[SETUP] Make It Count, Cowboy

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[SETUP] Make It Count, Cowboy

Post Post #0 (isolation #0) » Tue Apr 13, 2021 10:41 am

Post by Cook »

Disclaimer: this setup is adapted from a Town of Salem: Anticipation setup, a discord Mafia group who play with a significantly evolved version of Town of Salem's roles and rules, along with their own custom ones.


Mafia Gunslinger

Mafia Goon

Town Gunslinger

6
Vanilla Townies


Mafia Gunslinger is
not
informed of their partner.

No PTs.

Mafia are
not
granted a nightkill at first. Skip nights until they are.

At any time during the day a Gunslinger may sacrifice themselves to dayvig another player, with different results based on who they shoot:

If the Gunslinger shoots their own team, the shooter's team loses.

If the Gunslinger shoots the other team but not the enemy Gunslinger, the remaining Mafia member gains a nightkill.

If the Gunslinger shoots the other Gunslinger, the shooter's team wins.


If the Town Gunslinger is eliminated outside of a shot, then the Mafia Gunslinger is vanillaized and the game remains nightless.

If the Mafia Gunslinger is eliminated outside of a shot, the surviving Mafia Goon is granted a nightkill.




This seems more like a marathon-speed game.




Spoiler: Role PMs
Vanilla TownWelcome! You are a
Vanilla Townie
.
— You have no special abilities outside your voice and your vote.

You win once the Mafia is eliminated, or if the Mafia Gunslinger is shot.


Town GunslingerWelcome! You are a
Town Gunslinger
.
— On any day after Day One you may post in the thread
SHOOT: Playername
to attempt to kill the enemy Gunslinger.
— If you target a member of the Town, your team will lose.
— If you target the Mafia Goon, your kill will succeed but you will die.
— If you target the Mafia Gunslinger, your team will win.

You win once the Mafia is eliminated, or if you shoot the Mafia Gunslinger.


Converted GunslingerThe Mafia Gunslinger died without your intervention. You have now become a
Vanilla Townie
.
— You have no special abilities outside your voice and your vote.

You win once the remaining Mafia member is eliminated.


Mafia GoonWelcome! You are a
Mafia Goon
.

You are partnered with XXX,
Mafia Gunslinger
. They do not know who you are.
— You have no special abilities outside your voice and your vote, and the knowledge of your partner.

You win once the Mafia reach parity with the Town or if the Town Gunslinger is shot.


Goon With A GunA Gunslinger has fallen without the intervention of the other one. As a result,
your team now possesses a factional kill and PT.


Mafia GunslingerWelcome! You are a
Mafia Gunslinger
.

You have a Mafia Goon partner who knows who you are.
— On any day after Day One you may post in the thread SHOOT: Playername to attempt to kill the enemy Gunslinger.
— If you target the Mafia Goon, your team will lose.
— If you target a member of the Town, your kill will succeed but you will die.
— If you target the Town Gunslinger, your team will win.

You win once the Mafia reach parity with the Town, or if you shoot the Town Gunslinger.


Converted GoonThe Town Gunslinger died without your intervention. You have now become a
Mafia Goon
.

You know your partner is XXXX. You now share a PT.

— At night you may target a player to kill them.

You win once the Mafia reach parity with the Town.
Last edited by Cook on Sun Apr 18, 2021 12:41 pm, edited 4 times in total.
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Post Post #3 (isolation #1) » Wed Apr 14, 2021 2:05 am

Post by Cook »

I can see a quick downside to this — Mafia Gunslinger always shoots at the start of the game and it always turns into MeLo the day following, unless they shoot the Gunslinger.

Perhaps Gunslinger should also be uninformed D1, such that on a random shot, it's a 1/6 mafia loss, 1/6 mafia win, 4/6 game continues.
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Post Post #5 (isolation #2) » Wed Apr 14, 2021 7:28 am

Post by Cook »

But also consider too, with an informed mafia gunslinger, they can at the start of the first day immediately dayvig someone which will
always
work in the Mafia's favor — with a 1/5 chance of simply winning from this gamble and a 4/5 chance that the game becomes a 1:4 mountainous game with a night phase next — meaning the remaining Goon simply shoots a townleader and then it's MeLo.

Without an informed Mafia Gunslinger, that immediate dayvig now is only a 1/6 chance for an immediate win, a 2/3 chance that the game becomes 1:4 mountainous with night phase next, and a 1/6 chance that instead the Mafia loses.


Also fun note: gunslingers can't claim publicly as the other slinger will simply shoot them, which is a neat perversion on the "power townie claims and leads" mechanic, such that it'll only work
after
a Gunslinger has been found, which is unlikely to happen as they'll simply "venge" once someone has intent to hammer.
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Post Post #6 (isolation #3) » Wed Apr 14, 2021 3:05 pm

Post by Cook »

Well that seems settled then.

Expect this in the Open queue at some point in the future.
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Post Post #10 (isolation #4) » Thu Apr 15, 2021 3:06 pm

Post by Cook »

What if VTs were increased to 6, thus basically making it 7:2 mountainous with quasi-flagbearer exploders and no D1 guns?

Here, I'll run through this.

Day One
Town Lim
– 6:2 nightless
Town Guns Lim
– 6:2 mountainous
Goon Lim
– 7:1 nightless
Scum Guns Lim
– 7:1 mountainous





Night One From Town Guns Limturns into a 5:2 mountainous


From here,
Town Lim
makes 4:2 mountainous. Nightkill makes it 3:2. ELO.

But a
Scum Lim
makes 5:1 mountainous. Nightkill makes it 4:1.




Night One From Scum Guns Limturns into a 6:1 mountainous


From here,
Town Lim
makes 5:1 mountainous. Nightkill makes it 4:1.

But a
Scum Lim
is a
Town Win





Night One From Town Elimturns into 6:2 with guns in play tomorrow.


Town Shoots Town
is a
Scum Win


Town Shoots Scum
makes 4:1 mountainous which turns into 3:1 mountainous. ELo.

Town Shoots Guns
is a
Town Win.


Scum Shoots Town
makes 5:1 mountainous which turns into 4:1 mountainous.

Scum Shoots Guns
is a
Scum Win.


Scum Shoots Scum
is a
Town Win
.

Limming Town
makes it 5:2 with guns in play.

Limming Town Guns
makes it 5:2 mountainous which turns into 4:1 mountainous.

Limming Scum
makes it 6:1 with guns in play.

Limming Scum Guns
makes it 6:1 mountainous which turns into 5:1 mountainous.




NIGHT ONE FROM SCUM ELIMturns into 6:1 with guns in play tomorrow.


Town Shoots Guns
is a
Town Win


Town Shoots Town
makes it 4:1 mountainous.

Scum Shoots Guns
is a
Scum Win


Scum Shoots Town
is a
Town Win
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Post Post #11 (isolation #5) » Fri Apr 16, 2021 5:06 am

Post by Cook »

added rough draft role PMs
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Post Post #13 (isolation #6) » Fri Apr 16, 2021 1:35 pm

Post by Cook »

question: have you seen the part where the mafia has no nightkill until a gunslinger's died?
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Post Post #16 (isolation #7) » Sat Apr 17, 2021 7:53 am

Post by Cook »

In post 15, LlamaFluff wrote:Now im not saying its broken or anything, but I think that if there are not at least two scum who know who each other are, or at least have a searching ability to find the other, it doesnt make actually seem like mafia. If the scum GS can get away with it, trying to eliminate the entire aspect of an "informed minority" pretty much removes any chance of scum being able to be truly "caught"
fair. my current compromise (and not a permanent one) is that if the town gunslinger dies without being killed by the scum GS (rarely, if ever, unfortunately) that the now-two goons are granted a PT.

Should it just be a night-talk PT?
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Post Post #19 (isolation #8) » Sun Apr 18, 2021 12:13 pm

Post by Cook »

In post 18, lendunistus wrote:this rolelist seems to be from town of salem: anticipation (albeit the TOS version has a shit ton of roles added)

should be in the custom rolelists section: https://docs.google.com/document/d/1KtE ... sMNT0/edit#

not sure if this is where it was originally invented though
Thank you, that's where I'm remembering it from. Adding to the OP.

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