Deck of Astral Roles [Complete]

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Post Post #300 (ISO) » Sat Apr 24, 2021 10:07 am

Post by TemporalLich »

Expanded Universe Townie
(
Town
/ Expanded Universe)

You managed to roll post 300, the first role not in the Deck of Astral Roles to be in the Deck of Astral Roles: Expanded Universe.

Each Night, you may grant everyone a random invention from the Deck of Astral Roles: Expanded Universe.
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Post Post #301 (ISO) » Sat Apr 24, 2021 10:46 am

Post by Guillotina »

Tycoon Cult Leader Expanded Universe Edition
(Cult/Fulfiller alignment / Tycoon Cult Leader role)

Majorly Inspired by Cook's "The Other Cult Leader, Who's Running a Business (Or At Least Trying To)"


Bitcoins currency and shopping mechanic is activated and remain active even after the Tycoon Leader is dead.
You count as having two alignments (Cult and Fulfiller)

Should it become necessary to know, you possess
30 Bitcoins
in spending cash.

• During the day on alternating days, you may send out an anonymous advertisement for three openings in your business by PMing the mod.
• Someone may apply by stating
INQUIRE: Job Offer
.
• You will randomly neighborize three players who inquire about the job offer.
• Someone who is in your Business PT may choose to
WORK:
, which will prevent them from using their night ability, but will pay them
3 Bitcoins.
This also generates 1
Work Token.

- If you cannot pay someone for their work, you will fire them, de-neighborizing them, in order of longest-standing members to shortest.
• With a
Work Token
, you can
improve
your company in one of the following ways. Work Token cost is shown in parentheses:
- Commission (1): anyone who
WORK:
s on the same day your company creates an item will gain one additional
Bitcoin.

- Develop Factory Infrastructure (2): your company may create one additional item per day.
- Mass Audit (3): you will learn the factions that comprise your company, and how many of each faction are present.
- Sacking (4): redirect all attacks or factional kills that are sourced from inside your business to a target of your choice.
- Innovation (3): resupply all items.
- Short Squeeze (
10 Bitcoins
): create 1 work token for each member of your business still alive. May only do this once before you will have a Death Warrant (hammered in one vote) applied to you for the rest of the game due to being prosecuted for stock market manipulation.
- Promotion (3, or
8 Bitcoins
): cult a player. They retain any non-anti-cult abilities from their previous life.
- Production (2): Create one item from this list for each time you have invested in factory infrastructure. You may not produce the same item twice, unless you use Innovation:

• 1-Shot Doctor

• 1-Shot Mod Warning
: Use during the day. This ability will tell you the names of all players who targeted to kill you the previous night who either failed or changed their mind.
This ability can’t be roleblocked or manipulated.
• 1-Shot Jailkeeper

• 1-Shot Alignment Cop

• 1-Shot Ascetic

• 1-Shot Reviver
: Allows you to bring back a player from the dead.
• 1-Shot Bulletproof

• 1-Shot de-chatter
: It removes the target from any and all PTs permanently.
1-Shot Replicator
: The Replicator may target another player each night, killing them and stealing their role (but not alignment). If the kill attempt is successful, the targeted player will be revealed as Replicator upon death.
Mod Note: If the tycoon leader ends up using the Replicator shot instead of selling it, he may give the stolen role to one of its cultists, otherwise the stolen role is discarded.

1-Shot Roleblocker

1-Shot Animalizer
: Transforms the player into an animal. The player may only post with GIFs with that animal in it. The animal is randomly selected by the host.
1-Shot Nemesis
: The Nemesis may during the day quote a statement made by a player with “
JUDGEMENT DAY
” in bold and the host tag and post it to the thread.
If the statement is false the target player dies immediately, if it is true, the Nemesis user dies.


After you have produced an item, you might EITHER keep it for yourself and use it, or you might instead
Secretly send it to a player in exchange for 2 bitcoins from their balance.
You got no choice on this matter. If the player has no balance you assume the loss.

All players start with 6 Bitcoins, and will steal someone's bitcoins if they kill them or hammer them.

To win with this role, you must survive to the end of the game with a positive cash amount and be 50% of the game’s population. Anyone aligned towards you will conditionally win with you. If you are dead, your cult members die with you and resurrect as lone demons who reflexively vanillalize whoever targets them to kill them and they may be re-converted.

You lose when you can’t fulfill your wincon or when you try to convert a groupscum member who shares a PT.

Mod Note: The host may secretly make whoever selects this role, immune to theft the first two nights and immune to de-neighborizing abilities all game.
Last edited by Guillotina on Sat Apr 24, 2021 1:45 pm, edited 1 time in total.
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Post Post #302 (ISO) » Sat Apr 24, 2021 10:52 am

Post by Guillotina »

Town Bitcoin Broker
(Town aligned / Bitcoin Broker role)

At the start of every day phase you get 6 Bitcoins. You must target someone to give half of that amount every night. You cannot target the same player two nights in a row.
If you start any night with zero bitcoins or a negative balance, you die.
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Post Post #303 (ISO) » Sat Apr 24, 2021 10:59 am

Post by Guillotina »

Demon Fulfiller Unfulfillerizer
(Demon Alignment / Fulfiller Unfulfillerizer)

As long as you are alive all
Fulfiller
aligned players must fulfill their win condition by the end of Day 4 or they lose. All
fulfillers
will get an private anonymous warning from the host that their mission has a deadline. For every
Fulfiller
that loses because they couldn't finish their mission by the end of Day 4, you will get a paranoid gun. If you die, the deadlines that you imposed on
Fulfillers
will be voided.

You win with any groupscum that shares a PT. In addition, you the ability to reverse engineer active items and weapons that you get from other parties into passive ones.
Last edited by Guillotina on Wed Sep 01, 2021 3:42 pm, edited 1 time in total.
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Post Post #304 (ISO) » Sat Apr 24, 2021 1:09 pm

Post by TemporalLich »

Cult 1-shot Self-Strengthener
(
Cult
/ 1-shot Self-Strengthener)

You have a 1-shot ability to act as if you were Strong-Willed. (This action can't be blocked, redirected or interfered with in any way.) You may use this ability while using another ability regardless of multitasking.




Should the Deck of Astral Roles Cult Leader keep the role intact? Should the Deck of Astral Roles Cult Leader be gated in some way? These are questions I want to ask concerning balancing the Deck of Astral Roles setup before /inning to mod. The Cult should feel like a Cult, but should also be fun to play with and play against.
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Post Post #305 (ISO) » Sat Apr 24, 2021 1:14 pm

Post by Guillotina »

Town Job Poster
(Town alignment / Job Poster role)

You start the game with
6 Bitcoin


Three times per game, at the start of each day you may post to thread anonymously through the host:
Job Offer and description.


During the following night, whoever can do the job (independent contractor) will do so and submit the result anonymously through the host upon which the bitcoin amount you offered for the job will be deducted from your balance and added to the “independent contractor”.
I.e. You post through the host on Day 1:

Job Offer:
Protect Player A tonight for $4 Bitcoins

Then Player B with a protection role decides to take the job and targets Player A to protect it.
If Player B successfully targeted Player A to protect it (it didnt get redirected to another target or role blocked), then the host will deduct $4 Bitcoins from Player A and credit it to Player B, regardless of whether or not Player A was targeted for a kill.

Do notice that any information that independent contractors were supposed to get with their actions if it was not a paid job, will only be disclosed to the Job Poster.
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Post Post #306 (ISO) » Sat Apr 24, 2021 3:05 pm

Post by Guillotina »

In post 304, TemporalLich wrote:
Cult 1-shot Self-Strengthener
(
Cult
/ 1-shot Self-Strengthener)

You have a 1-shot ability to act as if you were Strong-Willed. (This action can't be blocked, redirected or interfered with in any way.) You may use this ability while using another ability regardless of multitasking.




Should the Deck of Astral Roles Cult Leader keep the role intact? Should the Deck of Astral Roles Cult Leader be gated in some way? These are questions I want to ask concerning balancing the Deck of Astral Roles setup before /inning to mod. The Cult should feel like a Cult, but should also be fun to play with and play against.
I think Cult Leaders should be kept intact, because how a townie could cult?

Town Pro Watcher
(Town aligned / Pro Watcher)

Same as a regular watcher with the difference they can't be roleblocked.
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Post Post #307 (ISO) » Sat Apr 24, 2021 3:34 pm

Post by Guillotina »

Fulfiller Bitcoin Thief
(Fulfiller alignment / Bitcoin Thief)

Every night you may target a player to steal all their Bitcoin balance. This action is processed first on top of anything else.

You win when you have a total of 30 Bitcoins in your balance, upon which you leave the game a winner.

If the game has no mechanic that support the currency, you hand pick another role from the Deck Of Astral roles thread.
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Post Post #308 (ISO) » Sat Apr 24, 2021 3:37 pm

Post by Ircher »

Vanilla Townie
(
Town
alignment, Vanilla role)
You have no special abilities.
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Post Post #309 (ISO) » Sat Apr 24, 2021 3:54 pm

Post by Guillotina »

Vanilla Townie
(
Town
alignment, Vanilla role)

You have no special abilities.
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Post Post #310 (ISO) » Sat Apr 24, 2021 3:55 pm

Post by Guillotina »

Vanilla Townie
(
Town
alignment, Vanilla role)

You have no special abilities.
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Post Post #311 (ISO) » Sat Apr 24, 2021 6:45 pm

Post by Guillotina »

Survivor Mew
(Survivor alignment / Mew role)

You are Mew, an independent overseer that sometimes likes to do some mischief. You win if you survive until the end of the game.

At night, you may submit 1 of 4 different actions:

Transform
: Target a player. For the following full phase (day + night), any investigative action that reveals any part of your role PM (including alignment) will be processed as if you were the player you targeted. You cannot use this action if Transform or Metronome was used the previous night.

Metronome
: You gain a random ability from a random player in the game (dead or alive) for the following full phase (day + night). You cannot use this action if Transform or Metronome was used the previous night.

Nasty Plot
: You investigate the target player's alignment. If they are mafia, they will be informed that someone played a prank on them. If ITAs are enabled, you also gain a 25% hit rate bonus for your next shot.

Imprison
: You jailkeep the target player. If one of you has targeted the other previously, you will be added to a neighborhood together that will cease to exist the following night.

Once per game and during the day phase, you may also submit a PM to the hosts indicating you would like to announce your presence. The hosts will then reveal to the thread that
Mew
is a role present in the game.
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Post Post #312 (ISO) » Sun Apr 25, 2021 4:40 am

Post by Guillotina »

Town Neighborizer
(Town alignment / Neighborizer role)
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Post Post #313 (ISO) » Sun Apr 25, 2021 4:41 am

Post by Guillotina »

Town Masonizer
(Town alignment / Masonizer role)
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Post Post #314 (ISO) » Sun Apr 25, 2021 4:42 am

Post by Guillotina »

Mafia Neighborizer
(Mafia alignment / Neighborizer role)
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Post Post #315 (ISO) » Sun Apr 25, 2021 1:11 pm

Post by TemporalLich »

Cult Double Neighborizer
(
Cult
/ Double Neighborizer)

Each night, you may add up to two players to your neighborhood.




Before running this setup, I am asking if Cult should be nerfed.

Should the Cult Leader ability (excluding Korina's Elite Cult Leader) require a night to "recharge" or "recover" after a successful recruitment (Tiring modifier?)? Cult Leader currently changes alignment to Cult which has a PT, the suggested nerf will make Cult leader non-consecutive if it succeeds.

Also should the Deck of Astral Roles have a wiki page?
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Post Post #316 (ISO) » Sun Apr 25, 2021 2:29 pm

Post by Ircher »

Town Backup Backup Vigilante
(
Town
alignment, Backup Backup Vigilante)
If a Backup Vigilante dies, you inherit their ability: if a vigilante dies, you inherit their ability: each night, you may target a player. You will attempt to kill them.


I think a wiki page is a good idea, both for the original setup as well as the expanded universe. In particular, having a comprehensive list of role names would be immensely helpful both in planning and using fakeclaims. It also gives an idea of alignment distribution, etc. Having some additional information (like reliabilities) would also be useful but not as critical. I don't think there's really a reason though to archive every single post. That's just a lot of work for very little gain.
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Post Post #317 (ISO) » Sun Apr 25, 2021 5:07 pm

Post by Korina »

Mafia Post-Mortem Killer
(Mafia / Post-Mortem Killer)

After you die, you gain a two-shot vigilante kill.
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The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
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#
C
u
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t
s
A
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e
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B
a
s
t
a
r
d
| Plurality Discussion Thread
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Post Post #318 (ISO) » Sun Apr 25, 2021 5:34 pm

Post by TemporalLich »

Dark Creature Abyssal Lord
(
Dark Creature
/ Abyssal Lord)

Alignment: You are a
Dark Creature
.
Dark Creatures
are a scum team with a factional "Plunge in Darkness" ability to roleblock someone that Night and also cause them to die the next Night.

Role: Once in the game during night, you may cause a player to unavoidably die. This ability is treated as untargeted for all purposes. Anyone attempting to roleblock you is instead Vanillaized.




An Expanded Universe Dark Creature role. Also Deck of Astral Roles is a Wiki page now.
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Post Post #319 (ISO) » Mon Apr 26, 2021 1:45 am

Post by Sirius9121 »

Combined Multitasking Night-one One-shot Neighbourizer Night-one One-shot Neighbourizer Night-two Strongman
(Werewolf / Combined Multitasking Night-one One-shot Neighbourizer Night-one One-shot Neighbourizer Night-two Strongman)

On night 1, you may choose two players. Those two players will form two Neighbourhoods with you. Two seperate neighbourhoods.
On night two you are a strongman.




@temporallich

i feel like it would be better if like
each 300 cards were a 'set'
and each 'set' would also be set to your ratio of role cards (like the free spaces/town/etc.....)
that way we could run custom games like 'deck of astral, set 2+5' or smth
and also have a better role ratio if we were to run expansions
余命数か月ばかりの恋に点滴で扶養する患者達
被害者の甘い期待を弔い悔悟の機会を躊躇うドクター
所以など行方知らず未知の病巣に臥す患者達
発熱が死因 然れば早期に躊躇すべきだったと知る放火犯
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Post Post #320 (ISO) » Mon Apr 26, 2021 3:47 am

Post by TemporalLich »

Mod Chooses After Picks 2-shot Alignment Cop
(Mod Chooses After Picks / 2-shot Alignment Cop)

Twice in the game during Night, you may learn a player's alignment.



In post 319, Sirius9121 wrote:
@temporallich

i feel like it would be better if like
each 300 cards were a 'set'
and each 'set' would also be set to your ratio of role cards (like the free spaces/town/etc.....)
that way we could run custom games like 'deck of astral, set 2+5' or smth
and also have a better role ratio if we were to run expansions
I could demarcate roles like that but I don't want to enforce the alignment ratio for any further sets. Expanded Universe will still be the whole thread, including incomplete sets. I still recommend trying to make sets balanced alignment-wise.
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Post Post #321 (ISO) » Mon Apr 26, 2021 8:54 am

Post by Guillotina »

Town Purist Vanilla
(Town / Purist Vanilla)

You have no special abilities and never will. You are immune to conversions, inventors, gun givers, item givers, fake gun and item givers, money givers etc. No matter what happens during the game, you will be 100% pure vanilla.
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Post Post #322 (ISO) » Tue Apr 27, 2021 4:35 am

Post by Guillotina »

Survivor Lizzy
(Survivor alignment / Lizzy role)

Lizzy starts in a random neighborhood or masonry, which may include scum chats.
If Lizzy is in a scumchat, their role will appear to be a vanilla version of whatever PT they are in. If they are in a masonry that reveals roles, they will appear to be a Mason Neighborizer.
Each night, they may choose to either add another player to the PT, poison a player within the PT, or hold a tea party, roleblocking everyone within the PT and killing anyone who is poisoned within the PT.
Lizzy's poison is unhealable.
Everyone who is added to the PT is poisoned, but their poison can be healed.
If Lizzy dies, everyone that they poisoned die with them.

Lizzy wins when they are the last one standing, but they may leave any players that do not require their death alive.
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Post Post #323 (ISO) » Tue Apr 27, 2021 4:41 am

Post by Jake The Wolfie »

Hey, that's my idea!
(Town/Named Vanilla)

You are a named Vanilla Townie.
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Post Post #324 (ISO) » Tue Apr 27, 2021 4:57 am

Post by Jingle »

PT Spy Serial Killer
(Alignment Serial Killer / Role PT Spy)

You may not become a member of the town. If your alignment begins as town, you are a VT. Otherwise, you have access to read but not post in every PT for the game. You will not be announced as having access to these PTs.

Mod Note: This doesn't include note pts or pts made for hydra communication. Players may not use discord or similar methods of communication while this role exists, even if you would otherwise allow them to do so.
This is a Parachute.
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