Each night, you may attempt to target a player and learn if they are
Mod Notes: Inverse on even successful uses, Reliable on odd successful uses
Not until Day 9153 (or later, if skipping past Day 9153 will still invoke the alignment change). Scumfinder, like cop-like roles, looks at current alignments.In post 9153, Gypyx wrote:Alternate Mafia Day 9153 townie
On day 9153, you will turn into a Vanilla Townie
i thought about something, would this be an inno result for the scumfinder role?
The non-mysterious version of this role is an All-In-One Cop. Picking Town as the alignment is a Bloodhound check, for example. This is still a weaker role than the Alignment Cop (which learns the exact alignment, and can't be fooled by Wrong Place at the Wrong Time which would return an incorrect "Not Town" result to a Bloodhound).In post 9247, Gamma Emerald wrote:I think there might need to be a rule that X cannot be Town for reasons that after saying this, should be obviousIn post 9245, TemporalLich wrote:Town Mysterious Researcher
You start the game charged with a mysterious energy.
If you are charged with a mysterious energy, you may learn if a player is of X alignment or not of X alignment. You must specify what alignment you are checking for. If they are X alignment, you charge them with a mysterious energy.
Mod Note: This role charges someone with a mysterious energy indefinitely if they are of X alignment. (Roles like Mysterious Eidolon can lose mysterious energy charge)
Still, have fun figuring out what being charged with a mysterious energy does.
Would this inherit UBackup from a UBackup that inherits a role? Probably not in Normal games and afaik Backup Universal Backup is a Normal role.In post 9359, Jake The Wolfie wrote:Town Universal Backup Backup
If adidn't spawn in, this becomes aTown Universal Backup.Town Universal Backup
Asides from being a literal paradox (you win because nobody won... but then somebody won so you lose... but then you win because nobody won... but then somebody won so you lose... and so on until infinity), voiding someone's wincon is bastard in an unfun way and basically amounts to a soft modkill.In post 9446, Jake The Wolfie wrote:Loser
You have already lost.
But you figure that you can win if everyone else loses.
Once per night, you can erase a player's wincon, making it impossible for them to win. They will be notified.
You win if the game ends with no winners.
... how is it possible to win with this role? Exited people can't talk in the game thread.In post 9504, Sirius9121 wrote:Victory
At any time in the game, you may make a player exit the game and win immediately. You may not choose themselves.
You win if that player says 'Thanks', 'Thank you' or 'Thx' after they win.
If someone picked this card for alignment in Grandest Idea, what would be that person's alignment? Cult? Cult or Alternate Mafia or Alien like this role card minus the sympathizer role ability?In post 9515, Gypyx wrote:CultBut I could pick alternate MafiaOr maaaaaybe AlienSympathizer
You are aligned with the cult if there is a cult
If there is no cult, you are aligned with the Alternate Mafia if there are members of the alternate mafia
If there is no cult / members of the alternate mafia, and there are Aliens, you are aligned with the aliens
You're a Vanilla Townie otherwise