In post 7, Jingle wrote:Normally I'd agree with you, but I think the endgame parity is a strong scumsiding factor.
Basically, if Neighborhood 1 is 3 scum and 4 town to begin with and Neighborhood 2 is 4 scum and 4 town and neighborhood 3 is 2 scum and 4 town, Scum can manipulate Neighborhood 1 into killing someone who is town in Neighborhoods 2 and three. Scum now have the majority in Neighborhood 2, and can kill someone who is town in Neighborhoods 1 and 3. Scum now have three sequential kills and can mitigate overlap into other hoods to be able to work to parity faster.
I'm not 100% sure there isn't an opposite balancing mechanic (neighborhoods becoming conftown via the game not ending) but it seems more likely for the scum one to matter, particularly with the incentive town has to distrust any townies who are in multiple hoods. It definitely seems like the kind of setup where limming a scum early could easily snowball into an inevitable town win, but the odds of 5 living scum on D6 aren't unreasonable (13%) and both 4 and 5 large scumteams seem virtually unbeatable in endgame. This is even without considering the venge aspect of the scumteams.
meh, i think my opinion on this is basically "if they can swing it, good for them, they deserve it". i think that this setup is unusually
skewed
in scum's favor, at least compared to normal nightless or vengescum games (where skew is defined as the tendency for one faction to be able to make massive gains if they play well or get lucky). if scum can manage to get it, they can not only dominate day play but end up controlling the nightkills that the town should otherwise be able to control, so good play is rewarded a lot more than in a typical game. apart from that, if it's relatively scumsided then i'm fine with that – i think that the site meta is currently such most people have a weaker scumgame than towngame, and in the past i've been fine with running setups way more scumsided than this which have ended up fairly close.
i just get the feeling like making it 4 v 13 runs too much of a risk of rolling a weak scumteam that just gets rolled over and then the game doesn't really get to run to its full potential.