleash its power against our foes." You will be notified when the orb is fully charged. Check the player statuses post for a description of its effect when used. Tired and weary, you setup camp here.
All mana and 5 HP have been restored for the party.


A man casually strolls into the room. He is of average height and has dark brown hair. He is not wearing any armor and appears unarmed. He is wearing a backpack on his back. He sees the group of you and immediately walks towards you. You keep your hands close to your weapons in case of an ambush. "Why hello there! No need to be alarmed; I am just a humble merchant and peddler of goods," he states as he comes to a stop in front of you. You ask him a few questions and learn that he has been trapped in the fortress for quite awhile by the cultists. "It is amazing I have not been captured yet. It is nearly night time, so you should be safe here for awhile." He opens up his backpack and shows you his wares. You exchange 25 silver coins for a gold coin.

Traveling Merchant:

1. Healing Potion (5 Silver): Heals 1d6 hitpoints of an ally.
2. Curing Potion (5 Silver): Cures all status afflictions of an ally.
3. Speed Potion (8 Silver): Grants the "Hasted" status for 1d3+1 rounds to an ally.

4. Scroll of Fire (75 Copper and 2 Silver): Casts a level one "Fire" spell on an enemy: sears an enemy for 1d3 damage and ignores enemy defenses.
5. Scroll of Lightning (10 Silver): Casts a level one "Lightning" spell on an enemy: zaps an enemy with lightning for 1d8 + 1d4 damage. Excess damage is split off to another target, and this process can be chained indefinitely.
6. Resurrection Scroll (3 Gold): Revives a dead or unconscious ally and restores 50% of their HP. They do not suffer the normal experience penalty, but this scroll must be used within three rounds of the ally's death.

7. Weak Weapon Poison (6 Silver): Grants the "Poisoned Weapon" status to an ally. If the user's next attack applies damage, the target is coated in poison for two rounds.
8. Weapon Poison (75 Copper and 9 Silver): Grants the "Poisoned Weapon" status to an ally. If the user's next attack applies damage, the target is coated in poison for three rounds.

9. Cake (99 Copper, 24 Silver, 4 Gold): Restores 50% HP (rounded down) and 25% MP (rounded down) of the user. (You cannot use this on an ally.)

10. Tome of Experience (10 Silver and 1 Gold): Grants 1d6 experience to the user. (You cannot use this on an ally.) (Note: Any changes in level are determined AFTER the current battle concludes.)
11. Tome of Explodification (15 Silver): Teaches the user the spell "Essence Bomb" at level 0 (Cast: 2 MP | Uses: {All Current Mana} MP): Kills both you and an enemy of your choice. For bosses and other special monsters, they take {Attack Dice} * 2 + 1 damage instead. (This damage ignores their natural defenses.) (I will warn you if you try to use this spell against such enemies.)

Conversion Rates:

100 Copper Coins = 1 Silver Coin
25 Silver Coins = 1 Gold Coin

Current Money: 2 Gold, 10 Silver, 40 Copper


You can make purchases using bold. You have until (expired on 2021-08-15 14:00:00) to make your purchases, though I may extend it if you feel there is need. Also, you are allowed to use tomes and healing items outside of battle.
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Post Post #3351 (isolation #899) » Sun Aug 15, 2021 2:23 am

Post by Ircher »

In post 3349, Jake The Wolfie wrote:If I may, #10 could help me level up faster, assuming that it is not a 1 off thing.
All items are one-use unless otherwise specified.

Edit: I will go ahead and extend the deadline to (expired on 2021-08-16 16:00:00).

Edit2: Extending it to (expired on 2021-08-22 20:00:00) because I'm not in a position where I'm able to resolve this before then.
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Post Post #3354 (isolation #900) » Mon Aug 23, 2021 6:25 am

Post by Ircher »

You toss the merchant some silver coins, and he tosses you two vials filled with a reddish liquid. Throughout the night, you rotate sentry duties while the rest of you get some much needed sleep. In the morning, you get up and press onward through the fortress. In a long and narrow hallway, you run into a few more cultists surrounded by wispish humanoid creatures. They immediately turn to attack you as they see you.

Battle #36
(Threshold
3/1
)
(9) Alpha : Cultist Magician : HP = 17/17 | MP = 14/14 | Morale = 7/7 | Attack = 1d4 + 1d3 | Defense = 1d3
(9) Beta : Cultist Acolyte : HP = 20/20 | MP = 14/14 | Morale = 17/17 | Attack = 1d6 + 1d2 | Defense = 1d3
(9) (QS3) Charlie : Wind Elemental : HP = 13/13 | MP = 11/11 | Morale = 8/8 | Attack = 1d6 + 1d3 | Defense = 1d3
(9) Delta : Fire Elemental : HP = 11/11 | MP = 11/11 | Morale = 8/8 | Attack = 1d8 + 1d4 | Defense = 1d2
---
With great swiftness, Charlie begins chanting and making motions with its hands. Yellow and white wisps form around it. It points towards Alpha, and the wisps begin to flow into the body of the cultist. Alpha's motions become faster and harder to read.
---
Current Monster Statuses
(Threshold 3/1)
(9) Alpha : Cultist Magician : HP = 17/17 | MP = 14/14 | Morale = 7/7 | Attack = 1d4 + 1d3 | Defense = 1d3 | Hasted (3 Rounds)
(9) Beta : Cultist Acolyte : HP = 20/20 | MP = 14/14 | Morale = 17/17 | Attack = 1d6 + 1d2 | Defense = 1d3
(9) (QS3) Charlie : Wind Elemental : HP = 13/13 | MP =
8/11
| Morale = 8/8 | Attack = 1d6 + 1d3 | Defense = 1d3
(9) Delta : Fire Elemental : HP = 11/11 | MP = 11/11 | Morale = 8/8 | Attack = 1d8 + 1d4 | Defense = 1d2
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Post Post #3361 (isolation #901) » Tue Aug 24, 2021 10:36 am

Post by Ircher »

You can attack in addition to using an item.

Edit: (expired on 2021-08-26 09:00:00) left in the round.
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Post Post #3362 (isolation #902) » Thu Aug 26, 2021 3:07 am

Post by Ircher »

Not Known 15 surges forth and makes a vicious strike at Alpha. (19 so far on Alpha {1}.)

Allahandra takes some time to watch Charlie's movements. She learns the following information:
Spoiler: Charlie's Scrying Info
**(9) Wind Elemental : HP = 13 | MP = 11 | Morale = 8 | Attack = 1d6 + 1d3 | Defense = 1d3
- Passive Skill "Swiftness": For the first three rounds of the battle, this creature possesses Quick Strike and can attack before characters without Quick Strike.
- Magic Spell "Haste" (3 Mana): Speeds up the movement of an ally granting them the Hasted status for three rounds.
- Magic Spell "Tornado" (2 Mana): Deals 1d6 + 1d4 damage to two enemies. If an enemy takes damage from this spell, they are additionally stunned for two rounds.


Gobanzo begins reciting ancient words and making complicated motions with his hands. Blue and white wisps form around him. He points towards Beta and Charlie, and they are swept up into the air. (6 on Beta, 2 on Delta.)
(Beta defense:)
Original Roll String: 1d3
1 3-Sided Dice: (3) = 3

(Delta defense:)
Original Roll String: 1d2
1 2-Sided Dice: (2) = 2


inspiratieloos rushes forth and slashes quickly at Alpha. The cultist is unable to avoid the attack and collapses to the ground. **Alpha is
dead
.**

Jake the Wolfie removes from his pocket the Tome of Frost and begins to read aloud the many inscriptions upon it. As he finishes reading it, the tome disappears.
Jake the Wolfie has learned Smite at level 0.
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Post Post #3363 (isolation #903) » Thu Aug 26, 2021 3:18 am

Post by Ircher »

Beta suffers a great fall and is unable to stand back up immediately. Delta is unaffected by the fall at all. **Beta has
16/20
HP left.**
Beta is stunned for one round.

---
Delta begins making motions with his hands and ancient chants. Tens of red wisps begin to float in the air. Delta points at Jake the Wolfie, Allahandra, inspiratieloos, Gobanzo, and Not Known 15, and a set of red wisps come hurtling towards each one.
(Jake the Wolfie --- Ignores defense:)
Original Roll String: 1d2
1 2-Sided Dice: (2) = 2

(Allahandra --- Ignores defense:)
Original Roll String: 1d2
1 2-Sided Dice: (1) = 1

(inspiratieloos --- Ignores defense:)
Original Roll String: 1d2
1 2-Sided Dice: (2) = 2

(Gobanzo --- Ignores defense:)
Original Roll String: 1d2
1 2-Sided Dice: (2) = 2

(Not Known 15 --- Ignores defense:)
Original Roll String: 1d2
1 2-Sided Dice: (1) = 1

---
Charlie begins reciting words in an unknown language and making motions with her hands. Blue and white wisps form around her. She points towards inspiratieloos and Not Known 15, and a strong wind begins to sweep them up.
(inspiratieloos:)
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5

Original Roll String: 1d4
1 4-Sided Dice: (3) = 3

(Defense:)
Original Roll String: 2d3
2 3-Sided Dice: (3, 1) = 4

(Not Known 15:)
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5

Original Roll String: 1d4
1 4-Sided Dice: (2) = 2

(Defense:)
Original Roll String: 2d3
2 3-Sided Dice: (3, 2) = 5
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Post Post #3364 (isolation #904) » Thu Aug 26, 2021 3:22 am

Post by Ircher »

Delta's arrows hone in accurately upon their targets, but they only do minor damage.
---
inspiratieloos tries his best to land on his feet, but an additional gust of wind knocks him slightly off balance. **inspiratieloos has
14/25
HP left.**
inspiratieloos is stunned for two rounds.
Not Known 15 manages to keep his balance and land gracefully.
---
Current Monster Statuses
(Threshold 3/1)
(9) Alpha : Cultist Magician : HP =
DEAD
| MP = 14/14 | Morale = 7/7 | Attack = 1d4 + 1d3 | Defense = 1d3
(9) Beta : Cultist Acolyte : HP =
16/20
| MP = 14/14 | Morale = 17/17 | Attack = 1d6 + 1d2 | Defense = 1d3
(9) (QS2) Charlie : Wind Elemental : HP = 13/13 | MP =
8/11
| Morale = 8/8 | Attack = 1d6 + 1d3 | Defense = 1d3
(9) Delta : Fire Elemental : HP = 11/11 | MP =
5/11
| Morale = 8/8 | Attack = 1d8 + 1d4 | Defense = 1d2

Friendly Summons:
(These creatures are friendly to you and will attack automatically.)

None.
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Post Post #3369 (isolation #905) » Sun Aug 29, 2021 3:25 pm

Post by Ircher »

(expired on 2021-08-30 19:30:00) left in the round. One player action left.
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Post Post #3370 (isolation #906) » Mon Aug 30, 2021 1:53 pm

Post by Ircher »

Gobanzo begins moving his hands in intricate motions and reciting words from a long-forgotten language. Blue and white wisps begin to form and float around the palms of his hands. He points at Beta and Charlie, and a strong gust of wind begins to blow their way. (4 on Beta.)
(Defense:)
Original Roll String: 1d3
1 3-Sided Dice: (3) = 3


Not Known 15 rushes forth and strikes a powerful blow at Delta. (9 so far on Delta {1}.) Delta attempts to defend themselves.

Jake the Wolfie begins reciting ancient words and making complex motions with his hands. Blue and black wisps begin to swirl around him. He points towards Delta. An intense blast of cold strikes Delta. Delta tries their best to brace themselves against the cold, but they succumb and collapse into ash. **Delta is
dead
.**
---
inspiratieloos can use active skills again.

---
Charlie attempts to punch Not Known 15.
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4

Original Roll String: 1d3
1 3-Sided Dice: (1) = 1

(Defense:)
Original Roll String: 2d3
2 3-Sided Dice: (2, 1) = 3
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Post Post #3371 (isolation #907) » Mon Aug 30, 2021 1:55 pm

Post by Ircher »

Beta falls a short damage and is left momentarily dazed. **Beta has
14/20
HP left.** **Beta is stunned for one round.**
---
Charlie successfully bypasses Not Known 15's defenses and deals light damage to him. **Not Known 15 has
15/28
HP left.**
---
Current Monster Statuses
(Threshold 3/1)
(9) Alpha : Cultist Magician : HP =
DEAD
| MP = 14/14 | Morale = 7/7 | Attack = 1d4 + 1d3 | Defense = 1d3
(9) Beta : Cultist Acolyte : HP =
14/20
| MP = 14/14 | Morale = 17/17 | Attack = 1d6 + 1d2 | Defense = 1d3
(9) (QS1) Charlie : Wind Elemental : HP = 13/13 | MP =
6/11
| Morale = 8/8 | Attack = 1d6 + 1d3 | Defense = 1d3
(9) Delta : Fire Elemental : HP =
DEAD
| MP =
5/11
| Morale = 8/8 | Attack = 1d8 + 1d4 | Defense = 1d2

Friendly Summons:
(These creatures are friendly to you and will attack automatically.)

None.
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Post Post #3373 (isolation #908) » Tue Aug 31, 2021 2:13 am

Post by Ircher »

In post 3372, Jake The Wolfie wrote:Double-Slash Beta

Original Roll String: 4d4-2 (STATIC)
4 4-Sided Dice: (4, 3, 2, 3)-2 = 10
You leveled up earlier, so now you use 1d6 + 1d4 for attacks. Thus, double slash uses the following code:

Code: Select all

[dice]1d6[/dice]
[dice]1d4[/dice]
[dice]1d6-2[/dice]
[dice]1d4[/dice]
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Post Post #3378 (isolation #909) » Mon Sep 06, 2021 5:13 am

Post by Ircher »

(expired on 2021-09-06 20:00:00) left in the round. One player action left.
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Post Post #3379 (isolation #910) » Mon Sep 06, 2021 2:20 pm

Post by Ircher »

Jake the Wolfie makes two slashes at Beta. His first attack is wildly, but he uses more control with his second one. (3 + 5 = 8 so far on Beta.) Not Known 15 follows up with a powerful stab from behind. (8 + 9 = 17 so far on Beta.) Beta falls backward from the impact of the attacks, but with great difficulty, she manages to stand back up. **Beta has
1/20
HP left.**

Gobanzo takes a minute to meditate and reflect on his surroundings. **Gobanzo has
9/15
HP left.**
---
Beta begins making motions with her hands and reciting ancient words. White wisps appear around her. She points towards Charlie, and a white light shines upon her.
Charlie is blessed for four rounds!

---
inspiratieloos is no longer stunned.

---
Current Monster Statuses
(Threshold 3/1)
(9) Alpha : Cultist Magician : HP =
DEAD
| MP = 14/14 | Morale = 7/7 | Attack = 1d4 + 1d3 | Defense = 1d3
(9) Beta : Cultist Acolyte : HP =
1/20
| MP =
12/14
| Morale = 17/17 | Attack = 1d6 + 1d2 | Defense = 1d3
(9) Charlie : Wind Elemental : HP = 13/13 | MP =
6/11
| Morale = 8/8 | Attack = 1d6 + 1d3 | Defense = 1d3 | Blessed (3 Rounds)
(9) Delta : Fire Elemental : HP =
DEAD
| MP =
5/11
| Morale = 8/8 | Attack = 1d8 + 1d4 | Defense = 1d2

Friendly Summons:
(These creatures are friendly to you and will attack automatically.)

None.
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Post Post #3387 (isolation #911) » Mon Sep 06, 2021 4:16 pm

Post by Ircher »

Beta is dead as of , so I'll be counting your original attack against Charlie.
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Post Post #3390 (isolation #912) » Tue Sep 07, 2021 2:00 am

Post by Ircher »

In post 3388, Guillotina wrote:What stat point and specialization path can i choose @Ircher
1 stat point can be exchanged for 3 HP or 1 MP. MP is used for spells and replenishes every five battles or on a level up.

For specializations, there are Path of the Berserker, Warrior, Magician, and Acolyte. The former two are more skill focused; the latter two are more magic focused.
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Post Post #3396 (isolation #913) » Tue Sep 07, 2021 2:49 pm

Post by Ircher »

(expired on 2021-09-08 19:00:00) left in the round. One player action left.
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Post Post #3398 (isolation #914) » Tue Sep 07, 2021 3:31 pm

Post by Ircher »

Yes. You can cast it (starting on the next round) by bolding something like:

Cast Silence on Charlie.
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Post Post #3402 (isolation #915) » Wed Sep 08, 2021 1:53 pm

Post by Ircher »

In post 3399, Guillotina wrote:How long are each round?
Each battle has an action threshold. For this battle, it is 3/1. The first number indicates the number of player actions in each round, and the second is the allowed number of NPC actions. Once that many actions have been posted, I will resolve the round, a new one will begin. I will also sometimes post a timer to keep the game moving; the round may end before reaching the specified number of actions if the timer expires (like I am doing right now).
---
Allahandra begins chanting and making motions with her hands. Blue and white wisps begin to pop into view. She lets them swirl around her for a while before she points at Beta and Charlie. Both are swept up by a large gust of wind. Beta comes crashing down, and you hear several of her bones cracking as she lands. She does not stand back up. Charlie manages to keep control of her body and gracefully land. **Beta is
dead
.**

Not Known 15 makes a swift jab at Charlie. (4 so far on Charlie {1}.)
---
Guillotina was an ordinary citizen merely trying to get by each day. That all changed when he was contacted by a cloaked figure. Over the course of the next several weeks, Guillotina received more messages from other cloaked figures. The messages promised great wealth and power if Guillotina fulfilled one simple task. From the start, Guillotina knew the promises made in the messages were empty. But due to their persistence, Guillotina finally caved and agreed to fulfill the task requested of him.

With the task fulfilled, Guillotina sought his reward. Alas for him, his reward was not what he expected. Instead of being given cash, his employer sent him into a magical slumber and dragged him to a massive fortress in the middle of nowhere. When he awoke, he was given an ultimatum: "Join us or die!" Seeing no other option, he agreed to join his employer in their activities. From here, Guillotina quietly did what he told all while trying to find a way out of his predicament. It took several months, but an opportunity finally came. He had heard news of a group of adventurers who had managed to infilitrate the fortress. He immediately abandoned his post and rushed forth to meet them.
---
Guillotina comes rushing into the hallway from the same direction as the wind elemental. He draws his blade and swings it boldly against Charlie. The humanoid is a bit surprised but quickly attempts to defend herself. (4 + 5 = 9 so far on Charlie {2}.)
(Defense:)
Original Roll String: 1d3+2
1 3-Sided Dice: (3)+2 = 5

---
Charlie begins chanting a spell. Her hands begin to glow a bluish hue. She points towards Not Known 15 and Allahandra, and a burst of air lifts them off the ground.
(Not Known 15:)
Original Roll String: 1d6+2
1 6-Sided Dice: (6)+2 = 8

Original Roll String: 1d4
1 4-Sided Dice: (2) = 2

(Defense:)
Original Roll String: 2d3
2 3-Sided Dice: (2, 2) = 4


(Allahandra:)
Original Roll String: 1d6+2
1 6-Sided Dice: (4)+2 = 6

Original Roll String: 1d4
1 4-Sided Dice: (1) = 1

(Defense:)
Original Roll String: 1d4
1 4-Sided Dice: (1) = 1
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Post Post #3403 (isolation #916) » Wed Sep 08, 2021 1:59 pm

Post by Ircher »

Charlie's is able to react quickly and manages to deflect Not Known 15's attack completely. **Charlie has
8/13
HP left.**
---
Not Known 15 is lifted high into the air, and though he tries his best, he doesn't manage to land completely on his feet.
Not Known 15 is stunned for two rounds.
**Not Known 15 has
11/28
HP left.**

Allahandra is much less fortunate. She was completely unprepared for the attack and lands on her back. It is amazing that she manages to stand back up.
Allahandra is stunned for two rounds. **Allahandra has
1/14
HP left.**

---
Not Known 15 can use active skills again (if he wasn't stunned).
---
Current Monster Statuses
(Threshold 3/1)
(9) Alpha : Cultist Magician : HP =
DEAD
| MP = 14/14 | Morale = 7/7 | Attack = 1d4 + 1d3 | Defense = 1d3
(9) Beta : Cultist Acolyte : HP =
DEAD
| MP =
12/14
| Morale = 17/17 | Attack = 1d6 + 1d2 | Defense = 1d3
(9) Charlie : Wind Elemental : HP =
8/13
| MP =
4/11
| Morale = 8/8 | Attack = 1d6 + 1d3 | Defense = 1d3 | Blessed (+2) (2 Rounds)
(9) Delta : Fire Elemental : HP =
DEAD
| MP =
5/11
| Morale = 8/8 | Attack = 1d8 + 1d4 | Defense = 1d2

Friendly Summons:
(These creatures are friendly to you and will attack automatically.)

None.
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Post Post #3413 (isolation #917) » Thu Sep 09, 2021 11:45 am

Post by Ircher »

In post 3411, i am an alternate account wrote:When is it appropriate for me to take an action? I don't want to get in the way of a needed action by another player.
You can use speed slash right now on Charlie.

Code: Select all

[b]Speed Slash Charlie[/b]
[dice]2d4-2[/dice]
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Post Post #3416 (isolation #918) » Fri Sep 10, 2021 11:06 am

Post by Ircher »

Gobanzo swings downward at Charlie. (5 so far on Charlie {1}.)

Guillotina begins chanting words from a language long forgotten and making complex motions with his hands. Green and yellow wisps form in the air and swirl slowly around Guillotina's fingers. Guillotina points towards Not Known 15, and a bright green light cures Not Known 15 of his dizziness.

Not Known 15 takes the opportunity to muster all of his strength into slamming his blade against Charlie. Charlie is sent flying a few meters before collapsing and shattering into a million pieces. **Charlie is
dead
.** inspiratieloos makes a swift strike at Charlie's former location.

With the battle over, some of you apply first aid.

Congratulations, you have won this battle!

---
Party Experience:

Base XP = 3 + 3 + 2 + 2 = 10 XP
XP Adjustment = 3 XP
Average Enemy Level = 9 * 4 / 4 = 9.0
Number of Participants = 6
XP Awarded Per Participant = 2.2 XP at Level ?.

(9) Not Known 15 gains 2 XP. Not Known 15 stays at level 9.
(9) inspiratieloos gains 2 XP. inspiratieloos stays at level 9.
(6) Jake the Wolfie gains 4 XP. Jake the Wolfie stays at level 6.
(5) Guillotina gains 5 XP. Guillotina stays at level 5.
---
(7) Allahandra gains 3 XP.
Allahandra levels up from level 7 to level 8!
See details below.
(10) Gobanzo gains 1 XP. Gobanzo stays at level 10.

Allahandra (NPC)HP: 14 -> 18
MP: 11 -> 13
Attack: 1d4 + 1d3 -> 2d4
Unlock level 2 "Inspire" (1 Mana): Increases the morale of an ally by 1d8 + 1d6 points.
Unlock level 2 "Fear" (1 Mana): Decreases the morale of an enemy by 2d6 + 1d4 points.
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Post Post #3417 (isolation #919) » Fri Sep 10, 2021 11:19 am

Post by Ircher »

Having defeated the cultists and their magical creatures in the hallway, you press onward. Your advance is quickly stopped by the presence of more elemental humanoids. As you draw your weapons, you notice the fumes being emitted by two of the creatures. It takes all of your willpower to focus on the impending battle.

Battle #37
(Threshold 3/1)
(9) Alpha : Earth Elemental : HP = 10/10 | MP = 11/11 | Morale = 8/8 | Attack = 2d4 | Defense = 1d3 + 1d4
(9) Beta : Earth Elemental : HP = 10/10 | MP = 11/11 | Morale = 8/8 | Attack = 2d4 | Defense = 1d3 + 1d4
(9) Charlie : Fire Elemental : HP = 11/11 | MP = 11/11 | Morale = 8/8 | Attack = 1d8 + 1d4 | Defense = 1d2

Friendly Summons:
(These creatures are friendly to you and will attack automatically.)

None.

Active Battle Effect #1:
Noxious Air:
The surrounding fumes make it hard to focus. Active skills cannot be used on the first round, and active skill cooldowns last one round longer.
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Post Post #3428 (isolation #920) » Sat Sep 11, 2021 8:02 am

Post by Ircher »

In post 3421, Not Known 15 wrote:
Gobanzo attacks Charlie

Original Roll String: 2d4 (STATIC)
2 4-Sided Dice: (2, 1) = 3
In post 3423, inspiratieloos wrote:Gobanzo Passes the Pen of Energy Flow to Allahandra

Allahandra casts Fear on Alpha
Original Roll String: 2d6 (STATIC)
2 6-Sided Dice: (2, 1) = 3

Original Roll String: 1d4 (STATIC)
1 4-Sided Dice: (2) = 2
In post 3424, inspiratieloos wrote:Gobanzo casts Fear on Alpha
Original Roll String: 2d4 (STATIC)
2 4-Sided Dice: (2, 2) = 4
The NPC threshold is 1 action. Please indicate which of these you would like to keep.
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Post Post #3430 (isolation #921) » Mon Sep 13, 2021 12:11 pm

Post by Ircher »

Guillotina, eager for battle, rushes forth towards Alpha. Not Known 15 shouts "Wait!", but his words fall on deaf ears. (4 so far on Alpha {1}.)

Not Known 15 surges forth and makes a powerful strike at Charlie. (10 so far on Charlie.) Gobanzo follows up with a mighty swing of his club. (10 + 3 = 13 so far on Charlie.) **Charlie is
dead
.**

inspiratieloos rushes in to support Guillotina's attack. He attempts to pierce through Alpha's powerful armor. (4 + 9 = 13 so far on Alpha {2}.)
(Defense:)
Original Roll String: 1d3
1 3-Sided Dice: (2) = 2

Original Roll String: 1d4
1 4-Sided Dice: (4) = 4
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Post Post #3431 (isolation #922) » Mon Sep 13, 2021 12:18 pm

Post by Ircher »

Guillotina's and inspiratieloos's combined attack, while powerful, is thwarted by Alpha's armor. **Alpha has
1/10
HP left.**
---
Alpha begins making motions with its hands and reciting words from an ancient lanaguage. Several wisps form in the air around it. It points towards Beta, and a solid brown barrier form arounds it.
Beta is protected by an Earth barrier for two rounds.


Beta attacks inspiratieloos.
Original Roll String: 2d4
2 4-Sided Dice: (3, 4) = 7

(Defense:)
Original Roll String: 2d3
2 3-Sided Dice: (1, 2) = 3
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Post Post #3432 (isolation #923) » Mon Sep 13, 2021 12:19 pm

Post by Ircher »

Beta strikes with pinpoint accuracy making it hard for inspiratieloos to dodge the attack. **inspiratieloos has
12/25
HP left.**
---
Current Monster Statuses
(Threshold 3/1)
(9) Alpha : Earth Elemental : HP =
1/10
| MP =
9/11
| Morale = 8/8 | Attack = 2d4 | Defense = 1d3 + 1d4
(9) Beta : Earth Elemental : HP = 10/10 | MP = 11/11 | Morale = 8/8 | Attack = 2d4 | Defense = 1d3 + 1d4 | Earth Barrier (1 Round)
(9) Charlie : Fire Elemental : HP =
DEAD
| MP = 11/11 | Morale = 8/8 | Attack = 1d8 + 1d4 | Defense = 1d2

Friendly Summons:
(These creatures are friendly to you and will attack automatically.)

None.

Active Battle Effect #1:
Noxious Air:
The surrounding fumes makes it hard to focus. Active skills cannot be used on the first round, and active skill cooldowns last one round longer.
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Post Post #3434 (isolation #924) » Mon Sep 13, 2021 3:23 pm

Post by Ircher »

That's a typo. I will correct that.
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Post Post #3436 (isolation #925) » Wed Sep 15, 2021 1:13 pm

Post by Ircher »

(expired on 2021-09-16 19:00:00) left in the round. One player action and one NPC action left. Also, happy scum day Not Known 15!
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Post Post #3439 (isolation #926) » Thu Sep 16, 2021 12:44 pm

Post by Ircher »

Not Known 15 makes a swift attack at Alpha. (7 so far on Alpha.)

Guillotina strikes at Beta's leg. (5 so far on Beta.) Allahandra somersaults through the air and gracefully slashes at Beta's other leg. (5 + 8 = 13 so far on Beta.) The humanoid attempts to defend itself.
(Defense:)
Original Roll String: 1d4+2
1 4-Sided Dice: (4)+2 = 6

Original Roll String: 1d3
1 3-Sided Dice: (2) = 2


inspiratieloos comes up behind Alpha and dispatches the humanoid in one quick slash of his blade. **Alpha is
dead
.**
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Post Post #3440 (isolation #927) » Thu Sep 16, 2021 12:46 pm

Post by Ircher »

Beta's thick armor manages to absorb most of the impact of Guillotina's attack. **Beta has
3/10
HP left.**
---
Beta attacks Guillotina.
Original Roll String: 2d4
2 4-Sided Dice: (4, 3) = 7

(Defense:)
Original Roll String: 1d3
1 3-Sided Dice: (1) = 1
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Post Post #3441 (isolation #928) » Thu Sep 16, 2021 12:48 pm

Post by Ircher »

Guillotina is caught by surprise by the counterattack and suffers minor damage. **Guillotina has
21/23
HP left.**
---
Current Monster Statuses
(Threshold 3/1)
(9) Alpha : Earth Elemental : HP =
DEAD
| MP =
9/11
| Morale = 8/8 | Attack = 2d4 | Defense = 1d3 + 1d4
(9) Beta : Earth Elemental : HP =
3/10
| MP = 11/11 | Morale = 8/8 | Attack = 2d4 | Defense = 1d3 + 1d4
(9) Charlie : Fire Elemental : HP =
DEAD
| MP = 11/11 | Morale = 8/8 | Attack = 1d8 + 1d4 | Defense = 1d2

Friendly Summons:
(These creatures are friendly to you and will attack automatically.)

None.

Active Battle Effect #1:
Noxious Air:
The surrounding fumes makes it hard to focus. Active skills cannot be used on the first round, and active skill cooldowns last one round longer.
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Post Post #3446 (isolation #929) » Fri Sep 17, 2021 7:38 am

Post by Ircher »

Jake the Wolfie lunges at Beta. (7 so far on Beta.) Guillotina follows up with a slash from behind. (7 + 4 = 11 so far on Beta.) Beta attempts to ward off the attack, but its thick armor slows it down and it trips. It is unable to get back up. **Beta is
dead
.**

Not Known 15 and Gobanzo take the opportunity to rest and recuperate. **Not Known 15 has
14/28
HP left.** **Gobanzo has
13/15
HP left.**

Congratulations, you have won this battle!

---
Party Experience:

Base XP = 3 + 3 + 2 = 8 XP
XP Adjustment = 1 XP
Average Enemy Level = 9 * 4 / 4 = 9.0
Number of Participants = 6
XP Awarded Per Participant = 1.5 XP at Level 9.

(5) Guillotina gains 5 XP. Guillotina stays at level 5.
(9) Not Known 15 gains 2 XP. Not Known 15 stays at level 9.
(9) inspiratieloos gains 2 XP. inspiratieloos stays at level 9.
(6) Jake the Wolfie gains 4 XP.
Jake the Wolfie levels up from level 6 to level 7!
You have two unallocated stat points. You can still choose a specialization path.
---
(10) Gobanzo gains 1 XP. Gobanzo stays at level 10.
(8) Allahandra gains 2 XP. Allahandra stays at level 8.
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Post Post #3447 (isolation #930) » Fri Sep 17, 2021 7:54 am

Post by Ircher »

With the battle over, some of you apply first aid. One of the elementals left behind a small sack of coins.
The party has gained 12 copper coins.
You continue onward through the fortress and encounter a mysterious door. Various runes and glyphs are etched in front of the door. While you are carefully examining them for traps, the door suddenly opens. Several cultists are shocked to see you outside the door and immediately unsheathe their weapons. One of the cultists rushes back into the room and begins chanting. You are able to sneak a glance into the room and see that there is another large rune etched in the floor. As the cultist chants, magical wisps and particles begin to float above the rune.

Battle #38
(Threshold 3/1)
(9) Alpha : Cultist : HP = 24/24 | MP = 2/2 | Morale = 5/5 | Attack = 2d4 | Defense = 1d3
(9) Beta : Cultist : HP = 24/24 | MP = 2/2 | Morale = 5/5 | Attack = 2d4 | Defense = 1d3
(9) Charlie : Cultist Blademaster : HP = 28/28 | MP = 4/4 | Morale = 10/10 | Attack = 1d6 + 1d3 | Defense = 2d2
(9) Delta : Cultist Magician : HP = 17/17 | MP = 14/14 | Morale = 7/7 | Attack = 1d4 + 1d3 | Defense = 1d3
(8) Echo : Cultist Summoner : HP = 20/20 | MP = 12/12 | Morale = 5/5 | Attack = 1d6 | Defense = 1d3 | Invulnerable (5 Rounds) | Bound (5 Rounds)

Friendly Summons:
(These creatures are friendly to you and will attack automatically.)

None.

Active Battle Effect #1:
Summoning Ritual:
One of the cultists is attempting a summoning ritual. If all the other cultists are not dead before the counter expires, a new creature will join the battle.

Counter: 0/5
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Post Post #3453 (isolation #931) » Mon Sep 20, 2021 10:27 am

Post by Ircher »

1 player action left. Please note that I am ignoring the posted action for Gobanzo because the NPC action threshold is 1 (and that threshold is considered separate from the one for player actions).

(expired on 2021-09-21 20:00:00) left in the round.

Extended to (expired on 2021-09-22 20:00:00).
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Post Post #3455 (isolation #932) » Wed Sep 22, 2021 2:13 pm

Post by Ircher »

Guillotina spends some time observing Echo's movements. He learns the following information:
Spoiler: Echo's Scrying Info
(8) Cultist Summoner : HP = 20 | MP = 12 | Morale = 5 | Attack = 1d6 | Defense = 1d3
- Passive Skill "Summoning Mastery" (level 1): Can summon a maximum of one creature at a time.
- Active Skill "Defensive Slash" (2 CD): Slashes at an enemy for {Attack Dice} - 3 damage. This creature will take no damage on the following round.
- Active Skill "Call for Aid" (4 CD / 8 ICD): Calls for reinforcements. A random level 8 cultist appears. Roll 1d4: 1 => Blademaster, 2 => Sharpshooter, 3 => Magician, 4 => Acolyte.
- Magic Spell "Cultist Ritual" (2 Mana): Uses magic to heal oneself by 1d4 hitpoints.
- Summoning Spell "Summon Goblin" (2 Mana): Summons a single level 8 goblin.
- Summoning Spell "Summon Red Slime" (3 Mana): Summons a single level 7 red slime.
- Summoning Spell "Summon Orange Slime" (3 Mana): Summons a single level 7 orange slime.


Not Known 15 rushes forth and strikes at Delta with all of his might. The cultist attempts to defend herself, but Not Known 15 manages to overpower her and send her flying backwards. (18 so far on Delta.)

Allahandra twirls her blade and then stabs it at Beta. The cultist attempts to dodge the attack. (5 so far on Beta.)
(Defense:)
Original Roll String: 1d3
1 3-Sided Dice: (2) = 2


Before Delta has a chance to recover, inspiratieloos launches a swift attack against her. The cultist falls to the floor motionless. **Delta is
dead
.**

Randomizing Jake the Wolfie's target because Delta was guaranteed dead before he posted his action. 1 => Alpha, 2 => Beta, 3 => Charlie.
Original Roll String: 1d3
1 3-Sided Dice: (2) = 2


If 1, the following is used as the defense roll.
Original Roll String: 1d3
1 3-Sided Dice: (2) = 2

If 3, the following is used as the defense roll.
Original Roll String: 2d2
2 2-Sided Dice: (1, 2) = 3

---
Alpha lifts his blade and stabs at Allahandra.
Original Roll String: 2d4
2 4-Sided Dice: (4, 3) = 7

(Defense:)
Original Roll String: 1d4
1 4-Sided Dice: (2) = 2


Beta decides that Jake the Wolfie is the weakest of the group and attacks him.
Original Roll String: 2d4
2 4-Sided Dice: (2, 3) = 5

(Defense:)
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2


Charlie makes a quick motion at Not Known 15 and then strikes at him.
Original Roll String: 1d2
1 2-Sided Dice: (1) = 1

Original Roll String: 1d6
1 6-Sided Dice: (2) = 2

Original Roll String: 1d3
1 3-Sided Dice: (2) = 2
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Post Post #3456 (isolation #933) » Wed Sep 22, 2021 2:20 pm

Post by Ircher »

Not Known 15's defense roll, which I forgot:
Original Roll String: 2d3
2 3-Sided Dice: (3, 1) = 4
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Post Post #3457 (isolation #934) » Wed Sep 22, 2021 2:24 pm

Post by Ircher »

Echo focuses on performing the summoning ritual.
---
Allahandra spent too much time on her performance and not enough on her technique. Beta laughs as he avoids the majority of the attack. **Beta has
21/24
HP left.**

Jake the Wolfie stumbles around confused. He manages to land a half-hearted strike at Alpha. **Alpha has
21/24
HP left.**
---
Allahandra jumps back just as she see Alpha approach. Alpha's blade grazes her left leg slightly. **Allahandra has
17/18
HP left.**

Jake the Wolfie manages to sidestep out of the way of Beta's attack and is only lightly grazed. **Jake the Wolfie has
19/20
HP left.**

Not Known 15 manages to see through Charlie's bluff, but he has difficult avoiding the cultist's strong and accurate attack. **Not Known 15 has
11/28
HP left.**
---
Current Monster Statuses
(Threshold 3/1)
(9) Alpha : Cultist : HP =
21/24
| MP = 2/2 | Morale = 5/5 | Attack = 2d4 | Defense = 1d3
(9) Beta : Cultist : HP =
21/24
| MP = 2/2 | Morale = 5/5 | Attack = 2d4 | Defense = 1d3
(9) Charlie : Cultist Blademaster : HP = 28/28 | MP = 4/4 | Morale = 10/10 | Attack = 1d6 + 1d3 | Defense = 2d2 | 2 CD
(9) Delta : Cultist Magician : HP =
DEAD
| MP = 14/14 | Morale = 7/7 | Attack = 1d4 + 1d3 | Defense = 1d3
(8) Echo : Cultist Summoner : HP = 20/20 | MP = 12/12 | Morale = 5/5 | Attack = 1d6 | Defense = 1d3 | Invulnerable (4 Rounds) | Bound (4 Rounds)

Friendly Summons:
(These creatures are friendly to you and will attack automatically.)

None.

Active Battle Effect #1:
Summoning Ritual:
One of the cultists is attempting a summoning ritual. If all the other cultists are not dead before the counter expires, a new creature will join the battle.

Counter: 1/5
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Post Post #3461 (isolation #935) » Sat Sep 25, 2021 2:30 am

Post by Ircher »

(expired on 2021-09-25 19:00:00) left in the round. One player action left.
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Post Post #3464 (isolation #936) » Sun Sep 26, 2021 12:42 pm

Post by Ircher »

Guillotina steps towards Beta and attempts to sweep his legs. (5 so far on Beta.)

Allahandra begins making motions with her hands and reciting ancient words. Blue and white wisps form in the air around her. She points to Alpha and Charlie, and the two cultists are swept up by strong winds. (6 on Alpha; 8 on Charlie.)
(Alpha defense:)
Original Roll String: 1d3
1 3-Sided Dice: (1) = 1

(Charlie defense:)
Original Roll String: 2d2
2 2-Sided Dice: (2, 2) = 4


inspiratieloos joins Guillotina in assaulting Beta. inspiratieloos uses poor form decreasing the effectiveness of his attack. (5 + 6 = 11 so far on Beta.) Not Known 15 tries to jump in on the action, but he has a hard time coordinating with everyone else's movements. (11 + 4 - 1 = 14 so far on Beta.) Beta attempts to defend himself.
(Defense:)
Original Roll String: 1d3
1 3-Sided Dice: (2) = 2

---
Beta attacks Allahandra. Allahandra attempts to gracefully dodge out of harm's way.
Original Roll String: 2d4
2 4-Sided Dice: (3, 2) = 5

(Defense:)
Original Roll String: 1d4
1 4-Sided Dice: (1) = 1
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Post Post #3465 (isolation #937) » Sun Sep 26, 2021 12:49 pm

Post by Ircher »

Alpha and Charlie are knocked off their feet, but they quickly recover.
Alpha and Charlie are stunned for one round.
**Alpha has
18/24
HP left.** **Charlie has
23/28
HP left.**

Beta's armor helps reduce the impact of the assault. **Beta has
10/24
HP left.**
---
Allahandra is slow in her reaction and suffers a minor cut. **Allahandra has
15/18
HP left.**
---
Echo focuses on the summoning ritual.
---
inspiratieloos can use active skills again.

---
Current Monster Statuses
(Threshold 3/1)
(9) Alpha : Cultist : HP =
18/24
| MP = 2/2 | Morale = 5/5 | Attack = 2d4 | Defense = 1d3
(9) Beta : Cultist : HP =
10/24
| MP = 2/2 | Morale = 5/5 | Attack = 2d4 | Defense = 1d3
(9) Charlie : Cultist Blademaster : HP =
23/28
| MP = 4/4 | Morale = 10/10 | Attack = 1d6 + 1d3 | Defense = 2d2 | 1 CD
(9) Delta : Cultist Magician : HP =
DEAD
| MP = 14/14 | Morale = 7/7 | Attack = 1d4 + 1d3 | Defense = 1d3
(8) Echo : Cultist Summoner : HP = 20/20 | MP = 12/12 | Morale = 5/5 | Attack = 1d6 | Defense = 1d3 | Invulnerable (3 Rounds) | Bound (3 Rounds)

Friendly Summons:
(These creatures are friendly to you and will attack automatically.)

None.

Active Battle Effect #1:
Summoning Ritual:
One of the cultists is attempting a summoning ritual. If all the other cultists are not dead before the counter expires, a new creature will join the battle.

Counter: 2/5
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Post Post #3469 (isolation #938) » Tue Sep 28, 2021 9:46 am

Post by Ircher »

(expired on 2021-09-29 19:00:00) left in the round. One player action left.
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Post Post #3470 (isolation #939) » Wed Sep 29, 2021 2:14 pm

Post by Ircher »

Guillotina slashes fiercely at Beta. (5 so far on Beta.) As the cultist attempts to parry the strike, inspiratieloos comes from behind and manages two clean slashes against him. The cultist loses his balance and comes crashing to the floor. **Beta is
dead
.**

Gobanzo throws the magical pen to Allahandra. Allahandra jumps up and manages to catch it. She then begins channeling the pen's energy as she starts a spell ritual. Black and purple wisps begin to circle around her fingertips. She points towards Alpha, and the cultist is overwhelmed with terror.
Alpha is scared until her morale is above zero!
**Alpha has
-6/5
morale left.**
---
Alpha is overcome by terror and does nothing.

Charlie steps towards inspiratieloos.
Original Roll String: 2d4
2 4-Sided Dice: (1, 1) = 2

(Defense:)
Original Roll String: 2d3
2 3-Sided Dice: (1, 3) = 4
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Post Post #3471 (isolation #940) » Wed Sep 29, 2021 2:18 pm

Post by Ircher »

inspiratieloos is a little late to react, and his hand is slightly pricked by Charlie's blade. **inspiratieloos has
12/25
HP left.**

Echo focuses on the summoning ritual.
---
Current Monster Statuses
(Threshold 3/1)
(9) Alpha : Cultist : HP =
18/24
| MP = 2/2 | Morale =
1/5
| Attack = 2d4 | Defense = 1d3
(9) Beta : Cultist : HP =
DEAD
| MP = 2/2 | Morale = 5/5 | Attack = 2d4 | Defense = 1d3
(9) Charlie : Cultist Blademaster : HP =
23/28
| MP = 4/4 | Morale = 10/10 | Attack = 1d6 + 1d3 | Defense = 2d2
(9) Delta : Cultist Magician : HP =
DEAD
| MP = 14/14 | Morale = 7/7 | Attack = 1d4 + 1d3 | Defense = 1d3
(8) Echo : Cultist Summoner : HP = 20/20 | MP = 12/12 | Morale = 5/5 | Attack = 1d6 | Defense = 1d3 | Invulnerable (2 Rounds) | Bound (2 Rounds)

Friendly Summons:
(These creatures are friendly to you and will attack automatically.)

None.

Active Battle Effect #1:
Summoning Ritual:
One of the cultists is attempting a summoning ritual. If all the other cultists are not dead before the counter expires, a new creature will join the battle.

Counter: 3/5
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Post Post #3475 (isolation #941) » Mon Oct 04, 2021 8:07 am

Post by Ircher »

1 player action left.
(expired on 2021-10-05 20:15:00) left in the round.
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Post Post #3476 (isolation #942) » Tue Oct 05, 2021 2:01 pm

Post by Ircher »

Guillotina throws a healing potion to inspiratieloos who catches it and downs it in one gulp. **inspiratieloos has
17/25
HP left.**

Allahandra begins making motions with her hands and reciting ancient words. Black and purple wisps begin to swirl around her. She points towards Alpha who is overcome with terror.
Alpha is scared until her morale is above zero!
**Alpha has
-12/5
morale.**

inspiratieloos makes a swift attack at Charlie. (6 so far on Charlie.) Guillotina follows up with a powerful strike of his own. (6 + 5 = 11 so far on Charlie.) The cultist attempts to parry the attack.
(Defense:)
Original Roll String: 2d2
2 2-Sided Dice: (1, 1) = 2

---
Charlie slashes viciously at Allahandra.
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4

Original Roll String: 1d3
1 3-Sided Dice: (3) = 3

(Defense:)
Original Roll String: 1d4
1 4-Sided Dice: (2) = 2
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Post Post #3477 (isolation #943) » Tue Oct 05, 2021 2:05 pm

Post by Ircher »

Through clever maneuvering, Charlie manages to mitigate a significant amount of the damage. **Charlie has
15/28
HP left.**
---
Alpha is overcome with terror and does nothing.

Echo focuses on casting the summoning ritual.

Allahandra fails to notice Charlie's approach and suffers moderate damage. **Allahandra has
13/18
HP left.**
---
Current Monster Statuses
(Threshold 3/1)
(9) Alpha : Cultist : HP =
18/24
| MP = 2/2 | Morale =
-5/5
| Attack = 2d4 | Defense = 1d3 | Scared
(9) Beta : Cultist : HP =
DEAD
| MP = 2/2 | Morale = 5/5 | Attack = 2d4 | Defense = 1d3
(9) Charlie : Cultist Blademaster : HP =
15/28
| MP = 4/4 | Morale = 10/10 | Attack = 1d6 + 1d3 | Defense = 2d2
(9) Delta : Cultist Magician : HP =
DEAD
| MP = 14/14 | Morale = 7/7 | Attack = 1d4 + 1d3 | Defense = 1d3
(8) Echo : Cultist Summoner : HP = 20/20 | MP = 12/12 | Morale = 5/5 | Attack = 1d6 | Defense = 1d3 | Invulnerable (1 Round) | Bound (1 Round)

Friendly Summons:
(These creatures are friendly to you and will attack automatically.)

None.

Active Battle Effect #1:
Summoning Ritual:
One of the cultists is attempting a summoning ritual. If all the other cultists are not dead before the counter expires, a new creature will join the battle.

Counter: 4/5
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Post Post #3479 (isolation #944) » Mon Oct 11, 2021 12:09 pm

Post by Ircher »

2 player actions and 1 NPC action left.
(expired on 2021-10-12 20:30:00) left in the round.
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Post Post #3483 (isolation #945) » Wed Oct 13, 2021 1:40 pm

Post by Ircher »

Guillotina begins making motions with his hands and reciting words of power. Blue and white wisps form around him. He points towards Alpha and Charlie, and a small rush of wind are sent towards them. Alpha is lifted up in the air and suffers a small fall. **Alpha has
16/24
HP left.**
Alpha is stunned for one round.
Charlie manages to remain on their feet.

Jake The Wolfie also begins making intricate gestures with his hands while recalling words from a long lost language. Blue and black wisps appear and begin to swirl around him. He points towards Charlie, and a blast of intense cold is sent in that direction. (7 so far on Charlie.)
(Defense:)
Original Roll String: 2d2
2 2-Sided Dice: (2, 2) = 4


Not Known 15 makes a fearsome attack at Charlie. The force of his strike leaves Charlie momentarily dazed.
Charlie is stunned for one round.
(11 so far on Charlie.)
(Defense:)
Original Roll String: 2d2
2 2-Sided Dice: (1, 1) = 2


Gobanzo makes two quick slashes at Alpha. The cultist doesn't resist. **Alpha has
6/24
HP left.**
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Post Post #3484 (isolation #946) » Wed Oct 13, 2021 1:54 pm

Post by Ircher »

Charlie's armor helps keeps them warm. **Charlie has
11/28
HP left.**
Charlie is cursed (-1) for three rounds.


Though unable to overcome the attack, Charlie manages to exert enough force to prevent severe injuries. **Charlie has
4/28
HP left.**
---
Echo continues to focus on the summoning ritual. At last, she manages to recite the final word needed to finish the ritual. The rune next to her glows brightly. Then a bright white flash occurs. As you recover from the blinding light, you see that a new creature is now standing atop the dormant rune. When it sees you, it lets out a fearsome roar.
---
Not Known 15 can use active skills again.

---
Current Monster Statuses
(Threshold 3/1)
(9) Alpha : Cultist : HP =
6/24
| MP = 2/2 | Morale =
-3/5
| Attack = 2d4 | Defense = 1d3 | Scared
(9) Beta : Cultist : HP =
DEAD
| MP = 2/2 | Morale = 5/5 | Attack = 2d4 | Defense = 1d3
(9) Charlie : Cultist Blademaster : HP =
4/28
| MP = 4/4 | Morale = 10/10 | Attack = 1d6 + 1d3 | Defense = 2d2 | Cursed (-1) (2 Rounds)
(9) Delta : Cultist Magician : HP =
DEAD
| MP = 14/14 | Morale = 7/7 | Attack = 1d4 + 1d3 | Defense = 1d3
(8) Echo : Cultist Summoner : HP = 20/20 | MP = 12/12 | Morale = 5/5 | Attack = 1d6 | Defense = 1d3
(10) Foxtrot : Demon : HP = 27/27 | MP = 8/8 | Morale = 7/7 | Attack = 1d6 + 1d3 | Defense = 1d6

Friendly Summons:
(These creatures are friendly to you and will attack automatically.)

None.

Active Battle Effect #1:
Summoning Ritual:
One of the cultists is attempting a summoning ritual. If all the other cultists are not dead before the counter expires, a new creature will join the battle.

Counter: 5/5
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Post Post #3489 (isolation #947) » Fri Oct 15, 2021 8:03 am

Post by Ircher »

Allahandra takes some time to study Foxtrot's movements. She learns the following information:
Spoiler: Foxtrot's Scrying Info
**(10) Demon : HP = 27 | MP = 8 | Morale = 7 | Attack = 1d6 + 1d3 | Defense = 1d6
- Passive Skill "Fire Resistance": This creature rolls defense against fire-based attacks and spells such as "Fire" and "Flame Arrows" spells.
- Passive Skill "Abiding Darkness": This creature is immune to the Blessed and Cursed statuses.
- Passive Skill "Summoning Mastery" (level 3): Can summon a maximum of three creatures at a time.
- Active Skill "Provoke" (3 CD): Increases the likelihood that summoned creatures hostile to this creature target this creature.
- Magic Spell "Imbue Weapon F" (2 Mana): Imbues this creature's weapon with the fire element for three rounds. Defense rolls against this creature's physical attacks are halved during this time.
- Summoning Spell "Summon Imps" (3 Mana): Summons two level 10 imps to support the caster.


Gobanzo was already on cooldown, so I will be ignoring the second roll.

Not Known 15 surges forth and makes a powerful strike at Echo. (18 so far on Echo.) As the cultist scrambles to defend herself, Gobanzo ambushes the cultist from behind, and the cultist collapses to the ground motionless. **Echo is
dead
.**

Guillotina somersaults forward and stabs at Charlie. (6 so far on Charlie.) Charlie attempts to defend themselves from the attack.
(Defense:)
Original Roll String: 2d2-1
2 2-Sided Dice: (1, 2)-1 = 2
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Post Post #3490 (isolation #948) » Fri Oct 15, 2021 8:10 am

Post by Ircher »

Despite Charlie's best efforts, Guillotina manages to knock them off-balance and land a decisive blow. **Charlie is
dead
.**
---
Alpha is too scared to do anything.

Foxtrot begins making intricate motions with its hands. Red wisps begin to form around it. Foxtrot lets out a roar, and the wisps flow into the creature's claw.
---
inspiratieloos can use active skills again.

---
Current Monster Statuses
(Threshold 3/1)
(9) Alpha : Cultist : HP =
6/24
| MP = 2/2 | Morale =
-1/5
| Attack = 2d4 | Defense = 1d3 | Scared
(9) Beta : Cultist : HP =
DEAD
| MP = 2/2 | Morale = 5/5 | Attack = 2d4 | Defense = 1d3
(9) Charlie : Cultist Blademaster : HP =
DEAD
| MP = 4/4 | Morale = 10/10 | Attack = 1d6 + 1d3 | Defense = 2d2
(9) Delta : Cultist Magician : HP =
DEAD
| MP = 14/14 | Morale = 7/7 | Attack = 1d4 + 1d3 | Defense = 1d3
(8) Echo : Cultist Summoner : HP =
DEAD
| MP = 12/12 | Morale = 5/5 | Attack = 1d6 | Defense = 1d3
(10) Foxtrot : Demon : HP = 27/27 | MP = 8/8 | Morale = 7/7 | Attack = 1d6 + 1d3 | Defense = 1d6 | Weapon Imbued (F) (2 Rounds)

Friendly Summons:
(These creatures are friendly to you and will attack automatically.)

None.

Active Battle Effect #1:
Summoning Ritual:
One of the cultists is attempting a summoning ritual. If all the other cultists are not dead before the counter expires, a new creature will join the battle.

Counter: 5/5
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Post Post #3497 (isolation #949) » Wed Oct 20, 2021 4:44 pm

Post by Ircher »

(expired on 2021-10-21 18:44:27) left in the round. 1 player action left.
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Post Post #3498 (isolation #950) » Thu Oct 21, 2021 11:56 am

Post by Ircher »

Allahandra begins chanting and making motions with her hands. Blue and white wisps begin to float around her. With a quick flick of her hand, she lets the wisps loose. They fly towards Alpha and Foxtrot. Both are suddenly sent flying high in the air. (9 on Alpha, 10 on Foxtrot.)
(Foxtrot defense:)
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5


inspiratieloos then lunges forth and strikes swiftly at Foxtrot not once but twice. (6 + 6 = 12 so far on Foxtrot.) Not Known 15 attempts to sneak in from behind. (12 + 6 = 18 so far on Foxtrot.) The demon attempts to deflect the attacks with its claws.
(Defense:)
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2
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Post Post #3499 (isolation #951) » Thu Oct 21, 2021 12:03 pm

Post by Ircher »

As Alpha is lifted in the air, Alpha panics and ends up falling face first. **Alpha is
dead
.**

Foxtrot manages to make a steady landing, but it is slightly disoriented by the fall.
Foxtrot is stunned for one round.
**Foxtrot has
23/27
HP left.** In its dizziness, the demon is unable to properly coordinate its movements and fend off inspiratieloos's and Not Known 15's attacks. Black blood drips from inspiratieloos's blade as he removes it from the creature. **Foxtrot has
7/27
HP left.**
---
Current Monster Statuses
(Threshold 3/1)
(9) Alpha : Cultist : HP =
DEAD
| MP = 2/2 | Morale =
-1/5
| Attack = 2d4 | Defense = 1d3 | Scared
(9) Beta : Cultist : HP =
DEAD
| MP = 2/2 | Morale = 5/5 | Attack = 2d4 | Defense = 1d3
(9) Charlie : Cultist Blademaster : HP =
DEAD
| MP = 4/4 | Morale = 10/10 | Attack = 1d6 + 1d3 | Defense = 2d2
(9) Delta : Cultist Magician : HP =
DEAD
| MP = 14/14 | Morale = 7/7 | Attack = 1d4 + 1d3 | Defense = 1d3
(8) Echo : Cultist Summoner : HP =
DEAD
| MP = 12/12 | Morale = 5/5 | Attack = 1d6 | Defense = 1d3
(10) Foxtrot : Demon : HP =
7/27
| MP = 8/8 | Morale = 7/7 | Attack = 1d6 + 1d3 | Defense = 1d6 | Weapon Imbued (F) (1 Round)

Friendly Summons:
(These creatures are friendly to you and will attack automatically.)

None.

Active Battle Effect #1:
Summoning Ritual:
One of the cultists is attempting a summoning ritual. If all the other cultists are not dead before the counter expires, a new creature will join the battle.

Counter: 5/5
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Post Post #3502 (isolation #952) » Sun Oct 24, 2021 1:58 pm

Post by Ircher »

(expired on 2021-10-25 19:15:00) left in the round. 1 player action and 1 NPC action left.
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Post Post #3504 (isolation #953) » Mon Oct 25, 2021 2:19 pm

Post by Ircher »

inspiratieloos springs forth. As he approaches Foxtrot, the demon desparately attempts to block the attack, but inspiratieloos is too skilled. With a mighty shout, he plunges his blade into the demon's skin. As he removes his blade, more of the creature's foul blood drips onto the floor. (11 so far on Foxtrot.) With the demon significantly weakened, Not Known 15 takes the opportunity to end it. He stabs his blade into the creature. It lets out cry of agony as its corporeal form dissolves. **Foxtrot is
dead
.**

Congratulations, you have won this battle!


You take the opportunity to apply first aid.
---
Party Experience:

Base XP = 2 + 2 + 3 + 3 + 3 + 2 = 15 XP
XP Adjustment = 3 XP
Average Enemy Level = (9 * 4 + 8 + 10) / 6 = 9.0
Number of Participants = 6
XP Awarded Per Participant = 3.0 XP at Level 9.0

(5) Guillotina gains 6 XP. Guillotina levels up to level 6.
(9) Not Known 15 gains 3 XP. Not Known 15 stays at level 9.
(9) inspiratieloos gains 3 XP. inspiratieloos stays at level 9.
(7) Jake the Wolfie gains 4 XP. Jake The Wolfie stays at level 7.
---
(8) Allahandra gains 3 XP. Allahandra stays at level 8.
(10) Gobanzo gains 3 XP. Gobanzo stays at level 10.
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Post Post #3505 (isolation #954) » Mon Oct 25, 2021 2:30 pm

Post by Ircher »

Having banished the demon back from where it came, you press onward through the fortress. You have a few more skirmishes with some sentries that you dispatch with ease. You pass through several more rooms but find the fortress is mostly empty. You finally make it to a room with gigantic doors. You try to open them, but you find they are locked. As you turn around to search for a key or another route, another group of cultists ambushes you.

Battle #39
(Threshold 3/1)
(9) Alpha : Cultist : HP = 24/24 | MP = 2/2 | Morale = 5/5 | Attack = 2d4 | Defense = 1d3
(9) Beta : Cultist : HP = 24/24 | MP = 2/2 | Morale = 5/5 | Attack = 2d4 | Defense = 1d3
(9) Charlie : Cultist : HP = 24/24 | MP = 2/2 | Morale = 5/5 | Attack = 2d4 | Defense = 1d3
(9) Delta : Cultist : HP = 24/24 | MP = 2/2 | Morale = 5/5 | Attack = 2d4 | Defense = 1d3
(9) Echo : Cultist : HP = 24/24 | MP = 2/2 | Morale = 5/5 | Attack = 2d4 | Defense = 1d3

Friendly Summons:
(These creatures are friendly to you and will attack automatically.)

None.

Active Battle Effect #1:
Ritual of Blessings:
Whenever the spell "Cultist Ritual" is cast, all cultists gain the status Blessed (+1) for three rounds.
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Post Post #3509 (isolation #955) » Fri Nov 05, 2021 6:57 am

Post by Ircher »

Not Known 15 confidently walks towards the group of cultists and knees and the nearest cultist. As the cultist tries to recover from the sudden attack, Not Known 15 slams his blade to the cultist knocking the cultist off the ground. (24 so far on Alpha.)

Allahandra hands Gobanzo the magical pen and begins to study Beta's motions. She learns the following information:
Spoiler: Beta's Scrying Info
**(9) Cultist : HP = 24 | MP = 2 | Morale = 5 | Attack = 2d4 | Defense = 1d3
- Active Skill "Speed Slash" (3 CD): Slashes an enemy quickly for {Attack Dice} - 2 damage. This skill grants initiative.
- Magic Spell "Cultist Ritual" (2 Mana): Uses magic to heal oneself by 1d4 hitpoints.


Gobanzo begins chanting and making intricate motions with his hands. Blue and white wisps begin to swirl around his palms. He points towards Beta and Charlie, and the wisps fly off in those directions. A strong current of wind begins to lift the two cultists off the ground. (5 on Beta. 6 on Charlie.)
(Beta defense:)
Original Roll String: 1d3
1 3-Sided Dice: (3) = 3

(Charlie defense:)
Original Roll String: 1d3
1 3-Sided Dice: (2) = 2


inspiratieloos sneaks behind Alpha and finishes the cultist off. **Alpha is
dead
.**
---
Delta attacks inspiratieloos.
Original Roll String: 2d4
2 4-Sided Dice: (2, 3) = 5

(Defense:)
Original Roll String: 2d3
2 3-Sided Dice: (1, 3) = 4


Echo begins reciting words of power and making motions with her hands. Black wisps begin to float around her. She points towards herself and her allies, and the wisps fly off in all directions. A faint glow appears around all the cultists.
Beta, Charlie, Delta, and Echo are blessed (+1) for three rounds.
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Post Post #3510 (isolation #956) » Fri Nov 05, 2021 7:00 am

Post by Ircher »

Beta and Charlie are thrown down to the ground by the gust of wind and suffer moderate damage.
Beta and Charlie are stunned for one round.
**Beta has
22/24
HP left.** **Charlie has
20/24
HP left.**
---
inspiratieloos reacts quickly to Delta's sudden advance, but Delta's blade still manages to skim inspiratieloos. **inspiratieloos has
17/25
HP left.**
---
Current Monster Statuses
(Threshold 3/1)
(9) Alpha : Cultist : HP =
DEAD
| MP = 2/2 | Morale = 5/5 | Attack = 2d4 | Defense = 1d3
(9) Beta : Cultist : HP =
22/24
| MP = 2/2 | Morale = 5/5 | Attack = 2d4 | Defense = 1d3 | Blessed (+1) (2 Rounds)
(9) Charlie : Cultist : HP =
20/24
| MP = 2/2 | Morale = 5/5 | Attack = 2d4 | Defense = 1d3 | Blessed (+1) (2 Rounds)
(9) Delta : Cultist : HP = 24/24 | MP = 2/2 | Morale = 5/5 | Attack = 2d4 | Defense = 1d3 | Blessed (+1) (2 Rounds)
(9) Echo : Cultist : HP = 24/24 | MP =
0/2
| Morale = 5/5 | Attack = 2d4 | Defense = 1d3 | Blessed (+1) (2 Rounds)

Friendly Summons:
(These creatures are friendly to you and will attack automatically.)

None.

Active Battle Effect #1:
Ritual of Blessings:
Whenever the spell "Cultist Ritual" is cast, all cultists gain the status Blessed (+1) for three rounds.
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Ircher
Ircher
He / Him / His
What A Grand Idea
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User avatar
Ircher
He / Him / His
What A Grand Idea
What A Grand Idea
Posts: 15190
Joined: November 9, 2015
Pronoun: He / Him / His
Location: CST/CDT

Post Post #3512 (isolation #957) » Sun Nov 28, 2021 10:48 am

Post by Ircher »

I guess there just isn't enough interest right now. I'm not going to call the game as finished, but I think we will wait until we have 4 or more people who commit to playing before we start up again. In other words, I am marking everyone as retired for now, so you will have to re-in if you're still interested in this.
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