Grand Idea Mafia

This forum is for discussion related to the game.
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Post Post #9466 (isolation #0) » Thu Nov 26, 2020 5:10 am

Post by Guillotina »

Corrupt President Re-Election Invalidator


You are mafia. Once per game you may form a wagon on someone to get yeeted. If the counter-wagon wins, you invalidate it and the player you pushed with the wagon you formed gets yeeted anyways.
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Post Post #9469 (isolation #1) » Thu Nov 26, 2020 5:54 am

Post by Guillotina »

Worse President Ever


You are mafia with an unique set of 1-shot roles.

Fake News:
If a player accuses you of saying a lie, you may post to the thread in bold “Fake News” and that player will get immediately day killed.

Real News:
You may send the host a paragraph of up to 300 words to post to the thread as if it came from the host.

Not My President:
Can only be used if Real News was put in play already. The players that express disbelief on the Real News post will get vanillarized the following night.

Wagon Invalidator:
You may form a wagon on someone to get yeeted. If the counter-wagon wins, you invalidate it and the player you pushed with the wagon you formed gets yeeted anyways.
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Post Post #9471 (isolation #2) » Thu Nov 26, 2020 10:16 am

Post by Guillotina »

Worse President Ever


You are mafia with an unique set of 1-shot roles.

Fake News:
If a player accuses you of saying a lie, you may post to the thread in bold “Fake News” and that player will get immediately day killed.

Real News:
You may send the host a paragraph of up to 300 words to post to the thread as if it came from the host.

Not My President:
Can only be used if Real News was put in play already. The players that express disbelief on the Real News post will get vanillarized the following night.

Wagon Invalidator:
You may form a wagon on someone to get yeeted. If the counter-wagon wins, you invalidate it and the player you pushed with the wagon you formed gets yeeted anyways.
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Post Post #9474 (isolation #3) » Thu Nov 26, 2020 11:17 am

Post by Guillotina »

Voodoo Witch


Twice per game, you may choose a target during the day and cast “Izanami” on him, trapping the target in an eternal time-loop in his own mind. The target will every day cast the same vote against the same person (if he does not, he dies), the target will know he has a curse but not what kind. And every night he’ll perform the same action against the same player from the night he was trapped with the Izanami. If the action was a killing action and his target was already killed by him, nothing happens.

The curse can only be broken by a created weapon or by getting visited by another Voodoo Witch
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Post Post #10225 (isolation #4) » Fri Mar 26, 2021 7:34 pm

Post by Guillotina »

Izanami


You may rename the name of this role if you get it just for the game you are playing it.

Twice per game, you may choose a target during the day and cast “Izanami” on it, trapping the target in an eternal time-loop in its own mind. The target will every day cast the same vote against the same person (if he does not, he dies), the target will know it has a curse but not what kind and will be warned that they have to always vote for the same player until the curse is broken.

And every night it’ll perform the same action against the same player from the night he was trapped with the Izanami, but the target will not be informed of this. If the action was a killing action and his target was already killed by him, the target will still attempt to carry out the action but it will fail.

The curse will automatically be lifted upon your death.
Last edited by Guillotina on Sun Mar 28, 2021 9:44 am, edited 2 times in total.
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Post Post #10226 (isolation #5) » Fri Mar 26, 2021 7:38 pm

Post by Guillotina »

C4 Jutsu


Once per game at night start, you may activate this jutsu to plant a bomb on whoever visits you on this night. If the following day they cast a vote on you, they get killed by a silent bomb (kill will not be announced including no flip). However, if you activate it and no one visits you, you die.
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Post Post #10263 (isolation #6) » Tue Mar 30, 2021 3:15 pm

Post by Guillotina »

Izanoomi


You may rename the name of this role if you get it just for the game you are playing it.

Twice per game, you may choose a target during the day and cast “Izanoomi” on it, trapping the target in an
eternal time-loop
in its own mind. During the day the target will only be able to post the same last post he posted to the thread the previous day, except for the vote (if there was one). The target may vote as it normally would but always accompanied by the same post referred to in this role description.

And every night it’ll perform the same action it was targeted by from the night he was trapped with the Izanoomi, against a random non-mafia player. The target will not be informed of this. If it's a killing action and the random player is already dead, your target will still attempt the action but fail.

The curse will automatically be lifted upon your death.
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Post Post #10264 (isolation #7) » Tue Mar 30, 2021 3:44 pm

Post by Guillotina »

Day Paranoid Gun Owner


You reflexively kill anyone that visits you during the day.
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Post Post #10265 (isolation #8) » Tue Mar 30, 2021 3:47 pm

Post by Guillotina »

Town Paranoid Chat Shooter


You reflexively kill anyone that adds you to any kind of outside private chat, including those from conversions.
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Post Post #10266 (isolation #9) » Tue Mar 30, 2021 3:50 pm

Post by Guillotina »

Town Paranoid Day Cat Shooter


You reflexively kill anyone that posts cat gifs to the thread.
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Post Post #10268 (isolation #10) » Tue Mar 30, 2021 7:19 pm

Post by Guillotina »

Izanoomi


You may rename the name of this role if you get it just for the game you are playing it.

Twice per game, you may choose a target during the day and cast “Izanoomi” on it, trapping the target in an
eternal time-loop
in its own mind. During the day the target will only be able to post the same last post he posted to the thread the previous day, except for the vote (if there was one). The target may vote as it normally would but always accompanied by the same post referred to in this role description.

And every night it’ll perform the same action it was targeted by from the night he was trapped with the Izanoomi, against a random non-mafia player. The target will not be informed of this. If it's a killing action and the random player is already dead, your target will still attempt the action but fail.

The curse will automatically be lifted upon your death.
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Post Post #10269 (isolation #11) » Tue Mar 30, 2021 7:26 pm

Post by Guillotina »

Town Muting Gunsmith


The Gunsmith may each night pass a gun to another player in the game. Guns received from the Gunsmith can only be fired during day phases and have a 50% chance of revealing the shooter. Gun’s shots mutes the target the following night preventing him from talking in any private chats or submitting night actions to the host.
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Post Post #10270 (isolation #12) » Tue Mar 30, 2021 7:27 pm

Post by Guillotina »

Mafia Muting Gunsmith


The Gunsmith may each night pass a gun to another player in the game. Guns received from the Gunsmith can only be fired during day phases and have a 50% chance of revealing the shooter. Gun’s shots mutes the target the following night preventing him from talking in any private chats or submitting night actions to the host.
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Post Post #10271 (isolation #13) » Tue Mar 30, 2021 7:31 pm

Post by Guillotina »

2021 Re-Rander


If you get this role, the host will have to re-randomize the entire playlist's roles with roles starting at post 10,001 and newer, including yours.
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Post Post #10272 (isolation #14) » Tue Mar 30, 2021 7:39 pm

Post by Guillotina »

Mafia Jackass of All trades


You are a complete jackass with a plethora of abilities.

Unlimited Shot Tunneler
: You may death tunnel a player for any ridiculous reason you see fit, the angrier your target gets the higher the chances of your target getting day killed. If however the target remains calm, you'll get modkilled instead. You must abide by the rules. The target will qualify as angry if he replies to one of your posts in FULL CAPS.

Gambit-er
: Submit a target within the first hour of every day phase. You may fake claim a different role every day to attempt to get someone yeeted for it, if the target does get yeeted, you get a bulletproof vest at the start of the following night and a bomb at the start of the next day. The bomb randomly kills one player from your wagon and yourself. You may not hold more than one vest or bomb.

Asshole Arm Dealer
: Every day phase you may give a gun to someone. If that someone shoots the gun he kills himself. If the target never shoots the gun then you'll get it back during twilight and you kill yourself.

If you think i'm trolling you the joke is on you!!
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Post Post #10273 (isolation #15) » Tue Mar 30, 2021 7:40 pm

Post by Guillotina »

Town Jackass of All trades


You are a complete jackass with a plethora of abilities.

Unlimited Shot Tunneler
: You may death tunnel a player for any ridiculous reason you see fit, the angrier your target gets the higher the chances of your target getting day killed. If however the target remains calm, you'll get modkilled instead. You must abide by the rules. The target will qualify as angry if he replies to one of your posts in FULL CAPS.

Gambit-er
: Submit a target within the first hour of every day phase. You may fake claim a different role every day to attempt to get someone yeeted for it, if the target does get yeeted, you get a bulletproof vest at the start of the following night and a bomb at the start of the next day. The bomb randomly kills one player from your wagon and yourself. You may not hold more than one vest or bomb.

Asshole Arm Dealer
: Every day phase you may give a gun to someone. If that someone shoots the gun he kills himself. If the target never shoots the gun then you'll get it back during twilight and you kill yourself.

If you think i'm trolling you the joke is on you!!
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Post Post #10295 (isolation #16) » Wed Mar 31, 2021 1:21 pm

Post by Guillotina »

Town Global Roleblocker blocker


If you rand this role, the host must give another player an alien alignment and the "Global Roleblocker" role.

During the night and assuming no interference with your action, you may roleblock the Alien Global Roleblocker

This ability only works on odd nights.
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Post Post #10328 (isolation #17) » Tue Apr 06, 2021 12:13 pm

Post by Guillotina »

Town Twilight Normalizer


While you are still alive, Twilight may not be extended or otherwise manipulated in any way, and no roles may act during Twilight unless they can act at any time.
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Post Post #10330 (isolation #18) » Tue Apr 06, 2021 12:25 pm

Post by Guillotina »

Town Twilight Normalizer


While you are still alive, Twilight may not be extended or otherwise manipulated in any way, and no roles may act during Twilight unless they can act at any time.
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Post Post #10331 (isolation #19) » Tue Apr 06, 2021 12:30 pm

Post by Guillotina »

Town Twilight Vigilante


You may target a player during twilight to kill it. If the target reveals scum and there is a twilight extender in play, the identity of the twilight extender is revealed to the thread by the host.
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Post Post #10332 (isolation #20) » Tue Apr 06, 2021 12:33 pm

Post by Guillotina »

Town Twilight Vanillaizer


You may target a player during twilight to vanillaize it. If the target is scum and there is a twilight extender in play, the twilight extender role is deactivated for the rest of the game as well. The deactivation of the twilight extender is not announced.
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Post Post #10333 (isolation #21) » Tue Apr 06, 2021 12:44 pm

Post by Guillotina »

Town Twilight Doctor


You may target a player during twilight to protect it. If the target is town and there is a twilight extender in play, the twilight extender will get a macho status the following night, making it immune to protections.

(Note: If someone rands this role, someone else must rand twilight vigilante)
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Post Post #10334 (isolation #22) » Tue Apr 06, 2021 12:48 pm

Post by Guillotina »

Mafia Twilight Vigilante


You may target a player during twilight to kill it. If the target reveals independent aligned and there is a twilight extender in play, the identity of the twilight extender is revealed to the mafia team only.
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Post Post #10338 (isolation #23) » Wed Apr 07, 2021 4:31 am

Post by Guillotina »

Town Twilight & Dawn Extender Detector


You will be informed that there is a phase extender in the game, the type of phase it extends and the length in hours it extends as soon as the game starts. When the extender dies, you will get a day vig shot.
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Post Post #10339 (isolation #24) » Wed Apr 07, 2021 4:34 am

Post by Guillotina »

Town Twilight Normalizer


While you are still alive, Twilight may not be extended or otherwise manipulated in any way, and no roles may act during Twilight unless they can act at any time.
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Post Post #10340 (isolation #25) » Wed Apr 07, 2021 4:35 am

Post by Guillotina »

Town Twilight Normalizer


While you are still alive, Twilight may not be extended or otherwise manipulated in any way, and no roles may act during Twilight unless they can act at any time.
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Post Post #10393 (isolation #26) » Sun Apr 25, 2021 3:05 pm

Post by Guillotina »

Town "Alignment Cop"
Last edited by Guillotina on Mon Jun 27, 2022 5:52 am, edited 3 times in total.
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Post Post #10398 (isolation #27) » Mon Apr 26, 2021 3:09 am

Post by Guillotina »

Town Path Of Vengeance


Spoiler:
Image


If any Galaxian is present in the game, on any night you may kill it after their first two daily events have passed.

If there is no Galaxian present in the game, you may target a player on the night. If you die that night or the following day, your target dies too.
Last edited by Guillotina on Mon Apr 26, 2021 11:30 am, edited 1 time in total.
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Post Post #10402 (isolation #28) » Tue Apr 27, 2021 4:24 pm

Post by Guillotina »

Town Immeasurably Reckless Soldier With A Secret Stash Of Toys


You possess the following inventions. You may only use/give one each night. You cannot both use an ability and give an invention on a single night. Unless otherwise specified, you have a choice of either using a particular invention or giving that invention to someone else. Once you use an invention, you can no longer give that particular invention away.

a)
1-Shot M61 Vulcan
: Once per game, you may target a player. You will attempt to shoot the player. Your shot is bulletproof piercing, going through any and all protections. If the target is visited by anyone else, you'll vanillalize them for the rest of the game.

b)
1-Shot Night Vision Goggles
: Once per game, you may target a player. You will attempt to watch and track that player ignoring undetectable statuses that they may have.
You neighborize whoever visits your target, making a chat with them with day and night talk. You investigate whoever your target visits and find out if they have any modifiers on them and which ones.

c)
2-Shot Bomb Detector
: At night, you may target a player. You will attempt to detect whether it carries bomb items or if they have bomb related roles and how many (Items or shots). Then the following day you may trigger those bombs killing their carriers.

d)
1-Shot Nikita
: At night, you may self target. If someone visits you the Nikita will lock and shoot its missile to them, killing them and two more targets sharing a PT with them (Scum chats, Neighborhoods, Mason chats, Cult Chats etc). If you use this shot and nobody visits you, you will lose it regardless.
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Post Post #10408 (isolation #29) » Sat May 01, 2021 10:04 am

Post by Guillotina »

Mafia Yeet Trickster


If you are the last voter on your own wagon you don’t die.
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Post Post #10412 (isolation #30) » Mon May 03, 2021 12:37 pm

Post by Guillotina »

Town Caellus Voter


Every day, your final vote comes with an action attached. These actions can't be roleblocked during the night unless your vote has been blocked during the day.

1) Whoever you vote for on Day 1, you will investigate its role the following night.
2) Whoever you vote for on Day 2, you will protect from 1 night kill the following night.
3) Whoever you vote for on Day 3, you will redirect their night action onto another random target the following night.
4) Whoever you vote for on Day 4, you will kill the following night.
5) Whoever you vote for on Day 5, you will track the following night.
6) Whoever you vote for on Day 6, you will investigate and announce to the thread its role number in the Grand Idea thread.

You can never self vote or you will get modkilled.
Last edited by Guillotina on Mon May 03, 2021 12:53 pm, edited 1 time in total.
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Post Post #10413 (isolation #31) » Mon May 03, 2021 12:41 pm

Post by Guillotina »

Mafia Phantasma Voter


Every day, your final vote comes with an action attached. These actions can't be roleblocked during the night unless your vote has been blocked during the day.

1) Whoever you vote for on Day 1, you will roleblock the following night.
2) Whoever you vote for on Day 2, you will protect from any investigations and kills the following night.
3) Whoever you vote for on Day 3, you will redirect their night action onto themselves the following night.
4) Whoever you vote for on Day 4, you will kill the following night.
5) Whoever you vote for on Day 5, you will Motion Detect the following night.
6) Whoever you vote for on Day 6, you will roleblock the following night

You can never self vote or you will get modkilled.
Last edited by Guillotina on Mon May 03, 2021 12:55 pm, edited 1 time in total.
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Post Post #10415 (isolation #32) » Mon May 03, 2021 12:48 pm

Post by Guillotina »

Survivor Chimeara Voter


Every day, your final vote comes with an action attached. These actions can't be roleblocked during the night unless your vote has been blocked during the day.

1) Whoever you vote for on Day 1, you will block its vote the following day.
2) Whoever you vote for on Day 2, you will block the vote of whoever visits it the following night, the following day.
3) Whoever you vote for on Day 3, you will force them to self vote the following day.
4) Whoever you vote for on Day 4, you will kill at the end of the following day.
5) Whoever you vote for on Day 5, you will poison the following night.
6) Whoever you vote for on Day 6, you will vanillalize it the following night.

You can never self vote or you will get modkilled. You win with whichever faction wins first.
Last edited by Guillotina on Mon May 03, 2021 12:59 pm, edited 1 time in total.
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Post Post #10416 (isolation #33) » Mon May 03, 2021 12:49 pm

Post by Guillotina »

In post 10414, TemporalLich wrote:
Mafia Abyssal Lord


Once in the game during night, you may cause a player to unavoidably die. This ability is treated as untargeted for all purposes. Anyone attempting to roleblock you is instead Vanillaized.



In post 10412, Guillotina wrote:
Caellus Voter
(Town / Caellus Voter role)

Every day, your final vote comes with an action attached. These actions can't be roleblocked during the night unless your vote has been blocked during the day.

1) Whoever you vote for on Day 1, you will investigate its alignment the following night.
2) Whoever you vote for on Day 2, you will protect from any night kills the following night.
3) Whoever you vote for on Day 3, you will redirect their night action onto themselves the following night.
4) Whoever you vote for on Day 4, you will kill the following night.
5) Whoever you vote for on Day 5, you will track the following night.
6) Whoever you vote for on Day 6, you will investigate and announce to the thread its role number in the Astral Deck thread the following night.

You can never self vote or you will get modkilled.
This is Grand Idea Mafia, the Deck of Astral Roles is a different thread.
Crap! Lol

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Post Post #10431 (isolation #34) » Thu May 06, 2021 12:08 pm

Post by Guillotina »

VIP Voters


This is
NOT
a role card. Please reroll this role card.

This is an
Effect
.
Because of all the ridiculous portion-like voting roles in the thread and how mad i would be if i rolled one of them:

Everyone that rands a role where they have multiple votes and all a portion of one single vote gets an ITA shot with 30% accuracy on odd days.

This effect is revealed to everyone pregame.
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Post Post #10444 (isolation #35) » Wed May 12, 2021 7:30 pm

Post by Guillotina »

Town Alignment Cop


You may kill a player every night.
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Post Post #10446 (isolation #36) » Sun May 16, 2021 7:55 am

Post by Guillotina »

Town Reflexive Killer


You may target a player to find out their alignment every night.
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Post Post #10475 (isolation #37) » Wed May 26, 2021 6:28 pm

Post by Guillotina »

Ircher's Boost


This is an effect, not a role. If this is randed, please apply the effect and reroll. This may be applied with another effect.

All roles posted by Ircher to the Grand Idea Thread are undetectable by trackers, watchers and motion detector types on odd nights.
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Post Post #10482 (isolation #38) » Fri May 28, 2021 5:30 am

Post by Guillotina »

In post 10481, Cheery Dog wrote:
vanilla townie


I don't think I like all effects not roles that are happening in this thread.
I'm making them vanilla townies if I ever mod a grand idea game.
Town Desperado


Then just run a normal game and let us crazy ones run and play Grand Idea's games as intended.
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Post Post #10560 (isolation #39) » Mon Jun 21, 2021 1:44 pm

Post by Guillotina »

Town Vanilla


You may kill a player every night.
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Post Post #10628 (isolation #40) » Wed Aug 25, 2021 2:52 pm

Post by Guillotina »

Mafia Roleblocker

In post 10622, Gamma Emerald wrote:
Mafia Commuter
In post 10621, Jake The Wolfie wrote:
Fungal Colony


You appear to be treestumped at the start of the game, however you still have powers you may exercise both during the day and at night.
If you die, the eldest infected player will become the new Fungal Colony, however they will not be treestumped.
  • During the day, you may submit a target to send Fungal Spores to. This has a 50% chance of targeting them, a 20% chance of targeting the player above them, a 20% chance of targeting the player below them, and a 10% chance of failing. Whomever is targeted by your action will become infected.
    Alternatively, you may release spores into the air. This has a 75% chance of targeting one player and a 25% chance of failing. Additionally, this has a 25% chance of being announced by the moderator. The targeted player will become infected.
  • During the night, you may submit a target to send Fungal Spores to. They will become infected.
    Alternatively, you may release spores into the air. Anyone who visits you tonight will become infected.
  • During any point in the game, you may activate your spores. This will instantly and secretly kill all players who are infected. In addition, each old infected player has a 50% chance to infect another living player. It is possible that one player is infected from two old infected players.
If an infected player visits or is visited by another player, that player will become infected.
You will always know how many players are infected at any given time.
You cannot become infected.

You win when all players are dead except for one Fungal Colony.
I don't see how this role can lose >:/
I agree
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Post Post #10648 (isolation #41) » Tue Aug 31, 2021 6:58 pm

Post by Guillotina »

Galaxian Terraformer
(Galaxian alignment / Terraformer role)

Galaxians are neutral entities that are part of the game but do not qualify as players due to not having a wincon. Being a Galaxian allows you to alter the game flow imposing conditions, challenges, curses and blessings on ALL players.
For all intents and purposes, Galaxians are not part of the player list, they do not post to the thread, they cannot vote but they can influence the game in the shadows (Galaxians share a PT with the game mods). In other words Galaxians sacrifice playing the game to influence it with Mod-Permitted
destiny actions.


This Galaxian is the “Terraformer” who during pre-game and every night may alter the conditions of the game, unlocking and disabling new types of abilities for players to adapt and win under the new conditions.

World Of Water

Spoiler:
Image

Upon submitting the "World of Water" action, you disable mechanics and roles that deal with fire. You also cleanse every player from negative statuses and modifiers, including passive ones that the players started with.
In addition, if roles are not suited to explore water worlds, their actions are delayed one cycle.

Electricity roles are immune to this effect.

The host will post the "World of Water" artwork to the thread along with the changes.

World of Fire

Spoiler:
Image

Upon submitting “World of Fire”, you disable all mechanics and actions that deal with plants, animals and micro organisms. It also enhances mechanics and actions that deal with fire, such enhancements are up to the moderator discretion. The “World of Fire” automatically kills anyone that has been doused with a flammable liquid.

Water roles are immune to this effect.

The host will post the "World of Fire" artwork to the thread along with the changes.

World of Wind and Gasses

Spoiler:
Image

Upon submitting “World of Wind and Gasses”, you disable all mechanics and roles that deal with Stone and Soil. It enhances wind related roles by placing their actions first in the night order of resolutions. Roles that are equipped with wings or turbines will be able to perform their actions on two targets at night.

Fire roles are immune to this effect.

The host will post the "World of Wind and Gasses" artwork to the thread along with the changes.

World of Thunder and Energy

Spoiler:
Image

Upon submitting "World of Thunder and Energy", you disable all mechanics and roles that deal with water and enhances those that deal with electricity and energy (i.e. mysterious energy). Those that have been charged by electricity and energy will be immune to kills the following night and X-Shot roles are recharged with one extra shot.

Stone and Soil roles are immune to these effects.

The host will post the "World of Thunder and Energy" artwork to the thread along with the changes.

World of Stone and Soil

Spoiler:
Image

Upon submitting “World of Stone and Soil”, you disable all mechanics and roles that deal with Wind and Gasses. It enhances and unlocks actions that deal with plants, animals and micro organisms (enhancements up to the moderator discretion). Roles that are not equipped with wings or turbines will be immune to roleblocks and redirections the following night.

Gravity roles are immune to this effect.

The host will post the "World of Stone and Soil" artwork to the thread along with the changes.
Last edited by Guillotina on Wed Sep 01, 2021 3:25 pm, edited 1 time in total.
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Post Post #10649 (isolation #42) » Wed Sep 01, 2021 1:40 pm

Post by Guillotina »

Town Aquaman


You are “equipped” to explore water worlds. At night, target a player to soak them in water, making them immune to flammable objects and fire.
During the day target a player to equip them to explore water worlds for the rest of the game.
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Post Post #10651 (isolation #43) » Wed Sep 01, 2021 3:29 pm

Post by Guillotina »

Town Electromaniac


The Electromaniac may each night target another player and give that player an electric charge. If a player with a charge ever targets another player with a charge, both players will die.

In post 10650, Gamma Emerald wrote:
Arsonist
In post 10648, Guillotina wrote:
Galaxian Terraformer
(Galaxian alignment / Terraformer role)

Galaxians are neutral entities that are part of the game but do not qualify as players due to not having a wincon. Being a Galaxian allows you to alter the game flow imposing conditions, challenges, curses and blessings on ALL players.
For all intents and purposes, Galaxians are not part of the player list, they do not post to the thread, they cannot vote but they can influence the game in the shadows (Galaxians share a PT with the game mods). In other words Galaxians sacrifice playing the game to influence it with Mod-Permitted
destiny actions.


This Galaxian is the “Terraformer” who during pre-game and every night may alter the conditions of the game, unlocking and disabling new types of abilities for players to adapt and win under the new conditions.

World Of Water

Spoiler:
Image

Upon submitting the "World of Water" action, you disable mechanics and roles that deal with fire. You also cleanse every player from negative statuses and modifiers, including passive ones that the players started with.
In addition, if roles are not suited to explore water worlds, their actions are delayed one cycle.

Electricity roles are immune to this effect.

The host will post the "World of Water" artwork to the thread along with the changes.

World of Fire

Spoiler:
Image

Upon submitting “World of Fire”, you disable all mechanics and actions that deal with plants, animals and micro organisms. It also enhances mechanics and actions that deal with fire, such enhancements are up to the moderator discretion. The “World of Fire” automatically kills anyone that has been doused with a flammable liquid.

Water roles are immune to this effect.

The host will post the "World of Fire" artwork to the thread along with the changes.

World of Wind and Gasses

Spoiler:
Image

Upon submitting “World of Wind and Gasses”, you disable all mechanics and roles that deal with Stone and Soil. It enhances wind related roles by placing their actions first in the night order of resolutions. Roles that are equipped with wings or turbines will be able to perform their actions on two targets at night.

Fire roles are immune to this effect.

The host will post the "World of Wind and Gasses" artwork to the thread along with the changes.

World of Thunder and Energy

Spoiler:
Image

Upon submitting "World of Thunder and Energy", you disable all mechanics and roles that deal with water and enhances those that deal with electricity and energy (i.e. mysterious energy). Those that have been charged by electricity and energy will be immune to kills the following night and X-Shot roles are recharged with one extra shot.

Stone and Soil roles are immune to these effects.

The host will post the "World of Thunder and Energy" artwork to the thread along with the changes.

World of Stone and Soil

Spoiler:
Image

Upon submitting “World of Stone and Soil”, you disable all mechanics and roles that deal with Water. It enhances and unlocks actions that deal with plants, animals and micro organisms (enhancements up to the moderator discretion). Roles that are not equipped with wings or turbines will be immune to roleblocks and redirections the following night.

Gravity roles are immune to this effect.

The host will post the "World of Stone and Soil" artwork to the thread along with the changes.
You have two that negate water and none that negate wind/gasses, I feel like that’s a substantial oversight?
It's been fixed! Thanks for the heads up!
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