Team Mafia 2021 Information

OkaPoka
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Post Post #43  (isolation #0)  » Mon Apr 26, 2021 10:30 pm

2021, 4 - 1
2020, 4 - 1
2018, 4 - 1

2015, 4 - 2

i cant find 2012

OkaPoka
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Post Post #46  (isolation #1)  » Mon Apr 26, 2021 10:44 pm

yeah more scumsided setups would probably be a good thing as a whole

not sure about dynamic scoring tho, the only thing that should really matter is winning and giving points to certain playstyles might lead to weird perverse incentives like not bussing

OkaPoka
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Post Post #48  (isolation #2)  » Mon Apr 26, 2021 10:55 pm

In post 45, petapan wrote:
In post 43, OkaPoka wrote:2021, 4 - 1
2020, 4 - 1
2018, 4 - 1

2015, 4 - 2

i cant find 2012

TM2012 is buried in the coney island archives, the games were 3-2. two of the town wins were stomps, one went to f3

huh thanks, so its 19 - 7?
7/26 ~ 27% wr for scum? tragic lmfao

In post 47, DkKoba wrote:
In post 46, OkaPoka wrote:yeah more scumsided setups would probably be a good thing as a whole

not sure about dynamic scoring tho, the only thing that should really matter is winning and giving points to certain playstyles might lead to weird perverse incentives like not bussing


solution: 2 types of payouts.

a special Winner payout that gives max points

and a loser's payout that gives partial points based on performance.

no one is going to play assuming they will lose. scum would most definitely matter based on how many day phases with eliminations they survive.


look im going to be honest, i don't think its really possible to create a 'fair' way of dynamically rewarding points. a simple 1 pt win and 0 pt loss is just simple and fair. of course the best case would be if we played more games but uhhh yeah about that...

OkaPoka
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Post Post #49  (isolation #3)  » Mon Apr 26, 2021 11:00 pm

im not saying it wouldn't be cool to have a system that basically scored u on how well u played outside of you winning or losing but i dont know if thats possible with a game like this

OkaPoka
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Post Post #51  (isolation #4)  » Mon Apr 26, 2021 11:10 pm

Ok i can agree that indeed, it does suck. But i suppose that that difference should be reflected in the game scores. I don't think anyone cared about placing somewhere other than first i.e. placing fifth or 12th probably doesnt matter to a team, and so i guess my only hesitation with your suggestion is if a team that won less than another team still won the event

But advancing ur wincon does get reflected in the surveys fwiw

OkaPoka
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Post Post #100  (isolation #5)  » Sun May 02, 2021 4:37 pm

but simultaneously, randing multiple scum pms pretty much means you can't win the event because town has an observed ~80% wr

the two levers we can really pull without doing dynamic scoring is adjusting the wr of the setups (scumsided setups) or make scum wins 4 times more valuable than town wins i think

OkaPoka
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Post Post #107  (isolation #6)  » Sun May 02, 2021 4:46 pm

its not like randing 4 town is a good way to win either tho, you'd have to win a lot of tiebreaks -theoretically

OkaPoka
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Post Post #108  (isolation #7)  » Sun May 02, 2021 4:49 pm

this looks like an implosion article to write

what town/scum ratio do you want to have a chance at winning team mafia

OkaPoka
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Post Post #119  (isolation #8)  » Tue May 04, 2021 2:22 pm

sekrit alts sounds like a cool concept in a team mafia setting for a single theme game but id imagine allowing sekrit alts for the entire event would be annoying for most because it undermines competitive integrity a bit if not everyone is sekrit alting and if everyone is sekrit alting i mean that's a bit of a headache


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