Open Draft Mafia
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Jingle For Whom the Bell Trolls
- For Whom the Bell Trolls
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Jingle For Whom the Bell Trolls
- For Whom the Bell Trolls
- For Whom the Bell Trolls
- Posts: 15124
- Joined: July 17, 2013
- Location: Texas
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Jingle For Whom the Bell Trolls
- For Whom the Bell Trolls
- For Whom the Bell Trolls
- Posts: 15124
- Joined: July 17, 2013
- Location: Texas
Greatest Draft Idea Mafia:In post 26, MURDERCAT wrote:New tagline for greatest idea players: If you like picking stuff, what if I told you there was a setup where you get to pick stuff 5 times?
At the beginning of the game you get three draft packs that have attached alignments. You pick one to be your alignment, one to be your draft pack, and one to discard face up. Every draft pack is generated separately so repeats are possible and setups without an appropriate number of scum are rerolled.This is a Parachute.-
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Jingle For Whom the Bell Trolls
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Jingle For Whom the Bell Trolls
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Aight, looking at this now:
Watcher is disproportionately powerful for town on late days. Scum virtually has to pick those roles early and town never will, which I think is a flaw. Thus I think N4 and 5 watcher should be nixed.
Neighbor needs to be clarified as to whether it adds you to an established neighborhood and whether all of the neighborhoods are linked. It also needs to be clarified whether the people in said hood are noted at the beginning of the hood or not. Normally I think that's a QOL choice that should be a yes, but specifically for this setup there is a scum utility in secretly being part of the neighbor thread. I don't think 5 Neighbors is a particularly good use of slots either. I think 3 Neighbors who all are added to a Neighborhood that exists from the beginning of the game is fine.
IIRC, the original setup had the nightkill as multitasking by default, is that unchanged?
N3/4/5 Cop is an odd choice thematically, but I assume it's to allow the Godfather time to be chosen. I think I would suggest making the 5 a novice instead (can't be used the night after it's chosen) because a N5 cop is probably going to be pretty easy to play around. Same with the N5 Gsmith, although I don't think I'd double up on what it's turned into. Amnesiac or Delayed seem like decent options.
Doctor probably doesn't need to be gated so harshly, and it should be made explicit whether it turns you into a Gsmith godfather and how long that lasts. Also, if someone drafts vig and doctor and is checked by a Gsmith, does that return a guilty?
MD/FV/Checker/RC/RB all have potential to mix in alternative gates. Odd night FV or Complex Checker or Announcing MD.
Ascetic can probably be buffed to Commuter.
Framer can probably be buffed to affect all investigations. (An investigative targeting your target receives the most damning result: I.E. can kill for gunsmiths or visited scumkill for trackers.)
I would like to see detective and psychiatrist added in some form, possibly as simply as 1 shot versions.
Neighborizer could replace neighbor or vanilla slots as it's a 0 utility role that is net fun for a lot of people and will naturally gravitate to those people who enjoy hoods.This is a Parachute.-
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Jingle For Whom the Bell Trolls
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Jingle For Whom the Bell Trolls
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I don't know that this is a setup where someone can definitively say it's balanced. It depends too much on how the packs are randomized.In post 37, MURDERCAT wrote:Also Jingle, is it balanced?
I think as it is your list is within the realm of playable (although if people have suggestions I encourage them to voice them), and I don't see any particular interactions that could break the game on their own, but there are simply too many moving parts and too many scenarios to account for to ever go "Yup, this is a balanced setup." It's kind of like how GIdea games are inherently not guaranteed to be balanced, but are still a ton of fun for people who shouldn't be policy limmed D1.This is a Parachute.-
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Jingle For Whom the Bell Trolls
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When you frame it like that I definitely see putting the investigation integrity roles into a booster pack that can be mod discretion added as a net positive change.
I'm also personally biased to protectives being far more interesting than investigatives, but that's a preference thing and I feel like I'm probably in the minority there.This is a Parachute.-
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Jingle For Whom the Bell Trolls
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There's an argument to be made that rolecop and vanilla cop could be variant versions of the role instead of actual rolecop/vanilla cop for this setup.In post 72, Isis wrote:By that logic the rolecop would always see vanilla townie
I would say from a game design stance only having the benefits of the role until it's used makes players actively choose more, which I think is probably a good way to lean on a design like this. Either way would be fine as long as it's consistent though.This is a Parachute.
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