Race to 1500, Again [Round 28]

For completed/abandoned Mish Mash Games.
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Post Post #5075 (ISO) » Fri Apr 16, 2021 1:59 pm

Post by Mist7676 »

Burning Vincent <3
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Post Post #5076 (ISO) » Fri Apr 16, 2021 1:59 pm

Post by Mist7676 »

Spoiler: The Chart
1: +400
2: Create your own space
3: -100 or ROLL AGAIN: if it adds to your score, +200 on top of the result; if it subtracts from your score, -300 on top of the result.
4: Take 100 minus the last two digits of your score. Multiply that times three. Gain that many points.
5: +200 unless it would make you win. In that case, -500.
6: Create your own space
7: +140 if anyone's score is a multiple of 7, -140 otherwise.
8: Create your own space
9: Roll 1d25+100 and follow that rule.
10: Create your own space
11:
-200

12: MERGE
13: -400
14: +25
15: -203
16: -5
17: +90
18:
+250

19: STEAL 200
20: -210
21: EVERYONE +240
22: -100
23: +100
24: ROLL AGAIN (x2)
25: +70
26: +130
27: +30
28:
-55

29: -175
30: +10
31: +203
32:
PROTECT

33:
+100

34: +300
35:
+100

36: MERGE
37:
Go to 300

38: +500
39: -500
40: +100
41: +280
42: RESET
43: +50
44: +160
45: -40
46: -5
47: +360
48: +20
49: RESET
50:
JACKPOT!!!

51: +185
52: +300
53: +125
54: EVERYONE -400
55:
Go to 500

56: +5
57: +75
58:
+100

59: +335
60: STEAL 250
61:
PROTECT

62: -55
63: -300
64: -75
65: -30
66:
UNLUCKY
:(
67: +30
68: -40
69: +60
70: -70
71: -190
72: +350
73:
Go to 750

74: +100
75: +100
76: -200
77:
+100

78: +150
79: -60
80: +50
81: -500
82: +300
83: ROLL AGAIN (x2)
84: ROLL AGAIN (x2)
85: +85
86: +90
87: +1
88: RESET
89: +400
90: +20
91: +55
92: -70
93: -70
94:
-100

95: -50
96: MERGE
97: STEAL 100
98: -300
99: EVERYONE RESET
100:
JACKPOT!!!

101: The next player's roll also affects you.
102: Roll again with an additional 1d2, if you land on a 1 multiply the the amount by X3 if you land on a 2 multiply the amount by X1/3.
103: Welcome to the Shop! You can buy a Protect for 100 points, or any other symbol for the rule number it's introduced. If the symbol is bad, you can choose to gain the rule number to get the symbol. You can only buy one at a time.
104: Choose one: Use a
HEAL
on yourself OR give a
BURN
to another player
105: Gain a
DOUBLE
or Give a
DIVIDE
to another player.
106: Split a third of your score evenly amongst all the other players.
107:
LOVER

108: Roll 5d300. The result is your new score.
109:
DOUBLE CHECKER

110: Remove all DOUBLE symbols from every player. Gain +50 points for every symbol removed.
111: +111
112: +123 and ROLL AGAIN (x1)
113:
Redemption
- anyone who is in the negatives
GO TO 300
. Anyone in the positives +100. If you are at 0, +150 and gain a Protect.
114. EVERYONE MERGE
115:
Redistribution
- Roll a dice (d20) for all players. The highest dice value takes the highest balance, the second highest takes the second balance, etc. If multiple people have the same value they take the average of the respective spaces and become Lovers. Symbols (Effects) do not transfer. Sample roll here
116.
Rebirth Day
- Roll a D100 for all players. Split sum of amount as ratio. Sample roll here
117: Roll three dice, and after rolling, decide who you want the die applied on, you cannot choose yourself.
118:
Mirror of Truth
- Mirror your number and take out the last digits until it does not exceed 1500. If there are less than 3 digits, mirror it and multiply negative 1.
119: Rulemaker (
!
)
120: Roll 1d7, then roll 1d7 again if you wish. A 1 is +50, a 2 is Double or Double Checker, a 3 is
+200
, a 4 is
+150
and ROLL AGAIN, a 5 is
+323
, a 6 is two Protects, and a 7 is
JACKPOT!!!
. If you go over 7,
UNLUCKY
.
121: First place MERGE with 1000, second place with 1100, third with 1200 and so on.
122:
HOT POTATO

123: Give Your score/X of your points(rounded down if needed) to all other players. X = other players
124: Roll a three-sided die and get a roll of x. For your next x rolls, the result is doubled.
125: Don't post a score update. You score x*50 points with x being the amount of hours (rounded down) it takes for the next player to roll. If someone rolls within the hour, you lose 600 points. Alternatively, if you don't want to take the risk, take a 100 point loss immediately and post a score update.



Mist7676: 1164
Farren: 185
^ vincentw: 0
dsjstr: -451

Jackpot: 445
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Post Post #5077 (ISO) » Fri Apr 16, 2021 5:03 pm

Post by vincentw »

help

Original Roll String: 1d125
1 125-Sided Dice: (59) = 59
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Post Post #5078 (ISO) » Fri Apr 16, 2021 5:06 pm

Post by vincentw »

I could technically say 0 is a multiple of 7, but because of my burn I'm not sure which one applies first (I mean I didn't "pick it up" per se, it was given to me), so I'll just consider it a loss.

Mist7676: 1164
Farren: 185
^vincentw: -150
dsjstr: -451

Jackpot: 445
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Post Post #5079 (ISO) » Fri Apr 16, 2021 5:45 pm

Post by dsjstr »

Original Roll String: 1d125
1 125-Sided Dice: (60) = 60
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Post Post #5080 (ISO) » Fri Apr 16, 2021 5:48 pm

Post by dsjstr »

Mist7676: 1,051
Farren: 72
^vincentw: -263
dsjstr: -451

Jackpot: 445
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Post Post #5081 (ISO) » Sat Apr 17, 2021 5:09 am

Post by Farren »

In post 4643, dsjstr wrote:you just lose what everyone gets you can change it, I'm a D math student but I try
Wouldn't it be this instead? (-451/3), rounded appropriately to Mist/me/vincent. So -150 each, and then (-150*3) * (-1) to you? (which would equal +450) In this case, "losing" the negative points results in gaining them - not quite being a reset due to the rounding of the points given away.
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Post Post #5082 (ISO) » Sat Apr 17, 2021 6:57 pm

Post by Mist7676 »

Original Roll String: 1d125
1 125-Sided Dice: (73) = 73


I agree w/ that logic. You lost -450 points so your new score is -1.
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Post Post #5083 (ISO) » Sat Apr 17, 2021 6:57 pm

Post by Mist7676 »

Mist7676: 1,046
Farren: 72
^vincentw: -263
dsjstr: -1

Jackpot: 445
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Post Post #5084 (ISO) » Sat Apr 17, 2021 7:03 pm

Post by Farren »

I think he originally subtracted -113 from us instead of -150 - divided by 4 instead of 3.

So we'd be looking at:

Mist7676: 1164-150-5 = 1,009
Farren: 185-150 = 35
dsjstr: -451+450 ... = -1
^vincentw: -150-150 = -300

after Mist's roll.
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Post Post #5085 (ISO) » Sat Apr 17, 2021 7:04 pm

Post by Farren »

Putting that in a separate post in case it's goofed up and needs to be edited, as this post can't be:

Original Roll String: 1d125
1 125-Sided Dice: (3) = 3
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Post Post #5086 (ISO) » Sat Apr 17, 2021 7:05 pm

Post by Farren »

+123 and roll again!

Mist7676: 1,009
Farren: 158
dsjstr: -1
^vincentw: -300

The roll again:

Original Roll String: 1d125
1 125-Sided Dice: (40) = 40
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Post Post #5087 (ISO) » Sat Apr 17, 2021 7:08 pm

Post by Farren »

Merging with ... hm ... let me think about this one ... Mist7676.

(1009 + 158) / 2 = 583.5 rounding up to 586.

Mist7676: 586
Farren: 586
dsjstr: -1
^vincentw: -300
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Post Post #5088 (ISO) » Sat Apr 17, 2021 8:46 pm

Post by Mist7676 »

>___>


Original Roll String: 1d125
1 125-Sided Dice: (88) = 88
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Post Post #5089 (ISO) » Sat Apr 17, 2021 8:47 pm

Post by Mist7676 »

Mist7676: 686
Farren: 586
dsjstr: -1
^vincentw: -300

Jackpot: 545
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Post Post #5090 (ISO) » Sat Apr 17, 2021 8:50 pm

Post by Farren »

Original Roll String: 1d125
1 125-Sided Dice: (53) = 53
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Post Post #5091 (ISO) » Sat Apr 17, 2021 8:50 pm

Post by Farren »

Mist7676: 686
Farren: 516
dsjstr: -1
^vincentw: -300

Jackpot: 545
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Post Post #5092 (ISO) » Sat Apr 17, 2021 9:03 pm

Post by Mist7676 »

Original Roll String: 1d125
1 125-Sided Dice: (8) = 8
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Post Post #5093 (ISO) » Sat Apr 17, 2021 9:03 pm

Post by Mist7676 »

Mist7676: 776
Farren: 516
dsjstr: -1
^vincentw: -300

Jackpot: 545
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Post Post #5094 (ISO) » Sat Apr 17, 2021 9:10 pm

Post by Farren »

Original Roll String: 1d125
1 125-Sided Dice: (62) = 62
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Post Post #5095 (ISO) » Sat Apr 17, 2021 9:10 pm

Post by Farren »

Mist7676: 776
Farren: 666
dsjstr: -1
^vincentw: -300

Jackpot: 545
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Post Post #5096 (ISO) » Sat Apr 17, 2021 9:27 pm

Post by Mist7676 »

Original Roll String: 1d125
1 125-Sided Dice: (39) = 39
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Post Post #5097 (ISO) » Sat Apr 17, 2021 9:28 pm

Post by Mist7676 »

Mist7676: 566
Farren: 666
dsjstr: -1
^vincentw: -300

Jackpot: 545
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Post Post #5098 (ISO) » Sat Apr 17, 2021 9:56 pm

Post by Farren »

Original Roll String: 1d125
1 125-Sided Dice: (68) = 68
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Post Post #5099 (ISO) » Sat Apr 17, 2021 9:57 pm

Post by Farren »

Jackpot!

Farren: 1,211
Mist7676: 566
dsjstr: -1
^vincentw: -300

Jackpot: 500
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