Deck of Astral Roles [Complete]

This forum is for discussion related to the game.
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Post Post #350 (ISO) » Mon May 03, 2021 12:50 pm

Post by Guillotina »

Caellus Voter
(Town / Caellus Voter role)

Every day, your final vote comes with an action attached. These actions can't be roleblocked during the night unless your vote has been blocked during the day.

1) Whoever you vote for on Day 1, you will investigate its alignment the following night.
2) Whoever you vote for on Day 2, you will protect from any night kills the following night.
3) Whoever you vote for on Day 3, you will redirect their night action onto themselves the following night.
4) Whoever you vote for on Day 4, you will kill the following night.
5) Whoever you vote for on Day 5, you will track the following night.
6) Whoever you vote for on Day 6, you will investigate and announce to the thread its role number in the Astral Deck thread the following night.

You can never self vote or you will get modkilled.
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Post Post #351 (ISO) » Mon May 03, 2021 12:51 pm

Post by Guillotina »

Phantasma Voter
(Mafia / Phantasma Voter role)

Every day, your final vote comes with an action attached. These actions can't be roleblocked during the night unless your vote has been blocked during the day.

1) Whoever you vote for on Day 1, you will roleblock the following night.
2) Whoever you vote for on Day 2, you will protect from any night kills the following night.
3) Whoever you vote for on Day 3, you will redirect their night action onto themselves the following night.
4) Whoever you vote for on Day 4, you will kill the following night.
5) Whoever you vote for on Day 5, you will watch the following night.
6) Whoever you vote for on Day 6, you will investigate and announce to the thread its role number in the Astral Deck thread the following night.

You can never self vote or you will get modkilled.
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Post Post #352 (ISO) » Mon May 03, 2021 12:52 pm

Post by Guillotina »

Chimeara Voter
(Town / Chimaera Voter role)

Every day, your final vote comes with an action attached. These actions can't be roleblocked during the night unless your vote has been blocked during the day.

1) Whoever you vote for on Day 1, you will block its vote the following day.
2) Whoever you vote for on Day 2, you will block the vote of whoever visits it the following night, the following day.
3) Whoever you vote for on Day 3, you will force them to self vote the following day.
4) Whoever you vote for on Day 4, you will kill at the end of the following day.
5) Whoever you vote for on Day 5, you will poison the following night.
6) Whoever you vote for on Day 6, you will vanillalize it the following night.

You can never self vote or you will get modkilled.
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Post Post #353 (ISO) » Mon May 03, 2021 12:52 pm

Post by TemporalLich »

Town Grandizer
(
Town
/ Grandizer)

Each night, you may target a player. That player's role but not alignment will be rerolled from the Grand Idea Mafia thread.
time will end
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Post Post #354 (ISO) » Mon May 03, 2021 1:11 pm

Post by Ircher »

Mod Chooses After Picks Awakener
(
Mod Chooses After Picks
alignment, Awakener role)
Each night, you may attempt to participate in a special awakening ritual. Each time you (or a fellow member of your faction) successfully perform the awakening ritual, you will grant your faction newfound power.

After
one
successful ritual: 1-Shot Factional Tracker: Once per game at night, you may target a player. You will attempt to learn who they targeted that night.

After
two
successful rituals: 1-Shot Factional Doctor: Once per game at night, you may target a player. You will attempt to protect them from a single kill attempt that night.

After
three
successful rituals: Factional Watcher: Each night, you may target a player. You will attempt to learn who targeted that player tha night.

After
five
successful rituals: Factional Poisoner: Each night, you may target a player. You will attempt to poison the player, causing them to die at the end of the following night. This kill may be used in addition to the traditional factional kill many antitown factions possess.

After
eight
successful rituals: 1-Shot Factional Combined Elite Seraph Knight Neighborizer: Once per game at night, you may target a player. You will become that's player's seraph knight for the rest of the game, protecting them from any and all harm. You will protect them from all kills as well as prevent their elimination as long as you remain alive. In addition, you gain a neighborhood to speak with your chosen target.

After
thirteen
successful rituals: Your faction immediately win and exit the game. If the game has no remaining threats to town-aligned players left, then the game immediately ends. Otherwise, the game continues as normal until a winning faction is declared.
Exception: If the awakener is
town
-aligned, then the game immediately ends.


Only the last benefit applies to
town
-aligned awakeners.

Mod Notes: The
town
faction is excluded from receiving any of these benefits except the last one (requiring thirteen successful rituals), in which case the town wins and the game ends. These benefits become factional powers, usable by any living player in the awakener's faction. Dying does not cause an awakening ritual to fail nor does it remove any of these powers. Alignment conversion of the awakener does not disable already obtained powers for the original faction; however, powers are accumulated starting from the lowest tier again in the new faction. The number of successful rituals is considered on a per-faction basis. This means that having two awakeners with the same alignment can progress through the ritual tiers twice as fast as one with only one awakener.
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Post Post #355 (ISO) » Mon May 03, 2021 4:27 pm

Post by TemporalLich »

Town Parity Cop
(
Town
/ Parity Cop)

Each night, you may target two players. You will learn whether the two players share the same alignment or not.
time will end
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Post Post #356 (ISO) » Tue May 04, 2021 12:37 pm

Post by Ircher »

Mafia Astral Goon
(
Mafia
alignment, Astral role)
You are a named Mafioso; you possess no special abilities.
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Post Post #357 (ISO) » Tue May 04, 2021 12:41 pm

Post by Ircher »

Mafia Quad FOSer
(
Mafia
alignment, Quad FOSer role)
This game will have a Finger of Suspicion count, maintained by the moderator (which doesn't do anything except in the unlikely event that some other role interacts with it, but which will count FoSes accurately). Most players have one FoS, which they can move around via FoSing and unFoSing in the style of voting. You have four.
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Post Post #358 (ISO) » Tue May 04, 2021 1:02 pm

Post by Ircher »

Town Compulsive Quizmaster
(
Town
alignment, Quizmaster role)
During the day, you must send the moderator a list of five true/false questions alongside their answers. Failure to do this before the day ends will result in the loss of your vote on the following day. Once night falls, the moderator will publicly post the set of questions. All players (including the quizmaster) are allowed to answer the questions over the course of the night, and the moderator will post the number of correct answers to each question on the quiz at the beginning of the following day. In addition, players that answer the quiz receive one of the following effects dependent on how many questions they answered correctly. These effects last for a single day/night cycle and are not permanent.

Zero
questions answered correctly:
Hated
modifier: The player requires one less vote to be eliminated on the day following the quiz.

One
question answered correctly:
Voteless
modifier: The player is unable to vote on the following day.

Two
questions answered correctly: Nothing special happens.

Three
questions answered correctly:
Multitasking
modifier and
Tracker
invention (invention void after one day/night cycle): The player is able to use multiple actions at once. The player may also target a player to determine who they targeted on the night the ability is used.

Four
questions answered correctly:
Loved
modifier: The player requires one more vote to be eliminated on the day following the quiz.

Five
questions answered correctly:
Multitasking
modifier and
Strongman Vigilante
invention (invention void after one day/night cycle): The player is able to use multiple actions at once. The player may also a target a player and attempt to kill them. This kill cannot be prevented by conventional means (roleblocks, protection), but players that are untargetable trump it.
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Post Post #359 (ISO) » Tue May 04, 2021 2:15 pm

Post by Jake The Wolfie »

Ircher's Flavor of the Week Townie
(Town/Ircher's Flavor of the Week)

When your Role name or role text is revealed to another player, your name will appear to be whatever Ircher's Theorem of the Week is called, and your role text will appear to be whatever said theorem states.
Last edited by Jake The Wolfie on Thu May 06, 2021 9:26 am, edited 1 time in total.
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Post Post #360 (ISO) » Thu May 06, 2021 8:57 am

Post by Ircher »

Town Miller
(
Town
, Miller role)
You show up as "Guilty" to the following investigatives and their variants: Cops, Seers, Private Investigators, Conspiracy Theorists, FBI Agents, and Bloodhounds.


I'm pretty sure there's a cop variant for Cult/Not Cult, but I cannot remember it at the moment.
Last edited by Ircher on Fri May 07, 2021 10:46 am, edited 1 time in total.
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Post Post #361 (ISO) » Thu May 06, 2021 9:37 am

Post by samantha97 »

Town Roulette Dealer
(Town / Roulette Dealer)

Any actions targeting you will be redirected to another random player (excludes factional kills). Each action is randomized separately.
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Post Post #362 (ISO) » Thu May 06, 2021 12:25 pm

Post by Guillotina »

Town Mafia
(Town / Mafia role)

You show as Lost Mafia to Mafia Cop investigations only.
Last edited by Guillotina on Sun May 16, 2021 7:09 am, edited 1 time in total.
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Post Post #363 (ISO) » Thu May 06, 2021 3:40 pm

Post by Guillotina »

Town Paranoid Whistleblower Shooter
(Town / Paranoid Whistleblower Shooter)

During the day, you reflexively shoot to kill anyone who casts a FoS on you at the second time.
(Meaning it will not happen upon the first FoS on you but the second time from that player).
During the night, you reflexively kill anyone who either watches you, tracks you or motion detects you.

You cannot claim this role
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Post Post #364 (ISO) » Fri May 07, 2021 8:14 am

Post by TemporalLich »

Alien Prober
(
Alien
/ Prober)

Each night, you may prevent a player from acting and learn if they are
Werewolf
or
Not Werewolf
.



In post 360, Ircher wrote:
Town Miller
(
Town
, Miller role)
You show up as "Guilty" to the following investigatives and their variants: Cops, Seers, FBI Agents, Conspiracy Theorists, Bloodhounds.


I'm pretty sure there's a cop variant for Cult/Not Cult, but I cannot remember it at the moment.
That would be a Private Investigator, the Mana-based Investigator can act as one.
time will end
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Post Post #365 (ISO) » Fri May 07, 2021 8:17 am

Post by TemporalLich »

Alien Mindseeker
(
Alien
/ Mindseeker)

Each night, you may prevent a player from acting and learn if they are
Cult
or
Not Cult
.
time will end
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Post Post #366 (ISO) » Fri May 07, 2021 10:12 am

Post by Guillotina »

Mafia Instigator
(Mafia / Instigator role)

As long as your alive every FoS in-thread action count as two and every vote on a town aligned player count as 1.5
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Post Post #367 (ISO) » Fri May 07, 2021 10:40 am

Post by Jake The Wolfie »

Obscure Goon
(Obscure/Vanilla)
Your alignment is Obscure, not many people know about it.
Each night as a factional ability, you may rank all the players in order of how you want them killed. If for any reason any kill performed tonight fails, your faction gains a kill. Your factional kill/kills will be resolved after everyone else's kills. Your faction will attempt to kill every player in ranked order. If they fail to die, they are skipped and the next player will be killed.

For every Obscure member that dies, they gain another factional kill, starting with 1.
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Post Post #368 (ISO) » Fri May 07, 2021 10:48 am

Post by Ircher »

Mafia Edit Cop
(
Mafia
alignment, Edit Cop role)
Each night, you may target a player. You will attempt to learn how many times the posts associated with the player's role and alignment were edited.

Mod Notes: For most Deck of Astral Roles-based games, the player should receive two numbers, one corresponding to alignment and one associated with role. The player should not immediately know which one corresponds to which post.
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Post Post #369 (ISO) » Fri May 07, 2021 10:50 am

Post by Guillotina »

Fulfiller Maximus Light Blue
(Fulfiller / Maximus Light Blue)

Fulfiller is an independent alignment whose win condition is tied to fulfilling a mission. If such mission is not fulfilled for whatever reason, they lose. If fulfillers rand vanilla the mod may assign them another alignment (or a Fulfiller attached to a role with no special Fulfiller mission gets a mission from the moderator).

Your mission is to locate and kill other “Maximus”, upon doing so you win and leave the game.
If no other Maximus is present in the game then you must kill any independent aligned player to win, ending the game with a solo victory.

You have the power of interception and assassination.


From Night 1 to Night 3, you may target three players, you will get three results as “Maximus” or “Not Maximus” (or “Independent” or “Not Independent” if there are no other Maximus in the game) but you will not be told what players corresponds each result.

On Day 4 you must post to the thread “MAXIMUS” in light blue font, size 200. You will become unyeetable this day.

On Night 4, you must shoot to kill two players from the targets you chose on any of the previous three nights.
These kills are unblockable and unmanipulable, but they can be tracked.

If one of those two players is a Maximus (or independent) you fulfill your wincon. If they are not, you lose and leave the game at the start of Day 5.

All Maximus are immune to conversions
Last edited by Guillotina on Thu Sep 02, 2021 5:17 am, edited 4 times in total.
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Post Post #370 (ISO) » Fri May 07, 2021 11:03 am

Post by Guillotina »

Fulfiller Maximus Yellow
(Fulfiller / Maximus Yellow )

Fulfiller is an independent alignment whose win condition is tied to fulfilling a mission. If such mission is not fulfilled for whatever reason, they lose. If fulfillers rand vanilla the mod may assign them another alignment (or a Fulfiller attached to a role with no special Fulfiller mission gets a mission from the moderator).

Your mission is to redirect an action of another “Maximus”, upon doing so you win and leave the game.
If no other Maximus is present in the game then you must redirect an independent aligned player to win, ending the game with a solo victory.

You have the power of interception and redirection.


From Night 1 to Night 3, you may target three players, you will get three results as “Maximus” or “Not Maximus” (or “Independent” or “Not Independent” if there are no other Maximus in the game) but you will not be told what players corresponds each result.

On Day 4 you must post to the thread “MAXIMUS” in yellow font, size 200. All votes casted on you will instead be casted upon the casters.

On Night 4, you must target two players from the targets you chose on any of the previous three nights, to redirect them to other random players.
This action unmanipulable.

If one of those two redirected players is a Maximus (or independent) you fulfill your wincon. If they are not, you lose and leave the game at the start of day 5.

All Maximus are immune to conversions
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Post Post #371 (ISO) » Sat May 08, 2021 5:16 am

Post by Guillotina »

Fulfiller Maximus Purple
(Fulfiller / Maximus Purple role)

You have a weak power that you can perform every night and a strong power that you can activate once per game which vanillalizes you upon successful use.

Weak Power
: You must target a player to investigate its role. This investigation cannot be affected by modifiers and/or negative statuses.

Strong Power
: You may target a player with this power instead of your weak power. During the day you must target two players publicly in the thread by posting
MAXIMUS
.
Their real roles will be publicly revealed to the thread. If one of them is a Maximus type, a Conversion type or a Mission type, you wiN and leave the game.

If it isn't then you become a vanilla with a new assigned win condition chosen by the game mod.
Last edited by Guillotina on Mon May 10, 2021 11:50 am, edited 1 time in total.
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Post Post #372 (ISO) » Sat May 08, 2021 6:29 pm

Post by Sirius9121 »

Generate a random effect in Grand Idea and apply it. Reroll this role.
(Free Space / Not a Role)

Effects (GIM): , ,
余命数か月ばかりの恋に点滴で扶養する患者達
被害者の甘い期待を弔い悔悟の機会を躊躇うドクター
所以など行方知らず未知の病巣に臥す患者達
発熱が死因 然れば早期に躊躇すべきだったと知る放火犯
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Post Post #373 (ISO) » Wed May 12, 2021 12:35 pm

Post by TemporalLich »

Vanilla Villageie��
(
Town
/ Vanilla Villageie��)

All roles that care about your role treat you as if you were Vanilla.

Twice in the game during night, you may attempt to add a player to your Village PT. This action will fail on non-Town-aligned players.
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Post Post #374 (ISO) » Sat May 15, 2021 3:34 pm

Post by Ircher »

Town Essayist
(
Town
alignment, Essayist role)
Each night, you may send the moderator a message. The message must have at least 300 words and no more than 1500 words. You may not pad your message with random words or sentences (which don't make sense) to meet the minimum word count, and the message should be written with proper spelling and grammar as you are able. The moderator may reject any messages they do not think fit these specifications. If you succeed, the moderator will publicly post your message at the start of the next day.
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