Deck of Astral Roles

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Guillotina
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Post Post #123  (isolation #0)  » Sun Apr 18, 2021 1:06 pm

Town Dark Ninja (Town alignment / Dark Ninja role)

You may target someone on even days, which will add "Inverted" status to the target's role. "Inverted" will cause the target's actions (if any) to do exactly the opposite of what was intended. (A Doctor will kill, a Cop will frame, a Killer will protect etc). Inverted status stays permanently.

Your action cannot be traced by tracker, watcher and motion detector types of roles.

Town wincon.

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Post Post #125  (isolation #1)  » Sun Apr 18, 2021 1:18 pm

Town Equalizer (Town alignment / Equalizer role)

Everyone that has a multitasking role will become loners, meaning that if they rand a role that gives them access to an outside private chat, they will lose that access permanently.

Additionally, as long as you are alive all players that can perform two different kind of role actions the same day or night, only one of them will randomly go through.

You gain "hated" status every day, requiring in less vote to eliminate you.

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Post Post #141  (isolation #2)  » Mon Apr 19, 2021 12:26 am

The First Townie' Sponsor (Town alignment / The First Townie' Sponsor role)

Every night, you passively give whoever rands the first role in the Deck of Astral Roles thread the following:

Day 1: 1 Night Vigilante Shot
Day 2: 1 Day-3 Vigilante Shot
Day 3: 1 Alignment Cop shot

If there is no "The First Townie" in the game, you get those 1-shot abilities for yourself.

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Post Post #142  (isolation #3)  » Mon Apr 19, 2021 12:32 am

C4 Jutsu (Mafia alignment / C4 Jutsu role)

Once per game during twilight, you may activate this jutsu to plant a bomb on whoever visits you the following night. If the following day they cast a vote on you, they get killed by a silent bomb (kill will not be announced including no flip). However, if you activate it and no one visits you that night, you die at the start of the following day.

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Post Post #170  (isolation #4)  » Wed Apr 21, 2021 10:36 am

Town Vigilante with a Spear (Town /Vigilante with a Spear)

For all intents and purposes you are just a vanilla townie.

If you become a treestump for any reason, you will gain the ability to create one of these spears every night to use it the same night they are created:

Pine Spear: Kills a player
Maple Spear: Lie detects a player during the day, if the target lied it dies.
Oak Spear: Kills and treestumps another player
Alder Spear: Self stabs with it removing itself from the game and off to the DVC.
Beech Spear: Watches a player and reflexively kill whoever targets the player you are watching.

Guillotina
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Post Post #188  (isolation #5)  » Thu Apr 22, 2021 12:19 am

Town Alarmist (Town Alignment / Alarmist Role)

The Alarmist may each night target a player and protect that player from being recruited or converted.

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Post Post #190  (isolation #6)  » Thu Apr 22, 2021 12:55 am

Fulfiller Dj (Fulfiller alignment / Dj Role)

Fulfiller is an independent alignment whose win condition is tied to fulfilling a mission. If such mission is not fulfilled for whatever reason, they lose. If fulfillers rand vanilla the mod may assign them another alignment (or a Fulfiller attached to a role with no special Fulfiller mission gets a mission from the moderator).

If you rand this role everyone (except you) starts the game vanillaized. The mod will announce that everyone has been vanillalized.

You have the power to enable a role type during the day phases for the rest of the game (by posting one of the youtube songs from the list bellow), activating roles that were randed to the other players during pregame.

https://youtu.be/RwVoDh1FvDw (Post this song during the day to enable conversion roles)

https://youtu.be/N1jJ52Vetto (Post this song during the day to enable investigation roles)

https://youtu.be/TZWMmSBZhtU (Post this song during the day to enable protection roles)

https://youtu.be/jBXKr3SireQ (Post this song during the day to enable killing roles)

https://youtu.be/RUpDslHSLbU (Post this song to enable multipower roles)

https://youtu.be/Vw6uezSnDX8 (Post this song to enable manipulation and redirection roles)

https://youtu.be/9w17wVE9AU4 (Post this song to enable Communication roles)

https://youtu.be/aNnPThDwc6k (Post this song to enable resurrection and roles that interact with the dead)


You win when you have successfully enabled four types of roles, leaving the game. You may choose to stay in the game after fulfilling your win condition to enable more role types at the risk of getting killed and losing the game instead. The songs may not be changed by the host or the player. You may only enable one type of role per cycle.
Last edited by Guillotina on Sat Apr 24, 2021 4:08 pm, edited 4 times in total.

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Post Post #199  (isolation #7)  » Thu Apr 22, 2021 10:13 pm

In post 197, NotAJumbleOfNumbers wrote:Flavorless Townie (Townie / Flavorless)

Anything to do with flavors (like vanilla) or colors does not work while you are still alive.

In post 190, Guillotina wrote:Independent Dj (Independent Alignment / Dj Role)

If you rand this role everyone starts the game vanillaized.

wait wouldn't that mean the DJ vanillises himself and thus can't actually do any of his cool songs


Well no, it is obvious that the Dj is no vanillaized but I edited it so it is 200% obvious ;)

Town Doctor (Town / Doctor)

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Post Post #201  (isolation #8)  » Thu Apr 22, 2021 10:19 pm

Town DNA Analyst (Town / DNA Analyst)

The DNA Analyst may each night choose between one of three potential actions:

1) They can choose to gather a DNA sample from a dead player, which will contain the DNA of that person's killer,

2) they can choose to compare an already collected DNA sample from a dead player with the DNA of another (living or dead) player to discover if that person matches the DNA of that person's killer, or

3) if the DNA Analyst has DNA samples from multiple murders, they can choose to find out which of these match each other (i.e. which were killed by the same player).

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Post Post #202  (isolation #9)  » Thu Apr 22, 2021 10:25 pm

Demon Guillotine (Demon alignment / Guillotine)

Demon is an alignment that can only win with groupscum aligned parties that share a PT and can only have passive/reflexive roles.

As long as you are alive, the hammer will die along with the player being eliminated.
When this happens, the mod will post to the thread "A head rolls unexpectedly".

You win with mafia.
Last edited by Guillotina on Sat Apr 24, 2021 9:56 am, edited 2 times in total.

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Post Post #219  (isolation #10)  » Fri Apr 23, 2021 5:38 pm

Town Ascetic Bulletproof with a weakness (Town / Ascetic Bulletproof with a Weakness)

You are immune to all actions during the night except one specific action, the arsonist. You die as soon as you are primed.

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Post Post #220  (isolation #11)  » Fri Apr 23, 2021 5:39 pm

Mafia Arsonist (Mafia / Arsonist)

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Post Post #222  (isolation #12)  » Fri Apr 23, 2021 6:19 pm

Mafia Master Of Deceit (Mafia / Master Of Deceit)

If there is a shopping mechanic in the game, you will tax 20% of every purchase and get that as income for whatever money is needed for in that game.

If there is no shopping mechanic in the game, then you will get 2 "Mod favors" for every player you vote to successfully yeet.

You can spend "Mod Favors" on a plethora of "Mod Verified" actions:

Get a safe fake role claim: 1 Mod Favor
Return "Town Aligned" if someone investigates you: 2 Mod Favors
Fake Poison Mod Post Warning: 2 Mod Favors
Fake Lie Detection Public Confirmation: 3 Mod Favors
Become unyeetable the following day: 5 Mod Favors
Convert To Mafia whoever tries to convert you to their cult instead of killing them: 5 Mod Favors (cultists become lone wolves).
Flipless Death, if you ever die, nothing will be revealed: 5 Mod Favors

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Post Post #225  (isolation #13)  » Fri Apr 23, 2021 6:52 pm

Town Luke Hobbs (Town / Luke Hobbs)

During odd cycles you may kill a target at day.
During even cycles you may kill a target at night.

Also, as long as you are alive, all the game's death flips information will be true.

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Post Post #226  (isolation #14)  » Fri Apr 23, 2021 6:56 pm

Town Dominic Toretto (Town / Dominic Toretto)

You may commute yourself on odd nights.
You may commute a target on even nights.

Commutes prevent the target from performing actions (besides commuting) and from getting killed.

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Post Post #227  (isolation #15)  » Fri Apr 23, 2021 7:00 pm

Town Roman Pearce (Town / Roman Pearce)

You are immune to the game's posting rules and penalties, meaning the posting restrictions that are specific to the game the mod is hosting.
Such as: Posting restrictions imposed by other roles, silencers, double posting and triple posting rules and getting your vote removed for hyperposting.
In other words "Activity Rules".

You still must abide Mafia Scum's general rules and code of conduct rules.

Guillotina
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Post Post #228  (isolation #16)  » Fri Apr 23, 2021 7:34 pm

Mafia Jakob Toretto (Mafia / Jakob Toretto)

If you rand this role, the host must randomly assign Luke Hobbs, Dominic Toretto and Roman Pearce as flavor to three existing roles in pre-game.

Role flavor would look like this and have no inherent abilities: Luke Hobbs, Vanilla Townie

You are a 3-Shot Strongman Night Vigilante with a mission: To personally kill or hammer Luke Hobbs, Dominic Toretto and Roman Pearce.

Upon personally killing all three, you become un-nightkillable the following two nights and require two more votes to get yeeted the following two days.

(If you get weapons or items that allows you to day kill your targets, it will count towards the fulfillment of your mission)

If one of the three Fast Furious targets die not by your doing. You become a Vanilla.
Last edited by Guillotina on Fri Apr 23, 2021 10:30 pm, edited 3 times in total.

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Post Post #233  (isolation #17)  » Fri Apr 23, 2021 9:24 pm

Town Five Nights Paranoid Gun Owner Compulsive Tracker (Town alignment / Five Nights Paranoid Gun Owner Compulsive Tracker)

Abilities:
• From gamestart to the end of Night 5, you will attempt to kill any players that visit you.
• From Night 1 to Night 5, you must track a player. You may track a player's movements each night and learn who, if anyone, that player used a night action on that same night.
* As long as you are alive, night skips are not possible.

Guillotina
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Post Post #238  (isolation #18)  » Sat Apr 24, 2021 2:16 am

Fulfiller Voodoo Lady (Fulfiller alignment / Voodoo Lady role)

Fulfiller is an independent alignment whose win condition is tied to fulfilling a mission. If such mission is not fulfilled for whatever reason, they lose. If fulfillers rand vanilla the mod may assign them another alignment (or a Fulfiller attached to a role with no special Fulfiller mission gets a mission from the moderator).

The Voodoo Lady may each night target a player and choose a 7+ letter word. If the chosen target posts the word the next day, there is a 50% chance that they will immediately die. If the target survives the first 50/50, they will be immune to the Voodoo Lady's effect for the remainder of the day.

The Voodoo Lady wins and leaves the game when they have successfully killed three players in this fashion.
Last edited by Guillotina on Sat Apr 24, 2021 9:52 am, edited 3 times in total.

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Post Post #239  (isolation #19)  » Sat Apr 24, 2021 2:21 am

Fulfiller Mistletoe (Fulfiller alignment / Mistletoe role)

Fulfiller is an independent alignment whose win condition is tied to fulfilling a mission. If such mission is not fulfilled for whatever reason, they lose. If fulfillers rand vanilla the mod may assign them another alignment (or a Fulfiller attached to a role with no special Fulfiller mission gets a mission from the moderator).

The Mistletoe may target two players every night. If the two players share the same alignment, they will fall in love. If they do not share the same alignment, the Mistletoe will be informed that the pairing failed. The Mistletoe wins once everyone alive in the game is in love with someone (whether or not that other player is still alive), presuming that the Mistletoe is also still alive.

Players who fall in love with each other are not informed of this. The Mistletoe ends the game upon victory.
Last edited by Guillotina on Sat Apr 24, 2021 9:52 am, edited 4 times in total.

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Post Post #249  (isolation #20)  » Sat Apr 24, 2021 10:02 am

Demon Illuminati (Demon Alignment / Illuminati role)

As long as you are alive, all town and fulfiller dead flips reveal as mafia aligned. You win with any groupscum that shares a PT.

(Demon is an alignment that can only win with groupscum aligned parties that share a PT and can only have passive/reflexive roles.)

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Post Post #250  (isolation #21)  » Sat Apr 24, 2021 10:08 am

Demon Bomb Owner (Demon alignment / Bomb Owner role)

Demon is an alignment that can only win with groupscum aligned parties that share a PT and can only have passive/reflexive roles.

You reflexively set up a bomb on anyone who visits you. If you are ever yeeted, the bombs explode killing them.

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Post Post #252  (isolation #22)  » Sat Apr 24, 2021 10:21 am

Demon GIF Lover (Demon alignment / GIF lover Role)

Demon is an alignment that can only win with groupscum aligned parties that share a PT and can only have passive/reflexive roles.

You will passively get a bulletproof vest that will protect you from one night kill the following night this vest was earnt, when anyone besides yourself posts a gif with cats in it. You will lose the vest after that night even if it was not used.

You will passively and secretly get the role name of ONE player who posts a GIF with at least a dog in it. You can only get one role name per cycle.

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Post Post #253  (isolation #23)  » Sat Apr 24, 2021 10:28 am

Demon Killer of Reflexive Killers (Demon alignment / Killer of Reflexive Killers role)

Demon is an alignment that can only win with groupscum aligned parties that share a PT and can only have passive/reflexive roles.

You passively kill anyone who reflexively kills or sets up a bomb on another player during the night.

Guillotina
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Post Post #258  (isolation #24)  » Sat Apr 24, 2021 1:23 pm

Fulfiller Clockmaker (Fulfiller Alignment / Clockmaker)

Fulfiller is an independent alignment whose win condition is tied to fulfilling a mission. If such mission is not fulfilled for whatever reason, they lose. If fulfillers rand vanilla the mod may assign them another alignment (or a Fulfiller attached to a role with no special Fulfiller mission gets a mission from the moderator).

The Clockmaker is an independently aligned role that wins if their clock ever strikes 12 or if they are one of the last 2 players remaining in the game. The Clockmaker may each night target one person to be killed, which is how they change the time on the clock. The clock starts at 9 and will go up 2 hours if they kill a town and down 1 hour if they kill a non-town. If the clock hits 10, the Clockmaker will receive one Bulletproof vest. If the clock hits 6, the Clockmaker dies. If the Clockmaker wins, they are removed from the game.

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Post Post #263  (isolation #25)  » Sat Apr 24, 2021 1:28 pm

Fulfiller Hoodlum (Fulfiller Alignment / Hoodlum role)

Fulfiller is an independent alignment whose win condition is tied to fulfilling a mission. If such mission is not fulfilled for whatever reason, they lose. If fulfillers rand vanilla the mod may assign them another alignment (or a Fulfiller attached to a role with no special Fulfiller mission gets a mission from the moderator).

The Hoodlum will at the beginning of the game provide the host with a list of four names of other players in the game. If at the end of the game, the Hoodlum is still alive and all the named players are dead, the Hoodlum will attain a solo victory.

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Post Post #267  (isolation #26)  » Sat Apr 24, 2021 1:37 pm

Fulfiller T-Veronica (Fulfiller alignment / T-Veronica)

Fulfiller is an independent alignment whose win condition is tied to fulfilling a mission. If such mission is not fulfilled for whatever reason, they lose. If fulfillers rand vanilla the mod may assign them another alignment (or a Fulfiller attached to a role with no special Fulfiller mission gets a mission from the moderator).

T-Veronica may each night target a player, putting a spell on them. If that player dies during that night or during the following day phase, they will be resurrected as a zombie. Zombies cannot post or vote or have any actions done to them, but each zombie gives T-Veronica one extra vote. If T-Veronica ever has enough votes to outnumber all other living players, they will win. Zombies retain their original win condition.

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Post Post #271  (isolation #27)  » Sat Apr 24, 2021 1:45 pm

Fulfiller Siren (Fulfiller alignment / Siren role)

Fulfiller is an independent alignment whose win condition is tied to fulfilling a mission. If such mission is not fulfilled for whatever reason, they lose. If fulfillers rand vanilla the mod may assign them another alignment (or a Fulfiller attached to a role with no special Fulfiller mission gets a mission from the moderator).

The Siren is fulfiller aligned player who may submit one name each night. If the named player visits the Siren on that night, they die. The first two times someone targets to kill you, they will fail. Once the Siren successfully kills two players in this fashion, they win and leave the game.

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Post Post #275  (isolation #28)  » Sat Apr 24, 2021 1:55 pm

Mafia Equalizer (Mafia alignment / Equalizer role)

Everyone that has a multitasking role will become loners, meaning that if they rand a role that gives them access to an outside private chat, they will lose that access permanently.

Additionally, as long as you are alive all players that can perform two different kind of actions the same day or night, only one of them will randomly go through.

You gain "hated" status every day, requiring one less vote to eliminate you.

Guillotina
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Post Post #279  (isolation #29)  » Sat Apr 24, 2021 2:05 pm

Demon Vote Stealer (Demon alignment / Vote Stealer role)

Demon is an alignment that can only win with groupscum aligned parties that share a PT and can only have passive/reflexive roles.

On odd days, you will steal the vote of whoever votes against you during the day, not only removing the vote against you in question but also gaining that amount of vote for yourself for that day.
I.e Player X votes against you on Day 1, the vote will not be counted, Player X will lose his ability to vote for that day and you will become a double voter, and so on for every player that votes against you.

You are macho every night, meaning you can't be protected.

Guillotina
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Post Post #293  (isolation #30)  » Sat Apr 24, 2021 3:22 pm

Very Irresponsible Townie With An Army Surplus (Town alignment / Very Irresponsible Townie with An Army Surplus)

You are a JOAT/Inventor with some very poor life choices.
You will appear as the Serial Killer to FBI Agents, and a member of the Mafia to Cops.
You may use or give the following items:

• (3) 1-Shot Assault Rifle - Attack a target. 50% chance to strongman, 50% chance to hit someone visiting (excluding yourself)
• (1) 1-Shot Antitank Missile - Kill everyone visiting a target, and the target themselves (excluding yourself)
• (6) 2-Shot Hand Grenade - Kill a target and every visitor with the capability to kill (regardless of their intent, excluding yourself).
• (3) Stockpile of Army Rations - Fruit Vendor that changes a target's role to “Fruit Vendor”, knowingly.

Guillotina
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Post Post #301  (isolation #31)  » Sat Apr 24, 2021 4:46 pm

Tycoon Cult Leader Expanded Universe Edition (Cult/Fulfiller alignment / Tycoon Cult Leader role)

Majorly Inspired by Cook's "The Other Cult Leader, Who's Running a Business (Or At Least Trying To)"

Bitcoins currency and shopping mechanic is activated and remain active even after the Tycoon Leader is dead.
You count as having two alignments (Cult and Fulfiller)

Should it become necessary to know, you possess 30 Bitcoins in spending cash.

• During the day on alternating days, you may send out an anonymous advertisement for three openings in your business by PMing the mod.
• Someone may apply by stating INQUIRE: Job Offer.
• You will randomly neighborize three players who inquire about the job offer.
• Someone who is in your Business PT may choose to WORK:, which will prevent them from using their night ability, but will pay them 3 Bitcoins. This also generates 1 Work Token.
- If you cannot pay someone for their work, you will fire them, de-neighborizing them, in order of longest-standing members to shortest.
• With a Work Token, you can improve your company in one of the following ways. Work Token cost is shown in parentheses:
- Commission (1): anyone who WORK:s on the same day your company creates an item will gain one additional Bitcoin.
- Develop Factory Infrastructure (2): your company may create one additional item per day.
- Mass Audit (3): you will learn the factions that comprise your company, and how many of each faction are present.
- Sacking (4): redirect all attacks or factional kills that are sourced from inside your business to a target of your choice.
- Innovation (3): resupply all items.
- Short Squeeze (10 Bitcoins): create 1 work token for each member of your business still alive. May only do this once before you will have a Death Warrant (hammered in one vote) applied to you for the rest of the game due to being prosecuted for stock market manipulation.
- Promotion (3, or 8 Bitcoins): cult a player. They retain any non-anti-cult abilities from their previous life.
- Production (2): Create one item from this list for each time you have invested in factory infrastructure. You may not produce the same item twice, unless you use Innovation:

• 1-Shot Doctor
• 1-Shot Mod Warning: Use during the day. This ability will tell you the names of all players who targeted to kill you the previous night who either failed or changed their mind.
This ability can’t be roleblocked or manipulated.
• 1-Shot Jailkeeper
• 1-Shot Alignment Cop
• 1-Shot Ascetic
• 1-Shot Reviver: Allows you to bring back a player from the dead.
• 1-Shot Bulletproof
• 1-Shot de-chatter: It removes the target from any and all PTs permanently.
1-Shot Replicator: The Replicator may target another player each night, killing them and stealing their role (but not alignment). If the kill attempt is successful, the targeted player will be revealed as Replicator upon death. Mod Note: If the tycoon leader ends up using the Replicator shot instead of selling it, he may give the stolen role to one of its cultists, otherwise the stolen role is discarded.
1-Shot Roleblocker
1-Shot Animalizer: Transforms the player into an animal. The player may only post with GIFs with that animal in it. The animal is randomly selected by the host.
1-Shot Nemesis: The Nemesis may during the day quote a statement made by a player with “JUDGEMENT DAY” in bold and the host tag and post it to the thread.
If the statement is false the target player dies immediately, if it is true, the Nemesis user dies.


After you have produced an item, you might EITHER keep it for yourself and use it, or you might instead Secretly send it to a player in exchange for 2 bitcoins from their balance.You got no choice on this matter. If the player has no balance you assume the loss.

All players start with 6 Bitcoins, and will steal someone's bitcoins if they kill them or hammer them.

To win with this role, you must survive to the end of the game with a positive cash amount and be 50% of the game’s population. Anyone aligned towards you will conditionally win with you. If you are dead, your cult members die with you and resurrect as lone demons who reflexively vanillalize whoever targets them to kill them and they may be re-converted.

You lose when you can’t fulfill your wincon or when you try to convert a groupscum member who shares a PT.

Mod Note: The host may secretly make whoever selects this role, immune to theft the first two nights and immune to de-neighborizing abilities all game.
Last edited by Guillotina on Sat Apr 24, 2021 7:45 pm, edited 1 time in total.

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Post Post #302  (isolation #32)  » Sat Apr 24, 2021 4:52 pm

Town Bitcoin Broker (Town aligned / Bitcoin Broker role)

At the start of every day phase you get 6 Bitcoins. You must target someone to give half of that amount every night. You cannot target the same player two nights in a row.
If you start any night with zero bitcoins or a negative balance, you die.

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Post Post #303  (isolation #33)  » Sat Apr 24, 2021 4:59 pm

Demon Fulfiller Unfulfillerizer (Demon Alignment / Fulfiller Unfulfillerizer)

As long as you are alive all Fulfiller aligned players must fulfill their win condition by the end of Day 4 or they lose. All fulfillers will get an private anonymous warning from the host that their mission has a deadline. For every Fulfiller that loses because they couldn't finish their mission by the end of Day 4, you will get a paranoid gun. If you die, the deadlines that you imposed on Fulfillers will be voided.

You win with any groupscum that shares a PT.

Guillotina
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Post Post #305  (isolation #34)  » Sat Apr 24, 2021 7:14 pm

Town Job Poster (Town alignment / Job Poster role)

You start the game with 6 Bitcoin

Three times per game, at the start of each day you may post to thread anonymously through the host: Job Offer and description.

During the following night, whoever can do the job (independent contractor) will do so and submit the result anonymously through the host upon which the bitcoin amount you offered for the job will be deducted from your balance and added to the “independent contractor”.
I.e. You post through the host on Day 1:

Job Offer: Protect Player A tonight for $4 Bitcoins

Then Player B with a protection role decides to take the job and targets Player A to protect it.
If Player B successfully targeted Player A to protect it (it didnt get redirected to another target or role blocked), then the host will deduct $4 Bitcoins from Player A and credit it to Player B, regardless of whether or not Player A was targeted for a kill.

Do notice that any information that independent contractors were supposed to get with their actions if it was not a paid job, will only be disclosed to the Job Poster.

Guillotina
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Post Post #306  (isolation #35)  » Sat Apr 24, 2021 9:05 pm

In post 304, TemporalLich wrote:Cult 1-shot Self-Strengthener (Cult / 1-shot Self-Strengthener)

You have a 1-shot ability to act as if you were Strong-Willed. (This action can't be blocked, redirected or interfered with in any way.) You may use this ability while using another ability regardless of multitasking.




Should the Deck of Astral Roles Cult Leader keep the role intact? Should the Deck of Astral Roles Cult Leader be gated in some way? These are questions I want to ask concerning balancing the Deck of Astral Roles setup before /inning to mod. The Cult should feel like a Cult, but should also be fun to play with and play against.


I think Cult Leaders should be kept intact, because how a townie could cult?

Town Pro Watcher (Town aligned / Pro Watcher)

Same as a regular watcher with the difference they can't be roleblocked.

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Post Post #307  (isolation #36)  » Sat Apr 24, 2021 9:34 pm

Fulfiller Bitcoin Thief (Fulfiller alignment / Bitcoin Thief)

Every night you may target a player to steal all their Bitcoin balance. This action is processed first on top of anything else.

You win when you have a total of 30 Bitcoins in your balance, upon which you leave the game a winner.

If the game has no mechanic that support the currency, you hand pick another role from the Deck Of Astral roles thread.

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Post Post #309  (isolation #37)  » Sat Apr 24, 2021 9:54 pm

Vanilla Townie (Town alignment, Vanilla role)

You have no special abilities.

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Post Post #310  (isolation #38)  » Sat Apr 24, 2021 9:55 pm

Vanilla Townie (Town alignment, Vanilla role)

You have no special abilities.

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Post Post #311  (isolation #39)  » Sun Apr 25, 2021 12:45 am

Survivor Mew (Survivor alignment / Mew role)

You are Mew, an independent overseer that sometimes likes to do some mischief. You win if you survive until the end of the game.

At night, you may submit 1 of 4 different actions:

Transform: Target a player. For the following full phase (day + night), any investigative action that reveals any part of your role PM (including alignment) will be processed as if you were the player you targeted. You cannot use this action if Transform or Metronome was used the previous night.

Metronome: You gain a random ability from a random player in the game (dead or alive) for the following full phase (day + night). You cannot use this action if Transform or Metronome was used the previous night.

Nasty Plot: You investigate the target player's alignment. If they are mafia, they will be informed that someone played a prank on them. If ITAs are enabled, you also gain a 25% hit rate bonus for your next shot.

Imprison: You jailkeep the target player. If one of you has targeted the other previously, you will be added to a neighborhood together that will cease to exist the following night.

Once per game and during the day phase, you may also submit a PM to the hosts indicating you would like to announce your presence. The hosts will then reveal to the thread that Mew is a role present in the game.

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Post Post #312  (isolation #40)  » Sun Apr 25, 2021 10:40 am

Town Neighborizer (Town alignment / Neighborizer role)

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Post Post #313  (isolation #41)  » Sun Apr 25, 2021 10:41 am

Town Masonizer (Town alignment / Masonizer role)

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Post Post #314  (isolation #42)  » Sun Apr 25, 2021 10:42 am

Mafia Neighborizer (Mafia alignment / Neighborizer role)

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Post Post #321  (isolation #43)  » Mon Apr 26, 2021 2:54 pm

Town Purist Vanilla (Town / Purist Vanilla)

You have no special abilities and never will. You are immune to conversions, inventors, gun givers, item givers, fake gun and item givers, money givers etc. No matter what happens during the game, you will be 100% pure vanilla.

Guillotina
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Post Post #322  (isolation #44)  » Tue Apr 27, 2021 10:35 am

Survivor Lizzy (Survivor alignment / Lizzy role)

Lizzy starts in a random neighborhood or masonry, which may include scum chats.
If Lizzy is in a scumchat, their role will appear to be a vanilla version of whatever PT they are in. If they are in a masonry that reveals roles, they will appear to be a Mason Neighborizer.
Each night, they may choose to either add another player to the PT, poison a player within the PT, or hold a tea party, roleblocking everyone within the PT and killing anyone who is poisoned within the PT.
Lizzy's poison is unhealable.
Everyone who is added to the PT is poisoned, but their poison can be healed.
If Lizzy dies, everyone that they poisoned die with them.

Lizzy wins when they are the last one standing, but they may leave any players that do not require their death alive.

Guillotina
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Post Post #328  (isolation #45)  » Tue Apr 27, 2021 12:37 pm

In post 323, Jake The Wolfie wrote:Hey, that's my idea! (Town/Named Vanilla)

You are a named Vanilla Townie.


Yes! And I loved it! (Town / Yes! And I Loved it! role)

Every night you may target a player, if they have any modifiers, you remove them permanently and you are informed of this but not what modifiers were removed.

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Post Post #332  (isolation #46)  » Tue Apr 27, 2021 5:37 pm

Immeasurably Reckless Soldier With A Secret Stash Of Toys (Town Alignment / Immeasurably Reckless Soldier With A Secret Stash Of Toys role)

You possess the following inventions. You may only use/give one each night. You cannot both use an ability and give an invention on a single night. Unless otherwise specified, you have a choice of either using a particular invention or giving that invention to someone else. Once you use an invention, you can no longer give that particular invention away.

a) 1-Shot M61 Vulcan: Once per game, you may target a player. You will attempt to shoot the player. Your shot is bulletproof piercing, going through any and all protections. If the target is visited by anyone else, you'll vanillalize them for the rest of the game.

b) 1-Shot Night Vision Goggles: Once per game, you may target a player. You will attempt to watch and track that player ignoring undetectable statuses that they may have.
You neighborize whoever visits your target, making a chat with them with day and night talk. You investigate whoever your target visits and find out if they have any modifiers on them and which ones.

c) 2-Shot Bomb Detector: At night, you may target a player. You will attempt to detect whether it carries bomb items or if they have bomb related roles and how many (Items or shots). Then the following day you may trigger those bombs killing their carriers.

d) 1-Shot Nikita: At night, you may self target. If someone visits you the Nikita will lock and shoot its missile to them, killing them and two more targets sharing a PT with them (Scum chats, Neighborhoods, Mason chats, Cult Chats etc). If you use this shot and nobody visits you, you will lose it regardless.

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Post Post #340  (isolation #47)  » Fri Apr 30, 2021 11:29 pm

Town Dark Priest (Town / Dark Priest)

If are ever charged with any kind of mysterious energy, you give everyone an ITA with 20% kill success rate each.

Guillotina
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Post Post #343  (isolation #48)  » Sat May 01, 2021 4:07 pm

Mafia Yeet Trickster (Mafia / Yeet Trickstar)

If you are the last voter on your own wagon you don’t die.

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Post Post #344  (isolation #49)  » Sat May 01, 2021 4:12 pm

Town Dark Doctor (Town / Dark Doctor)

If are ever charged with any kind of mysterious energy, your targets before the night you got the energy get 1-shot doctor themselves.

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Post Post #345  (isolation #50)  » Sat May 01, 2021 4:16 pm

Pissed off Human (Town /Pissed Off Human)

If are ever charged with any kind of mysterious energy, you get the role in the Astral Deck.

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Post Post #348  (isolation #51)  » Sun May 02, 2021 12:13 am

Town Bunker Owner (Town / Bunker owner)

Every night you may target two players to your bunker which will protect you and them from bomb, missiles, grenades and nuclear attacks. However, no one is protected from those type of kills within the bunker.

Guillotina
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Post Post #349  (isolation #52)  » Sun May 02, 2021 10:13 pm

Pissed Off Scum (Mafia / Pissed Off Scum role).

If you are ever charged with any kind of mysterious energy, your faction gets two factional night kills per night for as long as you are alive and only if you carry them out yourself.

Guillotina
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Post Post #350  (isolation #53)  » Mon May 03, 2021 6:50 pm

Caellus Voter (Town / Caellus Voter role)

Every day, your final vote comes with an action attached. These actions can't be roleblocked during the night unless your vote has been blocked during the day.

1) Whoever you vote for on Day 1, you will investigate its alignment the following night.
2) Whoever you vote for on Day 2, you will protect from any night kills the following night.
3) Whoever you vote for on Day 3, you will redirect their night action onto themselves the following night.
4) Whoever you vote for on Day 4, you will kill the following night.
5) Whoever you vote for on Day 5, you will track the following night.
6) Whoever you vote for on Day 6, you will investigate and announce to the thread its role number in the Astral Deck thread the following night.

You can never self vote or you will get modkilled.

Guillotina
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Post Post #351  (isolation #54)  » Mon May 03, 2021 6:51 pm

Phantasma Voter (Mafia / Phantasma Voter role)

Every day, your final vote comes with an action attached. These actions can't be roleblocked during the night unless your vote has been blocked during the day.

1) Whoever you vote for on Day 1, you will roleblock the following night.
2) Whoever you vote for on Day 2, you will protect from any night kills the following night.
3) Whoever you vote for on Day 3, you will redirect their night action onto themselves the following night.
4) Whoever you vote for on Day 4, you will kill the following night.
5) Whoever you vote for on Day 5, you will watch the following night.
6) Whoever you vote for on Day 6, you will investigate and announce to the thread its role number in the Astral Deck thread the following night.

You can never self vote or you will get modkilled.

Guillotina
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Post Post #352  (isolation #55)  » Mon May 03, 2021 6:52 pm

Chimeara Voter (Town / Chimaera Voter role)

Every day, your final vote comes with an action attached. These actions can't be roleblocked during the night unless your vote has been blocked during the day.

1) Whoever you vote for on Day 1, you will block its vote the following day.
2) Whoever you vote for on Day 2, you will block the vote of whoever visits it the following night, the following day.
3) Whoever you vote for on Day 3, you will force them to self vote the following day.
4) Whoever you vote for on Day 4, you will kill at the end of the following day.
5) Whoever you vote for on Day 5, you will poison the following night.
6) Whoever you vote for on Day 6, you will vanillalize it the following night.

You can never self vote or you will get modkilled.

Guillotina
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Post Post #362  (isolation #56)  » Thu May 06, 2021 6:25 pm

Town Mafia (Town / Mafia role)

You show as Lost Mafia to Mafia Cop investigations only.
Last edited by Guillotina on Sun May 16, 2021 1:09 pm, edited 1 time in total.

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Post Post #363  (isolation #57)  » Thu May 06, 2021 9:40 pm

Town Paranoid Whistleblower Shooter (Town / Paranoid Whistleblower Shooter)

During the day, you reflexively shoot to kill anyone who casts a FoS on you at the second time.
(Meaning it will not happen upon the first FoS on you but the second time from that player).
During the night, you reflexively kill anyone who either watches you, tracks you or motion detects you.

You cannot claim this role

Guillotina
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Post Post #366  (isolation #58)  » Fri May 07, 2021 4:12 pm

Mafia Instigator (Mafia / Instigator role)

As long as your alive every FoS in-thread action count as two and every vote on a town aligned player count as 1.5

Guillotina
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Post Post #369  (isolation #59)  » Fri May 07, 2021 4:50 pm

Fulfiller Maximus Light Blue (Fulfiller / Maximus Light Blue)

Fulfiller is an independent alignment whose win condition is tied to fulfilling a mission. If such mission is not fulfilled for whatever reason, they lose. If fulfillers rand vanilla the mod may assign them another alignment (or a Fulfiller attached to a role with no special Fulfiller mission gets a mission from the moderator).

Your mission is to locate and kill other “Maximus”, upon doing so you win and leave the game.
If no other Maximus is present in the game then you must kill any independent aligned player to win, ending the game with a solo victory.

You have the power of interception and assassination.

On Night 1 to Night 3, you may target three players, you will get three results as “Maximus” or “Not Maximus” (or “Independent” or “Not Independent” if there are no other Maximus in the game) but you will not be told what players corresponds each result.

On Day 4 you must post to the thread “MAXIMUS” in light blue font, size 200. You will become unyeetable this day.

On Night 4, you must shoot to kill two players from the targets you chose on any of the previous three nights.
These kills are unblockable and unmanipulable, but they can be tracked.

If one of those two players is a Maximus (or independent) you fulfill your wincon. If they are not, you lose and leave the game at the start of Day 5.

All Maximus are immune to conversions
Last edited by Guillotina on Sat May 08, 2021 10:16 am, edited 3 times in total.

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Post Post #370  (isolation #60)  » Fri May 07, 2021 5:03 pm

Fulfiller Maximus Yellow (Fulfiller / Maximus Yellow )

Fulfiller is an independent alignment whose win condition is tied to fulfilling a mission. If such mission is not fulfilled for whatever reason, they lose. If fulfillers rand vanilla the mod may assign them another alignment (or a Fulfiller attached to a role with no special Fulfiller mission gets a mission from the moderator).

Your mission is to redirect an action of another “Maximus”, upon doing so you win and leave the game.
If no other Maximus is present in the game then you must redirect an independent aligned player to win, ending the game with a solo victory.

You have the power of interception and redirection.

From Night 1 to Night 3, you may target three players, you will get three results as “Maximus” or “Not Maximus” (or “Independent” or “Not Independent” if there are no other Maximus in the game) but you will not be told what players corresponds each result.

On Day 4 you must post to the thread “MAXIMUS” in yellow font, size 200. All votes casted on you will instead be casted upon the casters.

On Night 4, you must target two players from the targets you chose on any of the previous three nights, to redirect them to other random players.
This action unmanipulable.

If one of those two redirected players is a Maximus (or independent) you fulfill your wincon. If they are not, you lose and leave the game at the start of day 5.

All Maximus are immune to conversions

Guillotina
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Post Post #371  (isolation #61)  » Sat May 08, 2021 11:16 am

Fulfiller Maximus Purple (Fulfiller / Maximus Purple role)

You have a weak power that you can perform every night and a strong power that you can activate once per game which vanillalizes you upon successful use.

Weak Power: You must target a player to investigate its role. This investigation cannot be affected by modifiers and/or negative statuses.

Strong Power: You may target a player with this power instead of your weak power. During the day you must target two players publicly in the thread by posting MAXIMUS.
Their real roles will be publicly revealed to the thread. If one of them is a Maximus type, a Conversion type or a Mission type, you wiN and leave the game.

If it isn't then you become a vanilla with a new assigned win condition chosen by the game mod.
Last edited by Guillotina on Mon May 10, 2021 5:50 pm, edited 1 time in total.

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Post Post #375  (isolation #62)  » Sun May 16, 2021 1:11 pm

Lost Mafiia (Mafia / Lost Mafia)

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Post Post #422  (isolation #63)  » Fri Jun 04, 2021 11:42 pm

Mafia Magic Spell #10 (Mafia / Magic Spell #10).

Once per game during the night, you may cast this spell onto every player including yourself, forcing them to communicate through images and gifs only the following day. This spell lasts until the beginning of the next night.
If anyone posts a single word that is not a vote, they get vanillalized permanently.
1) The only difference between town and scum is TMI.
2) If scum can do it, so can town, except TMI.
3) The best way to tell the truth in a game of lies is by lying and the best way to lie in a games of lies is by telling the truth.

Guillotina
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Post Post #423  (isolation #64)  » Fri Jun 04, 2021 11:48 pm

Mafia Magic Spell #9 (Mafia / Magic Spell #9).

Once per game during the day, you may cast this spell onto the entire player list. Half the player list will be able to post during the night, while the other half will be neighborized for the rest of the game. These splits will be decided randomly. This spell lasts until you die.
1) The only difference between town and scum is TMI.
2) If scum can do it, so can town, except TMI.
3) The best way to tell the truth in a game of lies is by lying and the best way to lie in a games of lies is by telling the truth.

Guillotina
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Post Post #424  (isolation #65)  » Fri Jun 04, 2021 11:53 pm

Mafia Magic Spell #8 (Mafia / Magic Spell #8).

Once per game during the night, you may cast this spell onto the entire player list. During this and the following night, every player with the ability to kill will instead protect the target, and every player with the ability to protect will instead kill the target. Factional actions are not affected by this spell.
1) The only difference between town and scum is TMI.
2) If scum can do it, so can town, except TMI.
3) The best way to tell the truth in a game of lies is by lying and the best way to lie in a games of lies is by telling the truth.

Guillotina
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Post Post #425  (isolation #66)  » Sat Jun 05, 2021 12:04 am

Mafia Magic Spell #7 (Mafia / Magic Spell #7).

Once per game during the night, you may target four players. Those players will only be able to randomly target each other until the spell is broken. The spell lasts until only one of those four players is alive. You may not self target.
1) The only difference between town and scum is TMI.
2) If scum can do it, so can town, except TMI.
3) The best way to tell the truth in a game of lies is by lying and the best way to lie in a games of lies is by telling the truth.


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