Deck of Astral Roles [Complete]

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Post Post #125 (ISO) » Sun Apr 18, 2021 7:18 am

Post by Guillotina »

Town Equalizer
(
Town
alignment / Equalizer role)

Everyone that has a
multitasking
role will become loners, meaning that if they rand a role that gives them access to an outside private chat, they will lose that access permanently.

Additionally, as long as you are alive all players that can perform two different kind of
role actions
the same day or night, only one of them will randomly go through.

You gain "hated" status every day, requiring in less vote to eliminate you.
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Post Post #126 (ISO) » Sun Apr 18, 2021 8:57 am

Post by Kazyan »

Ascetic Alien
(Alien Alignment / Ascetic Role)
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Post Post #127 (ISO) » Sun Apr 18, 2021 10:47 am

Post by Gammagooey »

Town JOAT
(
Town
/ Jack of all Trades)

You have three one-shot abilities that can be used at night: 1-shot Tracker, 1-shot Watcher, & 1-shot Doctor. You may only use up to one per night. You may self-target with the 1-shot doctor (or either of the other two abilities).
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Post Post #128 (ISO) » Sun Apr 18, 2021 11:41 am

Post by Morning Tweet »

Vagrant
(
Killers
alignment / Vagrant role)

Target a player at night to hide behind them and kill them at the end of the night. All abilities targeting you directly will fail while hiding. All abilities not expecting feedback that are directed at your target, other than your own kill, will be copied onto you.

While there is another living player in the game with a Serial Killer (or similar) win condition, you lose the ability to kill and your ability will function only as a hide. You will be informed at the beginning of each night of whether or not this is currently the case. Additionally, if you target a player with a Serial Killer (or similar) win condition, you will be informed of their role.

You win when all threats to you are gone, and you are currently alive or were alive in the last phase, or nothing can prevent this from occurring. Serial Killers (or similar) do not count as a threat to you and neither you to them. Additionally, you will win if any Serial Killer (or similar) wins after your death.
Last edited by Morning Tweet on Mon Apr 26, 2021 3:46 pm, edited 3 times in total.
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Post Post #129 (ISO) » Sun Apr 18, 2021 11:58 am

Post by Morning Tweet »

Mod Chooses After Picks Trainer
(
Mod Chooses After Picks
alignment / Trainer role)

You may target someone at night to give them a One-shot invention from the following list of roles. These inventions may be used in conjunction with existing abilities on the same night. You may not give an invention to yourself.

If the target currently possesses no special abilities coming from their own role (Such as in the case of a Vanilla Townie, Named Townie, Mafia Goon, and so on), they will instead be permanently converted to that role. Each role may only be used once.

- Bodyguard
- Commuter
- Role Cop
- Detective (Target a player at night to determine whether or not they killed that night or the previous)
- Desperado (Target a player at night to attempt to kill them. If they are town-aligned, you will die in their place.)
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Post Post #130 (ISO) » Sun Apr 18, 2021 12:03 pm

Post by TemporalLich »

Town 1-shot Strong-Willed Kingmaker
(
Town
/ 1-shot Strong-Willed Kingmaker)

Once in the game during Night, you may make someone a King the next Day. A King may post
EXECUTE: {player}
to force that player to be eliminated that Day.

This action can't be blocked, redirected or interfered with in any way.



In post 128, Morning Tweet wrote:
Vagrant
(
Third Party
alignment / Vagrant role)

You are a Serial Killer that hides behind your kill targets. All abilities targeting you directly will fail while hiding. All abilities not expecting feedback that are directed at your target, other than your own kill, will be copied onto you.

While there is another living player in the game with a Serial Killer (or similar) win condition, you lose the ability to kill and your ability will function only as a hide. You will be informed at the beginning of each night of whether or not this is currently the case. Additionally, if you target a player with a Serial Killer (or similar) win condition, you will be informed of their role.

You win when all threats to you are gone, and you are currently alive or were alive in the last phase, or nothing can prevent this from occurring. Serial Killers (or similar) do not count as a threat to you and neither you to them.
Serial Killer align Vagrant role (hides behind target, can't use factional kill if another SK is alive, informed of targeting someone with SK wincon)? or Vagrant align Vanilla role? I assume the former.

Also, we have 1 third-party slot left. Don't worry if we run out, any further Third-Parties will use up free spaces.
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Post Post #131 (ISO) » Sun Apr 18, 2021 12:19 pm

Post by Morning Tweet »

Town Selective Neighbourizer
(
Town
/ Selective Neighbourizer)

You may target someone at night to neighbourize them, adding them to a PT with yourself and all who have previously been successfully targetted by this ability. Additionally, you may choose to apply a one-night modifier to this ability from the following list. Each modifier in a tier may be only used once and lasts only on the night it is picked. For example, only one of Loyal and Disloyal may be used throughout the course of the game.

- Loyal
/OR/
Disloyal
- Simple
/OR/
Complex
- Ninja
/OR/
Strong-Willed


TemporalLich wrote:Serial Killer align Vagrant role (hides behind target, can't use factional kill if another SK is alive, informed of targeting someone with SK wincon)? or Vagrant align Vanilla role? I assume the former.
Yup, it's aligned with the Serial Killers and functions as a Serial Killer does except with the "hide behind kills", "lose kill if there is an alive serial killer", and "informed if targets serial killer wincon" bits stemming from the Vagrant role itself.

if the "doesn't count as a threat to Serial Killers and vice versa" doesn't fall within Third Party aligned, I can fix that to being its own thing as "Serial Killer aligned".
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Post Post #132 (ISO) » Sun Apr 18, 2021 12:44 pm

Post by Ircher »

Alien Even Odd Doctor
(
Alien
alignment, Even Odd Doctor role)
Each night, you may target a player. You will attempt to protect them from a single kill. Your sanity is not guaranteed and may differ on even and odd nights.

Mod Notes: Even weak, Odd insane.
Links: User Page | GTKAS
Do you have questions, ideas, or feedback for the Scummies? Please pm me!
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Post Post #133 (ISO) » Sun Apr 18, 2021 1:37 pm

Post by Kazyan »

Werewolf Superstar Tree Stump
(Werewolf alignment / Superstar Tree Stump role)

At any time, you may PM the moderator to have your role revealed. Your alignment will not be revealed.

When you do this, you become a Tree Stump.
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Post Post #134 (ISO) » Sun Apr 18, 2021 1:39 pm

Post by Jingle »

Werewolf Motivating Roleblocker
(Alignment Werewolf/Role Motivating Roleblocker)

You may target a player at night to roleblock them. The next night they may use any actions they have twice, ignoring any other timing restraints they might have (i.e. specific night or X shot restrictions).
This is a Parachute.
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Post Post #135 (ISO) » Sun Apr 18, 2021 2:51 pm

Post by NotAJumbleOfNumbers »

Alien Factional Inventor
(Alien / Factional Inventor)

Your faction gets a(nother) 1-Shot factional invention picked from a random active role in the Deck of Astral Roles.

If picked as Town, this is a JOAT, with 3 1-shot abilities individually taken from other active roles in the DoAR.
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Post Post #136 (ISO) » Sun Apr 18, 2021 3:33 pm

Post by NotAJumbleOfNumbers »

Mod Chooses Before Picks
Dreaming God²
(? / Dreaming God)

Each night, you must choose two of the following, until all combinations are exhausted:
- Red
- Green
- Blue
- White

You do not know what each pair of colors do, until you use them. You cannot use the same combination of two colors twice.

(mod note: Assign powers to pairs after role selection)
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Post Post #137 (ISO) » Sun Apr 18, 2021 3:45 pm

Post by NotAJumbleOfNumbers »

The Last Third-Party
(SK / Last Third Party)

If you are the only 3rd Party left, you gain Bulletproof.

If picked for a non-town faction, change "the only 3rd Party left" to "only member of your faction".

If picked as Town, change "the only 3rd Party left" to "If you are currently in ELo, or were in ELo during this day/night cycle".
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Post Post #138 (ISO) » Sun Apr 18, 2021 3:58 pm

Post by NotAJumbleOfNumbers »

Ninja Apparition
(Apparition / "Ninja" modifier)

The apparition faction doesn't kill. Instead, they "possess" people. What this means is that a apparition can take the role of the person they possessed. In the morning it will say that no body was found, and there will be no flip. The apparition doesn't take the alignment of the person, only the role. Each apparition can only possess one person. Additionally, you will add the Ninja modifier to any role you take.

If the role is selected for a non-apparition, you are a Ninja Vigilante.
Last edited by NotAJumbleOfNumbers on Sat Apr 24, 2021 2:19 am, edited 1 time in total.
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Post Post #139 (ISO) » Sun Apr 18, 2021 4:04 pm

Post by NotAJumbleOfNumbers »

Oh, How Grand!
(Not actually a rolecard, reroll if you get this)

If playing Greatest Idea, you can pick the same card for your role and alignment. This does mean there will be two discards.

If this card ever comes up in any other context, reroll and the next day will have its deadline halved.
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Post Post #140 (ISO) » Sun Apr 18, 2021 4:58 pm

Post by TemporalLich »

Cult Desperado
(
Cult
/ Desperado)

Each Day, you may post
KILL: {player}
in the game thread during the Day. That player will immediately die. If they are Town-aligned, you will immediately die instead.




The OP has been updated to specify that the
Cult
chooses a Cult Leader during pregame to avoid the potential of multiple cult leaders. Korina's Elite Cult Leader is an exception, it allows for Cult Leaders to exist as non-cult - though as a cult role it still needs to be picked as Cult Leader to be an Elite Cult Leader.
Last edited by TemporalLich on Sat Apr 24, 2021 1:11 pm, edited 1 time in total.
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Post Post #141 (ISO) » Sun Apr 18, 2021 6:26 pm

Post by Guillotina »

The First Townie' Sponsor
(
Town
alignment / The First Townie' Sponsor role)

Every night, you passively give whoever rands the first role in the Deck of Astral Roles thread the following:

Day 1: 1 Night Vigilante Shot
Day 2: 1 Day-3 Vigilante Shot
Day 3: 1 Alignment Cop shot

If there is no "The First Townie" in the game, you get those 1-shot abilities for yourself.
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Post Post #142 (ISO) » Sun Apr 18, 2021 6:32 pm

Post by Guillotina »

C4 Jutsu
(
Mafia
alignment / C4 Jutsu role)

Once per game during twilight, you may activate this jutsu to plant a bomb on whoever visits you the following night. If the following day they cast a vote on you, they get killed by a silent bomb (kill will not be announced including no flip). However, if you activate it and no one visits you that night, you die at the start of the following day.
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Post Post #143 (ISO) » Sun Apr 18, 2021 6:34 pm

Post by KittyTacky »

Town Chicken
(Town / Chicken)
Every Day, you may choose a player. When Night comes, that player, in addition to their action, will be given a choice of two actions to send to the mod:
Swerve
or
Straight
. The Chicken will be given the same choice. In addition this role will be explained to the targeted player.

If both players
Swerve
, then nothing happens. If the target
Swerve
s while the chicken
Straight
s, the Chicken will become Loved for the next day while the target becomes Hated. If the target
Straight
s while the chicken
Swerve
s, the Chicken will become Hated for the next day while the target becomes Loved. If both players
Straight
, both unstoppably die.

Based on this.
If u dont elim me today, you are Minecrafters
~Vasex
When i open this game, and starting read, i immediatly close it because i starting strongly consider self last townie alive and others are just jesters.
~Enchant
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Post Post #144 (ISO) » Sun Apr 18, 2021 6:50 pm

Post by KittyTacky »

Mafia 1-Shot Anytime Role Stealer
(Mafia / 1-Shot Anytime Role Stealer)
Once per game, at Night or Day (in case of Day, the action is silent and triggered by PMing the mod, the target is only notified at Nightstart; if it's Night then the target is notified at daystart), you may target a player. You will permanently Vanillaise them and gain their role as a Multitasking ability. Any shots they have spent are not refunded. This takes priority over any actions that aren't interfering with this ability, so the target is de-facto roleblocked too.
If u dont elim me today, you are Minecrafters
~Vasex
When i open this game, and starting read, i immediatly close it because i starting strongly consider self last townie alive and others are just jesters.
~Enchant
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Post Post #145 (ISO) » Sun Apr 18, 2021 6:55 pm

Post by Jake The Wolfie »

Extended Universe Neutral
(Neurtal/Extened Universe)

Your role is randonly selected from the Astral Extended Universe after choosing this as a role.
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Post Post #146 (ISO) » Sun Apr 18, 2021 7:00 pm

Post by Jake The Wolfie »

Ja
ke
([Mafia/Werewolf]/Vanilla)

If this is your alignment pick, you are considered to be aligned against the Town, Cult, Aliens, and any other Anti-Mafia and Anti-Werewolf factions.
You are included in both factional PTs as if you were a member of them
You may perform one of their factional kills, or both of them if it is on the same person.
Last edited by Jake The Wolfie on Sun May 30, 2021 4:14 pm, edited 1 time in total.
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Post Post #147 (ISO) » Sun Apr 18, 2021 7:00 pm

Post by Jake The Wolfie »

Ja
ke
([Mafia/Werewolf]/Vanilla)

If this is your alignment pick, you are simultaneously a member of the Mafia and a Werewolf.
You may only perform one factional kill, unless it is on the same person.
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Post Post #148 (ISO) » Sun Apr 18, 2021 7:03 pm

Post by lendunistus »

Town Death Faker
(Town/Death Faker)

Once per game during a night, you may choose to fake your own death. If you do so, all actions targeted at you that night will fail, you will be unable to post in the game thread for the next day phase (you can still post in any PTs you may have access to) and the mod will announce that you died without a flip at the start of the day.
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Post Post #149 (ISO) » Sun Apr 18, 2021 7:13 pm

Post by lendunistus »

Plaguebearer
(Plaguebearer alignment/Plaguebearer)

You start the game
Sick
.

Each night, you may target a player. You may not target yourself. At the end of the night, your target will gain the
Sick
modifier (resolves after every other action). They will be informed of this.

You will know which players are
Sick
at all times.

You win when 3 players other than you have died due to the
Sick
modifier, regardless of whether you die or not.

Sick modifier: When a player with the Sick modifier visits another player without the Sick modifier, said player will be given the Sick modifier (they will be informed of this). When a player has been Sick for a full cycle, they will lose any abilities they may have. When a player has been Sick for 2 full cycles, they will die.
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