osuka's Mini Normal Review, June 2021


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Post Post #5 (isolation #0) » Tue Jun 01, 2021 3:50 am

Post by osuka »

i think we get rid of the doctor and make the gunsmith odd-night


"I would also like to reiterate my claim that Osuka is sort of obviously town" - rc about scumsuka
"don't tell anyone, but there's a reason why you're one of my favourite people to mod for" - datisi
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Post Post #6 (isolation #1) » Tue Jun 01, 2021 3:50 am

Post by osuka »

on the phone right now so it’s hard to post a complete list but pretend like it is here

should we give scum more utility as well?


"I would also like to reiterate my claim that Osuka is sort of obviously town" - rc about scumsuka
"don't tell anyone, but there's a reason why you're one of my favourite people to mod for" - datisi
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Post Post #10 (isolation #2) » Tue Jun 01, 2021 4:26 am

Post by osuka »

how about traitor combined cop neighborizer? that gives less info to town on a traitor flip

the idea behind disloyal was for there to be a misleading pseudo soft clear on the mafia neighbor


"I would also like to reiterate my claim that Osuka is sort of obviously town" - rc about scumsuka
"don't tell anyone, but there's a reason why you're one of my favourite people to mod for" - datisi
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Post Post #13 (isolation #3) » Tue Jun 01, 2021 5:13 am

Post by osuka »

so traitor neighbor and mafia neighborizer?


"I would also like to reiterate my claim that Osuka is sort of obviously town" - rc about scumsuka
"don't tell anyone, but there's a reason why you're one of my favourite people to mod for" - datisi
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Post Post #16 (isolation #4) » Tue Jun 01, 2021 12:34 pm

Post by osuka »

what if we make a town neighborizer and give mafia another pr? say we have cop traitor and mafia roleblocker


"I would also like to reiterate my claim that Osuka is sort of obviously town" - rc about scumsuka
"don't tell anyone, but there's a reason why you're one of my favourite people to mod for" - datisi
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Post Post #18 (isolation #5) » Tue Jun 01, 2021 2:48 pm

Post by osuka »

traitor neighbor and mafia neighbor rolecop + mafia rolestopper? no neighborizer here, but one town neighbor


"I would also like to reiterate my claim that Osuka is sort of obviously town" - rc about scumsuka
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Post Post #20 (isolation #6) » Tue Jun 01, 2021 3:48 pm

Post by osuka »

so how about

Code: Select all

1x odd-night traffic analyst
1x non-consecutive 2-shot town jailkeeper
1x town weak visitor
1x town even-night gunsmith
1x town neighbor
5x vanilla townies

1x traitor combined cop neighborizer
1x mafia even night commuter
1x mafia odd-night rolecop


"I would also like to reiterate my claim that Osuka is sort of obviously town" - rc about scumsuka
"don't tell anyone, but there's a reason why you're one of my favourite people to mod for" - datisi
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Post Post #21 (isolation #7) » Tue Jun 01, 2021 3:49 pm

Post by osuka »

i'm a fan of the setup above and i think it captures the original spirit i had in mind


"I would also like to reiterate my claim that Osuka is sort of obviously town" - rc about scumsuka
"don't tell anyone, but there's a reason why you're one of my favourite people to mod for" - datisi
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Post Post #23 (isolation #8) » Tue Jun 01, 2021 4:59 pm

Post by osuka »

are any of the tprs particular pain points for you?


"I would also like to reiterate my claim that Osuka is sort of obviously town" - rc about scumsuka
"don't tell anyone, but there's a reason why you're one of my favourite people to mod for" - datisi
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Post Post #28 (isolation #9) » Tue Jun 01, 2021 5:45 pm

Post by osuka »

when you say cop traitor might cause anger, do you mean it'll anger town, the traitor, scum, or a combination of the above?


"I would also like to reiterate my claim that Osuka is sort of obviously town" - rc about scumsuka
"don't tell anyone, but there's a reason why you're one of my favourite people to mod for" - datisi
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Post Post #29 (isolation #10) » Tue Jun 01, 2021 5:50 pm

Post by osuka »

In post 26, northsidegal wrote:definitely agree with isis that you should keep in mind that having a traitor is actually a pretty serious downside to the scumteam, and historically has a tendency to produce a lot of resentment towards the setup
In post 20, osuka wrote:so how about

Code: Select all

1x odd-night traffic analyst
1x non-consecutive 2-shot town jailkeeper
1x town weak visitor
1x town even-night gunsmith
1x town neighbor
5x vanilla townies

1x traitor combined cop neighborizer
1x mafia even night commuter
1x mafia odd-night rolecop
the town neighbor here is stranded, there isn't any other corresponding neighbor (the neighborizer doesn't start in a neighborhood with the neighbor by default, that's not how it works)

i personally would remove the scum commuter—seems somewhat out of place with the "core" of the setup and doesn't seem to provide a lot of utility, so i default towards less complexity. i'd also agree with isis in cutting the weak visitor.
doh i removed the mafia neighbor but forgot to remove the town neighbor - that's my bad.

we can get rid of the town neighbor and the visitor. how about making the maf commuter a traffic analyst? that would give

Code: Select all

1x odd-night traffic analyst
1x non-consecutive 2-shot town jailkeeper
1x town even-night gunsmith
7x vanilla townies

1x traitor combined cop neighborizer
1x mafia traffic analyst
1x mafia odd-night rolecop


if you think this is still a bit town sided, i think i like the idea of adding a negative modifier to the gunsmith or the jailkeeper (macho gunsmith?)


"I would also like to reiterate my claim that Osuka is sort of obviously town" - rc about scumsuka
"don't tell anyone, but there's a reason why you're one of my favourite people to mod for" - datisi
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Post Post #31 (isolation #11) » Tue Jun 01, 2021 5:59 pm

Post by osuka »

to explain a bit, the idea behind the cop neighborizer was that they would have a powerful check with the side effect that it added them to a neighborhood. because nobody starts in a neighborhood, the traffic analyst would actually be more powerful than i wanted it to be - the traitor will have to make a choice _between_ checking and neighborizing, which makes the role significantly less powerful, and which also significantly decreases the possibility of a false positive for the traffic analyst

i think my brain short-circuited for a second - a traitor cop makes no sense, because the traitor knows the identities of the mafia team and, by exclusion, knows everyone else is town (because this is a mini, so no multiball or neutral roles are allowed)

perhaps traitor combined rolecop neighborizer is better? i really want the setup to have a bit of flair, lest we end up with "just another setup" - which may be a good thing, but, you know?


"I would also like to reiterate my claim that Osuka is sort of obviously town" - rc about scumsuka
"don't tell anyone, but there's a reason why you're one of my favourite people to mod for" - datisi
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Post Post #32 (isolation #12) » Tue Jun 01, 2021 6:05 pm

Post by osuka »

so effectively that means that the mafia rolecop should be changed. what about a mafia strongman?

also: if the traitor is a combined neighborizer rolecop, making the traffic analyst even-night favors scum ever so slightly (since there's probably one slot that will give a false positive, versus zero). that would give:

Code: Select all

1x even-night traffic analyst
1x non-consecutive 2-shot town jailkeeper
1x town even-night gunsmith
7x vanilla townies

1x traitor combined rolecop neighborizer
1x mafia traffic analyst
1x mafia strongman


we could also say one of the mafia is informed that the traitor is capable of private communication - i think that adds depth to the setup and goes well with the rest of it


"I would also like to reiterate my claim that Osuka is sort of obviously town" - rc about scumsuka
"don't tell anyone, but there's a reason why you're one of my favourite people to mod for" - datisi
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Post Post #34 (isolation #13) » Tue Jun 01, 2021 6:15 pm

Post by osuka »

sorry i literally just played a misgame where i was the traitor and didnt know the mafia identities so yes i am an idiot and yes you were right

i didnt mean to make it sound like you were a square


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Post Post #35 (isolation #14) » Tue Jun 01, 2021 6:15 pm

Post by osuka »

and besides squares are great shapes


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Post Post #39 (isolation #15) » Tue Jun 01, 2021 6:42 pm

Post by osuka »

In post 38, northsidegal wrote:
In post 31, osuka wrote:perhaps traitor combined rolecop neighborizer is better? i really want the setup to have a bit of flair, lest we end up with "just another setup" - which may be a good thing, but, you know?
also, just a note on this—"just another setup" really means "a really good setup" here. kind of the entire philosophy behind the normal queue is a relatively standard, consistent experience. it's much much worse to try to have a really unique setup and end up with the players hating you than it is to just stick to something more standard.
i meant more like a standard experience that isn’t too bland. i agree that really weird setups aren’t fit for the normal queue, but i don’t want something that’s been done 100 times over


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Post Post #40 (isolation #16) » Tue Jun 01, 2021 6:43 pm

Post by osuka »

so do we like the setup in #32?


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Post Post #42 (isolation #17) » Wed Jun 02, 2021 6:42 am

Post by osuka »

cool - should we inform scum that the traitor is capable of private comm?


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Post Post #44 (isolation #18) » Wed Jun 02, 2021 6:58 am

Post by osuka »

i don't think it's necessary either, but i like the idea. Do you think that adds too much power?


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Post Post #47 (isolation #19) » Wed Jun 02, 2021 8:56 am

Post by osuka »

you think so? the traitor makes scums life a lot harder. in a scenario where the strongman dies, the jail keeper becomes much more powerful - but until then it’s still a role blocker.

what if we made it a non consecutive jailkeeper minus the 2 shot gate?


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Post Post #48 (isolation #20) » Wed Jun 02, 2021 8:57 am

Post by osuka »

or we could add a jailkeeper backup


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Post Post #50 (isolation #21) » Wed Jun 02, 2021 9:27 am

Post by osuka »

odd night strongman can kill as a goon on even nights, right?


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Post Post #52 (isolation #22) » Wed Jun 02, 2021 2:44 pm

Post by osuka »

yurrrrp


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Post Post #53 (isolation #23) » Wed Jun 02, 2021 2:45 pm

Post by osuka »

that gives

Code: Select all

1x even-night traffic analyst
1x non-consecutive 2-shot town jailkeeper
1x town even-night gunsmith
7x vanilla townies

1x traitor combined rolecop neighborizer
1x mafia traffic analyst
1x mafia odd-night strongman


is this the final setup?


"I would also like to reiterate my claim that Osuka is sort of obviously town" - rc about scumsuka
"don't tell anyone, but there's a reason why you're one of my favourite people to mod for" - datisi
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Post Post #54 (isolation #24) » Wed Jun 02, 2021 3:01 pm

Post by osuka »

if i get the green light i'll draft some role PMs


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Post Post #56 (isolation #25) » Fri Jun 04, 2021 11:25 am

Post by osuka »

vanilla townie wrote:
welcome to Mini Normal 6969, whatever flavor i decide to make it edition


you are a
vanilla townie
.

you have no special abilities.

you win when all threats to the town have been eliminated.

confirm your participation in the game and acknowledgement of this role PM by replying with your role. As a reminder, do not quote private moderator communications outside of this conversation until the game is complete.
Spoiler: vanilla townie

Code: Select all

[i][size=150]welcome to Mini Normal 6969, whatever flavor i decide to make it edition[/size]

you are a [b][color=green]vanilla townie[/color][/b].

you have no special abilities.

you win when all threats to the town have been eliminated.

confirm your participation in the game and acknowledgement of this role PM by replying with your role. As a reminder, do not quote private moderator communications outside of this conversation until the game is complete.[/i]

town even-night traffic analyst wrote:
welcome to Mini Normal 6969, whatever flavor i decide to make it edition


you are a
town even-night traffic analyst
.

during even-numbered nights, you may check another player to verify whether they are capable of private communication.

you win when all threats to the town have been eliminated.

confirm your participation in the game and acknowledgement of this role PM by replying with your role. As a reminder, do not quote private moderator communications outside of this conversation until the game is complete.
Spoiler: town even-night traffic analyst

Code: Select all

[i][size=150]welcome to Mini Normal 6969, whatever flavor i decide to make it edition[/size]

you are a [b][color=green]town even-night traffic analyst[/color][/b].

during even-numbered nights, you may check another player to verify whether they are capable of private communication.

you win when all threats to the town have been eliminated.

confirm your participation in the game and acknowledgement of this role PM by replying with your role. As a reminder, do not quote private moderator communications outside of this conversation until the game is complete.[/i]

town non-consecutive 2-shot town jailkeeper wrote:
welcome to Mini Normal 6969, whatever flavor i decide to make it edition


you are a
town non-consecutive 2-shot town jailkeeper
.

during the night you may jail another player, rendering them unable to perform any night actions and protecting them from being killed. you may only perform this action twice, and you may not perform a night action two nights in a row.

you win when all threats to the town have been eliminated.

confirm your participation in the game and acknowledgement of this role PM by replying with your role. As a reminder, do not quote private moderator communications outside of this conversation until the game is complete.
Spoiler: town non-consecutive 2-shot town jailkeeper

Code: Select all

[i][size=150]welcome to Mini Normal 6969, whatever flavor i decide to make it edition[/size]
you are a [b][color=green]town non-consecutive 2-shot town jailkeeper[/color][/b].

during the night you may jail another player, rendering them unable to perform any night actions and protecting them from being killed. you may only perform this action twice, and you may not perform a night action two nights in a row.

you win when all threats to the town have been eliminated.

confirm your participation in the game and acknowledgement of this role PM by replying with your role. As a reminder, do not quote private moderator communications outside of this conversation until the game is complete.[/i]

town even-night gunsmith wrote:
welcome to Mini Normal 6969, whatever flavor i decide to make it edition


you are a
town even-night gunsmith
.

during even-numbered nights, you may check another player to learn whether they have a gun.

you win when all threats to the town have been eliminated.

confirm your participation in the game and acknowledgement of this role PM by replying with your role. As a reminder, do not quote private moderator communications outside of this conversation until the game is complete.
Spoiler: town even-night gunsmith

Code: Select all

[i][size=150]welcome to Mini Normal 6969, whatever flavor i decide to make it edition[/size]
you are a [b][color=green]town even-night gunsmith[/color][/b].

during the night you may jail another player, rendering them unable to perform any night actions and protecting them from being killed. you may only perform this action twice, and you may not perform a night action two nights in a row.

you win when all threats to the town have been eliminated.

confirm your participation in the game and acknowledgement of this role PM by replying with your role. As a reminder, do not quote private moderator communications outside of this conversation until the game is complete.[/i]


"I would also like to reiterate my claim that Osuka is sort of obviously town" - rc about scumsuka
"don't tell anyone, but there's a reason why you're one of my favourite people to mod for" - datisi
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Post Post #57 (isolation #26) » Fri Jun 04, 2021 11:40 am

Post by osuka »

traitor combined rolecop neighborizer wrote:
welcome to Mini Normal 6969, whatever flavor i decide to make it edition


you are a
traitor combined rolecop neighborizer
. your teammates are
{}
, a
mafia traffic analyst
and
{}
, a
mafia odd-night strongman
.

during the night, you may target a player to learn their role and add them to your neighborhood.

you win when the town no longer has a voting majority, or when nothing can stop that from happening.

confirm your participation in the game and acknowledgement of this role PM by replying with your role. As a reminder, do not quote private moderator communications outside of this conversation until the game is complete.
Spoiler: traitor combined cop neighborizer

Code: Select all

[i][size=150]welcome to Mini Normal 6969, whatever flavor i decide to make it edition[/size]

you are a [b][color=red]traitor combined rolecop neighborizer[/color][/b]. your teammates are [color=red]{}[/color], a [color=red]mafia traffic analyst[/color] and [color=red]{}[/color], a [color=red]mafia odd-night strongman[/color].

during the night, you may target a player to learn their role and add them to your neighborhood.

you win when the town no longer has a voting majority, or when nothing can stop that from happening.

confirm your participation in the game and acknowledgement of this role PM by replying with your role. As a reminder, do not quote private moderator communications outside of this conversation until the game is complete.[/i]

mafia traffic analyst wrote:
welcome to Mini Normal 6969, whatever flavor i decide to make it edition


you are a
mafia traffic analyst
. your teammate is
{}
, a
mafia odd-night strongman
. there is a
traitor
in the game.

during the night, you may check another player to verify whether they are capable of private communication. additionally, you share a factional night kill with your teammate, which either of you may execute.

you win when the town no longer has a voting majority, or when nothing can stop that from happening.

confirm your participation in the game and acknowledgement of this role PM by replying with your role. As a reminder, do not quote private moderator communications outside of this conversation until the game is complete.
Spoiler: mafia traffic analyst

Code: Select all

[i][size=150]welcome to Mini Normal 6969, whatever flavor i decide to make it edition[/size]

you are a [b][color=red]mafia traffic analyst[/color][/b]. your teammate is [color=red]{}[/color], a [color=red]mafia odd-night strongman[/color]. there is a [color=red]traitor[/color] in the game.

during the night, you may check another player to verify whether they are capable of private communication. additionally, you share a factional night kill with your teammate, which either of you may execute.

you win when the town no longer has a voting majority, or when nothing can stop that from happening.

confirm your participation in the game and acknowledgement of this role PM by replying with your role. As a reminder, do not quote private moderator communications outside of this conversation until the game is complete.[/i]

mafia odd-night strongman wrote:
welcome to Mini Normal 6969, whatever flavor i decide to make it edition


you are a
mafia odd-night strongman
. your teammate is
{}
, a
mafia traffic analyst
. there is a
traitor
in the game.

you share a factional night kill with your teammate, which either of you may execute. during odd-numbered nights, if you perform the factional kill, your action cannot be stopped by any means as long as the targeted player is not untargetable.

you win when the town no longer has a voting majority, or when nothing can stop that from happening.

confirm your participation in the game and acknowledgement of this role PM by replying with your role. As a reminder, do not quote private moderator communications outside of this conversation until the game is complete.
Spoiler: mafia traffic analyst

Code: Select all

[i][size=150]welcome to Mini Normal 6969, whatever flavor i decide to make it edition[/size]

you are a [b][color=red]mafia odd-night strongman[/color][/b]. your teammate is [color=red]{}[/color], a [color=red]mafia traffic analyst[/color]. there is a [color=red]traitor[/color] in the game.

you share a factional night kill with your teammate, which either of you may execute. during odd-numbered nights, if you perform the factional kill, your action cannot be stopped by any means as long as the targeted player is not untargetable.

you win when the town no longer has a voting majority, or when nothing can stop that from happening.

confirm your participation in the game and acknowledgement of this role PM by replying with your role. As a reminder, do not quote private moderator communications outside of this conversation until the game is complete.[/i]


"I would also like to reiterate my claim that Osuka is sort of obviously town" - rc about scumsuka
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Post Post #58 (isolation #27) » Fri Jun 04, 2021 11:40 am

Post by osuka »

let me know if i fucked it anywhere


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Post Post #60 (isolation #28) » Fri Jun 04, 2021 12:20 pm

Post by osuka »

traitor combined rolecop neighborizer wrote:
welcome to Mini Normal 6969, whatever flavor i decide to make it edition


you are a
traitor combined rolecop neighborizer
. your teammates are
{}
and
{}
.

during the night, you may target a player to learn their role and add them to your neighborhood.

you win when the town no longer has a voting majority, or when nothing can stop that from happening.

confirm your participation in the game and acknowledgement of this role PM by replying with your role. As a reminder, do not quote private moderator communications outside of this conversation until the game is complete.
Spoiler: traitor combined cop neighborizer

Code: Select all

[i][size=150]welcome to Mini Normal 6969, whatever flavor i decide to make it edition[/size]

you are a [b][color=red]traitor combined rolecop neighborizer[/color][/b]. your teammates are [color=red]{}[/color], a [color=red]mafia traffic analyst[/color] and [color=red]{}[/color], a [color=red]mafia odd-night strongman[/color].

during the night, you may target a player to learn their role and add them to your neighborhood.

you win when the town no longer has a voting majority, or when nothing can stop that from happening.

confirm your participation in the game and acknowledgement of this role PM by replying with your role. As a reminder, do not quote private moderator communications outside of this conversation until the game is complete.[/i]


"I would also like to reiterate my claim that Osuka is sort of obviously town" - rc about scumsuka
"don't tell anyone, but there's a reason why you're one of my favourite people to mod for" - datisi
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Post Post #61 (isolation #29) » Fri Jun 04, 2021 12:20 pm

Post by osuka »

oops i fucked it

here's the actual code for it

Code: Select all

[i][size=150]welcome to Mini Normal 6969, whatever flavor i decide to make it edition[/size]

you are a [b][color=red]traitor combined rolecop neighborizer[/color][/b]. your teammates are [color=red]{}[/color] and [color=red]{}[/color].

during the night, you may target a player to learn their role and add them to your neighborhood.

you win when the town no longer has a voting majority, or when nothing can stop that from happening.

confirm your participation in the game and acknowledgement of this role PM by replying with your role. As a reminder, do not quote private moderator communications outside of this conversation until the game is complete.[/i]


"I would also like to reiterate my claim that Osuka is sort of obviously town" - rc about scumsuka
"don't tell anyone, but there's a reason why you're one of my favourite people to mod for" - datisi
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Post Post #63 (isolation #30) » Fri Jun 04, 2021 6:37 pm

Post by osuka »

In post 62, Isis wrote:I'm a little nervous about simplistic gunsmith PMs. Would prefer it say "whether the player has a gun in flavor" or link the wiki page.

NSG is correct about traitors learning their partner's roles.

Need results PMs.
i can link to the wiki

flip pms would be the same except they’d be redacted so as not to show identities and roles


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Post Post #64 (isolation #31) » Fri Jun 04, 2021 6:38 pm

Post by osuka »

traitor doesn’t learn about mafias roles, only their identities. that should be reflected in the role PMs


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Post Post #66 (isolation #32) » Fri Jun 04, 2021 6:50 pm

Post by osuka »

oh yeah right, sorry i’m drunk

results PMs would read like

for gunsmith:
“{} has/does not have a gun”

for traffic analyst:
“{} is/is not capable of private communication”

for jailkeeper:
“{} has been jailed.”

for rolecop:
“{} is a(n) {}, and they have been added to your neighborhood.”


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Post Post #67 (isolation #33) » Fri Jun 04, 2021 6:51 pm

Post by osuka »

let me know whether or not i should send jailkeeper a PM after their night action


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Post Post #69 (isolation #34) » Sat Jun 05, 2021 4:22 am

Post by osuka »

cool yeah sorry i was way too intoxicated last night, i don’t even know how i managed to make that sound coherent


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Post Post #71 (isolation #35) » Sat Jun 05, 2021 4:52 am

Post by osuka »

oh right, those two

"during the night, your action failed."
"during the night, {} visited you and invited you to your neighborhood." (this should have a link to the pt somewhere)

sorry i'm doing the bare minimum, i have an ungodly hangover and i'm struggling to survive


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Post Post #74 (isolation #36) » Sun Jun 06, 2021 7:46 am

Post by osuka »

osuka wrote:
rules

Shamelessly stolen from gobbledygook, who shamelessly stole his rules from PenguinPower, who shamelessly stole his rules which were shamelessly stolen from various (probably shameless) moderators.
general

1. Game-specific and Universal Mafiascum rules apply.
2. Do not quote private moderator communications or pretend to do so.
3. There is to be no game-related personal communication outside of the forum postings unless your role PM specifically allows it.
If someone contacts you outside the game, report it to me IMMEDIATELY.

4. This game will start with a Day phase.
5. No ciphers, encryption, extremely small text, or other similar tactics may be used.
6. If you have the ability to edit, refrain from doing so.
7. It's your responsibility to read and understand all of the rules. If you have questions, send me a PM.

activity

1. Aim for one post every 36 hours, at a minimum.
2. After 36 hours of no activity, a prod may be sent to the inactive player.
3. A prodded player has 36 hours to respond to my prod with a substantive post in-game, after which time a replacement search will begin.
4. A player who has been prodded 3 times will be subject to replacement with no further notice.
5. If you plan on being inactive for more than 36 hours, PM me to let me know you plan on being V/LA.
6. If you plan to have regularly scheduled V/LA period (e.g. the weekend) please send me a PM.

deadlines

1. Game days will last 10 calendar days.
2. Nights will last 48 hours.
3. Extensions may be given out in extreme circumstances, and are up to my discretion. If you would like to request an extension, you may post in-thread or send me a PM.
4. If you have a role with a Night action, your action is due by the posted deadline. If no action is received by the posted deadline, you may forfeit your action(s). Players with a Night action may submit a "No Action" PM to indicate you do not wish to perform your action.

voting

1. A simple majority of all living players must agree on one person (via voting) for an Execution to occur (
n
= floor(
player count
/2) + 1); if a simple majority of votes has not occurred by the deadline, no Execution will occur.
2. Votes should use Vote Tags or they may not be counted.
3. You may VOTE: No Execution ("No Lynch" is also accepted - see here for more information) - a simple majority (as described above) of No Execution votes will result in a no execution, and an immediate move to the Night phase.
4. Quoted, spoilered, or otherwise hidden votes will not be counted.
5. Misspelled, abbreviated, or otherwise modified player names in votes will be counted, as long as there is no ambiguity.
6. Once a simple majority of votes has been reached, no further votes will be counted.
7. When a player is executed, the game enters twilight until the thread is locked; all players may continue to post.
8. If you are killed, you may no longer post. No "bah" posts.

miscellaneous

1.
This is my color.
Do not use it.
2. If you think I have made a mistake, send me a PM.
3.
Bold all requests made to me in-thread so that I don't miss them.
Using "@mod" is helpful. If I
do
miss them (consider me replying to a later post in the thread or posting a votecount "missing"), send me a PM.
4. Rule violations will be dealt with based upon severity at the sole discretion of the mod, or in agreement with the relevant listmod.
5. Any situation not specifically covered in the above Rules is subject to moderator discretion and will be handled as seen fit.
6. All Private Topics have daytalk.
7. No part of the flavor will contain game-relevant material (including, but not limited to: pictures, descriptions, vote counts, and death scenes).


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Post Post #75 (isolation #37) » Sun Jun 06, 2021 7:47 am

Post by osuka »

In post 72, Isis wrote:Those two are fine. "Your action failed* messages are only given to players who were roleblocked while performing some type of investigation. They should not be sent when a kill fails
yup noted

i've modded games on ms before, just never with my own setup. i kinda sorta know what to do


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Post Post #78 (isolation #38) » Sun Jun 06, 2021 4:06 pm

Post by osuka »

VT pm is going in there - i just didn't include it because i didn't think it was part of the rules. sorry i took that too literally

thanks for the suggestion about no exec - i'll change the rules to reflect that


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Post Post #79 (isolation #39) » Sun Jun 06, 2021 4:09 pm

Post by osuka »

about the vote tags vs bolded votes: i'll bold that bit of the rules (ha) and if i catch a bolded vote i'll point out in-thread that it's not being counted. call me a hardass, but vote tags exist for a reason and people should use them - it's _way_ too easy to miss a bolded vote (compared to a vote tag), and it breaks my vote counter (which is, admittedly, not even finished and pretty broken already). really my rationale is that there's no real reason for someone to opt for a bolded vote as opposed to vote tags - it's even shorter to type VOTE: user[{/}v] than to do
vote: user[{/}b]


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Post Post #81 (isolation #40) » Sun Jun 06, 2021 4:45 pm

Post by osuka »

you got it. i feel like agreeing speaks for itself, but a dissenting opinion needs to at least be explained to some degree

on a side note, thanks to you all for being fucking awesome and walking me through my first setup. you guys are great <3 <3 <3


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